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What don't you like about CCBS?


jmflem

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Preface: This topic is mainly aimed towards the haters/general dislikers of the Creature and Character Building System (CCBS, or "Hero Factory" parts), in reference to it's use in BIONICLE's 2015 return.

 

 

Basically, I would like to know what you don't like about CCBS. What do you think is wrong with it? Personally when I first learned of BIONICLE's return I was disappointed with the use of CCBS in the sets. I thought it was "simple" and "boring". I was basically one of the "haters". Thing is though, I had barely any experience with it--owning only two simple Hero Factory sets--and hadn't kept up with Hero Factory after BIONICLE's ending. The more I researched the new sets though, I actually really started to like the designs. When I finally got my hands on some of the new sets once they were released, I was able to experiment with CCBS and actually really liked it. Nowadays I find myself generally limiting myself to building only with CCBS because of how much I like it, including some Technic as well of course. In my opinion, it's truly a remarkable building system and works very well as a system for creating playable, pose-able action figures.

 

My question to you is: why don't you like it? Have you given it a chance, or are you making assumptions, like I did?

 

I would like to keep this a clean discussion, not a rant. I am very interested in what your thoughts are. ^_^

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Like you, I absolutely despised it. Sure, it had some good points, but it had drawbacks (still does, but I've learned to work around them). But now, I find myself building with mostly CCBS parts, with a bit of Technic and very few BIONICLE-era parts.

 

The drawbacks to it are the design of the parts. Every bone piece has the exact same look to it, and every shell has the same style. We had a topic asking this same question a few months back, and my argument then still kinda applies. Look at the various torso shells we've seen. We have the basic 2.0 torso, which has the same look as every other shell piece. But then, we have the Breakout and Brain Attack torsos, which have a completely different aesthetic to them. And then we have the armor add-ons, which are more varied, and help to break up the monotony of the set aesthetic. Look at any given group of CCBS sets, and you'll see the same uniform design to their armor. With BIONICLE G1, we had many different limb and torso pieces and armor plates to mix and match to create a variety of looks. The argument against this, however, is that BIONCILE could only really work for mechanical figures, while CCBS is more "organic" in a sense, and so can play the part of either one.

 

So, if we were to get some different shell designs, like we've seen with the torso pieces, then my few problems with it would disappear. :) Other than that, I absolutely love how fluid and adaptable the CCBS system is for so many different designs. 

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T1S, I find that what I didn't like about the original Bionicle's building system is that with all those textured and complex armor pieces, the designs of some later sets got confused and complicated. Of course, it's all relative, depending on your own personal experience with the pieces.

Edited by Cwog

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TS1, I find that what I didn't like about the original Bionicle's building system is that with all those textured and complex armor pieces, the designs of some later sets got confused and complicated. Of course, it's all relative, depending on your own personal experience with the pieces.

*T1S. I'm not "The Shadow 1st" ;) haha

 

Anyway, I did address that. They looked good in that it gave the sets a lot more character. CCBS has one style of armor shells, except for the torso pieces. What I'm saying is that where BIONICLE was overly-textured and complex, CCBS is almost the exact OPPOSITE. So, if LEGO can manage to strike a balance of these in the future, then all is well. :) Mildly-textured shells with the add-ons. See what I'm getting at?

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My complaint is there isn't more of it.

 

Give me more standard colours than black and metallic, dangit.

 

I'm not sure which parts you are talking about. Do you mean shells or bones?

 

Yes.

 

Stop being a programmer. Which are you talking about?

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 - Colours: the black and grey bones make the colour scheme of most sets too messy, whereas it has usually done better in G1 (e.g. toa Metru and Mata)

 - Colours: Also, there are too many trans and metallic pieces but not enough basic coloured shells and bones.

 - Colours: It's harder to get a more balanced colour scheme because of the single piece feet and the body-frame.

 - The shells on the bones look quite gappy from from any angle that isn't head-on

 - Connection types: CCBS has ball-and-socket joints, technic pins and axles (which I consider to be one connection type), more ball-and-socket joints to connect armour, and also System bars. G1 only had ball-and-socket joints for connecting limbs, and technic pins/axles. The main issue with CCBS connections is the ball-and-socket joints for armour, where you can only rotate the shell on the balljoint unless you want to use System bars to move the shell up/down. Also, when creating custom limbs the balljoints are not squared off so the shell will rotate 360 degress rather than being locked into place.

