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HF RPG 2.5: Discussion


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That's a fair enough analysis. I guess everyone has to have some sort of weakness...

 

I can't help but notice you haven't really addressed Vestak's original question, which was if Var's totally-not-just-a-lightsaber would have the same difficulty cutting through thicker, stronger metals as a canon lightsaber does. 

 

Not even just that.  I just don't want a repeat of that fight where a hero, who's only special ability was his weapon, chopped up one of the most heavily armored villains in this RPG like his armor was tissue paper.  Var is vastly more powerful than a hero, and if her sword treats Night Stalker's armor like Gorn's then she is quite OP.

 

Also, unrelated question.  When Sapphire goes fast does her processors and sensors and stuff work faster or just operate at normal levels?

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"Chopped up" is a bit of an overstatement, considering Night Stalker avoided most of Gorn's attacks.

 

Var probably wouldn't be able to cut through Night Stalker's armor as easily as Gorn did, since she's organic and Gorn is a robot specifically built to be able to use a sword to it's maximum potential.

Edited by Klanadack

 

           

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She is, I was mainly defending Gorn. Var would be a lot less OP if she used a normal sword, or pherhaps something like a Vibroblade, which would have increased cutting power, but not on the same level as a lightsaber/"plasma sword".

 

           

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wake_me_up.png

 

I'm regretting the moment Star Wars-esque lightsabers entered the fray.

 

Okay, so in the case of the Great Lightsaber Debate, I agree that it's a pretty OP weapon, especially with all Var's other powers. I'm thinking that maybe, as a suggestion, we could nerf all lightsabers down to the style of lightsaber I have for Quark- that is, it's basically just an energy sword with the functionality of a sword. Maybe if you get a cut from it, the cut'll be a little singed, but it doesn't have the super OP cutting that Star Wars lightsabers do. That's just a suggestion, though.

 

On to the profiles themselves. Sapphire seems fine. Approved (1/3). But, please take notice of the fact that she doesn't have advanced reflexes along with her speed.

 

Var is, as the others have pointed out, really OP. How does someone in a big, thick-plated battle armour suit retain not only any kind of speed, but also ridiculous agility and jumping ability? It might be reasonable in some instances, but she's also got telekinesis, super strength and a super sword. She's also organic, but as Nato has mentioned, you've gotten rid of any kind of weakness that could be attached to that. Or, well, anything, really. She's got no weaknesses. She's got super dodging so you can't hit her, she's got super tough armour if you do hit her, it's unlikely you'll be able to hit her because she can use telekinesis on you once you're close enough to hit her, she's got super strength so she can hit back really hard, but she doesn't really need that because she's got a sword that can cut through anything with ease.

 

Some issues would be fine- such as being able to move fast and super-well in such heavy armour- if not for all the other stuff piled on her. She legit has no weaknesses, or at the very, very least, no weaknesses that make up for how OP she is.

 

EDIT: Almost forgot to mention, Onaku mentioned the lightsaber would be able to deflect attacks. I'm first of all not sure if Star Wars lightsabers can deflect physical bullets, which would be an issue. Also, I vaguely, vaguely remember this coming up in the old HF RPG at some point, and I think we agreed it wouldn't be a thing? I think the problem was it was too OP.

Edited by ZippyWharrgarbl
  • Upvote 3

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Yet another attempt at making Var acceptable.

 

Name: Var Vilandris
Character Type: Villain
Abilities/Equipment: Var was trained as a Dark Warlock, and became well versed in the many abilities granted by the dark teachings.
Telekinesis: Var can affect objects some distance away from herself, and can lift items as heavy as she would physically be able to lift with these powers.
Empathy: Var can sense the emotions of other beings.
Acrobatics: Var is more agile than her appearance might let on, and is able to jump around and run like no member of her race should conceivably be capable of.
 
Var is completely organic, but would still be able to take on the average hero in a physical contest of strength. How ever, this is not to say that she is able to take as much damage as the average hero, which means that she needs to rely on her speed and agility to avoid attacks rather than taking them.

