How Do You Make Your Comics?
Posted Jan 23 2012 - 06:00 PM
Have you seen my Blog? I understand if you haven't
Posted Jan 23 2012 - 07:58 PM
I believe you're mistaken.From the Comics Forum Rules And Guidelines:
I used to do comics back in 2008. I used Paint for them. It's hard to post comics on here since you can't post every time you have a new comic up and you have to rely on others to make posts to keep it alive.
Anyways. For the comic I'm currently doing, I do a couple rough drafts with characters, environments, dialogue and panel layout on a half piece of paper. Once I'm happy with it, I take a full piece of paper and outline all the frames and trace them in where I want them, then trace rough skeletons of the characters and objects, flesh them out, then erase and redraw everything to clean up. I then scan it, write the dialogue separately and splice it in, increase light and and contrast, edit out unwanted specks, add a disclaimer, and upload it. (Everything outside of the computer is done with a pencil and an eraser.)As far as story, I generally try to have an overarching continuity for the entire series, have separate arcs for each chapter, and sub-stories within the individual pages. It's never worked the way I wanted it to though, so mostly I just make it up as I go.
Do not double-post if you have no new material. Double posting serves no purpose but bumping the topic and counts as spam. However, you may double post if you are announcing a major update such as a new comic, or a significant preview. This is the only exception!
Edited by Kakaru, Jan 23 2012 - 08:05 PM.
Posted Jan 26 2012 - 11:40 AM
Posted Jan 26 2012 - 03:27 PM
Edited by Mesonak, Jan 26 2012 - 03:28 PM.
Posted Jan 26 2012 - 04:37 PM
Posted Jan 29 2012 - 07:52 PM
Posted Jan 31 2012 - 03:36 PM
Posted Feb 01 2012 - 09:39 AM
Formerly: Tahu Nuva 3.0
Looking for a Bionicle Beanie. Black one with the symbol on it. Contact me if you are willing to sell
Posted Feb 03 2012 - 01:13 PM
Posted Feb 15 2012 - 11:49 AM
Edited by Captain Viridian, Feb 15 2012 - 11:54 AM.
Posted Feb 15 2012 - 08:38 PM
Posted Mar 09 2012 - 09:43 AM
Posted Mar 09 2012 - 12:35 PM
Edited by Philophobia, Mar 09 2012 - 04:46 PM.
Wait, that didn't really happen
Sorry, let me get rebooted
This is where the plot gets a little convoluted
Posted Mar 09 2012 - 01:17 PM
My instincts say I should trash it!"
Posted Mar 24 2012 - 05:10 PM
My Writing Blog (Updated frequently)
My Bionicle/LEGO Blog (Updated frequently)
BZPower Chronicles, my BZP comedy. ~~Finished!~~
May both Mata Nui and Ekimu be with you, traveler, and let not Makuta shed shadow on your way.
Posted Mar 24 2012 - 06:58 PM
Nothing could prepare Sybre for the final battle.
In November, head down to Snax in the comic forum to see the battle that will determine the fate of Sybre.
Out of Snax
Coming to the comic forum November 17, 2014
Posted Mar 24 2012 - 07:07 PM
Posted Mar 24 2012 - 07:14 PM
Posted Apr 03 2012 - 02:46 PM
I've used Paintbrush before. Great program.
For comics, I use a program called Paintbrush (Since I use my Macbook), to normally hold my spritesheets/spritekits/the likes. Although for comics I actually use gimp. To quote someone who posted earlier, "with my mad
photoshoopGimp skillz". If the comics involve hand drawn things then I normally hold them in gimp and use that as sprite sheets like my comical retreat comics. It really depends on the style I'm working with. But for the graphics and actual comics, I use gimp... Like a boss (I have photoshop but I suck at it.)~Soran
Yeah, I make custom Chimoru poses as they're needed.I've discovered that if you only have one character talking in each frame, it's a lot less cluttered, and it's easier to understand the order in which they're talking.--
A variety of sprite kits, with MSPaint. For spritesheets, I don't bother unless there's a premade one I can just recolor. I instead make poses as I go along, as I need them, and record any pose I make in the spritesheet for re-use. I simply copy paste into the panel, edit in some tweaks such as a head partially buried in the ground, effects, etc, then add text on top. (The only downside to this is the text occasionally requires tilting of your screen to read when it gets inside the characters.)
Posted Aug 26 2012 - 05:12 PM
(Links do not work at the moment)
Posted Aug 27 2012 - 11:04 PM
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