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I see the MU is in a more 'i have just died and fell' position. But questions: what about the smaller prototype robot? What happened with that? And will the MU be explorable?

 

My proposal is to adapt the 'In search for the new world' idea in EUIV which gives you conquistadors and explorers to 'exploring the MU'. It is the only terra incognita in the map, and you need conquistadors (renamed in some way. Pioneers?) to explore it. Once you are inside, you can get random events of scavenged resources and technology. While colonising it, you can be attacked by zyglak or visorak, much like natives in the vanilla game. If you are playing as a faction with matoran heritage, you get bigger advantages. Or even, if you play as the Order of Mata Nui (wasnt there a faction called kini nui? that one too), and you colonise all of the universe, you can make a decision which, in return for a LOT of manpower and ducats, you can rebuild the MU and move your capital to Metru Nui. The nation is then renamed to Matora.

 

Funny how I can get an idea, and while I am writing, the idea gets larger and larger. Anyway, what do you think?

Edited by skratchR
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Believe it or not, that was the original idea. I even had the MU structure set up so people people could go inside of it and recolonize it.

http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_region_names_small_edit.png

But I was made aware by our fellow member Monty that that wasn't exactly lore-friendly. First, the Matoran Universe was rendered uninhabitable after the Battle of Bara Magna so my colonization plans and zyglak resistance became null, and second it was in the wrong pose when compared to when Teridax died. Also, Matora is a shorter name for the Matoran Universe I made on the fly, i should come up with a better name.

Relating to the map: the eastern half of the Great Mountains should become a mostly flattened plateau from the Battle of Bara Magna with plenty of footprint valleys, as well as the western half bearing some scars.

 

Good question concerning the Prototype Robot, I actually forgot about that. The entire main body would have been fragmented from the core exploding, creating a great pile of rubble, while I feel that much of the limbs would have fallen apart when crashed down on the planet. Bulkier, less technical shells would have remained, like most of the head and the forearms, while the feet would be left intact. As to where these ruins would be located, I am not sure.

 

Funny how I can get an idea, and while I am writing, the idea gets larger and larger.

A common thing with lore-weavers (a name I made for people who think like that, myself included). It's how I started this whole shindig way back when. :P

 

EDIT:

Made a new banner. If anyone wants to make an A Rude Awakening banner of their own, then you can slap on the little bar I put on the side. Thinking about making another banner with a nebula that looks like a toa with the Kanohi Hau blasting energy from their arm. The things we find in nature, I swear.

ara_eternal_war_banner.png

 

Currently drawing concept art for Greani Ateir to possibly use for both a banner and loading screen; if i can complete that, then I will do Certavus Magnus, and then Mata Nui. I also need/want to do one for Pridak and Tahu.

Edited by Sir Iaredios
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Wait, the matoran universe was unhabitable because the life support systems were broken, yes. But who says you can't open a hole in the ceiling of metru nui so light can come in, chase out the zyglak and plant some veggies in? You just got yourself a fairly inhabitable ruined city. If you can also gather the materials, you can get yourself a fairly inhabitable not-so ruined city. What would be the problem? The systems which no longer work are those for keeping the air clean and the 'sun' shining. But a big hole in the ceiling solves that pretty well. That would be the reason why it costs so much money to colonise.

 

If the problem is about position (maybe metru nui is upside down?) I have always thought that gravity in the MU doesn't work like outside. Either the domes rotate (and that is why they are domes) to always stay right side up, or the floor has a huge gravitational pull. If this wasn't like I say, imagine the tragedy it would be each time the robot lifts a knee. A whole chain of islands destroyed. And if he tilts his head down? All of the matoran in metru nui are squashed against the walls. And I don't even want to think what might have happened when it crashed into aqua magna.

 

You might say that gravity is somehow made by the life support sistems, but don't forget that mata nui actually died briefly during the search for the mask of life. Did everyone on Metru nui float away? No. Did they fall towards the walls? No. Then gravity is archieved by one of the means I mentioned above.

 

I like this idea because it can be the last resort for when Atero Nova falls. They are desperately looking for a place to defend themselves. A new power must rise to fight the enemy. Where do they go? With the MU colonists. They rebuild Metru Nui, larger than ever, and they are able to resist the makuta worshippers and Velika thanks to everything they found there.

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There are a lot of details about the BIONICLE universe that we simply do not know. I mean, we don't really know how big the GSR actually is. Early on we heard it was about a quarter size the Earth, which is an acceptable answer, scientifically speacking. But later on, we heard that is was actually larger than the Earth. Now what? I'm sorry, but one can't make such a brash statement so casually. Like the whole thing of love not being canon, which isn't true. The Glatorian and Agori can feel love, and they reproduce sexually. And we know that other species can reprodeuce sexually. Correct me if I'm wrong, but can't Skakdi, Vortixx, and Steltians reproduce sexually? And not only that, can't they feel or show love? I doubt that they can't show love. So the statement "Love isn't canon" is a lie, and with that we can't just assume that the GSR is larger than the earth, even so thats a lot of space to work with. And not only that, but how large IS Spherus Magna actually? At least compared pixel wise to the size of the Earth map of EUIV. I mean, it's not the whole map, some details are left out, such as the whole of Greenland, certain islands and larger lands in northern Canada, as well as certain islands north of siberia. Not to mention the complete exclusion of Antarctica. So the map isn't full. But we can still take into account for those missing features. So the map of Spherus magna is six seperate pieces, all at the same size as the region I and Iaredios are working on. Which is a VERY large region. Spanning not only the entire MU, but also Bara Magna, Bota Magna. And large lands to the north and south.

 

With this in mind, we can measure the actual size of Spherus Magna and accurately judge just how large the GSR actually is. Like I said we can't make nor rely off of brash statements. It just doesn't work in the end. So once we have everything measured out to a T, only then can we know for certain just how massive the grand scope of everything is. So we should do that, Lets measure the exact size of the Earth map, to accurately represent the size of the MU in relative space to the whole of the Spherus Magna map.

 

So lets do that, what is the size of the Spherus Magna map, now how large is the earth map in-game. Now with that we have an accurate model to work off of for the size of the GSR. And with eveything measured put, then we can take into account the size and prospective of. Bara Magna.

 

But like I said earlier, we don't know everything, so we have to make educated guesses and theorems for the things we don't know. But we can't work off of or make grash statements, because that causes complications later on, that frankly I'm sure we wouldn't really want to patch up, because of the possibility of it causing plot holes and other unseen issues, which would make things much more complex.

 

 

Just a fair word of warning for the future.

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Wait, the matoran universe was unhabitable because the life support systems were broken, yes. But who says you can't open a hole in the ceiling of metru nui so light can come in, chase out the zyglak and plant some veggies in? You just got yourself a fairly inhabitable ruined city. If you can also gather the materials, you can get yourself a fairly inhabitable not-so ruined city. What would be the problem? The systems which no longer work are those for keeping the air clean and the 'sun' shining. But a big hole in the ceiling solves that pretty well. That would be the reason why it costs so much money to colonise.

 

If the problem is about position (maybe metru nui is upside down?) I have always thought that gravity in the MU doesn't work like outside. Either the domes rotate (and that is why they are domes) to always stay right side up, or the floor has a huge gravitational pull. If this wasn't like I say, imagine the tragedy it would be each time the robot lifts a knee. A whole chain of islands destroyed. And if he tilts his head down? All of the matoran in metru nui are squashed against the walls. And I don't even want to think what might have happened when it crashed into aqua magna.

 

You might say that gravity is somehow made by the life support sistems, but don't forget that mata nui actually died briefly during the search for the mask of life. Did everyone on Metru nui float away? No. Did they fall towards the walls? No. Then gravity is archieved by one of the means I mentioned above.

 

I like this idea because it can be the last resort for when Ateros Nova falls. They are desperately looking for a place to defend themselves. A new power must rise to fight the enemy. Where do they go? With the MU colonists. They rebuild Metru Nui, larger than ever, and they are able to resist the makuta worshippers and Velika thanks to everything they found there.

When Mata Nui died, it was stated that the universe would begin to be uninhabitable within 3 days. In the mean time everything would slowly become more dim and cold, and things would begin to deteriorate until all inside just collapsed. The outer shell seems powerful enough to not fully collapse in on itself, and if it did that would further solidify it being uninhabitable. The domes do not turn around like they are movable balls, the MU's chest would have to be a perfect square box for it to be like that and it isn't, its a huge rectangular box (not really but I hope you get the point). After a few days the artificial gravity would wear off and all would act according to Spherus Magna's gravity; the head was already heavily damaged so I am sure everyone, the sea, and many a building were just thrown across that dome, killing many and harming many more (good thing they can reattach limbs!).

 

Speaking of matoran death, what the Heck do we do with the Red Star? I kind of just ignored the stuff revealed about it as I felt it made all the deaths just moot. What do all of you guys think?

 

Velika will be coming in from the east, and we will have some areas of Neala become part of his empire as some of the Great Beings sided with him thousands of years ago and are assisting him in his conquest for the pursuit of everlasting peace, and thus will be coming down from space. Later, an event wil describe how a toa team (I'm thinking the Toa Nuva) somehow ge to space and after some action up there successfully blow up the space craft, eliminating Velika's orbital advantage. Wreckage from this will pop up as random disasters that will harm a nation's country as stuff might fall from space, but there might also be a technology (monarch points) or money bonus with it. History can be altered as is the nature of Europa Universalis IV, but in the lore I've got in my head, Velika and his allies (including his war machine Marendar) will overwhelm the people of Neala, and so half of them stay in submission and become vassals, while the others take to the seas and travel west to colonize islands and far away lands. One of the new main factions will be Diet (based on the island fortress of Deit-Nui) and a grand battle will be there as seen in the last Bionicle Adventures book Time Trap as glanced though Krakua. I'm still trying to figure out how and what the Kanohi Vahi and Vakama have to do with this.

 

*

...Wait, idea: As the Toa Mahri and others are assisting Takanuva with fending off Velika's amphibious invasion and Marendar, one of them could be using the Mask of Time to slow down time around Takanuva so that he has a chance of destroying Marendar or taking down Velika (whichever should be his destiny). Some sort of force should be messing with Vakama at that time which affects his decision pertaining to the Vahi a thousand years before that forces Krakua to assure of his confidence and make sure the vahi is not destroyed and the Toa Mahri are empowered, but what should it be and how should this go is something else entirely.

 

 

There are a lot of details about the BIONICLE universe that we simply do not know. I mean, we don't really know how big the GSR actually is. Early on we heard it was about a quarter size the Earth, which is an acceptable answer, scientifically speacking. But later on, we heard that is was actually larger than the Earth. Now what? I'm sorry, but one can't make such a brash statement so casually. Like the whole thing of love not being canon, which isn't true. The Glatorian and Agori can feel love, and they reproduce sexually. And we know that other species can reprodeuce sexually. Correct me if I'm wrong, but can't Skakdi, Vortixx, and Steltians reproduce sexually? And not only that, can't they feel or show love? I doubt that they can't show love. So the statement "Love isn't canon" is a lie, and with that we can't just assume that the GSR is larger than the earth, even so thats a lot of space to work with. And not only that, but how large IS Spherus Magna actually? At least compared pixel wise to the size of the Earth map of EUIV. I mean, it's not the whole map, some details are left out, such as the whole of Greenland, certain islands and larger lands in northern Canada, as well as certain islands north of siberia. Not to mention the complete exclusion of Antarctica. So the map isn't full. But we can still take into account for those missing features. So the map of Spherus magna is six seperate pieces, all at the same size as the region I and Iaredios are working on. Which is a VERY large region. Spanning not only the entire MU, but also Bara Magna, Bota Magna. And large lands to the north and south.

 

With this in mind, we can measure the actual size of Spherus Magna and accurately judge just how large the GSR actually is. Like I said we can't make nor rely off of brash statements. It just doesn't work in the end. So once we have everything measured out to a T, only then can we know for certain just how massive the grand scope of everything is. So we should do that, Lets measure the exact size of the Earth map, to accurately represent the size of the MU in relative space to the whole of the Spherus Magna map.

 

So lets do that, what is the size of the Spherus Magna map, now how large is the earth map in-game. Now with that we have an accurate model to work off of for the size of the GSR. And with eveything measured put, then we can take into account the size and prospective of. Bara Magna.

 

But like I said earlier, we don't know everything, so we have to make educated guesses and theorems for the things we don't know. But we can't work off of or make grash statements, because that causes complications later on, that frankly I'm sure we wouldn't really want to patch up, because of the possibility of it causing plot holes and other unseen issues, which would make things much more complex.

 

 

Just a fair word of warning for the future.

 

Imrukii, no race or species native to the Matoran Universe cannot reproduce sexually, while the Spherus Magna natives can. This is a grounded thing in the franchise that I refuse to change. From gathered information, the Matoran Universe native are all uniquely created by factory-like automatic machines to produce matoran according to population and environmental variables. It was never shown that other kinds were repopulated after the Staff of Artakha healed the Matoran Universe, so it makes me think that matoran were the only ones able to sustain a population, others slowly had their people gradually decline due to casualties. In the A Rude Awakening lore, the machines that created the matoran were replicated and built, the first one having Spherus Magna's first Kini-Nui built atop of it. Later, other factory-machines would be built and a temple built atop it, each of these temple-factories being assigned to an individual race. The first one is protected by the Kini-Nui Canons, who also have marching hospitals that escorts newborns to where they are needed (crusader-style). I am thinking if the others should also be under Kini-Nui Canon protection, or form their own race-specific holy military orders; this would affect how they play in the game, are they a localized power, or are they spread out and about? An aggressive player could take control of this military order and try to unite their lands, putting everything else in-between under a theocratic monastic state (become corrupted like the Teutonic Order); or they would be small and united and simply try to help out their allies, or maybe not even be a playable country and just be a faction mentioned in description and in passing.

