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I've been reading a lot that they canceled Gen 1 mostly because the story was becoming too complicated. But is that really a problem? I sort of enjoyed there being so much depth to the story. It made the Bionicle world so much bigger. What did you guys think about it? Why or why not did you like it that way?

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I've been reading a lot that they canceled Gen 1 mostly because the story was becoming too complicated. But is that really a problem? I sort of enjoyed there being so much depth to the story. It made the Bionicle world so much bigger. What did you guys think about it? Why or why not did you like it that way?

I like the story, but when I got interested just as it was ending, I had no clue as to what was going on. I spent HOURS reading the story on BionicleStory.com, and even after that I was still confused. So it's good to have some complexity, but not the kind that keeps tying back to stuff that happened several years ago, because most people aren't going to spend hours trying to read a 10-year-long story so they can understand what's going on. Bionicle failed to attract very many new fans towards the end, and the existing fans didn't buy the sets, probably because most of them had grown up. I hope 2015 fixes this. :)

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The complex storyline was not impossible to enjoy (I definitely enjoyed it a lot), but it made things more difficult for a lot of people than they should have been. The BIONICLE theme was reasonably complex to begin with, but the way it got more and more complex with each passing year made it difficult for people who hadn't either been around from the beginning or devoted themselves to catching up sometime in the middle to enjoy the storyline in the later years. Plus, since a lot of fans did "grow out of" BIONICLE over the years (as with any kids' toy line or series), the fanbase got smaller and smaller the longer the theme continued.

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The complex storyline was not impossible to enjoy (I definitely enjoyed it a lot), but it made things more difficult for a lot of people than they should have been. The BIONICLE theme was reasonably complex to begin with, but the way it got more and more complex with each passing year made it difficult for people who hadn't either been around from the beginning or devoted themselves to catching up sometime in the middle to enjoy the storyline in the later years. Plus, since a lot of fans did "grow out of" BIONICLE over the years (as with any kids' toy line or series), the fanbase got smaller and smaller the longer the theme continued.

True, 2001 wasn't overly complex on its own, but when you add several more complex years and someone tries to understand all that history, that's when it gets too complex.

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The new fans need a new story to be drawn into. It only seems fair that they get their own legend to enjoy. While the old story WAS very complicated, all lines get a reboot eventually. It's the great circle of life.

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I never considered the story overly complex, really. As I see it the books and the comics (supplemented with films in appropriate years) tell the core story fairly straightforward. Anything else is extra for people who have a grasp on what's going on and want to go deeper.

The serials weren't ment for people who started in 07, they are there for people who have been following the line for years and are wondering what everyone else is up to while the story of our focus heroes is playing out in the books and comics.

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A complex storyline isn't necessarily terrible by itself. It was more down to a number of particular problems with Bionicle's that steadily undermined the line.

 

The first is that there were dozens of books and comics being released continually, and the vast majority had to be read for the story to be fully understood. That's already a fairly big ask for most people. To make the matter worse, these were only available for a limited period of time (one year at the most), after which they and their story content with them became forever inaccessible through official means. Meanwhile, a lot of the online content that did remain accessible was non-canon and useless for following the storyline overall. Another problem was that no one story medium ever told the entire story, with movies, comics and books all to be kept track of. This lack of a central medium to rely on left many fans uncertain of where to start or what to turn to.

 

The corresponding toyline was releasing six to twelve or more new characters every year, and each one needed to be featured somewhere in the storyline. After a while, that's a lot of characters to keep track of, especially when relatively few of them are being permanently removed (death occurring a bit less frequently in Bionicle than in other storylines). Another somewhat connected problem was that the story content had to prominently feature characters that were sets in a particular year, and sets were often new characters. This meant that the featured cast was often very different from one year to the next, and Bionicle lacked a main character or group to follow throughout. A consistent and likeable hero or group of heroes is important to making a story appealing. (The 'transformation' gimmick did keep heroes present for a second or later year, but fans weren't always happy with seeing characters' appearances change radically for no particular story reason.)

 

All this considered, I don't think anyone can argue that Bionicle's handling of its complex storyline was at all effective.

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A complex storyline isn't necessarily terrible by itself. It was more down to a number of particular problems with Bionicle's that steadily undermined the line.

