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Atton, I'm not quite certain you get what we were trying to say about the leave...

 

Everyone is on leave right now. And given those 'training' methods, I'm not too certain anyone would want to stay for training either.

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Okay. I was under the impression that the leave was optional and there were some people who stayed behind. I believe it was mentioned that "essential personnel" were required to stay, though I suppose that would raise the question of what is considered "essential". If I were to make a guess, that would likely include just enough soldiers to keep the base running and for guard duty when necessary although that could probably be handled in shifts allowing them to still enjoy some of the festival. Then there would maybe be one or two officers staying to keep those soldiers organized, and perhaps some of the medical staff in case there was an emergency.

 

As for the recruits, they're under Casey's authority at the moment. They're not sticking around because they want to be trained, they're still here because she isn't inclined to allow them leave for the festival. 

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They can't hit people, that's for sure.


"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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There is a difference between being hard and being sadistic. Drill instructors are not allowed the physically lay hands on the recruits under their command. Doing so can get them in a lot of trouble.

 

Edit: I have been Ninjad! Huh, wish I had known about that website before.

Edited by Silvan Haven

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Okay, so, to add to what we were literally just going over.

 

I would heavily advise to not follow the 'bad military drill sergeant' tropes - as has been pointed out, it doesn't actually work that way, and continuing this will likely just end in bad things.

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Okay, so, to add to what we were literally just going over.

 

I would heavily advise to not follow the 'bad military drill sergeant' tropes - as has been pointed out, it doesn't actually work that way, and continuing this will likely just end in bad things.

 

Okay, I'll try to tone down the scenes involving Casey's interactions with the recruits.

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Profile finally done.

 

Name: Kasper Harken


Age: 23


Gender: Male


Occupation: Specialist (E-4), Experimental Armor Tester, Special Forces.


Appearance: The first thing that strikes anyone looking at Kasper is that he is big. Over six feet tall and his frame has been filled out and molded by a very active lifestyle. Blue eyes and short cropped blond hair reveal his germanic ancestry. Normally seen in uniform but hardly averse to wearing civies when the time arises.When he does they generally take the shape of a pair of jeans and a T-shirt of some sort.


Equipment: .45 caliber pistol

Large combat knife

X-SR29 Gungnir: Made to go with the X-PA33 Mantle, the Gungnir is one of the most recent weapons to come out of Horizon basses’ R&D section. It is a sniper rifle so large that anybody without mechanized assistance would have difficulty carrying it, let alone firing it. The reason for it’s size is simple, the Gungnir is a small railgun with a built in battery. Small rockets are launched by an initial burst from the railgun. Once they reach a safe distance the round ignites, propelling it to even higher speeds. While the majority of the damage is done via kinetic force any spare fuel in the round will ignite on impact and add to the damage done.

The rifle’s computers link up to those of the Mantle’s allowing the sensors built into both to give the user an accurate idea of wind speed, pressure, humidity and any other factors that might affect aim. The end result is shown as a real time targeting reticule showing where a round from the gun will travel.

In order to prevent it from giving away the user’s position the Gungnir is coated with a combination of metamaterials and radar absorbent paint.

X-PA33 Mantle: One of Horizon R&D’s finest work in the area of personal armor yet, the X-PA33 Mantle is a dedicated stealth suit made to be used in conjunction with X-SR29 Gungnir. Still in the experimental stage, the idea behind the design was to come up with something that would provide special forces enemy Walkers in the field. Once the current design was labeled combat ready a limited production line was run and the suits assigned to operators best suited to using them. While certain changes were made to fit the size and shape of each wearer the first thing a viewer would notice is how sleek the suits are. Angles are set up to reduce air resistance and help deflect incoming shrapnel. The second thing would be how little armor they actually have. As a result of it’s design the suit lacks the same level of protection as most others. It’s enough to keep out shrapnel and lower caliber bullets but it is clear that the Mantle was not made to be in the thick of it.

To even this out the Mantle is equipped with the best stealth systems available. A combination of metamaterial coatings, radar absorbent layers and heat sinks provides protection from all major forms of detection technology. In order to provide a clear view of the battlefield without shouting it’s presence to the heavens a combination of echolocation and optical viewfinding techniques are used.

Even so, it was decided that this would not be enough for a user to properly maneuver on a battlefield with a walker presence. To combat this a series of quantum particle jets were placed at various parts of the armor. This combined with the reduced weight allows for almost unprecedented personal mobility.


Skills: Kasper is a special forces sniper and has the expected level and collection of skill for a person in that position.


Personality: Friendly, not outgoing but hardly antisocial. Tends not to speak up if he has nothing to say. Can exhibit mild sociopathic tendencies in combat. Kept in check by a very stern set of morals.


Bio: Born in Germany to a set of native parents, Kasper joined the military at a relatively young age, determined to join the Federation’s special forces branch. It wasn’t easy but his drive and a few encouraging letters from home got him through training and into his chosen branch. After a few years of hopping from one base to another Harken was transferred to Horizon where he was placed on the list of people testing out the new Mantle powered armor.

Weakness: Don’t put Kasper in a vehicle. Just don’t. You can trust him in a car on a normal day but he is the last person you want driving the getaway vehicle.


"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Of course.


"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Who knows?


"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Hey, Atton? Might be best not to say too much about what's in that incoming force until a GM actually specifies what's in it. :P

 

To answer your question, there is a base commander. Hasn't shown up on screen yet. If Maxwell intends to report, you can start that report and I'll handle the Colonel's response once I get off work.