 

I've had this talk with Bonesiii, 1st Shadow, and Fishers before. I've come to the conclusion that the Matoran Universe for ARA is the size of a pretty large continent and that Spherus Magna is much larger than an average rocky planet (like Earth) and actually the size of a smaller size gas planet, hence it's name The Great Orb; The effects of natural/energized protodermis altering the gravity and speed of the planet's rotation to be like that of Earth. This will be reflected in-game by it taking longer than it would seem to get from province to province (depends) when compared to Earth. I will also be altering the year-span from 365 days per-year to 244 days. Here is an excerpt from a conversation I had last April with Fishers.

 

As far as I know, it doesn't affect the length of the months and years. Months and years have to do with the planet's rotation around the sun and the moon's rotation around the earth, at least in our case. But as far as I know (from Greg dialogue searches) concrete information on months and years was never given exactly - we don't know how long Spherus Magna takes to orbit Solis Magna.

 

The best theory is that rotation around Solis Magna would take 365 36-hour days. IIRC Greg said that the length of the years was the same as ours. 

 

But it depends on what you want for your game. I'm not quite sure what you're getting at just yet. 

 

* * *

If you want a SM year that is the exact same length (in time) as ours, the math is easy - 365.25 days x 24 hours = 8766 hours in a year. Divide that by 36 and you get 243.5 days in a year. 

 

And I'm somewhat good at math, I guess. :shrugs: I'm not a physicist, though - for that you need bonesiii. :P

 

*

To have a planet as large as Spherus Magna be in the habitable zone in the star system would be impossible in real life as far as i know, so there has to be a supernatural explanation (or as I personally use when talking about the miracles of God, a reality hack into the universe's data codes. :P). There is bound to be a story about that! Thanks for the convo up to this part, you've opened the path to more story/lore potential!

 

And about love: I am kind of with Greg Farshety on his answer but I'm not rigid about it. If you wanted to throw some hints around that's fine, just don't shove it into the spotlight. They're not sexual organics, but as sentients created by sentient organics they have the emptiness that humanity is all too familiar with and will attempt to fill in that emotional void, be it with Mata Nui, family, or an unnatural but present affection that they shouldn't be perceiving but some might. They were not originally designed to be sentient, so any sort of affection beyond that of those they work with (like some programs are designed to work with other programs in order to function properly, or like most organs of the body all need to be present simultaneously and functioning or else it will shut down and die) will be rare as it is a byproduct of their sentience given to them by an organic-born person (Velika).

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Well, I was just using the whole reproduction thing as an example. Though reguardless it's besides the point. The point that I was trying to make is that we can't just go off of brash statements when it comes to developmental things, it creates complications later. In anycase, I would like to know what you meant by "no race or species native to the matoran universe cannot reproduce sexually". Perhaps it's just the wording thats throwing me off, but it confuses me. Nonethesless, I was just trying to get the point across that love, or at least empathy could have existed in the MU prior ro the battle of bara magna and the reformation.

 

 

Also, can you explain to me the whole staff of Artakha thing? Thats a part of the lore that I'm quite unfamilliar with to be honest.

Edited by Toa Imrukii
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Well, I was just using the whole reproduction thing as an example. Though reguardless it's besides the point. The point that I was trying to make is that we can't just go off of brash statements when it comes to developmental things, it creates complications later. In anycase, I would like to know what you meant by "no race or species native to the matoran universe cannot reproduce sexually". Perhaps it's just the wording thats throwing me off, but it confuses me. Nonethesless, I was just trying to get the point across that love, or at least empathy could have existed in the MU prior ro the battle of bara magna and the reformation.

 

 

Also, can you explain to me the whole staff of Artakha thing? Thats a part of the lore that I'm quite unfamilliar with to be honest.

So long as you get that Matoran Universe peeps can't reproduce biologically, you are fine. :P

 

The Staff of Artakha is an ancient relic that can heal any inanimate object instantly. Makuta Teridax tried to use it to reform the prime reality's Nui Stone from Toa Helryx's corpse, but it was snatched from him by Botar and delivered to the Toa Nuva after they finished a list on a scroll left by the Great Beings. They used it (forgot where) and it healed all the damages that the Great Cataclysm caused to Mata Nui's body. Afterwards, the Toa Nuva were summoned by Artakha himself where once they got to his domain, were outfitted with the Adaptive Armor and teleported to Karda-Nui. I don't remember it's current whereabouts.

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The red star used to stay attached to the MU while it flew, and it orbited the planet when he landed. So, either it is orbiting Bara Magna, or it crashed into the planet when it lost signal from the robot (maybe it was remote controlled). I suppose once a faction in the game has enough technology, they may attempt to travel to the red star, for some reason.

 

And the staff of Artakha was probably retrieved by Artakha, who would then have left the MU with it. An inmensely powerful being who can create things just by thinking about them and who carries a stick which can repair anything has to have some relevance in the lore. You just cannot ignore a guy who can plant himself in front of Velika, and conjure up a pit of lava under him. Artakha is the Tom Bombadil of Bionicle. He is ridiculously powerful, and could solve every single problem in the story for the protagonists. If only he actually cared...

 

Edit: Actually, Artakha and the other ridiculously powerful beings in the universe reached Spherus magna in another way. BS01 says:

 

Artakha later teleported himself to the Core Processor, interrupting a heated battle between Tuyet, Miserix, Brutaka, Axonn, Tren Krom, and Helryx. He expressed his anger at their methods of saving the universe, and Helryx identified him by his voice, speaking his name aloud and informing the rest of the group. Artakha ordered Tren Krom back to his island, and when the ancient entity disagreed, Artakha prevented him from taking Lewa's body, swapping back Tren Krom's and Lewa's minds. Helryx confronted Artakha about his interfering actions, but they were stopped by Teridax, who teleported the whole group outside of the Matoran Universe into space. They were saved from suffocation by Lewa, who created air bubbles around their heads. Artakha tried to teleport them back into the Core Processor, but found his attempt blocked by Teridax. He suggested teleporting the group directly to his destination, but warned them of the risks involved with the process.
Before he could trigger the power, the group was saved by Vezon, who pulled them through a dimensional window, into a tower on Bota Magna, which served as the prison chamber of a Great Being maddened and cursed by the powers of the Ignika. The Great Being bid the assembled beings free him, and Artakha and the others immediately began arguing over whether or not they should do so.
 
Which reminds me of the other beings we have to take into account. I don't quite remember who tuyet is (apart from a toa), but Miserix is a huge dragon with all the powers of the makuta, brutaka is an inmensely strong dude who can open portals, axonn carries around a huge axe, and can detect who tells the truth and who doesnt. Tren Krom is dead, because he was trapped in the MU when he was taken back to his body. Finally, Helryx is the leader of the Order, which is already situated in the lore. But all the others must be taken into account.
Edited by skratchR
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The red star used to stay attached to the MU while it flew, and it orbited the planet when he landed. So, either it is orbiting Bara Magna, or it crashed into the planet when it lost signal from the robot (maybe it was remote controlled). I suppose once a faction in the game has enough technology, they may attempt to travel to the red star, for some reason.

 

And the staff of Artakha was probably retrieved by Artakha, who would then have left the MU with it. An inmensely powerful being who can create things just by thinking about them and who carries a stick which can repair anything has to have some relevance in the lore. You just cannot ignore a guy who can plant himself in front of Velika, and conjure up a pit of lava under him. Artakha is the Tom Bombadil of Bionicle. He is ridiculously powerful, and could solve every single problem in the story for the protagonists. If only he actually cared...

 

Edit: Actually, Artakha and the other ridiculously powerful beings in the universe reached Spherus magna in another way. BS01 says:

 

Artakha later teleported himself to the Core Processor, interrupting a heated battle between Tuyet, Miserix, Brutaka, Axonn, Tren Krom, and Helryx. He expressed his anger at their methods of saving the universe, and Helryx identified him by his voice, speaking his name aloud and informing the rest of the group. Artakha ordered Tren Krom back to his island, and when the ancient entity disagreed, Artakha prevented him from taking Lewa's body, swapping back Tren Krom's and Lewa's minds. Helryx confronted Artakha about his interfering actions, but they were stopped by Teridax, who teleported the whole group outside of the Matoran Universe into space. They were saved from suffocation by Lewa, who created air bubbles around their heads. Artakha tried to teleport them back into the Core Processor, but found his attempt blocked by Teridax. He suggested teleporting the group directly to his destination, but warned them of the risks involved with the process.
Before he could trigger the power, the group was saved by Vezon, who pulled them through a dimensional window, into a tower on Bota Magna, which served as the prison chamber of a Great Being maddened and cursed by the powers of the Ignika. The Great Being bid the assembled beings free him, and Artakha and the others immediately began arguing over whether or not they should do so.
 
Which reminds me of the other beings we have to take into account. I don't quite remember who tuyet is (apart from a toa), but Miserix is a huge dragon with all the powers of the makuta, brutaka is an inmensely strong dude who can open portals, axonn carries around a huge axe, and can detect who tells the truth and who doesnt. Tren Krom is dead, because he was trapped in the MU when he was taken back to his body. Finally, Helryx is the leader of the Order, which is already situated in the lore. But all the others must be taken into account.

 

 

 

I remember all of this, and some more. You've forgotten some parts of the story (which is perfectly fine, this is escapist fiction and not greatly important).

 

Artakha cannot make stuff out of thin air. The Mask of Creation might as well be called the Blueprint Mask, as it gives the wearer the knowledge of the ingredients/resources required for the intended project and also knowledge on just how to construct it both properly and perfectly.

 

Before being teleported out of the MU by Makuta Teridax, Teridax had destroyed Brutaka's mask, shattering it apart. Also, before being sent out into outer space, Artakha found Tren Krom in Lewa Nuva's body, recognized that the soul did not match the body (the pilot did not match the designated vehicle), and coerced him into giving the body back to it's owner, promising that he will one day have freedom. So when Lewa comes back into his body, he's is pretty confused as to what is happening and then is thrown into space and picked up by a maniacal clone-demon and ends up in an ancient temple on a jungle moon that is then placed back into it's home on Spherus Magna. Poor Lewa. Tren Krom's soul was sent home to his body and was soon set free mysteriously, making his away across the Matoran Universe to an exit after the Battle of Bara Magna. He was able to get out and began exploring the newly revitalized regions of Bara Magna (probably searching for a new home) and then was slain by Velika, gore bits everywhere. I like to think it was Velika who set him free but I am not sure. Shortly before that, Velika had slain Karzanhi, and at the time of G1's abandonment, Velika was about to kill everyone at the temple that Helryx and friends were at.

 

Tuyet is a corrupt toa who betrayed Metru-Nui and her brothers Lhiikan and Nidhiki for ultimate power in the form of the Nui Stone. In Farshety's fashion and obsession with alternate universes, the Tuyet that died in the Pit was one from another dimension, while prime reality Tuyet was locked up in a pocket dimension prison for her wrongdoings. Makuta Miserix is the former leader of the Brotherhood of Makuta before Teridax overthrew him and sentenced his execution, which Krika instead imprisoned him. Miserix is currently one of two Makuta in existence, making the race almost extinct (other is light alternate Teridax from another dimension).

 

Imrukii and I were talking about the fate of those at the temple the other day, we think we have an answer, though I am refraining from uttering my tongue in case either one of us want to write a story about it.

Edited by Sir Iaredios
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  • 2 weeks later...

Alright, so after all of this time i honestly haven't been working on the project. But I accidentally clicked on Microsoft Word and it opened up my in-development Greani epic (thanks Providence!). After taking a couple of looks through, I hatched an idea, or rather a series of ideas. I'm just going to list them out.

 

  • Unnamed character that finds Greani records and brings them to Iaredios Paerkenon can be the 'Hero Agori' from 2009. He too is unnamed and is perfect for an adventurer.
  • The 'Hero Agori' is compatible with my ARA-friendly short story Last Words of a Caravan Guard, thus can add more personal history to him.
  • There should be a separate story concerning this Hero Agori with the adventurous historian, yours truly Iaredios Paerkenon. Stuff concerning the finding of the Greani records will be mentioned.
  • The inclusion for the quest of a secret spoiler that should develop more of the world and pave the way for more story possibilities (secret hint: Wizard of the Wastes).
  • Adventures will unveil another secret spoiler unless i change my mind about this (probably will).

 

First off, a name. The character in Last Words is described as being green, so I am tempted to say that his parents were lazy and named him Green, or 'Praside' [prah-see-day] (combining Greek and Latin words for green). After his feats prior to and during the Skrall War, the Hero Agori will be titled 'Hero' and adopt it as his given surname, 'Iroas' [ee-ro-ahs]. Behold, the adventures of Iaredios Paerkenon and Praside Iroas (adventure name not final)! I love how all of that rolls off the tongue (especially if you can roll the tongue). I feel like a small child, all excited over getting to make a new name finally. :D

 

Oh, and if you can't say the stylizations, then it's Yaret, and Prasi Iro (praise the hero??!). But come on, those sound stupid and don't have an exciting flair to 'em!

 

If you guys feel a different first name for the Hero Agori would be better, please do tell me, I like iroas, however.

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So, is this project still going on? If so, do you have any idea what the system requirements will be?

There are 9 pages, so yeah it's still going on. :P Work is slow, my fault entirely. Actual mod development has been on hold for a few months in order to develop the lore. We are thinking about making two different versions of the game: one for Europa Universails IV, as was originally intended, and also Crusader Kings II, which given the way the game is structured might make it so we can also cover the period on Bara Magna leading up to the Battle of Bara Magna. The first version(s) will be restricted to a local area, then the farther we go it will eventually cover the whole planet of Spherus Magna. There are also songs on the first page made by Toa Vanson; enjoy.

 

Anyway, you should look up the specs for Europa Universalis IV and Crusader Kings II, for this is a mod that will be running on either of those. I mean, unless I just suddenly learn how to make my own game. ...My cousin is in college with the intent of looking into being a video game developer, maybe I should actually look into this. Huh.

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  • 2 weeks later...

Okay, so it has been quite a while since we have posted anything new here. Life and such has been difficult, and honestly, I for one am kind of at a brick wall when it comes to new concepts and ideas for things other than Bota Magna as of right now. Though, despite this I have come up with some cultural concepts for the three nations. On a side note, I would like to make more tribal Bota Magna flags, representing lesser developed nations, and cultists tribes, following the teachings of either Velika, Makuta, or some other being.

