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Bionifight Infinite Discussion


Voltex

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I thought the Containment Center was about the size of Metru Nui, but if it's smaller... :shrugs:

 

I hope you understand how completely impractical that is. Metru Nui is an an entire island full of buildings, and the Containment Center is just one building. Anything that size would require its own transportation system because it would be unfeasible to get to the other side in a reasonable amount of time, not to mention the structural integrity of something that large, which would be far larger than anything humans have ever built.

 

The average square footage of a hospital is about 74,600 sq ft. Maybe, for the purposes of this game, we could assume it's a large hospital-like structure nearing 100,000 sq ft. That would be approximately 0.0006% of Metru Nui's surface area. If your Nova Blast doesn't take out the entire island and everyone on it, it's at least going to do some serious damage.

 

Also, small note, but there is no way Snese and Hive could reasonably survive that, nor anyone else in a five mile radius or so. This is a massive tsumani ripping across the island centered around Ismekne. Even if they can't be drowned, they would be crushed by water pressure or by colliding with the ruins of the island.

 

This is why we don't use Nova Blasts. They are incredibly powerful and bound to do far more damage than you realize. This is also why we asked you to not release it in two posts, because something of that magnitude takes a lot of power, and it's only fair you give us some chance to stop it. Even if we do, Jaller had to concentrate on forcing the power back down, and if we incapacitate Ismekne, odds are that power needs somewhere to go, and we all still die.

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And so continues the epic ballad of "Five-Knuckled Sal."

 

Name: Salera, more commonly known as "Five-Knuckled Sal"

Species: Toa

Power/Weapon 1: Kanohi Pakari, The Mask of Strength - Grants its user physical strength far beyond their normal limits. Salera's has since been reforged into a different shape.

Power/Weapon 2: Elemental Power of Lightning - Standard control over the creation/manipulation of electricity.

Power/Weapon 3: Knuckle Duster Gauntlets - Fairly standard armored hand protection. Comes with built-in knuckle dusters to aid in close quarters combat, which, as her monniker implies, she is fairly proficient at.

Appearance: Salera is of average height, only appearing taller because of her mohawk. She sports a piercing in her bottom lip, and her lithe, attractive frame is decorated in the standard color scheme for those of her element.

Bio: Salera was just a young and impressionable Toa when she and her mentor were sent to assist her universe's version of Metru Nui in its war against The Dark Hunters, but unbeknownst to her, tragedy would soon befall them along the way. Caught in a storm with no chance of escape, their vessel capsised and sank to the bottom of the ocean, leaving the duo to swim towards the nearest landmass available.

Unfortunately for them, that landmass ended up being the island of Zakaz.

Losing the elder Toa almost immediately to the horde of murderous Skakdi, Salera was stranded there alone for years, constantly looking over her shoulder and fleeing for her life. Eventually her will to survive allowed her to push back her fear, and the whispers of the skull-mangling Vo-Toa that roamed the island almost became as popular as the story of Irnakk itself. By the end of what she commonly refers to as her "vacation," she had become a hardened warrior who had even managed to gain control over a small army after dealing with its previous warlord and announcing her plan to charge the blockade of ships surrounding the island; a plan that worked almost flawlessly in her favor. After renouncing her position as leader and passing along the torch to her second-in-command, she then set off for Metru Nui once more to fulfil her primary objective.

Upon arriving at her destination, however, she found herself almost immediately being detained. While the war had thankfully ended during her time as a castaway, The Dark Hunters had released a chemical weapon upon the city's populace, causing all of the Toa stationed there, and even those who became Toa shortly afterwards, to descend into the depths of madness. With her reputation and status as a guardian tarnished before her feet even touched the ground, she was soon put through processing and, despite the many pleas that she had attempted to make to the Turaga Council, was eventually shipped off to the Metru Nui Sanitarium to continue her psychological evaluation.

What nobody informed her of on her way in, though, was that the device draining the patients of both their elemental powers and their Kanohi abilities had also given birth to a creature known as Abbenidium, a being so powerful that it had escaped captivity on multiple occasions while simultaneously treating the facility as its own personal hunting grounds.