 

The first is that there were dozens of books and comics being released continually, and the vast majority had to be read for the story to be fully understood. That's already a fairly big ask for most people. To make the matter worse, these were only available for a limited period of time (one year at the most), after which they and their story content with them became forever inaccessible through official means. Meanwhile, a lot of the online content that did remain accessible was non-canon and useless for following the storyline overall. Another problem was that no one story medium ever told the entire story, with movies, comics and books all to be kept track of. This lack of a central medium to rely on left many fans uncertain of where to start or what to turn to.

 

The corresponding toyline was releasing six to twelve or more new characters every year, and each one needed to be featured somewhere in the storyline. After a while, that's a lot of characters to keep track of, especially when relatively few of them are being permanently removed (death occurring a bit less frequently in Bionicle than in other storylines). Another somewhat connected problem was that the story content had to prominently feature characters that were sets in a particular year, and sets were often new characters. This meant that the featured cast was often very different from one year to the next, and Bionicle lacked a main character or group to follow throughout. A consistent and likeable hero or group of heroes is important to making a story appealing. (The 'transformation' gimmick did keep heroes present for a second or later year, but fans weren't always happy with seeing characters' appearances change radically for no particular story reason.)

 

All this considered, I don't think anyone can argue that Bionicle's handling of its complex storyline was at all effective.

I wouldn't say it wasn't at all effective. The theme did remain profitable for eight or nine years, which is a lot longer than many toy lines go without a reboot of some kind. But it certainly wasn't as effective as it could have been.

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I loved the complex story. It was fascinating and could be very clever when done right. The continuity was remarkably consistent too. The thing I thought they did really well was to balance the side stories with the main story of the year. So in 09 for example, we had all the focus on the Glatorians, Agori and Mata Nui but at the same time we were told about what was going on in Teridax's regime. Getting that balance right is key to not making the story too complex as it allowed causal followers to know what was going on while still giving the fans the opportunity to delve deeper. So, no I thought it wasn't too complicated, but that they played it very well.

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Complexity is great, but it has to be a type of complexity that is easy to understand and follow. If it's random and contains too many tangents and significant/insignificant details (both can be problems), it can make things hard for people to enjoy the story, and it repels new people from getting into it.

 

But complexity when handled well can actually be very nice. It can make the universe more explore-able and interesting, as long as it doesn't get out of hand.

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It depends on the person if the story is too complex or just right, and if irrelevant extra characters could either be combined or retconned/forgotten all together, then I would be completely with the latter. And I agree that the serials were more for more hard-core fans, and that not having a single universal source of story probably drove away the lazy layman that is used to being spoon fed everything by television (I personally like the 'work to learn' approach, it made you more submerged and invested in the story, which was Lego's design all along).

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the lazy layman that is used to being spoon fed everything by television

 

I think 'lazy' is a bit unfair. Following a storyline should be enjoyable, not tedious, and to be enjoyable it needs to be fairly easy to understand. Bionicle did begin that way with its MNOLG and movies, but steadily lost that appeal when it isolated an ever larger storyline almost completely in vast series of books that only some people could buy.

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It's called "Continuity Lockout".  Here's what TV Tropes says, as they put it better:

 

 

 

The writers have let the mythos or stories they have generated get so thick and convoluted that a new reader/viewer has very little chance of understanding the significance of anything. They are 'locked out' of understanding the story by all the reliance on continuity.

 

This is one of the main bones of contention between creators and executives. Executives generally want each episode to potentially bring in new audience. Creators generally want to entertain the audience they have. In a rare case of this wiki taking the side of the executive meddlers, we have to admit that continuity lock-out is never caused by the execs. It has to be written.

 

Some Long Runners and certain mediums (such as novels) are designed to be engaged within a linear multi-volume fashion over a period of time, and the authors can't reasonably be expected to keep everything entirely accessible to a newcomer if they want to engage in any meaningful plot or Character Development; if you start reading a seven-volume series at volume five and find yourself hopelessly lost, then you arguably have only yourself (or in some cases the publisher) to blame.

 

There was too much material for anyone new to just jump into.  If you came in at the start, or early enough on that there wasn't much backlog, you were ok.  Come in during 2008 as a new fan?  You're kind of screwed.  There's so much to read, and tracking down all of it was going to prove to be very hard to do.

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For a fan who was really into Bionicle, a complex story was no problem, but getting into the story as a newcomer seemed like a lost cause toward the end of its run. It was also put out on many platforms, making the story a bit confusing to anyone just getting into it. Take, for example, the Harry Potter series. It started out as just a book series and is relatively short compared to the amount of content other stories had, but you never saw side stories written by the same author until the main story was over with. Bionicle told multiple stories, making it mind-boggling for which characters are really the main plot line.

