Jump to content

Six


Maphrox: Toa of Polygons

Recommended Posts

hey, just curious, do you know what blended box mapping is? I myself hate uv unwrapping things (especially bionicles.. ugh XD) and I noticed that none of your characters have image textures. If this is a factor, then I highly recommend you look it up, what it is is basically blender internals cube mapping (remember that XD), but it blends the angles, so you don't even notice it's a generated texture. usually doing a combination of two glossies with different roughnesses and using a mix node with the image texture you're using as the mixing factor (the less rough one being the white areas) as well as a simple bump node plugged into both (still using the same image) can get you a really easy and quick texture that looks decent, it works best with black and white images though, but if you want color on your characters you can always just pop in an rbg mix (color) node before it goes into the glossy shaders. good luck on your comics, i can see improvement from when you started and hope you can continue o improve :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...