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The Official Bionicle RPG Request Topic


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#81 Offline Eyru

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Posted Mar 14 2016 - 01:18 AM

wasteland1_zpsbctfno3o.jpg
 

There is shadow under this red rock,

(Come in under the shadow of this red rock),

And I will show you something different from either

Your shadow at morning striding behind you

Or your shadow at evening rising to meet you;

I will show you fear in a handful of dust.

-T.S. Eliot, "The Waste Land"

 

I saw the best minds of my generation destroyed by madness,
starving hysterical naked,
dragging themselves through the negro streets at dawn looking
for an angry fix,
angelheaded hipsters burning for the ancient heavenly
connection to the starry dynamo in the machinery of night

-Allen Ginsburg, "Howl"

 
* * *

 

1.0 – Intro

 

2.0 – Overview

 

3.0 – Locations

 

4.0 – NPCs

 

5.0 – Player Characters

 

6.0 – Rules & Guidelines


Edited by Eyru, Mar 14 2016 - 01:19 AM.

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#82 Offline Peele

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Posted Mar 14 2016 - 08:52 PM

I don't see any particular issues. The rules are a little different from the norm, but they're not missing anything that isn't common sense anyway.

Wasteland x1.


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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

  Breaking Point: An OTC Mecha RPG


#83 Offline Parugi

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Posted Mar 14 2016 - 10:47 PM

This is nothing I would fret over, but unless there's a possibility of Matoran turning into Toa or gaining access to their mask's power some other way, I would simply merge the Kanohi section into the Equipment one. Honestly, I might even do that regardless of the possibility of using those masks in the future, but in the end, that's up to you. =)

 

Wasteland approved x2.


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#84 Offline Wyrd Bid Ful Araed

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Posted Mar 17 2016 - 06:08 PM

Looks promising.

 

Wasteland Approved x3


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#85 Offline Sauce

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Posted Mar 28 2016 - 10:26 AM

I'm torn. There's things I'd like to see more detail in, or just wish I saw in general - like what kind of beasts qualify as nightmarish, because I don't actually see any hint of anything that could be called a Rahi at all, apart from one aside mention. Tech progression would be nice too - the setting reminds me a bit of Cradle of Civilization, in which the epitome of developed tech became a bow that could shoot up to six arrows lit with Greek fire, and part of the fun there was a technological arms race in a land with no resources to be found. But it's understandable why it's not included.

 

Nothing that I see missing here is something that actually hinders playability of this game, so Wasteland approved x4.

 

-Tyler


  • 2

How long does barbecue sauce last in your fridge? A while.

 

 

That's the sauce, man. It sticks around.

 

 

It's thick. Hard to move.

 

 

I'm telling ya.


#86 Offline GSR

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Posted Apr 27 2016 - 12:23 AM

I apologize for the delay on this (even given our fifth judge's lack of recent activity).

 

I agree with Tyler that it probably couldn't hurt to flesh out the world a little bit more; wastelands are a stock setting for a reason, but you need to be sure that players have things to discover and achieve in everyday interaction, not just the occasional plot development.

 

That said, those aren't game-blocking issues.  Wasteland approved x5; you may start when you feel ready.


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Hey: I'm not very active around BZP right now.  However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.


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#87 Offline Toa Azureus

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Posted May 14 2016 - 09:40 PM

I was curious about making a Toa Empire themed RPG.....
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Link to how Azi looks(UPDATED): https://drive.google...ew?usp=drivesdk

Also, because THEMESONG: https://youtu.be/bIrbIhFkvt4

#88 Offline Eyru

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Posted May 15 2016 - 01:53 AM

I was curious about making a Toa Empire themed RPG.....

 

Hi Toa Azureus. This is the Offical RPG Request Topic, and the only people who post here are the RPG judges, and people submitting a complete RPG. If you're just looking to brainstorm ideas or get critique on an incomplete RPG, you'll want to head over to the Official RPG Planning Topic. Remember, all RPGs must be critiqued in the Planning Topic before they can be posted here for approval. :) Thanks!


