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Bionifight Infinite Discussion


Voltex

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Even then, a few seconds is enough time unless it's an instakilling strike, like a headshot or a stab in the heart or decapitation basically are.

 

I like Virse. She's a good take on toa of sand.

 

Thank you! I'll try not to use that too often. So far, she's been doing a good job of keeping her mask a secret. It's a good stealth tactic as well.

 

 

 

Man, now I'm wondering how you even kill Virse. It'd have to be pretty fast and aimed for the head, I think, or she's gonna trigger that neato mask of hers. That, or scatter her sand once she breaks up.

Fire. Send that glass statue to the archivists. Water or wind may also scatter the sand. Electrical powers could just zap everything. 

 

And Halken's nulling power would obviously null the sand-trans ability. 

 

 

Don't give them any ideas... :P

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Yes, but Halken makes everyone fight him mano a mano because there's, like, two or three possible powers he doesn't ignore or deny. He's not a good metric for killing things.

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Time to test the limits of Kuro's Peace powers.... 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Which is the complete opposite and same level as Shadow Anger Powers.

In his own universe he would use the power to pacify small violent outbreaks or resolve petty arguments. But against Albercht, he found himself unable to attack Kuro, which was why he held out until the end of the round.

 

 

But knowing my previous history fighting a more experienced player. I think I've automatically lost.

Edited by ArcticFreeze17
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I feel like I'm going to regret this. Oh well. :P

 

Name: Uri Soken

Species: Re-Toa

Power/Weapon 1: Spirit Elemental: All beings produce energy, in their own way. Their minds produce energy that a Toa of Psionics can manipulate, but they produce another energy, as well. Much more nebulous, and without many races to tap into it, is the energy produced by one’s spirit. This energy manifests solidly on the physical plane, usually of a different tint depending upon the user. It is quite “hot” to the touch, usually producing an effect not dissimilar to extreme heat when in contact with anything but its owner. This energy is subject to most of the usual uses for elemental powers. Users tend to have a repertoire of a few basic shapes that they can use without much effort, though they are capable of creating most basic shapes with a little effort. Uri’s primary shape is a large bow, complete with a string, held in one hand. It seems almost to form around his wrist before he even grips it, and the bow forms a web-like weave of projections and perfect circles just in front of his hand, bent slightly to follow the curve of the bow. This bow is used to fire arrows crafted of his own energy, materialized with great ease and fired with great precision. The strength of the arrow is directly proportional to the energy he puts into it, meaning that an arrow with more energy will have greater force and piercing power than one crafted with less. The fact that he is not using actual tension to fire his arrows also means that he is capable of a widely spread storm of arrows, fired in a roughly circular area in front of him. The drawback in a large number is a loss both in accuracy and individual power, but the resulting hail is its own advantage.

Power/Weapon 2: Uri carries half a dozen rectangular hilts with circular loops on one end at his belt. These hilts store and amplify his energy, producing, when activated, a blade of intensely concentrated spiritual energy. Each hilt is just big enough to be held with one hand, but their small size is an intentional design. Each one can be fired with his bow, in essence turning the blade into one of the most lethal arrows in his arsenal. The drawback to this energy efficient use, however, is that each hilt must be recovered manually after the fact. He is unable to call them to his hand.

Power/Weapon 3: Uri wears a Kanohi Calix.

Appearance: Tall and lithe, Uri’s armor is pure white with royal blue accents. The accents form crossed lines on either shoulder, as well as almost intricate engraving on his skin. He wears white clothes, almost like a tunic, with a blue belt holding the hilts of his blades and securing the clothing to him. An almost cape-like mantle usually covers his shoulders.

