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MNOG HQ music?


Fry

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The only ones that exist in high quality are the ones on that CD. Justin lost most or all of the original files - it's why he couldn't do the remasters like he had originally intended

believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend

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What CD is this?

The Interactive Demo CD. They were given out to the winners of the Manas tournaments at Toy R Us stores.

 

Here's a download of it from the BioMedia Project.

Edited by Pereki

believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend

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As others have said, Mr. Luchter has lost a lot of older files, and most are just gone forever.

Lego probably has them on some server somewhere, but since no one's looking for them they won't be uncovered.

 

Luchter did put a unique arrangement of the MNOLGII Ga-Wahi music on his SoundCloud though. 128kbps.

 

https://soundcloud.com/controlcentral/bionicle-year-2-theme

 

It contains some audio not heard in the final version of the game. Music wasn't handled very well for that game... it just sort of came and went without warning.

Great atmosphere though.

Edited by TheSkeletonMan939

 

 

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As others have said, Mr. Luchter has lost a lot of older files, and most are just gone forever.

Lego probably has them on some server somewhere, but since no one's looking for them they won't be uncovered.

 

Luchter did put a unique arrangement of the MNOLGII Ga-Wahi music on his SoundCloud though. 128kbps.

 

https://soundcloud.com/controlcentral/bionicle-year-2-theme

 

It contains some audio not heard in the final version of the game. Music wasn't handled very well for that game... it just sort of came and went without warning.

Great atmosphere though.

whoasnap. That's lovely, thanks for sharing it! 

 

It is too bad music (among other things) wasn't handled the best in mnog2. I don't think Lutcher was even able to compose any truly new tracks past the first chapter, save for the Po-Wahi ones. 

 

In fact, the whole game seems kind of like they gave it their all on Ga-Wahi, then either got totally burnt out on it, or ran out of time, and just copypasted the same idea with less and less content in each iteration over to the other Wahis. It's a solid game, but I think they may have been a little too ambitious.

Edited by Pereki

believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend

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In fact, the whole game seems kind of like they gave it their all on Ga-Wahi, then either got totally burnt out on it, or ran out of time, and just copypasted the same idea with less and less content in each iteration over to the other Wahis. It's a solid game, but I think they may have been a little too ambitious.

 

Yeah... maybe it's a blessing in disguise that so many players were never able to get out of the Wahi in the Kanoka Club version! They had no chance of being disappointed! :P

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It is too bad music (among other things) wasn't handled the best in mnog2. I don't think Lutcher was even able to compose any truly new tracks past the first chapter, save for the Po-Wahi ones.

 

It didn't really help that there wasn't a lot to really write music for, due to the game's general lack of action or drama. How much interesting music can there be for long stretches of a character walking around, talking to people and moving stuff around?

 

Even the first game doesn't have much music for its similar parts, and what there is is pretty restrained (but still good of course). Most of the memorable music is for the cutscenes.

 

In fact, the whole game seems kind of like they gave it their all on Ga-Wahi, then either got totally burnt out on it, or ran out of time, and just copypasted the same idea with less and less content in each iteration over to the other Wahis. It's a solid game, but I think they may have been a little too ambitious.

 

It starts fairly well, but the fact that it then never expands much from there in almost any way is what makes it a letdown.

 

I've heard the game does have a few cutscenes and some important story near the very end, but that's a case of too little far too late.

Edited by Sir Kohran
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I've heard the game does have a few cutscenes and some important story near the very end, but that's a case of too little far too late.

There is some potentially interesting stuff going on at the end, but it's muddled a lot by Templar being required to obscure any details related to Mask of Light. Instead of just keeping the resolution to the story away from the film, though, they went for working around it without attempting to contextualize anything and it becomes just a mess. The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend

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I've heard the game does have a few cutscenes and some important story near the very end, but that's a case of too little far too late.

There is some potentially interesting stuff going on at the end, but it's muddled a lot by Templar being required to obscure any details related to Mask of Light. Instead of just keeping the resolution to the story away from the film, though, they went for working around it without attempting to contextualize anything and it becomes just a mess. The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

 

That sounds even worse than I thought. The fact that they weren't telling the central story (as they had the first game), and didn't really get any other to tell may explain why the game is so lacking in anything interesting or memorable.

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The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

 

I'm still scratching my head about that. Was Templar really in such a time crunch that they couldn't create any sound, or proofread any of the text (Nokama proclaims that they are going to "Metra" Nui if I remember correctly)?

 

 

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The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

 

I'm still scratching my head about that. Was Templar really in such a time crunch that they couldn't create any sound, or proofread any of the text (Nokama proclaims that they are going to "Metra" Nui if I remember correctly)?

 

The last update went live in January 04, so something tells me they were probably occupied with other stuff. Maybe other LEGO games, maybe work for other clients.  :shrugs:

believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend

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The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

 

I'm still scratching my head about that. Was Templar really in such a time crunch that they couldn't create any sound, or proofread any of the text (Nokama proclaims that they are going to "Metra" Nui if I remember correctly)?

 

The last update went live in January 04, so something tells me they were probably occupied with other stuff. Maybe other LEGO games, maybe work for other clients.  :shrugs:

 

Work for a digital agency. Can confirm that sometimes the money just runs out.

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Makuta: Consumed By LightRebrick EntryTopic & BackstoryBlog
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The two or three short cutscenes are okay, but they look rushed, text moves by too fast to read (surprising given they had that figured out for the news updates), and they have no sound whatsoever.

 

I'm still scratching my head about that. Was Templar really in such a time crunch that they couldn't create any sound, or proofread any of the text (Nokama proclaims that they are going to "Metra" Nui if I remember correctly)?

 

The last update went live in January 04, so something tells me they were probably occupied with other stuff. Maybe other LEGO games, maybe work for other clients.  :shrugs:

Work for a digital agency. Can confirm that sometimes the money just runs out.

 

Surely a few sound effects and a piece or two of music wouldn't have cost a fortune.

 

It was probably just a lack of time, bearing in mind the game couldn't stick around into 2004 as it was set on Mata Nui and the story location was switching to Metru Nui.

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