It'll be useful to learn more OOC anyway; TBH Focus is gonna be looking for any way to try and bring Echo back that isn't Hero Factory that he can, so it's maaaaaybe possible that he might stumble upon something whilst investigating?
OOC: I doubt Focus would know about Project Hatchet's hero creator. They're pretty secretive and all, but Dane might be able to figure out something. Well, that, or I make that villain character.
If your villain character is more widely known, however, and is actually made, he'd probably be the first choice due to convenience.
OOC: Traferous has an hero assembly tower as well on his ship. I'm not sure if you could get him to help Focus - he probably has mixed feelings over rogue heroes given his past, but possible.
Powers, Abilities, & Weapons: Has highly powerful technopathy that allows her to pick up on what the state of an object was prior to being damaged, so long as a good majority of it is still intact. She is then able to repair that object to that previous state, but only if she has the materials for it. She is also able to alter those objects if her understanding of them is good enough, but she able to quickly study and figure out most mechanical constructs with enough focus.
She also seems to have a knack for reading people and determining their weaknesses, although this has nothing to do with combat weaknesses.
Appearance: Necrissia is completely hidden by her black ghostly robes. She is taller than most heroes, and her body build is extremely slender. Her face, if she has one, is hidden in complete darkness, and that very darkness seems to radiate from her.
Bio: Rumored to be able to bring back the (mechanical) dead, Necrissia is in fact simply a very skilled technopath. She can how ever revive those that would otherwise be impossible to bring back, and it is rumored that she has even brought a hero back from death at one point. These rumors have lingered in the darker parts of galactic society, and anyone interested in her services will realize that finding her is the easy part.
Bringing someone back from the dead has a cost. This cost can vary from person to person, but Necrissia seems to have a knack for determining what hits the hardest in each case.
Location: Antropolis City - Underground Lair connecting to sewer system, as well as underground tunnels.
SHIP PROFILE: The Kestrel [Appearance]
Ship Size: Medium
Pilots: Matteo Focus
NPCs onboard: Civilian worker Tina Jones (Weapons + Technician) and soon to be civilian worker Emily Sharp (Technician/Prisoner)
Communications Systems: Only communication channels right now are with Hero Factory, but if the Kestrel picks up a signal from someone else, a new communication channel can be established.
Navigation and Drive: Full access to Hero Factory star maps. Piloted from a cockpit at the front of the ship. Rather than specific battle stations, there is instead a single room in the ship where all weaponry can be controlled.
Weapons Systems/Armor: Four “burst laser” cannons – two on either side of the ship. These cannons fire three laser blasts in rapid succession before requiring a short cooldown time. Also armed with a homing missile cannon; this requires a much longer cooldown period after each shot.
The ship is protected by an energy shield capable of deflecting most attacks, although if put under too much stress the shield will flicker, possibly allowing for rapid fire attacks to push through. If the shield generator unit is destroyed, the shield will (obviously) cease to function until repairs are complete.
Due to the viability of the shield, the Kestrel’s armor is lighter than most ships – which makes it extra vulnerable to damage if the shield goes down. It is also compatible with a cloaking upgrade, but… Focus may have taken the ship before this device could be installed.
Propulsion Systems: The Kestrel contains an FTL drive allowing the ship to travel great distances in a short amount of time; however, after each use the FTL drive must recharge, a process that can take anywhere from a few hours to a day.
It is mainly powered by two large thrusters at the rear of the ship; as such the Kestrel is best at moving in a straight line, but in a pinch can easily “sidestep” thanks to three smaller thrusters on either side of the ship. Turning it around completely is a bit of a hassle.
Land vs. Dock (Atmospheric): Yes to planets, and yes to most asteroids if they are large enough; however, smaller asteroids (particularly within asteroid fields) are a dangerous threat, as they are known to quickly overload the shield through bombardment.
GM NPC JAWBLADE
Jawblade could have cut his levitation power to dodge the Hero's grab for his tail. But since the Hero was headed right for where he wanted to go, and faster too, he decided to let himself be grabbed and carried through the hole.
OOC: Finally, the following posts are nulled:
Every villain has a moment where they think they have the upper hand, make a big bold move, thinking there's no way the poor Hero can do anything.
And that's usually when we do our jobs the best.
So here's this guy leaping into the air. The air. You know, the place where I basically make a living being fabulously effective at flying.
So, mace, right? I mean sure against a smaller hero like myself, it makes sense on the surface. except for the part where I have thrusters in almost every part of my body. Stopping a big weapon like that? Child's play, grab the haft, quick application of thrust to negate it's momentum, and adjustment of my lift thrusters to keep myself and him airborne for just a fraction of a second.
Cause you see, thrusters not only increase my strength, but also my speed. While I couldn't quite fly at supersonic speeds, my fist? Oh, you betcha.
With a surge of plasma erupting from hardpoints on my forearm, my fist rockets forward in a blur that let's off a sharp crack as it breaks the sound barrier, headed straight for Breakers F A C E.
KAT's "supersonic" punch is not allowed, seeing as that character cannot move at superspeed, as per her own profile.
LUROKA's assertion that multiple cores increase mental capacity is invalid. His response to the punch is valid, seeing as the punch is NOT moving at supersonic speed. His response to the burns has been edited appropriately, and remains unaffected.
However, you should consider this a warning not to play characters in an OP manner. If you see some other player acting OP, do not respond in a similarly OP manner. Instead, talk to the player OOC or me. If you continue to play in an OP manner, you will be removed from the game. That goes for both of you.
Sorry that it took me so long to get back here.
OOC: Zippy, chirox, I need to check whether KQ put a time delay into that detonator. I'll check that: momentarily.
(Obviously 78 wouldn't know about the time delay if there was one, so...)
EDIT: I looked it up. KQ's post nulled. Why would he build a time delay into the detonator, seeing as it was supposed to be a remote?
I mean, he might be able to hear 78 catch the remote and ditch the bomb belt before she hit the button, but why would he expect that? Maybe he thought one of the heroes caught it?