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Bionifight Infinite Discussion


Voltex

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Name: Lefty
Species: Toa
Power/Weapon 1: An oversized handheld cannon that utilises Lefty's elemental powers to provide ammunition. It accelerates rocks to rapid velocities, so being hit by the projectiles will be quite painful, and likely fatal. Its rate of fire can be quite variable, ranging from single, powerful shots to shotgun blasts to machine gun fire, though it is dependent on her own elemental reserves. It is also incredibly durable, and she is able to use it as a large mace or shield.
Power/Weapon 2: Elemental Power of Stone
Power/Weapon 3: Kanohi Kakama

Appearance: Slightly shorter than the usual Toa of Stone, the warrior-slash-military officer possesses a powerful build, albeit one that is less focused on pure power but a hybrid of agility and strength, her sleek yet well-armoured body radiating energy and experience. Her armour is mostly a dark brown, dull from years of combat, with accented white arms and pauldrons similar to the titanic stone walls of the Aggressors Command Encampment, known colloquially as White Base. Her mask and gauntlets are also a brown shade, but slightly lighter than the rest of her armour. She also wears grey aviator goggles, tinted to protect her weary amber eyes from intense light. On her right shoulder is a stylised "A1", signifying her as the first (or second, depending if one were to count Commander Tillian Juturna as the first) of the Aggressors Special Operations Taskforce, and a black holster emblazoned with the symbol of her home allows her to carry her gigantic weapon around.

Bio: Desert-kid. Toughened by years of hard work as a servant of justice. Betrayal by those she had once intensely admired. That is the beginning of Lefty's struggle to reach the top, to become one of the greatest enforcers of law and order on her island. In a world where the Mata had fallen to the darkness of the dreaded Makuta, the Toa of Stone that would serve as the left hand of the Aggressors fought valiantly in the chaos that had gripped her home, clashing with the supernaturally-empowered, Rahkshi, her own friends and even the very struggles that lay within her.

 

She emerged from the ashes stronger, and was integral to the reestablishment of the Aggressors as a special task force dedicated to ensuring that justice would be done across Mata Nui. Though forever refusing to be promoted beyond the rank of Lieutenant, she found herself as head of operations for the growing organisation that she had helped create, soon serving both on the field and coordinating operations at White Base. Justice had become a grander thing for her, but even so, she continues to head out onto the streets where she was born, knowing her lofty ambitions would need to be grounded.

Personality: Lefty possesses a professional demeanour, capable of dealing with any situation politely and calmly. She is quite a grounded person, with no sense of nonsense and a great diligence for her work in ensuring that justice is kept. She's skilled at her duties, and has an aura of leadership that suits her position. Noble and just, she is willing to help all, and is intensely loyal to those she considers friends. Responsible and clearly determined to do her duty, she is an ideal officer of law and order.

 

Though once more erratic and overly obsessive, the years have calmed Lefty down, no longer pursuing everything with ridiculous zeal as she once did. As such, while she is still rather serious at most times, she is quite capable of relaxing and making a joke or two, usually at her own expense. She also has a light streak of arrogance, and very much enjoys competition. As such, she enjoys playing Kolhii, reading science-fiction tablets and wondering whether or not aliens exist.

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I've decided I'm going to hold Tavari's Introduction until Fission gets approved. The reason being that they're both on the same post, and I think it would be pointless if I linked to one profile and there was a profile for a character who wasn't in this game. Either that, or I have some good interaction Ideas for this character...

 

...

Name: “Fission” (Real name unknown)
Species: Toa of Nuclear Energy

Power/Weapon 1: A heavy mace used as a Primary weapon. Used primarily for concussive blows and smashing.

Power/Weapon 2: Elemental powers of Nuclear Energy. (Fission can launch bolts of Nuclear energy at opponents. Their radioactivity is contained, preventing stray gamma rays from poisoning other combatants and being overpowered, but enough to inflict radiation poisoning on its intended target. He can absorb radioactivity, though, but that’s usually rather scarce in the Bionifight arena)

Power/Weapon 3: Tank arm (Heavy armour plates covering his right arm. This is mainly used as a shield, as its functionality as a weapon is rather restricted)

Appearance: Fission has mainly sand-green armour covering his Muscular build, with the exception of his right arm and feet, which are Gunmetal grey and heavily armoured. His eyes are a noxious green, which match his heart-light and unusual veins on his right arm.
Bio: Originally from the Halkenverse’s Nynrah, Fission was originally a Toa of Fire who was experimented on to create a new weapon, which was said to involve Pit Mutagen and Nuclear waste. After the experiment was over, Fission was ready to be rolled into battle, but after realising what he had become, he escaped and went rogue. It was said he almost reached the southern continent before he was teleported to Bionifight.
Personality/Other: Fission’s long history has left him Jaded and nearly emotionless. He won’t even flinch if a Tahtorak roars right in his face. He also harbours a general dislike of Matoran and Toa of fire, the former for experimenting on him, and the latter out of jealousy. His fighting style is potently strong, but he’s very slow, which is also a hindrance.

 ...

 

Also, How many slots would the Nuclear power take up? If it is powerful enough for two slots, I may consider removing the Tank arm.

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(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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The reason being that they're both on the same post, and I think it would be pointless if I linked to one profile and there was a profile for a character who wasn't in this game.

 

You could just, you know, edit the non-approved character out of the post....

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Can somebody tell me what;s going on? I lost track of the War Games rather fast. :P

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

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"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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Name : Sharky

Species : Ga-Matoran

Power/Weapon One : The Lava Launcher. A large and dangerous contraption, it fires balls of compressed lava at a speed and muzzle velocity between a repeating crossbow and a semi-automatic pistol with corresponding massive damage. Usage of this firearm causes Sharky to speak and narrate in a darkly humorous, self referential and grandiloquent manner

Power/Weapon Two : Unending supply of nutrient rich drink/powder. Carried in a repurposed book satchel, when drunk it imparts a slow healing factor, reduces aches and pains and gives the consumer a +1 boost in all attributes (For a point of comparison, assume that super speed/strength/senses represent a +5 boost)

Power/Weapon Three : "The Oldest Book of Tricks".  An eldritch tome functioning as an encyclopaedia of all the tricks, tropes and cliches of the literary arts. In the presence of especially strong tropes or tricks it will begin to prod at the bearer's mind and encourage them to open it to the page containing the article pertaining to the trick, trope or cliche at hand

Appearance : Below average height. Skinnyfat. Numerous tribal markings tattooed over standard Ga-Elemental coloration and a similarly colored noble Ruru

Bio : A hero who lost all that he loved turned into a villain that lost all he hated turned into a lackadaisical sidekick that lost all he did not particularly care about turned into a participant in some strange tournament

Personality : A supremely capricious ###### stain

Edited by Tiragath

...but close to it

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Name: Alyia Serehk

 

Species: Av-Toa

 

Power/Weapon 1: Her armor harnesses an exotic energy at the molecular level, increasing the quantum uncertainty of her form to many times that of normal matter.  This effectively lets her teleport a short distance within her immediate vicinity.

 

Power/Weapon 2: Electrically charged gauntlets, which discharge bursts of high voltage either on contact or through short-range, shotgun-like blasts of electrical energy.

 

Power/Weapon 3: Z-49 “Zap Gun” Carbine, a compact, utilitarian rifle which she uses as her primary weapon.  It uses multiple ultraviolet lasers to create up to three paths of ionized air for which arcs of electrical power to travel along.  Rather than a continuous stream, the weapon discharges the voltage as a discreet bolt, though the rapid-charge capacitors keep these bolts coming at a frightening rate.  It is equipped with a standard extendable sight with magnification and AI-controlled target-tracking options.  While it can fire along three separate paths at once, this rapidly drains the batteries.

 

Appearance: Lithe and lean, Alyia is built with a feline compactness that represents her rather unstationary lifestyle well. Her armor is smooth, light, very modernized, and segmented to allow for unobstructed movement, standard issue for the police force of her city.  The plates are mainly a stark white, with thick parallel yellow lines running across the various sections, accented with lines of glowing cyan emitters. Her Kanohi is similar in shape to a Faxon, very streamlined in appearance, and shares the yellow-striped white color scheme. Her eyes and heartlight are a bright, ice-blue color.  Her gauntlets are noticeably more built up than normal, with parallel rows of glowing capacitors lining the sides of the pieces of armor.  Stylized designs, comprised of various lightning bolts, serial numbers, and simplified animated facial expressions, wrap around her left arm up from her hand.

 

Bio: Alyia grew up in Central City, the megalopolis that expanded from New Atero in her home universe, and had a fairly average life within the technologically advanced metal jungle of a city.  The sheer normality of it was almost abnormal. Which she found extremely boring. As such, she always tried to make things either fun or exciting in any way possible, though the legality of such things was questionable at worst.  It wasn't an uncommon occurrence for the local security forces to pull her out of a situation that she probably should have thought about before going into.  At the first chance she got, Alyia joined the police force herself, and rose through the ranks. Not quickly, given her early “I've got to move right now and get this done and stop telling me what to do and how to do it and-” attitude. Eventually, though, she became head of the investigative branch, an uphill climb to say the least.

 

Personality/Other: Alyia is an energetic, always on the move, I've-just-had-eight-cups-of-coffee-and-my-head-is-going-to-explode-omg kind of person. More than a bit of an adrenaline junky, and has a thing for going about her own way. Persistent and never one to give up, she makes up for her lack of “organized thought” with sheer determination.

Edited by The Tomorrow Girl

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BZPRPG -

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Name: Firen Eltair

Species: Toa

Power/Weapon 1: Data: Firen is the first Toa of a synthetic element from his own universe. Namely, Data. As with all elements he can sense, manipulate, create, and absorb his own element. Similar to a Ce-Toa’s pyschophysical energy, he can turn digital schematics into real life constructs. They usually seem to take the form of what almost seems to be green-tinted hardlight, with constantly changing streams of binary code running up and down their length. While these constructs can be complicated, complex ones require more effort to maintain, and can usually only be generated one at a time. Smaller items, depending on the energy needed to maintain them, can be generated in multiples. As a side effect of his element, his thought processes are slightly different from the progression of a normal being’s, meaning a psychic may have a harder time with his mind. His presets are limited to simple geometric shapes.

