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Bionifight Infinite Discussion


Voltex

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Name: Fishers

Species: Ko-Matoran

Power/Weapon 1: Resistance to cold. If an ice Toa attacks her, fishers will likely shrug it off, unless completely frozen.

Power/Weapon 2: A fishing pole. With hooks and line. Made of steel, it is suitable for stabbing unarmored areas, tangling up enemies with its hooks, and murdering small aquatic lifeforms. 

Power/Weapon 3: A shotgun. 

 

Apparance: White body, dark blue Kualsi. 

 

Bio: fishers has been a humble inhabitant of an old fishing town on the coast of Spherus Magna for some time. The place is fairly bustling with Agori and Matoran traders on a good day - which means plenty of darker elements hanging around, especially for the young female Agori of the town. Plenty of said darker elements have received their end at the hands of the old fisherwoman's shotgun, however, making the vigilante somewhat of a mama-bear legend. 

 

The only thing she can conclude was the Bionifight organizers figured out about her secret life. But how, she has no idea. 

 

Personality/Other: Like any crazy fisherwoman, fishers will always be happy to tell you a good story. Or tell you the probability of the fish biting that day. Or comment on the local weather. Or just to waste time talking.

Repost #7.

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Name: KaipatuSpecies: Unknown (similar to a Toa but with no elemental powers and much taller and beefier)Power/Weapon 1: A rifle that shoots bullets, similar to a human AWP, but slightly more Bionicle looking. It fires armor piercing rounds. It has a scope.Power/Weapon 2: A Kualsi in the shape of a Great KomauPower/Weapon 3: A large katanaAppearance: Kaipatu is about the size of Brutaka, and as muscular. His hands end with claws, proper claws. He is predominantly green, with accents of copper. His mask is copper. The bottom of his katana is made of a rahkshi staff. His eyes are deep purple.Bio: Kaipatu is a Rahkshi hunter. After his village he was the protector of was destroyed by Rahkshi, he swore vengeance against them, and the Makuta. The rest of his past is a mystery, with clues of dead friends and scarred early life.Personality/Other: He is male. He is cold, but caring to those who need it.

Added armor piercing rounds, submitting for reapproval

 

 

 

Mech Name: Smasher

Pilot Name: Omega

Power/Weapon 1: A large greatsword that folds into a box when not in use. It is often stored on it's back.

Power/Weapon 2: A large, sawn off shotgun built into Smasher's arm. It fires elemental blasts of electricity.

Power/Weapon 3: Hedgehog mode: It can curl up into a ball, and spikes extend from it's body, making it look like a hedgehog. It can roll around in this form.

Appearance: It has large, stocky, block like legs, It's feet are clawed, and it's left hand is clawed too. His other hand has the sawn off shotgun built in. It also has two large horns on either side of the cokpit, with the omega symbol sprayed on the back of the vehicle, in purple. It is quite small, and looks a little armadillo like. It is black in color. (moc coming soon) in the cockpit is a bottle of nui-cola, and a stuffed sonics kraata toy on the seat next to him.

Other: It's horn sounds like godzilla's roar.

repost

 

 

 

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all my characters are good

 

and

 

dead

 

;_;

 