 

While I prefer the more technic-orientated building system of G1, CCBS pieces, especially the limbs, can be very useful and the smooth textures are a refreshing break from the highly detailed (and therefore hard to clean) and easily damaged soft-plastic pieces from G1.  

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My complaint is there isn't more of it.

 

Give me more standard colours than black and metallic, dangit.

 

I'm not sure which parts you are talking about. Do you mean shells or bones?

 

Yes.

 

I agree about the lack of bone colour variety lately, but you cannot deny that shells have had a wide range of colours produced.

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One of Bionicle's trademark is it's extensively detailed pieces, it shows that this thing could live if animated. You had flesh designs, pistons, tubes, and armor details that brought with it the feeling of culture not known.

 

The problem with the CCBS (which I never knew what it stood for, so thanks for enlightening me (not too fond of being ignorant about something i am usually familiar with (Woah, a third set of parentheses! (Sweet, a forth one.) This is so cool, right?)) Alright enough guys, lets back on-topic((((You suck, man))) ...Really? <_<) is that, like previous examples gave, it has little difference in bodily aesthetics for each set line (stickers don't count, looking at you Tuma and your sticker-successors!) Hi) Go away! (I'm sorry... please, no hit...)). i know it saves money, but c'mon! Main thing I like about it, however, is that you get a bunch of the same pieces in a lot of different colors, which (aside from 2001) is something that was lacking in Bionicle until 2009.

 

 

 

 

 

My complaint is there isn't more of it.

 

Give me more standard colours than black and metallic, dangit.

 

I'm not sure which parts you are talking about. Do you mean shells or bones?

 

Yes.

 

Stop being a programmer. Which are you talking about?

 

What's wrong with you all? He is saying he wants more of both. :lol:

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I actually don't have a lot of complaints with the system? It's pretty cool and versatile, and I like the sleeker designs and smoother surfaces (barring the Toas' masks for the most part). The parts, from what I see, come in a wide range of colors and sizes -- I guess my complaint is that I don't own more of them? And that I'm still in the very beginning stages in terms of using them for proper MOC's and stuff, haha.

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 - Colours: the black and grey bones make the colour scheme of most sets too messy, whereas it has usually done better in G1 (e.g. toa Metru and Mata)

 - Colours: Also, there are too many trans and metallic pieces but not enough basic coloured shells and bones.

 - Colours: It's harder to get a more balanced colour scheme because of the single piece feet and the body-frame.

 - The shells on the bones look quite gappy from from any angle that isn't head-on

 - Connection types: CCBS has ball-and-socket joints, technic pins and axles (which I consider to be one connection type), more ball-and-socket joints to connect armour, and also System bars. G1 only had ball-and-socket joints for connecting limbs, and technic pins/axles. The main issue with CCBS connections is the ball-and-socket joints for armour, where you can only rotate the shell on the balljoint unless you want to use System bars to move the shell up/down. Also, when creating custom limbs the balljoints are not squared off so the shell will rotate 360 degress rather than being locked into place.

 

While I prefer the more technic-orientated building system of G1, CCBS pieces, especially the limbs, can be very useful and the smooth textures are a refreshing break from the highly detailed (and therefore hard to clean) and easily damaged soft-plastic pieces from G1.  

 

" - Colours: the black and grey bones make the colour scheme of most sets too messy, whereas it has usually done better in G1 (e.g. toa Metru and Mata)"

 

I'm not sure what you mean here. In my opinion the color scheme's we are seeing in these new sets are amazing. Take Tahu for example. He has very nice bright red base, gold layered on top which gives him a very "warm" look to him (which is perfect for a Toa of fire) and then some trans-orange for some actual looking fire. His silver hands and feet match (as well as his lava-board/sword and head) and help to cool it down a tad; his blue eyes help with that too. That's one base color (red), one layered secondary color (gold), one accent color (trans-orange), and a slight detail color (silver), excluding bones of course (which are primarily black, which is very neutral).