Power/Weapon 2: Input: A function of Firen’s artificial element, and the implants that permit it, is to analyze what he sees. Analysis of objects and projectiles to grant predictions for trajectories, physical attributes, and other such data, but the analysis of an object's three-dimensional structure is what he most often makes use of. By doing so the data is digitized, and turned into a schematic; a schematic added to his repertoire of constructs. Through the meddling of the hosts, all but his most basic constructs have their data wiped at the end of every round. Most of this available information is routed through the visor he wears, though this is merely a visual aid; the actual data is transmitted directly to his brain.

Power/Weapon 3: Overclocking: Much like a CPU, people operate on a day to day basis within what could be compared to their manufacturer’s recommended safe zone. Exertion of their speed and strength won’t harm them, and something that would exceed their limits, they simply cannot do. However, such limits are not the maximum of their potential. In situations of extreme duress people have unleashed strength and speed far beyond their normal limits, albeit often at the expense of their safety.

 

Firen’s implants permit him to override his body’s in-built physiological limiters. With this limits lessened. or outright removed, he can push his body to levels of strength and speed that, at their peak, rival that or a Kakama or Pakari. Numerically, however, he cannot reach both at once. The boosts have approximately one hundred twenty five percent Kanohi boost available to them, at their peak; to push strength or speed to Kanohi equivalent, he would leave only enough for a twenty-five percent Kanohi boost to the other. In other words, while he could boost his strength to Pakari levels, he would only leave enough energy for one fourth Kakama at the same time. The reverse is also true. To prevent that loss of versatility, he usually keeps his output at a balanced ratio.

 

However, there is another drawback. By virtue of their mechanics, Firen is exceeding the limits his body was ever meant to perform at. Using the ability causes his core temperature to skyrocket, as well as the risk of damage to his muscles from his own power. As the percentage boost increases, so does the risk of shredding muscles and overheating his body. If he pushes up past seventy five percent boost, then that risk becomes astronomical; maintaining such levels for longer than a minute risks certain harm, and reaching those levels for more than a few seconds at all risks harm.

 

For these reasons, Firen uses his Overclocking sparingly. On the occasions that he does use it, he usually limits himself to a fifty percent Pakari boost for strength, and a fifty percent Kakama boost for speed.

 

Additionally, when the ability is activated, his armor reconfigures itself to compensate. Previously unremarkable armor shifts to create vents for airflow, helping to keep his core temperature cool, and reconfigure into a more aerodynamic shape to reduce heat due to friction. His visor shifts from green to red, displaying information about his vital signs to aid in preventing injury. Colored capacitor lines trace the edges of the vents, and run down his limbs, shifting in intensity and hue based upon the degree and type of the physical boost.

Appearance: Tall and athletic, there’s nothing that would immediately set Firen apart from anyone else. His armor is a simple gunmetal gray with silver accents, bearing the markings of the Department of Security. The first hint of something different is the green, one-way visor slotted over the eyes of his Kanohi Hau. A closer examination reveals hints of unnatural mechanical components, though they are exceptionally well-concealed. There are no signs of weapons on his person, though that can be hard to determine, given the light-gray long coat he usually wears. The coat, a few shades lighter than his armor, bears the DoS’ insignias and hugs his body tightly down to his waist, where it becomes looser to permit for better movement.

Bio: Firen grew up on the streets of a reborn Spherus Magna, impoverished and without reliable shelter. As anyone would do in that situation, he used his talents to eke out a living; unfortunately for him, those talents were within the realm of hacking. He became something of a hacker for hire, contracted by various street gangs on a job-by-job basis. But as he learned, there is no honor among thieves. When one job went sour and the police closed in, Firen was left to his fate by his ‘allies’ and was promptly arrested. Despite the prosecution’s attempt to try the young Toa as an adult, his arresting officer stepped in and ensured he received a lighter sentence.

 

Months in confinement, even in minimum security, leaves one a long time to think. And after taking a long look in the mirror, he decided the face that looked back wasn’t who he wanted to be. Upon being released, his arresting officer helped him with his new goal; enlisting in the Department of Security’s police forces, and quickly proving himself adept as an officer, particularly in the fields of cyber crime. After a time, he was approached with an offer.

 

The DoS’ R&D department had been working on ways to enhance or modify a Toa’s element. In fact, they had found a way to create synthetic ones. Firen was uniquely well-suited to be their first subject for practical trials, given both his innate familiarity with the element, and a natural element that would be easier to modify. After a little thought, he agreed.

 

And a few weeks later, he exercised his powers as the first Toa of a synthetic element. Though the procedure had cost him access to his Kanohi and original element, he quickly found that Data was far more versatile than he expected. His new abilities propelled him at even higher speeds upwards through the ranks of the DoS, before ultimately finding himself working under one of its highest officers.

 

Though the duo are a strange pair, they work exceedingly well together.

Personality/Other: A fairly kind man, Firen is nevertheless more than he appears. His line of work, and background before it, have taught him to be a very effective fighter at most ranges, and the removal of his Hau has only trained him to be even more quick on his feet.

 

Though his visor can come off, he rarely does so.

Edited by Riku Tryon

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Made some edits. 

 

 

Name: Etov Eht

 

Species: Walking Stick

 

Power/Weapon 1: Transformation: Etov's first power is the ability to switch between stick form and Toa form. He is also capable of partial transformations, such as turning one arm into a stick. While in his stick form, Etov can only be wielded by someone else for maximum of five minutes, any longer and the power of the watcher will create a rapid burning sensation. 

 

Power/Weapon 2: The People's Voice: As a representative of the people, Etov is able to establish mental "chatrooms" thereby allowing it to communicate with others without being overheard. Only two rooms can be set up at a time and each room can have a maximum of five characters in it. 

 

Power/Weapon 3: Role Call: Etov has long been privy to dark secrets, and thus has the ability to instantly analyze and discover the powers and weaknesses of people he sees. This essentially allows Etov to read their profiles for this game. 

 

Appearance: Etov normally appears as just a normal stick with a brown bag hanging from the end. The stick, while relatively long, is not rather intricate. It appears to be made out of a rich mahogany wood, but it's durability proves to be on par with most metal sticks. Etov is unsure whether this is a result of not being made out of mahogany or whether it was the Watcher's meddling. However, when not in the obviously superior stick form, Etov appears as a generic, if somewhat lanky, brown Toa. The bag normally found hanging from the end of the stick, now appears over the Toa's head with two slots cut out for the eyes. Other than the bag, there is nothing abnormal regarding Etov's appearance. 

 

Biography: Etov was one an average stick lying in the middle of the forest, but that all changed when the Mafia attacked. It wasn't long after, that a mysterious being known only as the Watcher picked up Etov to be his stick. This is the moment that Etov's considers to be its birth. Accompanying this being on his travels, Etov saw a world of bloodshed. Every day and night, Etov would see villagers and mafia engage in petty feuds that only served to perpetuate an ongoing cycle of violence. In addition Etov found itself dismayed at the faith of the nulls, and while it may have been relegated to forever observe in this particular universe, the cries of the nulls did not fall on deaf ears. At each village Etov would collect the spirits of the nulls in its bag and later release them to the wild. Not long after Llun was noticed by the tournament organizers, did they notice that Etov would make for an interesting combatant as well, and thus the stick found itself in a new realm where it was no longer a mere observer.

 

Personality: Etov have a wooden personality, indeed the being has been called a stick in the mud. Rather bland from its years of merely observing, Etov rarely engages in combative action, preferring instead to observe and comment. That said Etov will take action at things it perceives as foolish, this includes mindless violence, oppression, hatred, and other sins Etov saw committed by the village. Etov's voice is also rather dispassionate and it is rare to discover any traces of emotion within it. Finally Etov prefers to serve as a weapon for others instead of itself.   

 

 

Requesting change for The People's Voice to only have three people per room.

 

 

*rubs hands*

 

Name: Shriek

Gender: Female

Species: Toa

Power/Weapon 1, 2 and 3: Kanohi Aki. The Kanohi is limited to only being able to use one power at a time instead of in tandem with each other.

Personality: Forward-thinking, hard-working and demanding both of herself and others. Likes to push herself to her limits.

Bio: Shriek grew up on an island in the middle of nowhere somewhere in the MU. In a freak event involving someone seriously breaking a Mask of Elemental Energy, Shriek lost her previous Sonics powers. As compensation, she was given a mysterious Aki. Shriek was teleported into Bionifight during a suicide attempt, one brought about by her massive expectations of herself, just a few milliseconds before she hit the ground after attempting to defenestrate herself.

Appearance: Average height, stick-thin body. Shriek's armour is purple in most places with the occasional flash of glowing blue, somewhat reminiscent of Tron. Her mask is carved in the simple shape of an average Hau, albeit one that constantly shines with the same hue of light as parts of Shriek's armour.

Edited. The Aki Nuva is now a normal Aki and the powers can only be used one at a time.

 

 

Profile Approved after changes.

 

Ya know, I'm just going to draw this up, and it's probably not going to work out the way I want it to, but anyway. 

 

Name: Ganesh Sebastian XIV

Species: Vortixx

Gender: Male

Power/Weapon 1,2, 3: Shield of Valor: A three foot diameter circular frisbee. Legend has it that it withstood a GIANT ROBOT PUNCH once, although that is somewhat unsubstantiated. What is understood is that it can withstand a freaking ton of brute force, sword slashes, and even bullets. It does not fully protect Sebastian's body, however, which could leave him open to attack. The shield is only marginally effective against most elemental attacks - heat is transmitted through the shield and magnified in effect, causing him to drop it, and it does not resist gravitic forces. 

 

It also can be thrown to hit an opponent, and has a tendency to return to its bearer, unless knocked off trajectory, caught, or forcefully impeded. Even this is brief, as this thing has been known to return to Sebastian through solid rock given enough time (not instantaneous, can be resisted by others). The source of this power is unknown.