E: profiles after like a week of work yay i can finally close this tab


Name: Sevyn - The Protosteel Chef
Species: Upper Class Steltian
Power/Weapon 1: Two almost sword sized protosteel butcher knives, stored in his forearms. He can flip out his hands at any time for one or both of the knives, and they swing back and forth very quickly for sustained, quick chopping abilities in the kitchen and now in the arena. 
Power/Weapon 2: Entree! This ability gives Sevyn the power to create a number of recipes that can create a variety of effects on the user or an opponent! Each entree takes 1 non-combat post to create (I.E., any post that he's not directly involved in fighting, but he can be hiding or running away). Possible Entrees are as follows: Healing Draught- Stops bleeding, restores some blood, basic healing. Cannot fix broken bones, armor, missing limbs, or death. Stupor Shots- Induces a drunken stupor over any one to ingest it. Can be afflicted in a more minor form if used to coat knives. Flaming Hot Peppers- Will cause a burning sensation in cuts when coated on knives. If ingested... say good bye to your stomach. 
Power/Weapon 3: All You Can Eat, Guaranteed! This somewhat interdimensional chef's apron has the ability to pull any serving platter, plate, or bowl imaginable from its pockets, along with all the ingredients and dishes needed to create the most succulent foods on Stelt! Can be used for distractions, nourishment (though it's not going to instantly heal you), projectiles, flimsy defenses, and most anything else one would come up with in terms of food and plates!
Appearance: Sevyn stands impressively tall, tall even for one of his species, at a full two heads higher than the average Skakdi or Toa and can even peer above the head of a Vortixx. He is colored a deep maroon mainly, with some underlying black and a few silver highlights. Unlike Sidorak, he has no tubes around his head, just a great wide grin and a prim, perfectly white Chef's Hat perched on his head, raising his height even more. Covering a majority of his front is a large, long apron, that was once white but now has a multitude of stains crisscrossing it. The words '_______ The Chef' are still visible on the thing, which for all the stains doesn't show too much wear otherwise. His knives are kept pristine and sharp, with his arm acting much like a sheath when they're away. His deep blue eyes peer out from an overall friendly face, if a Steltian face could be called friendly. Well, at least he's better looking than the average Skakdi, or Mata-Nui forbid, a lower-class.
Bio: Sevyn's life has not been easy. He was born into the lower-upper class, a duo of spice-selling Steltians that were quite happy at their level. Sevyn had always aspired to be greater, and it was that and his passion for cooking that led him into the Cooking Circuits. It was a brutal time, often cooking to literally save your right to continue using a kitchen in the intensity of the Cook-Offs. Much like the Steltian gladiator battles of other universes, the Cook-Offs were brutal affairs with anywhere from 2 to 24 chefs facing off in a battle of the best meal. Sevyn was almost totally ousted from the Circuit after a brutal loss to who would become the 3rd greatest Protosteel Chef, Roddi Quay. However, he persevered and worked his way up the ranks until finally meeting his opponent once again in a battle for the title of Protosteel Chef. It was an intense, 7-course marathon of cooking, with randomly added ingredients ranging from Ruki fish in the appetizer to Morzubakah vine in the dessert. Finally, after all that, with the two tied at the dessert mark, Sevyn overcame with what would become his signature dish, 'Frosted Sweet Ice in Crispy Morzubakah Cone.' Thus he became the 2nd Greatest Protosteel Chef to walk the sweet-smelling shores of Stelt. 
And then, just as he was about to host a smaller battle between two up-and-coming chefs, he was whisked away to the Bionifight tournament, without a fluffy egg in sight. 
Personality/Other: Male, tall, strong, and handsome. His personality is alarmingly close to the Host's in some ways, with a booming, deep voice that seems eternally jolly and an easy grin, with a knack for describing what's going on and introducing things and people in dramatic ways. Sevyn will never back down from a challenge, whether it's directly against him or simply a challenge of his skills.
 
Name: Astaer, 'The Living Ghost"

Species: Korumine (Lariska's Species)

Power/Weapon 1: A constantly active Great Mask of Intangibility. This has earned Astaer her title, and allows her to be relatively impossible to hit with any attack. However, she can switch it off, but it requires intense concentration and a period of 2-3 seconds of transformation time. An exception to this is when living flesh passes through her, such as a punch or kick, which forces her into a solid form as soon as the flesh exits. (Caused by 'flesh memory', when her body feels how it should be it naturally reverts)

Power/Weapon 2: A protosteel trident, designed by the Nynrah Ghosts to be the absolute best fishing trident ever to exist anywhere (Adjectives may or may not come from the psychotic fangirl Nynrah Ghost of this universe). Once stabbed into something, it will not let go unless ripped out, extremely painfully, barbs and all. The barbs are retractable via a small button near the leather-wrapped guard. 

Power/Weapon 3: Astaer is extremely nimble and quick, able to easily and casually do hand-stands and backflips without a second thought. Swimming comes naturally to her from her fishing background, and climbing does as well from scaling the sides of Odina most every day of her life. Her strength and speed are comparable to that of a Skakdi and Vortixx, respectively, making her more than a match physically for most Toa.

Appearance: Astaer stands a bit taller than a Toa, just a bit smaller than a Vortixx. Her ocean-colored armor coats her deep green body, streamlining it and seeming to absorb light rather than reflect it, which is only amplified when she's intangible. Her mask is shaped like a Tryna, with larger, more expressive eyeholes than normal, exposing bright, ice blue eyes. High cheekbones and a thin chin add to her ghostly, thin face, rounding out the deep blue mask. Long fingers, and an overall long, toned body emphasize her athletic abilities. 

