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121 replies to this topic

#121 Offline 00dude00

  • Members
  • Tohunga

  • 15-November 11
  • 42 posts

Posted Aug 04 2013 - 02:12 AM

hey, just curious, do you know what blended box mapping is? I myself hate uv unwrapping things (especially bionicles.. ugh XD) and I noticed that none of your characters have image textures. If this is a factor, then I highly recommend you look it up, what it is is basically blender internals cube mapping (remember that XD), but it blends the angles, so you don't even notice it's a generated texture. usually doing a combination of two glossies with different roughnesses and using a mix node with the image texture you're using as the mixing factor (the less rough one being the white areas) as well as a simple bump node plugged into both (still using the same image) can get you a really easy and quick texture that looks decent, it works best with black and white images though, but if you want color on your characters you can always just pop in an rbg mix (color) node before it goes into the glossy shaders. good luck on your comics, i can see improvement from when you started and hope you can continue o improve :)

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#122 Offline Maphrox: Toa of Polygons

Maphrox: Toa of Polygons
  • Members
  • Encountering Protodermis

  • 29-September 08
  • 803 posts

Posted Aug 04 2013 - 05:28 PM

UVs are the superior texture maps.


I was actually working on UV textures for all the characters, it's just that when I started this Cycles didn't actually support them. Not really relevant now, though, seeing as the comic is cancelled and stuff.

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I make stuff sometimes.

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