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Set Review: 71315 Quake Beast


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Of all the elemental beasts, Quake Beast has been the one I have thought about the most to get. It looks like it has a solid build. Plus, it has trans-purple pieces, which I like a lot. I still haven't made up my mind yet, but this review has given me some things to think about.

 

Thanks for the review!

Everyone is one choice away from being the bad guy in another person's story.


 


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Overall I'm kinda disappointed in Quake Beast. It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. As it is, Quake Beast's right arm is set an entire three modules back from his left arm, uses an awkward hand-crank mechanism rather than a simpler lever or trigger, has considerable gaps between its purple crystals, and worst of all, has a function that can easily make Quake Beast bash himself in the face with his own shoulder! Plus, unlike Bruizer's rigid arm or the 2015 Toa's articulated shoulders, Quake Beast's crystal arm is articulated, but not along the gearbox's axis of rotation. This means that if it gets knocked out of alignment by the recoil of one of his punches, you have to reset it to the angle you want it at.

 

Overall, I appreciate what the design was going for. Giant overgrown crystal arms are cool! A shoulder-mounted shadow trap is cool! A yellowish green and purple color scheme is cool! A "right hook" function as opposed to the usual uppercut/downward smash is cool! But I just don't think Quake Beast pulls any of these concepts off quite as effectively as the other beasts pull off their own core concepts.

 

Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever.

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It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. 

Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever.

Y'know, Bruizer DOES pull off the look in a much less messy way. Also, I did NOT notice his blades sticking through the banner, that IS clever.

 

Though, overall, he seems like an interesting set. Aside from UtD the first set I'd try to get is either Storm Beast or Quake Beast.

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Overall I'm kinda disappointed in Quake Beast. It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. As it is, Quake Beast's right arm is set an entire three modules back from his left arm, uses an awkward hand-crank mechanism rather than a simpler lever or trigger, has considerable gaps between its purple crystals, and worst of all, has a function that can easily make Quake Beast bash himself in the face with his own shoulder! Plus, unlike Bruizer's rigid arm or the 2015 Toa's articulated shoulders, Quake Beast's crystal arm is articulated, but not along the gearbox's axis of rotation. This means that if it gets knocked out of alignment by the recoil of one of his punches, you have to reset it to the angle you want it at.

 

Overall, I appreciate what the design was going for. Giant overgrown crystal arms are cool! A shoulder-mounted shadow trap is cool! A yellowish green and purple color scheme is cool! A "right hook" function as opposed to the usual uppercut/downward smash is cool! But I just don't think Quake Beast pulls any of these concepts off quite as effectively as the other beasts pull off their own core concepts.

 

Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever.

Personally i agree with your opinion on the function, i know they use expert designer most of the time for set ideas in them for the kid audience. But the mechanism kinda looks clumsily built expecially since the left arm is 1 unit lower than the mechanism is mounted at.

 

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  • 4 weeks later...

The Beasts are definitely better in terms of play functions than they are in overall aesthetics. Some poses look great for Quake Beast but other than that, he's pretty messy. But again, like the other Beasts and Umarak, the play functions are well-built, innovative, and worth getting the set for. I love this kind of innovation and will definitely support it.

 

-NotS

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