Bio: In the time before time, there was an unassuming isle of rock and cliff with but a single beach, and on that isle lived the Korumine. 

They were perhaps a prototype Toa, for they could use masks but had no elemental abilities, but for whatever reason they lived and died happily on their isle of rock, content to live simple lives without conflict or strife. The strongest and most skilled of their number were the fisherwomen, who swam in the deep seas that surrounded the isle and caught fish with simple tridents. 

And there were two sisters that were both fisherwomen, and they were perhaps the best among the fishers. But one happened to be better than the other sister, and more humble, while the lesser skilled of the two in fishing was ambitious and wanted to find a greater world outsider her home, climb the greatest mountains of the world and become better. And so that sister was shunned by all except her sibling, who was one of the few to talk to her. 

Eventually, the elders decided to send out a single Korumine to experience the world and find better ways of doing things, and the first sister was chosen. Taking a name in the common tongue, Astaer left her sister to venture the world, coming across both her mask and her trident in her travels. 

But when she returned, not all was well. The villages were empty. Her people, gone, homes destroyed with great lines of burnt destruction crisscrossing the land. Astaer's footsteps eventually drew the attention of the only being to remain in the village. Her sister.

Astaer listening with growing horror as her sister told a tale of two strangers coming ashore one day, looking for a place to put a base that would never be found, never be won by any other, and her sister, tired of her isolation and her state as an outcast, told them she would help secure the island. 

Astaer listened as her sister told her that her name was now Lariska, Dark Huntress, and her first mission was to kill her sister. 

She barely escaped with her life, but her boat was destroyed. 

 

Astaer has now lived for hundreds of years, never again speaking to her sister, though sometimes Lariska speaks to Astaer. She wanders the island as ghost-like as one alive can be, and with a vow that she will never help anyone attack the Dark Hunters nor that she will assist them, the Shadowed One allows her to remain on Odina, a Living Ghost of who she once was. 

Personality/Other: Astaer is a shy, untrusting female Korumine, who speaks less than she acts and does what she says rather than says what she does. She only speaks to those who she truly trusts, and once that trust is broken it is gone forever. The Korumine is extremely experienced in escape and dodging, due to more than a few incidents of Dark Hunters deciding that they were going to try to murder the sister of Lariska and win a victory over the battle-hardened Dark Hunter. None have ever succeeded. 

Edited by Zakaro
  • Upvote 3

AGoNWLR.jpg


They call me Zakaro. You should too.

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Name: FishersSpecies: Ko-MatoranPower/Weapon 1: Resistance to cold. If an ice Toa attacks her, fishers will likely shrug it off, unless completely frozen.Power/Weapon 2: A fishing pole. With hooks and line. Made of steel, it is suitable for stabbing unarmored areas, tangling up enemies with its hooks, and murdering small aquatic lifeforms. Power/Weapon 3: A shotgun. 

 Apparance: White body, dark blue Kualsi. 

 Bio: fishers has been a humble inhabitant of an old fishing town on the coast of Spherus Magna for some time. The place is fairly bustling with Agori and Matoran traders on a good day - which means plenty of darker elements hanging around, especially for the young female Agori of the town. Plenty of said darker elements have received their end at the hands of the old fisherwoman's shotgun, however, making the vigilante somewhat of a mama-bear legend. 

 

The only thing she can conclude was the Bionifight organizers figured out about her secret life. But how, she has no idea. 

 Personality/Other: Like any crazy fisherwoman, fishers will always be happy to tell you a good story. Or tell you the probability of the fish biting that day. Or comment on the local weather. Or just to waste time talking.

 

Repost #7.
Approved, not sure why we keep missing it.

Will check the others soon.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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I dunno if you updated them in or not because I'm too lazy to check so I'll just restate it here:

 

Seven took out Anna and Feltzer (technically Feltzer commited suicide, but it was because it was that or be eaten, soo...)

 

Vagust took out Ismekne

 

Aclaraung is fighting Selox

 

and Praggos is...well, he's Praggos. Not much else to be said/

profiles i guess

i'm a south american giant otter now

 

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I need to stop...

 

Name: Sesdec
 
Species: Toa of Paper (or Parchment, as he continues to insist)
 
Power/Weapon 1: Elemental mastery of Paper, encompassing the creation, manipulation, and absorption of paper of all forms. Example usages include deadly blades, giftwrap traps, and spitball weaponry.
 
