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LEGO Inside BIONICLE: Gali Designer Video

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It seems LEGO is launching a new series of videos on YouTube called 'Inside BIONICLE', giving us some insight into the creation process behind the scenes. The first episode is a designer video of Gali and of her mask in particular and while there isn't that much to learn that we didn't already know, we do get to see some really cool-looking concepts for her mask. Read on to watch Senior Designer Matt Betteker talk about the creation of Gali!

 

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Awesome! I always love designer videos and other "behind-the-scenes" content. And it's great that they started off with my favorite Toa! I wish it could have been more in-depth, but it was still cool seeing the reference material the designers worked with and the sketches they generated.

I was definitely not expecting to get designer videos for the BIONICLE theme at this stage of the game, but I'm so glad we did!

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Maybe at some point they will tell us why we got that stupid gunmetal?

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Maybe at some point they will tell us why we got that stupid gunmetal?

What's so stupid about it?
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Maybe at some point they will tell us why we got that stupid gunmetal?

What's so stupid about it?

 

I like Gali's colour scheme a lot. The gunmetal grey is a great addition to her design. 

 This was pretty good, but I think it could have been longer.

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Maybe at some point they will tell us why we got that stupid gunmetal?

 

Maybe because to a lot of people it looks nice and really adds to her color scheme? You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold". Titanium Metallic is just a color, and a neutral one at that — it doesn't need any special justification.

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Maybe at some point they will tell us why we got that stupid gunmetal?

 

Maybe because to a lot of people it looks nice and really adds to her color scheme? You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold". Titanium Metallic is just a color, and a neutral one at that — it doesn't need any special justification.

 

Gunmetal's ok but I think Gali has way too much of it and not enough blue.

 

Azure is such a lovely color but she only has 4 shells of it. Not to mention that azure is so new to CCBS that it's not in any other sets so I can't give her more of it. I gave her more trans light blue but it's just not the same.

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I love seeing him struggle to think of a name for Gali's mask... I feel like there's some part of him that really wants to burst out "KAUKAU". 

He came off as a pretty sincere fan to me, and I'm starting to feel like Lego actually really respects the design themes they established in generation one.

 

And as far as gunmetal goes, this was a GREAT usage...

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Concept art!  :drooling:

 

Seriously though, the concept art shown here for Gali's mask is really cool. I even think some of them are cooler than the the mask she eventually received, though that mask is still cool IMO. 

 

Also, I think its really great that they went back and looked at Gali from the early years of Gen 1 Bionicle to find inspiration for Gen 2 Gali. I thought that was really cool.


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This was pretty great. I can't wait to see the videos for the other Toa (which I'm sure will probably be released over the course of the next few weeks to tie in with the Find the Masks contest).

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Formerly Lyichir: Rachira of Influence

Aanchir's and Meiko's brother

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lol so much better masks

 

You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold"

 

idk maybe because these are colors that you'd normally put on a fire character  

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lol so much better masks

 

You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold"

 

idk maybe because these are colors that you'd normally put on a fire character

 

Now that's a way to restrict yourself creatively. Not to mention the fact that water doesn't always look blue anyway.

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lol so much better masks

 

You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold"

 

idk maybe because these are colors that you'd normally put on a fire character  

And silver and gunmetal, like black and grey, are neutral colors, so they might normally appear on ANY character. Fire, Water, Air, Stone, you name it.

 

Toa Norik had about as much silver and black in his color scheme as he had red, and I don't remember people complaining that he didn't look fiery enough.

Edited by Aanchir
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I find it quite funny that Gali mistika was seemingly left out of the design process, also am I the only one who thinks that "rocketeer" design should be used in a future set (although used on another character)? 


It's time to move on.

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It's interesting that they went with the "organic" look for the Mask of Water's final design, yet, Lewa's Mask of Jungle looks technological. Oh well, I still think they're both good looking.

