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The Official OTC TBRPG Planning and Organization Topic


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#5001 Offline Bundalings

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Posted Apr 30 2013 - 12:22 AM

Hey, yall. I don't have immediate plans for anything, but I'm curious. To those who play the X-Men RP or To Save the World, two questions. One, what is the mood behind the RP? Mostly I'm wondering how serious they are. They seem kind of serious. Two, do you think there's room in here for a third superhero RP? I know things have been kind of slow in this forum lately. I've just got an idea bouncing around right now.
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#5002 Offline Canis Lycaon

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Posted Apr 30 2013 - 06:27 AM

Hey, yall. I don't have immediate plans for anything, but I'm curious. To those who play the X-Men RP or To Save the World, two questions. One, what is the mood behind the RP? Mostly I'm wondering how serious they are. They seem kind of serious. Two, do you think there's room in here for a third superhero RP? I know things have been kind of slow in this forum lately. I've just got an idea bouncing around right now.

On a similar note, I was thinking about a Justice League RPG set in the universe of the Young Justice TV show. It would take place ~20 years after the show.


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I used to have a banner here.

 

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What now?


#5003 Offline Ninth Krayzikk

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Posted Apr 30 2013 - 06:30 AM

Hey, yall. I don't have immediate plans for anything, but I'm curious. To those who play the X-Men RP or To Save the World, two questions. One, what is the mood behind the RP? Mostly I'm wondering how serious they are. They seem kind of serious. Two, do you think there's room in here for a third superhero RP? I know things have been kind of slow in this forum lately. I've just got an idea bouncing around right now.

 

I can't speak for TSTW, but XMDD can best be described as "mood whiplash". Depending on what's going on at the time, it could be anything from a bunch of teenagers hanging out to horrible tragedy.


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#5004 Offline I Am Ultron Six

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Posted Apr 30 2013 - 07:42 AM

The mood in TSTW! is kind of Silver Age-ish. I mean one of the current plots has for its villain a sentient shark in an exo-suit. My reasoning is that comics and superhero stories allow you to do silly things, so lets do them darnit! Any more serious contemplation or complex drama is left up to the individual players and their discretion.

 

I think there could be room for the Young Justice based. Since the X-Men one has branched out into the Marvel universe in general it would be nice having one for DC as well


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#5005 Offline Rumpelstiltskin

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Posted Apr 30 2013 - 07:54 AM

...and TPTI swoops in after half an hour and beats me to it. Heck, I'd probably sit here for another hour if he hadn't. :P

 

Not that I play X-Men or would play a DC-based RPG either, but I support the DC RPG idea. If only to watch a DC/Marvel smackdown between two rival RPGs... :evilgrin:

 

 

[font="'times new roman', times, serif;"][color=#008000;]~ Rumpelstiltskin[/color][/font]


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#5006 Offline Basilisk

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Posted Apr 30 2013 - 08:36 AM

Hey, yall. I don't have immediate plans for anything, but I'm curious. To those who play the X-Men RP or To Save the World, two questions. One, what is the mood behind the RP? Mostly I'm wondering how serious they are. They seem kind of serious. Two, do you think there's room in here for a third superhero RP? I know things have been kind of slow in this forum lately. I've just got an idea bouncing around right now.

In both, realism or any sense of reality takes a backseat to the wishes of the characters/players.

 

Been my observation at least.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5007 Offline Lloyd: the White Wolf

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Posted Apr 30 2013 - 10:00 AM

I sense a bit of bitterness.

 

:w:


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#5008 Offline Bundalings

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Posted Apr 30 2013 - 12:15 PM

Hey, yall. I don't have immediate plans for anything, but I'm curious. To those who play the X-Men RP or To Save the World, two questions. One, what is the mood behind the RP? Mostly I'm wondering how serious they are. They seem kind of serious. Two, do you think there's room in here for a third superhero RP? I know things have been kind of slow in this forum lately. I've just got an idea bouncing around right now.

On a similar note, I was thinking about a Justice League RPG set in the universe of the Young Justice TV show. It would take place ~20 years after the show.

I got the idea after just finishing Teen Titans (I'm a little late, okay) so I think we're on similar wavelengths. I must go watch Young Justice now.brb

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#5009 Offline Canis Lycaon

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Posted Apr 30 2013 - 02:31 PM

The main reason I suggest Young Justice is because it already has a huge world set up outside The Team (Which is the actual name of the team in the show). I never watched Teen Titans, so how much stuff relating to the Justice League/older heroes did it have?


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I used to have a banner here.