Power/Weapon 2/3: “Spark of Creativity” - By constructing shapes in his paper, whether by ripping, folding, or adhering, Sesdec can imbue those flimsy paper creations with a mimicry of their physical counterparts. Blades become firm and acuminous, spitballs travel at near the speed of sound and bore into armor, cardboard armor takes on the strength of protosteel, and origami cranes flutter about, disrupting his foes. Creating such constructs requires perfect calm, a rare state for Sesdec, as well as time and energy to maintain. The burden of five constructs is as much as he is able to bear before they crumble into inanimate scraps once more.
 
Appearance: Upon seeing Sesdec, one is reminded more of a child’s drawing than a heroic Toa. His limbs hang, thin and wiry, from a gaunt and frail body with an immense head resting upon narrow shoulders. ‘Tis true he was built more for quiet contemplation than warfare, but do not allow his appearance to mislead you. His angular, centripetal armor is colored in daubs of ivory and aged parchment, as an ancient wall of post-it notes on the verge of collapse, and his constant shifting seems to only enforce the comparison. His mask and armor are adorned in smooth covers of maroon leather, providing a hint of stability.
 
Bio: Sesdec does not speak much about his home. Perhaps that is because there is something remaining there that he yearns for dearly… or more feasibly, your knowledge encompasses all of his own. He was always a gentle spirit, more content with the company of novels than that of his fellow beings. Those that know him often ponder if he is still living, until their doubts are assuaged on the exceedingly rare occasions he is seen outside. Their boisterous greetings generally startle him into remaining indoors for months after. It is doubtful any miss him while he is so misfortunately placed in the Bionifight Tournament. 
 
Personality: A tournament of worthy opponents and, Mata Nui forbid, social interaction is hardly befitting one of Sesdec’s demeanor. He could very much be described as the antithesis to sociable. He is skittish, perhaps too liberal in application of his element, and speaks in a quiet stutter when words can be dragged forth from his lips. Despite his nervous appearance, there is something of a hero in Sesdec, absorbed from his readings of the Toa of Olde. He strives to be honorable in his dealings and combat, though he will not flinch from using the tools given him.

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out of all the profiles i have saved up, this is the one i submit first.

 

shrug

 

Name: Dexund

 

Species: Kha-toa (Toa of Undeath)

 

Power/Weapon 1: Animatum Inanimata. The very fabric of reality cries out in agony as it is immobilized by the greatest traitors of all, kept from embracing those that it receives from other worlds, who come only to poison and pollute the bones of their forefathers who are yet unborn. The powers that be hear and grant a vessel of divine might the ability to pacify the mournful wails of the worlds and bring motion to their endless waves. Dex can animate inanimate objects to fight for him. The more animated objects he has, however, the weaker he is.

 

Power/Weapon 2: Phylacterium Vitae. A droplet of sorrow from the eternally crying gods of ages past, worshiped in black cathedrals by cults of unholy amalgamations of meat and mind and metal, twisted forms prostrating themselves before an altar that curves endlessly in on itselves. Imbued with might from those that preceded precession, it denies the abyss the power to claim those who tamper in things beyond their ken. Dex has a glowing blue crystal that hangs from one of the chains on his body. If he is killed, he can slowly regenerate from this crystal phylactery, as good as new. If it is destroyed, however, he will be instantly killed.

 

Power/Weapon 3: Ossa Unaerthed: A longbow, carved from the bones of an ancient rahi from a time when time was not, in a land where the world did not and could not be. It seems to waver in the light, bending away from it, and reaching towards the shadows as if to rejoin the body it once supported. Archaic magic courses through ivory runes engraved in the limbs of the bow, words spelling words spelling curses so old that no tongue knows how to read them. Every shot from his bow that lands tears at the victim’s soul, which does nothing in Bionifight, but is part of a slow process of re-killing the undead in his home universe. Here, it makes you feel a bit tingly in addition to lots of pain from being shot with an arrow.

 

Also, he uses barbed arrows with triangular heads, because he hates people patching up the wounds he causes.

 

Appearance: Dexmund looks like a personified illness more than a toa. He is tall and hunch-backed, his shoulders broad, his body covered in armor of slickly greens and oozing black. He does not have much in the way of visible musculature, making his gangly limbs look out of place on his frame. Chains hang from his body at odd intervals, one bearing a glowing blue crystal roughly large enough to fit comfortable in his hand with a bit sticking out either end. His right arm wears thicker armor than his left to protect him from the cord of his bow, and it is noticeably discolored where the string has slid along the inside of his lower arm countless times. As is customary for his element, his mask is carved in the likeness of a Tryna, although Dex’s is pitch black and covered in blazing white runes in an unreadable language.