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lol so much better masks

 

You might as well ask why Tahnok has "that stupid orange" or Lhikan has "that stupid gold"

 

idk maybe because these are colors that you'd normally put on a fire character

 

Now that's a way to restrict yourself creatively. Not to mention the fact that water doesn't always look blue anyway.

 

 You've got a great point there, dude. Water is usually green from the sea, or it can be white when foaming or fast. In truth, they could have given Gali a green and white colour scheme with clear bone pieces and she still would have represented water perfectly fine.

 I myself absolutely love everything about Gali's new design. Sure, there are only a few azure shells on her, but I feel that that is counteracted by the volume of trans blue perfectly.

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That mask on the picture there looks way better than the final version, in my opinion.


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Personally I like the final mask design better than any of those preliminary designs. Some of the preliminary designs closer resembled the original Kaukau, but I feel like the final mask is generally an improvement on the original. Also, the "goggles" are a lot more apparent on the final mask than on many of these prototypes where it's reduced to a ridge that doesn't even go all the way around the eyes. And of course, the final mask is a lot less angry-looking than many of the preliminary drawings, something I like about the new masks and heads in general.

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I like this video a lot, but they could have taken more time to focus on the set design. I feel like there's been way too much buildup for the masks, with the new contest fueling that drive, and not enough on the sets and characters themselves. A simple question like "Why did you use trans light blue instead of trans regular blue?" could have been answered in this video, but was set aside for the mask.  <_<

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I like this video a lot, but they could have taken more time to focus on the set design. I feel like there's been way too much buildup for the masks, with the new contest fueling that drive, and not enough on the sets and characters themselves. A simple question like "Why did you use trans light blue instead of trans regular blue?" could have been answered in this video, but was set aside for the mask.  <_<

Frankly, the masks are what will interest the majority of people. Kids in particular will be more interested in shiny new parts and not nitty-gritty aspects of set design like working under budget. I would have appreciated a bit more talk about the set as a whole, such as the shift to the brand new (to constraction, at least) Dark Azur, but let's face it—a LOT of people are more interested in totally unseen concept art and the like, rather than just discussion of the self-evident aspects of the set's design.

 

Don't really get why a question about the Trans. Light Blue would even be relevant, anyway—it assumes that regular Trans. Blue would be preferred in the first place. The most likely reason the Protector of Water uses regular Trans. Blue is probably just to differentiate its mask from the Protector of Ice (seeing as the two masks are already the same shape), and that's not a concern with Gali (and personally, I feel the Trans. Light Blue looks better on Gali anyway).


Formerly Lyichir: Rachira of Influence

Aanchir's and Meiko's brother

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I love these designer videos! It's just great to get a behind the scenes look of what went into crafting these characters. Matt Betteker seemed pretty stoked to be showing off the set and golden mask as well. This is something I wish we had more of in G1, and I am glad they are covering it extensively for G2.

 

It's awesome to see acknowledgment of Gali's previous two forms as the basis for this years iteration, I was not expecting them to actually bring up the pictures. The concepts of the mask looked fantastic.

 

Can't wait for them to cover the next 5 Toa!

 

-NotS


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This video is further evidence of LEGO distancing themselves from the old terms like Kanohi and KauKau. I wish he had slipped it in there but oh well. :/


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Frankly, the masks are what will interest the majority of people. Kids in particular will be more interested in shiny new parts and not nitty-gritty aspects of set design like working under budget. I would have appreciated a bit more talk about the set as a whole, such as the shift to the brand new (to constraction, at least) Dark Azur, but let's face it—a LOT of people are more interested in totally unseen concept art and the like, rather than just discussion of the self-evident aspects of the set's design.

Don't really get why a question about the Trans. Light Blue would even be relevant, anyway—it assumes that regular Trans. Blue would be preferred in the first place. The most likely reason the Protector of Water uses regular Trans. Blue is probably just to differentiate its mask from the Protector of Ice (seeing as the two masks are already the same shape), and that's not a concern with Gali (and personally, I feel the Trans. Light Blue looks better on Gali anyway).