 

Plasma Sword: Var possesses a red glowing plasma sword. It works by using a containment field which keeps the plasma confined in a tubular shape. It keeps the plasma from physically interacting with with anything outside it, limiting it only to radiating its intense heat as means of cutting through weak materials, and damaging stronger ones. Although the containment field could theoretically reflect energy projectiles, this would take extreme reaction speed, body speed and luck to pull off. Var only has one of those.

     The containment field can be strengthened or weakened, with a stronger containment field making it suitable for non-lethal combat, while a weaker field will increase its damage capabilities, but at the cost of severely increasing the danger of the plasma arching out and potentially injuring the sword's user. The sword can easily be countered by any energy shielding. Var is very skilled at using this weapon.

 

She used to wear an armour that gave her additional protection. This suit allows her to survive for extended periods of time in harsh conditions such as the vacuum of space, an arctic climate, the depths of an ocean and the rim of an active volcano. Important to note is that the suit cannot survive in any of these situations for very long aside from the vacuum of space. This suit is in a state of severe disrepair, and now severely hinders her movement and speed, as well as completely blocking her telekinesis. This has lead to her only using it as a hostile environment suit, and preferring to leave it off when in combat.
 

Astrodroid: Var is in possession of an R4 series astrodroid, one going by the designation of R4-V0. It has a vicious temperament. Seeing as it was built for a universal interface system designed in another galaxy, it is unable to interface with any machine other than the ship it arrived in. It does how ever have some weaponizible utility modules, such as an electrocution probe and a blowtorch.
Appearance: Var wore a black suit of armour which added bulk to her body and had a helmet that concealed her face. When not wearing the armour suit, she wore very dark clothing, mirroring her dark personality and interests, although recently she has ditched the black and dark clothe colours for lighter colours. 
 
Her skin was completely pale, if not also a bit grey, although it has recently begun to move toward a more healthy tone. Her eyes were glowing orange, reflecting her dark corruption, but this effect has subsided, revealing a hazel eye colour. Her hair is short cut and black, with some red highlights that have mostly faded away. She is tall and stockily built.
Bio: A long time ago, in a galaxy far, far away, Var was trained as a Dark Warlock. She was at some point in time displaced from her home galaxy, and thus arrived in this one. Here, she made it her mission to spread the teachings of the Dark Warlocks that she herself was taught all that time ago. But six months ago, after the Mechna incident, she seemed to lose motivation to continue this cause. She began to maintain a low profile and made a new life for herself as a bounty hunter. Slowly but surely, her conviction to keep to the dark teachings has faded away.

 

 

Name: TIE Incursor Starfighter
Ship Size: Very small one pilot fighter ship. 5.5 meters long
Pilot: Var Vilandris 
NPC: The ship has a slot for the ship's astrodroid, R4-V0.
Communications: The fighter has a universal communication system.
Navigation and Drive:
The cockpit has a 180° view horizontally, and a 145° view vertically. The navigation system allows the pilot to keep track of detectable objects in all directions on the hud within detection range, as well as through sound systems which analyze and process objects around the ship to deliver a 3d soundscape, helping the pilot to keep track of the environment. The ship also has rudimentary maps of parts of the galaxy that have been charted.
It has a hyperdrive, allowing it to travel faster than light, although precise calculations are necessary to deliver it to its destination without any unfortunate occurrences such as crashing into a planet or a star. Var's R4 series astrodroid, R4-V0, handles these calculations, and is very quick at it most of the time.
Weapons & Armor: Being a ship designed around manoeuvrability and speed, its armour plates are very light, albeit relatively durable. It is how ever very well armed, with high-yield energy blasters on each wing, as well as two low-yield blasters mounted under the front end of the cockpit, and on the back end of the ship.
Propulsion: The TIE Incursor’s propulsion systems are high powered Twin Ion Engines, along with manoeuvring thrusters at key points on the ship which help it to take swift turns while in combat. It can accelerate very quickly, and has a high atmospheric top velocity.
Landing: The fighter can easily land on any surface large enough to support it.

Edited by Champion of Kaon
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Name: Solidez

Vehicle size: Small, black motorbike. Can fit 2 people, one driving, one riding on the back.

Driver: Insurgent

Communications: Has a small radio on the front, can only really tune into standard radio stations. Mostly for personal entertainment.

Weapons & Armor: Solidez is slightly reinforced, but is not much more durable than the standard.

