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Voltex

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You'll have to be a little more specific: what happened with who? Where?

 

Which stuff do you actually want to know about? 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Team Muaka split up into a bunch of smaller teams while Team Tarakava turned into a military unit with a fortified base of operations and communications network.

 

Unless you meant something a little more specific.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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I feel like I'm going to regret this. Oh well. :P

 

Name: Uri Soken

Species: Re-Toa

Power/Weapon 1: Spirit Elemental: All beings produce energy, in their own way. Their minds produce energy that a Toa of Psionics can manipulate, but they produce another energy, as well. Much more nebulous, and without many races to tap into it, is the energy produced by one’s spirit. This energy manifests solidly on the physical plane, usually of a different tint depending upon the user. It is quite “hot” to the touch, usually producing an effect not dissimilar to extreme heat when in contact with anything but its owner. This energy is subject to most of the usual uses for elemental powers. Users tend to have a repertoire of a few basic shapes that they can use without much effort, though they are capable of creating most basic shapes with a little effort. Uri’s primary shape is a large bow, complete with a string, held in one hand. It seems almost to form around his wrist before he even grips it, and the bow forms a web-like weave of projections and perfect circles just in front of his hand, bent slightly to follow the curve of the bow. This bow is used to fire arrows crafted of his own energy, materialized with great ease and fired with great precision. The strength of the arrow is directly proportional to the energy he puts into it, meaning that an arrow with more energy will have greater force and piercing power than one crafted with less. The fact that he is not using actual tension to fire his arrows also means that he is capable of a widely spread storm of arrows, fired in a roughly circular area in front of him. The drawback in a large number is a loss both in accuracy and individual power, but the resulting hail is its own advantage.

Power/Weapon 2: Uri carries half a dozen rectangular hilts with circular loops on one end at his belt. These hilts store and amplify his energy, producing, when activated, a blade of intensely concentrated spiritual energy. Each hilt is just big enough to be held with one hand, but their small size is an intentional design. Each one can be fired with his bow, in essence turning the blade into one of the most lethal arrows in his arsenal. The drawback to this energy efficient use, however, is that each hilt must be recovered manually after the fact. He is unable to call them to his hand.

Power/Weapon 3: Uri wears a Kanohi Calix.

Appearance: Tall and lithe, Uri’s armor is pure white with royal blue accents. The accents form crossed lines on either shoulder, as well as almost intricate engraving on his skin. He wears white clothes, almost like a tunic, with a blue belt holding the hilts of his blades and securing the clothing to him. An almost cape-like mantle usually covers his shoulders.

Bio: Uri stems from a world fundamentally different from most of those in the multiverse. Though the sixteen usual elements are present, several more exist, stemming from rather abstract sources. His own element, harnessing spiritual power that his people call “reiatsu”, is one such power. Some elements have divided themselves into differing schools of thought, the Re-Toa included; his own order sought to use their power in controlled ways, unique to the individual but stemming from a common core. This went rather notably against the methods of reiatsu’s original philosophy which was fiercely individualistic, each user crafting his own style around his own power and preferences. Discontent between the two factions was common, full fights an occasional occurrence, but their coexistence was relatively peaceful.

 

The Brotherhood’s rise, from an order devoted to the safety of the realm to one seeking to rule it, changed much. The traditionalist sect sought to restore the world to its former state, seeing so many divergences from the path to be the root cause of the world’s problems. This meant targeting not just the Brotherhood, but all groups that had strayed from their traditional roots. Methods, inevitably for such a large order, were varied and for every peaceful restructurization there was a violent crackdown.

 

Uri’s clan found themselves, halfway through the war, beset on all sides by Brotherhood and brother Toa alike. Many were lost in the surprise attacks, but others, including Uri’s family, managed to flee.

 

The world was stabilized, and the traditionalist sect retook its position as the world’s guiding hand. The less traditional uses for elemental powers were taught only in secret, their use, while not entirely forbidden, uncommon and the subject of much consternation. The orders that once taught them were diminished both by the traditionalists, as well as their own foes. It was in this climate that Uri grew up, seeking justice for the actions that had come before, and freedom from the traditional boundaries.

Personality/Other: Uri seems, initially, rather aloof and distant. This demeanor doesn’t usually change very much, though he is very polite to those not choosing to be impolite themselves. He tends to follow a rather principled path, one he seldom compromises on, but can be very protective towards those he becomes attached to. Fascinatingly, he usually starts his fights using his bow as though he were right handed, when he is naturally left handed. He is, as a result, functionally ambidextrous, but nevertheless suffers from a significant handicap when using his weapon of choice right-handedly.

