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The Categorization of Kanohi Powers


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Before I begin, I would like to inform those who question the placement of this topic in the S&T category, this topic concerns the powers of Kanohi, which come from the stories, and not particularly the Kanohi themselves.

 

 

After looking up Kanohi powers (BS01's list of Kanohi and other Kanohi) I began to notice a trend, and that is that there seems to be a few categories that a Kanohi's power could fall under (and not the existing Powerless, Great, Noble, etc.).

 

Topic Disclaimer: I will create lists of Kanohi under the different categories, and I do the best to judge which they would best fit into. However, this does not mean that they will be placed correctly or there may be some confusion and questioning as to how I placed a specific Kanohi into a category. That said, feel free to toy around with and comment on the categorization placements. Also, I encourage the creation of possible Kanohi based on the categories. Suggestions are very welcome. :D

 

The first category is Elemental Kanohi. These Kanohi grant the wearers the ability to wield the various known elemental energies, albeit with limitations (a single element per mask [the mask of Light and Shadow does not count as it is a fusion Kanohi]). This category is hinted at in BS01 but not implemented as there is a lack of abundance of existing Kanohi with such abilities.

Now I am sure all or most of you are aware of the Avohkii and the Kraahkan as they are the first and most obvious Kahohi which grant the wearers the ability to wield elemental energy as well as provide the wearer some mental insight, but things get interesting if you look back to the Toa Mahri in 2007, particularly Hewkii. As a Toa Mahri, Hewkii possesed and used a Great Garai - the Mask of Gravity. Gravity is a known elemental power used by Toa of Gravity and Makuta which brings up the question, "Are there other Kanohi with elemental powers?"

With the addition of the Garai, that brings us to a total of three documented Kahohi with elemental powers being Light, Shadow, and Gravity. This means that there could be a total of 13 other masks that exist containing the remaining elemental energies. Here is a list of all 17 of them, including the Mask of Elemental Energy:

  • Kanohi of Fire
  • Kanohi of Water
  • Kanohi of Air
  • Kanohi of Rock
  • Kanohi of Earth
  • Kanohi of Ice
  • Kanohi of Light
  • Kanohi of Gravity
  • Kanohi of Plantlife
  • Kanohi of Plasma
  • Kanohi of Iron
  • Kanohi of Sonics
  • Kanohi of Lightning
  • Kanohi of Psionics
  • Kanohi of Magnetism
  • Kanohi of Shadow
  • Kanohi of Elemental Energy

 

The second category is Kanohi of Physical Enhancement. These Kanohi grant the wearers the ability to enhance their physical abilities. The most recognizable of these would be Onua's Pakari Nuva, granting him the ability to enhance the power of his body in order to perform feats he could not normally perform under his own strength. This category is fairly self explanatory, so here is a list of existing Kanohi that could fall under this category:

  • Kakama - Kanohi of Speed
  • Pakari -  Kanohi of Strength
  • Calix - Kanohi of Fate

 

The third category is Kanohi of Sensory Enhancement. These Kanohi grant the wearers the ability to enhance one or more senses or mental ability to a point which is incomprehensible by most other beings. An example would be the Akaku, which grants the wearer the ability to enhace their eyesight so that they can see great distances and even through substances. Here is a list of existing Kanohi that could fall under this category:

 

The fourth category is Kanohi of Physical Alteration. These Kanohi grant the wearers the ability to change, alter, or transform part or all of their's or another's body. An example would be Toa Metru Matau's Mahiki, which grants the wearer the ability to shapeshift and cast illusions. Here is a list of existing Kanohi that could fall under this category:

 

 + The fifth category is Kanohi of Psionics or Kanohi of Mental Enhancement. These Kanohi grant the wearers an ability which enhances their mental capabilities or become psychic to an extent. An example would be Toa Metru Onewa's Komau, which grants him the ability to control other beings minds, provided that they are weaker willed to an extent or their mind is not shielded. The potential Mask of Psionics will not be included here as it could be considered an Elemental Kanohi. Here is a list of existing Kanohi that could fall under this category:

 

The sixth category is Kanohi of Additional Ability (better name?). These Kanohi grant the wearers an ability which aid them or enhance/limit the ability of others (better description?) An example would be Tahu's Hau Nuva, which gives him the ability to create a strong shield or barrier. Here is a list of existing Kanohi that could fall under this category:

 

The seventh and final category is Legendary Kanohi or Kanohi of Fundamental Laws and Principles of Existence (better name?). These Kanohi contain the powers which existence require (better description?) These include the Mask of Time, the Mask of Life, and the Mask of Creation. There could be other Legendary Kanohi such as a Mask of Enthalpy/Destruction or a Mask of Matter Manipulation, but those are some of my suggestions.