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As Fordianl and a few other people stated, Bionicle's level of complexity was enjoyable. However I do think that I'm one of the people who doesn't mind it only because I was able to get into the story early on, around the release of the first movie and just before the story shifted 1000 years into the past. 

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Subjectively speaking, no, the complexity was not a problem.

 

But that's just a way of saying there are personal tastes for whom it isn't a problem. The issue is that for most fans it was a problem; their taste was the majority.

 

Now an author/group can freely choose to appeal to minority tastes, but when that story exists to sell plastic kid's toys, it's not a good idea to ignore that, within reason. However, you're a bit in error in saying that Gen1 ended "mainly" because of complex story. Complexity didn't need to be solved by an end; you solve that simply by being simpler. :P Rather, the complexity was the most noticeable problem that they could have fixed, and it didn't make things any easier on new fans being able to enter the fanbase. The main problem was the age of the line (as a continuous story building on the previous years), and to solve that you do need a break until it can come back as "something new" (to kids who weren't around or old enough the first time).

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We can all agree that Bionicle's story is complex, and that the complexity became a barrier to new entry. However, I think it was poorly handled as well. The story was expressed in too many media, and the constant reference to previous years appealed only to fans from those years. If they want to make Gen2 as complex as Gen1, it may be an idea to keep the storyline or the main points of the storyline to one medium, and prevent additional plot threads from springing up.

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I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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I LOVED the complex story. It was very dynamic and the amount of foreshadowing and thought put into the concepts made it VERY rewarding to fans who stuck through it. Some media was very well-written and it was just amazing to see so much content describing these pivotal moments and how many connections you could make to each portion of the story.

 

But I can definitely see why it would alienate new fans. LEGO could have benefited from having a better summary of events (BionicleStory.com came too late). I realize this is what killed Bionicle in the end... but man, it was awesome for the 10 years it ran.

 

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I like the complexity. Like the previous poster said, the main story is easy to follow, and side stories are there to make it interestig, and I like that sometimes their ending would tie into the main plot, as well as end with their own conclusion (ex. Brothers in Arms). And really, for a 10 year story, I don't find it that compicated.

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Bionicle's story had two major problems.  The first was that it was complicated.  It was also convoluted.

 

To say that Bionicle was needlessly complicated would be an understatement.  It suffered from the huge problem of just having far, far too many characters.  In between the dozens of Toa, various factions, and Characters that never even got a set, Bionicle was bloated.  It didn't help either that characters ebbed in importance.  Just look at the original six.  Tahu, Gali, and the crew went through periods of being the main characters to not being relevant at all to back to being the main characters.  Trying to keep track of what happened and who was involved and why it mattered is a massive undertaking, and given the quality of writing in Bionicle's canon it's frankly not worth the effort minus a few select choices.  I'm looking at you MNOLG.

 

It also didn't help it was just so convoluted.  It kinda ties into the characters ebbing in importance part above, but it almost certainly didn't help that everything was spread out over so many diverse media formats that often it became impossible having all the source materials available.  Even if you did that you would then have to go through the herculean task of going through all of it.  Every book.  Every comic.  Every web serial.  Every game.  Every movie.  Every web flash.  I honestly refuse to believe that anyone has gone through the entirety of the Bionicle omnibus and actually consumed every little last minutia of media out there concerning Bionicle.  Well I guess there might be some masochists out there like Bones who would do it, although I can't begin to fathom why.

 

It doesn't help that there was so much out there that was complete and utter flash that ultimately contributed nothing to the story besides making an already convoluted plot even worse.  Like Karzahni, both the plant and the demon dude.  Dume the turaga.  Tuyet.  Hydraxon.  The Barraki,  The list goes on and on of characters that Greg penned a lot of words about them doing pretty much nothing that seriously affected the plot as a whole and often were forgotten the year after they were major players.

 

I'm also pretty sure that the thing being spread across so many formats didn't help.  Like I said the thing ranged from comics to web serials to movies to a metric ton of books.  Trying to keep up with all of it and trying to process it all and sort out what was relevant and what wasn't is a fools task.

 

I kinda am wandering here but the point is yes the plot was needlessly complicated and I legitimately believed it suffered as a result.