 

As for the mods development, I feel that we (the artists and conceptualists, me and Iaredios) should work on specific regions to develop story and lore wise, and go back and forth on concepts and ideas that could and maybe even would work. Not that we weren't doing that before, but I mean lets, say I work on Bota Magna, whilst Iaredios works on Neala, than we expand into local territories on the map, and develop lore for those regions.

 

 

Now, with all that being said, I will now put forth the names of the nations and tribes of Bota Magna, to work off of them and their lore.

 

 

Noxtongu - (adj Noxton) The Founder of Luhneah, Land of the Watcher-Bird, and secure peacekeepers. Formed from three minor tribes eons past, the Noxtongu founded the Tribal Empire of Luhneah, in a unity with their sisters in Tulufu, and their cousins in Borebeah, three separate nations, each with their own unique culture, joined together under one Goddess, Lena. The Religion of Lenanism follows the teachings of the Goddess, who brought goods and order to the world of Bota Magna by establishing the way to live, for each man, woman, and child must follow in order to not fall to their primal neighbors, and to become great. However, neighboring tribes became stronger, more diverse, and more militarily adept. Religious factions formed and converted much of their land to heretic and heathen beliefs, both forcibly, and peacefully. This was during a time of great sorrow, the Grand King Tgyl Pyeor had passed, and many questioned and judged the rule of his son, Gadan Pyeor. However, hope was not lost, for a legend spoke of Gifts from the Goddess to fall from the sky. And that legend would come to be truth, Gifts did come, they fought back the cultists, heathens, and heretics, and reestablished the foothold that had slipped away from Noxtongu so long ago.

 

 

Tulufu - (adj Tuluf) Land of the Mother-Queen, The Great Lizard, and Keepers of Purity. A sister nation to Noxtongu, separated by cultist invaders, and raided by them. They managed to fight back the scourge of zealots, but not without the loss of much of their land, however, the Gifts from the Goddess reestablished a route to Tulufu, and together, Noxtongu and Tulufu helped one another to rebuild, but just before the Reformation of Spherus Magna. The nation of Tulufu was also founded by three minor tribes eons ago, relatives of the tribes that formed Noxtongu. The Mother-Queen caretaker of the nature and beasts, is the one who rules, whilst the king is the one to all the behind the scenes work, such as filing taxes, and keeping peace between the founding tribes.

 

 

Borebeah - (adj Borean) - Land of the Crevasse, Lords of Life, Mineral Miners. Trapped, at the bottom of the great crevasses, the Tribes of Borebeah learned to mine, in their unique environment, formed unique semi-subterranean cities, they managed to dig up and founded trade routes across the surface, protected for decades by their relatives in Luhneah, when the great Tribal Empire fell, invaders took their trade routes, and razed them. Allowing other groups to settle the lands. However, right before the reformation, they managed to reclaim a lost suface provence.

 

 

Naxkonju - (adj Naxkonji) Sprouted as a cultist Nation from the converted south of Noxtongu. Inspired by the teaching of Makuta Teridax, Velikam and the power of Anti-dermis, they established themselves as powerful individual's and managed to steal away the lands to the south of Noxtongu. Fueled by their zealous and corrupt beliefs, their reich marched forth to the capital of Noxtongu, but the troops were quickly subdued by the Gifts that had fallen from the sky, enraged that his men could fall so easily, Jytadus Kiuln sent forth mercenary groups to hunt down and kill the warriors that had defeated his troops, but to no avail, the mercenaries would swiftly defeated and this would leave Naxkonju open for an attack, but right when they would see the end, Bota Magna was reformed with the whole of Spherus Magna.

 

 

Chohba (adj Chohbizsk) Chohba is a primal cultist tribe to the north of Noxtongu.

 

 

Codenta (adj Codentain) Codenta was once a primal tribe living in the mountains to the northwest of Noxtongu, however they shared very close ties to Noxtongu and infact are allies of them. They even fought off the Chohba at one point to lesson the issues that noxtongu where facing, though this weakened their national army quite a bit, Noxtongu has a vow to help their neighbors, however that hasn't happened because of their economical issues that Noxtongu are facing, and as such it has weakened their ties.

 

 

So what do you think?

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Okay, so it has been quite a while since we have posted anything new here. Life and such has been difficult, and honestly, I for one am kind of at a brick wall when it comes to new concepts and ideas for things other than Bota Magna as of right now. Though, despite this I have come up with some cultural concepts for the three nations. On a side note, I would like to make more tribal Bota Magna flags, representing lesser developed nations, and cultists tribes, following the teachings of either Velika, Makuta, or some other being.

 

As for the mods development, I feel that we (the artists and conceptualists, me and Iaredios) should work on specific regions to develop story and lore wise, and go back and forth on concepts and ideas that could and maybe even would work. Not that we weren't doing that before, but I mean lets, say I work on Bota Magna, whilst Iaredios works on Neala, than we expand into local territories on the map, and develop lore for those regions.

 

 

Now, with all that being said, I will now put forth the names of the nations and tribes of Bota Magna, to work off of them and their lore.

 

 

Noxtongu - (adj Noxton) The Founder of Luhneah, Land of the Watcher-Bird, and secure peacekeepers. Formed from three minor tribes eons past, the Noxtongu founded the Tribal Empire of Luhneah, in a unity with their sisters in Tulufu, and their cousins in Borebeah, three separate nations, each with their own unique culture, joined together under one Goddess, Lena. The Religion of Lenanism follows the teachings of the Goddess, who brought goods and order to the world of Bota Magna by establishing the way to live, for each man, woman, and child must follow in order to not fall to their primal neighbors, and to become great. However, neighboring tribes became stronger, more diverse, and more militarily adept. Religious factions formed and converted much of their land to heretic and heathen beliefs, both forcibly, and peacefully. This was during a time of great sorrow, the Grand King Tgyl Pyeor had passed, and many questioned and judged the rule of his son, Gadan Pyeor. However, hope was not lost, for a legend spoke of Gifts from the Goddess to fall from the sky. And that legend would come to be truth, Gifts did come, they fought back the cultists, heathens, and heretics, and reestablished the foothold that had slipped away from Noxtongu so long ago.

 

 

Tulufu - (adj Tuluf) Land of the Mother-Queen, The Great Lizard, and Keepers of Purity. A sister nation to Noxtongu, separated by cultist invaders, and raided by them. They managed to fight back the scourge of zealots, but not without the loss of much of their land, however, the Gifts from the Goddess reestablished a route to Tulufu, and together, Noxtongu and Tulufu helped one another to rebuild, but just before the Reformation of Spherus Magna. The nation of Tulufu was also founded by three minor tribes eons ago, relatives of the tribes that formed Noxtongu. The Mother-Queen caretaker of the nature and beasts, is the one who rules, whilst the king is the one to all the behind the scenes work, such as filing taxes, and keeping peace between the founding tribes.

 

 

Borebeah - (adj Borean) - Land of the Crevasse, Lords of Life, Mineral Miners. Trapped, at the bottom of the great crevasses, the Tribes of Borebeah learned to mine, in their unique environment, formed unique semi-subterranean cities, they managed to dig up and founded trade routes across the surface, protected for decades by their relatives in Luhneah, when the great Tribal Empire fell, invaders took their trade routes, and razed them. Allowing other groups to settle the lands. However, right before the reformation, they managed to reclaim a lost suface provence.

 

 

Naxkonju - (adj Naxkonji) Sprouted as a cultist Nation from the converted south of Noxtongu. Inspired by the teaching of Makuta Teridax, Velikam and the power of Anti-dermis, they established themselves as powerful individual's and managed to steal away the lands to the south of Noxtongu. Fueled by their zealous and corrupt beliefs, their reich marched forth to the capital of Noxtongu, but the troops were quickly subdued by the Gifts that had fallen from the sky, enraged that his men could fall so easily, Jytadus Kiuln sent forth mercenary groups to hunt down and kill the warriors that had defeated his troops, but to no avail, the mercenaries would swiftly defeated and this would leave Naxkonju open for an attack, but right when they would see the end, Bota Magna was reformed with the whole of Spherus Magna.

 

 

Chohba (adj Chohbizsk) Chohba is a primal cultist tribe to the north of Noxtongu.

 

 

Codenta (adj Codentain) Codenta was once a primal tribe living in the mountains to the northwest of Noxtongu, however they shared very close ties to Noxtongu and infact are allies of them. They even fought off the Chohba at one point to lesson the issues that noxtongu where facing, though this weakened their national army quite a bit, Noxtongu has a vow to help their neighbors, however that hasn't happened because of their economical issues that Noxtongu are facing, and as such it has weakened their ties.

 

 

So what do you think?

I think these ideas are great, but some of them don't exactly fit for the initial bookmarks.

 

When you say 'cultists', do you mean the Makutine cult (sorry, I misread things and now I know that that is what you meant)? If so, then I should tell you that at the beginning of this mod, the Makutine are small yet powerful. It is only over time that they grow in numbers and became a large physical threat rather than a secretive espionage-based one. So great shall the hordes of darkness arise that they will give Velika a run for his money, and his forces will not be the only one to come hither from the void-remnant that the stars and faux-stars dwell and which the Eternal War is waged. From the skies and some remote ruins shall they emerge from far-off lands.

 

I have already established that many of the people of Bota Magna worshiped physical gods in the form of Celestial Monsters or Great Beings. Many of these abominations were destroyed in the Great Beings' war to annihilate them from Spherus Magna soon after their rise to power. So you can have it so that some of these monsters still live and are either good or evil, or that the natives do not know of the demise of some of their 'gods' and still ignorantly worship them post-mortem (a sort of divine worship of the dead). Or, they can practice Gruncharism, or a worship of the ahura and/or their fallen brethren. There are plenty of immortal/divine/'divine' races and beings in Bionicle and ARA. If you wish to make your own, they must be consistent with what I've made but do not have to have a clear connection, but the hints show that there is a bridge/connection. PM if you need help.

 

Can I be enlightened as to what these 'gifts from above' are? PM if it contains spoilers to your story, unless you wish to explain them via story as well. An your word usage of 'reich' made me laugh. :lol: Jungle Germans...

 

I am working on my own stories on and off, as well as a couple of doodles.

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Jungle Germans... xD

 

Nah, but seriously. I'll PM you when I have the time, but for now let me just explain some things relating to the various religions followed by the Bota Magna Agori.

 

 

Lenanism - Belief of a Devine Goddess named Lena, a Pseudo Great Being, kind and maternal in nature, it is believe that she gave life and order to the tribes long ago, and indeed she did. However, unknowingly to the Agori, she was killed mercilessly years prior, but she isn't entirely gone, as her essence of good will and heart still permiate the dence jungle and earth below. Her body may be gone, but her spirit still lives on in all things, alive and not.

 

Gruncharism - (You can explain this one to me, I think I understand it, but I'm not quite sure. But, let it be known that some tribes follow this religion)

 

Makutine - (this religion doesn't spread into Bota Magna immediately, but it's spread is greatly influenced by the grasp that a body of liquid antidermis has on the people of Naxkonju, therefore kickstarting their zealous cult of shadows.)

 

Lotherism - The belief in one divine and righteous creator, who demands control over all, and as such his followers must abide to his will, the leader of that who follows this religions can assign himself as the physical representation Lother, and as such has complete and total control over his subjects (this religion originates back to Lother, the great horde King, whom held complete and totoal control over his land and his people, he was comepletely prideful and self-righteous, and declared himself the creator of all and basically god. Even though in reality, he was just a stuck up tyrant. This religions is followed by the people of rhe high nothernern and to the far northeastern region of Bota Magna)

 

Omnolinguralism (Omno-lin-gura-lism) - a religion followed by the Agori cut off from the rest of Bota Magna in the cold tundra. This religion follows the belief in self preservation, and certain spirits relative to that of tundra creatures, and the belief in these tundra creature spirits as gods and that everything is connected back to the soil and the sky (a bit like Totemism, and a bit like Christianity, with the thing of self preservation, which is kind of like the balence of the 7 deadly sins, and the 7 great virtues. At least, thats how it works to my understanding)

 

Bioniorganilism (Bio-Ni-Organilism) - (Basically Animism)

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Jungle Germans... xD

 

Nah, but seriously. I'll PM you when I have the time, but for now let me just explain some things relating to the various religions followed by the Bota Magna Agori.

 

 

Lenanism - Belief of a Devine Goddess named Lena, a Pseudo Great Being, kind and maternal in nature, it is believe that she gave life and order to the tribes long ago, and indeed she did. However, unknowingly to the Agori, she was killed mercilessly years prior, but she isn't entirely gone, as her essence of good will and heart still permiate the dence jungle and earth below. Her body may be gone, but her spirit still lives on in all things, alive and not.

 

Gruncharism - (You can explain this one to me, I think I understand it, but I'm not quite sure. But, let it be known that some tribes follow this religion)

 

Makutine - (this religion doesn't spread into Bota Magna immediately, but it's spread is greatly influenced by the grasp that a body of liquid antidermis has on the people of Naxkonju, therefore kickstarting their zealous cult of shadows.)

 

Lotherism - The belief in one divine and righteous creator, who demands control over all, and as such his followers must abide to his will, the leader of that who follows this religions can assign himself as the physical representation Lother, and as such has complete and total control over his subjects (this religion originates back to Lother, the great horde King, whom held complete and totoal control over his land and his people, he was comepletely prideful and self-righteous, and declared himself the creator of all and basically god. Even though in reality, he was just a stuck up tyrant. This religions is followed by the people of rhe high nothernern and to the far northeastern region of Bota Magna)

 

Omnolinguralism (Omno-lin-gura-lism) - a religion followed by the Agori cut off from the rest of Bota Magna in the cold tundra. This religion follows the belief in self preservation, and certain spirits relative to that of tundra creatures, and the belief in these tundra creature spirits as gods and that everything is connected back to the soil and the sky (a bit like Totemism, and a bit like Christianity, with the thing of self preservation, which is kind of like the balence of the 7 deadly sins, and the 7 great virtues. At least, thats how it works to my understanding)

 

Bioniorganilism (Bio-Ni-Organilism) - (Basically Animism)

The whole partly-gone Great Being thing is interesting and mysterious. Not everything in Bionicle needs to fully explained, but some vague allusions might help develop interest.

