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HF RPG 2.5: Discussion

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#81 Offline FallenCor

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Posted Jun 16 2016 - 12:46 PM

Feel free to post Rider's profile whenever. :) We also have the new template on the first post if you want to use that.


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#82 Offline The UltimoScorp

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Posted Jun 16 2016 - 01:39 PM

Name: Kaiba Blader

 

Weapons/Powers: Titanium ceramic katana and wakizashi. Forearm mounted blades. Strength and speed 3x that of the average Hero. Laser vision.

 

Appearance:Tcz1mut.png?1

 

Bio: Kaiba Blader is an old robot. In fact, he is the only remaining prototype for the current Hero Factory bots. 50 years before the first Heroes were built with quaza core technology, there was the Proto-Hero program, which built Kaiba and 99 other robots for the purposes of law enforcement and counter terrorism in the galaxy at large. The program was deemed a failure after several of the bots contracted a highly advanced computer virus that corrupted their systems over time, causing their actions to become more and more hostile and culminated in two civilians being killed. This, coupled with their programming being extremely imperial, caused Makuro to shut down the Proto-Heroes, and have them dismantled. Kaiba, having learned of the virus, and the plan to decommission the program hurriedly tried to convince Makuro that the Virus had since been contained, but Makuro would end up not listening, having already made plans for a new system that would become the Hero Factory. Angry and betrayed, Kaiba went to warn the other Proto-Heroes, only to find most of them already deactivated and being melted down. Managing to save only one of his former comrades' memory chip, Kaiba fought his way out of the facility, and left most of the galaxy. Over time, his systems degraded, forcing him to resort to less than legal activities such as protection and the Black Market to replace vital components.  His programming so radically changed, Kaiba has done his best to maintain his own sense of self, and as a result has a strong, but very personal sense of morality.


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#83 Offline Nato the Traveler

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Posted Jun 16 2016 - 04:02 PM

I'm not seeing any issues - Kaiba approved x1. 


Edited by The Old Master, Jun 16 2016 - 04:03 PM.

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#84 Offline Triple D

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Posted Jun 16 2016 - 04:17 PM

Name: Isaac Rider (Hero)
Powers and abilities: Minor healing, he can regenerate some of the metal lost if shot, and repair limbs if the detached limb is good shape. He is also relatively nimble.
Weapons: Stun gun, and a flying sentry drone he named "Claws". The drone is equipped with a small gatling gun, and two small claws which can extend to pick up cargo or reload.
Appearance: Relatively small, with an evo style helmet. He has a dark green camo color scheme, and yellow eyes and core.
Bio/Personality: Claws was assigned to Isaac as soon as he was "born" as a partner to help the usually shy rookie to fend for himself and let him focus on healing teammates. As a person, Isaac is kind, if timid, and enjoys helping out his teammates rather than harming others. He considers Claws his best friend.

Name: Insurgent (Villain)
Powers and abilities: Due to dealings with other factions unhappy with the way Hero Factory is keeping peace, Insurgent has a few tricks up his sleeve. His main weapon, Justicia, is a 5 shooter large revolver. It fires slowly, compared to other firearms, but packs a very hard punch. It's range isn't the best, only reaching about 1900m before falling, but it is very accurate. He has also picked up a speed loader in his travels, allowing him to reload a lot faster than he normally would. His other weapon, Verdad, is a light blue plasma blade attached to his left arm. It is a lot quicker of a weapon than Justicia, but is not as effective at killing, due to the limitations of a blade, and the fact that he has to get closer to use it, since it is only about the size of his forearm. When not in use, it retracts into a projector attached to his arm. His final abilty is one that is the most powerful, but also the most costly. Due to extensive modifications through other parties, Insurgent's chest opens up and 2 powerful plasma repeaters pop out. They then open fire for about 10 seconds, before having to be charged, and he then has to give them a break, so they can charge. They fire fast, and each round is about as powerful as an M4A1 bullet. After this, they fold up into his chest again. They do not need to be reloaded, but do require a large charge time. He calls this Seguridad. He is also naturally fit, and has a surprisingly robust understanding of military tactics and firearms.
Appearance: He is completely mechanical, and gunmetal in color. His once skinny body has been toned and built upon and has painted upon it using spray paints a skull of a calaca in white. His chest is bare, but has been reinforced so to look a lot more intimidating and so he can survive more hits. He also wears a helmet that looks like it was once used for motorbiking, but has been reinforced so much that it looks more like the helmets of Hero Factory. The only thing visible through the visor is his glowing yellow eyes. It has also been painted to look more like a skull than a helmet, in the calaca style. His legs each have one bandolier of pistol bullets, with reinforced knee guards. His elbows also have these, along with his arms also carrying similar bandoliers on the shoulders. His boots are a lot more similar to old west style boots, but in a new style, with better grip, and no stirrups. Undeneath his helmet is also a buff, covering his face, just in case his helmet is shot/knocked off. His right arm has an extra bandolier of pistol bullets just in case.
Bio: Insurgent grew up as a civilian, under a mexican-esque family with not much money. However, they all loved each other very much, and they were all very happy. One day, there was a riot in his hometown. Unfortunately, Insurgent's dad, who was once a police officer, was also trying to help stop the confllct. After he wrestled a man with a firearm to the ground, he was shot, by a comerade of the rioter. After Insurgent was given the news, he did not speak much for a good few weeks. And spent a lot of time on his own, unbeknownst to his family, training. During his time training, he viewed a lot of documentaries questioning the overall real "good" of Hero Factory. Eventually, at about the equivalent of the human age of 20, he announced to his family that he was leaving. After being hugged by many of his family members, he set off, and got an apartment near the then location of Hero Factory, and began to watch the streets, looking for injustice. He was taking justice into his own hands. Taking his very latino-esque upbringing and adding a bit of modernization, he rebuilt himself, preparing for his new job. Soon enough, after a lot of bargaining and alliances, he was done, and ready to take on crime, and Hero Factory, if they got in his way.
Personality: Insurgent has a very noticable mexican/spanish accent, and often curses in spanish. He is extremely arrogant, and will not hesitate to fight his way out of an arrest. However, if he does hurt an innocent, he will get very upset, and will often lose the will to fight. He is not necessarily a bad man, but is by no means a Hero. He thinks of them as pawns, sent out to simply do their superiors bidding, and do not have a true sense of morality.