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I honestly refuse to believe that anyone has gone through the entirety of the Bionicle omnibus and actually consumed every little last minutia of media out there concerning Bionicle.  Well I guess there might be some masochists out there like Bones who would do it, although I can't begin to fathom why.

 

Well, this is a good example of why it helps so much to understand that different people have different tastes. If you look inside yourself to try to understand other people, of course you'll be confused, because other people aren't exactly like you. :) You say "masochist", because you (apparently) assume that it hurts us to follow something geared to different tastes besides yours, but that's not how taste works; those who have the taste to enjoy a thing aren't hurt by following it but pleased.

 

Now, I'm not saying the rest of your post is far off the mark, nor that I totally enjoyed the complexity of the later years; I'm one of the most vocal critics of it after all. :P (Also in my case, I've sought to delve more deeply into it in part to research for my retelling so I could bring a simpler version of it out; recognizing untapped potential etc. :))

 

But there's something to be said for the saying "No pain, no gain." Following something that requires thought works like exercise of muscles. It might be hard and we might not entirely want to do it, but it can (within reason, and here's where I think Bionicle messed up in going overboard for the majority) help make us smarter (or muscles stronger in the literal case), which can benefit us in the rest of life.

 

Same reason old people love crossword puzzles. :lol:

 

 

 

All that said, even I haven't gone through everything. :P

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I enjoy reading books and watching movies - the rest I learned from the Borg collective BZPower. (You think I've read through all of those comics and all of those Greg answers? Haha. No, I have a life. :P)

 

I actually maintain that you shouldn't have to go though all of those things to understand Bionicle. I most certainly understand the story of Bionicle without going through all the minutia. You could just read one of the main story mediums - comics/movies or books  - and it wasn't like you'd be totally confused. (Perhaps 2009 aside, but that was 2009's fault for running off to wackadoodle lands and saying "oh, this is still Bionicle" without giving any logical support that it was. I mean, come on, Teridax TOOK OVER THE UNIVERSE yo. You do not leave that plot thread hanging. >_>)

 

I bet dollars to donuts most people who followed Bionicle just did that. Maybe they read a web serial or two, maybe. To them, that wasn't all that complex. But you see the Borg Collective BZPower is made up of people who like all of the story mediums, and sometimes those mediums told the story a little different. So how do I, a book reader, talk with someone who is a comic reader in a way that makes sense? What about the differences? Which one is correct? We decided to ask Greg and compile a wiki. Instead of saying "comic Bionicle is the real Bionicle" or "book Bionicle is the real Bionicle" we decided to cater to everyone's taste. Which means that in order for me to have a conversation with the comic book people, I may have to read the comics, even though it's not in my taste to do so...or at least understand when they point out something in the comics that is different from the books I know, that there is a legitimate dispute to be had. 

 

But then, to understand what the real Bionicle is, it makes it complex. Because unlike, say, a Harry Potter forum (I don't even like HP, haven't even read it, but I keep reffing it for some reason lol.) where I could just point to page 147 in the third book as evidence for my argument, I have to point to the book, and then someone brings up a comic, and then I have to pull a Greg answer, and then someone else might come in with a serial...

 

Then people look at that conversation, and say "Oh, to truly understand Bionicle, I have to read through all of the story mediums!". Nope. Bionicle is easily understandable without the complexity all those story mediums introduce and people have different tastes for. You can disregard any of the mediums you don't like up until you run into someone who likes them and you want to have a conversation with that person. It's the price of communication on BZPower. We make Bionicle more complex than it is. Because people are complex, and we don't turn them out because of taste. 

 

Neither did Bionicle itself. In fact, I would argue that the varying story mediums was actually an asset, since the story appealed to a wide variety of people that way. The problem tends to be when you throw people with all of those varying tastes on a single forum. People who want to be right, so they ingest more and more knowledge and complexity in order for more people to recognize them as correct. 

 

And then we have people who want to talk to other people about Bionicle, but they don't want to ingest all of the story mediums they don't like in order for them to talk to the people who like them (and be recognized as correct). And they don't want to insult those people for liking it, because that's wrong. So they turn around and insult Bionicle for being complex and inaccessible, when in reality it's BZPower that's complex and not very accessible. 

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I never thought the story was too complicated. I followed the story from June 2001 all the way into now just getting tidbits from Greg. I read the comics, the books, and saw the movies. To me, the story just got more depth. It became much more interesting than Good Vs. Evil.