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#89 Offline Toa Azureus

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Posted May 15 2016 - 10:33 AM

Ah. I get it now.
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Link to how Azi looks(UPDATED): https://drive.google...ew?usp=drivesdk

Also, because THEMESONG: https://youtu.be/bIrbIhFkvt4

#90 Offline A Forgotten Soul

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Posted Jun 22 2016 - 04:01 PM

Ok, so from what I've seen on these pages, and from reading the first post carefully, if I want to make an RPG in here, I have post all the specs of it on the Planning topic, correct? And all the judges listed have to approve of it in order to work, as well as me editting whatever a judge says I should do?


Edited by The Forgotten Wonder, Jun 22 2016 - 04:02 PM.

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#91 Offline Click

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Posted Jun 22 2016 - 05:19 PM

Pretty much. Post your idea here, and I think there's at least a week trial period for people to critique your game and help you refine the rules. Once people start saying it looks good, then you can post it in the Request Topic, and the judges will take it from there.


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#92 Offline Peele

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Posted Jun 22 2016 - 06:16 PM

That's correct, but posting in this topic is reserved for someone making a submission or a judge responding to a submission. Questions and the answers to those questions should occur in the Planning topic, and it should probably be a Judge responding to anyone who posts here erroneously (though the intended help is very much appreciated, Click). :)


Edited by Peele, Jun 22 2016 - 06:17 PM.

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

  Breaking Point: An OTC Mecha RPG


#93 Offline Nato the Not-Great Spirit

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Posted Oct 10 2016 - 06:45 AM

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When the universe fell, we rose…

The Story:

 

Welcome to Skyrise. In this world, Mata Nui was unable to restore Spherus Magna to its former glory, and the Mask of Life was lost. Without the mask’s energies to stabilise it, the newly-reformed planet became prone to earthquakes and floods, the decades of natural disasters drastically reshaping the landscape and decimating many of the existing population centres.

 

Bara Magna was transformed into a maze of plateaus and canyons, with the seas of sand at the bottom being ruled by rabid bands of Zesk, Vorox, and vicious Rahi. In the chaos, Marendar was unleashed, wiping out the few Toa who remained before presumably being destroyed. The sentient races that were left made their homes atop the sturdiest of the rock formations, further reinforced by the efforts of friendly Skakdi and other powered beings. On the less secure plateaus, criminals and other outcasts still cling to life in settlements of their own, living in constant fear of the next tremor being the one to spell their doom.

 

While most of those within the settlements remain content in their uneventful lives, toiling each day to ensure there’s enough food and resources to go around, there are those tasked with travelling between settlements to bear news, ferry resources, and most importantly, keep the peace. It is into these roles that players will be stepping, captaining airships or piloting scout craft across the hostile surface of the new Great Barren.

 

Locations:

 

The new Bara Magna is a dangerous, desolate place, with the various permanent settlements serving as the only real safe havens. (Map)