 

Bio: In Dex’s universe, elements are as varied as kanohi are in any main universe, often lining up with an equivalent mask which becomes the symbol of that element. As a Kha-matoran, Dex worked in the crypts and cathedrals of his island, minding the relics stored there and keeping the undead that would rise from them at bay. When Mata Nui’s grace granted him a toa stone, he accepted it to the pride of his village, as fostering a toa is a great honor. His transformation was supplemented with gifts from the relics he watched over, the Ossa Unaerthed and the Phylacterium Vitae both granted to him by the Kha-Turaga who presided over the cathedral. However, during his travels to the city-tomb of Metru Nui, Dexund was swept away from his world to fight in Bionifight.

 

Personality/Other: Dexund is a quietly religious toa, who prefers to spend his time among the relics of the past than among the people of the now. This is due in equal parts to his personal preference for solitude and to the stigma attached to Kha-toa as harbingers of doom. He has, however, grown to enjoy his supposed role, and becomes quite the large ham among strangers. The bookish, introverted toa becomes a boisterous caricature of a villain, cackling wildly and throwing about ridiculous plans to fill the role he was pigeonholed into long ago. However, those who take the time to break through to him will find a very quiet, calm soul behind the façade.

Reworked Dex's bow based on feedback. Change in bold.

  • Upvote 4

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Two new mech profiles for approval:

 

Mech Name: The Sky Queen

 

Pilot Name: Yoko

 

Power/Weapon 1: Black Air: otherwise identical to elemental air, the Sky Queen's air powers seem to be imbued with trace amounts of elemental Shadow; this causes certain attacks (mostly those involving compressed air) to leave behind purple tracers as well as help to solidify certain attacks (ie: Razor Wind, a ball of compressed air, etc.)

 

Power/Weapon 2: Sky Sword: a cutlass adorned with gemstones.

 

Power/Weapon 3: Flight. Similar to that of a Kadin's ability. It seems to be tied to the otherwise decorative wings on the mech's back; if three or more of them are damaged, the mech begins to lose its flight capability.

 

Appearance: The Sky Queen bears a close resemblance to a real, living Le-Toa, with the exception that it is close to thirteen feet tall. Six slender wing-like spikes protrude from the mech's back (akin to this.) A stylized Noble Ruru adorns the face of the mech.

 

Other: this mech armor was based off of the appearance and powers of Haruka Kaioh, Yoko's predecessor. Haruka's spirit will temporarily transfer from the Sky Cloth to the Sky Queen when the mech is active; as such, the Sky Cloth will lose its power for the duration of the mech's activation, returning to the Cloth if the mech is deactivated or destroyed. The mech is piloted via neural link technology, allowing the pilot to control it like they would their own body, with the senses of sight, hearing, and touch fully intact.

 

 

 

 

Mech Name: Aerial Artillery Fortress - Velika's Vision (VV)

 

Pilot Name: Tomo

 

Power/Weapon 1: Flight. It can hover close to the ground or fly up high in the sky.

 

Power/Weapon 2: Laser Cannon: Velika's Vision is capable of channeling Tomo's normally locked Light powers to limited degrees. The way it does this is in the form of a laser cannon with varying degrees of strength and firing rate; from dazzling the opponent and messing with their vision to punching through the steel plate of a ship, plane, or tank (think the LaWS but with a visible beam). The laser is fixed, meaning that Tomo has to turn the mech in order to aim it; due to the spherical nature of VV, this can land Tomo in some odd situations at times.

 

Power/Weapon 3: Area Map: camera drones launched from VV upon activation give a birds eye view of the battlefield (much like Google Maps). The cameras can be moved around, allowing for zooming in/out and focusing in different areas.

 

Appearance: a metal sphere with a very short cannon protruding from the spherical surface. Basically a giant Poké ball. Colored white on the top half, gold on the bottom. VV comes with eight camera drones which are stowed in its back when not in use.