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I never thought the story was too complicated. I followed the story from June 2001 all the way into now just getting tidbits from Greg. I read the comics, the books, and saw the movies. To me, the story just got more depth. It became much more interesting than Good Vs. Evil.

True, but you started following in 2001, and experienced the story the natural and fun way. If you had started following in 2008... it would be a lot harder to get into it. I didn't get interested until 2011, and it was frustrating trying to read those chapters of story from BionicleStory.com. Imagine a new fan trying to read all those comics, all those movies, all that encyclopedic information... it's not just hard, it's frustrating. And most kids aren't going to try and do all that. Luckily the reboot will probably do away with all the convoluted plot stuff that makes everything difficult to understand to new fans.

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I also forgot to weigh in on how I started the story. I started in 2009. First thing I did was get familiar with the immediate story (early 2009), then I read up on what was going on before. I played MNOG, read all the comics and watched the first 3 movies. I was caught up on the main story by the time the summer wave and TLR dropped. Then I discovered BZP and started getting more in-depth. I got the details and the serials, and slowly started going through the books (still not done, 100% due to procrastination. :P) and sometimes going through a page or two of the LMBs and recent BS01 changes to keep up on the latest tidbits (like Gold Good Guy = Turaga Lhikan and Toa Cordak).

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I got into the story around when the Bohrok were coming out. Starting the comics from there wasn't so bad, though the Toa all wearing golden masks was odd to me at the time I just thought that it was due to them using them so much or some mark of experience. I was able to follow along fairly regularly until the Metru Nui year when my Lego Club subscription expired, at which point my understanding of the story got a bit more spotty, though the comics being moved online did help.

I've still yet to read all the Adventures books but I could sort of figure out what happened from the comics and movies.

 

'06 was when it all fell apart for me, I was able to get the first couple of books, but I couldn't find the comics anymore and towards the end of the year I had no clue as to what was going on. The only info I had was from my best friend who lived on the other side of town who still got the comics, so I saw bits and pieces here and there. By the end of the Karda Nui year I had very little idea as to what was going on, people were mentioning characters whom I suspected were important but I had no clue as to who they were. (I only knew about Helryx, Tren Krom and Matoro's death from the wiki!)

 

'09 could have been good, but there was very little story that I could find at that point(whereas '01-'03 had a ton of easily accessible stuff)

I'm still catching up on the story, and as the books are nigh-impossible to find now...

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While I'm not complaining about how complex the story got, I'll admit that it started to ruin some of the charm Bionicle originally had. Just compare the story when it was first starting vs after everything we know now.

 

2001:

  • The Toa are the heroes destined to master the elements and save the island of Mata Nui
  • The Matoran are the inhabitants of the island
  • The Turaga are the village elders, who use their wisdom to help guide the Toa
  • Mata Nui was God and Makuta was the Devil, basically
  • The Toa have to stop Makuta and save the island by collecting all the masks, which will give them the powers they need to succeed

Now:

  • The Toa were trained hundreds of thousands of years ago, their purpose being as a safeguard in case Mata Nui should fall into slumber. They were accidentally launched prematurely and drifted in the ocean for thousands of years, before landing on the island of Mata Nui
  • The Matoran were simply robots created to help build Mata Nui, until a malfunction caused them to become self aware
  • The Turaga were former Toa who almost failed, but sacrificed their powers to save the Matoran (But the Matoran don't remember anything from before they arrived on Mata Nui)
  • Mata Nui is a giant sapient robot who crash landed on a giant water planet, and over time islands formed over his body as he slept. Makuta is now the name of the species, and the Makuta from the 2001 story is known as Teridax.
  • The Toa have to stop Makuta and save the island by collecting all the masks, which will give them the powers they need to succeed. This all ends up being for naught in the end, however, because it turns out this was all part of Teridax's master plan

I think what made Bionicle so appealing in its early years was all the mystery surrounding everything. It gave it an atmosphere that couldn't be matched.

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I loved the depth and the details as well as the many plots that were going on in Bionicle Gen 1. I never felt it was to complicated.

 

In fact, I think that kids need to be stimulated at a young age. But still, I can understand that it was kinda hard to catch up for the new fans in the later years.

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While I'm not complaining about how complex the story got, I'll admit that it started to ruin some of the charm Bionicle originally had. Just compare the story when it was first starting vs after everything we know now.