 

Breakdown: 

 

Power Slot 1: Metal Shield (weapon)

Power Slot 2: Force resistance of said shield, as outlined. (power)

Power Slot 3: The shield's ability to return to its bearer. (power)

 

Bio: Ganesh Sebastian was an ordinary Vortixx working in the factories of Xia, when one day he discovered a curved metal disk embedded in the ground by his mailbox. He managed to dig it out - only to find that he couldn't get rid of it. The authorities tried to take it from him more than once, and Ganesh would have been more than happy to let them have it - only for him to find it mysteriously appearing by his bedside in the middle of the night.

 

As the usual way this story goes, he was arrested because the authorities thought he stole it. But even in the prison, the shield refused to leave his side for long. When the female prison guards decided that he was going to be experimented on, Ganesh decided that he had enough and used said shield to bust himself out of jail, and the chase sequence that followed was going to be in the latest Biovel movie. Anyway.

 

He escaped, and has been wandering around ever since. The Host calling him to Bionifight was kind of a relief. 

 

Appearance: Ganesh looks like an average guy who has been working in a factory, and then called to fight for his life. He wears all black factory clothes. The shield is gleaming silver with a single black S painted on. "It's Sebastian, hence the letter S."

 

Personality/Other:  Ganesh is okay with machines and weapons, since that's what he has been dealing with all of his life. He does have a reasonable level of natural strength common to all Vortixx, but not excessively. He tends to have mixed feelings about the shield incident, and struggles with the idea of giving it up to return to his normal life. He really would like to go back to his old life and keep the shield with him - but at the same time, he's starting to get the idea that maybe he wouldn't mind a life of adventure after all. Maybe. 

 

Profile looks good, and is approved, but just remember that the Host doesn't give heads up before bringing people. =P

 

 

 

 

Name: Hatmaster Gabe, Toa of Euphoria 
 
(Also known as Grandmaster Peppy Snapster of the Glorious Nation of philadelphXian-Zakazimbabwe, President of the FedoraCo Intergalactic Empire, Head Poobah of the Toa Wahlberg Fan Club and Enema Dojo, and Global Reigning Champion of the Greasy Scoundrel's Annual Tip'n'Flip World Series, XVIII, PhD.)
 
Species: Toa of Euphoria and Divine Emperor of Known Space and Time
 
Power/Weapon 1: GUNS OF THE EMPEROR: A large cannon that fires FedoraCo fedoras at opponents at high velocity. The fedoras are semi-sentient due to being soaked in Ihu Dew (this also allows them to be sticky and adhesive) and act somewhat like Krana, attaching themselves to their target and causing extreme feelings of euphoria and the desire to grow hair on one's neck. The ammunition for this cannon is kept in a sack, slung on Emperor Snapster's back.
 
Power/Weapon 2: CROWN OF THE EMPEROR: A golden fedora crown, perched on his head. The brim is razor sharp, and it can be flung at opponents with deadly skill. He forgoes a powered Kanohi in favour of the power of the crown.
 
Power/Weapon 3: THIGHS OF THE EMPEROR: His giant, crushing thighs can exert a crushing force, equivalent to two elephants doing the Macarena in the hot sun.
 
Appearance: Basked in blinding light extraordinary, and clad in plates of gold and silver, the appearance of this divine, greasy deity is the highest honor one could possibly hope of holding for but a brief moment. Mata Nui in Toa form himself combined with Toa Wahlberg at the peak of his rapping career ain't got ###### on his viciously striking visage, not to mention those ######in' thighs, man.
 
Bio: Having nearly conquered the entirety of the known multiverse, the godlike Emperor and Grand Hatmaster Gabe (aka Peppy Snapster) sought to expand the rule of his Kingdom - now the ground where he has yet to reign shudders with every footstep, as he seeks new subjects to spread his warm, sticky euphoria over and become the master of space and time itself.
 
Personality/Other: 
 
HOSSANA MEUS
FORTUNA DEUS
PROTEGO CAUSA IN SANCTUS
AETERNUS PRAETOR
FIRMITAS SEMPER
CORYPHAEUS REX REGIS UNIVERS

 

 

 

It should be noted that Gabe is a character from the BZPRPG. While his majesty may be over the top in the manner in which he conducts his business, I wouldn't classify him as a 'joke.'

 

Changes made, resubmitting for approval.

 

heyo

 

 

Requesting additional info on what that third slot actually does, since it seems kinda... vague?

 

Can't stop; addicted to the shin dig...

 

Name: Constructman

Species: Toa

Power/Weapon 1+2: Hardlight Constructs. Constructman can make constructs in the shape of basic polyhedrons from hardlight; however, he is also capable of imbuing these constructs with limited A.I., allowing them to perform certain actions without assuming direct control; with the right programming, he can also receive sensory input and telepathic messages from his creations.

 

A list of potential constructs:

  • Basic polyhedrons
  • Melee Weapons
  • Walls/Shields
  • Motion Trigger Alarms - will send a telepathic alert if tripped.
  • Motion Trigger Bomb - similar to the Alarm, but will explode (with hardlight shrapnel) upon detection.
  • Video Drones - will fly around and provide a visual feed of whatever they're looking at. Capable of autonomous decision-making.
  • Attack Drones - will fly around and shoot pieces of themselves (hardlight bullets) at enemies. Capable of autonomous decision-making.
Constructman has four "slots" he can use for his power. Green constructs take one slot, blue takes two, and red takes three.

 

Power/Weapon 3: Kanohi Mātāpunenga - Mask of Encyclopedia. This mask can be used to scan natural phenomena and give an explanation for it via an internal database; alternatively, it can provide any information requested for by the user. The mask comes with a USB port and cable, allowing it to connect with USB compatible computers and update its database. It is limited in that it cannot provide an explanation for any phenomena that has not had its relevant data uploaded into it, meaning regular updates are necessary. (OOC: Basically the Scan Visor from Metroid Prime + Wikipedia and BS01 in a mask)

Appearance: a slender blue and silver Toa wearing a black longcoat and a silver Tryna. His hardlight constructs will take the colors of green, blue, or red depending on the level of their programming.

Bio: Constructman comes from a universe where the forces of the Makuta were eradicated. The Brotherhood of Makuta and the Order of Mata Nui went to war much earlier in this timeline, a war which ended in the complete destruction of the Makuta in their forces (in no small part due to Mata Nui's influence). The Order put a universe-wide regime into place (suspiciously resembling the League of Six Kingdoms and the Brotherhood of Makuta), at first ruling the universe with a benevolent hand. But soon, they became much more... Fanatical.

 

Constructman was a Matoran living in this universe, a universe where blind devotion to Mata Nui was the order of the day and even the slightest bit of sloth or questioning could earn you a painful death. The Order began putting more and more oppressive measures into place, treating the "lower classes" as beasts of burden

 

Soon, however, the beasts bit back. On a day that would forever live in infamy, many Matoran did the unthinkable: they put down their tools and said "no".

 

What began as a simple worker's strike eventually evolved into a (un)holy war as the Order refused to negotiate on any terms, deeming the revolting workers as blasphemous traitors. On the other side, secret resistance groups came crawling out of the woodwork and began rallying the people to rise up against their masters. Constructman, having now become a Toa, rose up in the ranks of one such resistance group, waging war against the Order and even against Mata Nui himself. Though the war seemed to be leading up to a massive Order victory, a sudden attack on Mata Nui himself tipped fortune in favor of the rebellion; a group of Xian scientists were able to create a virus that knocked out Mata Nui, causing their universe's version of the Great Cataclysm.

 

With Mata Nui out of the picture, the Order crumbled. Rebellion forces soon took the whole of the Universe, culminating with an attack on Metru Nui. It was during the sack of Metru Nui, however, that Constructman mysteriously disappeared, having been pulled into Bionifight.

 

Personality/Other: Constructman is a sea of eerie tranquility, off interrupted by storms of primal rage. Normally a believer on the virtues of calm and proprietous behavior, coming across as polite and mild-mannered, if a little uncanny and alien. However, there come points in time when all that is supplanted by unabated anger, in which he will blindly lash out at anybody who dares approach him. And these times are many in number, for Constructman is very easily offended by even the slightest of grievances.

 

When calm, Constructman is a bit of a stick in the mud (don't tell him that though). Normally he is quite bland and conducts himself in a very dry manner. While he may seem serious to a fault, he does possess a sense of humor; however, it is quite offbeat, as he will laugh at the weirdest things and tell the weirdest jokes. The weird reactions of others to his attempts at humor further reinforce his stifling of it.

 

Constructman possesses a great hatred for the followers of Mata Nui. While he is generally tolerant of other beliefs and philosophies, he dislikes anybody who tries to forcibly press their beliefs on another (don't tell him how hypocritical this is); it's just the followers of Mata Nui that get the most flak due to his life experiences.

 

 

Name: OWL

Species: Eater Toa (see biography)

Power/Weapon 1: Calix level agility, reflexes, and speed

Power/Weapon 2: Pakari level strength

Power/Weapon 3: OWL can sprout two additional limbs from his shoulders, beginning with armored muscular tissue but ending in metallic blades. These blades can move independently as a second pair of arms but are often used in conjunction with OWL's primary arms. These additional limbs share the agility and strength of the rest of OWL's body. Reference image.

Appearance: MOC here

Bio: OWL comes from a Matoran Universe inhabited by not only its normal species but also a variety of creatures known as "Eaters". Taking the forms of Matoran, Skakdi, Vortixx, and many other species (collectively known as "Normals"), these creatures possessed superior physical attributes and the ability to produce deadly weapons from their bodies - but at the price of being cursed to subsist off of the flesh of Normals and other Eaters. Due to the threat the Eaters posed to the Normals, an Eater's very existence was deemed a capital offense; Eaters were hunted down by Toa and agents of the Order of Mata Nui, just like they hunted defenseless Normals.

