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Name: Somnus

 

Species: Steltian Elite (Sidorak's species)

 

Faction: Cultist (under Pelko)

 

Power/Weapon 1: Sleep Rhotuka. Somnus has a Rhotuka launcher that can shoot spinners imbued with the power of sleep; if these Rhotuka strike a target, they will immediately be put to sleep. Individuals put to sleep in this manner can be woken up through normal means. These Rhotuka leave a highly visible trail.

 

Power/Weapon 2: Kanohi Moemoea - Mask of Dreams. Nearly identical in function to a Kanohi Olisi, but can only affect sleeping opponents.

 

Power/Weapon 3: Restful Healing: when sleeping, Somnus's body heals at a very accelerated rate, being able to fully heal fatal injuries in minutes. The downside of this, of course, is that Somnus is asleep when healing, and is vulnerable to attack while doing so.

 

Appearance: a typical Steltian Elite with red armor wearing a set of pajamas (complete with nightcap). The mask on his face takes the form of a Rahkshi's face with the Olisi's horns.

 

Bio: formerly a member of the upper class of Stelt, Somnus was infamous for his sleeping habits. In fact, he even slept through Vapautti Sielu's invasion of his world, only waking up in the Muaka's Den. It was a fairly easy task to convince him to join the ranks of the Cult - he didn't really care about the whole universe-killing thing - and he ended up in the service of Pelko due to the potential nightmarish applications of his mask.

 

Personality/Other: Somnus is almost always looking for a nap. Extremely apathetic and disinterested in most matters, Somnus seems to be the epitome of laziness. While he does love his god, he loves his slumber more. If forcibly woken up and deprived of his rest, he will become extremely irritable. He can be convinced to go on missions for the Cult, however, and will serve with loyalty and honor... Provided he can slip in a nap or two.

Edited by One-Eyed Construct
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Name: Somnus

 

Species: Steltian Elite (Sidorak's species)

 

Faction: Cultist (under Pelko)

 

Power/Weapon 1: Sleep Rhotuka. Somnus has a Rhotuka launcher that can shoot spinners imbued with the power of sleep; if these Rhotuka strike a target, they will immediately be put to sleep. Individuals put to sleep in this manner can be woken up through normal means. These Rhotuka leave a highly visible trail.

 

Power/Weapon 2: Kanohi Moemoea - Mask of Dreams. Nearly identical in function to a Kanohi Olisi, but can only affect sleeping opponents.

 

Power/Weapon 3: Restful Healing: when sleeping, Somnus's body heals at a very accelerated rate, being able to fully heal fatal injuries in minutes. The downside of this, of course, is that Somnus is asleep when healing, and is vulnerable to attack while doing so.

 

Appearance: a typical Steltian Elite with red armor wearing a set of pajamas (complete with nightcap). The mask on his face takes the form of a Rahkshi's face with the Olisi's horns.

 

Bio: formerly a member of the upper class of Stelt, Somnus was infamous for his sleeping habits. In fact, he even slept through Vapautti Sielu's invasion of his world, only waking up in the Muaka's Den. It was a fairly easy task to convince him to join the ranks of the Cult - he didn't really care about the whole universe-killing thing - and he ended up in the service of Pelko due to the potential nightmarish applications of his mask.

 

Personality/Other: Somnus is almost always looking for a nap. Extremely apathetic and disinterested in most matters, Somnus seems to be the epitome of laziness. While he does love his god, he loves his slumber more. If forcibly woken up and deprived of his rest, he will become extremely irritable. He can be convinced to go on missions for the Cult, however, and will serve with loyalty and honor... Provided he can slip in a nap or two.

Approved

(I'll be looking at the other profiles as well, approvals/denials should be up by sometime tomorrow. Just wanted to get this one out of the way. reposting your profiles now would be p great.)

Edited by Ehksidian

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Steam name: Ehksidian

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Reposting changes. 

 


Name: Dayeth

 

Species: Dark Ta-Toa.

 

Power/Weapon 1: Dark Fire: Cold, shadowy flames than absorb light and heat instead of making it. It chills to the bone and causes severe frost damage instead of burning.

 

Power/Weapon 2: A spiked, jagged battle-axe designed to inflict brutal injuries.

 

Power/Weapon 3: Kanohi Nuva Mask of Emulation: allows its user to replicate any one power of another sapient being for a short time by analysing and duplicating it, as long as the user sees the power in use. When copied, the ability becomes like a temporary mask power to the Kanohi user. The user cannot copy Rahi powers, other Kanohi powers, or the powers of a weapon.  If the user deactivates the copied power, they will have to recopy it, though the copying time will be shorter. The Nuva version of this mask lets Dayeth share the copied ability with others around her, if she feels inclined to do so.

 

Power/Weapon 4: "The Oldest Book of Tricks".  Looted from Sharky's corpse, this eldritch tome functions as an encyclopaedia of all the tricks, tropes and cliches of the literary arts. In the presence of especially strong tropes or tricks it will begin to prod at the bearer's mind and encourage them to open it to the page containing the article pertaining to the trick, trope or cliche at hand.

 

Appearance: Tall, slim and clad in shapely armour, Dayeth is eerily, unnaturally beautiful. Her body is crimson, and her armour is black, with silver highlights. She wears a cloak that subtly shifts colours with her mood, and wears a silver necklace with a blood-red lightstone set into it.

 

Bio: Coming from an alternate BZPRPG universe where Echelon’s Legacy won and returned Makuta to the world, she was one of the Dark God’s fiercest and most brutal enforcers, using her newly-gifted Dark Toa powers to destroy all that stood before her.

 

Personality/Other: Sly and manipulative, cruel and callous, Dayeth is a brilliant actress. She has no pride, and no compunctions stopping her from stooping to whatever level is necessary to achieve her aims. She will murder, bribe or kill anyone she wants, so long as she gets something out of it. Completely devoted to Darkness, she has very little regard for her own needs, but does prioritise her survival above all other causes – she is devoted, but not enough to die for her beliefs, because she sees herself as being more valuable and useful while alive. If she’s dead, she can’t accomplish anything more.

 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Reposting changes. 

 

Name: Dayeth

 

Species: Dark Ta-Toa.

 

Power/Weapon 1: Dark Fire: Cold, shadowy flames than absorb light and heat instead of making it. It chills to the bone and causes severe frost damage instead of burning.

 

Power/Weapon 2: A spiked, jagged battle-axe designed to inflict brutal injuries.

 

Power/Weapon 3: Kanohi Nuva Mask of Emulation: allows its user to replicate any one power of another sapient being for a short time by analysing and duplicating it, as long as the user sees the power in use. When copied, the ability becomes like a temporary mask power to the Kanohi user. The user cannot copy Rahi powers, other Kanohi powers, or the powers of a weapon.  If the user deactivates the copied power, they will have to recopy it, though the copying time will be shorter. The Nuva version of this mask lets Dayeth share the copied ability with others around her, if she feels inclined to do so.

 

Power/Weapon 4: "The Oldest Book of Tricks".  Looted from Sharky's corpse, this eldritch tome functions as an encyclopaedia of all the tricks, tropes and cliches of the literary arts. In the presence of especially strong tropes or tricks it will begin to prod at the bearer's mind and encourage them to open it to the page containing the article pertaining to the trick, trope or cliche at hand.

 

Appearance: Tall, slim and clad in shapely armour, Dayeth is eerily, unnaturally beautiful. Her body is crimson, and her armour is black, with silver highlights. She wears a cloak that subtly shifts colours with her mood, and wears a silver necklace with a blood-red lightstone set into it.

