Space Elevator isn't really their style, I'm afraid. Not at the outset. They would, however, be very interested in enhancing and fixing the body, using computer-brain interfaces for various applications, and not replacing their entire interface with a full-bore electronic transhumanist cyberspace society. Either a reassurance that this intermediate form I want is possible without spending points on it, or a cheaper, Transhumanist-lite package, would be very much appreciated, and, perhaps, vitally important to my intended playstyle.
Write it up and send it to me.
Would you accept custom traits, Xom? Because the race I have in mind is rather unique, and the traits semi-lock you into a pattern. Basically I'm planning sentient hive-mind trees who manipulate the genetics of their wildlife to create host bodies when they desire to go off world. Their tech would be organic in nature, though the trees themselves are made of a natural metal alloy which would carry over to their tech. I'm just trying to figure out how I can achieve that with these options.
Genetic Masters and Biotech, plus an FTL drive of some sort.
So, I have a couple of questions/comments on the traits system of the Starscape revival.
- Will we get a list of governments to choose from?
- What is being used to define 'Hazardous environment'? For the race that evolved in one, then that environment is perfectly normal to them.
- Will satellites have artificial gravity even if you didn't buy that trait?
- It says that transhuman ships are driven by personalities. What does this mean?
- Is it necessary to get Space Launch? What does it do, anyway?
- Can my race get attributes they didn't start with? (Tech attribute wise)
This looks really good overall. Humanoid wolf race, here I come!
1: Your governments aren't listed; they're completely open ended.
2: Humans are used as the average here.
3: Artificial Gravity is the use of Gravity Projectors. If you don't buy that trait, your race can't build Gravity Projectors.
4: Basically, in transhuman society everyone is an AI, and the ships are run by them. That's the most basic way to put it.
5: Not necessary, Interstellar Launch is mostly used with the Superlight drive, since those ships need to get up to 5% lightspeed somehow.
6: Yes, research and purchasing technology from other races are the best ways to do it.
Edited by Xomeron, Mar 31 2013 - 01:43 PM.