  • Tesara – Sitting astride a singular pillar of earth and stone in the centre of an immense crater, the roots of this jungle village’s immense trees have withstood the test of time, and have held it together for untold decades. The Tesara plateau is overgrown with vegetation, and is even home to a small population of numerous rahi species, suitable for use as livestock or event pets. Tesara supplies most of the Great Barren’s food, and maintains long-standing trade deals with most of the other settlements (with the exception of Cliffside). Tesara is undoubtedly the most open and accepting of all the settlements, although there are some who would argue that they’re too trusting…
  • New Atero – Originally little more than a shanty town built up next to the remains of the fallen Great Spirit Robot, New Atero has endured the disasters that have lashed the planet, and coalesced into a singular, colossal fortress. Being in fairly close proximity to a freshwater lake and the open ocean, they’re becoming increasingly self-reliant, having abruptly severed many of their trade deals in recent months, and their militant approach to negotiations lead many to distrust and fear them. New Atero’s surrounding are strewn with shattered metal and rocky outcroppings, serving as a barrier against rahi and other dangers, while a number of watchtowers and turret fortifications have recently begun to appear in recent weeks. All signs point to New Atero preparing for war, but a war against who?
  • Fe – An underground village nestled somewhere in among what remains of the Black Spike Mountains, this mining settlement supplies most of the Barren’s raw materials, weaponry, and aircraft. Its people are extremely reclusive by nature, and as such no outsider knows the exact location of the village itself. Those who attempt to find it are intercepted by Fe aircraft and turned around, or escorted to the village blindfolded. They send traders to the other settlements every fortnight or so, bringing new vehicles and equipment which they exchange for food, water, and other necessities.
  • Cliffside – A precarious shamble of random structures with no coherent order or organisation, this is where the outcasts and rogues flock together for survival. Scattered across a number of small plateaus spanned by constantly-collapsing bridges, this village has no government or law enforcement, and is dominated instead by mob rule. Its populace is too small in number to pose a true threat to any of the major settlements, while simultaneously being too big to be easily destroyed, and as such this pirate port continues its uncertain existence, its citizens stealing or bartering for what they need.
  • Aqua Magna – Volcanic eruptions and earthquakes have turned the oceans foul and polluted, with only the strongest, most vicious of creatures still able to thrive there. Despite this, the beasts that dwell there make for good eating, for those who have the means and the skill to hunt them. Rumours abound of ancient treasures and old-world artefacts being located somewhere in the depths, although the equipment to pursue such rumours is costly, and difficult to come by.  
  • The Arena – No one is entirely sure who built this place, or when, or why, only that it is hewn from some seemingly indestructible stone, the strongest of earthquakes and most powerful of Kanoka alike having no effect on this mysterious structure. Given its proximity to The Chasm, most beings chose to avoid it entirely, but it is still occasionally used for trade meetings or impromptu tournaments.
  • The Chasm – While the planet slowly shook itself apart, the colossal corpse of the Matoran Universe remained where it lay, sprawled across the fragmented canyons. That was, until Marendar did battle with the last remaining Toa atop the long dead machine, and the ground gaped open like a hungry maw, swallowing the entirety of the Great Spirit Robot into the darkened depths. The resulting chasm’s edges still glow with unseen heat, frequently belching fetid smog into the air, and every now and again some kind of horrendously mutated rahi crawls up from below. Those who’ve attempted to explore what lies below have never returned. At least, not with their sanity intact.

Aircraft:

 

Travel between settlements, aerial combat, and scouting is accomplished using various vehicles, reverse-engineered from technology that was salvaged from Karda Nui before the evacuation of the Matoran Universe. In addition to these uses, it is strongly encouraged by the rulers of the settlements that those who feel the need for violence to take their altercations away from where innocent people can be caught in the crossfire, and fight their battles in the skies instead.

 

Please note, each character is only allowed to have a single vessel/vehicle.   

 