I thought Gruncharism was a mouthful... Lighten the load on the tongue, man; let the words flow, not be blocksome. By the way, that's not how Christianity works, but if you want a system of spiritual balance rather than spiritual redemption, that is fine.

 

The last one can just be called Animism.

 

 

Gruncharism is monotheism with some similarities to Judeo-Christian beliefs, with the Creator's name being Grunchar, which mean's Potter (vorox who had contact with matoran call Grunchar, 'Tsui Difalkote'). You give respect to Grunchar in day-to-day things and try not to do wrong doing as it has been commanded by the prophets of old (intellectuals and holy men know why but many laymen bathe in their self-inflicted ignorance and many just do it because it's productive to society). It is basically a way to have a Spherus Magna-friendly ways of saying 'OMG' or 'Mata Nui!'; peeps instead say 'By The Potter!' or 'Potter in stars yonder...'. Symbol is a cupped pair of hands surrounded by a simplistic sun, like the following banner for a now-defunct RPG (I played as vorox): pohan-vor_387431.jpg

 

And here is my definition for Gruncharism from that RPG; I believe a link is also on the front page:

 

 

 

GruncharismIn the time before time, there was the Great Potter of the Universe, known to the agori as Grunchar. He crafted the the physics and the ways of the universe and the foundations of everything while His servants, angelic beings known as Ahura and Arch-Ahura, tuned out the finer details. After the Creation, half of these beings grew prideful and thought they deserved power of some sort for having a hand in the creation of the universe (even though each of their personalities originally stemmed from the many mixes and matches of things affiliated with Grunchar and thus were guided by The Potter Himself). This led to a War in Heaven where the two sides clashed. Defying the will of your Creator is always futile in the end, so it came to no surprise by Gruncharist historians when the Fallen Ahura were defeated.

 

Of the Fallen Ahura, there came two groups: those that apologized for there actions, and those that still craved victory even in defeat. Both were punished by being banished into the material realm, but the difference in apologies made their sentence different. Each were personified in the material realm as a collective consciousness materialized in the form of sentient liquids. As such the Fallen Ahura are also known as Fluid Spirits. To those that sought forgiveness they were materialized as a glowing mercury substance and were to serve Grunchar until the end of time in the form of transforming things and people to His will lest things be be destroyed upon impact. They would have been destroyed because they sought power were it did not belong despite knowing deep in their hearts that this sentient substance served their Maker and Him only. The ones who claimed no wrong doing were sentenced to the forms of a tar-like substance that emitted a chilling green gas while also being in a collective consciousness. Being distant from their creator creates an emptiness in their individual hearts (rhetorical, of course), so to replace this hole they fill it with eternal meaningless hatred for Grunchar and work to destroy and corrupt all living things especially sentients as they carry the mark of wisdom like their Creator does (spiritually carry His image). In later generations, these two forces of Fallen Ahura or Fluid Spirits were called Protodermis and Antidermis, respectively.

 

These two forces hate each other and are at Eternal War, an offshoot of the War in Heaven continuing in the mortal plane. Almost as if it was fate, the battles between these two forces actually created physical matter in the universe in the form of their corpses. Eventually, such an amount grew to the point that clumps of heated rock and other matter from which came from the fallen ahura corpses developed into planets, asteroids and moons. The corpses grew to the point that the two forces became distanced off, the Protodermis sometimes being the core and Antidermis being blocked off in pockets surrounding the core (meaning that it is closer to the crust's surface) while other times that would be switched around and others they would kill each other to the point that there would be none left and only asteroids and meteors. And then sometimes, some forces would be so absolute in the others' destruction that there would barely be any extra matter and the remaining fluid spirit collectives would wander space performing the will of Grunchar or seeking to corrupt it. In these battles across the universe sometimes horrifying creatures would spawn, and as they were created from beings that shaped and know the ways of the universe these creatures would be a monstrous personification of a certain ways of the universe. These are known as Celestial Monsters, the most famous for Spherus Magna was known as Annona.

 

The most famous act of the Antidermis forces on Spherus Magna was their corruption of primeval kings who would later become man-eating giants that raped and ate all in their path. These were known as the Jirapa and their forcing of weak women (those that put up fights were either eaten or fed to their war animals) produced the Skrall race: Half man, half giant; as well as the history that spawned from these actions. The most famous act of the Protodermic forces was raining from outer space upon a tribe of geroikoi peoples and turning them into the Great Beings; likewise, as well as the events in history that spawned from these actions.

 

Grunchar does his will through other means, however. He has agents that do his bidding through influences in the material realm, the original non-defected Ahura. People who practice Gruncharism believe that practicing the laws written down by their prophets that they will have their corpses left behind and their inner selves, the soul, travel beyond this plane and join Grunchar in his presence. Some messages that are supposedly from ahura say that there is one final test before one may enter the Third Heaven. However, because of how ancient this belief system is it has many denominations, heresies, and heathen rip-offs.

 

Concerning the Eternal War, these is a dark secret about it, and I am holding my tongue. 

 

Lotherism seems like it could be a branched corruption off of main-line Gruncharism.

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Jungle Germans... xD

Nah, but seriously. I'll PM you when I have the time, but for now let me just explain some things relating to the various religions followed by the Bota Magna Agori.

Lenanism - Belief of a Devine Goddess named Lena, a Pseudo Great Being, kind and maternal in nature, it is believe that she gave life and order to the tribes long ago, and indeed she did. However, unknowingly to the Agori, she was killed mercilessly years prior, but she isn't entirely gone, as her essence of good will and heart still permiate the dence jungle and earth below. Her body may be gone, but her spirit still lives on in all things, alive and not.

Gruncharism - (You can explain this one to me, I think I understand it, but I'm not quite sure. But, let it be known that some tribes follow this religion)

Makutine - (this religion doesn't spread into Bota Magna immediately, but it's spread is greatly influenced by the grasp that a body of liquid antidermis has on the people of Naxkonju, therefore kickstarting their zealous cult of shadows.)

Lotherism - The belief in one divine and righteous creator, who demands control over all, and as such his followers must abide to his will, the leader of that who follows this religions can assign himself as the physical representation Lother, and as such has complete and total control over his subjects (this religion originates back to Lother, the great horde King, whom held complete and totoal control over his land and his people, he was comepletely prideful and self-righteous, and declared himself the creator of all and basically god. Even though in reality, he was just a stuck up tyrant. This religions is followed by the people of rhe high nothernern and to the far northeastern region of Bota Magna)

Omnolinguralism (Omno-lin-gura-lism) - a religion followed by the Agori cut off from the rest of Bota Magna in the cold tundra. This religion follows the belief in self preservation, and certain spirits relative to that of tundra creatures, and the belief in these tundra creature spirits as gods and that everything is connected back to the soil and the sky (a bit like Totemism, and a bit like Christianity, with the thing of self preservation, which is kind of like the balence of the 7 deadly sins, and the 7 great virtues. At least, thats how it works to my understanding)

Bioniorganilism (Bio-Ni-Organilism) - (Basically Animism)

The whole partly-gone Great Being thing is interesting and mysterious. Not everything in Bionicle needs to fully explained, but some vague allusions might help develop interest.

 

I thought Gruncharism was a mouthful... Lighten the load on the tongue, man; let the words flow, not be blocksome. By the way, that's not how Christianity works, but if you want a system of spiritual balance rather than spiritual redemption, that is fine.

 

The last one can just be called Animism.

 

 

Gruncharism is monotheism with some similarities to Judeo-Christian beliefs, with the Creator's name being Grunchar, which mean's Potter (vorox who had contact with matoran call Grunchar, 'Tsui Difalkote'). You give respect to Grunchar in day-to-day things and try not to do wrong doing as it has been commanded by the prophets of old (intellectuals and holy men know why but many laymen bathe in their self-inflicted ignorance and many just do it because it's productive to society). It is basically a way to have a Spherus Magna-friendly ways of saying 'OMG' or 'Mata Nui!'; peeps instead say 'By The Potter!' or 'Potter in stars yonder...'. Symbol is a cupped pair of hands surrounded by a simplistic sun, like the following banner for a now-defunct RPG (I played as vorox): pohan-vor_387431.jpg

 

And here is my definition for Gruncharism from that RPG; I believe a link is also on the front page:

 

 

 

 

Gruncharism

In the time before time, there was the Great Potter of the Universe, known to the agori as Grunchar. He crafted the the physics and the ways of the universe and the foundations of everything while His servants, angelic beings known as Ahura and Arch-Ahura, tuned out the finer details. After the Creation, half of these beings grew prideful and thought they deserved power of some sort for having a hand in the creation of the universe (even though each of their personalities originally stemmed from the many mixes and matches of things affiliated with Grunchar and thus were guided by The Potter Himself). This led to a War in Heaven where the two sides clashed. Defying the will of your Creator is always futile in the end, so it came to no surprise by Gruncharist historians when the Fallen Ahura were defeated.

 

Of the Fallen Ahura, there came two groups: those that apologized for there actions, and those that still craved victory even in defeat. Both were punished by being banished into the material realm, but the difference in apologies made their sentence different. Each were personified in the material realm as a collective consciousness materialized in the form of sentient liquids. As such the Fallen Ahura are also known as Fluid Spirits. To those that sought forgiveness they were materialized as a glowing mercury substance and were to serve Grunchar until the end of time in the form of transforming things and people to His will lest things be be destroyed upon impact. They would have been destroyed because they sought power were it did not belong despite knowing deep in their hearts that this sentient substance served their Maker and Him only. The ones who claimed no wrong doing were sentenced to the forms of a tar-like substance that emitted a chilling green gas while also being in a collective consciousness. Being distant from their creator creates an emptiness in their individual hearts (rhetorical, of course), so to replace this hole they fill it with eternal meaningless hatred for Grunchar and work to destroy and corrupt all living things especially sentients as they carry the mark of wisdom like their Creator does (spiritually carry His image). In later generations, these two forces of Fallen Ahura or Fluid Spirits were called Protodermis and Antidermis, respectively.

 

These two forces hate each other and are at Eternal War, an offshoot of the War in Heaven continuing in the mortal plane. Almost as if it was fate, the battles between these two forces actually created physical matter in the universe in the form of their corpses. Eventually, such an amount grew to the point that clumps of heated rock and other matter from which came from the fallen ahura corpses developed into planets, asteroids and moons. The corpses grew to the point that the two forces became distanced off, the Protodermis sometimes being the core and Antidermis being blocked off in pockets surrounding the core (meaning that it is closer to the crust's surface) while other times that would be switched around and others they would kill each other to the point that there would be none left and only asteroids and meteors. And then sometimes, some forces would be so absolute in the others' destruction that there would barely be any extra matter and the remaining fluid spirit collectives would wander space performing the will of Grunchar or seeking to corrupt it. In these battles across the universe sometimes horrifying creatures would spawn, and as they were created from beings that shaped and know the ways of the universe these creatures would be a monstrous personification of a certain ways of the universe. These are known as Celestial Monsters, the most famous for Spherus Magna was known as Annona.

 

The most famous act of the Antidermis forces on Spherus Magna was their corruption of primeval kings who would later become man-eating giants that raped and ate all in their path. These were known as the Jirapa and their forcing of weak women (those that put up fights were either eaten or fed to their war animals) produced the Skrall race: Half man, half giant; as well as the history that spawned from these actions. The most famous act of the Protodermic forces was raining from outer space upon a tribe of geroikoi peoples and turning them into the Great Beings; likewise, as well as the events in history that spawned from these actions.

 

Grunchar does his will through other means, however. He has agents that do his bidding through influences in the material realm, the original non-defected Ahura. People who practice Gruncharism believe that practicing the laws written down by their prophets that they will have their corpses left behind and their inner selves, the soul, travel beyond this plane and join Grunchar in his presence. Some messages that are supposedly from ahura say that there is one final test before one may enter the Third Heaven. However, because of how ancient this belief system is it has many denominations, heresies, and heathen rip-offs.

Concerning the Eternal War, these is a dark secret about it, and I am holding my tongue. 

 

Lotherism seems like it could be a branched corruption off of main-line Gruncharism.

When I was referring to christianity, I was referring to the aspect of it that are meant to make men better. The whole sin and virtue thing was just an example. Omnolinguralism also represents their creature spirits (who are their gods, though be them lessor) through audible tones and noices, like that of the cold dry wind rushing though a tundra forest.

 

And, my idea for Lotherism is kind of that of a form of Gruncharism Heresy. Or rather it just is.

 

 

Just for note, I take certain aspects of things I know and piece them together in my head, when it comes to coming up with these conceptual religions, cultures, people, ect. The names come in part from research, and my own knowledge of regional vernacular sounds, and I try to adapt those to fit specific regions, so they're unique, yet similar to things in our own world. And, would you say that, at has worked out well so far for the devopment of concepts? Or should I go down a different route when it comes to my conceptualizations?

 

I am no linguist, nor am an expert in theology. So I have to go back and fourth on thing, which is fine. You my friend, being a man of God, certainly know more about this than me, so your knowledge can help me, much like my creative ear and tongue can help you and the rest of the project.... And, I'm preaching again.

 

Anyway, this is a learning experience too, I guess. More so for me than anyone else, huh.  :)

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

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Jungle Germans... xD

Nah, but seriously. I'll PM you when I have the time, but for now let me just explain some things relating to the various religions followed by the Bota Magna Agori.

Lenanism - Belief of a Devine Goddess named Lena, a Pseudo Great Being, kind and maternal in nature, it is believe that she gave life and order to the tribes long ago, and indeed she did. However, unknowingly to the Agori, she was killed mercilessly years prior, but she isn't entirely gone, as her essence of good will and heart still permiate the dence jungle and earth below. Her body may be gone, but her spirit still lives on in all things, alive and not.