 

Well, that's all I have on all this. Like I said before, feel free to point out any flaws with my reasoning with mask placement or with the categories themselves and suggestions are very welcome!  ^_^

 

Also, I will edit the lists per suggestion, provided said suggestion has moderate support.

Edited by Kuurai
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"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
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You could add a category or sub-category for Psionic Masks, since there are so many powers that can be traced back to that element. Other than that, I don't really have any suggestions.

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I agree on some sort of Psionic mask category, as well as other sub-elemental categories, i.e. Flight and Levitation can/could be sub to Air and the Volitak and Huna sub to Light. I personally would have placed the Kaukau under either physcial enhancement or alteration, as it allows the user to breath water. Now that I see it written, I'd say physical alteration. It's a minor one, but it still sort of changes the user.

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I agree with the above statements that some of those "Other Abilities" should go under "Physical" or "Sensory." Here's the changes I'd suggest:

 

Physical Alteration:

Kaukau, Volitak, Huna

 

Sensory Enhancement:

Elda

 

And, Yaldobaoth is right about a Psionics category, which could support the Matatu, Suletu, Komau, Olisi, Rode, and the Kanohi of Psychometry, Charisma, Incomprehension, and Clairvoyance.

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Not necessarily Psionic masks, but masks that involve the mind. The Mahiki would fit there. 

I agree with this.

 

The Mahiki kinda falls under both Physical Alteration and Mental Enhancement categories, so should it be in both?

"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
— Vezon to Tridax, Destiny War

 

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What about an "Immoral Kanohi" Category ? (Makuta masks, Tryna, etc).

I understand why that could be considered, but these categories are based on the Kanohi's abilities, not their morality. A mask considered "Immoral" is an opinion by the Toa, so because it is opinionated means that, while there are set Kanohi that are considered immoral, others, say the Makuta, may think otherwise, so it would be an somewhat unstable category. Unless, of course, the Order of Mata Nui or the Toa themselves were the ones who originally created the Kanohi categorization system  :P

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"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
— Vezon to Tridax, Destiny War

 

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The Calix isn't physical enhancement; it's more like allowing every move you make to be the best you could have done. It doesn't increase your jumping distance, but it lets you pull off your best jump every time.

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I'm wonder if the Mask of Rahi Control would be considered one of the Mental Enhancement Masks? The reason I bring this up is the scene from the MNOG where Lewa uses the Komau to control the Nui-Kopen and free the trapped villagers of Le-Koro. It seems as if the Komau and MoRC are similar, just the MoRC only controls Rahi while the Komau controls any mind weaker than the user.

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I think some could be in multiple catagories or be in a sub-catagory. I also think that the Kualsi and the Olmak should be in a Travel catagory.

 

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These are good, broad categories. Making them more specific is more of an academic exercise than anything else.

 

Though I disagree with the Elda being a mask of sensory enhancement. All it does is find the Ignika, so it is more like a metal detector, and therefore a kanohi of additional ability or mental enhancement.

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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This is a great list! It has me looking at Kanohi in ways I never did before...

 

And I feel like the Akaku (and ruru, depending on how it works) would fall under "physical enhancement powers" but this can be argued. Sight, like strength, is an ability that beings already have and is simply enhanced using kanohi.

 

But generally this list looks great!

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These are good, broad categories. Making them more specific is more of an academic exercise than anything else.

 

Though I disagree with the Elda being a mask of sensory enhancement. All it does is find the Ignika, so it is more like a metal detector, and therefore a kanohi of additional ability or mental enhancement.

 

The Elda can detect other things as well. The primary purpose of the Great version is to find the Ignika, but it can find any hidden object, like Matoro's Spirit form from.

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Alright, after checking the Elda's abilities, I'm forced to agree that it is sensory enhancement.

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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Great list, i like the effort put into this even though there aren't that many masks, that such a system is needed. But if new masks are added in 2015 (even if it's a reboot) it will surely help people to remember which mask does what.