 

Bio: Coming from an alternate BZPRPG universe where Echelon’s Legacy won and returned Makuta to the world, she was one of the Dark God’s fiercest and most brutal enforcers, using her newly-gifted Dark Toa powers to destroy all that stood before her.

 

Personality/Other: Sly and manipulative, cruel and callous, Dayeth is a brilliant actress. She has no pride, and no compunctions stopping her from stooping to whatever level is necessary to achieve her aims. She will murder, bribe or kill anyone she wants, so long as she gets something out of it. Completely devoted to Darkness, she has very little regard for her own needs, but does prioritise her survival above all other causes – she is devoted, but not enough to die for her beliefs, because she sees herself as being more valuable and useful while alive. If she’s dead, she can’t accomplish anything more.

 

 

Approved since it's just picking up SWEET LOOTS. Remember, this cannot be used in Training Round matches.

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Steam name: Ehksidian

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Name : Serena Soter

Species : La-Toa

Faction : Cultist of War

Power/Weapon One : Magma Elemental. A unique hybrid element gained through mixed parentage. Serena is able to control molten rock in all it's form and can create it from scratch, or via heat control that is stronger but less refined than a Ta or Su elemental. The passive effect is resistance to heat and some of a Po elemental's natural ruggedness

Power/Weapon Two : Despite her small frame, a lifetime of martial arts, weapons skills training and her Pakari give her strength rivaling all but the strongest fighters

Power/Weapon Three : A jet black katana and it's snow white sheath. The weapon weighs so incredibly much that no unaugmented being could hope to use it

Appearance : White and blue armor, short, petite and undeniably cute

Bio : What is the outward marker of inner resolve and strength? Serena decided early on that this marker was outward expression of said strength and resolve. To this end, she became somewhat of a traveling ronin, always eager to find a bigger obstacle to climb or badder dude to clobber. Soon after her own world ran out of worthy opponents, the cult invaded. After killing and maiming scores of them, she fought Hevias himself in a cataclysmic duel that was too large for the scope of written word to describe. Having ended the fight in a draw, she decided that any mountain she couldn't leap or grind down at first try would be a good a mountain as any to train under. So she stayed with the conquest obsessed cultist, trawling the multiverse in search of ever stronger foes

Personality : Genki bloodknight, generally amiable unless you're a weakling. In which case she'll treat you with murderous disdain

I had to do this on mobile.

...but close to it

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Name : Serena Soter

Species : La-Toa

Faction : Cultist of War

Power/Weapon One : Magma Elemental. A unique hybrid element gained through mixed parentage. Serena is able to control molten rock in all it's form and can create it from scratch, or via heat control that is stronger but less refined than a Ta or Su elemental. The passive effect is resistance to heat and some of a Po elemental's natural ruggedness

Power/Weapon Two : Despite her small frame, a lifetime of martial arts, weapons skills training and her Pakari give her strength rivaling all but the strongest fighters

Power/Weapon Three : A jet black katana and it's snow white sheath. The weapon weighs so incredibly much that no unaugmented being could hope to use it

Appearance : White and blue armor, short, petite and undeniably cute

Bio : What is the outward marker of inner resolve and strength? Serena decided early on that this marker was outward expression of said strength and resolve. To this end, she became somewhat of a traveling ronin, always eager to find a bigger obstacle to climb or badder dude to clobber. Soon after her own world ran out of worthy opponents, the cult invaded. After killing and maiming scores of them, she fought Hevias himself in a cataclysmic duel that was too large for the scope of written word to describe. Having ended the fight in a draw, she decided that any mountain she couldn't leap or grind down at first try would be a good a mountain as any to train under. So she stayed with the conquest obsessed cultist, trawling the multiverse in search of ever stronger foes

Personality : Genki bloodknight, generally amiable unless you're a weakling. In which case she'll treat you with murderous disdain

I had to do this on mobile.

...but close to it

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Name : Serena Soter

Species : La-Toa

Faction : Cultist of War

Power/Weapon One : Magma Elemental. A unique hybrid element gained through mixed parentage. Serena is able to control molten rock in all it's form and can create it from scratch, or via heat control that is stronger but less refined than a Ta or Su elemental. The passive effect is resistance to heat and some of a Po elemental's natural ruggedness

Power/Weapon Two : Despite her small frame, a lifetime of martial arts, weapons skills training and her Pakari give her strength rivaling all but the strongest fighters

Power/Weapon Three : A jet black katana and it's snow white sheath. The weapon weighs so incredibly much that no unaugmented being could hope to use it

Appearance : White and blue armor, short, petite and undeniably cute

Bio : What is the outward marker of inner resolve and strength? Serena decided early on that this marker was outward expression of said strength and resolve. To this end, she became somewhat of a traveling ronin, always eager to find a bigger obstacle to climb or badder dude to clobber. Soon after her own world ran out of worthy opponents, the cult invaded. After killing and maiming scores of them, she fought Hevias himself in a cataclysmic duel that was too large for the scope of written word to describe. Having ended the fight in a draw, she decided that any mountain she couldn't leap or grind down at first try would be a good a mountain as any to train under. So she stayed with the conquest obsessed cultist, trawling the multiverse in search of ever stronger foes

Personality : Genki bloodknight, generally amiable unless you're a weakling. In which case she'll treat you with murderous disdain

I had to do this on mobile.

 

 

 

Name : Serena Soter

Species : La-Toa

Faction : Cultist of War

Power/Weapon One : Magma Elemental. A unique hybrid element gained through mixed parentage. Serena is able to control molten rock in all it's form and can create it from scratch, or via heat control that is stronger but less refined than a Ta or Su elemental. The passive effect is resistance to heat and some of a Po elemental's natural ruggedness

Power/Weapon Two : Despite her small frame, a lifetime of martial arts, weapons skills training and her Pakari give her strength rivaling all but the strongest fighters

Power/Weapon Three : A jet black katana and it's snow white sheath. The weapon weighs so incredibly much that no unaugmented being could hope to use it

Appearance : White and blue armor, short, petite and undeniably cute

Bio : What is the outward marker of inner resolve and strength? Serena decided early on that this marker was outward expression of said strength and resolve. To this end, she became somewhat of a traveling ronin, always eager to find a bigger obstacle to climb or badder dude to clobber. Soon after her own world ran out of worthy opponents, the cult invaded. After killing and maiming scores of them, she fought Hevias himself in a cataclysmic duel that was too large for the scope of written word to describe. Having ended the fight in a draw, she decided that any mountain she couldn't leap or grind down at first try would be a good a mountain as any to train under. So she stayed with the conquest obsessed cultist, trawling the multiverse in search of ever stronger foes

Personality : Genki bloodknight, generally amiable unless you're a weakling. In which case she'll treat you with murderous disdain

I had to do this on mobile.

 

Serena Soter Approved

Serena Soter 2 Not approved because it's a direct copy of Serena Soter.

  • Upvote 3

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Steam name: Ehksidian

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Nato confirmed for master ninja; he can split up double posts by sheer force of will.

 

But in doing so, he crashed his web browser.... 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Revised Yoko, with permission from Tiragath.