I did decide to make another profile after all, and I quite like the concept of this one.


Edited by Roadhog, Jun 22 2016 - 10:57 AM.

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#85 Offline Nato the Traveler

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Posted Jun 16 2016 - 05:02 PM

Name: Isaac Rider (Hero)
Powers and abilities: Minor healing, he can regenerate some of the metal lost if shot, and repair limbs if the detached limb is good shape. He is also relatively nimble.
Weapons: Stun gun, and a flying sentry drone he named "Claws". The drone is equipped with a small gatling gun, and two small claws which can extend to pick up cargo or reload.
Appearance: Relatively small, with an evo style helmet. He has a dark green camo color scheme, and yellow eyes and core.
Bio/Personality: Claws was assigned to Isaac as soon as he was "born" as a partner to help the usually shy rookie to fend for himself and let him focus on healing teammates. As a person, Isaac is kind, if timid, and enjoys helping out his teammates rather than harming others. He considers Claws his best friend.

 

Not seeing any problems with this. Approved. 

 

Name: Insurgent (Villain?)

Powers and abilities: Due to dealings with other factions unhappy with the way Hero Factory is keeping peace, Insurgent has a few tricks up his sleeve. His main weapon, Justicia, is a 5 shooter large revolver. It fires slowly, compared to other firearms, but packs a very hard punch. He has also picked up a speed loader in his travels, allowing him to reload a lot faster than he normally would. His other weapon, Verdad, is a light blue plasma blade attached to his left arm. It is a lot quicker of a weapon than Justicia, but is not as effective at killing, due to the limitations of a blade. When not in use, it retracts into a projector attached to his arm. His final abilty is one that is the most powerful, but also the most costly. Due to extensive modifications through other parties, Insurgent's chest opens up to reveal a row of machine guns, which then all fire at the same time. This is extremely hard for Insurgent to control, because of recoil, but it is only usually used when very very necessary. They start to overheat after about 30 seconds, and Insurgent is then forced to turn them off. This is where he is most vulnerable. He calls this Seguridad. He is also naturally fit, and has a surprisingly robust understanding of military tactics and firearms.

 

Appearance: His once skinny body has been toned and built upon and has painted upon it using spray paints a skull of a calaca in white. His chest is bare, but has been reinforced so to look a lot more intimidating and so he can survive more hits. He also wears a helmet that looks like it was once used for motorbiking, but has been reinforced so much that it looks more like the helmets of Hero Factory. The only thing visible through the visor is his glowing yellow eyes. It has also been painted to look more like a skull than a helmet, in the calaca style. He also wears a poncho, similar to that of the Man with No name. His legs each have one bandolier of pistol bullets, with reinforced knee guards. His elbows also have these, along with his arms also carrying similar bandoliers on the shoulders. His boots are a lot more similar to old west style boots, but in a new style, with better grip, and no stirrups. Undeneath his helmet is also a buff, covering his face, just in case his helmet is shot/knocked off.

 

Bio: Insurgent grew up as a civilian, under a mexican-esque family with not much money. However, they all loved each other very much, and they were all very happy. One day, there was a riot in his hometown. Unfortunately, Insurgent's dad, who was once a police officer, was also trying to help stop the confllct. After he wrestled a man with a firearm to the ground, he was shot, by a comerade of the rioter. After Insurgent was given the news, he did not say much for a good few weeks, often refusing to eat, and spent a lot of time on his own, unbeknownst to his family, training. During his time training, he viewed a lot of documentaries questioning the overall real "good" of Hero Factory. Eventually, at about the equivalent of the human age of 20, he announced to his family that he was leaving. After being hugged, and a lot of tears were shed, he got an apartment near the then location of Hero Factory, and began to watch the streets, looking for injustice. He was sick of watching crimes happen and the so called crime fighters doing nothing. He was taking justice into his own hands. Taking his very latino-esque upbringing and adding a bit of modernization, he rebuilt himself, preparing for his new job. Soon enough, after a lot of bargaining and alliances, he was done, and ready to take on crime, and Hero Factory, if they got in his way.

 

Personality: Insurgent has a very noticable mexican/spanish accent, and often curses in spanish. He is extremely arrogant, and will not hesitate to fight his way out of an arrest. However, if he does hurt an innocent, he will get very upset, and will often lose the will to fight. He is not necessarily a bad man, but is by no means a Hero. He thinks of them as pawns, sent out to simply do their superiors bidding, and do not have a true sense of morality.

 

This one, I've got a few issues with. Firstly, I'm still a tad unclear on whether he's supposed to be organic or mechanical, since at some points it talk about him eating and crying, and then at others it mentions him getting rebuilt and upgraded and stuff. 

 

The part in his backstory about him going to Makuhero City and watching the heroes do nothing about crimes and injustice happening right under their noses doesn't seem right to me. I'm sure Zippy will weigh in with her input later, but I'm fairly certain heroes wouldn't stand idly by in the face of criminal activities at their own doorstep. 

 

Now, whether he's doing it in Spanish or not, last I checked swearing still isn't allowed on the forum. I don't know whether you were actually planning to have him swearing in Spanish, or just mentioning that as a side note in his profile, but I thought it worth mentioning anyway.