After spending her first night in Solitary Confinement and waking up only to have the entire section of the building seemingly collapse around her head, she soon realised that nearly all of those in charge were completely inept at their jobs, and she decided to take matters into her own hands. Rendering her guard escorts unconcious after her powers returned to her and getting her hands on a uniform of her own, she eventually met up with a group of like-minded individuals (one of them also ironically a member of the staff) before attempting to negotiate for her immediate release. Even though what she was told was less than what she had hoped for, Salera stuck to her end of the bargain anyway, and soon afterwards, the creature had been vanquished. With her release potentially on the horizon and the chances of her being used as a chew toy substantially decreased, things were just starting to look up for her.

Until the Vapautti Sielu invaded, destroyed her universe, and took her captive that is, which only succeeded in ticking her off even more; a feat that even those who knew her wouldn't have even thought possible.

Personality/Other: Explosive. Due to her being forced to fall back on her anger for so long in order to subdue her fear, she has unfortunately trapped herself inside of an endless loop of her own rage. As such, even the littlest thing can set her off, be it looking at her funny or anything else she finds equally annoying, and those who look into her eyes are constantly left wondering whether she's going to try to engage in civil conversation or attempt to tear off their heads for her own personal amusement. Her nights spent huddled around a campfire on Zakaz have also left her with a rather extreme case of pyromania, since staring into the flames and fighting for her life were her only two sources of entertainment for so long, and because the majority of her stay was severely lacking in the interaction department.

Faction: Prisoner

Edited by Timageness

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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You will have a chance to stop it. I suggest you try to take it...

 

The problem, in this case, is that this Toa is not a fan of making idle threats that she can't carry out. It's how she reacts to things. 


Also, I am far from the only person who has taken issue with your IC actions, and just because Tex and I happen to be among the few who have consistently been outspoken about it, doesn't mean we're the only ones who take issue. 

Also, if there is anyone who has a problem with my RPG style here and hasn't informed me about it, feel free to speak up. I might have forgotten a person or two because I was ticked, but still. I normally don't bite people's heads off when they criticize me. 

 

It is frustrating to be in the middle of an interaction and then to be yelled at every time I make a post, but I'd rather have that then everyone harboring pent-up resentment. 

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Well, I'm back, So I thought I'd upload a prisoner.

 

Name: Drudd

Species: Rahkshi of Anger

Faction: Prisoner

Power/Weapon 1: Rage (Using his Anger powers on himself, Drudd can become more ferocious with his attacks as he lashes out in a wild rage. However, his lack of concentration in this state makes him unable to guard or disengage from combat)

Power/Weapon 2: Launcher Staff (A polearm-type weapon with an Energy blaster in the Tip. Due to years of not being sharpened, the edges are incredibly blunt, making the staff no more than a bludgeoning weapon that doubles as a shooter.)

Appearance: Drudd is a brutish Rahkshi with Snow-white armour, arranged in Heavy, thick plating. His spine appears to consist of serrated blades, and his powerful arms have been scarred from numerous tests.

Bio: Drudd was once a standard Rahkshi, but due to experimentation by the brotherhood to create more advanced soldiers, He was enhanced to be a super strong, super tough brute. However, he inevitably broke free from his captives and killed his masters, only to then be abducted by the Vapautti Sielu.

Personality/Other: Drudd isn’t the brightest lightstone in the cave, and constantly talks with a speech impediment (eg, “My name is Drudd” Becomes “Me Drudd” and so on). Despite his menacing appearance, Drudd is very kind towards those less fortunate than him, and wants freedom more than anything else. Just don’t get him angry…

 

Reptilian Hulk with a Boomstick, anyone?

A Cultist may come soon, When I finish up his/her bio.

Edited by Shagaru Magala

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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You will have a chance to stop it. I suggest you try to take it...

 

The problem, in this case, is that this Toa is not a fan of making idle threats that she can't carry out. It's how she reacts to things. 

Also, I am far from the only person who has taken issue with your IC actions, and just because Tex and I happen to be among the few who have consistently been outspoken about it, doesn't mean we're the only ones who take issue. 

Also, if there is anyone who has a problem with my RPG style here and hasn't informed me about it, feel free to speak up. I might have forgotten a person or two because I was ticked, but still. I normally don't bite people's heads off when they criticize me. 