 

URI APPROVED.

 

i heard something about limits and profiles

 

Name: Ivhi

Species: Toa-Approximate

Power/Weapon 1: Elemental control over Acid

Power/Weapon 2: Kanohi Pehkui

Power/Weapon 3: Gravity manipulation, non-elemental power.

Appearance: Slightly on the short side of things, Ivhi is not at all what one would name “intimidating”, coming up to a normal toa's chin if she really, really tries. Her slight, skinny build, which doesn't befit a Toa at all, doesn't help matters much either. Her body is primarily an inky black, with bright acid yellow-green undertones and markings adorning her figure. What little additional armor she wears is light and non-obtrusive, giving her a small degree of protection and exceptional range of motion. The midnight blue armor is rounded and smooth, with a distinctly organic shape to it. Her Kanohi is shaped similarly to a Great Rau, and is a transparent lime color.

Bio: Ivhi's story is far from the tales of heroism and adventure that many of her kind partake upon. She started as a fairly normal Vo-matoran living on the southern continent. There were wars and strife throughout the universe, but nothing really seemed to effect her little village by the Silver Sea. While not completely content with her life, she was nonetheless happy with it. Things changed rapidly when a Brotherhood of Makuta member visited her village in search of willing test subjects to which to turn into “Toa-heroes”. The chance to become something greater than herself was too good to pass up, and Ivhi signed up instantly. At first it seemed like a fair idea, as the Brotherhood was searching for a way to create new Toa without the use of special parts nor stones imbued with Toa-Power.

 

Unfortunately, things weren't so simple. She came out of the process looking like a Toa, mostly, but not quite as one of the heroes of legend. There was something off about her, not the least of which was the fact that her elemental power of electricity hadn't surfaced, instead replaced by a twisted power that hardly represented a natural element, in addition to an almost Rahkshi-like ability. Still, the Brotherhood deemed it a success, and immediately put her in as the part of one of their Toa Hagah teams. Events were chaotic after that, as her team was sent to quell an uprising on Stelt.

 

The last thing she knew, things were getting out of hand, and she was on the receiving end of blow by a disgruntled low-class Steltian.

 

Before she woke up perfectly fine, locked in a room that looked as organic as it was cold, hard metal. Of course, the strangest part was the fact that she was surrounded by people who should be dead, not to mention purple-armored beings who seemed convinced that they were broken. It was there that Ivhi spent the rest of her terror-filled life, within a star surrounded by the dead and those who wished to dissect her.

Personality: Quiet and alert. Her experiences have left her almost constantly on edge and prepared. She is mentally unstable, swinging from one mood to the next with little rhyme or reason. She can hold a conversation, for what it's worth, but she has a tendency to come off as not quite present.

 

Name: Kahrn

Species: Nocturn's species

Power/Weapon 1: Immense physical strength which increases dramatically the more enraged he becomes.

Power/Weapon 2: A set of armor which absorbs and reflects elemental and energy-based attacks. The armor cannot store the power, and must immediately release it upon contact. The released power can be aimed from the gauntlets.

Power/Weapon 3: Personal density manipulation, allows him to alter the density of his own structure. The upper limits of which make him nearly intangible, though after a rather horrifying incident where he fell through five floors, he rarely goes this far.

Appearance: A gigantic, brutish being who most certainly looks the part of “dumb muscle”. He stands much, much taller than most being, even with his wide, hunched posture. Bulging muscles push out from scarred and battered armor, while four arms end in hands that look like they could put a few holes in solid metal with little to no effort. His head, broad and lengthened, possesses a toothy grin and beady red eyes. His hulking body is mixture of a cobalt blue and bioluminescent green, covered by a set of thick gunmetal armor. All in all, he projects an air of primal power, an image that is only enhanced by the fact that a Makuta could fit into his mountainous form with room to spare.

Bio: Kahrn lived as a fighter for as long as he could remember. If he wasn't part of the gladiatorial games on Stelt then he was the bodyguard of some Vortixx upperclasswoman or the enforcer of some Brotherhood thug. This has lead to a simple, but not in the least uneventful, existence of being the one to break things, and people, in half.

Personality: Violent and destructive, he isn't the smartest nor the most clever fighter around, but he didn't become one because he didn't enjoy the work.