 

Other: Due to the spherical shape of Velika's Vision, it comes with a panoramic cockpit allowing for a 360° field of vision along he x-axis; while it can also see everything above it, the bottom of the mech does not have any cameras. Instead, the area map takes the function of viewing the ground beneath the mech. Also, as it is less of a suit of armor/mech and more of a flying artillery platform, it is much more robustly armored than the average mech. However, because of its weight, VV's flight systems have to work very hard to keep it in the air; as such, it is quite slow.

Edited by One-Eyed Construct
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Name: Miril.

Species: Toa.

 

Power/Weapon 1: Dual Cutlasses – matching blades of gleaming golden protosteel, Miril is exceptionally skilled in their use.

 

Power/Weapon 2: Fragmentation flintlock – shaped like a traditional flintlock pistol, this weapon is more than it appears. Firing powerful bursts of fragmentation energy, this weapon does not require reloading, but does take several seconds to recharge between each shot fired.

 

Power/Weapon 3: Mask of Reflections – this mask allows her to split her form into two perfect mirror images – one left-handed, the other right-handed, each one wielding one of her blades. If her flintlock is on her person when she splits, it will be rendered useless until she reforms. Any injury inflicted on one of her will be reflected on the other.

 

Appearance: The first thing many people notice about Miril is her striking beauty, but if one looks closer, they’ll see that all is not as it seems. Her years of survival and piracy have left their marks – her body is criss-crossed with scars, which she covers with a figure-hugging sailor’s outfit, complete with a fancily embroidered coat. Her swords hang from her belt – one on each hip – and her flintlock rests in a bandolier draped across her chest. She’s collected a few service medals – trophies from defeated opponents – and pinned them to her coat as well.

 

Having lost her powers long ago, she’s almost forgotten her old element, and her body and mask have faded to a dull grey, making her clothes stand out more than she does. Her eyes remain a vibrant green. 

 

Bio: Originally an inhabitant of the Halkenverse’s Voya Nui, she nearly died in a skirmish that ended with her permanently draining her elemental energy in a nova blast, rendering herself powerless, and homeless, as her settlement was levelled by the blast.

Shunned by her surviving friends and family, she left the wasteland in search of adventure and acceptance, and was soon captured by a pirate submarine. She challenged the captain to single combat and won, thus earning the loyalty of his crew, many of whom still serve her to this day.

 

Over the years that followed, she journeyed to every continent, living on each for a few months to get a taste of their culture. She eventually returned to Voya Nui and settled there, but still makes regular trips to the other islands, sometimes for a friendly visit, others to engage in a little piracy.

 

In the middle of one such bout of piracy, she was knocked unconscious by an explosion, and awoke in the Bionifight facility.

 

Personality/Other: Despite everything she’s lived through, Miril is still has a surprisingly upbeat personality, and is a fun-loving daredevil at heart. Quick, nimble, and acrobatic, she relies on skill and smarts to outwit her foes.  

Of course, like all good pirates, she loves treasure, and word has it that there are some really shiny gems to be found hidden within the Bionifight facility… 

 

MOC: http://i.imgur.com/zmg0FjB.png

Edited by Locus
  • Upvote 3

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Well, time to jump on the Mech Bandwagon.

 

Mech Name: Seraphiel Armour

Pilot Name: Harami/Galaxia Eternis

Power/Weapon 1: Light Blades (Two blades made of hard light can be activated from the Mech’s wrists, allowing for quick and deadly melee attacks)

Power/Weapon 2: Emulated powers of light (Very Similar to a Toa of Light’s powers, but is unable to use nova blasts or absorb light, and extent of powers is not as varied as the Staff of heaven)

Power/Weapon 3: Photon thrusters (Four boosters, two on legs, two on back, which provide flight for the mech, allowing it to soar into battle quickly, and make a quick escape before things get too hairy)

Appearance: The mech is humanoid in appearance, and constructed from Gold and White Orichalcum. Two Wing-like struts extend out the back, and the pilot is positioned in the main torso, with a small viewport for the Pilot.

Other: The Mech requires no complicated controls, and can be piloted by the user’s own thoughts.

 

Before we continue, I have a few questions about Mechs.

-Does the Infinite system kick in and recover the mech when the Pilot is killed, or when The Mech is too damaged to continue battling?

-Is there a Maximum/Minimum size limit for Mechs? If so, what is it?

-And finally, Can you apply for a Mech even if you've just joined the game? Or do you need more seniority first?

 

Anyway, Here's my Idea for an Armoured mech for my Magical Girl warrior. (Who is still seeking an opponent in the arena. Any suggestions for who I should go for?)

