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Quite unfortunate to see that persistent freezing and lagging again this week. Let's just hope it won't be too long before you're able to deal with it, as you've said.

 

So now we're finished with Raiders of the Lost Ark, and started Temple of Doom. I'd like to point out that in the very next level (Chapter 2 of Temple of Doom), it's possible to collect all ten minikits in story mode (very rare in any Lego game, though I'm sure you remember me mentioning that once recently in Lego Batman 2). As far as I can recall without having to check the guide, the only thing you'll have to keep in mind is that you should have Indy be the one who grabs the first shovel you find.

 

By the way, one thing I forgot to mention last week is that I wanted to identify each of the different accessible rooms in the Barnett College hub area. There are six doors in the front hallway, three on each side. Front to back on the left; Theater, where you can rewatch cutscenes (a feature only older Lego games seem to have); Classroom, where you can enter cheat codes (the usual flipping through letters and numbers); and Library, where you can purchase characters you've unlocked. Front to back on the right; Indy's Office, where you must collect five chests through various character abilities to obtain a key to access the bonus levels; Mail Room, where you can purchase red parcels you've collected for special abilities; and a hallway that leads to the Art Room, where you can create custom characters. And finally, you've already seen the Gallery Room upstairs to the far right, where you can see your progress with minikits, and also can access the bonus levels (you'll need to not only place that gem on the center structure but also obtain that key from Indy's Office to gain access to those levels). One bonus level is unlocked by collecting all ten minikits from any of at least three levels, another is unlocked by collecting every minikit in every level, and I'm afraid I can't remember how to unlock the third bonus level.

 

(A little off topic here, but I was halfway through this reply when my laptop overheated and suddenly shut off, forcing me to start over on my desktop instead. For some reason, this particular type of forum seems to constantly take up so much CPU usage that my ten-year-old laptop can't handle accessing it for more than a few minutes. The main page and the Discord channel are reasonably fine, but it's when I'm on this forum that seems to cause issues for my laptop. Not sure if other people have had trouble accessing this forum on older computers, but for me, it's now gotten to the point that I've had to mention it, and I must now be forced to make these comments on the same brand new desktop on which I've had to watch these Twitch streams.)


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Well, at least the lagging wasn't bad enough to restart the stream halfway through. Hopefully with your upcoming delivery, this'll be the last time we'll have to worry about that.

 

Glad that you were able to collect all ten minikits in that one level, as I mentioned last week. I'll admit I was concerned I might have to point out some of them in the chat, but thankfully you managed to find most of them rather easily (more than once, I was in the middle of typing a comment on where to find the next minikit by the time you actually found said minikit, and thus I had to delete that comment). And then of course that was quite a worrying moment when you seemed unable to take out that one stuck enemy that would've left you stuck on the other level, but thank goodness for Indy's whip providing some range of attack.

 

Halfway through Temple of Doom now, which also means you're now halfway through the entire game. Nine levels done, nine more to go.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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My new capture card appears to have worked very well on our two test build streams, so I'm confident that we should have a solid gaming stream this Tuesday. We might even be able to finally stream at 1080 instead of 720!

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Sure was great to finally see a stream where it never froze and buffered at all, not even for just one second.

 

I guess the reason why I didn't think you'd complete that mine ride level so quickly is because when I played it, I made the effort to hold off on hitting those switches so I could try to collect all of the available minikits I could (as well as collect enough studs for the True Adventurer ranking), which inevitably would've made this level seem much longer to me than it would've been to someone who was focused only on completing the level. As for the starting area of that final level where you have to run away from the flooding water, I will say that, as far as freeplay mode goes, that specific area was especially frustrating to me. While the rolling boulder area gave you a few chances to reach the minikit at the end, this area gives you only one chance, so if you failed to reach it, you'd have to completely restart the level in order to try again. Not to mention, you also have to start that area by blowing up a silver barrier and grabbing another minikit, and trying to collect both minikits in one run is especially challenging (I'm sure I had to restart that level over a dozen times before I finally got both minikits and could then proceed with the rest of the level).

 

And with Temple of Doom complete, all that's left for story mode of this game is the six levels for Last Crusade (my favorite of the Indiana Jones movies).


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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If you're still confused over why you didn't get the True Adventurer rank on one of the Temple of Doom levels, I believe it was the one with the mine cart ride (where you frequently missed grabbing many studs along the ride), so that would be level 5 of those levels.

 

I guess some parts of Lego Indiana Jones are a little difficult to work through, and not just that part where you had to jump over the rats (what I mentioned in my most recent post is another example). Aside from that, I certainly enjoyed the levels featured in this week's stream, especially the Venice boat chase area, as I had mentioned in the chat. Though as you saw in the second level, enemy bazookas are one-hit kills, so be careful with avoiding them (especially for the next level coming up, so make sure you try to reach "True Adventurer" as soon as you can).