Bio: Uri stems from a world fundamentally different from most of those in the multiverse. Though the sixteen usual elements are present, several more exist, stemming from rather abstract sources. His own element, harnessing spiritual power that his people call “reiatsu”, is one such power. Some elements have divided themselves into differing schools of thought, the Re-Toa included; his own order sought to use their power in controlled ways, unique to the individual but stemming from a common core. This went rather notably against the methods of reiatsu’s original philosophy which was fiercely individualistic, each user crafting his own style around his own power and preferences. Discontent between the two factions was common, full fights an occasional occurrence, but their coexistence was relatively peaceful.

 

The Brotherhood’s rise, from an order devoted to the safety of the realm to one seeking to rule it, changed much. The traditionalist sect sought to restore the world to its former state, seeing so many divergences from the path to be the root cause of the world’s problems. This meant targeting not just the Brotherhood, but all groups that had strayed from their traditional roots. Methods, inevitably for such a large order, were varied and for every peaceful restructurization there was a violent crackdown.

 

Uri’s clan found themselves, halfway through the war, beset on all sides by Brotherhood and brother Toa alike. Many were lost in the surprise attacks, but others, including Uri’s family, managed to flee.

 

The world was stabilized, and the traditionalist sect retook its position as the world’s guiding hand. The less traditional uses for elemental powers were taught only in secret, their use, while not entirely forbidden, uncommon and the subject of much consternation. The orders that once taught them were diminished both by the traditionalists, as well as their own foes. It was in this climate that Uri grew up, seeking justice for the actions that had come before, and freedom from the traditional boundaries.

Personality/Other: Uri seems, initially, rather aloof and distant. This demeanor doesn’t usually change very much, though he is very polite to those not choosing to be impolite themselves. He tends to follow a rather principled path, one he seldom compromises on, but can be very protective towards those he becomes attached to. Fascinatingly, he usually starts his fights using his bow as though he were right handed, when he is naturally left handed. He is, as a result, functionally ambidextrous, but nevertheless suffers from a significant handicap when using his weapon of choice right-handedly.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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^ Correct

 

And also staff has to confer on how to deal with bubble-poppage, and I've been busy/asleep/a poor host, so I'm behind on communication

Edited by Anung Un Rama

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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No one knows about Virse's mask power, least of all Hound, who has never seen a Kanohi in his life. She has not yet been seen transforming.

 

Also, why would they expect her to stay around? She ran off to not get herself killed.

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You're absolutely right; I was operating under the baseless delusion that she transmuted into sand to get away from Hound and Co; editing now. This, however raises another problem: How did she safely run away? Riss was right there, and already knew she was an opponent. Hound would have been following her in moments, too.

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I can't speak for Riss or the others, but Hound definitely wouldn't want someone who knows that their group exists to escape. I assumed (rest in pasta reading comprehension) that Virse had transmuted into sand when she was getting sonic-blasted, or something like that, explaining how she managed to get away. She definitely wouldn't just be allowed to run away with no attempt at combat.

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There'd be at least three edits on the part of Tarakava members, due to my own idiocy. Might as well make it four? The Virse post would be fine if it just didn't give her so much time with no interruption from her opponents. I'd be perfectly satisfied with it just ending at the third line.

Edited by L'Etranger

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I think those edits handle all the issues we had, but I'm not 100% certain? Taking it from "everyone knows she's sand" to "Hound's running after her and Riss just made her ears bleed to jump over a building" looks right to me, at least.

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Miras, you can't escape from an active engagement in a single post; especially not when your pursuer is likely equal or superior in flight speed, and having his power boosted. =P

 

*Snaps fingers*

 

Burnmad touched on one aspect of this, but I'll handle the other; Noroi ain't that big. :P The necessary space between her legs in order for Haarnak to actually fly between them is massive, and would require for her to be both several times the size of a Toa, and be in an incredibly wide legged stance. Neither of these is true. She's big, not "two to three times the size of a Toa" big. One and a half maybe, and anything more is just narrative hyperbole. Not to mention the fact that the Kadin isn't a Mask of Speed; someone's trying to fly between her legs she'll just tighten her stance, and they're either caught between her legs or blocked.