 

OWL was a Toa living in this universe who hunted Eaters... Or he would have hunted Eaters if he didn't keep getting relegated to desk work. While he was specifically trained to fight Eaters and did very well in training, he kept being pushed to the sidelines by his more talented colleagues. Eventually, though, he got a chance to step onto the battlefield...

 

... And got his ###### kicked.

 

Captured by the Brotherhood of Makuta, an organization heavily involved with the Eaters in his universe, OWL was experimented on and was eventually turned into an Eater himself. He was then used by the Brotherhood as a weapon against the Toa and the Order of Mata Nui; it was during this time that he got pulled into Bionifight

 

Personality/Other: Once a friendly and kind Toa, OWL is now is a merciless killer with little regard for sapient life. He takes pleasure in killing, and expresses a belief in conquering fear through becoming the very monster one fears. While prone to erratic or deranged behavior, he also shows moments of complete lucidity and awareness of his actions. He also appears to remember his past as a Toa and his relationship with others clearly. As such, his strange behavior hints at a thoroughly broken mind, with little concern for humanity or the social norms he once worried so much about.

 

Despite having been captured, tortured, and experimented on by the Brotherhood of Makuta, OWL holds a nominal loyalty to them, having served them partly of his own will. As such, he despises Toa and other such "heroes"; partially out of resentment of his own condition, partially as a result of his new, twisted psyche.

 

OWL's body has been modified so that he requires ingestion of Matoran/Toa/Turaga, Skakdi, or Vortixx flesh to survive. However, he only needs one body every two months, so survival in this tournament shouldn't be a problem in the short term (prolonged physical exertion will cause his hunger to increase, however).

 

 

Chop chop! He says I'm gonna win big!

Choose not the life of imitation, distant cousin to the reservation!

 

Defunct the pistol that you pay for!

This punk's the feeling that you stay for!

In time, I want to be your best friend!

East side love is living on the west end!

 

Constructman approved, OWL requesting info on the first slot.

 

Well... Trend follow time...

 

Name: Draco

Species: Rahkshi of Cyclone

Power One: Shadow Kraata Cyclone Powers

Power Two: Draconic like wings, used for flight.

Power Three: Warhammer with mask of Scavenging carved in it.

Appearance: A hulking blue and black Rahkshi with glowing red eyes. He has large, Draconic wings which he uses as a cloak when not using them.

Bio: After events at Corpus, Draco was teleported to Bionifight. The teleportation levelled him to Shadow Kraata level, as well as enlarged his previous vestigial wings.

Personality/Other: Is male. Draco is brutal, and loyal to the Makuta, which he calls himself the angel of the Makuta. He is also generally too arrogant for his own good. He hates the cold, and is fairly intelligent. Draco is strong for a Rahkshi.

 

Draco approved.

 

Name: Lefty

Species: Toa

Power/Weapon 1: An oversized handheld cannon that utilises Lefty's elemental powers to provide ammunition. It accelerates rocks to rapid velocities, so being hit by the projectiles will be quite painful, and likely fatal. Its rate of fire can be quite variable, ranging from single, powerful shots to shotgun blasts to machine gun fire, though it is dependent on her own elemental reserves. It is also incredibly durable, and she is able to use it as a large mace or shield.

Power/Weapon 2: Elemental Power of Stone

Power/Weapon 3: Kanohi Kakama

 

Appearance: Slightly shorter than the usual Toa of Stone, the warrior-slash-military officer possesses a powerful build, albeit one that is less focused on pure power but a hybrid of agility and strength, her sleek yet well-armoured body radiating energy and experience. Her armour is mostly a dark brown, dull from years of combat, with accented white arms and pauldrons similar to the titanic stone walls of the Aggressors Command Encampment, known colloquially as White Base. Her mask and gauntlets are also a brown shade, but slightly lighter than the rest of her armour. She also wears grey aviator goggles, tinted to protect her weary amber eyes from intense light. On her right shoulder is a stylised "A1", signifying her as the first (or second, depending if one were to count Commander Tillian Juturna as the first) of the Aggressors Special Operations Taskforce, and a black holster emblazoned with the symbol of her home allows her to carry her gigantic weapon around.

 

Bio: Desert-kid. Toughened by years of hard work as a servant of justice. Betrayal by those she had once intensely admired. That is the beginning of Lefty's struggle to reach the top, to become one of the greatest enforcers of law and order on her island. In a world where the Mata had fallen to the darkness of the dreaded Makuta, the Toa of Stone that would serve as the left hand of the Aggressors fought valiantly in the chaos that had gripped her home, clashing with the supernaturally-empowered, Rahkshi, her own friends and even the very struggles that lay within her.

 

She emerged from the ashes stronger, and was integral to the reestablishment of the Aggressors as a special task force dedicated to ensuring that justice would be done across Mata Nui. Though forever refusing to be promoted beyond the rank of Lieutenant, she found herself as head of operations for the growing organisation that she had helped create, soon serving both on the field and coordinating operations at White Base. Justice had become a grander thing for her, but even so, she continues to head out onto the streets where she was born, knowing her lofty ambitions would need to be grounded.

 

Personality: Lefty possesses a professional demeanour, capable of dealing with any situation politely and calmly. She is quite a grounded person, with no sense of nonsense and a great diligence for her work in ensuring that justice is kept. She's skilled at her duties, and has an aura of leadership that suits her position. Noble and just, she is willing to help all, and is intensely loyal to those she considers friends. Responsible and clearly determined to do her duty, she is an ideal officer of law and order.

 

Though once more erratic and overly obsessive, the years have calmed Lefty down, no longer pursuing everything with ridiculous zeal as she once did. As such, while she is still rather serious at most times, she is quite capable of relaxing and making a joke or two, usually at her own expense. She also has a light streak of arrogance, and very much enjoys competition. As such, she enjoys playing Kolhii, reading science-fiction tablets and wondering whether or not aliens exist.

 

Lefty approved. That weapon looks fun. xP

 

I've decided I'm going to hold Tavari's Introduction until Fission gets approved. The reason being that they're both on the same post, and I think it would be pointless if I linked to one profile and there was a profile for a character who wasn't in this game. Either that, or I have some good interaction Ideas for this character...

 

...

Name: “Fission” (Real name unknown)

Species: Toa of Nuclear Energy

Power/Weapon 1: A heavy mace used as a Primary weapon. Used primarily for concussive blows and smashing.

Power/Weapon 2: Elemental powers of Nuclear Energy. (Fission can launch bolts of Nuclear energy at opponents. Their radioactivity is contained, preventing stray gamma rays from poisoning other combatants and being overpowered, but enough to inflict radiation poisoning on its intended target. He can absorb radioactivity, though, but that’s usually rather scarce in the Bionifight arena)

Power/Weapon 3: Tank arm (Heavy armour plates covering his right arm. This is mainly used as a shield, as its functionality as a weapon is rather restricted)

Appearance: Fission has mainly sand-green armour covering his Muscular build, with the exception of his right arm and feet, which are Gunmetal grey and heavily armoured. His eyes are a noxious green, which match his heart-light and unusual veins on his right arm.

Bio: Originally from the Halkenverse’s Nynrah, Fission was originally a Toa of Fire who was experimented on to create a new weapon, which was said to involve Pit Mutagen and Nuclear waste. After the experiment was over, Fission was ready to be rolled into battle, but after realising what he had become, he escaped and went rogue. It was said he almost reached the southern continent before he was teleported to Bionifight.

Personality/Other: Fission’s long history has left him Jaded and nearly emotionless. He won’t even flinch if a Tahtorak roars right in his face. He also harbours a general dislike of Matoran and Toa of fire, the former for experimenting on him, and the latter out of jealousy. His fighting style is potently strong, but he’s very slow, which is also a hindrance.

 ...

 

Also, How many slots would the Nuclear power take up? If it is powerful enough for two slots, I may consider removing the Tank arm.

 

I think it can work as one slot, but take note that you won't be able to instantly inflict it on people, like anything else. =P Sound about right?

 

Name : Sharky

Species : Ga-Matoran

Power/Weapon One : The Lava Launcher. A large and dangerous contraption, it fires balls of compressed lava at a speed and muzzle velocity between a repeating crossbow and a semi-automatic pistol with corresponding massive damage. Usage of this firearm causes Sharky to speak and narrate in a darkly humorous, self referential and grandiloquent manner

Power/Weapon Two : Unending supply of nutrient rich drink/powder. Carried in a repurposed book satchel, when drunk it imparts a slow healing factor, reduces aches and pains and gives the consumer a +1 boost in all attributes (For a point of comparison, assume that super speed/strength/senses represent a +5 boost)

Power/Weapon Three : "The Oldest Book of Tricks".  An eldritch tome functioning as an encyclopaedia of all the tricks, tropes and cliches of the literary arts. In the presence of especially strong tropes or tricks it will begin to prod at the bearer's mind and encourage them to open it to the page containing the article pertaining to the trick, trope or cliche at hand

Appearance : Below average height. Skinnyfat. Numerous tribal markings tattooed over standard Ga-Elemental coloration and a similarly colored noble Ruru

Bio : A hero who lost all that he loved turned into a villain that lost all he hated turned into a lackadaisical sidekick that lost all he did not particularly care about turned into a participant in some strange tournament

Personality : A supremely capricious ###### stain

 

Oh god. Um. Sharky approved...

 

Name: Alyia Serehk

 

Species: Av-Toa

 

Power/Weapon 1: Her armor harnesses an exotic energy at the molecular level, increasing the quantum uncertainty of her form to many times that of normal matter.  This effectively lets her teleport a short distance within her immediate vicinity.

 

Power/Weapon 2: Electrically charged gauntlets, which discharge bursts of high voltage either on contact or through short-range, shotgun-like blasts of electrical energy.

 

Power/Weapon 3: Z-49 “Zap Gun” Carbine, a compact, utilitarian rifle which she uses as her primary weapon.  It uses multiple ultraviolet lasers to create up to three paths of ionized air for which arcs of electrical power to travel along.  Rather than a continuous stream, the weapon discharges the voltage as a discreet bolt, though the rapid-charge capacitors keep these bolts coming at a frightening rate.  It is equipped with a standard extendable sight with magnification and AI-controlled target-tracking options.  While it can fire along three separate paths at once, this rapidly drains the batteries.