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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-Does the Infinite system kick in and recover the mech when the Pilot is killed, or when The Mech is too damaged to continue battling?

-Is there a Maximum/Minimum size limit for Mechs? If so, what is it?

-And finally, Can you apply for a Mech even if you've just joined the game? Or do you need more seniority first?

- The Infinite System will recover the mech after its pilot is eliminated. As far as I am aware, if you bring a mech into combat, you can still survive after its destruction. Not a guarantee that you will, but you can. Besides, I want to see people hurling fragments of destroyed mecha at each other. :D

- The link in my signature to the Mechs post has the details, but off the top of my head your mech should be approximately 2.5x its pilot, with variation allowed on a case by case basis.

- You can apply for a mech even if you've just joined the game.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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I want to see people hurling fragments of destroyed mecha at each other. :D

 

Oh karz.... I should've known there was some kind of ulterior motive to all of this....

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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-Does the Infinite system kick in and recover the mech when the Pilot is killed, or when The Mech is too damaged to continue battling?

-Is there a Maximum/Minimum size limit for Mechs? If so, what is it?

-And finally, Can you apply for a Mech even if you've just joined the game? Or do you need more seniority first?

- The Infinite System will recover the mech after its pilot is eliminated. As far as I am aware, if you bring a mech into combat, you can still survive after its destruction. Not a guarantee that you will, but you can. Besides, I want to see people hurling fragments of destroyed mecha at each other. :D

- The link in my signature to the Mechs post has the details, but off the top of my head your mech should be approximately 2.5x its pilot, with variation allowed on a case by case basis.

- You can apply for a mech even if you've just joined the game.

 

https://www.youtube.com/watch?v=IAizwLfZbUA

 

The School of the Undefeated of the East!
The winds of the Kings!
Zenshin!
Keiretsu!
Tempa Kyouran!
LOOK! THE EAST IS BURNING RED!!
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IC Albrecht von Armbrüster)

 

We walk again through tunnels dark and cold,

then see a light; we walk into the scene.

Our allies stand, awaiting us, perhaps?

I raise my hand in greeting; we are here.

 

Just want to point out here that there's actually quite a bit of chaos going on. Xaeraz is rather unconscious (possibly dead) from a Pakari punch (courtesy of Lytrel), Cyarc is trying to crush and Pakari punch Lytrel, Lytrel is trying to pull everyone toward him with his gravity powers, and Von Worten is attempting to stop all these violent shenanigans.

 

I realize those posts might have been missed, so I just wanted to (hopefully) bring it to your attention here.

My epic: For Them (Review Topic)

 

BZPRPG: Trauer and Faora

 

Bionifight Ultimate: Daedalus Drachoren and Von Worten Undtränen

 

The Elder Scrolls: Ashfall: K'Larn

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Just wanted to clear up something that I have seen happen a couple times. Kale has placed a one way illusion over the balcony that his team is on. They can see out but anybody looking at them will just see another part of the wall.

 

This applies to pretty much any characters in the central spire.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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...And I'm still waiting for someone to challenge Harami. Judging by the amount of people who are either Knocked out or currently engaged in fighting, It'll be unlikely that she'll be able to fight anyone this round (Unless I say she fought some NPC fighters, but still... Not as good as the real thing).

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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...And I'm still waiting for someone to challenge Harami. Judging by the amount of people who are either Knocked out or currently engaged in fighting, It'll be unlikely that she'll be able to fight anyone this round (Unless I say she fought some NPC fighters, but still... Not as good as the real thing).

There are no NPC fighters right now. :P

 

This is really the problem with massive alliances, though. Nobody who doesn't have a bunch of allies will want to attack anybody who does, and things either stagnate or snowball. Breaking up alliances also seemingly doesn't happen.

 

Speaking of which, Disunity quest is basically done, I just need to get time to write posts adequate to end it.

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save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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...And I'm still waiting for someone to challenge Harami. Judging by the amount of people who are either Knocked out or currently engaged in fighting, It'll be unlikely that she'll be able to fight anyone this round (Unless I say she fought some NPC fighters, but still... Not as good as the real thing).

Guy Naona's slowly attempting to take out as many people as possible with judicious use of lasers and explosions.

 

If number four goes down, I'd be down for fighting you and seeing if Harami manages to avoid being number five.

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Jaga, I just remembered - what's with Agion being tied down? Is he hallucinating, or...?