 

And before you ask, blocking an alley is pretty easy; doesn't require an absolute giant, you just have to be sufficiently large and stance in the middle of the thing. No one's getting around you because they'd have to squeeze through a space that would put them in your reach. 

 

Plus, two flyers overhead which, as Burnmad covered, pretty much cut off an easy escape there. 

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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If there's one thing that really depresses me, it's when people use their weapons in ways that they aren't designed for: throwing weapons that aren't meant to be thrown, thrusting with weapons that don't even remotely resemble thrusting weapons....

 

It's all very sad. :(

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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I'm talking more about things like throwing halberds or thrusting with maces, both of which I've had happen to me in this round. 

Edited by Roman Torchwick

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: (Olari, Team Tarakava)

 

IC: Ferronox/Team Muaka

 

Seeing my rain of spikes deflected back onto my team, I use my power to stop them, and redirect them back at Olari.

IC(Ismekne): "You didn't have to save me." Ismekne said. "In any event, if you wish to see to your ally that has needlessly endangered himself on my behalf, feel free to do so. I'll take care of this Visorak." She blasted water at Ferronox, hoping to send his spikes back at him in a way that wouldn't be so easy to defend against.  

 

 

Actually, thanks to Selaphiel's intervention the spikes were diverted and the two managed to get back to the Tarakava fortified zone

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Actually, thanks to Selaphiel's intervention the spikes were diverted and the two managed to get back to the Tarakava fortified zone

I know that. But Ferronox has control over that metal, so they could come back. She's seen them go back and forth, and thought it was time to end the whole thing.

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i heard something about limits and profiles
 
Name: Ivhi
Species: Toa-Approximate
Power/Weapon 1: Elemental control over Acid
Power/Weapon 2: Kanohi Pehkui
Power/Weapon 3: Gravity manipulation, non-elemental power.
Appearance: Slightly on the short side of things, Ivhi is not at all what one would name “intimidating”, coming up to a normal toa's chin if she really, really tries. Her slight, skinny build, which doesn't befit a Toa at all, doesn't help matters much either. Her body is primarily an inky black, with bright acid yellow-green undertones and markings adorning her figure. What little additional armor she wears is light and non-obtrusive, giving her a small degree of protection and exceptional range of motion. The midnight blue armor is rounded and smooth, with a distinctly organic shape to it. Her Kanohi is shaped similarly to a Great Rau, and is a transparent lime color.
Bio: Ivhi's story is far from the tales of heroism and adventure that many of her kind partake upon. She started as a fairly normal Vo-matoran living on the southern continent. There were wars and strife throughout the universe, but nothing really seemed to effect her little village by the Silver Sea. While not completely content with her life, she was nonetheless happy with it. Things changed rapidly when a Brotherhood of Makuta member visited her village in search of willing test subjects to which to turn into “Toa-heroes”. The chance to become something greater than herself was too good to pass up, and Ivhi signed up instantly. At first it seemed like a fair idea, as the Brotherhood was searching for a way to create new Toa without the use of special parts nor stones imbued with Toa-Power.
 
Unfortunately, things weren't so simple. She came out of the process looking like a Toa, mostly, but not quite as one of the heroes of legend. There was something off about her, not the least of which was the fact that her elemental power of electricity hadn't surfaced, instead replaced by a twisted power that hardly represented a natural element, in addition to an almost Rahkshi-like ability. Still, the Brotherhood deemed it a success, and immediately put her in as the part of one of their Toa Hagah teams. Events were chaotic after that, as her team was sent to quell an uprising on Stelt.
 
The last thing she knew, things were getting out of hand, and she was on the receiving end of blow by a disgruntled low-class Steltian.
 