 

Appearance: Lithe and lean, Alyia is built with a feline compactness that represents her rather unstationary lifestyle well. Her armor is smooth, light, very modernized, and segmented to allow for unobstructed movement, standard issue for the police force of her city.  The plates are mainly a shark white, with thick parallel yellow lines running across the various sections, accented with lines of glowing cyan emitters. Her Kanohi is similar in shape to a Faxon, very streamlined in appearance, and shares the yellow-striped white color scheme. Her eyes and heartlight are a bright, ice-blue color.  Her gauntlets are noticeably more built up than normal, with parallel rows of glowing capacitors lining the sides of the pieces of armor.  Stylized designs, comprised of various lightning bolts, serial numbers, and simplified animated facial expressions, wrap around her left arm up from her hand.

 

Bio: Alyia grew up in Central City, the megalopolis that expanded from New Atero in her home universe, and had a fairly average life within the technologically advanced metal jungle of a city.  The sheer normality of it was almost abnormal. Which she found extremely boring. As such, she always tried to make things either fun or exciting in any way possible, though the legality of such things was questionable at worst.  It wasn't an uncommon occurrence for the local security forces to pull her out of a situation that she probably should have thought about before going into.  At the first chance she got, Alyia joined the police force herself, and rose through the ranks. Not quickly, given her early “I've got to move right now and get this done and stop telling me what to do and how to do it and-” attitude. Eventually, though, she became head of the investigative branch, an uphill climb to say the least.

 

Personality/Other: Alyia is an energetic, always on the move, I've-just-had-eight-cups-of-coffee-and-my-head-is-going-to-explode-omg kind of person. More than a bit of an adrenaline junky, and has a thing for going about her own way. Persistent and never one to give up, she makes up for her lack of “organized thought” with sheer determination.

 

Alyia approved.

 

Name: Firen Eltair

Species: Toa

Power/Weapon 1: Data: Firen is the first Toa of a synthetic element from his own universe. Namely, Data. As with all elements he can sense, manipulate, create, and absorb his own element. Similar to a Ce-Toa’s pyschophysical energy, he can turn digital schematics into real life constructs. They usually seem to take the form of what almost seems to be green-tinted hardlight, with constantly changing streams of binary code running up and down their length. While these constructs can be complicated, complex ones require more effort to maintain, and can usually only be generated one at a time. Smaller items, depending on the energy needed to maintain them, can be generated in multiples. As a side effect of his element, his thought processes are slightly different from the progression of a normal being’s, meaning a psychic may have a harder time with his mind. His presets are limited to simple geometric shapes.

Power/Weapon 2: Input: A function of Firen’s artificial element, and the implants that permit it, is to analyze what he sees. Analysis of objects and projectiles to grant predictions for trajectories, physical attributes, and other such data, but the analysis of an object's three-dimensional structure is what he most often makes use of. By doing so the data is digitized, and turned into a schematic; a schematic added to his repertoire of constructs. Through the meddling of the hosts, all but his most basic constructs have their data wiped at the end of every round. Most of this available information is routed through the visor he wears, though this is merely a visual aid; the actual data is transmitted directly to his brain.

Power/Weapon 3: Overclocking: Much like a CPU, people operate on a day to day basis within what could be compared to their manufacturer’s recommended safe zone. Exertion of their speed and strength won’t harm them, and something that would exceed their limits, they simply cannot do. However, such limits are not the maximum of their potential. In situations of extreme duress people have unleashed strength and speed far beyond their normal limits, albeit often at the expense of their safety.

 

Firen’s implants permit him to override his body’s in-built physiological limiters. With this limits lessened. or outright removed, he can push his body to levels of strength and speed that, at their peak, rival that or a Kakama or Pakari. Numerically, however, he cannot reach both at once. The boosts have approximately one hundred twenty five percent Kanohi boost available to them, at their peak; to push strength or speed to Kanohi equivalent, he would leave only enough for a twenty-five percent Kanohi boost to the other. In other words, while he could boost his strength to Pakari levels, he would only leave enough energy for one fourth Kakama at the same time. The reverse is also true. To prevent that loss of versatility, he usually keeps his output at a balanced ratio.

 

However, there is another drawback. By virtue of their mechanics, Firen is exceeding the limits his body was ever meant to perform at. Using the ability causes his core temperature to skyrocket, as well as the risk of damage to his muscles from his own power. As the percentage boost increases, so does the risk of shredding muscles and overheating his body. If he pushes up past seventy five percent boost, then that risk becomes astronomical; maintaining such levels for longer than a minute risks certain harm, and reaching those levels for more than a few seconds at all risks harm.

 

For these reasons, Firen uses his Overclocking sparingly. On the occasions that he does use it, he usually limits himself to a fifty percent Pakari boost for strength, and a fifty percent Kakama boost for speed.

 

Additionally, when the ability is activated, his armor reconfigures itself to compensate. Previously unremarkable armor shifts to create vents for airflow, helping to keep his core temperature cool, and reconfigure into a more aerodynamic shape to reduce heat due to friction. His visor shifts from green to red, displaying information about his vital signs to aid in preventing injury. Colored capacitor lines trace the edges of the vents, and run down his limbs, shifting in intensity and hue based upon the degree and type of the physical boost.

Appearance: Tall and athletic, there’s nothing that would immediately set Firen apart from anyone else. His armor is a simple gunmetal gray with silver accents, bearing the markings of the Department of Security. The first hint of something different is the green, one-way visor slotted over the eyes of his Kanohi Hau. A closer examination reveals hints of unnatural mechanical components, though they are exceptionally well-concealed. There are no signs of weapons on his person, though that can be hard to determine, given the light-gray long coat he usually wears. The coat, a few shades lighter than his armor, bears the DoS’ insignias and hugs his body tightly down to his waist, where it becomes looser to permit for better movement.

Bio: Firen grew up on the streets of a reborn Spherus Magna, impoverished and without reliable shelter. As anyone would do in that situation, he used his talents to eke out a living; unfortunately for him, those talents were within the realm of hacking. He became something of a hacker for hire, contracted by various street gangs on a job-by-job basis. But as he learned, there is no honor among thieves. When one job went sour and the police closed in, Firen was left to his fate by his ‘allies’ and was promptly arrested. Despite the prosecution’s attempt to try the young Toa as an adult, his arresting officer stepped in and ensured he received a lighter sentence.

 

Months in confinement, even in minimum security, leaves one a long time to think. And after taking a long look in the mirror, he decided the face that looked back wasn’t who he wanted to be. Upon being released, his arresting officer helped him with his new goal; enlisting in the Department of Security’s police forces, and quickly proving himself adept as an officer, particularly in the fields of cyber crime. After a time, he was approached with an offer.

 

The DoS’ R&D department had been working on ways to enhance or modify a Toa’s element. In fact, they had found a way to create synthetic ones. Firen was uniquely well-suited to be their first subject for practical trials, given both his innate familiarity with the element, and a natural element that would be easier to modify. After a little thought, he agreed.

 

And a few weeks later, he exercised his powers as the first Toa of a synthetic element. Though the procedure had cost him access to his Kanohi and original element, he quickly found that Data was far more versatile than he expected. His new abilities propelled him at even higher speeds upwards through the ranks of the DoS, before ultimately finding himself working under one of its highest officers.

 

Though the duo are a strange pair, they work exceedingly well together.

Personality/Other: A fairly kind man, Firen is nevertheless more than he appears. His line of work, and background before it, have taught him to be a very effective fighter at most ranges, and the removal of his Hau has only trained him to be even more quick on his feet.

 

Though his visor can come off, he rarely does so.

 

Firen approved!

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@An/A Blade: basically, OWL's natural agility and reflexes is equivalent to that of a Toa using a Great Calix at full power. (not sure if Calix gives a speed enhancement... if it doesn't, I'll remove that part)

 

If that doesn't sound good, I'll change it to a Calix mask.

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Name: Dorian Shaddix

Species: Fe-Toa

Power/Weapon 1: In his home universe, Dorian was perhaps the most adept practitioner of his element on all of Mata Nui; he is able to infuse bits of his own willpower into his metal constructs and force them to fight for him, autonomously, for a brief period. 

Power/Weapon 2: Mark of Anger; on Dorian's shoulder is an iridescent blue tattoo, circular in shape, that glows brighter when he or someone around him is feeling particularly irritable or enraged. This only augments his physical prowess. Even when inactive, it allows him near-Pakari strength and the former abilities of his inactive Kanohi Calix. When sufficiently furious, he can choose to amplify one of the two subpowers, never both. 

Power/Weapon 3: Crystal sword, honed to tear open a finger at the slightest touch; former owner classified it as a "flamberge," but the dark weapon's ripples and t-shaped crossbar seem to suggest its usage as some type of keyblade. 

Appearance: Tall, muscular, and renowned as ~the handsomest man alive~ back home, Dorian cuts the typical heroic archetype with a Xa-Koran officer's jacket, black regalia slashed with gold, and his sword slung over his back. Tattoos of various Kanohi and vine-shaped design trace from his palms and the backs of his hands up his wrist, stopping all the way up to his heartlight. A cashmere black scarf is tied around his neck at all times, tightly as a tourniquet. 

Bio: Dorian Shaddix was, by the time he turned 210, already renowned as one of Mata Nui's most unpredictable and tenacious mercenaries. As surgical an assassin as he was a rough-and-tumble brawler, he nonetheless became the most mercurial ally of the Guard forces of Mata Nui for his attempts at atonement for his actions, his preternatural ability to point out personal and factional weaknesses in both allies and enemies, and his dangerously unpredictable methods of combat - methods which brought low mercenaries, great Toa, and even the Makuta's nefarious lieutenant Heuani in a violent, fatal swordfight in the Kumu Islets. Eventually, as a loose consultant to the Ta-Koro Guard, he began seeking out traces of the remaining Makuta followers and Turaga killers, a quest that repeatedly brought him into a contact with a Guard coalition known as the Aggressors, many of whom he possessed a healthy frenemy relationship with. This status quo continued - for good and for ill - until the cataclysms that struck Mata Nui after the arrival of the Dasaka.