 

Those are all fairly minor things, really. My major concern is that third weapon/power, "Security". "In a similar vein to the concerns the other GMs had with Sky, thirty seconds of continuous fire isn't really fair, especially since there's multiple high-powered rapid-fire weapons involved. More than that, though, I'm having a little difficulty understanding how it even works. Unless he's got the build of an XL sized hero, I'm not really seeing how a bunch of machineguns (those are big weapons, you know) and ammo belts/boxes for them could be hidden inside his chest and still allow room for other necessary internal components. Moreover, if he's running around fighting people all the time, how does he prevent the guns and their ammo breaking loose and rattling around his insides when he's getting knocked around? Finally, machineguns are heavy. Fit or not, without super strength of some kind, having all those bulky weapons crammed into his torso is going to weigh him down considerably. 


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#86 Offline Triple D

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Posted Jun 16 2016 - 05:06 PM

That swearing thing was a side note, btw, but I'll get to editing everything else in a bit.

 

EDIT: Profile has been edited to address all of the issues you mentioned.

  • Machine guns have been converted into 2 simple foldable plasma repeaters, that need to rest after 10 seconds of continuous fire. As an exchange so they don't end up being too useless, they do not require ammo. However, they do have a large rest time, about an hour, due to the experimental nature of the weapons.
  • Changed some of the wording so that the bio makes more sense.
  • Made it more clear that he is indeed, mechanical.

Please tell me any other problems you see with the profile.


Edited by Roadhog, Jun 16 2016 - 05:25 PM.

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#87 Offline FallenCor

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Posted Jun 16 2016 - 05:24 PM

 

Name: Kaiba Blader

[...]


Approved 2/3. :)



Name: Isaac Rider (Hero)
Powers and abilities: Minor healing, he can regenerate some of the metal lost if shot, and repair limbs if the detached limb is good shape. He is also relatively nimble.
Weapons: Stun gun, and a flying sentry drone he named "Claws". The drone is equipped with a small gatling gun, and two small claws which can extend to pick up cargo or reload.
Appearance: Relatively small, with an evo style helmet. He has a dark green camo color scheme, and yellow eyes and core.
Bio/Personality: Claws was assigned to Isaac as soon as he was "born" as a partner to help the usually shy rookie to fend for himself and let him focus on healing teammates. As a person, Isaac is kind, if timid, and enjoys helping out his teammates rather than harming others. He considers Claws his best friend.


Rider approved 2/3!

I'll hold off on Insurgent for now.


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#88 Offline ZippyWharrgarbl

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Posted Jun 16 2016 - 06:36 PM

Kaiba Blader's backstory has always confused me because it sounds nothing like something Makuro would allow or do. However, he's been approved before and this is more of a personal preference, not to mention that it's vague enough that there could be a whole lot more going on there, like someone acting to cut off Makuro from knowing about the whole process or whatever.

Also weighing in: he is a Huge Dork

So, approved 3/3

Rider I have no issues with. Approved 3/3

Insurgent, in addition to Nato's points (some things still haven't been fixed, for example I was still confused as to whether he was mechanical or organic, and you still have the part about Hero Factory doing nothing about crime despite that being their entire job and reason for existing), I have a few things I want to expand upon and point out.

Firstly, the poncho combined with chest-mounted guns... perplexes me. That seems like a fire hazard at best.

Also, yeah, as Nato said, Hero Factory is dedicated to fighting crime and protecting people. So, uh, they'd probably not be ignoring crime.

You also seem to be confused as to whether he's a Villain or a Civilian. I have a handy dandy sorting system that I'm gonna put in a FAQ sometime soon:

Heroes: Hero model robots made by Hero Factory, under the employ of Hero Factory. Doesn't include retired or villain Heroes.

Villains: Synonymous with 'law-breaker'. If your character is Doing Crimes, they're a villain.

Civilian: Everyone else.

You mention him fighting against Hero Factory, which is weird if you think about it because that sounds more like he'd be allowing more crimes to happen that way, both in a more general sense of 'well now that guy has to get his dents knocked out instead of going and saving people' and in a more specific sense of 'now that guy has to decide to either chase this villain or save a person'. Either way, I'm pretty sure assaulting an officer of the law is illegal, so he'd be a villain, yeah. So you can knock that question mark off.

He's carrying an awful lot of powerful firearms. I can't tell how deadly because of the very general descriptions, but one is said to be "less good at killing". Which is unhelpful. But it's suggested they're all very powerful, and I'd like some clarification on their abilities (range, power, etc) so I can better judge them.

His chest-mounted blaster that overheats easily and also goes into his chest sounds like a bad idea on top of him trying to fire it through a poncho- wouldn't that extreme heat be then put into his chest, presumably in a closed-off compartment?

Also yeah please add "he's organic" or "he's mechanical" to the profile.

He is not approved as of yet, because he's got a lot of stuff going on with him that needs fixing.

Also, I'm going away for a couple days, and my internet is going to vary between "minimum availability" and "not available". I'll post when I can!

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#89 Offline Triple D

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Posted Jun 16 2016 - 07:22 PM

You have to understand, I am by no means suggesting what he is doing is justified in terms of fighting Hero Factory (though he only really does that if they get in his way).
Also, Verdad is a plasma sword, not a firearm.

Anyway, I have

  • Changed the overheat time to a charge time, so that the problem of things catching on fire in his chest is avoided.
  • Included clarification as to if he is mechanical or organic.
  • Removed the part about Hero Factory doing absolutely nothing.
  • Removed the poncho.
  • Added more specifications as to the actual capabilites of each weapon.

Sorry if I'm being a bit of a pain, I'm not very good with profiles, but I really do like the idea of this character. :)


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#90 Offline Nato the Traveler

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Posted Jun 16 2016 - 08:10 PM

I think most of the issues I had with Insurgent have been cleared up, there's just two minor things I wanted to ask about:

 

It's range isn't the best, only reaching about 1900m before falling, but it is very accurate. 

 

1900m makes sense as maximum range for a revolver, but I just wanted to clarify what its effective range is. How far away does Insurgent need to be before he starts having trouble with accuracy? 

 

Insurgent's chest opens up and 2 powerful plasma repeaters pop out. 