 

It is frustrating to be in the middle of an interaction and then to be yelled at every time I make a post, but I'd rather have that then everyone harboring pent-up resentment. 

 

I just want to make sure you realize the ramifications of what you are about to do. From your posts about it only destroying the Containment Center and leaving Snese and Hive alive, I don't think you fully understand the massive amount of power released in a Nova Blast. Again, if Ismekne succeeds, she will destroy a good portion of the island and most of the people on it, which would ruin this game.

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Ehksidian - Today 2:36 PM

> [4:35:33 PM] BZP UltimoScorp: Any official staff rulings on Nova blasts?

 

<<< no va.

 

Ehksidian - Today 2:37 PM

> (i made a spanish joke. laugh.)

 

BZP UltimoScorp - Today 2:37 PM

> Then yeah, someone needs to tell fishers

 

T Hughes - Today 2:37 PM

> did tex already not do so

 

Ehksidian - Today 2:37 PM

> tex already said novas are a no va.

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Might want to put how powerful the anger is. What level is it? Shadow Kraata or some other level?

 

Stage Five, as he's able to use it to make himself angry to the point he is unable to think of anything other than "SMASH PUNY FOES", And he lacks the Inteligence to use it on others, and the Capacity to use it on Nuva-level beings. Sooo... Yeah.

 

 

Yo Fishers you do realise we aren't actually allowed as players to perform Nova Blasts, right?

Where does it say that in the rules of this RPG?

 

 

...That's a fair question.

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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That's generally a common sense consideration given in every other RPG we've had on this site. Considering the fact that Nova blasts are so bloody ridiculous in terms of power and such that if one is pulled off, then yeah, it pretty much ruins the game.

 

It's the sort of thing that shouldn't have to be in the rules if people are going to try to play logically and fairly to other people.

profiles i guess

i'm a south american giant otter now

 

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Where does it say that in the rules of this RPG?

 

Just yesterday, Tex gave you multiple reasons for why Ismekne wouldn't be able to pull off a Nova blast. Why are you asking about the rules when a staff member has already said no?

 

Yeah no, that bolded bit doesn't work. You can't just decide "I'm going to release a nova blast" and then immediately release said nova blast; they take time to charge up, during which the Toa in question must focus, leaving them vulnerable. 

 

That's aside from the fact that nova blasts are incredibly OP. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC Therex:

Therex saw a Rahkshi, one of the helpful species who had healed him when he came out of stasis. Different colors, though. He raises a hand in greeting. "Hai- er, hello."

Which one are you talking to? There are a few too many Rahkshi here to know who instantly (guilty as charged :P).

Corpus Rahkshi: Shock, Mortsia, Draco,  Dahl, and Carraig 


RPG score card:
Bionifight Infinite


08954f34332a96d31850e49325e8f196.jpg

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It's generally a good idea to add locations to your IC's so that people actually know where your character is, and who they're trying to interact with. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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It's generally a good idea to add locations to your IC's so that people actually know where your character is, and who they're trying to interact with. 

Sorry. Was on phone, meant to add an OOC. Editing.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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Name : Serena Soter

Species : La-Toa

Faction : Cultist of War

Power/Weapon One : Magma Elemental. A unique hybrid element gained through mixed parentage. Serena is able to control molten rock in all it's form and can create it from scratch, or via heat control that is stronger but less refined than a Ta or Su elemental. The passive effect is resistance to heat and some of a Po elemental's natural ruggedness

Power/Weapon Two : Despite her small frame, a lifetime of martial arts, weapons skills training and her Pakari give her strength rivaling all but the strongest fighters

Power/Weapon Three : A jet black katana and it's snow white sheath. The weapon weighs so incredibly much that no unaugmented being could hope to use it

Appearance : White and blue armor, short, petite and undeniably cute

Bio : What is the outward marker of inner resolve and strength? Serena decided early on that this marker was outward expression of said strength and resolve. To this end, she became somewhat of a traveling ronin, always eager to find a bigger obstacle to climb or badder dude to clobber. Soon after her own world ran out of worthy opponents, the cult invaded. After killing and maiming scores of them, she fought Hevias himself in a cataclysmic duel that was too large for the scope of written word to describe. Having ended the fight in a draw, she decided that any mountain she couldn't leap or grind down at first try would be a good a mountain as any to train under. So she stayed with the conquest obsessed cultist, trawling the multiverse in search of ever stronger foes

Personality : Genki bloodknight, generally amiable unless you're a weakling. In which case she'll treat you with murderous disdain

Edited by Kaneo Takarada

...but close to it

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It's generally a good idea to add locations to your IC's so that people actually know where your character is, and who they're trying to interact with. 