Gruncharism - (You can explain this one to me, I think I understand it, but I'm not quite sure. But, let it be known that some tribes follow this religion)

Makutine - (this religion doesn't spread into Bota Magna immediately, but it's spread is greatly influenced by the grasp that a body of liquid antidermis has on the people of Naxkonju, therefore kickstarting their zealous cult of shadows.)

Lotherism - The belief in one divine and righteous creator, who demands control over all, and as such his followers must abide to his will, the leader of that who follows this religions can assign himself as the physical representation Lother, and as such has complete and total control over his subjects (this religion originates back to Lother, the great horde King, whom held complete and totoal control over his land and his people, he was comepletely prideful and self-righteous, and declared himself the creator of all and basically god. Even though in reality, he was just a stuck up tyrant. This religions is followed by the people of rhe high nothernern and to the far northeastern region of Bota Magna)

Omnolinguralism (Omno-lin-gura-lism) - a religion followed by the Agori cut off from the rest of Bota Magna in the cold tundra. This religion follows the belief in self preservation, and certain spirits relative to that of tundra creatures, and the belief in these tundra creature spirits as gods and that everything is connected back to the soil and the sky (a bit like Totemism, and a bit like Christianity, with the thing of self preservation, which is kind of like the balence of the 7 deadly sins, and the 7 great virtues. At least, thats how it works to my understanding)

Bioniorganilism (Bio-Ni-Organilism) - (Basically Animism)

The whole partly-gone Great Being thing is interesting and mysterious. Not everything in Bionicle needs to fully explained, but some vague allusions might help develop interest.

 

I thought Gruncharism was a mouthful... Lighten the load on the tongue, man; let the words flow, not be blocksome. By the way, that's not how Christianity works, but if you want a system of spiritual balance rather than spiritual redemption, that is fine.

 

The last one can just be called Animism.

 

 

Gruncharism is monotheism with some similarities to Judeo-Christian beliefs, with the Creator's name being Grunchar, which mean's Potter (vorox who had contact with matoran call Grunchar, 'Tsui Difalkote'). You give respect to Grunchar in day-to-day things and try not to do wrong doing as it has been commanded by the prophets of old (intellectuals and holy men know why but many laymen bathe in their self-inflicted ignorance and many just do it because it's productive to society). It is basically a way to have a Spherus Magna-friendly ways of saying 'OMG' or 'Mata Nui!'; peeps instead say 'By The Potter!' or 'Potter in stars yonder...'. Symbol is a cupped pair of hands surrounded by a simplistic sun, like the following banner for a now-defunct RPG (I played as vorox): pohan-vor_387431.jpg

 

And here is my definition for Gruncharism from that RPG; I believe a link is also on the front page:

 

 

 

 

Gruncharism

In the time before time, there was the Great Potter of the Universe, known to the agori as Grunchar. He crafted the the physics and the ways of the universe and the foundations of everything while His servants, angelic beings known as Ahura and Arch-Ahura, tuned out the finer details. After the Creation, half of these beings grew prideful and thought they deserved power of some sort for having a hand in the creation of the universe (even though each of their personalities originally stemmed from the many mixes and matches of things affiliated with Grunchar and thus were guided by The Potter Himself). This led to a War in Heaven where the two sides clashed. Defying the will of your Creator is always futile in the end, so it came to no surprise by Gruncharist historians when the Fallen Ahura were defeated.

 

Of the Fallen Ahura, there came two groups: those that apologized for there actions, and those that still craved victory even in defeat. Both were punished by being banished into the material realm, but the difference in apologies made their sentence different. Each were personified in the material realm as a collective consciousness materialized in the form of sentient liquids. As such the Fallen Ahura are also known as Fluid Spirits. To those that sought forgiveness they were materialized as a glowing mercury substance and were to serve Grunchar until the end of time in the form of transforming things and people to His will lest things be be destroyed upon impact. They would have been destroyed because they sought power were it did not belong despite knowing deep in their hearts that this sentient substance served their Maker and Him only. The ones who claimed no wrong doing were sentenced to the forms of a tar-like substance that emitted a chilling green gas while also being in a collective consciousness. Being distant from their creator creates an emptiness in their individual hearts (rhetorical, of course), so to replace this hole they fill it with eternal meaningless hatred for Grunchar and work to destroy and corrupt all living things especially sentients as they carry the mark of wisdom like their Creator does (spiritually carry His image). In later generations, these two forces of Fallen Ahura or Fluid Spirits were called Protodermis and Antidermis, respectively.

 

These two forces hate each other and are at Eternal War, an offshoot of the War in Heaven continuing in the mortal plane. Almost as if it was fate, the battles between these two forces actually created physical matter in the universe in the form of their corpses. Eventually, such an amount grew to the point that clumps of heated rock and other matter from which came from the fallen ahura corpses developed into planets, asteroids and moons. The corpses grew to the point that the two forces became distanced off, the Protodermis sometimes being the core and Antidermis being blocked off in pockets surrounding the core (meaning that it is closer to the crust's surface) while other times that would be switched around and others they would kill each other to the point that there would be none left and only asteroids and meteors. And then sometimes, some forces would be so absolute in the others' destruction that there would barely be any extra matter and the remaining fluid spirit collectives would wander space performing the will of Grunchar or seeking to corrupt it. In these battles across the universe sometimes horrifying creatures would spawn, and as they were created from beings that shaped and know the ways of the universe these creatures would be a monstrous personification of a certain ways of the universe. These are known as Celestial Monsters, the most famous for Spherus Magna was known as Annona.

 

The most famous act of the Antidermis forces on Spherus Magna was their corruption of primeval kings who would later become man-eating giants that raped and ate all in their path. These were known as the Jirapa and their forcing of weak women (those that put up fights were either eaten or fed to their war animals) produced the Skrall race: Half man, half giant; as well as the history that spawned from these actions. The most famous act of the Protodermic forces was raining from outer space upon a tribe of geroikoi peoples and turning them into the Great Beings; likewise, as well as the events in history that spawned from these actions.

 

Grunchar does his will through other means, however. He has agents that do his bidding through influences in the material realm, the original non-defected Ahura. People who practice Gruncharism believe that practicing the laws written down by their prophets that they will have their corpses left behind and their inner selves, the soul, travel beyond this plane and join Grunchar in his presence. Some messages that are supposedly from ahura say that there is one final test before one may enter the Third Heaven. However, because of how ancient this belief system is it has many denominations, heresies, and heathen rip-offs.

Concerning the Eternal War, these is a dark secret about it, and I am holding my tongue. 

 

Lotherism seems like it could be a branched corruption off of main-line Gruncharism.

When I was referring to christianity, I was referring to the aspect of it that are meant to make men better. The whole sin and virtue thing was just an example. Omnolinguralism also represents their creature spirits (who are their gods, though be them lessor) through audible tones and noices, like that of the cold dry wind rushing though a tundra forest.

 

And, my idea for Lotherism is kind of that of a form of Gruncharism Heresy. Or rather it just is.

 

 

Just for note, I take certain aspects of things I know and piece them together in my head, when it comes to coming up with these conceptual religions, cultures, people, ect. The names come in part from research, and my own knowledge of regional vernacular sounds, and I try to adapt those to fit specific regions, so they're unique, yet similar to things in our own world. And, would you say that, at has worked out well so far for the devopment of concepts? Or should I go down a different route when it comes to my conceptualizations?

 

I am no linguist, nor am an expert in theology. So I have to go back and fourth on thing, which is fine. You my friend, being a man of God, certainly know more about this than me, so your knowledge can help me, much like my creative ear and tongue can help you and the rest of the project.... And, I'm preaching again.

 

Anyway, this is a learning experience too, I guess. More so for me than anyone else, huh.  :)

Just PM me about stuff concerning Christianity, don't want the staff to close this place simply due to 'wrong wording' or some other thing of the like. Anyway, I am not sure if I understand the whole noise and spirit thing here.

 

I have similar methods of historical sub-creation. Thoughts such as: what if there was a powerful hydraulic empire (some inspiration from Old Kingdom Egypt)? What if Tuma had a race and they conquered the ancients (some inspiration from Search for Lost Giants)? What if nebulae were living (all me, I didn't get that from somewhere)? An ancient, epic barbarian hero and king (like Conan or Beowulf)? Why are the 'bone hunters' named as such (some inspiration from Tengriism)?

It is okay to create things, in fact it is part of our nature (and for a good reason), but you also want the names to be memorable. Ostonigosa would be too long there were but a couple more letters there but at least is has good flow, and the name 'Mizvilkonar' is a large, ugly linguistic gathering of gibberish that needs to be renamed. It it just a chore to read an overly long name like that, especially one made up. it will cause people to skip over it and not care. You want something that is short(er) and sweet(er). This is sometimes unavoidable, but a way to get around it is to combine two words as a single one in a good flowing fashion. Something else that might help is it it were to be named after a prime deity or a prophet, or a single word to describe it (Christianity was originally known as 'The Way', and Islam just means 'wisdom'). It's current name sounds like a science jargon word for an obscure philosophy.

 

Also, you don't have to do the following, but here is an example of a word I really like: Ostonigosa is greek in origin (i mashed two words together), but the the way is rolls makes it have a maori-feel to it and feel at home with Bionicle. Speaking of names, we need a new name for the theoretical united zyglak nation.

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A RUDE AWAKENING - A Spherus Magna redo | Tzais-Kuluu  |  Pushing Back The Tide  |  Last Words  |  Black Coronation  | Blue Man Bound | Visions of Thasos   ن

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Jungle Germans... xD

Nah, but seriously. I'll PM you when I have the time, but for now let me just explain some things relating to the various religions followed by the Bota Magna Agori.

Lenanism - Belief of a Devine Goddess named Lena, a Pseudo Great Being, kind and maternal in nature, it is believe that she gave life and order to the tribes long ago, and indeed she did. However, unknowingly to the Agori, she was killed mercilessly years prior, but she isn't entirely gone, as her essence of good will and heart still permiate the dence jungle and earth below. Her body may be gone, but her spirit still lives on in all things, alive and not.

Gruncharism - (You can explain this one to me, I think I understand it, but I'm not quite sure. But, let it be known that some tribes follow this religion)

Makutine - (this religion doesn't spread into Bota Magna immediately, but it's spread is greatly influenced by the grasp that a body of liquid antidermis has on the people of Naxkonju, therefore kickstarting their zealous cult of shadows.)

Lotherism - The belief in one divine and righteous creator, who demands control over all, and as such his followers must abide to his will, the leader of that who follows this religions can assign himself as the physical representation Lother, and as such has complete and total control over his subjects (this religion originates back to Lother, the great horde King, whom held complete and totoal control over his land and his people, he was comepletely prideful and self-righteous, and declared himself the creator of all and basically god. Even though in reality, he was just a stuck up tyrant. This religions is followed by the people of rhe high nothernern and to the far northeastern region of Bota Magna)

Omnolinguralism (Omno-lin-gura-lism) - a religion followed by the Agori cut off from the rest of Bota Magna in the cold tundra. This religion follows the belief in self preservation, and certain spirits relative to that of tundra creatures, and the belief in these tundra creature spirits as gods and that everything is connected back to the soil and the sky (a bit like Totemism, and a bit like Christianity, with the thing of self preservation, which is kind of like the balence of the 7 deadly sins, and the 7 great virtues. At least, thats how it works to my understanding)

Bioniorganilism (Bio-Ni-Organilism) - (Basically Animism)

 

The whole partly-gone Great Being thing is interesting and mysterious. Not everything in Bionicle needs to fully explained, but some vague allusions might help develop interest.

I thought Gruncharism was a mouthful... Lighten the load on the tongue, man; let the words flow, not be blocksome. By the way, that's not how Christianity works, but if you want a system of spiritual balance rather than spiritual redemption, that is fine.

 

The last one can just be called Animism.

 

 

Gruncharism is monotheism with some similarities to Judeo-Christian beliefs, with the Creator's name being Grunchar, which mean's Potter (vorox who had contact with matoran call Grunchar, 'Tsui Difalkote'). You give respect to Grunchar in day-to-day things and try not to do wrong doing as it has been commanded by the prophets of old (intellectuals and holy men know why but many laymen bathe in their self-inflicted ignorance and many just do it because it's productive to society). It is basically a way to have a Spherus Magna-friendly ways of saying 'OMG' or 'Mata Nui!'; peeps instead say 'By The Potter!' or 'Potter in stars yonder...'. Symbol is a cupped pair of hands surrounded by a simplistic sun, like the following banner for a now-defunct RPG (I played as vorox): pohan-vor_387431.jpg

 

And here is my definition for Gruncharism from that RPG; I believe a link is also on the front page:

 

Gruncharism

In the time before time, there was the Great Potter of the Universe, known to the agori as Grunchar. He crafted the the physics and the ways of the universe and the foundations of everything while His servants, angelic beings known as Ahura and Arch-Ahura, tuned out the finer details. After the Creation, half of these beings grew prideful and thought they deserved power of some sort for having a hand in the creation of the universe (even though each of their personalities originally stemmed from the many mixes and matches of things affiliated with Grunchar and thus were guided by The Potter Himself). This led to a War in Heaven where the two sides clashed. Defying the will of your Creator is always futile in the end, so it came to no surprise by Gruncharist historians when the Fallen Ahura were defeated.

 

Of the Fallen Ahura, there came two groups: those that apologized for there actions, and those that still craved victory even in defeat. Both were punished by being banished into the material realm, but the difference in apologies made their sentence different. Each were personified in the material realm as a collective consciousness materialized in the form of sentient liquids. As such the Fallen Ahura are also known as Fluid Spirits. To those that sought forgiveness they were materialized as a glowing mercury substance and were to serve Grunchar until the end of time in the form of transforming things and people to His will lest things be be destroyed upon impact. They would have been destroyed because they sought power were it did not belong despite knowing deep in their hearts that this sentient substance served their Maker and Him only. The ones who claimed no wrong doing were sentenced to the forms of a tar-like substance that emitted a chilling green gas while also being in a collective consciousness. Being distant from their creator creates an emptiness in their individual hearts (rhetorical, of course), so to replace this hole they fill it with eternal meaningless hatred for Grunchar and work to destroy and corrupt all living things especially sentients as they carry the mark of wisdom like their Creator does (spiritually carry His image). In later generations, these two forces of Fallen Ahura or Fluid Spirits were called Protodermis and Antidermis, respectively.

