Ladies and gentlemen, The Beat has dropped. (Xae is coming with Reggie eventually. I promise. )
Name: Ethan Cassidy Flannery
Occupation: Military Mechanic/Pilot, E3
Appearance: Ethan is a gangly man who seems like he hasn't yet truly grown into his body and still hasn't filled out his chest, being one of those kids that simply cannot get his ribs to stop showing no matter how much he eats. He's quite pale and burns easily, with freckles painting a streak across his cheeks and on the sides of his arms. His bright red hair (all natural and more of a ginger or orange tone than red) indicates that he does have some Irish descent in him, even with the buzzcut he sports. Light grey-blue eyes are perhaps his most striking feature, thankfully drawing attention away from abnormally large hands and feet that would seem to fit someone a good head higher than him. He's attempting to grow a beard, but so far nothing but a few curly ginger hairs on his chin. He wears either a standard military uniform, though he's chosen all the options that would give him the most pockets, or jeans and a T-shirt with a red, plaid, flannel button down which remains forever unbuttoned.
Equipment: Ethan typically carries around a basic Phillips screwdriver, adjustable wrench, and a hammer in terms of mechanical tools, along with a water bottle, some emerency snacks, compass, communicator, 6 ft of rope, and sunglasses, all stored within various pockets or pouches. And, of course, copious amounts of duct tape, duck tape, and a bottle of Gorilla Glue. He owns a shotgun which he brought from his hometown, but it remains within his barracks or at the firing range. Co-pilots Молот Тора, aka MTV.
Skills: As is unsurprising for a Gunner, Ethan has an eye for aim. While we're not talking shooting quarters off a porch at 100 yards with his shotgun, he can do it 8 times out of 10 at 75. Hunting as a kid has trained him well in both patience and hitting a moving target, making his skills with the cannons of the MTV some of the best around. As well, he's a brilliant informal mechanic, which usually means that while he doesn't do things by the book and often times has never even seen or heard of the book, Ethan can fix things and make them work again in a surprising manner. Best results often come frmo when he's being told to make a temporary fix just to get them home, permenant fixes or after-battle repairs aren't his cup of tea, though by no means is he horrid at them.
Personality: One would think that being both a backwater redneck and of Irish descent Ethan would be a hotheaded guy who wants to jump into everything. Sadly for the tropers that's not true, the only thing remotely related to that would be his temper, which burns hot and fast once it's lit, though that's a feat in and of itself. He can certainly hold a grudge, though getting into said grudge is tougher than setting him off. Overall, he's pretty easy-going, with a patient smile and unhurried manner. He smiles often, laughs rarely, and doesn't seem to understand why everyone always wants things done right now.
Bio: Ethan Cassidy Flannery was born in Backwater Junction, in what was once the state of Montana in the United States of America. For the majority of his schooling years, he found a quiet peace in hunting, fishing, and the outdoors, just content to listen to his dad talk about something or teach him about how to catch a fish. School was a dreaded chore for the young Ethan, never holding his attention long enough for him to actually care about it. Instead, his father's car-fixing business first sparked his mechanical skill, and from there he just kept finding bigger things to fix. Joining the military was a simple enough choice at 18 years of age, it was a noble pursuit for the young man, would allow him to keep fixing things, and best of all he wouldn't need to deal with schoolwork anymore! Unsurprisingly, he's never been promoted to a desk or leadership position, though he was 20 when he first began to work on the Arsanal Walkers. And now, finally, he's decided to move up to manning the guns of a mech, and not just fixing them. He was assigned to Reggie as her partner, and after a few fixings and rebuildings they're ready to go with the new and improved МTV. As he would say, "Time to let The Beat drop, pardner."
Weakness: Ethan will be the first to admit he's not the sharpest tool in the shed. By no means is he a monosyllabic brute, but he always struggled in school, finding it a waste of time to try and learn about numbers and correct spelling when welding and mechanics were much more along his skillset, the hands-on aspect drawing him to it. Also, he's often late unless directly told to show up at a specific time, simply because he's happy to move at his own tempo.
Base Model: FAW-016A Gunner
Designation: Молот Тора (pronounced Molot Tora). Means the Hammer of Thor in Russian, has been 'affectionately' named MTV or The Beat. Most often referred to as the latter names if the person's been around the base long enough. In fact, Ethan has joked about being able to tell when a newbie comes in just by listening to what they call the mech.