 

When you say plasma, are you talking Bionicle style glowing goop, or more of an energy blast? I've seen both variants used by different characters in this game in the past, and figured it was something worth checking.


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#91 Offline Triple D

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Posted Jun 16 2016 - 08:15 PM

Energy blast plasma. None of that goop stuff.

I'd say about... 1500 metres in terms of his effective range.


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#92 Offline The UltimoScorp

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Posted Jun 16 2016 - 08:39 PM

that's a bit far for an effective range friendo

 

halve it and you're probably golden


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#93 Offline Triple D

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Posted Jun 16 2016 - 08:40 PM

750 metres then?


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#94 Offline Nato the Traveler

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Posted Jun 16 2016 - 08:45 PM

Energy blast plasma. None of that goop stuff.

 

Cool, thanks for clarifying. 

 

I'd say about... 1500 metres in terms of his effective range.

 

I know we don't tend to use hard numbers for distances and ranges and such in these RPGs, but it doesn't seem very realistic or fair for Insurgent to be able to pistol snipe people from a kilometre and a half away. 

 

750 metres then?

 

I can't think of any characters off the top of my head with ranged weapons or abilities that are effective much further than this, so it seems reasonable to me. Insurgent Approved x1.


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#95 Offline Rylinth Anderfel

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Posted Jun 16 2016 - 09:08 PM

750 metres then?

 

From what I've seen, revolvers (especially those that are built for power over speed or range) generally have much, much less range. The .357 Magnum Revolver, for example, has an effective firing range of about 50 or so meters (a trained dead-eye can stretch that to 200m). The range you have here is actually closer to some sniper rifles (an M40A1 Remington Sniper Rifle has an effective firing range of 800-900m), which I would say needs changing.  :confused:

Other than that, he looks fine though.


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#96 Offline Triple D

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Posted Jun 16 2016 - 09:12 PM

So 50 metres then?


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#97 Offline Lucina

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Posted Jun 16 2016 - 09:42 PM

Say hello to the new and (not quite) improved Focus!

 

Name: Matteo Focus / "Core"

Character Type: Rogue Hero

Abilities/Equipment: Armor is designed to withstand extreme temperatures. Also has a built-in jetpack (once very weak, but since augmented with tech from the destroyed Kestrel, it is now capable of sustaining roughly five minutes of flight). He carries an energy sword (blade is solid energy) & hardlight shield (made from same tech; shield activates from left forearm).

Appearance: Formerly gunmetal gray armor with dark green highlights – now entirely jet black, with a few dark violet highlights. Wears this helmet (obviously in black). Eyes and core are both a dull sky blue. Design is just a little over average height but with a lithe build, allowing for slightly better speed and agility than the average hero.

Bio: A bit of a lone wolf; he tends to analyze situations and their possible outcomes before choosing an action. Focus has difficulty with what he considers “blindly following orders”; this caused issues on more than one mission with Hero Factory, and he was even grounded at one point before the Factory was destroyed by Traferous.

 

During the destruction of the Hero Factory, Focus was working alongside another hero – Echo – to track down the villain Anamnesis, having stumbled upon the remnants of a conspiracy to create a Hero freed from the obligations of Hero Factory’s code. After finding that the civilian members of the project idolized him, seeing him as an example of what the Hero Factory should create, Focus became even more disillusioned with the Factory, feeling that the moral coding that Makuro had planted within each Hero prevented them from making their own choices.

 

After a standoff with Anamnesis outside of the Factory, Focus allowed the villain to take one of the civilian workers away in a compromise, while keeping the remaining worker for himself to question; Echo disagreed with this course of action, and in the struggle that followed Anamnesis fled and Focus killed Echo. Knowing that the Hero Factory would deactivate him, Focus fled from the Factory in the unfinished Kestrel with its primary crew member Tina Jones, taking his prisoner (Emily Sharp) and the core of Echo with him. He flew to Mechna, where he found a possible process to revive Echo. Later on, the events on Mechna led to the Kestrel being destroyed in battle; both Tina and Emily were killed in the subsequent crash, while Focus used some of the ship’s tech to augment himself, improving his built-in jetpack.

 

In the months since, Focus has continued to operate on his own. He has taken on the identity of “Nightcore”, and his armor is now jet black with dark violet highlights, helping him to blend into shadows and the night, as well as helping him to avoid detection from Hero Factory.


Edited by Lucina, Jun 18 2016 - 07:59 PM.

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#98 Offline Nato the Traveler

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Posted Jun 16 2016 - 09:45 PM

Ah, the memories. I see no problems, so consider Focus Approved x 1.


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#99 Offline Rylinth Anderfel

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Posted Jun 16 2016 - 09:52 PM

So 50 metres then?

 

Yeah, 50 or a little more would be perfect.

 

Focus Approved 2/3

 

This reminds me, I better get my profiles in here...


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#100 Offline FallenCor

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Posted Jun 16 2016 - 09:56 PM

So 50 metres then?


To be perfectly honest, I think you can get away with 100m. 

Insurgent approved 3/3. :)

 

Name: Matteo Focus / “Nightcore”

[...]


Approved 3/3!


Edited by FallenCor, Jun 16 2016 - 09:57 PM.

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#101 Offline The UltimoScorp

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Posted Jun 16 2016 - 10:23 PM

we do have to keep in mind this is a much more advanced weapon than current human equivalents. Plus, it -is- a robot firing it, giving him a much better accuracy at range.


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#102 Offline Vicarath

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Posted Jun 16 2016 - 11:01 PM

Good to see everything moving again!!! I just want to gently point out that there are a few profiles that still need looking over back on page one.  :D


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#103 Offline Rylinth Anderfel

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Posted Jun 16 2016 - 11:08 PM

Ah, right, forgot about poor lonely Shade and all those other guys.

Shade Approved 1/3 I suppose.

 

Night Stalker Approved 1/3,

Morphos Approved 1/3 (hesitant about this one because he has so many weapons),

and Ruby Approved 1/3

as well.