  • Airships - Utilising a complicated system of levitation and weight increase Kanoka, each of the airships is controlled by pulleys that cause either the levitation or the weight increase Kanoka Disks to strike the Airship's framework, forcing the Airship to rise or fall. A modified version of a transport Chute, capped at both ends, is built into the back of the Airship, providing forward thrust by letting a small portion of pressurised air jet out from the back. These vessels are usually slow and unarmed, but often come equipped with a small number of Cargo Haulers to make the task of transferring goods easier. There are no set limits for what players can and can’t include in an airship, but please exercise common sense. Airships are already slow and heavy, so tacking on a whole heap of armour or weapons, for example, is going to weigh you down even more. Likewise, if you wanted to use your airship to carry a crew of other players and serve as a hangar for their aircraft, there won’t be much room left for any other special additions. 
  • Jetpacks - utilised solely by smaller races, these are simple, sturdy devices. With in-built parachutes and enough energy to stay airborne for several days, they can get up a decent amount of speed, and depending on the skill of the user, can be highly manoeuvrable. These are equipped with a built-in parachute, and have no proper weapon or customisation slots. However, they do double as backpacks, being able to store extra fuel, equipment, weapons, etc., so that the wearer is able to keep their hands free.
  • Skyfighters - again only able to be used by the smaller species, these speedy, agile fighters are equipped with a single weapon. It is worth noting, however, that while these glorified gliders are able to stay airborne for much longer than most other craft, they’re far from the most versatile of aircraft, and a few well-placed shots in the right place could easily knock them out of the sky. (Pilot teleportation, 1 weapon slots, no customisation slots).
  • Rockoh - used primarily by many of the larger races, these stocky, heavily armoured craft are equipped with enhanced engines, capable of putting on incredible, albeit brief, bursts of speed in order to ram targets. As well as their characteristic rams, these craft are usually equipped with a single weapon. (Pilot teleportation, 1 weapon slots, 2 customisation slots).
  • Jetrax - the perfect midpoint between speed, agility and firepower, these craft are also used by most of the larger races. Capable of carrying three weapons, the Jetrax model’s most noteworthy vulnerabilities are its two bulky wing-mounted engines. In addition, although most of the vehicle is armoured, the cockpit is not, leaving the pilot somewhat exposed. (Pilot teleportation, 3 weapon slots, 1 customisation slot).
  • Axalara - the biggest and heaviest of the vehicles in the fleet, it’s not as fast or agile as the Jetrax, but is much more heavily armoured. It can carry only two weapons, as its primary purpose is to serve as a bomber, deploying explosives from a hatch underneath to drop onto targets. This aircraft’s main drawback is that its pilot is left even more exposed than that of a Jetrax. (Pilot teleportation, 2 weapon slots, 1 customisation slot, 1 bomb bay).

With the exception of jetpacks and airships, which carry parachutes, all vehicles are equipped with teleportation devices that will automatically transport their pilots safely to the nearest stable surface if their aircraft is destroyed, or they’re severely injured. This system is in place to prevent the rampant murdering of PCs, and hopefully stop people from godmodding in order to save their characters from what would otherwise be inescapable deaths.

 

All aircraft share a default cruising speed, which allows them to travel from one side of the Great Barren to the other within a little under a day. While airships and jetpacks cannot accelerate much beyond this speed, most other aircraft can make this trip in roughly half the time, making them ideal for use as messengers or scouts. It is worth noting, however, that the unique energies that power these faster aircraft also render the pilots unable to use any powers or powered weapons they might have, forcing them to rely solely on their vehicle’s capabilities.

 

New or replacement aircraft, as well as upgrades to existing ones, can be obtained from staff NPCs such as settlement leaders, usually in exchange for favours or as a reward for some kind of special quest or mission.

 

Character:

 

Name: what do they call themselves?

Species: what species are they? Most canon species will be taken into consideration, but it will ultimately be up to the GM’s discretion as to what races are approved.

Gender: does your character identify as male, female, neither, both, etc.

Powers: include here things like elemental affinity, vision powers, and so on.

Gear: this is where weapons, Kanohi, as well as items such as Rhotuka/Zamors should be listed.

Personal Aircraft: if they have one, list it here. This includes jetpacks.

Allegiance/Role: Which settlement are they from? Are they a ranger, criminal, outcast, captain, etc?  

Appearance: pretty straightforward - what does your character look like? Can be a short description, a MOC, etc.

Personality: some description regarding what your character is like as a person.

Bio: Give us a bit of insight into your character’s past. Where did they come from, why did they choose this particular lifestyle/profession, etc.

 

Aircraft:

 

Name: what does your character call their craft?

Model: what type of craft is it?

Weaponry: what weapons does your craft have? Feel free to use canon weapons or come up with your own, but please try to be reasonable about it.

Customisation: There is limited room for additional modifications to be applied to some aircraft. This can take the form of extra armour plating, thrusters to aid in manoeuvrability, reinforcement to the cockpit or other vulnerable areas, and so on. Again, be reasonable.

Appearance: What does the craft look like? Does it have a custom paint job, extra spikes, etc.

 

Rules:

  1. Please use IC (in character) and OOC (out of character) tags in your posts. OOC-only posts should be limited solely to the discussion topic.
  2. This is a pet peeve of mine, but please put both your character’s name and their location in your posts. It’s confusing for other players seeking interaction, otherwise, especially in an open-world game such as this one.
  3. No god-modding, metagaming, fightbotting, autohitting, etc. In general, play fair.
  4. Please be considerate of other players, and recognise the distinction between OOC and IC. If someone’s character kills/injures/dislikes one of your characters, it doesn’t mean that their player has a personal problem with you.
  5. Most importantly, have fun.