Sorry. Was on phone, meant to add an OOC. Editing.

 

Edited

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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Name: "Seven," real (but forgotten) name is Laefing

Species: Degenerate Toa

Power/Weapon 1: Power of Hunger. Similar to the Kraata power of Hunger, Seven can, if in physical contact with a being, sap their strength and energy away - and in turn, make himself stronger, creating a self-perpetuating cycle of energy consumption which, should the enemy not break free from the grip within fifteen seconds, will prove almost impossible for an enemy to break free from alone. However, this also extends to actual feeding - best effects are gained via the actual ingestion of enemies/living victims, either in part or in whole. Often, after grabbing onto an enemy, Seven will attempt to take a bite out of them.

Power/Weapon 2: Enhanced Physical Strength - Seven is powerful enough to rival any sub-type Skakdi or even any of the three Steltian species in sheer physical strength, and can even match a Toa with a Pakari in terms of physical strength, meaning other strategies would have to be used if they arm wreslted. In fits of extreme rage, he is possibly even capable of ripping the arms off of those who he's fighting against, normally proceeding to eat them afterwards.

Power/Weapon 3: Rahkshi staff. Obtained from an unknown type of Rahkshi, this Rahkshi staff shares the near-invulnerability of all Rahkshi staffs, but one end is shaped like a Lerahk's staff but with a third point in the center, all three of them being quite sharp, while the other end is a very sharp blade, similar to that of a Naginata. Seven calls it his "knork."

Appearance: Seven is a very large being, only slightly reminiscent of being a Toa. He is now rather close to the size of a leader class Steltian when standing straight, although hunched over as he normally is, he's much closer to the size of a Gladiator Steltian such as Krekka...which is still quite large. His armour is primarily a shade of sickly slate-grey, although it has various rust spots over it, and his skin underneath is a hue of purple that appears black in all but the best light. His mask, formerly a Miru, has now fused to his face, and has adopted a much more predatory profile - as well, when Seven smiles that great, large, Miru grin, many fangs can be seen. Down his back run spines similar to those of Skakdi or (more accurately) Rahkshi, and his hands and feet have claws that he uses when fighting hand-to-hand. He also has a mask he keeps with him, either worn on a necklace or held in one hand as Seven lurches along the facility. This mask is a russet copper hue, and is a Kanohi Rode - however, it has numerous tooth marks in it and a quite noticable crack, making it completely unusable and merely an affectation Seven carries with him. He calls it "Six."

Bio: When he was originally created, Seven was known as Laefing. Laefing was a Toa of Light and a hero among his people, and like other Toa from his home universe, went by a number almost as much as by his name - Seven. Others, such as Nine and Ten, would have known of him and possibly met him. However, early on in his history, he was captured by the Makuta, before they were all sent away. These Makuta tortured him, and they twisted him, trying to create the perfect soldier for themselves, a Toa of Shadow, who could fight the other heroes of the land. Eventually these Makuta disappeared, leaving only the unfinished Seven, a slavening beast of nothing but hunger, mutated now into a larger version of his formerly handsome self, resplendent with teeth and claws and spines like a Rahkshi. Eventually he escaped his now-unwatched cell, breaking free from the chains he had been in. He went on the search for others he knew, and found one, named Six. Nobody knows for sure what happened to Six, although judging by the mask that Seven has carried with him since Six's disappearance...it can be guessed at.

 

While on the hunt for Nine, however, Seven was teleported to the Bionifight facility, and while he has no real knowledge of who it is that is in this place, he believes he can thrive...and that he smells a couple familiar scents in the facility as well.