 

EDIT: Oh right, forgot about The Scalpel. I'll give that an Approved 2/3.


Edited by Rylinth Anderfel, Jun 16 2016 - 11:44 PM.

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#104 Offline Nato the Traveler

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Posted Jun 16 2016 - 11:33 PM

Went back over the earlier profile; it all looks fine to me. Shade Approved x2, The Scalpel x1. 

 

 

While I'm also a little iffy about his excessive arsenal, I'm going to give a tentative Approval x2 to Morphos. It's worth mentioning, however, that in order to dissociate ourselves somewhat from the alterations our former GM made, we're planning to use a version of Mechna that's more in line with the Mechna that exists in canon. Story-wise, I think the excuse we were going to use is that the evil Mechna came from the mirror world, and has since been swapped back with the real Mechna.

 

 

No issues with your hero, so Ruby Approved x2.

 

 

Now, I do have some concerns about Night Stalker. His profile says he possesses a radar that allows him to detect incoming objects, yet I distinctly recall a situation in the previous iteration of the game where it was being used more like some kind of omnipotent sonar, to track the movements and actions of unseen opponents with very high accuracy. Likewise, his acid is described as being only mildly corrosive, yet it was being used to kill armoured NPCs near-instantly, and collapse entire buildings. So while I am going to give an Approval x2 to Night Stalker, it comes with a polite warning to stick to the limitations you've given him. 


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#105 Offline Klanadack

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Posted Jun 17 2016 - 12:10 AM

All of my profiles are in the process of being reworked to remove inconsistencies/stupid things, just so anyone who cares knows that Ferro isn't the only character I plan to bring back for the reboot.

Name: Jason Ferro

Type: Hero

Powers/Equipment: Jason possesses the ability to create and control magnetic fields, allowing him to manipulate magnetic objects without physically touching them, including most of his fellow robots. He is built with several unique features in order to accommodate this ability, including anchoring boots and a larger power supply than most heroes. However, his power supply is programmed to rapidly drain if he attempts to maintain more than six magnetic fields at once, as well as if he tries to use his abilities on another hero. He wears relatively light armor, allowing him decent speed and agility.

His primary weapons are a pair of pistols, which he can accurately fire at two different targets at once. The pistols are designed for versatility, and can use many different types of ammunition, both lethal and nonlethal. His other weapons are two harpoons, one built into each forearm. They are strong enough to hold someone of Ferro's weight, and are capable of having electricity run through them in order to stun criminals.

Appearance: Ferro wears black and purple armor, and uses a standard body type. His helmet is a variation of Furno's 1.0 helm with a variant faceplate. He keeps track of his arrests by carving tally marks into the back of his left hand, something that he has been told not to do multiple times.

Bio: Jason Ferro is one of only a few magnetic heroes created by the Hero Factory, with his body being based directly off the design of a prior one. He was initially activated a few weeks prior to the first breakout, making him just barely old enough to not be considered a rookie. You wouldn't know that from his mannerisms, however, as he seems to think that life works like an action movie. Ferro secretly fears the possibility of being forgotten among the thousands of heroes the factory has released over the years, so he tries to make a name for himself by taking risks, showing off, and doing things in the most flashy and over the top ways possible. It rarely ends well. Despite this, Ferro does genuinely care about those he's protecting, and he almost always obeys authority figures without question, whether it be out of respect (Alpha team) or misguided fear (Quark).

During the events on Mechna, Ferro had acid spat in his face by the technorganic serial killer known as Scourge. Ferro's helmet prevented the acid from eating away his entire head, but it still managed to completely destroy his optics. They were later replaced, with those responsible for the repairs using the opportunity to modify Ferro in order to allow his optics to move and focus independently from one another, finally allowing the young hero to actually hit what he's aiming at when he decides to do his impression of a John Woo character in the middle of a fight.

Current: Ferro is temporarily living in an apartment in Makuhero City until the factory is rebuilt, along with the other surviving heroes.

Edited by Klanadack, Jan 08 2017 - 12:57 AM.

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#106 Offline GSR

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Posted Jun 17 2016 - 12:15 AM

Since I got a PM about it earlier I'll make it explicit: y'all are good to make a game topic when things are ready.


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#107 Offline The UltimoScorp

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Posted Jun 17 2016 - 12:18 AM

thanks boss

 

also profile for the GMs

 

Name: Kathrine Scarlet

 

Powers and Abilities: (Main) Kathrine can fly using a variety of inbuilt plasma thrusters all over her body. This ensures that her flight is not limited to a single direction, essentially making her able to maneuver in any direction at will. Additionally, the thrusters can fire bolts of plasma, though this ability is limited to the palms of her hands and bottoms of her feet.(Minor) Kat's frame is lithe, and exceptionally agile.

 

Weapons: None.

 

Appearance: iRsaglO.png?1

 

Bio: A generally rookie hero, Kathrine is no less determined and caring about lives. She's ready to be the best, but her carefree nature and overall cockiness tend to get in the way at times. She's a bit of a show-off, and sometimes plays by her own rules, but generally, she's worth having to watch your back.


Edited by Strider!, Jun 17 2016 - 12:24 AM.

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#108 Offline Rylinth Anderfel

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Posted Jun 17 2016 - 12:50 AM

Jason Ferro Approved 1/3

Kathrine Scarlet Approved 1/3

 

Time to get my own profiles up here:

Alex Drift

Spoiler

 

Echo

Spoiler

 

Cobra Shard

Spoiler

 

Gabriel Bliss

Spoiler

 

And his ship, now remastered with flamethrowers, the Cor Solis 2.0

Spoiler

 

And last but not- okay, probably least too, Blink

Spoiler

 

Marrow isn't here because it's dead by now. Before I put a profile for its child up, I need to confirm with Zippy if it's okay if baby Marrow hangs out with the duck.  :P


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#109 Offline FallenCor

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Posted Jun 17 2016 - 03:52 AM

The gameplay topic is NOW OPEN!