 

In a particularly pitched battle for Ko-Koro, Dorian was one of the ground fighters in a fight that quickly turned nasty upon the arrival of the Dark Toa Echelon on the field. Already carrying his wounded best friend and partner Cipher Compassrose on his back, Dorian was weighted down and unable to fight at full capacity; as such, the pitched second duel between the two elementalists raged through nine city blocks until Dorian was able to get Cipher some medical attention. With his friend secured, Dorian turned back to duel Echelon only to find that the Toa of Magnetism had vanished, and left two score of Rahkshi in his wake.

 

Cael Nimil and Krayn Inzaka, in a search for the missing, found Dorian two days later surrounded by the fallen of Makuta's sons. Through the power of his Mark and sheer desire to live, he had survived to finish the fight, though his trusty firearms had been twisted and destroyed beyond repair, almost a quarter of his bones had been broken, and his throat had been savagely ripped open by a Turahk's staff. The bones could be repaired, but it was too late for Dorian's throat; only his fleeting use of his trademark cashmere scarf as a massive tourniquet had held his neck together, and his vocal chords were totally demolished by the blow. The loss of the loudmouthed, smartass mercenary's ability to snark is, literally, too great for words.

 

He made his recovery in solitude, away from any who tried to visit him, and found himself teleported to the Bionifight tournament not long after returning to optimal condition.

Personality/Other: Male, pansexual, demiromantic. wound on his throat renders him unable to speak. This lends him a reserved, inscrutable air he never possessed when he was able to speak. Eyes glow iridescent blue when Mark is particularly active. Wears a small, beaten, silver cigarette lighter as a pendant around his neck. Unable to drink bourbon due to throat and windpipe damage. Thoroughly disgusted with this fact. 

 

-Tyler

Edited by Aikuro Mikisugi
  • Upvote 2

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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I think it can work as one slot, but take note that you won't be able to instantly inflict it on people, like anything else. =P Sound about right?

 

That Sounds right enough, as It should work in a similar way to poison and bleeding. I assume Fission is approved now, correct?

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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Name: Dehkaz Kyhrilik, Commander
 
Species: Toa
 
Power/Weapon 1: Heavy kinetic rifle, a weapon of his own design, the rifle is imbued with his own elemental energy to empower projectiles with great speed.  Large, with a flattened, geometric appearance, the rifle uses down-scaled protodermic disks as ammunition, launching them in a vertical orientation down a recessed slot that serves as the barrel.  The disks are loaded from a horizontal twelve-shot magazine.  What it lacks in maneuverability it makes up for with sheer stopping power.
 
Power/Weapon 2: Elemental power of Kinetics.
 
Power/Weapon 3: Augmented physical prowess through the use of strategically placed actuators and armor reinforcements, boosting his physical strength to just above that of a Pakari, though sacrificing agility for more raw power.
 
Appearance: Dehkaz is tall and very muscular for a Toa, standing a few inches above normal. His arms, corded and burly, are normally crossed against a deep chest. Broad shouldered, his torso tapers down in the stereotypical trapezoidal shape expected of those with his build. His lower body and legs are equally powerful, befitting his melee fighting style. With a heavy build and ramrod posture, the Commander cuts an impressive figure in any crowd, and could understandably be mistaken for a Toa of Stone rather than one of his own element.  Dehkaz's natural armor is dark tinted, his thick form mainly an inky, red-hued black and dark navy blue. This is accentuated by a pale silver color that adorns his shoulders, back, and torso; and running down the outside of his arms and legs down to his feet. A saturated bright blue shines out from beneath these hues, situated around the joints and other flexible sections. The design of his natural armor is angled and geometric, with repeating triangular and hexagonal patterns, and has an overall matte and non-reflective quality to it.
His armor is thick and segmented, allowing for moderate range of motion as well as exceptional protection. The gauntlets of his armor are bulky and blockish, connecting to the armored plates protecting his hands with segments that cover his wrist, though the right “glove” cuts off at his fingers to allow for unobstructed movement when using his weapons.  A leather belt goes from his shoulder to his hip, while another is slung across his waist, the first holding his rifle, while the second holds various magazines for his rifle. This armor is primarily a worn gunmetal color, and has a geometric design motif similar to his natural armor. Accents of burnt orange cover these plates in straight, parallel lines.
Facially, he is slightly gaunt in appearance, with an unnaturally grim disposition sitting beneath his Arthon-shaped Kanohi.  A large scare runs across his left shoulder, starting just at the top of his shoulder and ending on his back near his shoulder blade, while a smaller scar runs along his jawline of the same side. His eyes are dark, the violet orbs seeming to know exactly what you're thinking at any given moment. His heartlight shares this deep violet color, as well as the various lights on his natural armor. Occasionally wears a stylish black fedora which obscures his facial features when he does not wish to be identified, in addition to a long, black, greatcoat.
 
Bio: Dehkaz hails from a universe where the Toa Mata never defeated Makuta, and the villages were left to fend for themselves from the Master of Shadows.  For a time, he worked within the island's criminal side as a bounty hunter, taking jobs from the various Guard forces on the island to remove filth from existence.  This lifestyle continued for a time, and earned him a ship, until he was recruited as part of the Aggressors task force, participating in the group's mission to rescue a kidnapped Turaga.  Formally joining the Po-Koro guard after this, Dehkaz lead a distinguishing career, and became a commanding officer in the Force, his ship becoming an unofficial mobile base for those dedicated to justice and the law.  After various victories and losses against the forces of Makuta, Dehkaz became instrumental in founding the reformed Aggressors, serving as the commander of the Fowadi, a massive airship fitted with the latest technologies and based off of the retrofit of his original ship, built to serve as a headquarters for the joint-military, island-wide group of beings dedicated to protecting Mata Nui's citizens.
 
Personality/Other: Calm, collected, not one to anger easily, like a military officer should be. Not blunt, though he rarely adds any extraneous information when military matters are being discussed. He is generally in a good mood, cracking a joke here and there. Prefers to work alone, but not for antisocial or introvertive reasons, he'd much rather just risk his own life than someone else's. Life has finally decided to come and drop down onto his shoulders, causing his overall demeanor to become much more dark and brooding. Dehkaz has an amazing analytical and tactical mind, methodically going through information as he receives it. A brilliant strategist, his, at times unorthodox, plans look like random orders until he pulls it all together in the end. Not one for dramatic flair, his strategies do still leave some of his enemies wondering what just happened.

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BZPRPG -

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Name: Dorian Shaddix

 

Well.... this is going to be interesting.... 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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The War Games will be extended until Wednesday, May 27th.

 

---

 

 

IC(A.D.): "There hasn't been any rigged light switches anywhere I know of," the dragon said. "And this is where our Matoran died. But where is the body?"

 

OOC: This doesn't make any sense. fishers' body was dead, and neither Mirror Lytrel nor Maus moved her. The blood on the floor - and the lack of blood on the table doesn't add, because fishers would have been sitting on the table when she was killed. Unless a character that we don't know about moved her or ate her, she would still be where she died. 

 

Untrue. Mirror!Lytrel dumped her corpse on the floor, and that is why the blood is on the floor.

 

You're in the room where Fishers died. Fishers just isn't there. :)

Edited by Lucina
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I could have thought causing the corpse to vanish was a property of Mirror Lytrel, but when you wrote your ICs you made it seem like the body was there when they left. 

 

Unless you're invoking the Red Star or something else related. This is incredibly confusing. 

 

I'm not sure how it can be so confusing.

 

The body was there when they left.

The body is not there any longer.

 

You know, dead bodies vanish all the time. You just don't see it, because they're gone.

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More profiles later, after I catch up on stuff.

 

Name: Dehkaz Kyhrilik, Commander
 
Species: Toa
 
Power/Weapon 1: Heavy kinetic rifle, a weapon of his own design, the rifle is imbued with his own elemental energy to empower projectiles with great speed.  Large, with a flattened, geometric appearance, the rifle uses down-scaled protodermic disks as ammunition, launching them in a vertical orientation down a recessed slot that serves as the barrel.  The disks are loaded from a horizontal twelve-shot magazine.  What it lacks in maneuverability it makes up for with sheer stopping power.
 
Power/Weapon 2: Elemental power of Kinetics.
 
Power/Weapon 3: Augmented physical prowess through the use of strategically placed actuators and armor reinforcements, boosting his physical strength to just above that of a Pakari, though sacrificing agility for more raw power.
 
Appearance: Dehkaz is tall and very muscular for a Toa, standing a few inches above normal. His arms, corded and burly, are normally crossed against a deep chest. Broad shouldered, his torso tapers down in the stereotypical trapezoidal shape expected of those with his build. His lower body and legs are equally powerful, befitting his melee fighting style. With a heavy build and ramrod posture, the Commander cuts an impressive figure in any crowd, and could understandably be mistaken for a Toa of Stone rather than one of his own element.  Dehkaz's natural armor is dark tinted, his thick form mainly an inky, red-hued black and dark navy blue. This is accentuated by a pale silver color that adorns his shoulders, back, and torso; and running down the outside of his arms and legs down to his feet. A saturated bright blue shines out from beneath these hues, situated around the joints and other flexible sections. The design of his natural armor is angled and geometric, with repeating triangular and hexagonal patterns, and has an overall matte and non-reflective quality to it.
His armor is thick and segmented, allowing for moderate range of motion as well as exceptional protection. The gauntlets of his armor are bulky and blockish, connecting to the armored plates protecting his hands with segments that cover his wrist, though the right “glove” cuts off at his fingers to allow for unobstructed movement when using his weapons.  A leather belt goes from his shoulder to his hip, while another is slung across his waist, the first holding his rifle, while the second holds various magazines for his rifle. This armor is primarily a worn gunmetal color, and has a geometric design motif similar to his natural armor. Accents of burnt orange cover these plates in straight, parallel lines.
Facially, he is slightly gaunt in appearance, with an unnaturally grim disposition sitting beneath his Arthon-shaped Kanohi.  A large scare runs across his left shoulder, starting just at the top of his shoulder and ending on his back near his shoulder blade, while a smaller scar runs along his jawline of the same side. His eyes are dark, the violet orbs seeming to know exactly what you're thinking at any given moment. His heartlight shares this deep violet color, as well as the various lights on his natural armor. Occasionally wears a stylish black fedora which obscures his facial features when he does not wish to be identified, in addition to a long, black, greatcoat.
 
