Take cover, as I fire off another volley of ye olde profiles.
Name: Sir Reginald Buckley.
Character Type: Hero.
Abilities/Equipment: In addition to greatly enhanced strength and moderately increased durability, he has a built-in motion sensor, allowing him to detect and identify all movement patterns within a hundred-metre radius around him. The range and accuracy of this ability is obviously reduced somewhat when he’s in motion – walking, flying, running and so on.
He carries a number of tools on a belt around his chest – wrench, spanner, crowbar, miniaturised blowtorch, harpoon and rope – and wears a monocle with magnification zoom. His weapon of choice is Old Chum, a semiautomatic shotgun that fires off debilitating electrified slugs.
Appearance: Possessing an unmodified Gen1 build, Buckley’s body is primarily brown, with coppery armour and a yellow-hued Hero Core.
Bio: With a near-spotless mission record, Reginald takes great pride in his achievements. Incredibly old-fashioned and sentimental, he has naught but disdain for the newer generation of heroes, preferring the good old days from before the Upgrade. And, as one would expect of a mawkish, 70-something year old man, he’s immensely fond of telling “back in my day” stories.
Name: the Old Timer.
Ship Size: Small – single hero fighter.
Pilots/PCs: Sir Reginald Buckley.
Communications: Access to regular HF and civilian channels.
Navigation & Drive: As one would expect of a HF vessel, it has full access to Hero Factory’s starmaps, with the interior of the cockpit serving as a touchscreen HUD for displaying information on the ship’s systems.
Weapons & Armour: Lightly armoured, the vessel mostly relies on its small size and agility for defence in combat. Each wing is equipped with a weak laser weapon, and the wings themselves are sharpened and reinforced for slicing at enemy vessels.
Propulsion: Each of the four wings has an engine mounted on the back, and as each wing can rotate and move independently of the others, this allows the fighter an extensive range of motion and manoeuvrability. However, as it lacks FTL capabilities, this fighter must rely on being docked with larger vessels in order to traverse the expanses of space.
Landing: Standard gear for landing on most forms of terrain.
Name: Evangeline Weaver.
Character Type: Hero.
Abilities/Equipment: This hero has total control over water in all of its forms. She can rapidly manipulate the temperature of it as well, bringing it to boil in seconds, evaporating it into steam, or swiftly freezing it. However, she cannot create it out of nothing, only draw it from existing sources in the surrounding environment, and the range of her control is limited to only fifty metres or so.
Due to this ability, she has been built to be resistant to temperature-related stresses, meaning her body isn’t liable to shatter or fall apart if exposed to extreme heat and extreme cold in quick succession, for example.
Her weapon of choice is a bladed mace, hewn of a light but durable blue-tinged metal. As well as this, she carries a number of capsules full of water on a bandolier, for situations where other water sources are unavailable.
Appearance: With a blue body and white armour plating, this hero is of about average height, but more slim and lithe than most other heroes. Her armour is adorned with icicle-like spikes, and her helmet comms have been styled to look like golden earrings.
Bio: Despite her chilly exterior, Evangeline does her best to be open and friendly, exercising constant restraint to keep her formidable powers in check. However, she easily gets carried away, and doesn’t hold back in combat, traits that have resulted in the (usually unintentional) injury of friends and foes alike, and several cases of severe property damage. Because of this, she’s been kicked out of a number of hero teams, been put on probation more times than she can count, and is rarely sent out on missions anymore, unless under supervision.
Despite this, she dutifully defended her home during the Destroyer invasion, and was one of many heroes feared dead in the aftermath of the attack, buried alive in the rubble. She survived, and was an integral part of resolving the infamous Mechna Incident, rumoured to have saved the life of Preston Stormer from a fate cited to be ‘infinitely worse than death’.
Name: Nexus Zander.
Character Type: Villain.
Abilities/Equipment: Nexus is possessed of immensely enhanced strength, and specialises in brutal hand-to-hand, close-quarters combat. His boots possess a layer of short spikes on the soles, providing additional grip, as well as means of inflicting extra damage when kicking.
His hands, crushed and destroyed years ago, have been restored using reinforced mechanical replacements, complete with spiked knuckles, allowing him to utilise his full strength without hurting himself, and fend off strikes from some melee weapons.
Nexus’ constant companion is his pet Gleam, a gold-scaled psych-wyvern. This intelligent, quizzical creature has bonded to him, establishing a telepathic connection that allows the duo to share thoughts and experiences over long distances, and with time and focus, access each other’s senses.
Appearance: This mercenary is far from what one would call handsome, and he knows it. His mouth is packed with jutting fangs, short tusks sprout from his cheeks, and his lean body is adorned with more lumps, bruises and scars than he can be bothered to count. Seemingly permanently affixed to the top of his ugly head is an undersized cowboy hat, taken as a trophy from his old owner.
His thick, plate armour is coloured black and purple to mirror his own skin tone, and although his strength allows him to move around in combat unhindered, he, unlike the machines he often fights, will eventually tire.
Bio: Nexus’ species are prized for their immense strength, and often sold as slaves, for use as bodyguards, enforcers, and fighters. Such was the tale of Nexus’ own childhood, being forced to fight other slaves – organic and mechanical – to the death in underground fighting rings. But while his body had strength, it did not have the endurance to match, and over the years his hands were bent and battered and broken time and time again, until he was no longer fit to fight.
His owner tried to dispose of him, but Nexus refused to be so callously cast aside. He slew the slaver, claiming their pet, riches, and hat for himself. The money allowed him to purchase armour to protect himself, and new hands with which to fight. He did a brief stint in more legal, professional fighting contests, but his techniques proved too vicious for friendly bouts, and he was eventually disbarred from competing.
Eventually, he took to mercenary work, frequenting the bars of backwater space stations and other shady locales to ply his trade. Despite largely being employed as mere muscle, he’s no dumb thug, utilising brains just as much as brawn in battle, and enjoying a spot of gambling or friendly drinks with his fellow mercs when off the job.