 

OOC: Yo, Chro, I'm in the game, cowering behind a pile of boxes.

Unfortunately there were no Fulmen IC posts within 48 hours of the start of the round and no indication in the OOC topic that you intended him to participate. If you did make a post that I just happened to miss, I apologize greatly; please let me know.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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He would not be restrained by the med bay staff unless they accidentally forgot to release him right before he woke up.

 

We could assume that this was the case, if you'd like.

Edited by Chro

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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Name : Belitun

Species : Annona's Species

Power/Weapon 1, 2 and 3 : Æsahættr. A double edged knife with a dark wooden handle, the name comes from the word engraved into it. It's blade is approximately 16cm in length. One edge is the shimmery incandescence of starlight and has the ability to cut through anything physical. The other edge is honed to an edge so sharp as to appear invisible, this edge has the ability to cut through anything non-physical

Appearance : A shapeshifter by nature, she has assumed the shape of a Glatorian for her travels. Specifically, one of the lost Iron Tribe. Lithe, somewhat tall and athletically beautiful, she wears their dull gunmetal armor with a few pieces of sandy orange leather or thick woven cloth around areas where mobility is needed

Bio : When the oldest Great Beings were not even an inkling of a thought, she and her sisters had lived in peace for uncountable years. This was changed when one of their kind committed great and terrible acts, drawing the ire and reverence of the now many peoples of Spherus Magna. Rather than fight or scheme for power as her sisters did, she chose self-exile. Voluntarily locking away her powers, she trapped herself in the body of one of the lost Iron Tribe and took her only treasure with her to travel the various worlds and planes, seeking the dreams her kind desired through the form of stories and mutual connection, rather than through theft

Personality : Easily bored, wouldn't you be if you're lived uncountable years and had seen or read almost everything to be seen or read? She finds people to be the most original and interesting thing in all the worlds and enjoys interacting with them more than anything else. Said interaction is... usually, positive.

...but close to it

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So did Tarsus get forgotten in the sudden flash of light that hit Hagah?

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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He happens to be part of one of the teams. The one occupying the Central Spire to be exact.

 

Wait, so MC Naona has been way up on the central spire this entire time?

 

I'm kind of confused, then, as to how he's been managing to snipe so many different PCs on so many different levels of the furnace. The smoke, the flickering shadows and the heat haze would make it all incredibly difficult, telescopic vision or not.

 

I thought this whole time he's been down on the catwalks with the rest of us, which explained how he was able to see the shadows of The Wyrm and Linear while they were hidden from view. But if he was way up above them, looking down towards the middle levels through the heat and smoke, I don't see how that could be possible. 

Edited by Locus

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Okay, then...

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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Ah. Okay, that's cool.

Hey, Click? How was Arkrax able to spot Ravyn? Last I checked, he has his Volitak active and is currently manipulating a bunch of metal dust around himself so that he can blend in with the smoke...

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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He happens to be part of one of the teams. The one occupying the Central Spire to be exact.

 

Wait, so MC Naona has been way up on the central spire this entire time?

 

I'm kind of confused, then, as to how he's been managing to snipe so many different PCs on so many different levels of the furnace. The smoke, the flickering shadows and the heat haze would make it all incredibly difficult, telescopic vision or not.

 

I thought this whole time he's been down on the catwalks with the rest of us, which explained how he was able to see the shadows of The Wyrm and Linear while they were hidden from view. But if he was way up above them, looking down towards the middle levels through the heat and smoke, I don't see how that could be possible. 

 

People keep forgetting his telescopic visor.

 

It's not like I've mentioned it in every single post so far.

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Ah. Okay, that's cool.

Hey, Click? How was Arkrax able to spot Ravyn? Last I checked, he has his Volitak active and is currently manipulating a bunch of metal dust around himself so that he can blend in with the smoke...

 

Oh, sorry about that, I missed that part. I'll edit.

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He would not be restrained by the med bay staff unless they accidentally forgot to release him right before he woke up.

 

We could assume that this was the case, if you'd like.

Okay, that would be good.

 

Random question, but who--or what--does the menial labor around the facility?  Like cleaning and moving furniture and whatnot.  I have this strange idea there's some janitor Bohrok that wander around, performing their mission of "clean it all" =P  Just wondering, I wasn't going to post about one or anything.

Avatar by Nicholas Anderson (NickonAquaMagna)

My blog: The Jaga's Nest

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