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Bionicle 2015 Concept Art and Backgrounds from Artwoork Studio


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BZPower artist and art enthusiast Crunchyn recently discovered the online portfolio of Artwoork Studio, which created concept art and backgrounds for this year's nineteen LEGO Bionicle webisodes. Follow the link above and marvel at the many beautiful settings of Okoto, from the volcanoes of the Region of Fire, to the desert temple of the Region of Stone, all the way to Ekimu and Makuta's ancient forge in the City of the Mask Makers! This is our first time seeing many of these settings without any Toa, villagers, or Skull Spiders present in the scene.

 

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Even though we've seen it before, I've got to say, I love that image of the great forge with the Mask Maker statues.  It calls to mind the time when the two brothers still worked together.

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 ^               Often lurking, occasionally writing about sets on BS01.                     


L     This link is a bit old, but there's still some good info about combiners there.


 

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My favorites out of these would probably the Ekimu and Makuta artwork. It reminds me of artwork one would use in a story when telling a backstory for someone. 

 

The other artwork is good too. I particularly like the Kopaka one. He looks great in that pose.

Everyone is one choice away from being the bad guy in another person's story.


 


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sooooo pretty! O:

 

i honstly might like the stylization and scenery of this... more than MNOG! (or at least, as much for different reasons)

Oh, I can absolutely agree there! Mata Nui Online Game's world was great in that you could explore it on your own, but visually it sometimes left something to be desired (particularly in the case of the incredibly pixellated slopes of Mount Ihu as seen from Po-Wahi). It would be incredible if the LEGO Group created a G2 Bionicle game that let you explore these sorts of picturesque landscapes firsthand!

 

Fortunately, the teaser image that accompanied the press release for next year's LEGO Bionicle Netflix series seems to indicate that the angular visual language used in these backgrounds will be maintained in The Journey to One. Tahu looks like he might even be taking cues from the Kopaka "look test" we've seen both here and on Dum!Dum!'s website.

 

While I quite liked the more cartoony style of the character designs from this year's animations, I'm open to the possibility of a more detailed style as long as the designs are still expressive. After all, the style of Tahu in that pic is not unlike the style I've adopted for some of my Bionicle 2015 drawings like Gali and Korgot (who I really ought to finish inking now that the Month of Earth is upon us)!

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I fail to see the interest in these works. They are simple at best, crude at worst. 

Steam Name: Toa Hahli Mahri. Xbox Live Gamertag: Makuta. Minecraft Username: ThePoohster.

Wants: 2003 Jaller (from Jaller and Gukko), Exo-Toa, Turaga Nuju, Turaga Vakama, Shadow Kraata, Axonn, Brutaka, Vezon & Fenrakk, Nocturn, ORANGE FIKOU.

I got rid of my picture, are you happy?

 

 

 

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I fail to see the interest in these works. They are simple at best, crude at worst. 

If you can't understand it then I probably can't explain it to you, but needless to say a lot of these backgrounds are easily as picturesque and evocative as any of the backgrounds we got to see in the 2001 story media, and in some cases far more so. Plus, all these backdrops have a coherent and distinctive design language of bold colors, painterly textures, dynamic lighting, and crisp, angular outlines. Back then we got this and this, now we have this and this. It's a daring new visual identity for the Bionicle world.

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  • 1 month later...

Always a pleasure to see concepts for the art in the show. Simple, but effective. I really like the how stylized each environment works. Concept storyboards look great too. It's interesting to see that pre-production Kopaka art though. It's a lot more complex but still very effective. I like what we ended up with, but I'd love to see a graphic novel in that kind of more detailed style. Good find!

 

-NotS

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