 

 

Name: Yoko "Blue Rose"

 

Species: Elementless Toa (formerly a Toa of Light)

 

Power/Weapon 1 and 2: Sky Cloth: Yoko's primary weapon, a large cape draped around her body, holding the soul of her predecessor. It has the ability of self-propelled flight similar to a Kadin, both when worn on her back (think Memory Cloth Cape from the Dark Knight Saga) or as a flying carpet (by taking the cape off of her back and sitting/standing on it). It also can function similar to Keetongu's shields, blocking and negating any force that strikes it. As well, it can vary its rigidity in order to help with the two above powers: hard as stone when the need to fly or defend arises, soft as silk when wearing it like a normal cape. The Sky Cloth holds within it the soul of a previous Toa, known as Haruka; she can communicate with Yoko and others via telepathy.

 

Power/Weapon 3: Kanohi Komau: Great Mask of Mind Control. Using the Komau, Yoko can press her will upon others through honeyed thoughts, sheer force, or other forms of mental deception. Note that mental entry is, in its nature, a one-sided negotiation of wills; as such, it does not work automatically. Its power can be resisted if the entered mind has an abnormally strong will or sense of self. (italicized text taken from the Dasaka Master Reference Post in the Kentoku Archipelago topic).

 

Power/Weapon 4: a great bow that fires large, lance-shaped arrows. Looted from Tenjou. With Tenjou passing her powers onto Kopen, the bow has been rendered an ordinary weapon.

 

Appearance: Most of Yoko's armor has been stylized to take the appearance of a pale blue tuxedo, taking the place of her natural white and gold color scheme (her mask is an exception, retaining its gold color). She wears a top hat of matching color to complete the figure. Her eyes and heartlight glow a light blue.

 

Bio: Once a magical warrior of love and justice exceeding all others, now she is a Toa gone rogue, insidiously sowing the seeds for the eventual destruction of the police state of Metru Nui. She is the Blue Rose, the Flower of Revolution, wearing the soul of the Sky Queen on her back. Starting her journey in life as a warrior battling the forces of the Makuta, a chance encounter with rioters in Metru Nui kick-started her descent into darkness. Egged on by Haruka, the soul of the Sky Cloth, she was able to discover large amounts of information on the city's shady activities - most notably, the city's draining of the batteries of the GSR, alongside several illegal political machinations with regards to the Order of Mata Nui - before being forced to flee, having become wanted by Metru Nui's government; during her escape, she somehow lost her elemental powers, probably by the hands of Metru Nui forces. Resolving in her heart to bring down the corrupt government of Metru Nui, she spent some time wandering the Matoran Universe, gathering a growing force of dissenters dubbed the "Company of Vagabonds", before being struck down in battle.

 

... Except that instead of dying, she was brought to Bionifight.

 

Personality/Other: while kind and caring at heart, Yoko's career as a Toa as well as learning the dirty secrets of Metru Nui have made her become quite cynical. While formerly a champion of the justice that repairs, Yoko has discovered another kind of justice: the justice that destroys. The events in her life have taught her that while outright destroying one's enemies may not be the best solution, it is the quickest and most efficient; as such, she has no qualms with killing her enemies, or otherwise ruining their lives to achieve her goals. While subdued, self-doubting, and reserved in her weakest moments, she can put on a charismatic and bombastic front when needed (when leading the Vagabonds). Her Sky Cloth, Haruka, is quite stubborn and strong-willed; while the two of them are usually in agreement, Haruka is much more forceful about it, in contrast to Yoko's inner hesitation. She also is protective of Yoko, but this doesn't really amount to much since she can't do anything but talk telepathically.

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Here we go again...

 

Name: Berekzo

 
Species: Multiversal Singularity
 
Faction: Prisoner
 
Power/Weapon 1: Realm Shard Construction. The layers that make up Berekzo’s “flesh” are actually formed from what has become known as “Realm Shards,” large, sharpened fragments of an alien stone that are able to move through the air at great speeds on Berekzo’s mental command. When the parts are combined with its “skeleton,” it is able to use their united power to levitate.
 
Power/Weapon 2: Dimensional Gates. Much like the Kanohi Olmak, Berekzo is able to open portals in space-time anywhere within its view, though it lacks the power to bridge the gap between universes. Objects that fall into these portals are stored in unique pocket dimensions where it seems no time has passed before Berekzo needs them again. In this form, it only has sufficient power for five unique dimensions, or five unique objects. Living creatures cannot survive within these dimensions.
 
Power/Weapon 3: Enhanced durability. Whatever Berekzo is made of is extremely difficult to break or even scratch. Temperature extremes, electric shocks, and acidic compounds seem to have a lessened effect on both its skeleton and the Realm Shards.
 
Appearance: When it was found by the Cultists, Berekzo appeared as a charred skeleton. Its frail, charcoal black frame is covered in what seem to be tiny, glittering gems that glow in darkness. Its six arms are long and tipped with three gangly fingers, while its legs are short and seem to hardly be able to support it. Its face appears as a strange cross between Toa and beast, though his short snout lacks any visible mouth. Its iridescent eyes shine from deep within sunken pits.
The dark, metallic Realm Shards complete its form, cloaking its “skeleton” in a mimicry of muscle. Their smooth, faceted faces are etched with mysterious designs that run across its body.
 
Bio: Berekzo was once a powerful but curious creature roaming through the space between universes. Its powers over time and space allowed it to sojourn between these realms, always seeking the strange and new sights unique to that place. Where it visited, many peoples heralded it as a god, and in return for the honors, it left a portion of its being with them, the stones that would become the Realm Shards. After millennia of traveling, its substance was spread throughout the multiverse, and the weakened Berekzo remained with a choice people, overseeing their progress as their deity.
At last, the Vapautti Sielu caught up with it. Without its Realm Shards, it proved simple to capture and take to the Muaka’s Den, where it waited. The Realm Shards knew their owner, and they began to return to it, restoring Berekzo to its former glory and power.
 
Personality: Berekzo is curious and eagerly searches for new discoveries. If you show it something it has never seen before, it may reward you with a favor or a token of appreciation, especially within the Muaka’s Den, where new scenery is scarce. Its former energy and youthfulness have been worn away to a long-enduring patience. It is able to sit, without moving, for years, and it has. Some question whether it still lives, or if it has long since perished in its confines. Though it is able to speak Matoran, it rarely does so.

 

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Revised Yoko, with permission from Tiragath.

 

 

Name: Yoko "Blue Rose"

 

Species: Elementless Toa (formerly a Toa of Light)

 

Power/Weapon 1 and 2: Sky Cloth: Yoko's primary weapon, a large cape draped around her body, holding the soul of her predecessor. It has the ability of self-propelled flight similar to a Kadin, both when worn on her back (think Memory Cloth Cape from the Dark Knight Saga) or as a flying carpet (by taking the cape off of her back and sitting/standing on it). It also can function similar to Keetongu's shields, blocking and negating any force that strikes it. As well, it can vary its rigidity in order to help with the two above powers: hard as stone when the need to fly or defend arises, soft as silk when wearing it like a normal cape. The Sky Cloth holds within it the soul of a previous Toa, known as Haruka; she can communicate with Yoko and others via telepathy.

 

Power/Weapon 3: Kanohi Komau: Great Mask of Mind Control. Using the Komau, Yoko can press her will upon others through honeyed thoughts, sheer force, or other forms of mental deception. Note that mental entry is, in its nature, a one-sided negotiation of wills; as such, it does not work automatically. Its power can be resisted if the entered mind has an abnormally strong will or sense of self. (italicized text taken from the Dasaka Master Reference Post in the Kentoku Archipelago topic).

 

Power/Weapon 4: a great bow that fires large, lance-shaped arrows. Looted from Tenjou. With Tenjou passing her powers onto Kopen, the bow has been rendered an ordinary weapon.

