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#41 Offline Axilus Prime

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Posted Apr 13 2012 - 06:39 AM

LOL. "What a responsible citizen." Yes, I noticed the resemblance to Eljay.Yep, sword. Is that a joke about how every Toa of Fire except Tahu Mistika and Vakama have had a sword?
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#42 Offline Soran

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Posted Apr 13 2012 - 10:23 AM

I liked the comic a lot, nice job! I think this matoran who has no resemblance to anyone on the forum, especially not some kind of toa of a special kind of fruit might be the other Toa, or atleast play an initial role in the plot. The effects are looking nice and the models are great aswell. Only thing is that the speech bubbles look a bit odd. it might just be since its on a dark background though.Anyway nice job on the comic, and keep up the good work,~Soran
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#43 Offline Eljay: Toa of Mangosteen

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Posted Apr 13 2012 - 02:20 PM

WOOT! The Matoran who resembles me with the minor speaking role! =D Loved this comic as well, and I'm eager to see the outcome of his sword.Also, I may or may not wish to tell him anything he wants depending on how many mangosteen he has at one time.Keep it up!Posted Image
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The Three Virtues | Eljay: The Becoming | BioCraft: Chronicles

Go give a read to an amazing epic, Seven Lives... Two Faces, written by Kini Hawkeye!


#44 Offline Maphrox: Toa of Polygons

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Posted Apr 27 2012 - 07:21 AM

Comic done is.Trouble ran into sequencer with, but now fix. Yoda however speech, problem.
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#45 Offline Eljay: Toa of Mangosteen

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Posted Apr 27 2012 - 01:06 PM

That guy at the end looks awesome. I forget its name, but it is still really cool. I can't wait to see the possible fight scene!Glad we got character introductions. I didn't know that the blue one was a Turaga until this. Also, I notice there is some new armor on Vohon, which looks great.And then me, sprawled by the side of the road. :PGreat comic as always, and I am very excited to see more!Posted Image
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The Three Virtues | Eljay: The Becoming | BioCraft: Chronicles

Go give a read to an amazing epic, Seven Lives... Two Faces, written by Kini Hawkeye!


#46 Offline Axilus Prime

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Posted Apr 27 2012 - 08:59 PM

Heh. Nice introductions. Metahk is hilarious, and what kind of Vahki IS that?
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#47 Offline Maphrox: Toa of Polygons

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Posted May 04 2012 - 06:23 AM

More comicy stuff!Look at me, I made comics two weeks in a row! This is an achievement to me!
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#48 Offline Soran

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Posted May 04 2012 - 12:32 PM

Really epic. I love how he explains everything he does. I think my favorite part was how he says, 'you can collapse now.'Only thing I thing I can suggest for the comic is maybe use white borders around panels. It will help especially with the darker panels.Nice job on the comic and keep up the good work,~Soran
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#49 Offline Maphrox: Toa of Polygons

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Posted May 04 2012 - 01:56 PM

I actually just keep forgetting to add white borders every second comic or so. It's very annoying.EDIT: Fixed.

Edited by Maphrox cannot make titles, May 04 2012 - 02:13 PM.

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#50 Offline Axilus Prime

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Posted May 04 2012 - 07:44 PM

Whoa. I was expecting that speech to get him killed, the way he utterly humiliates and talks too much at the same time is hilarious. Still, the regeneration...that complicates things. Nice MOC, by the way, now that I see it in full view.
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#51 Offline Maphrox: Toa of Polygons

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Posted May 18 2012 - 12:13 PM

Comic 13!This crashed Blender so many times I almost tore out my hair, then I realized the problem was Kahlii, not the kranua.
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#52 Offline Soran

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Posted May 18 2012 - 12:48 PM

Wow... That was by far... incredibly amazing...I'm not sure what it is but it looks like the graphics improved if that is even possible. I liked the Vahki TV, I think its funny. I really like how this comic developed a lot to the story line. Its a very interesting and compelling story you've made and I'm eager to see more.These comics are really epic and are worth the wait, and I'm glad you are taking the time to make these comics.Awesome job on the comic and keep up the good work!~Soran
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#53 Offline Kahi

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Posted May 18 2012 - 04:43 PM

See, this is what I think of when I think "3D Comics". The models look like the sets, the colors are vivid and the angles are used to their advantage. The story is getting off to a good start and everything in general is looking to be a significant improvement over your old series.(haha i actually remembered this time i feel so acomplished)
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#54 Offline Eljay: Toa of Mangosteen

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Posted May 18 2012 - 07:13 PM

This was an amazing comic. This really sets up the tone for the next one, which I hope will have the fight scene with the Vahki thing and Vohon. Also, I REALLY love that design for Vohon. Vahki cam was also a great touch XDReally enjoyed this comic, and am always eager for the next.Posted Image
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The Three Virtues | Eljay: The Becoming | BioCraft: Chronicles

Go give a read to an amazing epic, Seven Lives... Two Faces, written by Kini Hawkeye!