 

Need clarification for both fighters. For Ivhi, why exactly is the gravity manipulation not just elemental control over gravity? What sets it apart?

For Kahrn, how intangible would he become during, say, an arena battle? 

 

I couldn't resist; another character incoming.

 

Name: Dynomi Luhso

Species: Toa of Inertia

Power 1: Elemental Control over Inertia: Dynomi is able to manipulate inertia, the resistance of an object to any changes in its state of motion. Example usage of this element: reducing inertia to enable easier acceleration, increasing inertia to reduce/negate motion. Dynomi is very well trained in using her power and is capable of adroitly dealing with complex tasks, although her carefree demeanour may suggest otherwise.

Power 2: Noble Kanohi Elda (Can't detect Mask of Life, otherwise identical to great: Tells her where people are, and not by headaches).

Power 3: Toa Tool: A revolver similar to a Colt Python, and hollow point ammunition, unusual only in that it and its ammo are built entirely out of plastics.

Appearance: Between a Turaga and normal Toa in size, Dynomi is disarmingly small, creating a faux air of pacificism that is compounded by her buoyant attitude. Her twin colours are Prussian blue and gunmetal gray, contrasting sharply with her vivid emerald eyes. Her revolver is kept in a holster on her right hip, attached to an ammunition belt that circles her twice in an x-pattern.

Bio: Hailing from a universe where, in addition to the base elements, there are myriad potential elemental affiliations, Dynomi is the result of a life of danger and constant combat. Toa in her universe aren't protectors or affiliated with the Matoran civilization; they're self-concerned warriors seeking to gather power, usually from the hands of the regal, Matoran-defending Makuta. Dynomi was an exception to that rule, a bounty hunter who would work for whoever would pay for her. She tried to keep a low-profile, never publicly announcing her success, but was still relatively well known (only by name) as a professional killer with very few failures.

Personality/Other: Alternatingly pollyannaish and vindictive, Dynomi is prone to bouts of extreme emotion, regardless of context. She is usually upbeat and blithesome, although the intensity powering her bouts of happiness can easily transfer to anger or cruelty.

 

Dynomi approved. I look forward to other fighters dreading facing her.

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Name: The Skull Carrier

 

Species: Bionicle G2 villager (mutated)

 

Power/Weapon 1: Skull Armor. In addition to the skull spider plastered to his face, the Skull Carrier bears armor covered in Skull spiders ready to attack on his command at all times. Given the nature of this Tournament, he arrives with just three.

 

Power/Weapon 2: Skull Scythe. A scythe decorated with a skull visage that doubles as a hammer head.

 

Power/Weapon 3: [This slot can be taken away for balancing purposes] A former Jungle villager, he was adept at swinging through the jungle with ease. He carries with him a sling-mace, a slingshot with rock sewn into the pocket, which he once used to hunt food. Now he uses it to cripple his victims.

Appearance: With all the skull spiders clinging to him and his face, there isn't much of the real Karixis left to see. All that is left is the mute, decrepit green armor scratched and pitted by the arachnids clinging to him. The formerly ornamental armor is now shredded and shaped liked janged teeth and terrible claws. The Skull Carrier hunches over from the weight of the creatures is carries on his back.

 

Bio: The Skull Carrier, formerly known as Karixis, was a high ranking member amongst his tribe of the jungle. He helped carry out ceremonies, planned events and defended the village from enemies. That is, until the skull spiders came. While holding the monsters back with the other warriors, the village was flanked by the spiders, and numerous people were taken. By the time the fighting on the front stopped, it had been too late to save the tribe's home. the majority of his family and friends dead, Karixis set out against the Elder protector's wishes and set off on a mission of revenge. As we can see, that mission was a failure, and he was consumed. He now serves as the spiders' vehicle, defending their nests and feeding their young his life energy. Behind the living mask glued to his face, he honestly believes he is still serving his tribe.

 

Personality/Other: The Skull Carrier is in a world of his own, under the illusion that the spiders are his family, and that outsiders are to be destroyed. That being said, those who are the spawn of Makuta may confuse him, he may envision them as people from allied tribes, and treat them with cold respect, as a courtesy and nothing more. He cares more for his spiders than his own life. He is willing to defend them until the end.

 

 

 

Edit: Skull spider count has been specified.