 

Appearance: Most of Yoko's armor has been stylized to take the appearance of a pale blue tuxedo, taking the place of her natural white and gold color scheme (her mask is an exception, retaining its gold color). She wears a top hat of matching color to complete the figure. Her eyes and heartlight glow a light blue.

 

Bio: Once a magical warrior of love and justice exceeding all others, now she is a Toa gone rogue, insidiously sowing the seeds for the eventual destruction of the police state of Metru Nui. She is the Blue Rose, the Flower of Revolution, wearing the soul of the Sky Queen on her back. Starting her journey in life as a warrior battling the forces of the Makuta, a chance encounter with rioters in Metru Nui kick-started her descent into darkness. Egged on by Haruka, the soul of the Sky Cloth, she was able to discover large amounts of information on the city's shady activities - most notably, the city's draining of the batteries of the GSR, alongside several illegal political machinations with regards to the Order of Mata Nui - before being forced to flee, having become wanted by Metru Nui's government; during her escape, she somehow lost her elemental powers, probably by the hands of Metru Nui forces. Resolving in her heart to bring down the corrupt government of Metru Nui, she spent some time wandering the Matoran Universe, gathering a growing force of dissenters dubbed the "Company of Vagabonds", before being struck down in battle.

 

... Except that instead of dying, she was brought to Bionifight.

 

Personality/Other: while kind and caring at heart, Yoko's career as a Toa as well as learning the dirty secrets of Metru Nui have made her become quite cynical. While formerly a champion of the justice that repairs, Yoko has discovered another kind of justice: the justice that destroys. The events in her life have taught her that while outright destroying one's enemies may not be the best solution, it is the quickest and most efficient; as such, she has no qualms with killing her enemies, or otherwise ruining their lives to achieve her goals. While subdued, self-doubting, and reserved in her weakest moments, she can put on a charismatic and bombastic front when needed (when leading the Vagabonds). Her Sky Cloth, Haruka, is quite stubborn and strong-willed; while the two of them are usually in agreement, Haruka is much more forceful about it, in contrast to Yoko's inner hesitation. She also is protective of Yoko, but this doesn't really amount to much since she can't do anything but talk telepathically.

 

Approved 'cause SWEET LOOTZ.

 

 

 

Here we go again...

 

Name: Berekzo

 
Species: Multiversal Singularity
 
Faction: Prisoner
 
Power/Weapon 1: Realm Shard Construction. The layers that make up Berekzo’s “flesh” are actually formed from what has become known as “Realm Shards,” large, sharpened fragments of an alien stone that are able to move through the air at great speeds on Berekzo’s mental command. When the parts are combined with its “skeleton,” it is able to use their united power to levitate.
 
Power/Weapon 2: Dimensional Gates. Much like the Kanohi Olmak, Berekzo is able to open portals in space-time anywhere within its view, though it lacks the power to bridge the gap between universes. Objects that fall into these portals are stored in unique pocket dimensions where it seems no time has passed before Berekzo needs them again. In this form, it only has sufficient power for five unique dimensions, or five unique objects. Living creatures cannot survive within these dimensions.
 
Power/Weapon 3: Enhanced durability. Whatever Berekzo is made of is extremely difficult to break or even scratch. Temperature extremes, electric shocks, and acidic compounds seem to have a lessened effect on both its skeleton and the Realm Shards.
 
Appearance: When it was found by the Cultists, Berekzo appeared as a charred skeleton. Its frail, charcoal black frame is covered in what seem to be tiny, glittering gems that glow in darkness. Its six arms are long and tipped with three gangly fingers, while its legs are short and seem to hardly be able to support it. Its face appears as a strange cross between Toa and beast, though his short snout lacks any visible mouth. Its iridescent eyes shine from deep within sunken pits.
The dark, metallic Realm Shards complete its form, cloaking its “skeleton” in a mimicry of muscle. Their smooth, faceted faces are etched with mysterious designs that run across its body.
 
Bio: Berekzo was once a powerful but curious creature roaming through the space between universes. Its powers over time and space allowed it to sojourn between these realms, always seeking the strange and new sights unique to that place. Where it visited, many peoples heralded it as a god, and in return for the honors, it left a portion of its being with them, the stones that would become the Realm Shards. After millennia of traveling, its substance was spread throughout the multiverse, and the weakened Berekzo remained with a choice people, overseeing their progress as their deity.
At last, the Vapautti Sielu caught up with it. Without its Realm Shards, it proved simple to capture and take to the Muaka’s Den, where it waited. The Realm Shards knew their owner, and they began to return to it, restoring Berekzo to its former glory and power.
 
Personality: Berekzo is curious and eagerly searches for new discoveries. If you show it something it has never seen before, it may reward you with a favor or a token of appreciation, especially within the Muaka’s Den, where new scenery is scarce. Its former energy and youthfulness have been worn away to a long-enduring patience. It is able to sit, without moving, for years, and it has. Some question whether it still lives, or if it has long since perished in its confines. Though it is able to speak Matoran, it rarely does so.

 

 

Not approved. Power 3 makes him sound nigh-invulnerable.

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Steam name: Ehksidian

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Not approved. Power 3 makes him sound nigh-invulnerable.

 

That was never the intent. I just wanted to make him harder to injure, not impossible. Hopefully this clarifies (and simplifies) things:

 

Here we go... one more time...

 

 

Name: Berekzo

 

Species: Multiversal Singularity

 

Faction: Prisoner

 

Power/Weapon 1: Realm Shard Construction. The layers that make up Berekzo’s “flesh” are actually formed from what has become known as “Realm Shards,” large, sharpened fragments of an alien stone that are able to move through the air at great speeds on Berekzo’s mental command. When the parts are combined with its “skeleton,” it is able to use their united power to levitate.

 

Power/Weapon 2: Dimensional Gates. Much like the Kanohi Olmak, Berekzo is able to open portals in space-time anywhere within its view, though it lacks the power to bridge the gap between universes. Objects that fall into these portals are stored in unique pocket dimensions where it seems no time has passed before Berekzo needs them again. In this form, it only has sufficient power for five unique dimensions, or five unique objects. Living creatures cannot enter these dimensions.

 

Power/Weapon 3: Enhanced durability. The substance that makes up Berekzo is tough, requiring greater force than organic or even most metallic structures to break. It also appears comfortable in the great temperature extremes so common to the space between spaces. It is able to endure long periods of freezing or high temperatures with no visible side effects, though the substance still has its (very high) melting point.

 

Appearance: When it was found by the Cultists, Berekzo appeared as a charred skeleton. Its frail, charcoal black frame is covered in what seem to be tiny, glittering gems that glow in darkness. Its six arms are long and tipped with three gangly fingers, while its legs are short and seem to hardly be able to support it. Its face appears as a strange cross between Toa and beast, though his short snout lacks any visible mouth. Its iridescent eyes shine from deep within sunken pits.

The dark, metallic Realm Shards complete its form, cloaking its “skeleton” in a mimicry of muscle. Their smooth, faceted faces are etched with mysterious designs that run across its body.

 

Bio: Berekzo was once a powerful but curious creature roaming through the space between universes. Its powers over time and space allowed it to sojourn between these realms, always seeking the strange and new sights unique to that place. Where it visited, many peoples heralded it as a god, and in return for the honors, it left a portion of its being with them, the stones that would become the Realm Shards. After millennia of traveling, its substance was spread throughout the multiverse, and the weakened Berekzo remained with a choice people, overseeing their progress as their deity.

At last, the Vapautti Sielu caught up with it. Without its Realm Shards, it proved simple to capture and take to the Muaka’s Den, where it waited. The Realm Shards knew their owner, and they began to return to it, restoring Berekzo to its former glory and power.