 

Only four more levels left to go until story mode for Lego Indiana Jones is complete.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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So it seems I accurately predicted that one certain area with many bazookas would frustrate you to the point of almost saying profanity. As far as I know, everyone gets frustrated with that part (myself included), so don't feel too bad about it.

 

Sometimes, I wish Steam had allowed achievements for the older Lego games, so I could've been able to let you know about some of the more additional achievements, such as the "That's for Blasphemy" one you got entirely by accident. As for the occasional moments where I admit to be mistaken, it's because it's now been a couple years since I played through the oldest Lego games and my memory admittedly isn't perfect. Although I do have the guide up on my laptop for reference while I'm watching the stream on my desktop, I try not to check the guide too often as I am, after all, more interested in actually watching the stream (and besides, with how slow I am at typing, chances are you'll end up figuring things out before I get a chance to try to inform you).

 

Just two more levels left to go until the end of story mode on Lego Indiana Jones, and then it'll be on to Lego Indiana Jones 2.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Congrats on finishing the game!  I had meant to tune in tonight, but was unable to.  Can’t wait to see what’s up next! :)


~Daler

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And that's yet another Lego video game complete (at least, as far as story mode goes). Only a few more left to go.

 

With Lego Indiana Jones complete, it definitely makes sense that the next game to play would be Lego Indiana Jones 2. I'll be honest, I'm a little torn on deciding whether to tell you all the things about what makes this game so different from all the others, or if I should just let you find out for yourself and see how well you can figure it all out. Well, I guess since there's a bit of a pattern to it, I guess I'll hold back for the first stream or two, then help out a bit more once you've gotten used to the unique structure of the game. (Though I will say that if any other Lego game comes close to it, it would probably be Jurassic World, for having separate hub areas for each of the different movies.)

 

I certainly enjoyed Lego Indiana Jones 2 when I got a chance to play it. Even though I found the story content to sometimes be portrayed far less accurately than the first game did, I ultimately liked the second game more for it's unique structure and additional features (such as the level builder, where you're able to create your own levels to play through, though I never bothered to really try that out). Either way, I'm definitely looking forward to next week's stream.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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I'm down for a surprise and figuring out the structure as I go. I think I've played bits and pieces when BrickFair used to have Xboxes set up with LEGO games for people to play, but I don't remember much.

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Quite unfortunate there were some lag issues, but at least it was only slowing down at times rather than freezing.

 

As I'm sure you quickly noticed, a vast majority of the levels in Indiana Jones 2 are rather short. In fact, that first level was one of only four levels in the entire game to consist of more than just one area, hence why I pointed out it was one of the longer levels. Though personally, I had spent the most time on the vehicle levels as I often took my time to try collecting as many studs as I could (after all, I do specifically recall at least once or twice that it was practically impossible to achieve True Adventure on a vehicle level without having a stud multiplier brick active). Well, if getting through the five story levels of each area really does go by this quickly, then I guess it'll be easy to assume it'll take just five more streams to get through the remaining five areas.

 

Okay, here's some things about the way this game is structured. Each of the six areas is like a self-contained game, meaning that whatever characters and vehicles you unlock there can only be used there and not in any of the other five areas. When you open the "box" to each of these six areas, you're shown your progress on characters and vehicles unlocked, minikits and special bricks collected, levels completed, and of course the option to return to exploring that hub area. In each of the six areas, there's a total of fifteen levels; five "story" levels (completed by simply following the green arrow to reach the start of each one), five "treasure" levels (alternate versions of the story levels, marked by golden arrows in the hub area where their respective story levels were started, in which the objective is to collect the minikit), and five "bonus" levels (the starting points to which are unmarked in the hub area until after you find them, structured as if they had been created in the game's "level builder", in which the objective is to collect the minikit). While the bonus levels give you specific characters to use (like the story levels), the treasure levels have you use whichever two active characters you happen to have in the hub area when you start that level, and if you don't have the abilities you need between those two characters (as the notes will helpfully point out), you'll have to return to the hub area and switch to those types of characters (which in this game requires walking over to wherever they're wandering around and hitting the switch character button when you're close to them). You may have noticed a particular site in the hub area where the minikits show up, and once you've collected all ten of them (completing five treasure levels and five bonus levels), you can break them and rebuild the parts into something that will unlock the "super bonus" level, in which the objective is to collect a million studs (of note, that seventh crate in the warehouse won't open until after you've completed one of these super bonus levels, one for each of the six areas). Also, while exploring the hub areas, you'll have to destroy ten certain objects to unlock a red brick (stud multiplier), a blue brick (ability enhancement), or a green brick (something just for fun), one of each for each area, and which also have to be purchased. Of course, since you're mainly interested in just completing the story progression, much of this whole paragraph probably won't be of much concern to you anyway.

