"... and you wake them all."
Oh, yes. What a time to be a BIONICLE fan with access to Garry's Mod! As if the Toa Mata and Glatorian were not enough to satisfy our appetites, we are still continuing to receive our classic childhood nostalgia recreated in Source engine. Of course, those aforementioned models were ported from other games... but what about those willing to take a step further?
Enter Vissova38, who is taking virtual BIONICLE bricks and piecing them together in Blender to create beautiful high-poly sets for us to play with. Already, Vissova38 has released the Tahnok upon unsuspecting Source Film Maker users. Of course, since my computer hates SFM and SFM hates my computer, that option was out of the question. That's why the console command prop_dynamic_create comes in handy when you want to play around with SFM toys before they are officially released for Garry's Mod!
I originally envisioned this as taking place in near-total darkness, illuminated only by Takua's lightstone and a faint green glow coming from the floor... and the glowing eyes of
Jellicle Cats Bohrok. The inspiration came from the post-climax scene in Mata Nui Online Game, wherein Takua accidentally stumbles upon a Lehvak nest and is forced to flee from a bunch of dark silhouettes with glowing eyes. However, when I was looking to see if there was anything else I wanted to add before I closed down GMod, I found that one of the mist effects from Team Fortress 2's Lakeside Event map was strikingly reminiscent of the mist in Bohrok promotional art, and I decided to make a few adjustments to accommodate this addition.
You can see the original version here. Please let me know which version you prefer. Personally, I really like how the original version has this more isolated feel, and how the giant Kanohi Hau statue is only just barely visible in the darkness. But, at the same time, I do feel it looks a little empty, while this version (as I said) better captures the mood and atmosphere of the Bohrok promotional artwork.
Also, I had to find a map that had practically no lights in order to make this work. And when you turn fullbright on... "Well, this ain't so bad!"
Once again, big thanks to Callegos-Y, Lehvak, and Vissova38 for making this possible with their Matoran, Kanohi, and Bohrok models, respectively.
Comments and constructive criticism are appreciated.