 

Personality: Berekzo is curious and eagerly searches for new discoveries. If you show it something it has never seen before, it may reward you with a favor or a token of appreciation, especially within the Muaka’s Den, where new scenery is scarce. Its former energy and youthfulness have been worn away to a long-enduring patience. It is able to sit, without moving, for years, and it has. Some question whether it still lives, or if it has long since perished in its confines. Though it is able to speak Matoran, it rarely does so.

Edited by Click
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Not approved. Power 3 makes him sound nigh-invulnerable.

 

That was never the intent. I just wanted to make him harder to injure, not impossible. Hopefully this clarifies (and simplifies) things:

 

Here we go... one more time...

 

 

Name: Berekzo

 

Species: Multiversal Singularity

 

Faction: Prisoner

 

Power/Weapon 1: Realm Shard Construction. The layers that make up Berekzo’s “flesh” are actually formed from what has become known as “Realm Shards,” large, sharpened fragments of an alien stone that are able to move through the air at great speeds on Berekzo’s mental command. When the parts are combined with its “skeleton,” it is able to use their united power to levitate.

 

Power/Weapon 2: Dimensional Gates. Much like the Kanohi Olmak, Berekzo is able to open portals in space-time anywhere within its view, though it lacks the power to bridge the gap between universes. Objects that fall into these portals are stored in unique pocket dimensions where it seems no time has passed before Berekzo needs them again. In this form, it only has sufficient power for five unique dimensions, or five unique objects. Living creatures cannot survive within these dimensions.

 

Power/Weapon 3: Enhanced durability. The substance that makes up Berekzo is tough, requiring greater force than organic or even most metallic structures to break. It also appears comfortable in the great temperature extremes so common to the space between spaces. It is able to endure long periods of freezing or high temperatures with no visible side effects, though the substance still has its (very high) melting point.

 

 

Appearance: When it was found by the Cultists, Berekzo appeared as a charred skeleton. Its frail, charcoal black frame is covered in what seem to be tiny, glittering gems that glow in darkness. Its six arms are long and tipped with three gangly fingers, while its legs are short and seem to hardly be able to support it. Its face appears as a strange cross between Toa and beast, though his short snout lacks any visible mouth. Its iridescent eyes shine from deep within sunken pits.

The dark, metallic Realm Shards complete its form, cloaking its “skeleton” in a mimicry of muscle. Their smooth, faceted faces are etched with mysterious designs that run across its body.

 

Bio: Berekzo was once a powerful but curious creature roaming through the space between universes. Its powers over time and space allowed it to sojourn between these realms, always seeking the strange and new sights unique to that place. Where it visited, many peoples heralded it as a god, and in return for the honors, it left a portion of its being with them, the stones that would become the Realm Shards. After millennia of traveling, its substance was spread throughout the multiverse, and the weakened Berekzo remained with a choice people, overseeing their progress as their deity.

At last, the Vapautti Sielu caught up with it. Without its Realm Shards, it proved simple to capture and take to the Muaka’s Den, where it waited. The Realm Shards knew their owner, and they began to return to it, restoring Berekzo to its former glory and power.

 

Personality: Berekzo is curious and eagerly searches for new discoveries. If you show it something it has never seen before, it may reward you with a favor or a token of appreciation, especially within the Muaka’s Den, where new scenery is scarce. Its former energy and youthfulness have been worn away to a long-enduring patience. It is able to sit, without moving, for years, and it has. Some question whether it still lives, or if it has long since perished in its confines. Though it is able to speak Matoran, it rarely does so.

 

With the change...I still have to deny it because I missed the "People cannot survive inside the portals" bit

i shouldn't look at profiles when it's late i miss things

It seems slightly overpowered that he could simply open up a portal and instagib anyone, essentially. If it's meant to be "He can't put people in the portals at all", that's fine, and it will be approved if that's the case.

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Steam name: Ehksidian

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Yeah, that was the idea. I didn't think about that instagib... I'll clarify that, if it's approved.
 

EDIT: fixed

Living creatures cannot enter these dimensions.

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-==IC: Sairaus==-

 

"How does she know my name?" The Exo-Toa inquired curiously, as she looked over to Ismekne, stepping forward, feet clanging against the floor at every step. She glanced over to Snese for a moment again, wondering what was going on, but then looked at Ismekne, the robotic face being static as always, not betraying any emotion at all.

 

I'm wondering the same thing, actually.

 

I thought the only members of the cult that the Bionifighters knew the names of were Maeus and maybe Tuoni. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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The containment centre is a place where people are tortured and experimented on regularly by a horde of sadistic cultists. I don't think Parasite howling is going to stand out much among the rest of the screaming. 

 

Just saying. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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So are the individual screams of all the people being dissected.... 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Name: "Seven," real (but forgotten) name is Laefing

Species: Degenerate Toa

Power/Weapon 1: Power of Hunger. Similar to the Kraata power of Hunger, Seven can, if in physical contact with a being, sap their strength and energy away - and in turn, make himself stronger, creating a self-perpetuating cycle of energy consumption which, should the enemy not break free from the grip within fifteen seconds, will prove almost impossible for an enemy to break free from alone. However, this also extends to actual feeding - best effects are gained via the actual ingestion of enemies/living victims, either in part or in whole. Often, after grabbing onto an enemy, Seven will attempt to take a bite out of them.

Power/Weapon 2: Enhanced Physical Strength - Seven is powerful enough to rival any sub-type Skakdi or even any of the three Steltian species in sheer physical strength, and can even match a Toa with a Pakari in terms of physical strength, meaning other strategies would have to be used if they arm wreslted. In fits of extreme rage, he is possibly even capable of ripping the arms off of those who he's fighting against, normally proceeding to eat them afterwards.

Power/Weapon 3: Rahkshi staff. Obtained from an unknown type of Rahkshi, this Rahkshi staff shares the near-invulnerability of all Rahkshi staffs, but one end is shaped like a Lerahk's staff but with a third point in the center, all three of them being quite sharp, while the other end is a very sharp blade, similar to that of a Naginata. Seven calls it his "knork."

Appearance: Seven is a very large being, only slightly reminiscent of being a Toa. He is now rather close to the size of a leader class Steltian when standing straight, although hunched over as he normally is, he's much closer to the size of a Gladiator Steltian such as Krekka...which is still quite large. His armour is primarily a shade of sickly slate-grey, although it has various rust spots over it, and his skin underneath is a hue of purple that appears black in all but the best light. His mask, formerly a Miru, has now fused to his face, and has adopted a much more predatory profile - as well, when Seven smiles that great, large, Miru grin, many fangs can be seen. Down his back run spines similar to those of Skakdi or (more accurately) Rahkshi, and his hands and feet have claws that he uses when fighting hand-to-hand. He also has a mask he keeps with him, either worn on a necklace or held in one hand as Seven lurches along the facility. This mask is a russet copper hue, and is a Kanohi Rode - however, it has numerous tooth marks in it and a quite noticable crack, making it completely unusable and merely an affectation Seven carries with him. He calls it "Six."