 

2001:

  • The Toa are the heroes destined to master the elements and save the island of Mata Nui
  • The Matoran are the inhabitants of the island
  • The Turaga are the village elders, who use their wisdom to help guide the Toa
  • Mata Nui was God and Makuta was the Devil, basically
  • The Toa have to stop Makuta and save the island by collecting all the masks, which will give them the powers they need to succeed

Now:

  • The Toa were trained hundreds of thousands of years ago, their purpose being as a safeguard in case Mata Nui should fall into slumber. They were accidentally launched prematurely and drifted in the ocean for thousands of years, before landing on the island of Mata Nui
  • The Matoran were simply robots created to help build Mata Nui, until a malfunction caused them to become self aware
  • The Turaga were former Toa who almost failed, but sacrificed their powers to save the Matoran (But the Matoran don't remember anything from before they arrived on Mata Nui)
  • Mata Nui is a giant sapient robot who crash landed on a giant water planet, and over time islands formed over his body as he slept. Makuta is now the name of the species, and the Makuta from the 2001 story is known as Teridax.
  • The Toa have to stop Makuta and save the island by collecting all the masks, which will give them the powers they need to succeed. This all ends up being for naught in the end, however, because it turns out this was all part of Teridax's master plan

I think what made Bionicle so appealing in its early years was all the mystery surrounding everything. It gave it an atmosphere that couldn't be matched.

 

This all comes down to different tastes, but the distinctions you outline between 2001 story and 2008 story are precisely what kept BIONICLE interesting to me. A story can be awfully mysterious, and that's a good aura to have, but if none of it ever gets explained, I'm not going to remember it fondly (if at all). 

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"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
-- Harlan Ellison

 

 

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I kinda saw "Makuta" as basically being equivalent to "Devil"; & it worked:

"The Makuta" - Mask of Light, compare; "The Devil"

Both are typically used to indicate a single being, to the point that (title/)"species"-name is taken to be a name by some;

I thought Teridax was a silly name, but as far as Makuta not being his name; well that was almost hinted. (I say almost because I doubt that was planed, but still; it was essentially inadvertently shadowed...)

 

I never really saw the story as too complicated so much as not easily accessed; the story was however irksome as it felt like it didn't know where it was going (with knowledge that I have now that doesn't surprise me), the story worked really well in parts but it also had a lot of loose ends from about 2005, case being Keetongu. Everything after 2005 was a huge shock to everyone, at least in Australia I don't think the books really came out till 2006, although I'm taking time to arrive into a library into account. There was a similar issue going from '03 to '04 from memory, many people I knew didn't have access to (many of the) comics, but the movie & people who could read the comics basically made this a non issue.

 

For kids around the age of 10, that didn't necessarily have an internet connection & couldn't get something in print for a few months after whenever it was officially released in the USA... simply had sets out of sync to story. Which for the most part was fine, except that '06 then got rid of 'proper' Masks, a very distinctive feature, that combined with a "new" team of heroes (I distinctly remember a few people that for whatever reason thought they weren't the Matoran from a while back; tried comparing it to Legends of Metru Nui Vakama as a Matoran -> Toa etc. I never really did understand that gripe; I think it was just because they had already made up their own explanations?) divided the fanbase a bit I think - not much; but I don't think any of these things where that much of an issue by themselves, but together they replaced mystery with what felt like a different story to some.

 

I sort of suspect that Voya Nui + New Toa + "Flesh-Masks" made that part of the story feel really disconnected; & I don't think the Vahki captured as much interest in new fans, & going by what I've read since, the Toa Hordika where the same so that probably contributed to less new fans joining set wise, & older fans where "growing up" etc.

Honestly though, so much of this is anecdotal, I'm just glad BIONICLE has come back, but partly because it's disputed (& when it isn't it's usually variations of the story being complicated) so much what caused G1 to go down, I think it better that G2 does it's own thing - & not attempt to tie up loose ends in G1 - let this version of BIONICLE go and do it's own thing & hopefully it will work out better than G1.

~ Sophistry: A way to be antidisuncorrect. ~


 


 


In a decade you might convince maybe a small tribe of people.


In a decade you might also conquer one million km2 of land,


& in over a thousand years you might have over a billion followers.


 


I like building things. Please don't break the big ones.


& evidential philosophies that dare to extrapolate beyond


an individual's direct experience aren't easily built.

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