 

As for the bones, in Tahu for example, his upper arms are gray while the rest is black. Also the friction/extender add-ons on his legs are gray as well as the gearbox. His upper arms being gray help balance that out since those other two pieces only come in gray (though I believe we will be seeing the extenders in black in the August skeletal wave). Black is a very neutral color, and in my opinion the shells help cover it up enough to still have a complete color scheme. We also have seen some translucent colored bones as well, which is very nice, especially on Kopaka and Gali.

 

"- Colours: Also, there are too many trans and metallic pieces but not enough basic coloured shells and bones."

 

I wouldn't say "too many", since those colors can be very useful, but I do agree I would like to see more colors (primarily earth/darker tones, like more burgundy, dark green, metru blue (pleeaaaaase Lego pleaase!), etc.).

 

"- Colours: It's harder to get a more balanced colour scheme because of the single piece feet and the body-frame."

 

I haven't seen any problems with the color schemes of 2015's sets personally. As far as MOCing goes, you can always use Gen1 feet if you want to since they are completely compatible, or you can attach on of these pieces to the standard hero feet, which come in a variety of colors:

 

http://brickset.com/parts/design-32523

 

As for bodies I don't know what you mean. The standard torso shells and chest plates are the no less complex than an Inika build. Also custom torsos are completely possible.

 

" - The shells on the bones look quite gappy from from any angle that isn't head-on"

 

I can agree with this, though I think Lego did a pretty good job trying to get back coverage on the new Toa as opposed to most Hero Factory sets. Also for custom limbs this isn't that much of a problem, if done right.

 

" - Connection types: CCBS has ball-and-socket joints, technic pins and axles (which I consider to be one connection type), more. . . "

 

I'm not sure what you mean here. There's plenty of ways to integrate Technic with CCBS (and vice versa, e.g. the Lord of Skull Spiders), and I haven't had any problems with spinning or loose armor with custom limbs. It could just be the way you're doing it.

 

 

 

Please understand this is not an argument I am just providing topics of discussion.

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Let me explain; While there are lots of shells in many colours, getting all or even a decent selection of the shells in one colour is extremely difficult outside of neutral colours, such as blacks and grey.

 

For example, the XL and the XXL length shells.

 

Even the newer types of feet are woefully unavailable in many colours.

Edited by Makaru
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20383310448_7d514f8ffa.jpg

 

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Huge, clunky, monopiece torsos.

 

This isn't?

 

http://brickset.com/parts/design-53545

 

I mean, you need another piece for the waist and a couple pins, but its very specialized, and quite clunky.

 

Also, this piece:

 

http://brickset.com/parts/4589953

 

is quite versatile. Sure, you're not gonna be using it for limbs or what-not, but it's the same deal with a Mata or Metru torso (which are much less versatile). It's basically limited only to torsos (an Inika upper torso is as well), but that's not a bad thing. This piece has quite a few Technic holes to attach lots of different bits. Also, adding a gearbox to it adds a lot more function and interesting Technic building. It's very general but that means it can be used with other things. It can also be used for creatures (most parts can, hence the first C in CCBS), as I've done here:

 

11155123_663197313826701_879947508013019

 

And as for colors, I do really hope they come out with more. That'd be very nice. I think it's reasonable to expect more darker earth tones. Hero Factory was more playful than Bionicle and therefore had brighter colors. This first wave of Bionicle's colors are bright as well, but it's only the first wave. The first wave of G1 was bright as well. I think in the future we should see more colors.

 

Even the newer types of feet are woefully unavailable in many colours.

 

???

 

http://brickset.com/parts/design-90661

Edited by jmflem
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Huge, clunky, monopiece torsos.

 

This isn't?

 

http://brickset.com/parts/design-53545

 

I mean, you need another piece for the waist and a couple pins, but its very specialized, and quite clunky.

 

Why does everyone assume a critique of the new system is done in favor of the old system? Yes, I hated the Inika build, too. I also hated the Kardatoran build. Specialized, monopiece torsos are not my thing. Don't assume you know my argument because you assume any criticism of this system is based in nostalgia as opposed to, you know, well thought-out opinions.

 

It's also incredibly limited in its use in creatures; any creature with one of those torsos for its body will have wider shoulders than hips, which isn't actually incredibly common in the animal kingdom.