Propulsion: It has seemed to have been modified slightly, to go a little bit faster than a regular motorbike. Other than that, it seems to be modified minimally.

Appearance: It is a quite small motorbike, sleek, black, and stealthy. The front of the bike has an image of a calavera sprayed on it.

Edited by QuIn
 

 

 

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Term breaks just about to start and no holiday homework. Might be a great time to come back to the forums again.

 

 

Name: Himitsu Shedo ‘Himi’

Character Type: Civilian

Abilities/Equipment: A simple pistol (licensed; does she need that?) and spare dagger. However, she uses her speed, flexibility and size to get through tricky situations through stealth. She also has a AI named Deial, who helps her with the ship (her bio beneath.

Appearance: She has a small, stream-lined figure and crimson eyes. Her armour is mostly a dark grey, with murky-purple highlights.

Bio: Himitsu travels around the galaxy. Her goal; create the most detailed map of each planet and their moons. She prefers being by herself but can hold a conversation… or at least seems to. Her jobs means she has contacts in a few places and knows about the latest news, information and rumours. She enjoys drawing, as well as listening and creating her own tunes.

 

Name: Deial

Character Type: Civilian

Abilities/Equipment: Himitsu’s AI. She helps maintain the ship, but she mostly organises data and gathers intel from the web.

Appearance: With small white horns and ruby eyes. Her body is that of a magenta humanoid dragon, but has a slightly intangible/translucent look.

Bio: Was first created by Himitsu to help her with her job. Over time, she became more of a travel companion. The only being that Himitsu tolerates.

 

Name: Laplace

Ship Size: Small

Pilots/PCs: Piloted by Himitsu with helps from Deial

Communications: Through usual channels like emergency services, radio stations, etc

Navigation & Drive: Top of the range navigational system to be updated with each of Himitsu’s newly made maps. Has possible auto pilot but is mostly manually piloted by either of the two.

Weapons & Armour: Made out of a fairly strong metal and just as stream-lined as its owner. It’s best feature is it’s strong energy fields. Also equipped with a cloaking device, but it’s not used often since it only works when at a standstill.

Propulsion: Travels at a moderate speed but can gun it for a few seconds is needed. Through many hours of training, Himi has learnt to use its speed and stream-lined body to pull off fast and smooth manoeuvres.

Landing: It can land on most surfaces safely. Doesn’t land in swamps and water.

Edited by In Between the Shadows

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I still have no idea how Var is meant to be superhumanly fast and agile in a massive suit of armour. I'm holding off on considering approval while I puzzle it out and decide what's gonna be done about the general Lightsaber situation.

 

Himitsu and Laplace approved (2/3) and I'll approve Deial if you change their character type to "Civilian". "Himitsu's AI" isn't a character type. I understand you want that info there, though, so just toss it in the bio or wherever else you think is fitting. Otherwise, looks good!

 

EDIT: Shoot, nearly forgot. Solidez approved (2/3), but keep in mind that you're gonna have to find a way to smuggle it off and on the planet.

Edited by ZippyWharrgarbl

Memoirs of the Dead entry: The Unknown Turaga, a tale from the late Chronicler Kodan's journal.


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Okay, approval time. 

 

Let's try this again. I nerfed Sapphire's speed to reasonable levels, removed direct expy references from Var's profile, nerfed her lightning into almost non-existence, and fixed the ship specs to actually make sense. If there's anything more you want me to change, let me know.
 
 
Name: Sapphire, a.k.a. The Blue Speedster
Character Type: Villain
Abilities/Equipment: Sapphire is a speedster, and she can move at incredible speeds on the ground. Her speed is about two to three times the maximum of the standard hero. She also has small retractable wings which she can use to slow her down when falling. She has average attributes otherwise, and relatively weak armour.
Appearance:
EIPz0Him.png
Bio: Sapphire has recently risen to notoriety as a speeding criminal who breaks all manners of laws regarding public safety, along with causing severe damage to public property in her thrill-seeking runs through cities. She's also taken to barging in on sports events to illegally compete against the athletes there.
 
She is extremely competitive, and considers herself to be the best. Anyone that turns out to be better than her upsets her, and she will go to great lengths to ensure that she once more stands on the top as the best. She feels that no one should be able to beat her. Ever.