I'll look over the new batch of profiles in the morning when I can see straight, haha...


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#110 Offline Nato the Traveler

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Posted Jun 17 2016 - 04:13 AM

Okay, back again at the profile approvals: 

 

Ferro Approved x1. If you're planning to give him a ship, though, could you please use proper profile for that?

 

Kat Approved x1.

 

Drift Approved x1.

 

I was a little hesitant with Echo at first, given that he has a total of about six different abilities and weapons, but considering that nearly all of them have some kind of significant limitation or drawback, it seems balanced. Echo Approved x1. 

 

Cobra Shard Approved x1.

 

Bliss and the Cor Solis both Approved x1... Although I find myself questioning the practicality of those flamethrowers... 

 

Blink also Approved x1. 


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#111 Offline Lucina

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Posted Jun 17 2016 - 06:13 AM

Link to game topic
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#112 Offline Nato the Traveler

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Posted Jun 17 2016 - 06:22 AM

Name: Crowley.

 

Character Type: Villain.

 

Abilities/Equipment: Abnormally fast and agile, with stiletto-like claws and jagged teeth, this creature’s only true ‘power’ is the ability to generate and fire powerful blasts of plasma energy from his skin. Over time, Crowley came to discover that he also possessed an accelerated healing ability, allowing him to recover from most injuries within a matter of hours, although more significant wounds would likely take up to several days.

 

Appearance: Hunched and haggard, this creature would tower over the average being if he stood up to the full height provided by its digitigrade legs. His elongated arms end in equally long claws, and his four-jawed face is packed with hooked fangs. A mottled black-green in colour, his body is covered in sinuous, overlapping scales, with his fangs and claws being copper. Despite his bestial visage he is perfectly capable of speech, albeit in a crude, susurrating rasp due to his jaws being the incorrect shape to form words properly.

 

MOC: http://i.imgur.com/Miiam4g.png

 

Bio: The result of illegal genetic experiments gone horrifically right, this highly intelligent creature was forced to kill its creators when they turned on him. Seeking refuge, he instead found himself constantly hounded by the Hero Factory, who believed him to be nothing more than a dangerous animal that needed to be put down. Finally tiring of being on the run, he decided to turn the tables and become the villain everyone already seemed to think he was.

Now, in the aftermath of Hero Factory’s destruction, he lingers on the fringes of the criminal underworld, waiting for an opportunity to prove himself. His only goal is to carve out a new life for himself, one where he doesn’t have to spend every moment looking over his shoulder.

______________________________________________________________________________________

 

Name: Mr Vyle.

 

Character Type: Villain

 

Abilities/Equipment: He carries a pistol-like weapon that fires bolts of fragmenting energy, and he himself has the ability to project detailed holograms. Skilled in bartitsu, his signature weapon is his sword-cane, able to project an energy field which not only electrocutes whatever touches the blade, but can also fend off strikes from other energy and plasma blades.

 

Appearance: His armour has been styled to resemble a business outfit, coloured in shades of black and crimson, and complete with cufflinks and bowtie. He prides himself on his appearance, doing his utmost to be pristine and immaculate at all times. His face, believed to be damaged or disfigured in some way, remains hidden behind a visor.

 

MOC: http://i.imgur.com/ErDiLgD.png

 

Bio: Corruption comes in many forms. Some slip slowly into the dark, while others blunder in headlong. There are some who are born evil, and some who spend their entire lives wondering where they went wrong. And then, there’s people like Vyle.

 

Originally a businessman on some distant world outside of Hero Factory’s sphere of influence, he quickly grew bored of the petty squabbling of the local politicians and bureaucrats. He wanted something more. Something new and bold and exciting and terrifying, all at once. So he took to a life of crime, and found a new organisation to fight, one that seemed – to him, at least – far more corrupt than any other: Hero Factory.

______________________________________________________________________________________

 

Name: Saracen Rune.

 

Character Type: Hero.

 

Abilities/Equipment: Special gravity-manipulating capacitors built directly into his armour allow him to fly and hover near silently. Maximum movement speed using these is limited to his body’s own terminal velocity, a speed that varies drastically depending on the strength of local gravity. As such, his armour has been reinforced to withstand increased speed and pressures, making him more durable than the average hero.

 

Saracen’s weapon of choice is a sturdy, powerful rifle that fires precise, high-impact energy bolts across mid-distance ranges. In preparation for taking on larger vessels in the air, his rifle has been equipped with a secondary RPG launcher. Finally, his helmet is equipped with a set of goggles possessing several variations of targeting software – telescopic, thermal, and night vision – to assist in his aiming.

 

Appearance: Clad in blue and grey, this hero is slightly taller than average, and carries himself with a haughty air of confidence that is more than a little intimidating.

 

MOC: http://i.imgur.com/ch9Z1wp.png

 

Bio: Not particularly talkative, Saracen just gets the job done and gets on with his life. He is quiet, calm and efficient, and will carry out his orders to the letter without hesitation. He has little understanding of true ethics or morals, as over the course of his four decades of service, he’s been come to believe that whatever Hero Factory does or asks him to do is the right thing.

 

But after an impressive slew of recent failures, and in the face of casual dismissal and disrespect from his colleagues, Saracen has come to lose faith in the organisation and principles he once held so dear, and has descended into a pit of pessimism and despair. 


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#113 Offline ZippyWharrgarbl

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Posted Jun 17 2016 - 07:32 AM

Focus - First off when I saw his nickname/villain name I thought of the music where they speed up a song, which is called "nightcore", and then the name became infinitely better to me because it made me laugh. Next, he's not a "Rogue Hero" type- he'd be a Villain. He's a Rogue Hero, but he falls into the Villain niche. Other than that, he's good by me- just thought I'd add that (I'm aware he has three approvals).

 

Ferro, I'm slightly worried about how he's firing accurately at two targets at once. I want it specified that his eyes move independently like a chameleon's. >:y Also, I think there's a ship profile you need? Other than that, approved (3/3).