 

It's a piece designed to appeal to one half of the Character and Creature combo and that's what annoys me. Most creatures built with that torso almost always look simian rather than truly animalistic.

Edited by Dina Saruyama
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I think what bothered me about it is the simplicity of building basic a torso for characters. You could argue that the Inika build was the same, sure, but at least then we had more ability to customize the creations and make their body types different from each other. I guess it boils down to that CCBS doesn't have small enough pieces to customize a creation, not to mention the black base structure..

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Huge, clunky, monopiece torsos.

 

This isn't?

 

http://brickset.com/parts/design-53545

 

I mean, you need another piece for the waist and a couple pins, but its very specialized, and quite clunky.

 

Why does everyone assume a critique of the new system is done in favor of the old system? Yes, I hated the Inika build, too. I also hated the Kardatoran build. Specialized, monopiece torsos are not my thing. Don't assume you know my argument because you assume any criticism of this system is based in nostalgia as opposed to, you know, well thought-out opinions.

 

It's also incredibly limited in its use in creatures; any creature with one of those torsos for its body will have wider shoulders than hips, which isn't actually incredibly common in the animal kingdom.

 

It's a piece designed to appeal to one half of the Character and Creature combo and that's what annoys me. Most creatures built with that torso almost always look simian rather than truly animalistic.

 

 

Sorry about that. I did assume. My bad. I see you're point.

 

I guess it's mostly personal preference. Custom torso's for CCBS are possible with Technic axles and what-not, your probably never gonna find them in production models though. As for creatures using that torso, it worked well for me, since the dog creature I made I wanted to be muscular. The wide shoulders help with that while still retaining a dog-like shape, kind of like a pit-bull. Lots of four-legged animals have slightly wider shoulders than rear legs, but I can see how this piece can be exaggerated, so it wouldn't work on slimmer models.

 

Here's a good example of a custom torso with CCBS and Technic:

 

http://loganmcowen.tumblr.com/post/116714587970/heres-my-pre-revamp-of-skull-gridner-been

 

I'm just showing it's possible, though I can definitely see your point. In my opinion CCBS isn't all that great on its own, but when mixed with Technic it can be really good. That's what I like about BIONICLE 2015 as opposed to Hero Factory, how they've integrated a lot more Technic into the builds. I haven't really ever used any G1 with it though since the textures are so different, but CCBS along with Technic and sometimes a bit of system can work very well.

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My complaint is there isn't more of it.

 

Give me more standard colours than black and metallic, dangit.

 

I'm not sure which parts you are talking about. Do you mean shells or bones?

 

Yes.

 

This is spot on. I love the CCBS, I love the smooth textures and smooth aesthetic. I just want more parts in more colours.

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It's also incredibly limited in its use in creatures; any creature with one of those torsos for its body will have wider shoulders than hips, which isn't actually incredibly common in the animal kingdom.

Well, you could just take two of those torso-pieces, flip one around, then attatch them to each other with a couple TECHNIC pins; that should fix the problem.

Edited by RahiSpeak
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As a system, I think ccbs is pretty cool. It's allowed lego to take the bionicle concept of a buildable action figure, and accurately apply it to any theme they want now. As far as buildability, I feel like it isn't as customizable. The specificness of the parts seems to limit what you can do with them. That being said, I'm sure there are many ways around these limits that just need to be thought up.

 

My gripe with bionicle 2015+ being ccbs is that it takes away from the "specialness" of bionicle. One of the things I always loved so much was the mechanical look of all the parts, and that you could also only get them in bionicle sets. Now you can get most of the parts under a variety of themes. I also hated hero factory, and when I look at my new bionicle figures, I kind of see hero factory sets in my head and I don't like it.

 

That being said, I still do love the reboot and I do like ccbs. It just makes the new generation of bionicle a little less special. Hopefully we get more cool weapons masks in 2016 and on.

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It's also incredibly limited in its use in creatures; any creature with one of those torsos for its body will have wider shoulders than hips, which isn't actually incredibly common in the animal kingdom.

Well, you could just take two of those torso-pieces, flip one around, then attatch them to each other with a couple TECHNIC pins; that should fix the problem.

 

The problem is you've lost space, you've lost flow and you've introduced 4 ball joints that you now have to address if you don't want them sticking out like an eyesore. At the very least, one pair of limbs has its motion impeded.