 

Not seeing any real problems here anymore, so consider Sapphire Approved 3/3. 

 

Name: Var Vilandris

Character Type: Villain
Abilities/Equipment: Var was trained as a Dark Warlock, and became well versed in the many abilities granted by the dark teachings.
Telekinesis: Var can affect objects some distance away from herself, and can lift items as heavy as she would physically be able to lift with these powers.
Empathy: Var can sense the emotions of other beings.
Acrobatics: Var is more agile than her appearance might let on, and is able to jump around and run like no member of her race should conceivably be capable of.
 
Var is completely organic, but would still be able to take on the average hero in a physical contest of strength. How ever, this is not to say that she is able to take as much damage as the average hero, which means that she needs to rely on her speed and agility to avoid attacks rather than taking them.

 

Plasma Sword: Var possesses a red glowing plasma sword. It works by using a containment field which keeps the plasma confined in a tubular shape. It keeps the plasma from physically interacting with with anything outside it, limiting it only to radiating its intense heat as means of cutting through weak materials, and damaging stronger ones. Although the containment field could theoretically reflect energy projectiles, this would take extreme reaction speed, body speed and luck to pull off. Var only has one of those.

     The containment field can be strengthened or weakened, with a stronger containment field making it suitable for non-lethal combat, while a weaker field will increase its damage capabilities, but at the cost of severely increasing the danger of the plasma arching out and potentially injuring the sword's user. The sword can easily be countered by any energy shielding. Var is very skilled at using this weapon.

 

She used to wear an armour that gave her additional protection. This suit allows her to survive for extended periods of time in harsh conditions such as the vacuum of space, an arctic climate, the depths of an ocean and the rim of an active volcano. Important to note is that the suit cannot survive in any of these situations for very long aside from the vacuum of space. This suit is in a state of severe disrepair, and now severely hinders her movement and speed, as well as completely blocking her telekinesis. This has lead to her only using it as a hostile environment suit, and preferring to leave it off when in combat.
 

Astrodroid: Var is in possession of an R4 series astrodroid, one going by the designation of R4-V0. It has a vicious temperament. Seeing as it was built for a universal interface system designed in another galaxy, it is unable to interface with any machine other than the ship it arrived in. It does how ever have some weaponizible utility modules, such as an electrocution probe and a blowtorch.
Appearance: Var wore a black suit of armour which added bulk to her body and had a helmet that concealed her face. When not wearing the armour suit, she wore very dark clothing, mirroring her dark personality and interests, although recently she has ditched the black and dark clothe colours for lighter colours. 
 
Her skin was completely pale, if not also a bit grey, although it has recently begun to move toward a more healthy tone. Her eyes were glowing orange, reflecting her dark corruption, but this effect has subsided, revealing a hazel eye colour. Her hair is short cut and black, with some red highlights that have mostly faded away. She is tall and stockily built.
Bio: A long time ago, in a galaxy far, far away, Var was trained as a Dark Warlock. She was at some point in time displaced from her home galaxy, and thus arrived in this one. Here, she made it her mission to spread the teachings of the Dark Warlocks that she herself was taught all that time ago. But six months ago, after the Mechna incident, she seemed to lose motivation to continue this cause. She began to maintain a low profile and made a new life for herself as a bounty hunter. Slowly but surely, her conviction to keep to the dark teachings has faded away.

 

 

Name: TIE Incursor Starfighter
Ship Size: Very small one pilot fighter ship. 5.5 meters long
Pilot: Var Vilandris 
NPC: The ship has a slot for the ship's astrodroid, R4-V0.
Communications: The fighter has a universal communication system.
Navigation and Drive:
The cockpit has a 180° view horizontally, and a 145° view vertically. The navigation system allows the pilot to keep track of detectable objects in all directions on the hud within detection range, as well as through sound systems which analyze and process objects around the ship to deliver a 3d soundscape, helping the pilot to keep track of the environment. The ship also has rudimentary maps of parts of the galaxy that have been charted.
It has a hyperdrive, allowing it to travel faster than light, although precise calculations are necessary to deliver it to its destination without any unfortunate occurrences such as crashing into a planet or a star. Var's R4 series astrodroid, R4-V0, handles these calculations, and is very quick at it most of the time.
Weapons & Armor: Being a ship designed around manoeuvrability and speed, its armour plates are very light, albeit relatively durable. It is how ever very well armed, with high-yield energy blasters on each wing, as well as two low-yield blasters mounted under the front end of the cockpit, and on the back end of the ship.
Propulsion: The TIE Incursor’s propulsion systems are high powered Twin Ion Engines, along with manoeuvring thrusters at key points on the ship which help it to take swift turns while in combat. It can accelerate very quickly, and has a high atmospheric top velocity.
Landing: The fighter can easily land on any surface large enough to support it.