 

But that RPG is dead.

 

What now?


#5010 Offline Bundalings

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Posted Apr 30 2013 - 02:43 PM

Practically none, which is why I liked it. It's a lighthearted show that's fairly contained, both in terms of geography and in the context of the larger universe. So many RPs are just... too epic.
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#5011 Offline Lloyd: the White Wolf

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Posted Apr 30 2013 - 03:08 PM

Speaking of more serious games, I'm putting together a tactical RPG which some of you may have heard me mention, but I've hit a few bumps. First off, I need to know how people outside of the Skype chat will be interested in it (see below for synopsis). Second, I need some help statting out units for the battlefield. PM me for the profile if you want to help, and if you see any way to improve the stat profile do let me know. :)

 

Synopsis: The uneasy truce is at an end. The world stands on the brink of war, and it is only a question of which nation will strike first.

 

Aquileon and Astaria have feuded overtly and covertly for centuries, their wars utterly crushing all other nations in their quest to dominate each other. Technological development is driven by the machine of war and kept in parity by spies in the shadows. Generals pore over maps in underground bunkers and command their armies into battle. Diesel-powered mecha tower over the battlefield while tanks grind past them and fighters escorting the bombers overhead dogfight in the sky, marking the blue sky with white contrails and black clouds of smoke. On the ground the infantry struggle under suppressing fire and watch in horror as their friends are cut down by snipers, and their officers command them into another futile attack.

 

:w:


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#5012 Offline Canis Lycaon

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Posted Apr 30 2013 - 03:11 PM

Bundalings- That is sort of the reason I want to do Young Justice- so you can have adult heroes. The League is very well established in the show.

 

Lloyd- So are you playing as a solider, or some sort of field leader with a couple of men under his control? This is a tactical RPG, which is why I think the latter.


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#5013 Offline Lloyd: the White Wolf

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Posted Apr 30 2013 - 03:25 PM

That's part of what I'm trying to decide at the moment.

 

:w:


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#5014 Offline .:The Abysswalker:.

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Posted May 02 2013 - 12:25 AM

Me personally? I would greatly look forward to a more lighthearted and less brain heavy RPG.


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#5015 Offline Engineer Alexandra Humva

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Posted May 03 2013 - 12:09 PM

[font="'courier new', courier, monospace;"]Me and Basilisk are working on our latest joint project, so time to do some surveying; who all here has played Overlord (or if not, Pikmin)? And if so, who all would be interested in seeing those mechanics translated to RPG format?[/font]

 

[font="'courier new', courier, monospace;"]This RPG, btw, would be what a lot of people have been asking for a while now, which is a light-hearted and not very brain heavy RPG. Advent's just the latest. Logic would still apply but logic would be ever so slightly different, you don't really see so much reliance on math as you do... just fun really. No economics, no citizenry to worry about, just you, your evil spikey helmet of doom, and a lot of rival Overlords.[/font]


Edited by Alex Humva, May 03 2013 - 12:12 PM.

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong


#5016 Offline Basilisk

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Posted May 03 2013 - 02:19 PM

I do still have that Lovecraft RPG I'm working on. So the ETA on this is uncertain. 


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5017 Offline The Lonesome Wanderer

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Posted May 03 2013 - 02:34 PM

I'd probably play it


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#5018 Offline Vengent Spectre

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Posted May 03 2013 - 08:31 PM

I have played Overlord, and I would (try to) play the heck out of this rpg.


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Life comes, and life goes, flowing like the tide.

Peace ebbs, and peace flows, often fleeting just like time.

Love can last, but only so, there isn't much before you die.

People pass, come to and fro. And eventually revenge too, doe lie.

 

For in the the end, it's only the vengent who lasts forever.

 

The Vengent Spectre.

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#5019 Offline Ymper Trymon

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Posted May 04 2013 - 01:40 PM

Technically The Gunmen of Leng is still in progress, though it's kind of on hold until I'm in a position to comfortably host an RPG, so Basilisk's Lovecraft-themed RPG will likely happen before that project sees the light of day.


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#5020 Offline Xomeron

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Posted May 04 2013 - 09:29 PM

The only issue I have with a Lovecraft RPG is pretty simple. Of the Cthulu Mythos, I'm only familiar with the Conan stories(yes they are the same setting thousands of years apart) and the Tale of Old Man Henderson. So far as I'm aware, a human being basically has no chance to have any sort of significant impact on anything the Elder Gods want to do; wouldn't any Lovecraft RPG, then, be an exercise in futility? I mean, when we have basically no chance to stand against the Elder Gods, what good can our characters do?