Before she woke up perfectly fine, locked in a room that looked as organic as it was cold, hard metal. Of course, the strangest part was the fact that she was surrounded by people who should be dead, not to mention purple-armored beings who seemed convinced that they were broken. It was there that Ivhi spent the rest of her terror-filled life, within a star surrounded by the dead and those who wished to dissect her.
Personality: Quiet and alert. Her experiences have left her almost constantly on edge and prepared. She is mentally unstable, swinging from one mood to the next with little rhyme or reason. She can hold a conversation, for what it's worth, but she has a tendency to come off as not quite present.
 
Name: Kahrn
Species: Nocturn's species
Power/Weapon 1: Immense physical strength which increases dramatically the more enraged he becomes.
Power/Weapon 2: A set of armor which absorbs and reflects elemental and energy-based attacks. The armor cannot store the power, and must immediately release it upon contact. The released power can be aimed from the gauntlets.
Power/Weapon 3: Personal density manipulation, allows him to alter the density of his own structure. The upper limits of which make him nearly intangible, though after a rather horrifying incident where he fell through five floors, he rarely goes this far.
Appearance: A gigantic, brutish being who most certainly looks the part of “dumb muscle”. He stands much, much taller than most being, even with his wide, hunched posture. Bulging muscles push out from scarred and battered armor, while four arms end in hands that look like they could put a few holes in solid metal with little to no effort. His head, broad and lengthened, possesses a toothy grin and beady red eyes. His hulking body is mixture of a cobalt blue and bioluminescent green, covered by a set of thick gunmetal armor. All in all, he projects an air of primal power, an image that is only enhanced by the fact that a Makuta could fit into his mountainous form with room to spare.
Bio: Kahrn lived as a fighter for as long as he could remember. If he wasn't part of the gladiatorial games on Stelt then he was the bodyguard of some Vortixx upperclasswoman or the enforcer of some Brotherhood thug. This has lead to a simple, but not in the least uneventful, existence of being the one to break things, and people, in half.
Personality: Violent and destructive, he isn't the smartest nor the most clever fighter around, but he didn't become one because he didn't enjoy the work.

mnogsignature.png

BZPRPG -

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I couldn't resist; another character incoming.

 

Name: Dynomi Luhso

Species: Toa of Inertia

Power 1: Elemental Control over Inertia: Dynomi is able to manipulate inertia, the resistance of an object to any changes in its state of motion. Example usage of this element: reducing inertia to enable easier acceleration, increasing inertia to reduce/negate motion. Dynomi is very well trained in using her power and is capable of adroitly dealing with complex tasks, although her carefree demeanour may suggest otherwise.

Power 2: Noble Kanohi Elda (Can't detect Mask of Life, otherwise identical to great: Tells her where people are, and not by headaches).

Power 3: Toa Tool: A revolver similar to a Colt Python, and hollow point ammunition, unusual only in that it and its ammo are built entirely out of plastics.

Appearance: Between a Turaga and normal Toa in size, Dynomi is disarmingly small, creating a faux air of pacificism that is compounded by her buoyant attitude. Her twin colours are Prussian blue and gunmetal gray, contrasting sharply with her vivid emerald eyes. Her revolver is kept in a holster on her right hip, attached to an ammunition belt that circles her twice in an x-pattern.

Bio: Hailing from a universe where, in addition to the base elements, there are myriad potential elemental affiliations, Dynomi is the result of a life of danger and constant combat. Toa in her universe aren't protectors or affiliated with the Matoran civilization; they're self-concerned warriors seeking to gather power, usually from the hands of the regal, Matoran-defending Makuta. Dynomi was an exception to that rule, a bounty hunter who would work for whoever would pay for her. She tried to keep a low-profile, never publicly announcing her success, but was still relatively well known (only by name) as a professional killer with very few failures.

Personality/Other: Alternatingly pollyannaish and vindictive, Dynomi is prone to bouts of extreme emotion, regardless of context. She is usually upbeat and blithesome, although the intensity powering her bouts of happiness can easily transfer to anger or cruelty.