 

I still think the TIE seems to have a lot of stuff for such a tiny ship, certainly a lot more than any of the other (much bigger) ships that have already been approved for this game. But I'm willing to overlook that if the other GMs feel it isn't much of an issue. 

 

As for Var... you haven't really, actually changed anything. Yes, you nerfed the armour and got rid of the sparkle hands, but that's about it. She still has the super strength to beat up an armoured robot in physical combat, she still has the super agility to dodge everything her opponents would throw at her, and she still has the telekinetic capability to pick up her opponents and throw them around. In regards to the armour, you're outright contradicting yourself by saying in one sentence that it can survive 'for extended periods of time' in all of the environments you've listed, and then in the next sentence said that it 'cannot survive in any of these situations for very long'.

 

You've also added some nonsense about the lightsaber having a non-lethal setting, and that she risks hurting herself if she switches to the more damaging setting, but then you've gone an added that she 'is very skilled at using this weapon', which carries the implication that she isn't going to have any problems using it. 

 

All you've really done is get rid of the armour that was already rendered pretty obsolete by her other powers anyway, and added a weakness to the lightsaber that isn't going to hamper a 'highly skilled' user like Var anyway. 

 

Name: Solidez

Vehicle size: Small, black motorbike. Can fit 2 people, one driving, one riding on the back.

Driver: Insurgent

Communications: Has a small radio on the front, can only really tune into standard radio stations. Mostly for personal entertainment.

Weapons & Armor: Solidez is slightly reinforced, but is not much more durable than the standard.

Propulsion: It has seemed to have been modified slightly, to go a little bit faster than a regular motorbike. Other than that, it seems to be modified minimally.

Appearance: It is a quite small motorbike, sleek, black, and stealthy. The front of the bike has an image of a calavera sprayed on it.

 

Not seeing any problems here, and since both Furno and Speeda Demon had motorbikes, it makes sense within the tech level of the game. So Solidez Approved 3/3. 

 

Name: Himitsu Shedo ‘Himi’

Character Type: Civilian

Abilities/Equipment: A simple pistol (licensed; does she need that?) and spare dagger. However, she uses her speed, flexibility and size to get through tricky situations through stealth. She also has a AI named Deial, who helps her with the ship (her bio beneath.

Appearance: She has a small, stream-lined figure and crimson eyes. Her armour is mostly a dark grey, with murky-purple highlights.

Bio: Himitsu travels around the galaxy. Her goal; create the most detailed map of each planet and their moons. She prefers being by herself but can hold a conversation… or at least seems to. Her jobs means she has contacts in a few places and knows about the latest news, information and rumours. She enjoys drawing, as well as listening and creating her own tunes.

 

Name: Deial

Character Type: Himitsu’s AI

Abilities/Equipment: She helps maintain the ship, but she mostly organises data and gathers intel from the web.

Appearance: With small white horns and ruby eyes. Her body is that of a magenta humanoid dragon, but has a slightly intangible/translucent look.

Bio: Was first created by Himitsu to help her with her job. Over time, she became more of a travel companion. The only being that Himitsu tolerates.

 

Name: Laplace

Ship Size: Small

Pilots/PCs: Piloted by Himitsu with helps from Deial

Communications: Through usual channels like emergency services, radio stations, etc

Navigation & Drive: Top of the range navigational system to be updated with each of Himitsu’s newly made maps. Has possible auto pilot but is mostly manually piloted by either of the two.

Weapons & Armour: Made out of a fairly strong metal and just as stream-lined as its owner. It’s best feature is it’s strong energy fields. Also equipped with a cloaking device, but it’s not used often since it only works when at a standstill.