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#94 Offline Peele

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Posted Oct 10 2016 - 10:58 PM

I don't see anything particularly wrong, other than the (apparent) lack of a co-GM. Since they are not strictly mandated, and since games these days don't exactly run at breakneck pace, I'm not going to withhold an approval for it but I would advice getting one. Assuming, of course, you don't have one. I may have missed it.

 

Skyrise approved x1.


  • 2

fK5oqYf.jpg

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

  Breaking Point: An OTC Mecha RPG


#95 Offline Sauce

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Posted Oct 29 2016 - 10:29 AM

I remember liking the concept for this back when I saw it in RPG Planning, so I don't have any problems with the game itself. My take is you really need a co-GM, but since more often than not back in the contest days co-GMs only got chosen after an RPG won, I don't have a problem with you choosing one within a few days after the game goes up or something.

 

Skyrise approved x2.

 

-Tyler


  • 2

How long does barbecue sauce last in your fridge? A while.

 

 

That's the sauce, man. It sticks around.

 

 

It's thick. Hard to move.

 

 

I'm telling ya.


#96 Offline Parugi

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Posted Oct 29 2016 - 03:13 PM

Skyrise approved x3.


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~ Night Ride ~ Day Run: The Garden (I II III) ~ Perpetual ~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

~ One ~ The Report ~

~ Broken Unity/Review ~

000 - 001 - 002 - 003 - 004 - 005 - 006 - 007 - 008 - 009 - 010 - 011 - 012 - 013 - 014 - 015 - 016 - 017 - 018 - 019 - 020 - 021 - 022 - 023 - 024 - 025 - 026 - 027 - 028 - 029 - 030 - 031 - 032 - 033 - 034 - 035 - 036 - 037 - 038 - 039 - 040 - 041 - 042 - 043 - 044 - 045 - 046 - 047 - 048 - 049 - 050 - 051 - 052 - 053 - 054 - 055 - 056 - 057 - 058 - 059 - 060

Sleep - Stare - Seethe - Savor - Scavenge - Swallow - Scoff - Swindle

 - Decaia Holts - Vidinia LeJauso - Raimundo Rojo - Melanie Garven - Melissa Garven - Albero DeLargo - Gelar Stolz - Tyler McKinley -


#97 Offline GSR

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Posted Nov 15 2016 - 04:23 AM

My apologies for having this languish the past few weeks.  I don't have the time to try and fix the system right this moment, but I do have the time to say Skyrise approved.

 

You can get started when you feel ready.


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Hey: I'm not very active around BZP right now.  However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.


Useful Topics: The Q&A Compendium | The Official RPG Planning Topic
Stories: Fractures | An Aftermath | Three Stories | LSO 2012 Epics: Team Three | The Shadow and the Sea | The Days They Were Needed | Glitches | Transformations | Echoes | The Kaita and the Storyteller

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Blog: Defendant Lobby no. 42


#98 Offline Nato the Not-Great Spirit

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Posted Nov 15 2016 - 04:48 AM

I don't see anything particularly wrong, other than the (apparent) lack of a co-GM. 

My take is you really need a co-GM, but since more often than not back in the contest days co-GMs only got chosen after an RPG won, I don't have a problem with you choosing one within a few days after the game goes up or something.

 

I don't have a co-GM at the moment, as most of the people I'd be comfortable working with seem more interested in actually playing the game than helping run it, but certainly, if after the first few days the workload proves too much for me, I'll endeavour to track down someone/s that I can coax into helping me out.

 

My apologies for having this languish the past few weeks.  I don't have the time to try and fix the system right this moment, but I do have the time to say Skyrise approved.

 

You can get started when you feel ready.

 

Thank you again.

 

I'll probably try to post the topics within the next few hours, before I go off and crash for the night. 