Edited by L'Etranger

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Power 3: Toa Tool: A revolver similar to a Colt Python, and hollow point ammunition, unusual only in that it and its ammo are built entirely out of plastics.

 

Bionifight RPG: Obeisances of kissing men, singing fighters, and now toy guns. =P

 

*Snaps fingers*

Avatar by Brickeens

 

 

 

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Power 3: Toa Tool: A revolver similar to a Colt Python, and hollow point ammunition, unusual only in that it and its ammo are built entirely out of plastics.

 

Bionifight RPG: Obeisances of kissing men, singing fighters, and now toy guns. =P

 

*Snaps fingers*

 

You ain't seen nothing yet. 

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I'm talking more about things like throwing halberds or thrusting with maces, both of which I've had happen to me in this round. 

 

Throwing a halberd is stupid but a thrust with a mace is an okay tactic. Jabbing out with the big, heavy heads of those things is an easy way to surprise an opponent and potentially knock enough wind out of 'em for you to recover and bash in their skull. Alternatively, if it's more of a morning star, you have spikes.

profiles i guess

i'm a south american giant otter now

 

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I feel like I'm going to regret this. Oh well. :P

 

Name: Uri Soken

Species: Re-Toa

Power/Weapon 1: Spirit Elemental: All beings produce energy, in their own way. Their minds produce energy that a Toa of Psionics can manipulate, but they produce another energy, as well. Much more nebulous, and without many races to tap into it, is the energy produced by one’s spirit. This energy manifests solidly on the physical plane, usually of a different tint depending upon the user. It is quite “hot” to the touch, usually producing an effect not dissimilar to extreme heat when in contact with anything but its owner. This energy is subject to most of the usual uses for elemental powers. Users tend to have a repertoire of a few basic shapes that they can use without much effort, though they are capable of creating most basic shapes with a little effort. Uri’s primary shape is a large bow, complete with a string, held in one hand. It seems almost to form around his wrist before he even grips it, and the bow forms a web-like weave of projections and perfect circles just in front of his hand, bent slightly to follow the curve of the bow. This bow is used to fire arrows crafted of his own energy, materialized with great ease and fired with great precision. The strength of the arrow is directly proportional to the energy he puts into it, meaning that an arrow with more energy will have greater force and piercing power than one crafted with less. The fact that he is not using actual tension to fire his arrows also means that he is capable of a widely spread storm of arrows, fired in a roughly circular area in front of him. The drawback in a large number is a loss both in accuracy and individual power, but the resulting hail is its own advantage.

Power/Weapon 2: Uri carries half a dozen rectangular hilts with circular loops on one end at his belt. These hilts store and amplify his energy, producing, when activated, a blade of intensely concentrated spiritual energy. Each hilt is just big enough to be held with one hand, but their small size is an intentional design. Each one can be fired with his bow, in essence turning the blade into one of the most lethal arrows in his arsenal. The drawback to this energy efficient use, however, is that each hilt must be recovered manually after the fact. He is unable to call them to his hand.

Power/Weapon 3: Uri wears a Kanohi Calix.

Appearance: Tall and lithe, Uri’s armor is pure white with royal blue accents. The accents form crossed lines on either shoulder, as well as almost intricate engraving on his skin. He wears white clothes, almost like a tunic, with a blue belt holding the hilts of his blades and securing the clothing to him. An almost cape-like mantle usually covers his shoulders.

Bio: Uri stems from a world fundamentally different from most of those in the multiverse. Though the sixteen usual elements are present, several more exist, stemming from rather abstract sources. His own element, harnessing spiritual power that his people call “reiatsu”, is one such power. Some elements have divided themselves into differing schools of thought, the Re-Toa included; his own order sought to use their power in controlled ways, unique to the individual but stemming from a common core. This went rather notably against the methods of reiatsu’s original philosophy which was fiercely individualistic, each user crafting his own style around his own power and preferences. Discontent between the two factions was common, full fights an occasional occurrence, but their coexistence was relatively peaceful.