#55 Offline Axilus Prime

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Posted May 18 2012 - 09:17 PM

Awesome new armor, and yay the plot moves forward! Can't wait to see what Vohon makes of his first fight!
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#56 Offline Maphrox: Toa of Polygons

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Posted May 29 2012 - 09:25 AM

Comic 14!I need to get better at the sand effects.Also: This one actually rendered FLAWLESSLY. Turns out the Kranua actually was the problem.
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#57 Offline Damaracx Caratas Xarian

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Posted May 29 2012 - 09:35 AM

Comic 14!I need to get better at the sand effects.Also: This one actually rendered FLAWLESSLY. Turns out the Kranua actually was the problem.

Actually wouldn't the Kranua turn in to glass...

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#58 Offline Axilus Prime

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Posted May 29 2012 - 09:12 PM

Lol. I'm sure it will, TPH...that would be a pretty cool glass sculpture to have in your room. Another reason why fire is such a useful element! Nice work, though no action in this one, it's a good bridge. And taking into account how hard it is to make these, 9/10.
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#59 Offline Soran

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Posted May 29 2012 - 09:19 PM

Definitely amazing. I really like the visual aids you added when he explained about the Kranua. I also like the humorous ending, really helps give it that Bionicle feel. I'm thinking it will end up turning into glass as well. As soon as I read the comic, my first thought was Lewa's line in MoL, 'Haha, makes glass'.The sand effect looked good in my opinion, its hard to get those down but you did quite well on it.Nice job on the comic and keep up the great work,~Soran
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#60 Offline The Venom

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Posted May 30 2012 - 02:22 PM

Wow. You've actually managed to impress me even more than you had done so already, Maphrox.Those 3D Models still look great and they look astounding when put into action, especially the Kranua.I seriously love how the Kranua looks.The sand effect, while could've been better, didn't really stick out too much from the overall style of the comic.(Other than the brush effect that it gives)Great work, Maphrox!-V-
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Here are some actually great comics that I feel deserve a bit more attention as well.

One Nation Under The Great Spirit - The Lazy Life of a Comic Maker 3.0 - 009 Makes Comics - Tilted - The Awesomepacolypse - Tavkorp: Since 2008 - Akano's Comics

 

Well, see you never again, BZP.

 


#61 Offline Maphrox: Toa of Polygons

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Posted Jun 04 2012 - 02:54 PM

Comic 15! Now with the return of my horrible fire effects!I am, once again, on a roll.

Edited by Maphrox: Toa of Polygons, Jun 04 2012 - 02:59 PM.

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#62 Offline rabbit

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Posted Jun 04 2012 - 02:55 PM

Comic 15! Now with the return of my horrible fire effects!I am, once again, on a roll.

There is problem, it says the page cannot be found.Nevermind.The fire effect was decent, but the lava was AWESOME!

Edited by Hippopotomonstrosesquipeda, Jun 04 2012 - 05:32 PM.

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#63 Offline Soran

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Posted Jun 04 2012 - 03:33 PM

That comic was awesome. The fire effects aren't too bad, they actually look pretty good. The battle was awesome and the jokes were funny. I'm a little confused about the weapons of the main characters though. Other then that there is nothing wrong.Nice job and keep up the great work,~Soran
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#64 Offline Axilus Prime

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Posted Jun 04 2012 - 10:17 PM

A Matoran teaching a Toa to fight. You don't see that every day....lol.And then they force him (Literally) to kill it. That's a great melting effect, by the way. I have no idea how you did that.Can I have a Blender lesson?
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#65 Offline Jovan2

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Posted Jun 06 2012 - 11:45 AM

How did Rebdob throw Vohon more than 20 feet in the air? He's like, half Vohon's size. On a side note, maybe you should try some blurring effects to simulate movement, because it looked like Vohon was floating for a second. Also, I feel that the mid-air conversation was a trifle long. On the other hand, the melting effect was awesome.
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#66 Offline Rokroro

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Posted Jun 09 2012 - 05:27 PM

I like Vohon, he's a funny character, he's so slow. This comic also has this nice feeling in its story, its really this little cool resistance force with different characters working together in a time of, um, oppression? You get what I'm trying to say, after all, you made the comic. Also, remember me? Your first GS. =D I have a question for you, did you make every part yourself or...? The 3D models are so close to the originals, so yeah, I'm curious.
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#67 Offline Damaracx Caratas Xarian

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Posted Jun 09 2012 - 06:37 PM

the fire effects were decent and the lava was cool , but next time try to add a little red in it then it would look more realistic.
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#68 Offline Maphrox: Toa of Polygons

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Posted Jun 09 2012 - 07:16 PM

Answer time! (Because that needs to happen at some point. No comic in this post.)

I like Vohon, he's a funny character, he's so slow. This comic also has this nice feeling in its story, its really this little cool resistance force with different characters working together in a time of, um, oppression? You get what I'm trying to say, after all, you made the comic.Also, remember me? Your first GS. =DI have a question for you, did you make every part yourself or...? The 3D models are so close to the originals, so yeah, I'm curious.