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Games I Run: Skyrise. BZPower's Mata Nui.

    


#99 Offline GoSP

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Posted Feb 08 2017 - 06:42 PM

Here is my application for Project Protodermis. The latest draft of the game has been in the planning topic for three days, as required, and no major flaws have been found in that time.

 

I imagine that you judges may have some reservations about approving a game by a newcomer to the forum, such as myself. It takes some nouse to run a game, so handing the reigns to a novice would be a significant risk. Although I have RPed on other sites and think I am up to the task, anyone can claim that, and this may not reassure you.

 

For this reason, I have recruited myself a Co-GM: someone who has logged plenty of time on this forum, someone who knows how you do things around here and which important toes should not be stepped on.

 

I hope you will find this game acceptable,

 

GoSP

 

 

ppg2.png

 

So, you think you have what it takes to be a Dark Hunter? To join and thrive among the most skilled and treacherous mercenaries the Matoran Universe has ever seen? Well line up, because they’re recruiting.

 

You will play this game as a recent recruit / conscript to the Dark Hunters, but to make it to the big time, where the real adventure and treasure start flowing in, you will need to prove your worth. For the Dark Hunters, the recruitment process is like throwing a bunch of junk into energised protodermis: a lot will get destroyed or turn out useless, but with a bit of luck, they might just get something useful at the end of it.

 

You will be put through your paces with a rigorous testing and training regime to bring you up to speed before you get your most important chance to prove yourself to The Shadowed One. You will be sent on your first mission with a team of other new recruits codenamed Project Protodermis.

 

Your mission will be to retrieve the Makoki Stone from Metru Nui, where it is being held by Lhikan and the other Toa Mangai. The Shadowed One plans to split the stone into six pieces and auction off each one to the highest bidder. If you are successful, one half of the selling price will be split among the team, and each member will be presented with their own unique weapon as the final step in their initiation as a full Dark Hunter.

 

Game Info:

 

General:

 

This game will take place in the year 1,999 BGC, just after the Toa/Dark Hunter War ended, on the islands of Odina and Metru Nui.

 

After the first mission is completed, other missions may be given, depending on player interest and how long it takes to get to that point.

 

Locations:

 

The island of Odina is 55 kio long by 37.2 kio wide. For reference, that’s a bit bigger than Metru Nui both ways (47.6 kio by 24 kio).

 

ppom.png

 

  • Most of the island is surrounded by steep cliffs, leading into a ring of mountains filled with rocky slopes and precipitous canyons. This makes entry very difficult and time-consuming, except by flight.
  • To the northwest of the island, the cliffs are replaced by a putrid swampy marshland where mangrove thickets block access by sea. There is a way through to the island’s only dock, but it is hidden and well guarded.
  • From the dock, a narrow path winds through an area where the mountains are lower and less treacherous. This provides the the main way through to the island’s interior
  • The southern half of the island is taken up by the Dark Hunter Fortress, a maze of living stone that rearranges itself at the Shadowed One’s whim. The sheer scale of the fortress dwarfs all others: it is larger than the entire islands of Destral and Daxia combined.
  • The city-sized stronghold isn’t just headquarters for the Dark Hunters, it holds everything. Factories, workshops, prisons, treasuries, command posts, training facilities, labs, storehouses, and quarters enough for every Dark Hunter and all of the enslaved Matoran who work on the island. Everything is carved from the massive, extinct volcano that once dominated the island.
  • Ringing the outside of the fortress are a number of smaller defence towers, each connected to the main structure by covered tunnels. Each of these towers is a semi-autonomous base in its own right, and they are often used as headquarters for various projects of the Dark Hunters. One such compound will house Project Protodermis.

ppcm2.png

 

The main features of the compound are (clockwise from top):

  • The central tower, which is home to Nidhiki and a number of other Dark Hunters, but is off-limits to the trainees.
  • The obstacle courses, where the trainees will meet a number of challenges and hone their skills.
  • The barracks, where the trainees will live together, and spend time when they are not training.
  • The slave quarters, home to the Matoran who work in and maintain the compound.
  • The holding cells, used for rahi or troublesome recruits.
  • A tunnel connecting the central tower back to the main Dark Hunter fortress.
  • The combat arena
  • The armoury
  • The storehouse

 

 

Character Creation:

 

Name:

Codename:

Species:

Appearance:

Powers:

Backstory:

Tools:

Skills:

 

You can create your own custom character for this game, or make this game the backstory for how one of the canon hunters came to join (within reason).