 

As for the content of the list i have a suggestion:

 

The Additional Ability category can be divided in 6 subcategory

 

Masks of Relocation, with which you can allow yourself to move either an object or yourself to a new location :

 

  • Kualsis
  • Olmak
  • Crast
  • Miru
  • Kadin

 

Masks of Survival, masks, that allow higher chances of survival :

 

  • Kirl
  • Hau
  • Mask of Scavenging (not sure with this one)
  • Mask of Possibilities (again, not sure with this one)

 

Masks of Control, these masks allow the control over objects or creatures without the need of mental capacity :

 

  • Mask of Biomechanism
  • Mask of Rahi Control
  • Tryna

 

Masks of Summoning, which allow summoning creatures (and maybe in future objects) without any control over them :

 

  • Mohtrek
  • Zatth

 

Masks of Multiple Abilities, offering a wide range of abilities by mimicing or specifying the ability wished for (may also be random) :

 

  • Mask of Emulation
  • Faxon
  • Mask of Conjuring

 

Masks of Disabling, Allowing the user to completely disable or to overpower, until a point of danger to the user, someones (including the user) abilities, senses or changing morality :

 

  • Jutlin (this one is indirect, so it may not belong here)
  • Avsa
  • Iden
  • Felnas
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Masks of Relocation, with which you can allow yourself to move either an object or yourself to a new location :

  • Kualsi
  • Olmak
  • Crast
  • Miru
  • Kadin
These would be better titled Masks of Travel.

 

Masks of Survival, masks, that allow higher chances of survival :

  • Kiril
  • Hau
  • Mask of Scavenging (not sure with this one)
  • Mask of Possibilities (again, not sure with this one)
I'd agree. How does this category differ from Masks of Sensory Enhancement and Physical Enhancement, which both offer higher chances of survival by enhancing your natural capacities?

 

Masks of Control, these masks allow the control over objects or creatures without the need of mental capacity :

  • Mask of Biomechanism
  • Mask of Rahi Control
  • Tryna
The Komau should be here, as it is the Mask of Mind Control.

 

Masks of Summoning, which allow summoning creatures (and maybe in future objects) without any control over them :

  • Mohtrek
  • Zatth
This is actually a pretty good category. Perhaps it can even be upgraded to the main list, if there were more masks that could fall under here. Now I've got an idea for a Mask of Retrieval, which allows the user to call objects (Tools, Macguffins, etc.) to them as long as they can hold it in their hand.

 

Masks of Multiple Abilities, offering a wide range of abilities by mimicking or specifying the ability wished for (may also be random) :

  • Mask of Emulation
  • Faxon
  • Mask of Conjuring
Hmm... Why not call this Masks of Variance?

 

Masks of Disabling, Allowing the user to completely disable or to overpower, until a point of danger to the user, someone's (including the user) abilities, senses or changing morality :

  • Jutlin (this one is indirect, so it may not belong here)
  • Avsa
  • Iden
  • Felnas
The Jutlin physically destroys objects. Sounds pretty disabling to me. It fits. Edited by Regitnui

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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Masks of Survival, masks, that allow higher chances of survival :

  • Kiril
  • Hau
  • Mask of Scavenging (not sure with this one)
  • Mask of Possibilities (again, not sure with this one)
I'd agree. How does this category differ from Masks of Sensory Enhancement and Physical Enhancement, which both offer higher chances of survival by enhancing your natural capacities?

 

 

 

 

These don't necessarily enhance natural abilities. The Kiril, for example, only does inorganic material, allowing for the repair of damaged parts or armor.

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Masks of Relocation, with which you can allow yourself to move either an object or yourself to a new location :

  • Kualsi
  • Olmak
  • Crast
  • Miru
  • Kadin
These would be better titled Masks of Travel.

 

I chose the word relocation (transportation would have worked aswell) because when i think of travel as something where an object or person goes a far distance or maybe my definition is just wrong. :confused:

 

Masks of Survival, masks, that allow higher chances of survival :

  • Kiril
  • Hau
  • Mask of Scavenging (not sure with this one)
  • Mask of Possibilities (again, not sure with this one)
I'd agree. How does this category differ from Masks of Sensory Enhancement and Physical Enhancement, which both offer higher chances of survival by enhancing your natural capacities?