 

These two forces hate each other and are at Eternal War, an offshoot of the War in Heaven continuing in the mortal plane. Almost as if it was fate, the battles between these two forces actually created physical matter in the universe in the form of their corpses. Eventually, such an amount grew to the point that clumps of heated rock and other matter from which came from the fallen ahura corpses developed into planets, asteroids and moons. The corpses grew to the point that the two forces became distanced off, the Protodermis sometimes being the core and Antidermis being blocked off in pockets surrounding the core (meaning that it is closer to the crust's surface) while other times that would be switched around and others they would kill each other to the point that there would be none left and only asteroids and meteors. And then sometimes, some forces would be so absolute in the others' destruction that there would barely be any extra matter and the remaining fluid spirit collectives would wander space performing the will of Grunchar or seeking to corrupt it. In these battles across the universe sometimes horrifying creatures would spawn, and as they were created from beings that shaped and know the ways of the universe these creatures would be a monstrous personification of a certain ways of the universe. These are known as Celestial Monsters, the most famous for Spherus Magna was known as Annona.

 

The most famous act of the Antidermis forces on Spherus Magna was their corruption of primeval kings who would later become man-eating giants that raped and ate all in their path. These were known as the Jirapa and their forcing of weak women (those that put up fights were either eaten or fed to their war animals) produced the Skrall race: Half man, half giant; as well as the history that spawned from these actions. The most famous act of the Protodermic forces was raining from outer space upon a tribe of geroikoi peoples and turning them into the Great Beings; likewise, as well as the events in history that spawned from these actions.

 

Grunchar does his will through other means, however. He has agents that do his bidding through influences in the material realm, the original non-defected Ahura. People who practice Gruncharism believe that practicing the laws written down by their prophets that they will have their corpses left behind and their inner selves, the soul, travel beyond this plane and join Grunchar in his presence. Some messages that are supposedly from ahura say that there is one final test before one may enter the Third Heaven. However, because of how ancient this belief system is it has many denominations, heresies, and heathen rip-offs.

 

Concerning the Eternal War, these is a dark secret about it, and I am holding my tongue.

 

Lotherism seems like it could be a branched corruption off of main-line Gruncharism.

When I was referring to christianity, I was referring to the aspect of it that are meant to make men better. The whole sin and virtue thing was just an example. Omnolinguralism also represents their creature spirits (who are their gods, though be them lessor) through audible tones and noices, like that of the cold dry wind rushing though a tundra forest.

And, my idea for Lotherism is kind of that of a form of Gruncharism Heresy. Or rather it just is.

Just for note, I take certain aspects of things I know and piece them together in my head, when it comes to coming up with these conceptual religions, cultures, people, ect. The names come in part from research, and my own knowledge of regional vernacular sounds, and I try to adapt those to fit specific regions, so they're unique, yet similar to things in our own world. And, would you say that, at has worked out well so far for the devopment of concepts? Or should I go down a different route when it comes to my conceptualizations?

I am no linguist, nor am an expert in theology. So I have to go back and fourth on thing, which is fine. You my friend, being a man of God, certainly know more about this than me, so your knowledge can help me, much like my creative ear and tongue can help you and the rest of the project.... And, I'm preaching again.

 

Anyway, this is a learning experience too, I guess. More so for me than anyone else, huh. :)

Just PM me about stuff concerning Christianity, don't want the staff to close this place simply due to 'wrong wording' or some other thing of the like. Anyway, I am not sure if I understand the whole noise and spirit thing here.

 

I have similar methods of historical sub-creation. Thoughts such as: what if there was a powerful hydraulic empire (some inspiration from Old Kingdom Egypt)? What if Tuma had a race and they conquered the ancients (some inspiration from Search for Lost Giants)? What if nebulae were living (all me, I didn't get that from somewhere)? An ancient, epic barbarian hero and king (like Conan or Beowulf)? Why are the 'bone hunters' named as such (some inspiration from Tengriism)?

It is okay to create things, in fact it is part of our nature (and for a good reason), but you also want the names to be memorable. Ostonigosa would be too long there were but a couple more letters there but at least is has good flow, and the name 'Mizvilkonar' is a large, ugly linguistic gathering of gibberish that needs to be renamed. It it just a chore to read an overly long name like that, especially one made up. it will cause people to skip over it and not care. You want something that is short(er) and sweet(er). This is sometimes unavoidable, but a way to get around it is to combine two words as a single one in a good flowing fashion. Something else that might help is it it were to be named after a prime deity or a prophet, or a single word to describe it (Christianity was originally known as 'The Way', and Islam just means 'wisdom'). It's current name sounds like a science jargon word for an obscure philosophy.

 

Also, you don't have to do the following, but here is an example of a word I really like: Ostonigosa is greek in origin (i mashed two words together), but the the way is rolls makes it have a maori-feel to it and feel at home with Bionicle. Speaking of names, we need a new name for the theoretical united zyglak nation.

Okay, listening to the song "Illumination Theory" and reading this, was very soothing, and relaxing.

Here for reference: https://soundcloud.com/roadrunner-usa/dream-theater-illumination-1

 

It's also a bright sunny day over here on the East Coast, not unlike the day I got my First BIONICLE, Toa Tahu.... Ahhh, memories...

 

 

Anyway, I have come up with some names in my head (some of which we may want to use for other things) without, further a do. Let me start.

 

The first name I have thought up is Dolkadir. A name I orginally thought up for a Vorox tribe, but may be useful for the inproperly named UZN. The other name that I thought up is Zordana, something that just popped into my head, and when I said it outloud, it sounded alright. Going back to my original name for it (that being Zyglaka, or Zyglakia) I realize, it really doesn't make that much sence. It be like you forming your own nation and calling it "Whitetopia" because you're white (perhaps a bit on the nose with that example, but hey. No harm no foul), it just sounds really uncreative, and kind of egotistical, grant it, the Zyglak hate just about everyone that the Great Beings created, so I guess because they were an accident they would have the excuse to be Egotistical...? But still, I don't think the Zyglak would be THAT stuck up, as to make their united nation named directly after their kind. Grant it, we are talking about a species of vicious practically evil Lizards here so... Perhaps it's not too far from that possibility in reality. But given the fact that I made the names of their tribes unique it really wouldn't make sense to make their united nation named directly after them. I guess what I was thinking is that they would name it after themselves because of their greatness or something like that. But then again, wouldn't they think themselves great to begin with? And with that, the fact that they didn't make their own tribes directly after their race, why would they name their united nation after it? Perhaps because of their newfound greatness, but in the long run, it's rather redundant. Some other names to consider; Tyorata, Kaejaxus, Kylira, Hiervioussa, or just UZS (United Zyglak States). But those where just some names that I thought up, now I think you should give some input on the name.

 

Anyway, I probably should rethink the names of those religions, huh.

 

Okay, instead of "Omnolinguralism" how about "Omnolinism"

 

The concepts of Omnolinism are self-preservation, animal spirit gods represented visually as ghostly version of the creatures they represent, and through audible noise, ghostly and sometimes ghastly sounding tones, not unlike that of cold wind. The concept of this comes from Chinese, of all things, sort of how they sing their language, and also from Aztec war chants. certain tones and sounds are representative of these beings, and are sung by it's followers, as signs representative of these creatures, which all represent something. Example, a mid range tone represents warmth, and safety, a low range tone represents struggle and pain, whilst a high pitch tone, represents hope, and love, so to sing someone a mid or high range tone, means to grant them good, whilst low range tones mean to grant them bad.

 

So, say if you are lost in the cold tundra forests, if you here a mid or high range tone, it means that someone, or something wishes good on you, to make it pur of your poor situation. Or, if you are a member of a warring tribe, singing a low range tone would wish bad upon your enemy.

Edited by Toa Imrukii

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On the topic of the Zyglak, that is a good point. Another question is: since they have their own language, would they even call themselves Zyglak? It very well could be a name used by outsiders for them, sort of like Iranians are often called Persians by outsiders west of Ctesiphon (which is why I try not to use the word) or how the Navajo call themselves the Dine (dee-nay; cultural reasons why not to use the latter). For simplicity sake, it should begin with a Z or a similar noise (S, SH, or ZH comes to mind). Now, unless it is to be named after a ruling tribe or dynasty, it is only logical that it would be named after themselves. Has nothing to do with pride, it's just logical. Though I have always meant for it to be a temporary placeholder, the name Zaeglakna is one I was never fond of for the Zyglak as it is too reminiscent of the Nealite agori in it's pseudo-Hellenism.

 

Dolkadir doesn't fit the Navajo-Iranian blend that I've made for Vorox tongue

 

Omnolinism, though a funny sounding word (sounds like a philosophy on 'om-nom' but verbally spiced up), is much better, and your definition for it creates quite interesting cultural details. It could even be utilized musically.

 

One more thing: Please change the name of 'Lenanism'. Unless these are to be Communist jungle Germans, it's too distracting. :P

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Well about that... It's not pronounced how it looks, it's not Len-nen-ism, it's LEE-Nan-ism. But okay. Her name is Lena not Lenan, so... How about just Lenahism?

 

Back to the thing of Zyglak tongue, I feel that all these names, though more accurate, may be a bit too confusing to fans and general players of EUIV, for simplicity sake we should go by the canon names (despite how bad they may be. Volcanus, I'm looking at you) we should have a poll on this though. Their canon names (if they have any) versus their real world culturally inspired ones. Of course, this isn't counting names relative to things otherwise unnamed, but just canon things that are named. I for one am a fan of changing at least some of the names, to make it less glaringly obvious that they couldn't be bothered to do a bit of research into the things that they were basing things off of for certain years (2009 I'm looking at you).

 

And on the thing of the Zyglak being called that by outsiders. I think it was specified in the canon that, that was infact the case. Only outsiders called them that, but they never specified as to if they had their own name for themselves. Grant it, we never really know anything of their tongue. We can only really assume that it's very scratchy, loud, and barbaric. At least thats my impression. (On another note, in my head when I imagine a Zyglak singing, it would sound like hardcore, tearing your lungs out screamo. And we all know how much you love that... *eardrum pops* *ears bleed*) on that note, perhaps they can't really even speak? So the names of their individual nations, are only writen, not spoken. Grant it, just because they can't really form any complex words, doesn't mean that they can't verbally articulate. Like I said, I'd think them singing would sound like screamo, so. If thats anything to go off of, perhaps they just communicate by sreaming, and screatching at eachother, and different tones and frequencies.

 

So what do you think?

Edited by Toa Imrukii

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I am sure then zyglaks can speak fine, but if you want, we can imagine them talking like trandoshans from Star Wars: Republic Commando. It's all just bestial and you sometimes can't catch what they are saying.

 

I aim to not change anything concerning the Matoran Universe except flesh out some overlooked stuff (skakdi spirituality and zyglak over-all, for example), a major one being a bit more fleshed out version of the comprehensive matoran virtue system introduced in MNOGII (which Lego de-canonized shortly thereafter). Lego did some research dude: vorox means 'hungry' in Greek, skrall means 'loud' in Norweigan, and I am sure Tesara is a stylized version of 'terra'. But there is so much open ground for Spherus Magna, and me making the natives mortal (when compared to their Lego canon never-ending life) opens the door to near limitless possibilities. People may complain that the Matoran Universe and Spherus Magna are too different and that's a bad thing. Why? They are completely different worlds, they should be different, a literal clash of worlds and cultures, and my expansion of Spherus Magna lore builds off of that.

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I am sure then zyglaks can speak fine, but if you want, we can imagine them talking like trandoshans from Star Wars: Republic Commando. It's all just bestial and you sometimes can't catch what they are saying.

 

I aim to not change anything concerning the Matoran Universe except flesh out some overlooked stuff (skakdi spirituality and zyglak over-all, for example), a major one being a bit more fleshed out version of the comprehensive matoran virtue system introduced in MNOGII (which Lego de-canonized shortly thereafter). Lego did some research dude: vorox means 'hungry' in Greek, skrall means 'loud' in Norweigan, and I am sure Tesara is a stylized version of 'terra'. But there is so much open ground for Spherus Magna, and me making the natives mortal (when compared to their Lego canon never-ending life) opens the door to near limitless possibilities. People may complain that the Matoran Universe and Spherus Magna are too different and that's a bad thing. Why? They are completely different worlds, they should be different, a literal clash of worlds and cultures, and my expansion of Spherus Magna lore builds off of that.

I dunno. It was just an idea I had, that maybe the Zyglak are unable to form cohesive sentences and vernacular. (If you will, could you show me something, a comic slide, or something from one of the Novels that say if the zyglak can articulate? If it even exists. I just want to know if it was ever specified in the canon. And given that you seem to know more than me, whats the wrong in learning something from a friend) Anyway, it was just a concept that came to mind regarding the Zyglak, and their culture. I am the Teams Artist and Conceptualist after all, so it's kind of my job to ask the complex and often times philosophical questions. If thats in any way an issue at all, please inform me, perhaps not over think certain things? Like if Zyglak can even speak. Speaking of Zyglak speach, yes. I would like it to be difficult to understand, and bestial in nature. Grant it, that probably wouldn't really be represented in-game, but perhaps hinted at?

 

Anyway, away from the big questions relating back to the Zyglak, we do need a name for their United Nation. Have you thought of a suitable one? Or considered any of mine? Or a modification of one of mine perhaps?

 

 

Away from the Zyglak, Bota Magna, and the Vorox talk for a second. I have to ask you, have you done anything with the map as of yet? Do you want me to do anything on it? I ask because I would like to make a (very early) province map, along with you, of course. As in, I'll work on one region, you work on another, maybe we could do that? It's up to you.

