@Lord of Adders Black
A bit of world building would be nice. Whats this world like outside the Proelium? Massively technologically advanced? More floating islands? Actual landmasses? Any kingdoms, empires, governments?
The outside world is something we hadn't thought about since the RPG takes place on the Proelium, but yeah I guess we should give information about the outside world for back-stories and stuff like that.
Is there anything for characters to do other than get into arena matches and fight each other? Is there some greater overarching plot to get involved in?
Other than running shops? As of now no, although we are working on a greater overarching plot for everybody to get involved in.
What are the rules of these fights? Just punch ups or are they gladiatorial?
The rules are simple. First, no killing. Second, kicking, punching, and using a weapon are allowed. Third, a fight ends when one side either gives up, or is unable to fight. And finally, no really tough armor allowed. Some of these rules would change from match to match (so the matches don't get boring for the watching crowd), but those are the basic rules.
You say we can't have lethal weapons but is there anything stopping me using some sort of exo-suit to turn me into a human tank?
Well first off, the people who approve your profile would stop you from using that. And second, if your character could obtain an exo-suit in-game, then he would not be able to use it in the Overworld tournaments as it would make the fights your character are in too one-sided and not fun to watch.
The profiles seem heavily skewed towards contestants, despite claiming to be open to merchants and guards. You can't have any lethal weapons you might expect from a guard, and the tuff about attributes doesn't really apply to civilians.
I will talk to Terminus about this(as he's the one who was working on the attributes) and get back to you on this one.
Speaking of attributes, how do those work? I pick one for my character and gets its advantages and disadvantages?
I suppose I was a bit unclear about this. The way it works is that you pick two attributes, and you gain the advantages from one, and the disadvantages from the other. So for example, you want your character to be agile. So you give him the agile attribute. But now you have to give him one of the disadvantages from another attribute, so you pick upper-body strength. So now your character is really fast, but has less than normal upper-body strength.
i wouldn't necessarily worry about the outside world like adders just mentioned- like, if proleium is big enough to have like living quarters and districts and stuff it's probably good enough.
While we are going to add information about the outside world to the RPG, all of the RPing will take place inside/on the Proelium, mainly because (as you stated) the Proelium is pretty darn huge.
i think the attributes work like you can boost one stat, but then you have to decrease another. like i can have stronger punches and weaker kicks. but that's just my assumption, if i'm right you should probably clarify that.
Yeah, that's how it works.