Personality/Other: Seven is cruel. Seven is sadistic. Seven truly cares only for himself and his stomach, and no others. This is not to say, however, that he is unintelligent. Seven is a predator, and reflects that in his intelligence - it is built around hunting and destroying his enemies and nothing else, but he is very smart when it relates to that, and knows very well what to do. He is also very perceptive, and doesn't miss details - and he isn't gullible, either. However, despite all this, his mind can truthfully be said to be 'gone,' in the sense that Laefing, the man who once was there, isn't anymore - or if he is, he has no power. Seven is simply the animal that was left behind.

 

change underlined, trying to bring him in-line with the rest of the super strength people here

Edited by Grochi of Potoos

profiles i guess

i'm a south american giant otter now

 

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Revised Yoko, with permission from Tiragath.

 

 

Name: Yoko "Blue Rose"

 

Species: Elementless Toa (formerly a Toa of Light)

 

Power/Weapon 1 and 2: Sky Cloth: Yoko's primary weapon, a large cape draped around her body, holding the soul of her predecessor. It has the ability of self-propelled flight similar to a Kadin, both when worn on her back (think Memory Cloth Cape from the Dark Knight Saga) or as a flying carpet (by taking the cape off of her back and sitting/standing on it). It also can function similar to Keetongu's shields, blocking and negating any force that strikes it. As well, it can vary its rigidity in order to help with the two above powers: hard as stone when the need to fly or defend arises, soft as silk when wearing it like a normal cape. The Sky Cloth holds within it the soul of a previous Toa, known as Haruka; she can communicate with Yoko and others via telepathy.

 

Power/Weapon 3: Kanohi Komau: Great Mask of Mind Control. Using the Komau, Yoko can press her will upon others through honeyed thoughts, sheer force, or other forms of mental deception. Note that mental entry is, in its nature, a one-sided negotiation of wills; as such, it does not work automatically. Its power can be resisted if the entered mind has an abnormally strong will or sense of self. (italicized text taken from the Dasaka Master Reference Post in the Kentoku Archipelago topic).

 

Power/Weapon 4: a great bow that fires large, lance-shaped arrows. Looted from Tenjou. With Tenjou passing her powers onto Kopen, the bow has been rendered an ordinary weapon.

 

Appearance: Most of Yoko's armor has been stylized to take the appearance of a pale blue tuxedo, taking the place of her natural white and gold color scheme (her mask is an exception, retaining its gold color). She wears a top hat of matching color to complete the figure. Her eyes and heartlight glow a light blue.

 

Bio: Once a magical warrior of love and justice exceeding all others, now she is a Toa gone rogue, insidiously sowing the seeds for the eventual destruction of the police state of Metru Nui. She is the Blue Rose, the Flower of Revolution, wearing the soul of the Sky Queen on her back. Starting her journey in life as a warrior battling the forces of the Makuta, a chance encounter with rioters in Metru Nui kick-started her descent into darkness. Egged on by Haruka, the soul of the Sky Cloth, she was able to discover large amounts of information on the city's shady activities - most notably, the city's draining of the batteries of the GSR, alongside several illegal political machinations with regards to the Order of Mata Nui - before being forced to flee, having become wanted by Metru Nui's government; during her escape, she somehow lost her elemental powers, probably by the hands of Metru Nui forces. Resolving in her heart to bring down the corrupt government of Metru Nui, she spent some time wandering the Matoran Universe, gathering a growing force of dissenters dubbed the "Company of Vagabonds", before being struck down in battle.

 

... Except that instead of dying, she was brought to Bionifight.

 

Personality/Other: while kind and caring at heart, Yoko's career as a Toa as well as learning the dirty secrets of Metru Nui have made her become quite cynical. While formerly a champion of the justice that repairs, Yoko has discovered another kind of justice: the justice that destroys. The events in her life have taught her that while outright destroying one's enemies may not be the best solution, it is the quickest and most efficient; as such, she has no qualms with killing her enemies, or otherwise ruining their lives to achieve her goals. While subdued, self-doubting, and reserved in her weakest moments, she can put on a charismatic and bombastic front when needed (when leading the Vagabonds). Her Sky Cloth, Haruka, is quite stubborn and strong-willed; while the two of them are usually in agreement, Haruka is much more forceful about it, in contrast to Yoko's inner hesitation. She also is protective of Yoko, but this doesn't really amount to much since she can't do anything but talk telepathically.