Bio: Dehkaz hails from a universe where the Toa Mata never defeated Makuta, and the villages were left to fend for themselves from the Master of Shadows.  For a time, he worked within the island's criminal side as a bounty hunter, taking jobs from the various Guard forces on the island to remove filth from existence.  This lifestyle continued for a time, and earned him a ship, until he was recruited as part of the Aggressors task force, participating in the group's mission to rescue a kidnapped Turaga.  Formally joining the Po-Koro guard after this, Dehkaz lead a distinguishing career, and became a commanding officer in the Force, his ship becoming an unofficial mobile base for those dedicated to justice and the law.  After various victories and losses against the forces of Makuta, Dehkaz became instrumental in founding the reformed Aggressors, serving as the commander of the Fowadi, a massive airship fitted with the latest technologies and based off of the retrofit of his original ship, built to serve as a headquarters for the joint-military, island-wide group of beings dedicated to protecting Mata Nui's citizens.
 
Personality/Other: Calm, collected, not one to anger easily, like a military officer should be. Not blunt, though he rarely adds any extraneous information when military matters are being discussed. He is generally in a good mood, cracking a joke here and there. Prefers to work alone, but not for antisocial or introvertive reasons, he'd much rather just risk his own life than someone else's. Life has finally decided to come and drop down onto his shoulders, causing his overall demeanor to become much more dark and brooding. Dehkaz has an amazing analytical and tactical mind, methodically going through information as he receives it. A brilliant strategist, his, at times unorthodox, plans look like random orders until he pulls it all together in the end. Not one for dramatic flair, his strategies do still leave some of his enemies wondering what just happened.

 

Profile approved.

 

 

Name: Dorian Shaddix

Species: Fe-Toa

Power/Weapon 1: In his home universe, Dorian was perhaps the most adept practitioner of his element on all of Mata Nui; he is able to infuse bits of his own willpower into his metal constructs and force them to fight for him, autonomously, for a brief period. 

Power/Weapon 2: Mark of Anger; on Dorian's shoulder is an iridescent blue tattoo, circular in shape, that glows brighter when he or someone around him is feeling particularly irritable or enraged. This only augments his physical prowess. Even when inactive, it allows him near-Pakari strength and the former abilities of his inactive Kanohi Calix. When sufficiently furious, he can choose to amplify one of the two subpowers, never both. 

Power/Weapon 3: Crystal sword, honed to tear open a finger at the slightest touch; former owner classified it as a "flamberge," but the dark weapon's ripples and t-shaped crossbar seem to suggest its usage as some type of keyblade. 

Appearance: Tall, muscular, and renowned as ~the handsomest man alive~ back home, Dorian cuts the typical heroic archetype with a Xa-Koran officer's jacket, black regalia slashed with gold, and his sword slung over his back. Tattoos of various Kanohi and vine-shaped design trace from his palms and the backs of his hands up his wrist, stopping all the way up to his heartlight. A cashmere black scarf is tied around his neck at all times, tightly as a tourniquet. 

Bio: Dorian Shaddix was, by the time he turned 210, already renowned as one of Mata Nui's most unpredictable and tenacious mercenaries. As surgical an assassin as he was a rough-and-tumble brawler, he nonetheless became the most mercurial ally of the Guard forces of Mata Nui for his attempts at atonement for his actions, his preternatural ability to point out personal and factional weaknesses in both allies and enemies, and his dangerously unpredictable methods of combat - methods which brought low mercenaries, great Toa, and even the Makuta's nefarious lieutenant Heuani in a violent, fatal swordfight in the Kumu Islets. Eventually, as a loose consultant to the Ta-Koro Guard, he began seeking out traces of the remaining Makuta followers and Turaga killers, a quest that repeatedly brought him into a contact with a Guard coalition known as the Aggressors, many of whom he possessed a healthy frenemy relationship with. This status quo continued - for good and for ill - until the cataclysms that struck Mata Nui after the arrival of the Dasaka.

 

In a particularly pitched battle for Ko-Koro, Dorian was one of the ground fighters in a fight that quickly turned nasty upon the arrival of the Dark Toa Echelon on the field. Already carrying his wounded best friend and partner Cipher Compassrose on his back, Dorian was weighted down and unable to fight at full capacity; as such, the pitched second duel between the two elementalists raged through nine city blocks until Dorian was able to get Cipher some medical attention. With his friend secured, Dorian turned back to duel Echelon only to find that the Toa of Magnetism had vanished, and left two score of Rahkshi in his wake.

 

Cael Nimil and Krayn Inzaka, in a search for the missing, found Dorian two days later surrounded by the fallen of Makuta's sons. Through the power of his Mark and sheer desire to live, he had survived to finish the fight, though his trusty firearms had been twisted and destroyed beyond repair, almost a quarter of his bones had been broken, and his throat had been savagely ripped open by a Turahk's staff. The bones could be repaired, but it was too late for Dorian's throat; only his fleeting use of his trademark cashmere scarf as a massive tourniquet had held his neck together, and his vocal chords were totally demolished by the blow. The loss of the loudmouthed, smartass mercenary's ability to snark is, literally, too great for words.

 

He made his recovery in solitude, away from any who tried to visit him, and found himself teleported to the Bionifight tournament not long after returning to optimal condition.

Personality/Other: Male, pansexual, demiromantic. wound on his throat renders him unable to speak. This lends him a reserved, inscrutable air he never possessed when he was able to speak. Eyes glow iridescent blue when Mark is particularly active. Wears a small, beaten, silver cigarette lighter as a pendant around his neck. Unable to drink bourbon due to throat and windpipe damage. Thoroughly disgusted with this fact. 

 

-Tyler

 

 

Profile approved.

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Made some edits.

 

 

Name: Etov Eht

 

Species: Walking Stick

 

Power/Weapon 1: Transformation: Etov's first power is the ability to switch between stick form and Toa form. He is also capable of partial transformations, such as turning one arm into a stick. While in his stick form, Etov can only be wielded by someone else for maximum of five minutes, any longer and the power of the watcher will create a rapid burning sensation.

 

Power/Weapon 2: The People's Voice: As a representative of the people, Etov is able to establish mental "chatrooms" thereby allowing it to communicate with others without being overheard. Only two rooms can be set up at a time and each room can have a maximum of three characters in it.

 

Power/Weapon 3: Role Call: Etov has long been privy to dark secrets, and thus has the ability to instantly analyze and discover the powers and weaknesses of people he sees. This essentially allows Etov to read their profiles for this game.

 

Appearance: Etov normally appears as just a normal stick with a brown bag hanging from the end. The stick, while relatively long, is not rather intricate. It appears to be made out of a rich mahogany wood, but it's durability proves to be on par with most metal sticks. Etov is unsure whether this is a result of not being made out of mahogany or whether it was the Watcher's meddling. However, when not in the obviously superior stick form, Etov appears as a generic, if somewhat lanky, brown Toa. The bag normally found hanging from the end of the stick, now appears over the Toa's head with two slots cut out for the eyes. Other than the bag, there is nothing abnormal regarding Etov's appearance.

 

Biography: Etov was one an average stick lying in the middle of the forest, but that all changed when the Mafia attacked. It wasn't long after, that a mysterious being known only as the Watcher picked up Etov to be his stick. This is the moment that Etov's considers to be its birth. Accompanying this being on his travels, Etov saw a world of bloodshed. Every day and night, Etov would see villagers and mafia engage in petty feuds that only served to perpetuate an ongoing cycle of violence. In addition Etov found itself dismayed at the faith of the nulls, and while it may have been relegated to forever observe in this particular universe, the cries of the nulls did not fall on deaf ears. At each village Etov would collect the spirits of the nulls in its bag and later release them to the wild. Not long after Llun was noticed by the tournament organizers, did they notice that Etov would make for an interesting combatant as well, and thus the stick found itself in a new realm where it was no longer a mere observer.

 

Personality: Etov have a wooden personality, indeed the being has been called a stick in the mud. Rather bland from its years of merely observing, Etov rarely engages in combative action, preferring instead to observe and comment. That said Etov will take action at things it perceives as foolish, this includes mindless violence, oppression, hatred, and other sins Etov saw committed by the village. Etov's voice is also rather dispassionate and it is rare to discover any traces of emotion within it. Finally Etov prefers to serve as a weapon for others instead of itself.

 

My own issue with this that Blade has not brought up is that it does not make sense for the Host to call in a walking stick to a fighting tournament; if Etov spends the majority of their time as a Toa (who also has the ability to transform into a walking stick), it would fit better.

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Name: OWL

Species: Eater Toa (see biography)

Power/Weapon 1: Calix level agility, reflexes, and speed

Power/Weapon 2: Pakari level strength

Power/Weapon 3: OWL can sprout two additional limbs from his shoulders, beginning with armored muscular tissue but ending in metallic blades. These blades can move independently as a second pair of arms but are often used in conjunction with OWL's primary arms. These additional limbs share the agility and strength of the rest of OWL's body. Reference image.

Appearance: MOC here

Bio: OWL comes from a Matoran Universe inhabited by not only its normal species but also a variety of creatures known as "Eaters". Taking the forms of Matoran, Skakdi, Vortixx, and many other species (collectively known as "Normals"), these creatures possessed superior physical attributes and the ability to produce deadly weapons from their bodies - but at the price of being cursed to subsist off of the flesh of Normals and other Eaters. Due to the threat the Eaters posed to the Normals, an Eater's very existence was deemed a capital offense; Eaters were hunted down by Toa and agents of the Order of Mata Nui, just like they hunted defenseless Normals.