It's all modeled by me, yes. (Sort of. The "hand piece" is the result of me cleaning up the topology of a BNG model, but that basically meant re-modelling the whole thing.)

the fire effects were decent and the lava was cool , but next time try to add a little red in it then it would look more realistic.

Actually, no. It's molten glass, which at the temperatures we're talking about tends to be more bright yellow. (Although the colour is a bit off, yes. Good orange colours are hard to get in Cycles on high-emission materials.)

How did Rebdob throw Vohon more than 20 feet in the air? He's like, half Vohon's size. On a side note, maybe you should try some blurring effects to simulate movement, because it looked like Vohon was floating for a second. Also, I feel that the mid-air conversation was a trifle long. On the other hand, the melting effect was awesome.

He's done a lot of self-modification to optimize his own body's performance. He can at the very least stop a Kranua trying to do the stabby thing it does in comic 14, panel 4 several times in a row. And it wasn't really a throw, more of a kick with both feet while upside-down.As for motion blur, it tends to be more trouble than it's worth due to how I actually make the comics leaving me with useless vector data for any of the internal motion blur in Blender, while GIMP's motion blur has its own problems that I can't really fix without adding even more work, and that tends to cause issues with actually finishing the comic.Which reminds me, I should be making that comic that's not in this post instead of making this post.

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#69 Offline Maphrox: Toa of Polygons

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Posted Jun 16 2012 - 06:38 AM

Comic 16A bit of a dark comic this time, since you can barely see the other character, but I think it works pretty well. At least it works better than the first attempt at rendering it.
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#70 Offline Jovan2

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Posted Jun 16 2012 - 07:46 AM

Wow. It seems like we're returning to the "nameless horror" version of Teridax. I also like how you managed to reinstate the danger of Nargax. Not many can pull that off. My guess is that Ol' Terry is going to make a shadow Toa. Or just a corrupted toa, depending on how you're making this work. I can see how Nargax has all the traits of a Toa, but in a darker shade. By the way, what sort of Matoran was Nargax before he was corrupted?
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#71 Offline Axilus Prime

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Posted Jun 17 2012 - 05:30 AM

This is creepy. I like how Nargax actually won, obnoxious doormen are so annoying. Do not look up? Lol. Sounds like this is gonna get good...8/10, just for the coolness and suspense.
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#72 Offline Rokroro

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Posted Jun 17 2012 - 08:59 AM

The "Do not look up" promises some kind of, um, uh, I dont know, but I wanna see. =P
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#73 Offline Maphrox: Toa of Polygons

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Posted Jun 22 2012 - 05:44 AM

Aaaaand 17.Now with visible characters!
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#74 Offline Axilus Prime

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Posted Jun 22 2012 - 07:33 AM

Classic. Actually, I can still see the characters well. Good work. I believe what he does at the end is..."looking up." Cool dark and empty look for Makuta's eyes.
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#75 Offline Jovan2

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Posted Jun 22 2012 - 06:32 PM

I liked the puppeteer effect you gave to Makuta. Very reminiscent of MNOG. It seems odd, however, that there would be the Spherus Magna Symbol, since he completely disregarded that planet.
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#76 Offline Maphrox: Toa of Polygons

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Posted Jul 09 2012 - 10:35 AM

And now, back to the main characters.Comic work is a bit slow since I'm on vacation, will probably speed up once I get back to school and don't have to spend long stretches of time away from the computer again....It's usually the other way around, I know.

Edited by Maphrox: Toa of Polygons, Jul 09 2012 - 10:40 AM.

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#77 Offline Jovan2

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Posted Jul 09 2012 - 05:15 PM

It was a great "flamethrower" effect, but the crystallized Kralhi looked less like glass and more like metal, or energized protodermis. Glass should be transparent, and if you are feeling productive, should have some mineral imperfections in it.

Edited by Jovan2, Jul 09 2012 - 05:21 PM.

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#78 Offline Axilus Prime

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Posted Jul 09 2012 - 08:35 PM

Nice fire effect, it really glows, unlike Gimp Flame Brushes. How'd you do that?Also, looks like they got what they needed. Metahk is so...simple-minded.
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#79 Offline Fairy Knight

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Posted Jul 12 2012 - 03:40 AM

... not sure where to start... um... oh right, I remember your older works (from back in... what was it again? Long time ago. On the old boards. Wow.), and after seeing your new banner I thought I'd check out your work again - whoah you improved so much. The light, the textures, the models - it looks fantastic.Although because of randomly clicking on the latest comic I'm not all too sure about the story right now, however, I think I'll try my best to catch up with everything, and definitely keep on checking back. Awesome work! :D
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Sometimes appearanes change, but the heart behind them stays the same...


#80 Offline Maphrox: Toa of Polygons

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Posted Jul 23 2012 - 09:03 AM

Aaaand... part 19 is up!Thinking of just not having panels where feet are shown until the comic moves to more flat terrain.
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