 

As for which area to complete next, I personally went through all three parts of Crystal Skull before moving on to the original trilogy, but since you're the one playing this game, I'll leave that choice up to you.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Now I'm caught up on how the game works! Definitely unique among all of the LEGO games. I do like that each section is self-contained. It kind of gives you a sense of accomplishment or completion without having to finish everything.

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Despite the continued issues with lag, at least it's more tolerable in this case because it only slows down a little at times rather than completely freezing.

 

Quite unfortunate that a weird glitch forced you to restart the third level. I can't recall if that happened to me back when I played this game, though it wouldn't surprise me if it did. In terms of story accuracy, while there was that part with the killer ants dragging away that commander guy, there was definitely never some ant monster as depicted in the final level. With that and that train crane attack for Part 1, it's already obvious that a recurring theme in this game is that the fifth and final "boss battle" story level will always deviate greatly away from the events of the movies.

 

It should be noted that, since there are different types of levels (rather than levels with "story mode" or "freeplay mode" as in most Lego games), that means that, hypothetically, this game can be completed by playing each and every level only once (and since you won't necessarily have to replay any levels, that means everything that can possibly be done in a level should be completely accessible when you play them). However, it seems that you'll end up having to replay some levels in order to obtain "True Adventurer" that you missed the first time around (which I think you can select in the completion progress boxes in the warehouse, though that's just an assumption on my part, as I never had to worry about doing that when I played this game (mostly because I chose to go for 100% completion of an area before starting the next one, which meant I had at least one stud multiplier red brick already unlocked by the time I encountered the more difficult levels for True Adventurer)).

 

Parts 1 and 2 of Crystal Skull complete, just Part 3 left to go, then it'll be on to the original trilogy.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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No lag or slowing down this time, so that's good news.

 

I've pretty much already covered all the important stuff, so not much to talk about this time. I guess it's interesting to note you were able to get True Adventurer on four of the five story levels for each of the three parts of Crystal Skull. I guess when you eventually get back to this game later, one of the first things you'll probably want to do is unlock one of the red brick stud multipliers.

 

Beyond the six main areas, I've already mentioned that the seventh crate won't open until after you've completed one of the super bonus levels, which requires collecting all ten minikits in an area (done by completing five treasure levels and five bonus levels). The last crate, for the Level Builder, does contribute to full game completion. Although you're free to try creating a custom level, the minimum you need to do for game completion is to complete the four tutorials, then save seven different blank levels (the different styles for the six areas and the super bonus levels) and purchase all of the items available to place for each style. I don't know how many studs are required for all those purchases, so I would recommend saving the Level Builder for absolute last, after you've fully completed everything else in this game.

 

The story levels of three areas complete, three more to go, so yes, you're now at the halfway point in this game in terms of following the story content.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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For some reason, back when I played this game in the Raiders of the Lost Ark area, I don't recall having any significant issues in the first story level, but the fifth story level was troublesome enough that I briefly had to enter two-player mode in order to get both characters onto the two buttons at the same time. I guess this just goes to show that people can sometimes have very different experiences with the same game. And as I mentioned in the chat, that jungle temple theme from the opening scene of the movie is one of the five bonus levels of that area, meaning that you'll have to search around to find the starting point, and once you do access it, the fact that it's structured as if it was created in the game's level builder means it'll look very unlike what you saw in the first game.

 

Just two more areas left to go before this game's story mode is complete. After this, I guess the only Lego games left to go are Lego Rock Band (which I've honestly never heard of prior to your mentions of it) and a possible reattempt at Lego Dimensions. Also, a rather peculiar reason to refuse to play the two Lego Harry Potter games (one that I have serious doubts will ever change anytime soon), but since I personally consider them my least favorite of all Lego games from a gameplay perspective, I guess it's not that bad of a loss.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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One thing about this game that I found a little annoying is that for whatever characters you've unlocked, you apparently can't switch between different versions of that character, so you're pretty much stuck with whatever version was used in the latest of the story levels. In the Temple of Doom area, for example, although you start off with Indy in his dinner suit, you never see it again once you start the second story level, and the version of him used in the final story level is the one you're stuck with for the remainder of freeplay in that area. Sure, it's purely an appearance thing that has no affect on gameplay, but I honestly find it a little weird that while many Lego games offer a lot of varieties of specific characters, this game seems to completely disregard that option.

 

So at least you were lucky enough to unlock one of the brick abilities (and see for yourself how to unlock and purchase a brick ability in this game). As I previously mentioned, there are three different types: green bricks for funny things (and cost tens of thousands of studs), blue bricks for ability enhancements (and cost hundreds of thousands of studs), and red bricks for stud multipliers (and cost millions of studs). By the time you come back to this game for freeplay, one of the first things I'm going to recommend is unlocking the least expensive stud multiplier, since even a x2 in studs would be enough for you to reach True Adventurer in the levels where you missed it.