Bio: When he was originally created, Seven was known as Laefing. Laefing was a Toa of Light and a hero among his people, and like other Toa from his home universe, went by a number almost as much as by his name - Seven. Others, such as Nine and Ten, would have known of him and possibly met him. However, early on in his history, he was captured by the Makuta, before they were all sent away. These Makuta tortured him, and they twisted him, trying to create the perfect soldier for themselves, a Toa of Shadow, who could fight the other heroes of the land. Eventually these Makuta disappeared, leaving only the unfinished Seven, a slavening beast of nothing but hunger, mutated now into a larger version of his formerly handsome self, resplendent with teeth and claws and spines like a Rahkshi. Eventually he escaped his now-unwatched cell, breaking free from the chains he had been in. He went on the search for others he knew, and found one, named Six. Nobody knows for sure what happened to Six, although judging by the mask that Seven has carried with him since Six's disappearance...it can be guessed at.

 

While on the hunt for Nine, however, Seven was teleported to the Bionifight facility, and while he has no real knowledge of who it is that is in this place, he believes he can thrive...and that he smells a couple familiar scents in the facility as well.

Personality/Other: Seven is cruel. Seven is sadistic. Seven truly cares only for himself and his stomach, and no others. This is not to say, however, that he is unintelligent. Seven is a predator, and reflects that in his intelligence - it is built around hunting and destroying his enemies and nothing else, but he is very smart when it relates to that, and knows very well what to do. He is also very perceptive, and doesn't miss details - and he isn't gullible, either. However, despite all this, his mind can truthfully be said to be 'gone,' in the sense that Laefing, the man who once was there, isn't anymore - or if he is, he has no power. Seven is simply the animal that was left behind.

 

change underlined, trying to bring him in-line with the rest of the super strength people here

 

profiles i guess

i'm a south american giant otter now

 

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-==IC: Sairaus==-

 

"How does she know my name?" The Exo-Toa inquired curiously, as she looked over to Ismekne, stepping forward, feet clanging against the floor at every step. She glanced over to Snese for a moment again, wondering what was going on, but then looked at Ismekne, the robotic face being static as always, not betraying any emotion at all.

 

I'm wondering the same thing, actually.

 

I thought the only members of the cult that the Bionifighters knew the names of were Maeus and maybe Tuoni. 

 

Probably just a guess. She did spell it wrong. :P 

 

Probably also me being stupid, as usual. 

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I just ran a search, and I couldn't find anyone mentioning her name. Snese just called her "The Lady". 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Repost of a repost

 

repost, clarified how the amulet works, hope that's enough

 

Name: Miira Ac Drachares

Species: Vortixx

Faction: Prisoner

Appearance: Miira is an athletic Vortixx, skin armour coloured completely black. She's quite agile and quick, although not particularly strong. Several scars are scattered across her body, green and red swirls tattooed on her back. She has sharpened her finger claws and teeth. Her eyes and heartlight glow light blue.

History: Miira was Dartakh's lover, and comes from a universe where it was her who survived. She spent years aimlessly wandering after Dartakh's death and the disbanding of her mercenary group, without any motivation to keep living. Like Dartakh in another universe, she later continued to work as a mercenary and became obsessed with violence. Her universe was conquered by Vapautti Sielun and she was imprisoned.

Personality/Other: Miira is serious and cunning. She has always been an adept liar and usually lacks compassion for others. She trusts nobody and lacks any sense of humour. Before Dartakh's death, Miira was happy, compassionate and loved joking, but those days are long gone. She's not sure if there's any point in escape attempts and doesn't really care about freedom anymore.

Weapon 1: Poisoned blades: Miira's favourite weapons, two identical daggers coated with a permanent sheen of poisonous matter. The coat poisons organic matter upon contact. Resulting symptom is dizziness that slowly escalates until the person loses consciousness. This process usually takes about fifteen minutes. The daggers are good for both stabbing and slashing. She calls them 'The Deadly Twins".

Power 2: Tachyr amulet: While it appears to be a mere golden necklace, the wearer may press the amulet's yellow gem and become temporarily invulnerable by making their skin immune to physical damage and pain. This effect lasts for a few seconds, but can save the wearer's life. After use it takes quite a while for the amulet to recharge.

Weapon 3: Throwing daggers: She owns a set of daggers designed for throwing. They are balanced and sharp, deadly in the hands of an experienced user. Unlike her normal daggers, these ones aren't poisoned.

  • Upvote 1

still alive somehow

BZPRPG profiles

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Repost (Assuming this hasn't already been approved)

 

Name: Drudd

Species: Rahkshi of Anger

Faction: Prisoner

Power/Weapon 1: Rage (Using his Anger powers on himself, Drudd can become more ferocious with his attacks as he lashes out in a wild rage. However, his lack of concentration in this state makes him unable to guard or disengage from combat)

Power/Weapon 2: Launcher Staff (A polearm-type weapon with an Energy blaster in the Tip. Due to years of not being sharpened, the edges are incredibly blunt, making the staff no more than a bludgeoning weapon that doubles as a shooter.)

Appearance: Drudd is a brutish Rahkshi with Snow-white armour, arranged in Heavy, thick plating. His spine appears to consist of serrated blades, and his powerful arms have been scarred from numerous tests.

Bio: Drudd was once a standard Rahkshi, but due to experimentation by the brotherhood to create more advanced soldiers, He was enhanced to be a super strong, super tough brute. However, he inevitably broke free from his captives and killed his masters, only to then be abducted by the Vapautti Sielu.

Personality/Other: Drudd isn’t the brightest lightstone in the cave, and constantly talks with a speech impediment (eg, “My name is Drudd” Becomes “Me Drudd” and so on). Despite his menacing appearance, Drudd is very kind towards those less fortunate than him, and wants freedom more than anything else. Just don’t get him angry…

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lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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IC Therex(Muaka's Den):

Therex saw a Rahkshi, one of the helpful species who had healed him when he came out of stasis. Different colors, though. He raised a hand in greeting. "Hai- er, hello."

OOC: Talking to Xara(The reporter one)

Nato, think you missed this.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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Name: Samael

 

Species: Unique

 

Faction: Vapautti Sielu

 

Power 1: Velocity Control: Samael possesses the ability to create, control, and absorb velocity, connected to an energy system identical to that of elemental powers. This power enables manipulation of the speed and direction of objects, resulting in mentally-powered movement and redirection (think telekinesis, except Samael isn't exerting pure force in a very precise manner, but manipulating the aspects of an object's movement). Samael is very, very skilled in the use of this power, and has spent his entire existence training with it.

 

Power 2: Accelerated Perception: Samael perceives the world at an extremely heightened rate, resulting in everything seeming incredibly slow. His physical abilities are not modified by this; he cannot move faster, merely consider his situation much, much more carefully and react accordingly.

 

Power 3: Power Negation: Samael possesses the ability to negate a target's any one power (as in one power slot on their profile: this includes weapons with power-based properties, but nothing like a firearm or sword), as identified by perception of use (or previously acquired knowledge). The power can be used on up to two persons at once, but cannot be used to negate two of one being's powers. This negation requires concentration (about Kanohi-use level) to maintain, so if Samael's concentration is broken, the power is instantly fully operational (until/unless Samael retargets).

 

Appearance: Slightly taller than a Po-Toa and of similar physique, Samael is extremely, disarmingly handsome. Strong and regal face structure, the posture of a military officer; strangers' first impression of the being is some sort of divine saviour, created and perfected for beauty and symmetry. Varying shades of muted brown, tan, and white compose his form, blending together in beautifully seamless patterns. He looks like a Romanticist's canvas given life, and his aura is that of a classical hero.