 

Scarlet's approved (3/3).

 

Drift's approved (2/3).

 

I'm going to assume, in the case of Echo, that "no armour" means he still has some kind of casing so we don't have this nude C-3PO-looking dude running around with a big claymore. Also, it's noted that morals were removed from him, so he wouldn't have a sense of right or wrong. Could you explain why his sense of right and wrong would be stronger in the absence of morals? I also, like Nato, feel like he has a lot of powers for a character, but if Nato doesn't have a problem with it, then I trust that. Just be careful about keeping to a reasonable limit! Approval pending about the moral thingy.

 

How does Shard type with boxing gloves Splinter Cannon for hand? Approved (2/3).

 

Can you weaponise Bliss' crocheting needles? If not, approved (2/3). If so, double approved.

 

The ship's also approved (2/3), so long as you keep in mind that flamethrowers wouldn't work in space.

 

Blink, while I don't think we were having much to do with that alternate universe, is approved (2/3). I don't have the heart to say no to her. Go wild, you little Pluppy you. Go find your self-BFF.

 

Can the baby Marrow eat things other than Quaza? If not, then it, uh... might be dead. :c If so- maybe it depends on what it's fed after hatching?- then it is now the duck's apprentice and treasured baby. When Heroes toss the duck food, the duck quacks ferociously and pecks at their ankles until they feed the baby too. Canon.

 

Crowley is approved (1/3). When you said "stiletto-like claws" I pictured him wearing shoes on his hands and laughed. This may or may not have affected the approval somewhat.

 

Vyle's approved (1/3).

 

Rune - not mopey enough. Still, approved (1/3).

 

I... was planning on posting my own characters (I'm super excited to get into Sitcom Breather Mission :y) but everyone and their dog seems to have posted their profile so that took a bit longer than expected. That's all right though! Keep 'em coming, and I'll work on my profiles when I have time.


Edited by ZippyWharrgarbl, Jun 17 2016 - 07:33 AM.

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#114 Offline Vestak

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Posted Jun 17 2016 - 08:49 AM

Went back over the earlier profile; it all looks fine to me. Shade Approved x2, The Scalpel x1. 

 

 

While I'm also a little iffy about his excessive arsenal, I'm going to give a tentative Approval x2 to Morphos. It's worth mentioning, however, that in order to dissociate ourselves somewhat from the alterations our former GM made, we're planning to use a version of Mechna that's more in line with the Mechna that exists in canon. Story-wise, I think the excuse we were going to use is that the evil Mechna came from the mirror world, and has since been swapped back with the real Mechna.

 

 

No issues with your hero, so Ruby Approved x2.

 

 

Now, I do have some concerns about Night Stalker. His profile says he possesses a radar that allows him to detect incoming objects, yet I distinctly recall a situation in the previous iteration of the game where it was being used more like some kind of omnipotent sonar, to track the movements and actions of unseen opponents with very high accuracy. Likewise, his acid is described as being only mildly corrosive, yet it was being used to kill armoured NPCs near-instantly, and collapse entire buildings. So while I am going to give an Approval x2 to Night Stalker, it comes with a polite warning to stick to the limitations you've given him. 

 

Thanks for the feedback guys!

 

For Morphos, I changed it to only two pistols instead of four, one of each.

 

For Night Stalker, I clarified his radar ability.  When I wrote that part of his profile I meant that in addition to functioning as a normal radar (tracking objects and basic area mapping reliable only within 50 ft) it would also warn him of approaching objects, in the event that he was not paying attention.  Sorry for the confusion.

 

As for my going over the limits of his profile, that is partly the fault of me originally using him on the Lego Message Boards HF RPG, which involved characters who were essentially gods.  Meaning that version of Night Stalker could wipe out this entire RPG single handedly.  Thanks for the warning and I will do my best to stick to his profile.


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#115 Offline Nato the Traveler

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Posted Jun 17 2016 - 08:57 AM

Rune - not mopey enough. 

 

Meh. Sue me. 


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#116 Offline Dallior

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Posted Jun 17 2016 - 12:00 PM

I'm building my character profiles asap. 


Name: Jax Beemer

Character Type: Hero

Abilities/Equipment: Two small wings and a stinger, much like a bee’s, delivering a fierce acid to those it makes contact with, corroding metal and organic substances. These all fold into a backpack-esque shape when undercover. A light fighter, used to quick punching. The wings are able to move Jax quickly around a skirmish or battle, but not long distances.

Appearance: CURRENT MOC: [http://www.brickshel...y.cgi?i=6404947] (please note that this was built when I was 10 years old) Ignore the Thornax launcher. Will be rebuilt soon.

Bio: Jax “The Bumblebee” Beemer is a loose-wire veteran fighter who is on extended order to roam the star systems near the Makuhero Rim. He takes care of local problems so that the rest of the Factory can focus on threats outside the local periphery. His attitude is more gung-ho than some other heroes towards hero work, and while rarely assigned orders, normally left as almost a guard dog with wings, he is still a very powerful hero, and when sent out to the outer reaches of the galaxy with the rest of the Heroes, he does his duty heroically.

 

Name: Sarah Sylver

Character Type: Civilian

Abilities/Equipment: A drone camera retro-fitted by Jax with defense mechanisms such as two short-range electric bolts; a microphone; a tablet.

Appearance: Typical newscaster person; basically the character from the original shorts.

Bio: An on-scene reporter who travels with “The Bumblebee” to document his escapades and help with surveillance/intel. Very intelligent, yet snarky. Her sarcasm is legend.

 

Name: Athena

Ship Size: Small

Pilots/PCs: Piloted by Jax, with Sarah able to move about the ship. A small cell has been put in for detaining petty criminals.

NPCs: Sarah’s drone acts as a sort of astromech droid within the ship, constantly checking ship functions and specs.

Communications: Is able to connect with HQ from anywhere unless communications are somehow jammed or blocked.