Propulsion: Travels at a moderate speed but can gun it for a few seconds is needed. Through many hours of training, Himi has learnt to use its speed and stream-lined body to pull off fast and smooth manoeuvres.

Landing: It can land on most surfaces safely. Doesn’t land in swamps and water.

 

An explorer? Very interesting. Himitsu and Laplace Approved 3/3.

 

I'll hold off approving Deial until, as Zippy says, you change the profile field to 'Civilian', plus I had a couple of questions anyway. You've mentioned that she helps maintain the ship, so is she permanently stuck on the Laplace, or can she transfer herself/ be transferred onto other devices as well? (This won't effect the approval, I'm mostly just curious). 

Edited by The Good Guys

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Changed Deial to civilian

 

I'll hold off approving Deial until, as Zippy says, you change the profile field to 'Civilian', plus I had a couple of questions anyway. You've mentioned that she helps maintain the ship, so is she permanently stuck on the Laplace, or can she transfer herself/ be transferred onto other devices as well? (This won't effect the approval, I'm mostly just curious). 

 

She can be transferred between the ship and Himitsu's tablet. I would make it other things but that would be a little overkill...

~Just call me Shadow_Ignited~

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Idea regarding the lightsaber issue.

 

Change it to an energy blade. Same basic concept, but instead of being so powerful as to cut through anything, have it just be reaaaaal hot, able to melt through most soft materials, but having metal materials take more effort?

 

Or give it a short term battery that has to be changed regularly, limiting it's use in combat?

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I still have no idea how Var is meant to be superhumanly fast and agile in a massive suit of armour. I'm holding off on considering approval while I puzzle it out and decide what's gonna be done about the general Lightsaber situation.

She's not. I nerfed the armour to hinder her movement so that while wearing it in combat would give her a protective advantage, it would completely negate any speed or agility advantage she would otherwise have to the point of her preferring not to wear it. Without the armour, she's more vulnerable than most mechanical beings.

 

I still think the TIE seems to have a lot of stuff for such a tiny ship, certainly a lot more than any of the other (much bigger) ships that have already been approved for this game. But I'm willing to overlook that if the other GMs feel it isn't much of an issue. 

 

As for Var... you haven't really, actually changed anything. Yes, you nerfed the armour and got rid of the sparkle hands, but that's about it. She still has the super strength to beat up an armoured robot in physical combat, she still has the super agility to dodge everything her opponents would throw at her, and she still has the telekinetic capability to pick up her opponents and throw them around. In regards to the armour, you're outright contradicting yourself by saying in one sentence that it can survive 'for extended periods of time' in all of the environments you've listed, and then in the next sentence said that it 'cannot survive in any of these situations for very long'.

 

You've also added some nonsense about the lightsaber having a non-lethal setting, and that she risks hurting herself if she switches to the more damaging setting, but then you've gone an added that she 'is very skilled at using this weapon', which carries the implication that she isn't going to have any problems using it. 

 

All you've really done is get rid of the armour that was already rendered pretty obsolete by her other powers anyway, and added a weakness to the lightsaber that isn't going to hamper a 'highly skilled' user like Var anyway. 

In regard to the telekinesis, I would never use it without the player's consent. But that's beside the point. I feel like I should probably just straight up erase the powers/equipment list and do it over again to clear up any and all misunderstandings. And regarding the contradiction, I didn't catch that mistake, so thanks for pointing that out for me.

 

Also regarding the non-lethal setting, it's all based on the strength of the containment field which keeps the plasma within the tube while active. Also, it's less a risk and more a near-certainty that if she decreases the containment field below recommended levels, the plasma inside will arch out and destroy stuff around the saber, including her and the blade's handle itself. Plasma is a really dangerous substance after all, so keeping it well contained is the only real way to safely use it for offense purposes. So when it's properly contained, it's only heat that's cutting through various materials, and even that can't cut through thick metallic armour at incredible speeds. Damage it? Sure. But not slice it up like warm butter. Think of the scene with the heavy door from Star Wars Episode 1.

 

The armour is not rendered obsolete, btw. It's meant to work as a hazardous environment suit to protect her, and as armour. But on the other hand, the armour slows her down and hinders her movement considerably, so it's only really useful as an environmental suit, most effectively for space, while also other environments for a more limited while not utterly brief duration.