 

Bio: The Brotherhood's equivalent of Tobduk, Samael's origin has long ago been expunged from the history of the organisation. All this is known is that he was the aide of Miserix and then the aide of Antroz following his original master's banishment and false execution; this leads many to presume that he was mutated by the Kanohi of Miserix, resulting in his current form. Regardless of the origin of his powers, his history as an assassin, warrior, and diplomat is unquestionably impressive; for as long as most can remember, Samael has been the face of the Brotherhood in delicate matters where Makuta dare not tread. He often conducted business with the Dark Hunters on behalf of the Brotherhood, before the Metru-Nui incident, and acted as a one-man strike team against threats in Antroz's territory. When the Destiny War began, he did something no one expected; vanished. Most presumed him dead, killed by some minor Order agent, but in truth he had joined the Dark Hunters, thinking that the petty and tyrannical Makuta would be unable to survive the war. It was during this period of his life that he was plucked from his world and time, and brought into the Bionifight tournament. After the tournament's crashlanding on the Cult-controlled island, Samael defected to the Cultists in hopes of continued survival.

 

Personality/Other: Samael is a very well-concealed monster. Calm, perpetually smiling, at times seemingly gentle and kind, Samael creates the perfect deception of honourable intent and action. However, hidden behind this cloak of normality is a monstrous sadomasochist of titanic proportions who finds true happiness only from his pain and that of others. He lies somewhere between psychopathy and machiavellianism on the dark triad, but is high-functioning in every aspect of the former and subtle to the extreme in his practice of the latter. Most disturbing of all is his patience and utter serenity, existent regardless of his situation.

 

 

 

Name: Kaiota
 

Faction: Vapautti Sielu

 

Species: Kaihoro (AU Equivalent of Makuta)
 

Power 1: Ngateri: Kaiota is an extremely skilled user of telekinesis, having trained with it for her entire life; she is able to levitate and move large (or multiple) objects with ease. She specialises in telekinetic analysis of her environment (basically the telekinetic equivalent of sonar), and has great skill in offensive uses of the power.
 

Power 2: Matenga: Kaiota possesses the ability to “feed” on matter, consuming it (the speed of the consumption relies on the target's size/mass; a handgun's bullet is instantaneous, a sword takes a few seconds, etc.) to regenerate tissue lost from her corpse or build up excess telekinetic energy. The consumption occurs when the targeted material comes into contact with the flesh of Kaiota's physical habitation (Kaiota can also focus the power into her telekinetic energy, but its is much slower and cannot effect living organisms when directed in that manner). Kaiota specializes in absorbing elemental constructs, but is also able to absorb naturally occurring matter with great speed.

 

Power 3: Corpse Inhabitation: Kaiota does not have a true physical form; instead, she inhabits a single corpse at a time. The inhabited cadaver is moved not by its muscles but via telekinesis,. Her mental existence has no attachment to the corpse; for all intents and purposes, Kaiota is mentally nonexistent to any Ce-Toa searching for the corpse's mind. She does not see through the corpse's eyes or breath through their lungs; her consciousness remains outside of the corpse, granting perception separate from the rotting flesh (an important exception to the lack of connection is Kaiota's ability to speak in her own voice through the corpse, regardless of its condition). The corpse's lost tissue (either by decay or combat) is regrown with great speed by the consumption of matter; the more matter, the faster the regeneration. This does not, however, make Kaiota invincible; she cannot jump from corpse to corpse unless given plenty of time. The bonding process takes up to an hour, and cannot begin unless Kaiota is already in another corpse; therefore, if Kaiota's current corpse is completely destroyed, she will be for all intents and purposes dead.

 

Appearance: Outside of her corpse, Kaiota is completely intangible and invisible. Her current corpse is a member of Hydraxon's species, tall and imposing, albeit with broken and charred armour. The eyes of the corpse do not follow the target of Kaiota's sight, nor does its mouth match the speech that emanates from within, leading to an incredibly unsettling appearance.
 

Bio: Hailing from a universe where the equivalent of the Makuta's removal of inner light resulted not in antidermis but in undead monstrosities, Kaiota has a history of violence and malice. Born and bred to be the first line of defense against the monstrous, eldritch gods and demons that attempted to conquer the Great Being-equivalents of that world, the Kaihoro species are not so much beings as living weapons, designed to tear through the behemoths of tooth and claw that their society faced. She was marvellously successful; there was little she could not eat, and few monsters willing to beseige the cities he was assigned to protect. Her life of killing and feasting was interrupted by the Vapautti Sielu's conquering of her world. Left without instructions, she experienced autonomy for the first time, and despised it, quickly deciding it better to join her attackers. She currently serves as a bruiser and warrior for the Cult, but is far from their most loyal member; she believes in the five gods because that is what she is told to do, not because of any personal convinction.
 

Personality/Other: Kaiota is a very interesting being. She was born to kill and main and eat, and is very skilled in those acts, but is also inexplicably interested in emotion and the concept of feeling. She is a very quiet, simplistic person, and her greatest emotion is her occasional raging envy of the eloquence, erudition, and emotional maturity of other beings.

Edited by L'Etranger

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I forget if I ever posted this or not.

 

Well, here you go, Staff. Changes underlined.

 

Name : Maccha Yellow! (Real Name : August)

Species : Glatorian

Power/Weapon One : Knockback SFX! Maccha Yellow has the ability to create brightly colored explosions and smoke with his kicks and punches. These explosions don't do damage as normal explosions would, but possess a very strong knockback effect that can stagger large opponents and fling smaller ones several bio in the air or backwards

Power/Weapon Two : Calling your shots! If Maccha Yellow is able to call out or name an attack or action, it gains strength. For example, a simple punch to his opponent's guard might do little more than jostle them. Were he to call out AMAZING PUNCH, they would be hit with a far greater amount of force

Power/Weapon Three : Jikan Blade! : A stylized heavy cavalry sabre with a clock-face in the hilt. Besides serving as a trustworthy and well made sword, it has a special attack can be activated once* per fight. When the special attack is used, a single strike is "multiplied" and produces two simultaneous** strikes. Maccha Yellow! is able to aim the second strike as he pleases. For the sake of your sanity, the actual physics behind this attack are left an unexplained mystery

*Fight being defined as any engagement between him and/or any allies and another enemy or group of enemies

**The secondary strike must be physically possible to perform from the same position he makes the first strike from. For example, no combinations of posterior and anterior strikes

Power/Weapon Four : Kanohi Kostanze, consensually looted from Sandalphon. The Kostanze allows the user to punt things they come into contact with a distance away. Be that thing a wall, person, bad vibe or otherwise. It was gifted unto him by the dying Sandalphon before he departed our mortal coil for a better place, his last words were instructions to, "use it for... jus... tice *dying sounds*"

He cannot use this item in any training rounds

Appearance : A tall and heroic figure. Now bereft of his yellow wrappings, he is revealed as a lean and acrobatic Fe-Glatorian suited in what few pieces of armor his suit had, as well as bearing a heroic bright yellow SCARF and matching BANDANNA that flutter in the wind

Bio : In his world, peace is the norm and the Brotherhood of Makuta and Order of Mata-Nui are little more than rival production companies. He was an actor in a children's show, playing the hero Maccha Yellow, the leader of the Toa Maccha Rangers! Upon his arrival to the Bionifight universe, he found himself in possession of the powers he once only wielded on television! Upon reaching an epiphany after Landfall, he cast off his childish ambitions and has dedicated himself to being a true SEIGI NO MIKATA, not on the screen, but in reality

...but close to it

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New characters can either be a member of Vapautti Sielu (the Cult) or one of their prisoners, as noted in the new “faction” field of the profile. New characters cannot immediately join the Bionifight faction, due to the facility crashing and the teleportation systems being both tampered with and destroyed.