Edited by Drakua Toa of Rahi

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Name: The Skull Carrier

 

Species: Bionicle G2 villager (mutated)

 

Power/Weapon 1: Skull Armor. In addition to the skull spider plastered to his face, the Skull bears armor made mostly up of Skull spiders ready to attack on his command

 

Power/Weapon 2: Skull Scythe. A scythe decorated with a skull visage that doubles as a hammer head.

 

Power/Weapon 3: [This slot can be taken away for balancing purposes] A former Jungle villager, he was adept at swinging through the jungle with ease. He carries with him a sling-mace, a slingshot with rock sewn into the pocket, which he once used to hunt food. Now he uses it to cripple his victims.

Appearance: With all the skull spiders clinging to him and his face, there isn't much of the real Karixis left to see. All that is left is the mute, decrepit green armor scratched and pitted by the arachnids clinging to him. The formerly ornamental armor is now shredded and shaped liked janged teeth and terrible claws. The Skull Carrier hunches over from the weight of the creatures is carries on his back.

 

Bio: The Skull Carrier, formerly known as Karixis, was a high ranking member amongst his tribe of the jungle. He helped carry out ceremonies, planned events and defended the village from enemies. That is, until the skull spiders came. While holding the monsters back with the other warriors, the village was flanked by the spiders, and numerous people were taken. By the time the fighting on the front stopped, it had been too late to save the tribe's home. the majority of his family and friends dead, Karixis set out against the Elder protector's wishes and set off on a mission of revenge. As we can see, that mission was a failure, and he was consumed. He now serves as the spiders' vehicle, defending their nests and feeding their young his life energy. Behind the living mask glued to his face, he honestly believes he is still serving his tribe.

 

Personality/Other: The Skull Carrier is in a world of his own, under the illusion that the spiders are his family, and that outsiders are to be destroyed. That being said, those who are the spawn of Makuta may confuse him, he may envision them as people from allied tribes, and treat them with cold respect, as a courtesy and nothing more. He cares more for his spiders than his own life. He is willing to defend them until the end.

 

 

 

There he is, my second character for when Tahnok is busy with slow characters.

 

I hesitate here, mainly because you have given yourself an army in the form of your armor.

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IC: The Wyrm - Team Muaka. 
 
As the creature moved forwards, The Wyrm raised his blade with one hand, swiveling it to block the oncoming mace. "Enough of this!" his words came out as a grunt of exertion as he pushed back agaisnt the heavy mace.
 
But he could already feel his anger ebbing away....


IC: Kuro/Tarakava/Mahri Nui, Fighting the Wyrm
I fired a beam of Peace to quicken the pacification. And then, with my other hand. I flicked the sword out from behind my back and attempted to thrust at his chest.

 

 

 

I'm sorry, where did Kuro get three hands from? His mace is in one hand, and he's presumably using his other hand to fire the peace beam. So does this mean he's dropped the mace to draw his sword, or fired the peace beam through his mace somehow? 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Name: The Skull Carrier

 

Species: Bionicle G2 villager (mutated)

 

Power/Weapon 1: Skull Armor. In addition to the skull spider plastered to his face, the Skull bears armor made mostly up of Skull spiders ready to attack on his command

 

Power/Weapon 2: Skull Scythe. A scythe decorated with a skull visage that doubles as a hammer head.

 

Power/Weapon 3: [This slot can be taken away for balancing purposes] A former Jungle villager, he was adept at swinging through the jungle with ease. He carries with him a sling-mace, a slingshot with rock sewn into the pocket, which he once used to hunt food. Now he uses it to cripple his victims.

Appearance: With all the skull spiders clinging to him and his face, there isn't much of the real Karixis left to see. All that is left is the mute, decrepit green armor scratched and pitted by the arachnids clinging to him. The formerly ornamental armor is now shredded and shaped liked janged teeth and terrible claws. The Skull Carrier hunches over from the weight of the creatures is carries on his back.

 

Bio: The Skull Carrier, formerly known as Karixis, was a high ranking member amongst his tribe of the jungle. He helped carry out ceremonies, planned events and defended the village from enemies. That is, until the skull spiders came. While holding the monsters back with the other warriors, the village was flanked by the spiders, and numerous people were taken. By the time the fighting on the front stopped, it had been too late to save the tribe's home. the majority of his family and friends dead, Karixis set out against the Elder protector's wishes and set off on a mission of revenge. As we can see, that mission was a failure, and he was consumed. He now serves as the spiders' vehicle, defending their nests and feeding their young his life energy. Behind the living mask glued to his face, he honestly believes he is still serving his tribe.