I wasn't saying that I didn't like the Trans. Light Blue in Gali's color scheme; in fact I think it makes the character stand out more than regular trans. blue would. I understand that people are more interested in concept art and the masks (because who isn't at this point?), but why not please the few and therefore touch all bases?

As an example, in the Mass Effect series there are certain classes to choose for your character. The last time I checked the statistics, only about 3% of people playing the latest game in the franchise picked a certain class, while the other 97% chose other, more popular ones. In a panel interview, the game designers stated that interest is what kept that class in the franchise. If it was even just 1%, they would still consider putting it in.

The point I am trying to make is that I have noticed a lot of people saying that they want to know why certain design choices were made for the characters this time around, and the best people to answer that question would be the designers themselves. With this, they did not reach that conclusion. I like the video, but as I said, they very well could have gone more in depth with the characters.

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Frankly, the masks are what will interest the majority of people. Kids in particular will be more interested in shiny new parts and not nitty-gritty aspects of set design like working under budget. I would have appreciated a bit more talk about the set as a whole, such as the shift to the brand new (to constraction, at least) Dark Azur, but let's face it—a LOT of people are more interested in totally unseen concept art and the like, rather than just discussion of the self-evident aspects of the set's design.

 

Don't really get why a question about the Trans. Light Blue would even be relevant, anyway—it assumes that regular Trans. Blue would be preferred in the first place. The most likely reason the Protector of Water uses regular Trans. Blue is probably just to differentiate its mask from the Protector of Ice (seeing as the two masks are already the same shape), and that's not a concern with Gali (and personally, I feel the Trans. Light Blue looks better on Gali anyway).

I wasn't saying that I didn't like the Trans. Light Blue in Gali's color scheme; in fact I think it makes the character stand out more than regular trans. blue would. I understand that people are more interested in concept art and the masks (because who isn't at this point?), but why not please the few and therefore touch all bases?

As an example, in the Mass Effect series there are certain classes to choose for your character. The last time I checked the statistics, only about 3% of people playing the latest game in the franchise picked a certain class, while the other 97% chose other, more popular ones. In a panel interview, the game designers stated that interest is what kept that class in the franchise. If it was even just 1%, they would still consider putting it in.

The point I am trying to make is that I have noticed a lot of people saying that they want to know why certain design choices were made for the characters this time around, and the best people to answer that question would be the designers themselves. With this, they did not reach that conclusion. I like the video, but as I said, they very well could have gone more in depth with the characters.

 

Oh, I definitely agree that they could have gone into greater detail regarding the set design. I just thought your particular example (the choice of Trans. Light Blue over regular Trans. Blue) was odd, considering that it's such a minor aspect of the design. Whereas even if the colors were discussed, the focus would most likely be on the change in primary color from the traditional Bright Blue to the new-to-constraction Dark Azur.

 

Kids are interested primarily in new and exciting changes—the video would not be very effective at advertising if it went in-depth into aspects of the set design like "budget constraints" and "efficient reuse of existing parts". Note that this applies even to designer videos for big, impressive models like the Modular Buildings—the Palace Cinema designer video, for instance, spent a lot of time discussing new and recolored elements, but didn't waste its time trying to explain the controversial but justified use of stickers for the one-of-a-kind movie posters.

 

Things I would have liked them to discuss in greater detail include the aforementioned debut of Dark Azur, the weapon design, the torso printing, and new shared parts like the new gearbox and headpiece. Of course, for all I know, that last part could well be discussed in one of the other Toa's videos.


Formerly Lyichir: Rachira of Influence

Aanchir's and Meiko's brother

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I must say, those are some very neat concept art pictures! I love how Gali's mask was previously designed. They remind me of G1 Gali's Kaukau Nuva mask from 2002. Ah, so much nostalgia.:)


I like Lego, Bionicle, and Hero Factory!:)

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