 

They don't enhance the preexisting abilities, they are an additional ability which aids their survival. Btw the Mo Scavenging is a weird case, where it allows the user to enhance their abilities as a result of the mask's main power (i'm still not sure about this one, even though the masks of physical enhancement have the main ability of enhancing preexisting abilities without needing an outside source of power while the Mo Scavenging has the ability to drain leftover life force of beings that recently died which results in enhancement of strength and being more able. Should the result of the masks power or the main ability be looked at?).

 

 

Masks of Summoning, which allow summoning creatures (and maybe in future objects) without any control over them :

  • Mohtrek
  • Zatth
This is actually a pretty good category. Perhaps it can even be upgraded to the main list, if there were more masks that could fall under here. Now I've got an idea for a Mask of Retrieval, which allows the user to call objects (Tools, Macguffins, etc.) to them as long as they can hold it in their hand.

 

This somehow sounds like auto-reload in some way :blink: . I imagine a toa with this mask and a kanoka launcher fighting an army of rahi, in which he first shoots three kanoka disks and constantly resummons them, after they hit their target, directly into his/her kanoka launcher, ready to shoot again.

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This somehow sounds like auto-reload in some way :blink: . I imagine a toa with this mask and a kanoka launcher fighting an army of rahi, in which he first shoots three kanoka disks and constantly resummons them, after they hit their target, directly into his/her kanoka launcher, ready to shoot again.

Er, the Mask of Summoning only summons Rahi, and the Mohtrek only summons copies of yourself out of the past. It doesn't summon ammunition.

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This somehow sounds like auto-reload in some way :blink: . I imagine a toa with this mask and a kanoka launcher fighting an army of rahi, in which he first shoots three kanoka disks and constantly resummons them, after they hit their target, directly into his/her kanoka launcher, ready to shoot again.

Er, the Mask of Summoning only summons Rahi, and the Mohtrek only summons copies of yourself out of the past. It doesn't summon ammunition.

 

I believe DimensionPlant was referring to Regitnui's hypothetical Mask of Retrieval, not to the Mohtrek or the Zatth.

 

 

Not necessarily Psionic masks, but masks that involve the mind. The Mahiki would fit there.

I agree with this.

 

The Mahiki kinda falls under both Physical Alteration and Mental Enhancement categories, so should it be in both?

 

Then again, only the Great Mahiki falls under Physical Alteration -- since the Noble Mahiki only allows the user to cast illusions and does not enable shapeshifting, it might almost fit better under Additional Ability?

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The Mahiki is basically having a solid puppet body. You do not gain their abilities, nor any other distinguishing features you might not be aware of, like if Vahki had a invisible tag that only other Vahki could see, I don't think a Toa would have that when adopting a Vahki disguise.

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:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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That is, if the concept of Kanohi still exists in Gen 2. They could just be masks rather than power-granting items.

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:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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That is, if the concept of Kanohi still exists in Gen 2. They could just be masks rather than power-granting items.

I'm pretty sure it would make the quest for the masks obsolete unless they are some sort of key to access the three legendary masks

 

Well, that's it, we just don't know. Tahu et al are wearing masks, but are they Kanohi or a holdover from Gen 1?

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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I'd just like to point out a few things about the new generation and how masks work there based on what we know so far:

1. The masks in this universe are just normal masks, as far as we have been told

2. The only masks of power in this universe so far are the golden masks forged from the elements, each with a different element as the mask's power, so nothing special like super speed or x-ray vision

3. The masks are not confirmed as being called Kanohi and most likely will not be due to the fact that Lego is trying to keep terms simpler and less confusing this time for a younger generation

 

That said, we should limit list contents and specifications to Kanohi from the old universe only until we find out more information about masks in the new universe.

Another thing: I am sorry for not updating the list per all the recent suggestions as I have been sidetracked by the re-release. I need to compile all of the suggestions and sort out conflictions with them so I can update the list, so I hope to get it updated soon. Thanks for all the contribution so far! :D

Edited by Kuurai
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"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
— Vezon to Tridax, Destiny War

 

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The new masks are therefore more equivalent to the Avokhii and Krahkaan than any of the Gen 1 Kanohi. Though the existence of the Masks of Creation and Control does imply we could see Gen 2 masks with powers other than the elements.

Edited by Regitnui

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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