 

 

Back to the Vorox, I will be making some more Flags, (and changing that one I made with the purple, that one was kind of a dumb idea. Or just an extremely ludicrous one. With the whole great being technology, and inter-dimensional galactic arrow stuff. And the whole Skrall-ish sounding name...) I did make one at school a while back, and in fact posted it here, But I'll repost it, if I must. Also, there is the matter of the forgotten Zyglak Nation. The one that I forgot to post originally, but posted later. But we didn't really argee on a name? Do you remeber that one? And if so, could you post it under the Zyglak Flags (above the UZN flag?). Of course, that also concerns the name for it. I know that the original name that I gave for it "Yuima' was too close to "Yuma" as in, Yuma Arizona. A place close to where you live IRL. So, reguarding the name Dolkadir, would that work?

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No need to mention your place, I know of it. That was a weird read...

 

I wouldn't be surprised if I missed somethings, so I am sorry about that. Re-post it and after review I'll put in the front page (same as always).

 

i would like something mesoamerican but short and rough. Maybe 'Sheinklakla' or something.

 

I honestly haven't seen the front page in over a month, so I'll see what flag you are talking about.

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No need to mention your place, I know of it. That was a weird read...

 

I wouldn't be surprised if I missed somethings, so I am sorry about that. Re-post it and after review I'll put in the front page (same as always).

 

i would like something mesoamerican but short and rough. Maybe 'Sheinklakla' or something.

 

I honestly haven't seen the front page in over a month, so I'll see what flag you are talking about.

 

This flag, for reference.

 

zyglak_flag_8.jpg

 

 

Also, here's that Vorox flag I was talking about:

 

khineer.jpg

 

Khineer

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No need to mention your place, I know of it. That was a weird read...

 

I wouldn't be surprised if I missed somethings, so I am sorry about that. Re-post it and after review I'll put in the front page (same as always).

 

i would like something mesoamerican but short and rough. Maybe 'Sheinklakla' or something.

 

I honestly haven't seen the front page in over a month, so I'll see what flag you are talking about.

 

This flag, for reference.

 

zyglak_flag_8.jpg

 

 

Also, here's that Vorox flag I was talking about:

 

khineer.jpg

 

Khineer

 

What is that symbol underneath the vorox flag? And y'know, just because they are scorpion people doesn't mean that they should only have scorpions on the flag. How about names and flags after where they live? Like, for example, if there was a place called 'Turqoise Cliffs'. By combining Navajo and Farsi in good taste, i could have the name Budtl'izhii Qi'chi and then make this flag. 

turquoise_cliffs_flag2.png

 

 

Doing this has made me want to work on more vorox flags and countries/tribes/clans/bands/groups. I have an idea for a group in the 'lake lands' area in south Bara Magna, Western Wastes (which will be separated from much of the rest of Bara Magna because of a huge wasteland territory and is only accessible via coasts). I've already started work on one.

 

 

 

EDIT: Sorry, forgot a couple of things.

 

For the Zyglak flag, I don't know, I'll think of something tomorrow. Getting late over here and i spent enough time as it is on the Turquoise Cliffs stuff. As for provinces: yeah, you can make provinces for Bota Magna under my provision after I finish making my edits to the map (recent discussions here have perked my interests again a tad).

 

Also, there is the matter of the forgotten Zyglak Nation. The one that I forgot to post originally, but posted later. But we didn't really argee on a name? Do you remeber that one? And if so, could you post it under the Zyglak Flags (above the UZN flag?). Of course, that also concerns the name for it. I know that the original name that I gave for it "Yuima' was too close to "Yuma" as in, Yuma Arizona. A place close to where you live IRL. So, reguarding the name Dolkadir, would that work?

Dolkadir sounds too much of a Skrall name in my opinion. Mind if we use it for that instead? And now for the main reason why I quoted that.

 

I know that the original name that I gave for it "Yuima' was too close to "Yuma" as in, Yuma Arizona. A place close to where you live IRL.

I know you don't know any better, but I just find that to be absolutely hilarious! :superfunny: Me, living all the way out there in the big citrus farms and great sand dunes. :lol: (Tatooine chapter of Return of the Jedi with the sail barge and the sarlaac pit was filmed out there).

 

 

Speaking of Star Wars

 

(If you will, could you show me something, a comic slide, or something from one of the Novels that say if the zyglak can articulate? If it even exists. I just want to know if it was ever specified in the canon. And given that you seem to know more than me, whats the wrong in learning something from a friend

I was referring to the original Republic Commando video game.You can look up videos if you want, but I highly recommend getting that game. One of the best Star Wars video games ever made (books are good too).

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In anycase, when you're ready. I would like to see what you have done on the map.

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Hello, dev team friends. Apologies for the inactivity, I've been pretty busy recently. I'm on spring break now, so hopefully I'll have some time to compose some music.

 

You haven't missed much, so it's fine. New tunes to possibly rock out to? Sweet...

 

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Okay, making Flags, any Idea's for Vorox Flags guys? No more scorpions! Well, okay some scorpions, but still. Any ideas guys?

 

 

EDIT:

 

Here's a Tribal Bota Magna Flag (this took me a while):

 

bm_tf.jpg

Meirza

 

 

EDIT:

 

Here's another flag.

 

 

bm_tf1.jpg

Nehjkorwa

Edited by Toa Imrukii

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Actually, for the lake land flags I am making, a common theme will be the usage of a blue spiral, and the unified kingdom will have the spiral in the middle and a stylized crown above it, so that's weird that we both decided to use a blue spiral. :P This usage of the spiral is based off of a Hohokam (ancient central Arizona) symbol for water (spiral is supposed to resemble a ripple), and I thought it would be fitting since the land is free from Bone Hunter raids and has developed a complex society in the ruins of Jarradat's capital (Shari'bular) with plenty of local lakes and oases as well as artificial canals. I just made a proper name for the Lake Lands -- Istooh'keyah. The unified nation will be named as such.

 

Excluding Vorwoud, the following songs fits most modern vorox.

I listened to that album a lot while developing the vorox, so i like to think that all the songs from Ante Diem are applicable to the vorox in different parts of Spherus/Bara Magna and at some points in history (actually think the album fits Bara Magna over all, but whatever).

 

Currently working on the map

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Actually, for the lake land flags I am making, a common theme will be the usage of a blue spiral, and the unified kingdom will have the spiral in the middle and a stylized crown above it, so that's weird that we both decided to use a blue spiral. :P This usage of the spiral is based off of a Hohokam (ancient central Arizona) symbol for water (spiral is supposed to resemble a ripple), and I thought it would be fitting since the land is free from Bone Hunter raids and has developed a complex society in the ruins of Jarradat's capital (Shari'bular) with plenty of local lakes and oases as well as artificial canals. I just made a proper name for the Lake Lands -- Istooh'keyah. The unified nation will be named as such.

 

Excluding Vorwoud, the following songs fits most modern vorox.

I listened to that album a lot while developing the vorox, so i like to think that all the songs from Ante Diem are applicable to the vorox in different parts of Spherus/Bara Magna and at some points in history (actually think the album fits Bara Magna over all, but whatever).

 

Currently working on the map

 

The spiral on the flag of Meirza is meant to represent a coiled snake of sorts.

 

EDIT:

 

Is this a good Vorox Flag? Or should I designate it to a Bota Magna Tribe (after some retooling)?

 

vf.jpg

 

 

Should I change anything about it? (Vorox flags, without things like Scorpions, tails, weapons, patterns ect, are hard to conceptualize for me. and, i'm not sure if the color's are good on this or not).

Edited by Toa Imrukii

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Actually, for the lake land flags I am making, a common theme will be the usage of a blue spiral, and the unified kingdom will have the spiral in the middle and a stylized crown above it, so that's weird that we both decided to use a blue spiral. :P This usage of the spiral is based off of a Hohokam (ancient central Arizona) symbol for water (spiral is supposed to resemble a ripple), and I thought it would be fitting since the land is free from Bone Hunter raids and has developed a complex society in the ruins of Jarradat's capital (Shari'bular) with plenty of local lakes and oases as well as artificial canals. I just made a proper name for the Lake Lands -- Istooh'keyah. The unified nation will be named as such.

 

Excluding Vorwoud, the following songs fits most modern vorox.

I listened to that album a lot while developing the vorox, so i like to think that all the songs from Ante Diem are applicable to the vorox in different parts of Spherus/Bara Magna and at some points in history (actually think the album fits Bara Magna over all, but whatever).

 

Currently working on the map

 

The spiral on the flag of Meirza is meant to represent a coiled snake of sorts.

 

EDIT:

 

Is this a good Vorox Flag? Or should I designate it to a Bota Magna Tribe (after some retooling)?

 

vf.jpg

 

 

Should I change anything about it? (Vorox flags, without things like Scorpions, tails, weapons, patterns ect, are hard to conceptualize for me. and, i'm not sure if the color's are good on this or not).

 

It could work, but there would have to be a story behind it. I am thinking, a stone that looks like turquoise that is imbued with great power, and it is hidden away in a maze-like cavern system layered with many crystals (most being purple) and creatures, and the tribe that lives at the entrances guards it as instructed by a certain Wizard of the Wastes centuries ago... I could use this for the story I am writing. Thanks for the inspiration Imrukii. I do not have a name for such a tribe as of yet, however.

 

 

 

Here are some flags I have devised for the far south in Istooh'keyah.

 

lake_land_kingdom_flag_.png Istooh'keyah (unified nation)

(the flag is the crown, which is made up of gathered iron and translucent metal (glass-steel) from the ruins of Shari'bular, and topped with turquoise and copper)

 

lake_land_tribe_flag_1.png Mountain Keepers

 

lake_land_tribe_flag_2.png Heartland

(former capital and heartland of the Element of Sand, his face (along with simplified headdress-crown) and his pyramids of glass-steel are some of the symbols used for this ancient history)

 

lake_land_tribe_flag_3.png Coral Forest

(dried up coral reef. Inspiration comes from an area on Planetside 2 and a remote part of Arizona called the Petrified Forest)

 

lake_land_tribe_flag_4.png Beach Keepers

(ocean is made up of two kinds of water symbols with some added lines to give the appearance of waves)

 

 

 

And now, adding all new flags to the front page.

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Okay, so far we have all 16 Zyglak Nations (not counting the UZN). 8 (not counting unified Luhneah) Bota Magna nations (I want to make a total of 20 or more). And, 11 Vorox Nations (not counting Istooh'keyah), and I think we should have a maximum of 30 or 40 since it's a large area of wastes we're dealing with here. Is that alright?

 

 

So, as for regional adjectives (i.e, Korta Magna, and Bota Magna) we Have Neala (Nealite), and Luhneah (Luneah'n).

 

So, what will the adjectives of the other locations be? I know of Geneteira, The Zuunics (or just the Zuunic Belt), The Zhonyu/Zhonyu Lands, The Batterra, the Omnolins (livable parts between the impassible tundra forest and far eastern Bota Magna). The Skrall and Eastern Skrall, The Jirapa, and the Great Mountains. And than there are the unnamed areas. Are there any proper adjectives for these places besides the areas explored in the canon, like the Skrall, and Batterra?

 

 

So we have:

 

Neala (Nealite)

 

Luhneah (Luhneah'n)

 

Skrall (just Skrall for the adj?)

 

Jirapa (Jirapatine)

 

Matora (Matoran) (uninhabitable, if I'm correct?)

 

Makuta (Makutine)

 

Omnoli (Omnolins) (lands between the ITF and eastern Bota Magna)

 

 

So, can you inform me of the others? For future reference? The one's listed above are the ones I'm aware of (The Omnolins are of my creation, much like the name Luhneah, and subsequent Bota Magna Agori, if that wasn't obvious as it is, not sure why I had to say it, no one was asking...)

 

 

 

And, sorry if I may come off as a bit sassy sounding, it's late here, and my wording may not be the best at this time.

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

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Okay, so far we have all 16 Zyglak Nations (not counting the UZN). 8 (not counting unified Luhneah) Bota Magna nations (I want to make a total of 20 or more). And, 11 Vorox Nations (not counting Istooh'keyah), and I think we should have a maximum of 30 or 40 since it's a large area of wastes we're dealing with here. Is that alright?

 

 

So, as for regional adjectives (i.e, Korta Magna, and Bota Magna) we Have Neala (Nealite), and Luhneah (Luneah'n).

 

So, what will the adjectives of the other locations be? I know of Geneteira, The Zuunics (or just the Zuunic Belt), The Zhonyu/Zhonyu Lands, The Batterra, the Omnolins (livable parts between the impassible tundra forest and far eastern Bota Magna). The Skrall and Eastern Skrall, The Jirapa, and the Great Mountains. And than there are the unnamed areas. Are there any proper adjectives for these places besides the areas explored in the canon, like the Skrall, and Batterra?

 

 

So we have:

 

Neala (Nealite)

 

Luhneah (Luhneah'n)

 

Skrall (just Skrall for the adj?)

 

Jirapa (Jirapatine)

 

Matora (Matoran) (uninhabitable, if I'm correct?)

 

Makuta (Makutine)

 

Omnoli (Omnolins) (lands between the ITF and eastern Bota Magna)

 

 

So, can you inform me of the others? For future reference? The one's listed above are the ones I'm aware of (The Omnolins are of my creation, much like the name Luhneah, and subsequent Bota Magna Agori, if that wasn't obvious as it is, not sure why I had to say it, no one was asking...)

 

 

 

And, sorry if I may come off as a bit sassy sounding, it's late here, and my wording may not be the best at this time.

Unless my sass detectors need another update, you are in the clear. :P

 

Makutine is but a Nealite cultural stylization of Makuta. The two are interchangeable. As it is of MU origin, Makuta is an adjective by itself, so I find it natural that Makutine follows suit. To lessen confusion, when referring to adherents to the order or the theocracy itself, the word 'Cultist' or 'Kultist' follows Makuta or Makutine.

 

Matora is something i have been thinking about for a while now. The word was originally devised to shorten Matoran Universe, but upon further thought it does not fit with the Pacific-inspired linguistics of the Matoran. Whenua already means 'land', so it (and other artistic variants) shouldn't be used unless when used for ground-related things specifically. I find that Ao means World or sometimes Planet (planet means 'celestial light' or something of the like, so one must be careful when translating, but I feel safe with this translation) so it is a worthy contender. The word 'Ao-Matoran' might be a worthy replacement and good translation of Matoran Universe (though I am by no means an expert in linguistics, I only notice some patterns in words; if someone with better skills than I has a better name, I urge you to please inform me). And yes, the MU is uninhabitable is very much like a giants man-shaped mountain range.