 

The Brotherhood’s rise, from an order devoted to the safety of the realm to one seeking to rule it, changed much. The traditionalist sect sought to restore the world to its former state, seeing so many divergences from the path to be the root cause of the world’s problems. This meant targeting not just the Brotherhood, but all groups that had strayed from their traditional roots. Methods, inevitably for such a large order, were varied and for every peaceful restructurization there was a violent crackdown.

 

Uri’s clan found themselves, halfway through the war, beset on all sides by Brotherhood and brother Toa alike. Many were lost in the surprise attacks, but others, including Uri’s family, managed to flee.

 

The world was stabilized, and the traditionalist sect retook its position as the world’s guiding hand. The less traditional uses for elemental powers were taught only in secret, their use, while not entirely forbidden, uncommon and the subject of much consternation. The orders that once taught them were diminished both by the traditionalists, as well as their own foes. It was in this climate that Uri grew up, seeking justice for the actions that had come before, and freedom from the traditional boundaries.

Personality/Other: Uri seems, initially, rather aloof and distant. This demeanor doesn’t usually change very much, though he is very polite to those not choosing to be impolite themselves. He tends to follow a rather principled path, one he seldom compromises on, but can be very protective towards those he becomes attached to. Fascinatingly, he usually starts his fights using his bow as though he were right handed, when he is naturally left handed. He is, as a result, functionally ambidextrous, but nevertheless suffers from a significant handicap when using his weapon of choice right-handedly.

 

 

i heard something about limits and profiles

 

Name: Ivhi

Species: Toa-Approximate

Power/Weapon 1: Elemental control over Acid

Power/Weapon 2: Kanohi Pehkui

Power/Weapon 3: Gravity manipulation, non-elemental power.

Appearance: Slightly on the short side of things, Ivhi is not at all what one would name “intimidating”, coming up to a normal toa's chin if she really, really tries. Her slight, skinny build, which doesn't befit a Toa at all, doesn't help matters much either. Her body is primarily an inky black, with bright acid yellow-green undertones and markings adorning her figure. What little additional armor she wears is light and non-obtrusive, giving her a small degree of protection and exceptional range of motion. The midnight blue armor is rounded and smooth, with a distinctly organic shape to it. Her Kanohi is shaped similarly to a Great Rau, and is a transparent lime color.

Bio: Ivhi's story is far from the tales of heroism and adventure that many of her kind partake upon. She started as a fairly normal Vo-matoran living on the southern continent. There were wars and strife throughout the universe, but nothing really seemed to effect her little village by the Silver Sea. While not completely content with her life, she was nonetheless happy with it. Things changed rapidly when a Brotherhood of Makuta member visited her village in search of willing test subjects to which to turn into “Toa-heroes”. The chance to become something greater than herself was too good to pass up, and Ivhi signed up instantly. At first it seemed like a fair idea, as the Brotherhood was searching for a way to create new Toa without the use of special parts nor stones imbued with Toa-Power.

 

Unfortunately, things weren't so simple. She came out of the process looking like a Toa, mostly, but not quite as one of the heroes of legend. There was something off about her, not the least of which was the fact that her elemental power of electricity hadn't surfaced, instead replaced by a twisted power that hardly represented a natural element, in addition to an almost Rahkshi-like ability. Still, the Brotherhood deemed it a success, and immediately put her in as the part of one of their Toa Hagah teams. Events were chaotic after that, as her team was sent to quell an uprising on Stelt.

 

The last thing she knew, things were getting out of hand, and she was on the receiving end of blow by a disgruntled low-class Steltian.

 

Before she woke up perfectly fine, locked in a room that looked as organic as it was cold, hard metal. Of course, the strangest part was the fact that she was surrounded by people who should be dead, not to mention purple-armored beings who seemed convinced that they were broken. It was there that Ivhi spent the rest of her terror-filled life, within a star surrounded by the dead and those who wished to dissect her.