 

Idea regarding the lightsaber issue.

 

Change it to an energy blade. Same basic concept, but instead of being so powerful as to cut through anything, have it just be reaaaaal hot, able to melt through most soft materials, but having metal materials take more effort?

 

Or give it a short term battery that has to be changed regularly, limiting it's use in combat?

 

My idea is for the plasma sword to work basically like the energy swords you and Zippy have suggested, in that it uses heat to cut through objects. The thicker and more heat-resistant they are, the obviously harder it will be for her to cut through them. Heck, I doubt she'd be able to so easily cut through Night Stalker's armour as Vestak implied Gorn did.

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If you change him enough that he isn't blatantly a Bionicle, maybe.

 

As things are, my tolerance for expies and imports from other franchises is at an all time low.

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Blatant expies aren't going to break me. 

 

In fact, it'll make my job easier, since I'll just be able to string together a multiquote with the words 'Never Approved' at the end. 

  • Upvote 1

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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if it eases your mind any, he was going to be entirely organic, so y'know, there's that.

 

Fair enough, but that also leaves the matter of being able to control metal. Hopefully I don't have to point out how ridiculously abuseable and OP that would be in a game full of robots. 

 

Entirely organic?

 

gross

 

Crowley takes offence to this. 

  • Upvote 1

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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cJlBUVL.gif

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 

giphy.gif

 

Fair enough, but that also leaves the matter of being able to control metal. Hopefully I don't have to point out how ridiculously abuseable and OP that would be in a game full of robots. 

(wait, what about Ferro?)

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"It doesn't matter how big your first bite is. It matters how many bites you take." -Mool the Wanderer

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(wait, what about Ferro?)

 

Magnetism is one thing, literally being able to control metal is another entirely. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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You can bring one of your other characters over, Scorp! But, just like the others have said, make your character fit into the Hero Factory universe.

 

Deial approved (2/3). Sorry to be a stickler for the character type, it's just a common issue we have and it's just so much easier to have all characters fitting into three neat groups.

 

Oh, and I forgot to include in my last post: I agree with Nato in that Var's ship has a heck of a lot in it for something so small.

Edited by ZippyWharrgarbl

Memoirs of the Dead entry: The Unknown Turaga, a tale from the late Chronicler Kodan's journal.


Strakk's Best Friend, the story of a confusing yet somehow canon friendship.


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Deial approved (2/3).

 

Ah yes, I'd forgotten about this. Deial Approved 3/3.

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Name: Thak

Character Type: Villain

Abilities/Equipment:

 

Razor wheel- able to roll at high speeds in a straight line, using blades on his back to quite literally shred things in his path. This ability also grants him superior defense while in use.

 

 

Thermal vision- his species hailing from a fairly cool planet, they long ago gained the ability to see in the thermal spectrum to track prey. This sight can be used to see through walls to an extent, but is otherwise limited in similar ways to normal sight. Thak's eyes glow brightly while using this ability.

 

Blazer Falchion- This rough and tumble blade seems perfectly ordinary, though in truth it can use a similar technology to most energy blades to coat the blade in a burning energy, allowing it to burn as well as cut through things. The dual shielding required to keep from melting the blade itself requires more power, however, meaning that Thak has to change energy cells far more often than with many other energy blades. The upside is that even if a target is resistant to heat, there's still a physical blade to hack through with, and when out of energy, isn't completely useless.

 

Appearance: Dull grey skin with tough, almost iridescent brown plates cover Thak's stout and burly body. Along his back are many blade like spines. Slightly yellowed teeth pulled into a nearly ever present grin and orange eyes complete the scoundrel's handsome(for his species) visage.

 

Bio: Charismatic by nature, Thak could have pursued many lines of work. There was only one problem: he found illegal activities far more exciting. Having lived such a life, he's been part of all kinds of profitable ventures, been to several planetary prisons, and fought many different law enforcements in his life. That said, he's acquired enough revenue that's either legal or virtually untraceable enough that his prison times have been reletively short, or nonexistent. As such, he currently has no warrants, but Hero Factory's file on him is extensive.

Edited by Strider!
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Sonic the HedgeThak Approved x 2. 

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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