 

The body piece is great for some things, yes. But it is not great for all things.

 

(though again, it's still 10x better than all the torsos introduced in Bionicle Classic)

Edited by Makaru

20383310448_7d514f8ffa.jpg

 

Spoiler Alert

 

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It's also incredibly limited in its use in creatures; any creature with one of those torsos for its body will have wider shoulders than hips, which isn't actually incredibly common in the animal kingdom.

Well, you could just take two of those torso-pieces, flip one around, then attatch them to each other with a couple TECHNIC pins; that should fix the problem.

 

The problem is you've lost space, you've lost flow and you've introduced 4 ball joints that you now have to address if you don't want them sticking out like an eyesore. At the very least, one pair of limbs has its motion impeded.

 

The body piece is great for some things, yes. But it is not great for all things.

 

(though again, it's still 10x better than all the torsos introduced in Bionicle Classic)

 

CCBS becomes a lot easier to work with if instead of thinking of extra ball joints as a hassle, you think of them as an opportunity.

 

I'd be lying if I said I didn't have ANY frustrations with CCBS, but in my case most of my frustrations with it are ones that apply to Technic-based constraction in general. For instance, organic characters are definitely possible in CCBS (there are some fantastic examples in the Legends of Chima and Star Wars constraction ranges), but you are still basically constrained to a rugged "action figure" look, not a gentler "doll" look. I would love full-size LEGO Elves dolls, but I can't see it happening with CCBS. Who knows? Some day maybe somebody (whether an official LEGO designer or a MOCist from the fan community) might prove me wrong. But none of my attempts to visualize CCBS dolls so far have given me results I'm happy with.

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Eeeeh, mostly the super boring and bland shells. Bionicle is all about pistons and technic stuff, and when I see the Toa Using that chest is just so... meeeh. That said, I don't mind the skeleton structure that all sets have and the pop-on pop-off, but shells with more detail would be highly appreciated.

 

And a new foot piece. Seeing those in every set literally kills me.

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Sets look too similar due to them all using the same types of armor and they are far too easy and repetitive to build. Pop on, pop on, pop on, you're done. I could probably build one with my eyes closed. The bionicle 2015 sets were slightly more interesting with the gear box, especially Onua. Lord of Skull Spiders was a great build. I'm still worried about the builds being extremely repetitive later on though.

Edited by hiddenderek
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Less of a biomechanical feel to it.

I'm always confused by this criticism. Apart from some specific "organic" detail elements like the Barraki armor, the classic sets hardly looked "biomechanical" at all. If anything, the classic Bionicle aesthetic looked more purely mechanical than the CCBS, teeming with robotic-looking details like pistons and limbs or torsos which you could see all the way through, which greatly reduced the amount of space in which "biological" components could conceivably be hidden. If anything, the greater coverage afforded by CCBS shells means that you can make more plausibly biomechanical subjects much more easily.

Edited by Lyichir
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Less of a biomechanical feel to it.

I'm always confused by this criticism. Apart from some specific "organic" detail elements like the Barraki armor, the classic sets hardly looked "biomechanical" at all. If anything, the classic Bionicle aesthetic looked more purely mechanical than the CCBS, teeming with robotic-looking details like pistons and limbs or torsos which you could see all the way through, which greatly reduced the amount of space in which "biological" components could conceivably be hidden. If anything, the greater coverage afforded by CCBS shells means that you can make more plausibly biomechanical subjects much more easily.

Very few machines have their moving parts exposed and in the open, with the exception of robot arms and gantries in factories. A robot expected to function in outdoor environments, let alone lava- or sand-filled environments, would have as many parts as possible contained under plastic or metal. Look at a military drone, for example.

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Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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Less of a biomechanical feel to it.

I'm always confused by this criticism. Apart from some specific "organic" detail elements like the Barraki armor, the classic sets hardly looked "biomechanical" at all. If anything, the classic Bionicle aesthetic looked more purely mechanical than the CCBS, teeming with robotic-looking details like pistons and limbs or torsos which you could see all the way through, which greatly reduced the amount of space in which "biological" components could conceivably be hidden. If anything, the greater coverage afforded by CCBS shells means that you can make more plausibly biomechanical subjects much more easily.