Personality: Quiet and alert. Her experiences have left her almost constantly on edge and prepared. She is mentally unstable, swinging from one mood to the next with little rhyme or reason. She can hold a conversation, for what it's worth, but she has a tendency to come off as not quite present.

 

Name: Kahrn

Species: Nocturn's species

Power/Weapon 1: Immense physical strength which increases dramatically the more enraged he becomes.

Power/Weapon 2: A set of armor which absorbs and reflects elemental and energy-based attacks. The armor cannot store the power, and must immediately release it upon contact. The released power can be aimed from the gauntlets.

Power/Weapon 3: Personal density manipulation, allows him to alter the density of his own structure. The upper limits of which make him nearly intangible, though after a rather horrifying incident where he fell through five floors, he rarely goes this far.

Appearance: A gigantic, brutish being who most certainly looks the part of “dumb muscle”. He stands much, much taller than most being, even with his wide, hunched posture. Bulging muscles push out from scarred and battered armor, while four arms end in hands that look like they could put a few holes in solid metal with little to no effort. His head, broad and lengthened, possesses a toothy grin and beady red eyes. His hulking body is mixture of a cobalt blue and bioluminescent green, covered by a set of thick gunmetal armor. All in all, he projects an air of primal power, an image that is only enhanced by the fact that a Makuta could fit into his mountainous form with room to spare.

Bio: Kahrn lived as a fighter for as long as he could remember. If he wasn't part of the gladiatorial games on Stelt then he was the bodyguard of some Vortixx upperclasswoman or the enforcer of some Brotherhood thug. This has lead to a simple, but not in the least uneventful, existence of being the one to break things, and people, in half.

Personality: Violent and destructive, he isn't the smartest nor the most clever fighter around, but he didn't become one because he didn't enjoy the work.

 

 

I couldn't resist; another character incoming.

 

Name: Dynomi Luhso

Species: Toa of Inertia

Power 1: Elemental Control over Inertia: Dynomi is able to manipulate inertia, the resistance of an object to any changes in its state of motion. Example usage of this element: reducing inertia to enable easier acceleration, increasing inertia to reduce/negate motion. Dynomi is very well trained in using her power and is capable of adroitly dealing with complex tasks, although her carefree demeanour may suggest otherwise.

Power 2: Noble Kanohi Elda (Can't detect Mask of Life, otherwise identical to great: Tells her where people are, and not by headaches).

Power 3: Toa Tool: A revolver similar to a Colt Python, and hollow point ammunition, unusual only in that it and its ammo are built entirely out of plastics.

Appearance: Between a Turaga and normal Toa in size, Dynomi is disarmingly small, creating a faux air of pacificism that is compounded by her buoyant attitude. Her twin colours are Prussian blue and gunmetal gray, contrasting sharply with her vivid emerald eyes. Her revolver is kept in a holster on her right hip, attached to an ammunition belt that circles her twice in an x-pattern.

Bio: Hailing from a universe where, in addition to the base elements, there are myriad potential elemental affiliations, Dynomi is the result of a life of danger and constant combat. Toa in her universe aren't protectors or affiliated with the Matoran civilization; they're self-concerned warriors seeking to gather power, usually from the hands of the regal, Matoran-defending Makuta. Dynomi was an exception to that rule, a bounty hunter who would work for whoever would pay for her. She tried to keep a low-profile, never publicly announcing her success, but was still relatively well known (only by name) as a professional killer with very few failures.

Personality/Other: Alternatingly pollyannaish and vindictive, Dynomi is prone to bouts of extreme emotion, regardless of context. She is usually upbeat and blithesome, although the intensity powering her bouts of happiness can easily transfer to anger or cruelty.

 

 

Looking over all of these profiles, will approve/deny them ASAP.

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