Navigation & Drive: A VR navigations system in the cockpit piloted by Beemer. The traditional dashboard was completely removed in favor of the VR system to save space… and because Beemer thought it looked neat.

Weapons & Armor: Two karz-lance guns on the tips of the wings and two miniguns in front of the cockpit. A light energy shield but fairly weak metal plating once the shield is down.

Propulsion: What it lacks in armor, it makes up for in speed. One of the faster ships in the Factory, the ship can accelerate to incredible speeds and perform many maneuvers.

Landing: It can land on anything safely, with one landing strut in the front and two in the back.

Image: https://agngw.files....8670855872.jpeg


Edited by Dallior, Jun 21 2016 - 10:42 AM.

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#117 Offline Rylinth Anderfel

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Posted Jun 17 2016 - 02:01 PM

1. I'm going to assume, in the case of Echo, that "no armour" means he still has some kind of casing so we don't have this nude C-3PO-looking dude running around with a big claymore. Also, it's noted that morals were removed from him, so he wouldn't have a sense of right or wrong. Could you explain why his sense of right and wrong would be stronger in the absence of morals? I also, like Nato, feel like he has a lot of powers for a character, but if Nato doesn't have a problem with it, then I trust that. Just be careful about keeping to a reasonable limit! Approval pending about the moral thingy.

 

2. How does Shard type with boxing gloves Splinter Cannon for hand? Approved (2/3).

 

3. Can you weaponise Bliss' crocheting needles? If not, approved (2/3). If so, double approved.

 

4. The ship's also approved (2/3), so long as you keep in mind that flamethrowers wouldn't work in space.

 

5. Can the baby Marrow eat things other than Quaza? If not, then it, uh... might be dead. :c If so- maybe it depends on what it's fed after hatching?- then it is now the duck's apprentice and treasured baby. When Heroes toss the duck food, the duck quacks ferociously and pecks at their ankles until they feed the baby too. Canon.

 

1. Yes, he does have some armour, but it's about on par with a normal civilian, so wouldn't really count. Also, he has robes.

As for the morals thing, it's not so much that his morals were removed as that Hero Factory's morals were removed. Think Punisher from Marvel: very strong sense of right and wrong, but definitely not a Hero. Echo still works to uphold justice, but more as a death-dealing vigilante than a super-cop.

Echo's powers, while numerous, are all pretty weak and most of them come with a severe limitation, like Nato mentioned. His skill-set is pretty much just a weakened version of what he had as a Hero.

 

2. He types with one hand. Gotta have that cannon to put the burninated thatch-roofed cottages out of their misery.

 

3. Of course, but that would mean revealing his secret to the other heroes.

 

4. Actually, most types of liquid chemical rockets use both a fuel and an oxidizer to allow the fuel to burn in space, so the flamethrowers on the ship would likely use a similar system. The biggest drawback to firing the weapon would be the massive recoil, which would probably make flying the Cor Solis an absolute nightmare (the gun would essentially be acting as another thruster on a swivel).

 

5. I don't have the profile up yet, but Marrow's baby is not a Marrow clone. It's going to be a bit different. One of the evolved features is that it can eat other things now (obviously it still goes for Quaza and metal, but it can also eat stuff like pasta, too).


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"It doesn't matter how big your first bite is. It matters how many bites you take." -Mool the Wanderer


#118 Offline FallenCor

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Posted Jun 17 2016 - 03:09 PM

Drift approved 3/3.

Shard approved 3/3.

Bliss (and ship) approved 3/3.

Blink approved 3/3.

Crowley approved 2/3.

Vyle approved 2/3.

Salty emo biscuit Rune approved 2/3.

---

For Echo, having a "strong sense of right and wrong" seems to imply that he still has Lawful Good leanings, but I'll grant you that some people might interpret that differently. Obviously we haven't seen him in action yet, nor do I remember the specifics of Focus's plans once Echo was resurrected (are they vigilantes now?), but would you say that his sense of justice is now rooted in logic as opposed to emotion? Or would it be simpler to say that he just no longer agrees with HF's methods?

---

Jax Beemer is pending approval. Unfortunately, it's not very in-character for Hero Factory to recruit people off the streets. (Kind of defeats the purpose of being a factory, eh? :P) If he's a Hero, then he was built by Mr. Makuro and co.

Feel free to keep the vigilante aspect, though! Might be interesting to have a "ranger" type Hero who may or may not listen to orders, haha.

---

Sylver approved 1/3! She makes me think of Lois Lane. :P

I don't see any major problems with Athena, so approved 1/3.


Edited by FallenCor, Jun 17 2016 - 03:13 PM.

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Hero Factory RPG 2.0 PCs:
| Erik Jet | Daren Wolfe | Henry Flint | Helen Corona | Ethan RezDr. Xaal |

Wasteland RPG PCs:
|
Mina |


#119 Offline Rylinth Anderfel

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Posted Jun 17 2016 - 03:26 PM

For Echo, having a "strong sense of right and wrong" seems to imply that he still has Lawful Good leanings, but I'll grant you that some people might interpret that differently. Obviously we haven't seen him in action yet, nor do I remember the specifics of Focus's plans once Echo was resurrected (are they vigilantes now?), but would you say that his sense of justice is now rooted in logic as opposed to emotion? Or would it be simpler to say that he just no longer agrees with HF's methods?

 

All I meant by "strong sense of right and wrong" is that if he sees something unjust happening, he's going to feel obligated to do something about it; he's still a very moral character to some degree, but he won't have any qualms about taking a villain's head off now, unlike his original self. Echo's new mentality is pretty much summed up with "if you're a criminal, your life is worthless and I'm going to take it".

Like I said before, think Punisher, but with less guns.


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"It doesn't matter how big your first bite is. It matters how many bites you take." -Mool the Wanderer


#120 Offline Dallior

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Posted Jun 17 2016 - 03:53 PM

Beemer edited.


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