 

I am satisfied with the organization of Ostonigosa names such as Zuunic, Ruunic, Tzais-Kuluu, Khot-Khad, and others; though 'Ostonigosa' is Nealite and I suppose I should make a name for them lest they end up like many peoples in history that were simply named by the Romans without an objection nor knowledge; maybe they go by names like 'ruunic' and 'zuunic' and separate themselves while outsiders group them together, I actually like that, maybe i'll jsut go with that. The names of their cousins, the Onyu and Zhonyu, however, still have something to be desired. That said, I am opening the doors for renaming them.

Somewhat related, I have been reconsidering the Great Beings genetic closeness to the Bone Hunters, as I have currently devised. This feeling of doubt comes from my rediscovery of some old notes from when you first asked for a thorough timeline of my expanded Spherus Magna, almost a year ago (April 10, 2015). Here they are:

 

 

History of Spherus Magna

 

 

Ages of Creation

-----  (N/A) Creation over billions of years:  results in the formation, hospitality, and seeding of Spherus Magna, a planet the size of our Neptune. The last stage of Creation ends with the rise of the First Ones, a sentient sapient race of unknown name in the vegetation-heavy region of Bota Magna.

 

Primeval Age

----- (N/A) Legends rise and no one is certain of what really happened.  Some speak of an isolated Great Deluge, others speak of a living star from the heavens settling in the center of the planet. Others speak of the remaining energies of Creation are given life-itself and dwell in the center of the planet as a sea of mercury.

----- (N/A) A king rises and unites the squabbling tribes of the First Ones. He is evil and his poisonous voice corrupts many. He thence dies under supernatural circumstances.  Under a gavelkind succession, the kingdom is split in two. The brother and sister grow to despise each other, but rather than kill each other when the world is populated with monsters (ancient and unusual animals and creatures), they decided save their numbers to go in opposite directions.

----- (N/A) Migrations and isolation cause The First Ones to split into two genetically related but different races, the Bared and the Masked. The Bare refers to them being bare-faced. Under the rule of their first leader, the Bared go to the river-filled deserts of Greater Bara Magna, developing they become hostile and war-like, the kingdom splintering into many

What we have here is something expanded upon what I later wrote out involving the settling of Geneteira and the founding of Deryana. I actually like this more than my current origin for the Great Beings. It would make it so that the Great Being's original race (before their demi-diviniation and enlightenment) is more connected with the original group of sentients and isolate their people from the world until they became the Great Beings, their numbers were near-annihilated by Annona, and ultimately revealed themselves to the all the world. Unless i forget, I will be sure to update this on the front page and the religions/deities post.

 

Sorry for going off-topic, but at least it had substance to it. Anyway, I think I once used the term 'Skrallite', in Nealite fashion. As Skrall simply means 'loud', i am not if they would ahve an advective... unless it ends with 'one' as in person or people. If so then we could just add an 'i' or two to the end of it, similar to Greani. Greani = Green One, Skrallii could equal Loud Ones. Could be quite the beach for those afflicted with dyslexia, however.

 

Unnamed areas don't get an adjective, because there is nothing to base off of. Once we have names, then we slap an adjective on it.

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Okay, so far we have all 16 Zyglak Nations (not counting the UZN). 8 (not counting unified Luhneah) Bota Magna nations (I want to make a total of 20 or more). And, 11 Vorox Nations (not counting Istooh'keyah), and I think we should have a maximum of 30 or 40 since it's a large area of wastes we're dealing with here. Is that alright?

 

 

So, as for regional adjectives (i.e, Korta Magna, and Bota Magna) we Have Neala (Nealite), and Luhneah (Luneah'n).

 

So, what will the adjectives of the other locations be? I know of Geneteira, The Zuunics (or just the Zuunic Belt), The Zhonyu/Zhonyu Lands, The Batterra, the Omnolins (livable parts between the impassible tundra forest and far eastern Bota Magna). The Skrall and Eastern Skrall, The Jirapa, and the Great Mountains. And than there are the unnamed areas. Are there any proper adjectives for these places besides the areas explored in the canon, like the Skrall, and Batterra?

 

 

So we have:

 

Neala (Nealite)

 

Luhneah (Luhneah'n)

 

Skrall (just Skrall for the adj?)

 

Jirapa (Jirapatine)

 

Matora (Matoran) (uninhabitable, if I'm correct?)

 

Makuta (Makutine)

 

Omnoli (Omnolins) (lands between the ITF and eastern Bota Magna)

 

 

So, can you inform me of the others? For future reference? The one's listed above are the ones I'm aware of (The Omnolins are of my creation, much like the name Luhneah, and subsequent Bota Magna Agori, if that wasn't obvious as it is, not sure why I had to say it, no one was asking...)

 

 

 

And, sorry if I may come off as a bit sassy sounding, it's late here, and my wording may not be the best at this time.

Unless my sass detectors need another update, you are in the clear. :P

 

Makutine is but a Nealite cultural stylization of Makuta. The two are interchangeable. As it is of MU origin, Makuta is an adjective by itself, so I find it natural that Makutine follows suit. To lessen confusion, when referring to adherents to the order or the theocracy itself, the word 'Cultist' or 'Kultist' follows Makuta or Makutine.

 

Matora is something i have been thinking about for a while now. The word was originally devised to shorten Matoran Universe, but upon further thought it does not fit with the Pacific-inspired linguistics of the Matoran. Whenua already means 'land', so it (and other artistic variants) shouldn't be used unless when used for ground-related things specifically. I find that Ao means World or sometimes Planet (planet means 'celestial light' or something of the like, so one must be careful when translating, but I feel safe with this translation) so it is a worthy contender. The word 'Ao-Matoran' might be a worthy replacement and good translation of Matoran Universe (though I am by no means an expert in linguistics, I only notice some patterns in words; if someone with better skills than I has a better name, I urge you to please inform me). And yes, the MU is uninhabitable is very much like a giants man-shaped mountain range.

 

I am satisfied with the organization of Ostonigosa names such as Zuunic, Ruunic, Tzais-Kuluu, Khot-Khad, and others; though 'Ostonigosa' is Nealite and I suppose I should make a name for them lest they end up like many peoples in history that were simply named by the Romans without an objection nor knowledge; maybe they go by names like 'ruunic' and 'zuunic' and separate themselves while outsiders group them together, I actually like that, maybe i'll jsut go with that. The names of their cousins, the Onyu and Zhonyu, however, still have something to be desired. That said, I am opening the doors for renaming them.

Somewhat related, I have been reconsidering the Great Beings genetic closeness to the Bone Hunters, as I have currently devised. This feeling of doubt comes from my rediscovery of some old notes from when you first asked for a thorough timeline of my expanded Spherus Magna, almost a year ago (April 10, 2015). Here they are:

 

 

History of Spherus Magna

 

 

Ages of Creation

-----  (N/A) Creation over billions of years:  results in the formation, hospitality, and seeding of Spherus Magna, a planet the size of our Neptune. The last stage of Creation ends with the rise of the First Ones, a sentient sapient race of unknown name in the vegetation-heavy region of Bota Magna.

 

Primeval Age

----- (N/A) Legends rise and no one is certain of what really happened.  Some speak of an isolated Great Deluge, others speak of a living star from the heavens settling in the center of the planet. Others speak of the remaining energies of Creation are given life-itself and dwell in the center of the planet as a sea of mercury.

----- (N/A) A king rises and unites the squabbling tribes of the First Ones. He is evil and his poisonous voice corrupts many. He thence dies under supernatural circumstances.  Under a gavelkind succession, the kingdom is split in two. The brother and sister grow to despise each other, but rather than kill each other when the world is populated with monsters (ancient and unusual animals and creatures), they decided save their numbers to go in opposite directions.

----- (N/A) Migrations and isolation cause The First Ones to split into two genetically related but different races, the Bared and the Masked. The Bare refers to them being bare-faced. Under the rule of their first leader, the Bared go to the river-filled deserts of Greater Bara Magna, developing they become hostile and war-like, the kingdom splintering into many

What we have here is something expanded upon what I later wrote out involving the settling of Geneteira and the founding of Deryana. I actually like this more than my current origin for the Great Beings. It would make it so that the Great Being's original race (before their demi-diviniation and enlightenment) is more connected with the original group of sentients and isolate their people from the world until they became the Great Beings, their numbers were near-annihilated by Annona, and ultimately revealed themselves to the all the world. Unless i forget, I will be sure to update this on the front page and the religions/deities post.

 

Sorry for going off-topic, but at least it had substance to it. Anyway, I think I once used the term 'Skrallite', in Nealite fashion. As Skrall simply means 'loud', i am not if they would ahve an advective... unless it ends with 'one' as in person or people. If so then we could just add an 'i' or two to the end of it, similar to Greani. Greani = Green One, Skrallii could equal Loud Ones. Could be quite the beach for those afflicted with dyslexia, however.

 

Unnamed areas don't get an adjective, because there is nothing to base off of. Once we have names, then we slap an adjective on it.

Also, is the name "Omnoli" and adj "Omnolins" a good contender for the group of people living in the small sparse region between the ITF and eastern Bota Magna?

 

It's a small area, and may expand further into eastern Bota Magna and the ITF, but may not actually expand into far eastern Bara Magna. These people would kind of be like the eastern Siberian shamanist tribes in actual EUIV, only an ARA equivalent. Omnolism being directly named after them as a whole, of course.

 

 

EDIT:

 

Here's a Vorox flag

 

 

vf1.jpg

 

 

 

Also, would you like me to change the background color of the Crystal Caves Vorox flag to fit with the Lake Land flag background color?

 

 

EDIT (again):

 

Here's a Bota Magna Tribal Flag

 

 

bm_tf2.jpg

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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Also, is the name "Omnoli" and adj "Omnolins" a good contender for the group of people living in the small sparse region between the ITF and eastern Bota Magna?

 

It's a small area, and may expand further into eastern Bota Magna and the ITF, but may not actually expand into far eastern Bara Magna. These people would kind of be like the eastern Siberian shamanist tribes in actual EUIV, only an ARA equivalent. Omnolism being directly named after them as a whole, of course.

 

 

EDIT:

 

Here's a Vorox flag

 

 

vf1.jpg

 

 

 

Also, would you like me to change the background color of the Crystal Caves Vorox flag to fit with the Lake Land flag background color?

 

 

EDIT (again):

 

Here's a Bota Magna Tribal Flag

 

 

bm_tf2.jpg

Nice scales, I don't like the vorox flag, however. I can't make anything of it.

 

And, no, the crystal caverns aren't of the lake lands, so it's all good.

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A RUDE AWAKENING - A Spherus Magna redo | Tzais-Kuluu  |  Pushing Back The Tide  |  Last Words  |  Black Coronation  | Blue Man Bound | Visions of Thasos   ن

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Also, is the name "Omnoli" and adj "Omnolins" a good contender for the group of people living in the small sparse region between the ITF and eastern Bota Magna?

 

It's a small area, and may expand further into eastern Bota Magna and the ITF, but may not actually expand into far eastern Bara Magna. These people would kind of be like the eastern Siberian shamanist tribes in actual EUIV, only an ARA equivalent. Omnolism being directly named after them as a whole, of course.

 

 

EDIT:

 

Here's a Vorox flag

 

 

vf1.jpg

 

 

 

Also, would you like me to change the background color of the Crystal Caves Vorox flag to fit with the Lake Land flag background color?

 

 

EDIT (again):

 

Here's a Bota Magna Tribal Flag

 

 

bm_tf2.jpg

Nice scales, I don't like the vorox flag, however. I can't make anything of it.

 

And, no, the crystal caverns aren't of the lake lands, so it's all good.

 

 

The Vorox Flag is meant to represent a sort of imbued shield. Not a proper wield mind you, just the rough outline of one. How should I change it?

 

 

EDIT:

 

 

I changed the Vorox flag. I hope I improved it.

 

vf1.jpg

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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Also, is the name "Omnoli" and adj "Omnolins" a good contender for the group of people living in the small sparse region between the ITF and eastern Bota Magna?

 

It's a small area, and may expand further into eastern Bota Magna and the ITF, but may not actually expand into far eastern Bara Magna. These people would kind of be like the eastern Siberian shamanist tribes in actual EUIV, only an ARA equivalent. Omnolism being directly named after them as a whole, of course.

 

 

EDIT:

 

Here's a Vorox flag

 

 

vf1.jpg

 

 

 

Also, would you like me to change the background color of the Crystal Caves Vorox flag to fit with the Lake Land flag background color?

 

 

EDIT (again):

 

Here's a Bota Magna Tribal Flag

 

 

bm_tf2.jpg

Nice scales, I don't like the vorox flag, however. I can't make anything of it.

 

And, no, the crystal caverns aren't of the lake lands, so it's all good.

 

 

The Vorox Flag is meant to represent a sort of imbued shield. Not a proper wield mind you, just the rough outline of one. How should I change it?

 

 

EDIT:

 

 

I changed the Vorox flag. I hope I improved it.

 

vf1.jpg

 

Beautiful, much better. Makes me think that they are protecting something sacred. Not sure about the sword though. i don't think the primitive vorox would have falchions. Could you instead do an ornamental macuahuitl? EDIT: Actually, the shield is also too knightly, could it be round like it's opposite side?

 

 

Not done, but here is a map update.

http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_small_4.png

As you can see, the Great Mountains have now been mostly leveled to a plateau from the great Battle of Bara Magna, the peaks to the far west being what remains. I still have yet to edit some the rivers you added nor the incorrections you made to Neala (specifically the distance between the White Quartz Mountains and the neighboring sea and the effect it gives to everything else regionally east).

 

Here is what it looks like without that low-detail ruined body in the way.

http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_small_4_without_gsr.png

Edited by Sir Iaredios

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I've updated the flag.

 

vf1.jpg

 

(I know the macana/macuahuitl isn't that ornate, I'll change it later if you're not satisfied with it as it is now)

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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