 

I agree with your point, Lyichir. I often use transparent parts to simulate an organic portion of a character. The parts range from trans Bohrok eyes, armor shells, bone pieces, etc. I have used trans bone pieces to simulate "hair" as an extension of one's elemental power, in this case the element of Light, where I used the trans neon green/yellow from Pohatu/PoS to make it look as if the hair is a weave of Light itself.

I have also used CCBS mixed with parts from Bionicle gen. 1 to make characters look bio-mechanical through normal shells and torso pieces. I'd like to show an example, but I haven't taken any pictures of it yet. Maybe later.

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Preface: This topic is mainly aimed towards the haters/general dislikers of the Creature and Character Building System (CCBS, or "Hero Factory" parts), in reference to it's use in BIONICLE's 2015 return.

 

 

Basically, I would like to know what you don't like about CCBS. What do you think is wrong with it? Personally when I first learned of BIONICLE's return I was disappointed with the use of CCBS in the sets. I thought it was "simple" and "boring". I was basically one of the "haters". Thing is though, I had barely any experience with it--owning only two simple Hero Factory sets--and hadn't kept up with Hero Factory after BIONICLE's ending. The more I researched the new sets though, I actually really started to like the designs. When I finally got my hands on some of the new sets once they were released, I was able to experiment with CCBS and actually really liked it. Nowadays I find myself generally limiting myself to building only with CCBS because of how much I like it, including some Technic as well of course. In my opinion, it's truly a remarkable building system and works very well as a system for creating playable, pose-able action figures.

 

My question to you is: why don't you like it? Have you given it a chance, or are you making assumptions, like I did?

 

I would like to keep this a clean discussion, not a rant. I am very interested in what your thoughts are. ^_^

I think they are good for hero factory but for bionicle, THEY SHALL NOT BE USED!!! Do you remember the old ones? They were PERFECT FOR BIONICLE!!!

Now, we got parts that shall not even be used in bionicle! So instead of reviving bionicle, THEY DESTROYED IT COMPLETELY!!!

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Preface: This topic is mainly aimed towards the haters/general dislikers of the Creature and Character Building System (CCBS, or "Hero Factory" parts), in reference to it's use in BIONICLE's 2015 return.

 

 

Basically, I would like to know what you don't like about CCBS. What do you think is wrong with it? Personally when I first learned of BIONICLE's return I was disappointed with the use of CCBS in the sets. I thought it was "simple" and "boring". I was basically one of the "haters". Thing is though, I had barely any experience with it--owning only two simple Hero Factory sets--and hadn't kept up with Hero Factory after BIONICLE's ending. The more I researched the new sets though, I actually really started to like the designs. When I finally got my hands on some of the new sets once they were released, I was able to experiment with CCBS and actually really liked it. Nowadays I find myself generally limiting myself to building only with CCBS because of how much I like it, including some Technic as well of course. In my opinion, it's truly a remarkable building system and works very well as a system for creating playable, pose-able action figures.

 

My question to you is: why don't you like it? Have you given it a chance, or are you making assumptions, like I did?

 

I would like to keep this a clean discussion, not a rant. I am very interested in what your thoughts are. ^_^

I think they are good for hero factory but for bionicle, THEY SHALL NOT BE USED!!! Do you remember the old ones? They were PERFECT FOR BIONICLE!!!

Now, we got parts that shall not even be used in bionicle! So instead of reviving bionicle, THEY DESTROYED IT COMPLETELY!!!

 

You mean the brittle, overspecialized pieces that were relatively hard to MOC with? How exactly were those perfect, and how did the CCBS ruin Bionicle?

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I have used feet as armour pieces, and limbs as neck parts, but that's part of the problem. The feet still look like feet. No matter how I use them, they are Toa Metru Feet. Similarly, you can't make a body from limb pieces, and the body parts are so large and unwieldy there's no other use for them.

 

I'm not saying CCBS has no specialized parts, but I can swop the Toa Okoto's shells and additions much faster than I would be able to the old parts. I can take (say) Tahu, replace the shells with Onua's, and without having to take either of them completely apart, I've come up with a new model.