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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Hey, Atton? Might be best not to say too much about what's in that incoming force until a GM actually specifies what's in it. :P

 

 

That's why it was depicted as an educated guess made by someone watching from a distance based on what they were able to see.

 

To answer your question, there is a base commander. Hasn't shown up on screen yet. If Maxwell intends to report, you can start that report and I'll handle the Colonel's response once I get off work.

 

 

That's what I thought. I can get on that as soon as someone else makes a post.

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Hey, Atton? Might be best not to say too much about what's in that incoming force until a GM actually specifies what's in it. :P

 

 

That's why it was depicted as an educated guess made by someone watching from a distance based on what they were able to see.

 

 

Of course, it could be, you know, totally wrong; especially if there's no tanks in the attacking force. =P

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Hey, Atton? Might be best not to say too much about what's in that incoming force until a GM actually specifies what's in it. :P

 

 

That's why it was depicted as an educated guess made by someone watching from a distance based on what they were able to see.

 

 

Of course, it could be, you know, totally wrong; especially if there's no tanks in the attacking force. =P

 

 

Well, to be fair considering the facts it would be an estimate at best. After all, the helicopter wasn't exactly moving in line with the enemy battalion and it would have been going pretty fast. It's not like Casey had time to sit down and individually count the precise number of arsenal walkers, other vehicles, and infantry. Slowing down the helicopter or hovering there would also not have been a smart idea since it might have alerted the enemy soldiers that they've been spotted and a small chopper with five recruits isn't going to last long against an entire army. You're also assuming she saw the entire attacking force. I don't know all the facts yet, so I can't say for sure, but is it possible she just saw a single division or a small fraction of the opposing army?

Edited by Atton Rand

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I think they're trying to subtly point out that they're the ones calling the shots on what the composition of this force of AWs and other things will be, and that Casey's observance is not rooted in any GM-declared information, so should be edited.

 

You know, because for all we know that army has no tanks and only has these things:

 

MA-04X_Zakrello.jpg

 

So honestly, we know -all about that army until the GMs tell us.

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I think they're trying to subtly point out that they're the ones calling the shots on what the composition of this force of AWs and other things will be, and that Casey's observance is not rooted in any GM-declared information, so should be edited.

 

You know, because for all we know that army has no tanks and only has these things.

 

Actually, from what was indicated there are walkers involved, it was just a question of how many, it sounded like a few:

 

“Uh, Major? We’ve got some pretty big heat signatures to the south. Not picking up any IFFs, but they look like Walkers.”

 

 

The rest of it was just an educated guess. I understood the walkers were usually supported by infantry and "more traditional vehicles" so it made sense that there would be some infantry with them. Tanks also seemed like a good form of support so it made sense there'd be some of those there. In any case, I just edited out the references to the tanks in case I'm wrong.

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Yeeaaaaaaaaaaaah, about that...

 

How, exactly, did you get 31 characters with one profile again?

 

Well, I established that Casey worked as a training instructor. 30 seemed like a reasonable guess for how many people might be in a single group of recruits. Technically, at the present moment there's really only three who I've actually given any kind of development so far.

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Yeah, they're non-primary characters, as in people besides my primary character. It's nothing unusual for people in an RPG to create NPCs that you player can interact with when actual player confrontation isn't possible. You don't have to fill out a form every single time you introduce an NPC. Besides, what do you expect me to do? Just refer to the recruits as a bunch of random generic faces? I don't see any reason why it's a problem that I gave some of them names.

Edited by Atton Rand

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It's nothing unusual for people in an RPG to create NPCs that you player can interact with when actual player confrontation isn't possible. 

 

But there are plenty of other player characters available to interact with. 


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No, technically, you don't have to fill out a form for every NPC. But you're also not supposed to use recurring NPCs, which it seems that the thirty soldiers under Maxwell's command have become/are becoming.

 

-Void


 
 
[ BZPRPG ] - [ Exo-Force ] - [ Breaking Point ]

 

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It's nothing unusual for people in an RPG to create NPCs that you player can interact with when actual player confrontation isn't possible. 

 

But there are plenty of other player characters available to interact with. 

 

 

There are now, and I would be able to if Rikor would just right his response to Casey's report so I could have her move on. Unfortunately, that was difficult to do prior to now since I was the only player still at the army base playing as a character who couldn't attend the festival everyone else was taking part in without breaking everything I'd already established about who she was, hence the reason I instead tried to take the time to develop her and show her day-to-day activities, which include training recruits.

 

No, technically, you don't have to fill out a form for every NPC. But you're also not supposed to use recurring NPCs, which it seems that the thirty soldiers under Maxwell's command have become/are becoming.

 

-Void

 

I just checked the first post, and I didn't see any rules against it, so I'm still failing to see what the problem is.

Edited by Atton Rand

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I believe that falls under 'common sense'.

 

NPCs are one thing, and they indeed happen a lot. However. The term isn't 'non-primary character'. It's 'non-playable character'. As in. A character which is not yours.

 

While players may bring in 'named' characters, that does not give them the right to basically treat them as an army for them to use without having profiles for each and every one of them - that basically just serves as a mockery of rule number 5, which is basically 'don't create an absurd amount of characters'.

 

Thirty NPCs in general is a lot of characters, especially when the goal of the PC is basically to go off on their own and do their own thing without a care to what's happening in the rest of the game. Too many characters, in fact. Even three or four is stretching it, when they're recurring enough that they might as well be another PC of their own.

 

So... In short...

 

 

they may have gotten development, but none of them were ever approved by staff

 

-Void

 

And, yes, actually, referring them as generic recruits was in fact a possibility, when you haven't even brought it up to staff or anyone before.

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