 

Personality/Other: The Skull Carrier is in a world of his own, under the illusion that the spiders are his family, and that outsiders are to be destroyed. That being said, those who are the spawn of Makuta may confuse him, he may envision them as people from allied tribes, and treat them with cold respect, as a courtesy and nothing more. He cares more for his spiders than his own life. He is willing to defend them until the end.

 

 

 

There he is, my second character for when Tahnok is busy with slow characters.

 

I hesitate here, mainly because you have given yourself an army in the form of your armor.

 

Well, I could religate to just five spiders.

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IC: The Wyrm - Team Muaka.

 

As the creature moved forwards, The Wyrm raised his blade with one hand, swiveling it to block the oncoming mace. "Enough of this!" his words came out as a grunt of exertion as he pushed back agaisnt the heavy mace.

 

But he could already feel his anger ebbing away....

IC: Kuro/Tarakava/Mahri Nui, Fighting the Wyrm

I fired a beam of Peace to quicken the pacification. And then, with my other hand. I flicked the sword out from behind my back and attempted to thrust at his chest.

I'm sorry, where did Kuro get three hands from? His mace is in one hand, and he's presumably using his other hand to fire the peace beam. So does this mean he's dropped the mace to draw his sword, or fired the peace beam through his mace somehow?

His mace doubles as his staff. It specifically says so in the bio. I've even referred to the mace in game as such. Edited by ArcticFreeze17
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His mace doubles as his staff. It specifically says so in the bio. I've even referred to the mace in game as such.

 

That doesn't really answer my question. The Wyrm is blocking the mace with his sword. If Kuro is indeed shooting his peace beam out of the mace, then it's not going to hit my guy, since the staff isn't pointed at him.

 

That's why I assumed Kuro was using his hand to fire it, since there'd be absolutely no point to that attack otherwise. 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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His mace doubles as his staff. It specifically says so in the bio. I've even referred to the mace in game as such.

That doesn't really answer my question. The Wyrm is blocking the mace with his sword. If Kuro is indeed shooting his peace beam out of the mace, then it's not going to hit my guy, since the staff isn't pointed at him.

 

That's why I assumed Kuro was using his hand to fire it, since there'd be absolutely no point to that attack otherwise.

I'll just edit and send it by aura, like a Turahk, then. Edited by ArcticFreeze17
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Name: The Skull Carrier

 

Species: Bionicle G2 villager (mutated)

 

Power/Weapon 1: Skull Armor. In addition to the skull spider plastered to his face, the Skull Carrier bears armor covered in at least 5 Skull spiders ready to attack on his command at all times. Given the nature of this Tournament, he arrives with just 5.

 

Power/Weapon 2: Skull Scythe. A scythe decorated with a skull visage that doubles as a hammer head.

 

Power/Weapon 3: [This slot can be taken away for balancing purposes] A former Jungle villager, he was adept at swinging through the jungle with ease. He carries with him a sling-mace, a slingshot with rock sewn into the pocket, which he once used to hunt food. Now he uses it to cripple his victims.

Appearance: With all the skull spiders clinging to him and his face, there isn't much of the real Karixis left to see. All that is left is the mute, decrepit green armor scratched and pitted by the arachnids clinging to him. The formerly ornamental armor is now shredded and shaped liked janged teeth and terrible claws. The Skull Carrier hunches over from the weight of the creatures is carries on his back.

 

Bio: The Skull Carrier, formerly known as Karixis, was a high ranking member amongst his tribe of the jungle. He helped carry out ceremonies, planned events and defended the village from enemies. That is, until the skull spiders came. While holding the monsters back with the other warriors, the village was flanked by the spiders, and numerous people were taken. By the time the fighting on the front stopped, it had been too late to save the tribe's home. the majority of his family and friends dead, Karixis set out against the Elder protector's wishes and set off on a mission of revenge. As we can see, that mission was a failure, and he was consumed. He now serves as the spiders' vehicle, defending their nests and feeding their young his life energy. Behind the living mask glued to his face, he honestly believes he is still serving his tribe.

 

Personality/Other: The Skull Carrier is in a world of his own, under the illusion that the spiders are his family, and that outsiders are to be destroyed. That being said, those who are the spawn of Makuta may confuse him, he may envision them as people from allied tribes, and treat them with cold respect, as a courtesy and nothing more. He cares more for his spiders than his own life. He is willing to defend them until the end.

 

 

 

There he is, my second character for when Tahnok is busy with slow characters.