Appearance: The Beat is a large mech, as is to be expected with a FAW-016A Gunner, towering over the pilots below at a solid 25m (excluding additional height from railgun aiming). Atypical for a FAW-016A, The Beat features dual railguns protruding over both shoulders. For those less inclinded to decode the words, it has a total of four railguns. Needless to say, firing all four at once basically kills the mech. More often, the dual dual railguns are used for increasing the rate of fire to roughly double that of a normal Gunner, though this is at the cost of more time spent immobile. Missile pods are located in the shoulders, featuring the standard heat-seeking explosives, with a few varients depending on the battle. Miniguns are located on the mech's wrists, manly used for firing on non-armored combatants.
For defense while immobile, beyond any escort mechs that The Beat may have, there are also six automated .50 caliber machine guns mounted at various points across The Beat’s armor. Two are located on the upper arms, another two are located on the knees, and there is a pair for the feet. These turrets use a mech’s IFF to determine hostility, and take a few seconds to fire in case a friendly mech has their IFF disabled for any reason.
MTV uses an axe for melee, much like other Gunners, however the blade of the axe is a chain. This allows MTV to dig into and cut through armoring or trees much easier, however the chain is very noisy and cannot always be on, forcing it to be actively turned on a few seconds before its cutting ability comes to fruition.
The Молот Тора's most unique system is the MASS, the Movable Anchoring Spiked System. Looking almost like the bottom of a cleat, plates of MASS armoring cover the mech's soles, knees, elbows, and hands, notably the front of the hands and fingers rather than the palm. The impressive thing about the MASS is that the spikes of the 'cleat' have a limited range of movement, varying from very little for the knees, elbows, and soles, mainly to extend to grip into soil or retract to pick up. However, the MASS on the hands have some amount of movement in an almost joystick fashion, tilting to sides and coming together to help to clamp around smaller objects, as the sides of the spikes are covered in the same rough, gripping material as the tops. Combined, this makes the Молот Тора a very stable mech when it's in its typical three-point landing firing stance.
Lastly are the cameras located on top and as scopes on the railguns. The camera on top is wired down to Reggie's seat so that she can make sure nobody's coming in from above, while the cameras on the scopes are used by Ethan to help with aiming. Notably, though, it is a dark blue all over, with gunmetal and silver elements cropping up across the frame. Notable instances of these metallic elements are the mech’s shoulder-mounted missile pods, retractable wrist miniguns, quad railguns, and MASS. The Beat’s paintjob is far from uniform, though, having been beaten up and damaged many, many times, and has therefore very obviously been repainted innumerable times.
Two sets of FAW-016 railguns, one pair over either shoulder
6x auto .50 machine guns. Located on the upper arm, knee, and foot for both left and right sides of the Beat.
Shoulder-mounted heat-seeking missile pods (May be switched for other kinds of missile depending on mission)
Wrist-mounted GAU-8 Avengers, firing 30mm depleted uranium rounds
Standard Gunner axe, with an additional chainsaw blade in the axe’s blade.
The MASS, or “Movable Anchoring Spiked System.” A series of movable spikes on the Beat’s knuckles, elbows, knees and soles (knees and soles).
Additional cameras. Not the best feed, but there’s one for either pair of railguns for aiming, and a third on a 360 degree pan-tilt mount Reggie can look through to watch the Beat’s back.
Hidden from sight and unmaintained, The Beat still has a functional, though certainly not optimized or well-polished, electrical surge protection system. A remnant of Молот Тора's original pilots and modifications, it would at the least allow the mech to safely move live electrical wiring without negative repercussions and possibly even remain functioning through an EMP blast, though that is more than debatable at this point.
Weakness: The Beat is slow. Like, really slow. It's easily outpaced by any other mech, trucks, and sometimes even sprinting humans. In addition, its shoulders are less armored than usual to accomodate the four railguns, and the insides of the knees and elbows are a vital weakness in terms of both the arm and the MASS armoring connections. Plus, with the amount of explosives it carries, if a major hit was to impact it at the very beginning of a battle, there is a real danger of the entire thing just imploding on itself. The cameras are also relatively vernerable, being able to be blown out with a good shot from a handheld rifle.
Pilots: Rejiva in the main seat, controlling movement, while Ethan is the main gunner. These roles are variable and flexible, but overall it follows those general roles.