Edited by One-Eyed Construct
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I thought I'd repost this, just in case:

 

Name: Berekzo

 
Species: Multiversal Singularity
 
Faction: Prisoner
 
Power/Weapon 1: Realm Shard Construction. The layers that make up Berekzo’s “flesh” are actually formed from what has become known as “Realm Shards,” large, sharpened fragments of an alien stone that are able to move through the air at great speeds on Berekzo’s mental command. When the parts are combined with its “skeleton,” it is able to use their united power to levitate.
 
Power/Weapon 2: Dimensional Gates. Much like the Kanohi Olmak, Berekzo is able to open portals in space-time anywhere within its view, though it lacks the power to bridge the gap between universes. Objects that fall into these portals are stored in unique pocket dimensions where it seems no time has passed before Berekzo needs them again. In this form, it only has sufficient power for five unique dimensions, or five unique objects. Living creatures cannot survive within these dimensions.
 
Power/Weapon 3: Enhanced durability. Whatever Berekzo is made of is extremely difficult to break or even scratch. Temperature extremes, electric shocks, and acidic compounds seem to have a lessened effect on both its skeleton and the Realm Shards.
 
Appearance: When it was found by the Cultists, Berekzo appeared as a charred skeleton. Its frail, charcoal black frame is covered in what seem to be tiny, glittering gems that glow in darkness. Its six arms are long and tipped with three gangly fingers, while its legs are short and seem to hardly be able to support it. Its face appears as a strange cross between Toa and beast, though his short snout lacks any visible mouth. Its iridescent eyes shine from deep within sunken pits.
The dark, metallic Realm Shards complete its form, cloaking its “skeleton” in a mimicry of muscle. Their smooth, faceted faces are etched with mysterious designs that run across its body.
 
Bio: Berekzo was once a powerful but curious creature roaming through the space between universes. Its powers over time and space allowed it to sojourn between these realms, always seeking the strange and new sights unique to that place. Where it visited, many peoples heralded it as a god, and in return for the honors, it left a portion of its being with them, the stones that would become the Realm Shards. After millennia of traveling, its substance was spread throughout the multiverse, and the weakened Berekzo remained with a choice people, overseeing their progress as their deity.
At last, the Vapautti Sielu caught up with it. Without its Realm Shards, it proved simple to capture and take to the Muaka’s Den, where it waited. The Realm Shards knew their owner, and they began to return to it, restoring Berekzo to its former glory and power.
 
Personality: Berekzo is curious and eagerly searches for new discoveries. If you show it something it has never seen before, it may reward you with a favor or a token of appreciation, especially within the Muaka’s Den, where new scenery is scarce. Its former energy and youthfulness have been worn away to a long-enduring patience. It is able to sit, without moving, for years, and it has. Some question whether it still lives, or if it has long since perished in its confines. Though it is able to speak Matoran, it rarely does so.
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IC: Snese - Containment Center

 

The Toa stirred as he placed her down, and Snese prepared another healthy dose of virus, but she just rolled over and slept. Snese sat back in his chair with a self-satisfied grin.

 

A bone-chilling howl sounded outside, something that could be intimidating... if Snese had any bones, or if he didn't know what it was. "Ah, Parasite is on the hunt again," he muttered absently. "Karzahni help those it finds."

Ismekne is not going to be rolling over. She's got at least one wounded shoulder, if not a broken shoulder blade, and two doses of a virus that makes movement uncoordinated. :P

 

I know Hive's grenades release virus and aren't explosive, but that's still a heavy metal projectile hitting her shoulder at high speed.

 

No ICs seem to be needed for now.  

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I think the only RPG the actually has it in their rules is the BZPRPG. However nobody tries to do it because otherwise it would break the game.