 

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Nato, think you missed this.

 

I'm feeling pretty certain that I read that post, but since it was lacking both a location and an OOC, no one had an idea which Rahkshi it was referring to. According to BZP, that post was edited today, so there's no way I would've seen the changes. 

 

As I have posted as that character several times since you originally made your post, it really wouldn't make much sense for me to be replying to it now. 

Edited by Locus

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Name: Captain Tronameg

Species: Po-Matoran

Faction: Prisoner

Power/Weapon 1: A wooden peg leg with a hidden blade. This blade can be ejected from the bottom of the peg leg at a mental command from Tronameg, and can likewise be retracted in the same fashion. The blade is strong enough to support Tronameg’s weight, and it is sharp enough to slice through solid stone (because regular stone isn’t solid already).

Power/Weapon 2: Cyber Cutlass - At first glance, this weapon might appear to be your standard cutlass. A closer look, however, will reveal a more technologically advanced cyber design. Although mostly for aethetic purposes, this design does allow the blade of the cutlass to carry an electrical charge that can be used to shock opponents upon contact with the blade (in addition to pretty little cuts).

Power/Weapon 3: Extreme Agility - Tronameg is able to move more quickly and easily than most beings, with the reaction time to match. While this is by no means anywhere near the level of a Calix, it does make Tronameg incredibly quick on his feet, as well as quick thinking.

Appearance: Devilishly handsome, the very presence of Tronameg often causes others to swoon. He is taller and more muscular than most Matoran, standing only a few heads shorter than the average Toa. His mask is a (powerless) Kanohi Kakama, while his armor is a sleek combination of desert sandy-brown, burnt orange, and a metallic dark gray. He also wears a matching tricorne on his head and a sheath for his cutlass around his waist, although the Cult has stripped him of all of his other belongings. The peg leg starts just under his right knee.

Bio: Tronameg once sailed through both the seas and the air in his pirate ship, the Valentine. With his loyal crew at his side, Tronameg pillaged both water and sky, becoming known throughout the lands for his exploits. As fate would have it, however, one of Tronameg’s “loyal” crew members - specifically his first mate, a Matoran called Mopitus Mirep - vanished one day, only to return a week later, having led Vapautti Sielu right to them. Tronameg and the crew of the Valentine managed to escape (after Tronameg rightfully threw his first mate overboard), the Cult simply advanced upon their universe, destroying it bit by bit. After several weeks, Tronameg and his crew remained as one of the last pieces of resistance, fruitlessly attempting to defend the city of Metru-Nui. As the city of legends was destroyed, Tronameg piloted the Valentine through the dimensional rift that led to Sarella Kirottu, where Hevias, Herald of War, was already waiting for them. Tronameg was captured and forced to watch as the Valentine and its entire crew were obliterated, and he has been a prisoner within the Muaka’s Den ever since.

Personality/Other: Male. For the most part, Tronameg remains both jovial and carefree; however, after watching Vapautti Sielu destroy his entire world (and execute both his ship and crew), his intentions have become darker. It can now be difficult to tell whether Tronameg is joking or serious regarding certain matters, and he will openly acknowledge the darker aspects of his personality - indeed, he often heeds them first. Tronameg’s speech remains somewhat difficult to understand, due both to his time as a pirate as well as his own natural way of speaking, which has always been rather garbled.

Edited by Lucina
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Reposting for approval.

And so continues the epic ballad of "Five-Knuckled Sal."

 

Name: Salera, more commonly known as "Five-Knuckled Sal"

Species: Toa

Power/Weapon 1: Kanohi Pakari, The Mask of Strength - Grants its user physical strength far beyond their normal limits. Salera's has since been reforged into a different shape.

Power/Weapon 2: Elemental Power of Lightning - Standard control over the creation/manipulation of electricity.

Power/Weapon 3: Knuckle Duster Gauntlets - Fairly standard armored hand protection. Comes with built-in knuckle dusters to aid in close quarters combat, which, as her monniker implies, she is fairly proficient at.

Appearance: Salera is of average height, only appearing taller because of her mohawk. She sports a piercing in her bottom lip, and her lithe, attractive frame is decorated in the standard color scheme for those of her element.

Bio: Salera was just a young and impressionable Toa when she and her mentor were sent to assist her universe's version of Metru Nui in its war against The Dark Hunters, but unbeknownst to her, tragedy would soon befall them along the way. Caught in a storm with no chance of escape, their vessel capsised and sank to the bottom of the ocean, leaving the duo to swim towards the nearest landmass available.

Unfortunately for them, that landmass ended up being the island of Zakaz.

Losing the elder Toa almost immediately to the horde of murderous Skakdi, Salera was stranded there alone for years, constantly looking over her shoulder and fleeing for her life. Eventually her will to survive allowed her to push back her fear, and the whispers of the skull-mangling Vo-Toa that roamed the island almost became as popular as the story of Irnakk itself. By the end of what she commonly refers to as her "vacation," she had become a hardened warrior who had even managed to gain control over a small army after dealing with its previous warlord and announcing her plan to charge the blockade of ships surrounding the island; a plan that worked almost flawlessly in her favor. After renouncing her position as leader and passing along the torch to her second-in-command, she then set off for Metru Nui once more to fulfil her primary objective.

Upon arriving at her destination, however, she found herself almost immediately being detained. While the war had thankfully ended during her time as a castaway, The Dark Hunters had released a chemical weapon upon the city's populace, causing all of the Toa stationed there, and even those who became Toa shortly afterwards, to descend into the depths of madness. With her reputation and status as a guardian tarnished before her feet even touched the ground, she was soon put through processing and, despite the many pleas that she had attempted to make to the Turaga Council, was eventually shipped off to the Metru Nui Sanitarium to continue her psychological evaluation.

What nobody informed her of on her way in, though, was that the device draining the patients of both their elemental powers and their Kanohi abilities had also given birth to a creature known as Abbenidium, a being so powerful that it had escaped captivity on multiple occasions while simultaneously treating the facility as its own personal hunting grounds.

After spending her first night in Solitary Confinement and waking up only to have the entire section of the building seemingly collapse around her head, she soon realised that nearly all of those in charge were completely inept at their jobs, and she decided to take matters into her own hands. Rendering her guard escorts unconcious after her powers returned to her and getting her hands on a uniform of her own, she eventually met up with a group of like-minded individuals (one of them also ironically a member of the staff) before attempting to negotiate for her immediate release. Even though what she was told was less than what she had hoped for, Salera stuck to her end of the bargain anyway, and soon afterwards, the creature had been vanquished. With her release potentially on the horizon and the chances of her being used as a chew toy substantially decreased, things were just starting to look up for her.

Until the Vapautti Sielu invaded, destroyed her universe, and took her captive that is, which only succeeded in ticking her off even more; a feat that even those who knew her wouldn't have even thought possible.

Personality/Other: Explosive. Due to her being forced to fall back on her anger for so long in order to subdue her fear, she has unfortunately trapped herself inside of an endless loop of her own rage. As such, even the littlest thing can set her off, be it looking at her funny or anything else she finds equally annoying, and those who look into her eyes are constantly left wondering whether she's going to try to engage in civil conversation or attempt to tear off their heads for her own personal amusement. Her nights spent huddled around a campfire on Zakaz have also left her with a rather extreme case of pyromania, since staring into the flames and fighting for her life were her only two sources of entertainment for so long, and because the majority of her stay was severely lacking in the interaction department.

Faction: Prisoner

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Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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A pirate and psychiatric patient. 

 

This prison keeps getting better. 

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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