 

OWL was a Toa living in this universe who hunted Eaters... Or he would have hunted Eaters if he didn't keep getting relegated to desk work. While he was specifically trained to fight Eaters and did very well in training, he kept being pushed to the sidelines by his more talented colleagues. Eventually, though, he got a chance to step onto the battlefield...

 

... And got his ###### kicked.

 

Captured by the Brotherhood of Makuta, an organization heavily involved with the Eaters in his universe, OWL was experimented on and was eventually turned into an Eater himself. He was then used by the Brotherhood as a weapon against the Toa and the Order of Mata Nui; it was during this time that he got pulled into Bionifight

 

Personality/Other: Once a friendly and kind Toa, OWL is now is a merciless killer with little regard for sapient life. He takes pleasure in killing, and expresses a belief in conquering fear through becoming the very monster one fears. While prone to erratic or deranged behavior, he also shows moments of complete lucidity and awareness of his actions. He also appears to remember his past as a Toa and his relationship with others clearly. As such, his strange behavior hints at a thoroughly broken mind, with little concern for humanity or the social norms he once worried so much about.

 

Despite having been captured, tortured, and experimented on by the Brotherhood of Makuta, OWL holds a nominal loyalty to them, having served them partly of his own will. As such, he despises Toa and other such "heroes"; partially out of resentment of his own condition, partially as a result of his new, twisted psyche.

 

OWL's body has been modified so that he requires ingestion of Matoran/Toa/Turaga, Skakdi, or Vortixx flesh to survive. However, he only needs one body every two months, so survival in this tournament shouldn't be a problem in the short term (prolonged physical exertion will cause his hunger to increase, however).

 

OWL approved.

 

Made some edits.

 

 

Name: Etov Eht

 

Species: Walking Stick

 

Power/Weapon 1: Transformation: Etov's first power is the ability to switch between stick form and Toa form. He is also capable of partial transformations, such as turning one arm into a stick. While in his stick form, Etov can only be wielded by someone else for maximum of five minutes, any longer and the power of the watcher will create a rapid burning sensation.

 

Power/Weapon 2: The People's Voice: As a representative of the people, Etov is able to establish mental "chatrooms" thereby allowing it to communicate with others without being overheard. Only two rooms can be set up at a time and each room can have a maximum of three characters in it.

 

Power/Weapon 3: Role Call: Etov has long been privy to dark secrets, and thus has the ability to instantly analyze and discover the powers and weaknesses of people he sees. This essentially allows Etov to read their profiles for this game.

 

Appearance: Etov normally appears as just a normal stick with a brown bag hanging from the end. The stick, while relatively long, is not rather intricate. It appears to be made out of a rich mahogany wood, but it's durability proves to be on par with most metal sticks. Etov is unsure whether this is a result of not being made out of mahogany or whether it was the Watcher's meddling. However, when not in the obviously superior stick form, Etov appears as a generic, if somewhat lanky, brown Toa. The bag normally found hanging from the end of the stick, now appears over the Toa's head with two slots cut out for the eyes. Other than the bag, there is nothing abnormal regarding Etov's appearance.

 

Biography: Etov was one an average stick lying in the middle of the forest, but that all changed when the Mafia attacked. It wasn't long after, that a mysterious being known only as the Watcher picked up Etov to be his stick. This is the moment that Etov's considers to be its birth. Accompanying this being on his travels, Etov saw a world of bloodshed. Every day and night, Etov would see villagers and mafia engage in petty feuds that only served to perpetuate an ongoing cycle of violence. In addition Etov found itself dismayed at the faith of the nulls, and while it may have been relegated to forever observe in this particular universe, the cries of the nulls did not fall on deaf ears. At each village Etov would collect the spirits of the nulls in its bag and later release them to the wild. Not long after Llun was noticed by the tournament organizers, did they notice that Etov would make for an interesting combatant as well, and thus the stick found itself in a new realm where it was no longer a mere observer.

 

Personality: Etov have a wooden personality, indeed the being has been called a stick in the mud. Rather bland from its years of merely observing, Etov rarely engages in combative action, preferring instead to observe and comment. That said Etov will take action at things it perceives as foolish, this includes mindless violence, oppression, hatred, and other sins Etov saw committed by the village. Etov's voice is also rather dispassionate and it is rare to discover any traces of emotion within it. Finally Etov prefers to serve as a weapon for others instead of itself.

Etov approved.

Edited by An/A Blade
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I apologize for my... well, whining and complaining. Its been stressful lately, and I've been in a bit of a funk. When everyone else sees something different then I do tends to contribute to that. Anyway, reworked profiles for the mech and Gyro.

 

Name: Gyro

 

Species: Autonomous Combat Drone (Prototype)

 

Power/Weapon 1: Hyper-Kinetic Plating- Gyro is covered with plates on hydraulics, and is able to curl into a ball, where all the plates are positioned and can interlock and form a perfect sphere. The plating absorbs and dissipates all kinetic force directed at it by 'rippling' at the molecular level until the ripples are played out. This only works when in a complete, unbroken sphere, where Gyro can only move by using his own internal gyroscope or by using forces beyond his control, like attacking forces. Gyro can extend and retract plates at will, and is able to use them to quickly roll around, or extend his plasma blasters. This plating offers no resistance whatsoever to energy attacks, which may damage the plating enough to null the protective features of the hyper-kinetic plating. Gyro's sensors are sophisticated enough to not be blind when retracted into sphere mode.

 

Power/Weapon 2: Plate weaponry- when in humanoid form, Gyro can form the plates on his right arm into a short blade formed of two straight, bladed plates. These are specialized, and separate from the carapace.

 

Power/Weapon 3: Wrist-mounted plasma blasters- On each of Gyro's wrists are a dual-barreled plasma blaster. It is capable of rapid-fire, and can spin to be used in Sphere mode as a pursuit weapon. They accomplish this by extending from the sides when Gyro is rolling forward in sphere form; they can swivel to keep their bearings, but can only move along one axis. When extended, the absorption of the plating is compromised.

 

Appearance: Gyro is a humanoid combat drone, approximately Toa-sized. Gyro's entire body is covered with plating on two servos that allow it to move the plates independently. His head resembles that of an ant, but lacks mandibles, and is otherwise smooth, and with two plate-servos serving as antennae. He is primarily white and silver, with a bit of blue for his glowing parts, such as his eyes, lights on his limbs and chest. In his chest cavity, there is a spinning gyroscope. When in sphere mode, the sphere is entirely white, with lines that indicate that it is assembled. His processing systems are solid state, and he is primarily contructed of lightweight polymers in addition to protosteel reinforcements for limb components, a significant exception being the gyroscope in his chest. This means is lighter than a Toa of his size, but is not overly vulnerable to Magnetism and Iron; not more so than any other combatant.

 

Bio: Gyro was a prototype assassin, which utilized an unstable AI. After he was hacked by some of his targets, he gained a crude 'morality' module. He no longer wished to fight for others' commands, but for his own beliefs. He was appointed a covert operative, and hunted down his inventors before they could make more like him.

 

Personality/Other: Gyro is technically genderless, but prefers male pronouns. He is cold and ruthless, but not without an itch of morality; his awakened AI allows him to evaluate a situation and rely on his own judgement rather than his pre-programmed combat protocols. His synthesized voice is to-the-point, but somewhat soft in its inflections.

 

Gyro for modification approval. I wanted to clarify his construction; moreover, so anyone with Magnetism can't instantly wipe him, but also some other stuff.

The times, they are a-changing...

 

 

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Quick request, y'all. Staff would like to request that posting in the game topic stop briefly whilst we get the event running.

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Name: Dio Folle

 

Species: AI similar to that of Mata Nui, encased in a Baterra.

 

Faction: Bionifight

 

Power/Weapon 1/2: Baterra ability of shapeshifting. Effects all weapons in contact with her only in size and shape: The weapon will still do what it was built to do. Her favorite tricks are turning her arm into a long blade-like protrusion and morphing into someone else, though the voice stays the same.

 

Power/Weapon 3: ability to enter one's mind, and manipulate their senses to see, hear, feel, smell, or taste something that is not truly there. (Example: She can make one hear a voice that is familiar to them while she is talking.) She must have complete focus, however, and generally, during a sword fight, she can not use this ability.

 

Appearance: Looks like a Baterra generally, though can shapeshift. Also, in her Baterra form, she has dark purple eyes, signaling that she is indeed different.

 

Bio: Dio Folle was, in her universe, the original programming for the MU. However, she was deemed too unstable and far too dangerous for the inhabitants in the MU. As a result, she was extracted and archived, until one day, she manipulated a worker to retrieve the chip she was stored on, and inserted into the Baterra. This worker was never seen again. She roamed, destroying villages in her wake, until teleported to join the cult. Thankfully, most of her great powers were gone when she got joined the cult, so as to make her easier to control.

 

Personality/Other: Dio Folle is insane and incredibly dangerous. She does not generally play well with others, at least those that are equal to her, and will try to manipulate as many people as possible to serve her, using her mental powers, and intelligence. She was one of the most dangerous entities in her universe. The AI was programmed to be female, though their is no real concept of gender with her.

Edited by Wielder-of-Shadow

Corpus Rahkshi: Shock, Mortsia, Draco,  Dahl, and Carraig 


RPG score card:
Bionifight Infinite


08954f34332a96d31850e49325e8f196.jpg

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what just happened?

 

WHAT JUST HAPPENED?

 

WHY ARE THE ISLANDERS FINNISH?

 

Saarella kirottu=Cursed on an island

Vapautti sielu=Freed the soul (incorrect grammar though, it should be "Vapautti sielun" or if you want to say 'Freed soul' then it should be "Vapautettu Sielu")

Tuoni=basically "Death" or "Doom"

And all the other words already have translations

 

WHY DID WE WASTE SO MUCH TIME STRATEGIZING FOR THE WAR GAMES

Edited by Daniel the Dwarf
  • Upvote 8

still alive somehow

BZPRPG profiles

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