 

Try using the old Inika shoulder armour for anything but shoulder armour? Looks bad. Yet the Okoto use the same (recoloured) part as a back, shoulders, thighs, shins, arms... Heck, you can place it anywhere on any ball joint. Marendar has a CCBS shell on the end of his weapon, and CCBS bones supporting his otherwise G1 arms. Those same bones were body pieces in the original set, yet now they're arms.

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

 

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...

 

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Preface: This topic is mainly aimed towards the haters/general dislikers of the Creature and Character Building System (CCBS, or "Hero Factory" parts), in reference to it's use in BIONICLE's 2015 return.

 

 

Basically, I would like to know what you don't like about CCBS. What do you think is wrong with it? Personally when I first learned of BIONICLE's return I was disappointed with the use of CCBS in the sets. I thought it was "simple" and "boring". I was basically one of the "haters". Thing is though, I had barely any experience with it--owning only two simple Hero Factory sets--and hadn't kept up with Hero Factory after BIONICLE's ending. The more I researched the new sets though, I actually really started to like the designs. When I finally got my hands on some of the new sets once they were released, I was able to experiment with CCBS and actually really liked it. Nowadays I find myself generally limiting myself to building only with CCBS because of how much I like it, including some Technic as well of course. In my opinion, it's truly a remarkable building system and works very well as a system for creating playable, pose-able action figures.

 

My question to you is: why don't you like it? Have you given it a chance, or are you making assumptions, like I did?

 

I would like to keep this a clean discussion, not a rant. I am very interested in what your thoughts are. ^_^

I think they are good for hero factory but for bionicle, THEY SHALL NOT BE USED!!! Do you remember the old ones? They were PERFECT FOR BIONICLE!!!

Now, we got parts that shall not even be used in bionicle! So instead of reviving bionicle, THEY DESTROYED IT COMPLETELY!!!

 

You mean the brittle, overspecialized pieces that were relatively hard to MOC with? How exactly were those perfect, and how did the CCBS ruin Bionicle?

 

Do you remember the fun for building the old bionicles? They looked better and had more possibilities for MOCs! Now, you assemble a skeleton and put a shell on it.

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Making a new account soon. I'll still use this one sometimes tho.

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Preface: This topic is mainly aimed towards the haters/general dislikers of the Creature and Character Building System (CCBS, or "Hero Factory" parts), in reference to it's use in BIONICLE's 2015 return.

 

 

Basically, I would like to know what you don't like about CCBS. What do you think is wrong with it? Personally when I first learned of BIONICLE's return I was disappointed with the use of CCBS in the sets. I thought it was "simple" and "boring". I was basically one of the "haters". Thing is though, I had barely any experience with it--owning only two simple Hero Factory sets--and hadn't kept up with Hero Factory after BIONICLE's ending. The more I researched the new sets though, I actually really started to like the designs. When I finally got my hands on some of the new sets once they were released, I was able to experiment with CCBS and actually really liked it. Nowadays I find myself generally limiting myself to building only with CCBS because of how much I like it, including some Technic as well of course. In my opinion, it's truly a remarkable building system and works very well as a system for creating playable, pose-able action figures.

 

My question to you is: why don't you like it? Have you given it a chance, or are you making assumptions, like I did?

 

I would like to keep this a clean discussion, not a rant. I am very interested in what your thoughts are. ^_^

I think they are good for hero factory but for bionicle, THEY SHALL NOT BE USED!!! Do you remember the old ones? They were PERFECT FOR BIONICLE!!!

Now, we got parts that shall not even be used in bionicle! So instead of reviving bionicle, THEY DESTROYED IT COMPLETELY!!!

 

You mean the brittle, overspecialized pieces that were relatively hard to MOC with? How exactly were those perfect, and how did the CCBS ruin Bionicle?

 

Do you remember the fun for building the old bionicles? They looked better and had more possibilities for MOCs! Now, you assemble a skeleton and put a shell on it.

 

Allow me to help you, my good person.

A few posts back, I stated that I was going to give an example of how the two systems can work together with a recent MOC I made.

You can find the MOC here.

I find the construction I used for this to be done a lot better than any old Inika torso. The torso on this MOC is built using the larger-sized CCBS torso frame, and the add-ons I built into it minimize if not get rid of a majority of the gaps one would find in a standard Inika build.

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