 

Just one more area left to go in story mode. As for what will come after that, I'm currently undecided on whether to watch that other stream you mentioned, as personally, one hour is already long enough for me.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Huh, that is really odd about the costumes. Other LEGO games have been all about collecting them all and being able to swap through them - especially later titles that added some as DLC.

Nothing says you have to watch Kevin's stream for the whole time - I'm not sure that I'll participate for the whole thing anyway. But I am looking forward to the change, at least for a little bit.

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(With all the issues this site has been having lately, here's hoping this post actually goes up without too much trouble.)

 

Of the three original trilogy movies, Last Crusade definitely has the most difference between the two Lego games, in my opinion. While the second game includes events the first game ignored (the ship in a stormy sea from the opening scene, the city of Berlin), there are also events seen in the first game that are ignored in the second game (the city of Venice, escape from the zepplin). While I'm sure some gaps in the second game are filled in with the bonus levels and purchaseable characters and vehicles, the cutscenes from the story levels definitely make it obvious just how inaccurately the movie is portrayed in this game. But in spite of the story inaccuracies, I still liked this game for much of the additional content. After all, it was the earliest Lego game to have hub worlds where you were able to do much more than just select levels and purchase things, and to this day it's still a rather unique structure compared to other Lego games. I certainly look forward to see you eventually try all those additional levels sometime later.

 

So it looks like it'll probably be about a month before the next stream. I'm okay with that, as there's a few things I need to take care of in the next couple weeks that I could use some extra available time for. And it seems the next game to expect will be Lego Rock Band (which I had no idea even existed until you first mentioned it), and likely followed by a reattempt at Lego Dimensions (I'd just like to point out that, from what I've seen in other videos, all of the main story levels in that game can be completed with only the three characters and one vehicle provided by the starter pack, so you won't need to be concerned with any additional packs while going through those story levels). Oh, and let's not forget about that upcoming Lego Star Wars Skywalker Saga game that still doesn't seem to have an official release date yet, but I'm sure will probably be available by the time you finish those other two games.

 

By the way, remember that link I posted way back near the start of this topic to a list of helpful guides of nearly every Lego game? Well, the guy who wrote them all has recently decided to rewrite all of them in an effort to make them more helpful and easier to understand, most notably with the inclusion of images to show where to find the various collectibles. So far, he's gone through only the three oldest games (Star Wars Complete Saga, Indiana Jones Original Adventures, and Batman 1), but from what I've seen, those new guides will certainly be more helpful than anything I could ever describe through the chat, so I'd recommend saving that old link if you haven't already done so.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Well it looks like the new LEGO Star Wars game has been delayed until next year, so it sounds like we'll be having some time to fill. Here's hoping LEGO Dimensions works this time around!

 

I appreciate the tip about the guides - I'll have to dig that back up when the time comes.

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First off, I'd just like to mention that among the things I took care of during this two-week break was an adjustment to my web browsing habits so that now I'm doing almost everything on my desktop, which means I can now be capable of commenting more quickly and more often here on the forums.

 

So, Lego Rock Band. Definitely a very unique game, I'll say that much. If anything, this brief glimpse I've now had of this game has certainly gotten me interest in it. Alas, just like with Lego Dimensions, I will most likely never get an opportunity to try this game myself, due to the fact that I do my gaming on a PC and not on a console system. Probably for the best, as I've honestly never even attempted any Guitar Hero type of game, and would probably end up performing quite horribly for a while at first. At least it was nice to hear some songs I definitely recognized, although there were also plenty I'd never really even heard of before. And as I mentioned in the chat, at some point, I'll probably search for some other playthrough videos of this game to see more of what the story mode involves.

 

I'll definitely look forward to what else Lego Rock Band has to offer over the next few Twitch Tuesday streams.

Edited by Chronicler06
fixed a typo

Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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Quite unfortunate to suddenly have technical issues this week. Hopefully, the solution you suggested can prevent it next time.

 

So it seems there are many more different venues than there are of those nine special challenges (still can't remember what they're called). In addition to the sites of the three challenges we've seen so far (construction site, haunted mansion, and pirate ship), there's also the speedway and the skyscraper rooftop you unlocked this week, and with the addition of that original train station from last week, that's a total of six venues so far. It'll be interesting to see how many more become available as you further progress.

 

By the way, I don't think I really asked this, but did you happen to have already completed this game some time ago? I mentioned watching some other videos of this game and I wasn't sure if I should avoid mentioning any spoilers. Either way, I'll definitely still watch these Twitch Tuesday streams.


Formerly known as Takanuva's Symbol, I rejoined BZPower on October 10, 2012.

These days, I am perhaps best known for my obsession with all Lego video games.

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