 

Before play begins, each character will need to be approved by a GM. Characters that would break the game (like a Makuta) or whose presence would break the BIONICLE story (like a bohrok) will not be approved. Use your own common sense here.

 

 

Rules:

 

  • Follow the forum rules
  • Play your best
  • Don’t be a jerk to other players
  • Follow the combat rules as outlined for the BZPRPG (Sections 3-5 and Common Sense)

Edited by GoSP, Feb 14 2017 - 10:48 PM.

  • 3

ppg2.png


#100 Offline The Lorax

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Posted Feb 08 2017 - 06:44 PM

I have recruited myself a Co-GM

 

 

*Rumbles up from the dark depths of BZP-retirement*

 

That would be me.

 

Repaying a favour I owe to GoSP, I’ve come back online to help run this game. It should be a blast, and I look forward to RPing on BZPower again.


  • 1

ppg2.png


#101 Offline Peele

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Posted Feb 08 2017 - 09:52 PM

While I would normally have some reservations about your experience, seeing Lorax backing you largely alleviates them. Even if he weren't present the quality of this writeup would be a good indicator.

I would warn against referencing the BZPRPG rules. Not because of their quality but because they can be a pain to find. Especially when referenced by another game. I highly advise transcribing the relevant ones to your writeup, as not all may apply anyway.

Correct that minor issue, and approved x1.

  • 0

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

  Breaking Point: An OTC Mecha RPG


#102 Offline GoSP

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Posted Feb 08 2017 - 10:23 PM

Thanks for that Peele. I've added in the appropriate links.


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#103 Offline EmperorWhenua

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Posted Feb 09 2017 - 04:08 AM

 

 

The city-sized stronghold isn’t just headquarters for the Dark Hunters, it holds holds everything

That's roughly 100% too many holds. :P Other than that, everything checks out—and having Lorax does you zero discredit. (Good to see you back, btw!)

 

Project Protodermis: approved [x2]


  • 0

#104 Offline Peele

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Posted Feb 09 2017 - 11:34 AM

Thanks for that Peele. I've added in the appropriate links.


Much better. I wish you the best of luck running this one!

  • 0

fK5oqYf.jpg

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

  Breaking Point: An OTC Mecha RPG


#105 Offline Parugi

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Posted Feb 12 2017 - 03:07 AM

giphy.gif

 

Project Protodermis approved x3.


  • 2

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#106 Offline Sauce

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Posted Feb 14 2017 - 08:45 PM

Short, sweet, and to the point RPG. Solid co-GMing choice (good to see you back around, Lorax) and a fair amount of interest kicked up lately in the Planning topic over it. Looks good to me.

 

Project Protodermis approved x4, n8 the gr8 inbound

 

-Tyler


  • 0

How long does barbecue sauce last in your fridge? A while.

 

 

That's the sauce, man. It sticks around.

 

 

It's thick. Hard to move.

 

 

I'm telling ya.


#107 Offline GoSP

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Posted Feb 14 2017 - 09:26 PM

Thanks judges, for your approvals and your well-wishes.

 

I gather that Wyrd Bid Ful Araed isn't really around anymore, so I'll PM the forum leader about final approval.


  • 0

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#108 Offline GSR

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Posted Feb 15 2017 - 01:20 AM

whoops i'm alive after all

 

Other than the fact you spelled "prove" as "proove" twice and it's boring into my cold-addled brain like a very determined mole, I don't see any major issues here.  It's definitely a shorter application and setting, but as long as you're willing to put in the work to help players flesh it out I have no objections.

 

Project Protodermis is good to go.


  • 0

Hey: I'm not very active around BZP right now.  However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.


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