 

Nova Blasts are comparable in their destructive capabilities to a nuclear bomb. That means that a good eighty percent of all the characters in an RPG can technically destroy very sizable sections of the map. If people started actually using them than many of the RPGs would end with empty wastelands and have to shut down. Either that or undergo massive changes in order to keep running.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Changes to Dayeth's profile highlighted.

 

 


Name: Dayeth

 

Species: Dark Ta-Toa.

 

Power/Weapon 1: Dark Fire: Cold, shadowy flames than absorb light and heat instead of making it. It chills to the bone and causes severe frost damage instead of burning.

 

Power/Weapon 2: A spiked, jagged battle-axe designed to inflict brutal injuries.

 

Power/Weapon 3: Kanohi Nuva Mask of Emulation: allows its user to replicate any one power of another sapient being for a short time by analysing and duplicating it, as long as the user sees the power in use. When copied, the ability becomes like a temporary mask power to the Kanohi user. The user cannot copy Rahi powers, other Kanohi powers, or the powers of a weapon.  If the user deactivates the copied power, they will have to recopy it, though the copying time will be shorter. The Nuva version of this mask lets Dayeth share the copied ability with others around her, if she feels inclined to do so.

 

Power/Weapon 4: "The Oldest Book of Tricks".  Looted from Sharky's corpse, this eldritch tome functions as an encyclopaedia of all the tricks, tropes and cliches of the literary arts. In the presence of especially strong tropes or tricks it will begin to prod at the bearer's mind and encourage them to open it to the page containing the article pertaining to the trick, trope or cliche at hand.

 

Appearance: Tall, slim and clad in shapely armour, Dayeth is eerily, unnaturally beautiful. Her body is crimson, and her armour is black, with silver highlights. She wears a cloak that subtly shifts colours with her mood, and wears a silver necklace with a blood-red lightstone set into it.

 

Bio: Coming from an alternate BZPRPG universe where Echelon’s Legacy won and returned Makuta to the world, she was one of the Dark God’s fiercest and most brutal enforcers, using her newly-gifted Dark Toa powers to destroy all that stood before her.

 

Personality/Other: Sly and manipulative, cruel and callous, Dayeth is a brilliant actress. She has no pride, and no compunctions stopping her from stooping to whatever level is necessary to achieve her aims. She will murder, bribe or kill anyone she wants, so long as she gets something out of it. Completely devoted to Darkness, she has very little regard for her own needs, but does prioritise her survival above all other causes – she is devoted, but not enough to die for her beliefs, because she sees herself as being more valuable and useful while alive. If she’s dead, she can’t accomplish anything more.

 

Edited by Locus

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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There is no way you could've planned for Dayeth to be ordered by an eldritch Fear Entity to kill Sharky then incinerate his corpse with freezing flames so that she would notice the book and pick it up. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC-Fission (Outside Bionifight Facility)

 

After navigating his way out of the City (Assuming he hadn't been caught by anyone), Fission encountered what appeared to be a stadium of some kind. So maybe there were other people stuck on this crazy island...

 

OOC

Fission approaching The Bionifight Facility, and probably going to get attacked/captured shortly.

 

What faction is Fission supposed to be? He's clearly not a Bionifighter or a Prisoner, but if he were a cultist, surely he'd know about the facility already? I can't find his profile, either.... 

Edited by Locus

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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What faction is Fission supposed to be? He's clearly not a Bionifighter or a Prisoner, but if he were a cultist, surely he'd know about the facility already? I can't find his profile, either.... 

 

 

Fission was Originally intended to be a Bionifighter, but Since the landfall event, I've made it so He was initially teleported to the Facility, but due to the event, the system messed up and he landed outside the facility. So he's technically a Bionifighter, but ended up outside any factions. Tavari Is also like this.

 

Also, you can find a Link to his profile in my Sig, as Lucina seems to have forgotten to put it on the front page...

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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GM IC: CITY OF FEAR - A.D.

 

As A.D. climbed through the hole, he would find himself in another pitch black room. However, his fire did not seem capable of lighting this one up.

IC(A.D.): After trying his fire a couple of times and failing...There's a shadow field here, so I'm dealing with a shadow user. "I've had enough of your funny games." A.D. said. "If you want a battle, show yourself." 

 

Perhaps this IC has been missed?
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