Resubmitted.

 

Edit: It has been changed. The spiders have been limited to 5 for balancing. Unless, of course, having the armor means he loses the slingshot.

Edited by Drakua Toa of Rahi

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Well, worst case scenario, they can always dismantle Xaeraz and fling his gears down the tunnel until one hits the gem and turns it off.

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All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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So.... the bubble was popped.... does that mean we're all dead? 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Very well.... does that mean we're all about to die?

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Everyone? Or just the poor saps who can't swim? 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Well, I've nearly finished drawing all of my characters, if anyone wanted to check it out. I still haven't finished Arkrax, but for now, enjoy:


Kopen
 
Mirror
 
Virse

 

The first two I've had done for a while, but I just barely finished Virse after putting a lot of time into making her look nice.

 

 

By the way, if I wanted to add these to their profiles, and perhaps update personality sections to reflect them a bit better and clarify a few powers, would I still need to resubmit the profiles?

Edited by Click
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Wow.... I'd seen the first two before, but that Virse pic looks really good. As always, I am in awe of your artistic skill. 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Well, assuming he isn't in the half of the players who get instantly KO'd, I think The Wyrm's got a decent chance once the arena floods; he's an excellent swimmer. One of the benefits of being an amphibious being who's lived in mangrove swamps his entire life. 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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We don't know, it hasn't happened yet. 

Embers - a new Bionicle Epic - Teaser

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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It simply makes the fighters capable of aquatic respiration.

 

OOC: Open for interaction, whether it be with a member of team Muaka or team Tarakava.

 

IC (As Fulmen): Fulmen's world was enveloped in a blue swirl as he was pushed by a gushing wave. The toa of lightning flailed helplessly as the tsunami thrashed him around. "No..." The Vo-Toa choked on the water as he gasped for air and struggled to reach the surface, just like he did when he was a matoran.

 

This confuses me. Why is he drowning? For that matter, why's he in water at all right now? :P

 

 

Very well.... does that mean we're all about to die?

About half.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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Well, I've nearly finished drawing all of my characters, if anyone wanted to check it out. I still haven't finished Arkrax, but for now, enjoy:

Kopen

 

Mirror

 

Virse

 

The first two I've had done for a while, but I just barely finished Virse after putting a lot of time into making her look nice.

 

 

By the way, if I wanted to add these to their profiles, and perhaps update personality sections to reflect them a bit better and clarify a few powers, would I still need to resubmit the profiles?

That Virse tho. Dang. Doki Doki etc.

 

Seriously, though. Really nice art, yo, especially on Virse. Are the Bastion references that half toga on Kopen and her handwrap?

 

I mean, the handwrap obviously is, I'm just trying to determine if the patterned cloth thing is evoking Zulf on purpose.

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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I've seen a lot of love for Bastion (people linking soundtrack music in their post for example) but no love for Transistor in this forum

 

Red is, imho, one of the greatest protagonists in recent memory. That game was amazing.

 

To stay on topic: I'm going to introduce Dynomi shortly. Anyone have any characters open for interaction?

Edited by L'Etranger

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Well, I've nearly finished drawing all of my characters, if anyone wanted to check it out. I still haven't finished Arkrax, but for now, enjoy:

Kopen

 

Mirror

 

Virse

 

The first two I've had done for a while, but I just barely finished Virse after putting a lot of time into making her look nice.

 

 

By the way, if I wanted to add these to their profiles, and perhaps update personality sections to reflect them a bit better and clarify a few powers, would I still need to resubmit the profiles?

That Virse tho. Dang. Doki Doki etc.

 

Seriously, though. Really nice art, yo, especially on Virse. Are the Bastion references that half toga on Kopen and her handwrap?

 

I mean, the handwrap obviously is, I'm just trying to determine if the patterned cloth thing is evoking Zulf on purpose.

 

 

That's it! :D I couldn't resist throwing in a few references. Supergiant Games are the best. Thank you!

 

 

 

I've seen a lot of love for Bastion (people linking soundtrack music in their post for example) but no love for Transistor in this forum

 

Come on guys

 

I thought about making Virse's sword resemble the Transistor, but it just looked odd. Transistor is amazing as well, I just wish I could slip in a few references. Maybe I'll make that Red expy...

 

 

And, in case you missed it, Chro: 

 

 

By the way, if I wanted to add these to their profiles, and perhaps update personality sections to reflect them a bit better and clarify a few powers, would I still need to resubmit the profiles?

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