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That being said, thag thag thaggity thag thagness.

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#5021 Offline Basilisk

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Posted May 04 2013 - 09:31 PM

You don't know much about the mythos. You said it yourself.

 

There are ways. Difficult ways, but ways nonetheless. 


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5022 Offline Engineer Alexandra Humva

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Posted May 04 2013 - 10:06 PM

[font="'courier new', courier, monospace;"]Humans, while pitifully weak in the Lovecraftian mythos, are still exceptionally crafty creatures. Lovecraft primarily was attempting to show insignificance compared to the greater universe, not so much "humans are totally useless" as much as "we don't matter."[/font]

 

[font="'courier new', courier, monospace;"]Which, really, the ant doesn't matter to us and is really insignificant to us, but when there's a million of them and they're a pack of army ants prowling the Amazon rain forest, we think twice about tussling with them.[/font]


Edited by Judge Alex Humva, May 04 2013 - 10:07 PM.

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voidstars.png

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong


#5023 Offline Basilisk

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Posted May 04 2013 - 10:11 PM

Humans, in Lovecraft, are ants that can think.

 

Imagine for a moment, if every ant on Earth became intelligent. And hated us with a passion. With the exception of small cults which worshiped us.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5024 Offline Engineer Alexandra Humva

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Posted May 04 2013 - 10:12 PM

[font="'courier new', courier, monospace;"]Our houses would certainly be in serious peril. [/font]


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voidstars.png

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong


#5025 Offline Lloyd: the White Wolf

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Posted May 04 2013 - 10:56 PM

...So basically, Azathoth should be worried if we ever get around to working in unison and throwing nukes around all of the time, and ever get off our little rock.

 

:w:


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#5026 Offline Ymper Trymon

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Posted May 04 2013 - 11:02 PM

Well there's that, and another little theme that often gets forgotten is that, in the grand scheme of things, the bug-eyed monsters that cause humanity so much trouble are not much more important than we are. That doesn't mean, of course, that there are bigger things than them that actually are important in the grand scheme of things - just that the universe is too big for anyone to actually matter, Azathoth's delusions of grandeur (and, well, just plain delusions) notwithstanding.

 

It should be noted, however, that the Conan stories very loosely adapt elements of the Lovecraft mythos, but are not often counted as being a part of them in spirit, due to lacking the proper sort of flavour. 

 

If you wish to acquaint yourself with the mythos, several stories are in the public domain, and available through Wikipedia. Given that Basilisk knows the angle he's working better than I do (all I know for certain is that Nyarlathotep will be involved), he is probably in a better position than I to recommend specific stories.


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#5027 Offline GoldTalos

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Posted May 05 2013 - 11:11 AM

Hmm, I see a lot of group rps going on, but has this forum ever run a quest rp?  To clarify, that's when there is only one player character rather than several.


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#5028 Offline Xomeron

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Posted May 05 2013 - 11:21 AM

Howard and Lovecraft were friends, and both considered their stories to be in the same setting; it's good to think of them as an era when wizards like Epimetitres were powerful enough to keep the worst of the bug eyed monsters away from humanity, which lead to the less "we're all useless" tone

 

What time period are we looking at for this? If I'm going to play Old Man Henderson, I ought to know about the era we're in.


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That being said, thag thag thaggity thag thagness.

-Rover

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

#5029 Offline Basilisk

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Posted May 05 2013 - 11:24 AM

A shame that the overall Lovecraft canon doesn't.

 

.....And suddenly I'm very leery about even allowing you to join the RPG. Henderson was specifically designed to break the game.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5030 Offline Xomeron

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Posted May 05 2013 - 11:26 AM

Well he'd naturally be somewhat toned down; Henderson as Henderson was is flat out ridiculous. I'm more interested in carrying on the legacy of crazy and hilarious stuff Henderson does than actually breaking the game.


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That being said, thag thag thaggity thag thagness.

-Rover

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

#5031 Offline Ymper Trymon

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Posted May 05 2013 - 04:37 PM

That does bring up a point, though - what time period are we doing this in? 1930s and 1700s were both discussed earlier, owing to the interesting aspects of doing this in a setting that makes use of either the Great Depression or pirates.


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I am most definitely a mad man with a blog.


#5032 Offline Lloyd: the White Wolf

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Posted May 05 2013 - 05:11 PM

Had yet another thought for a game. Who would be interested in a game where you plan and execute heists, Leverage-style?

 

:w:


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#5033 Offline The Lonesome Wanderer

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Posted May 05 2013 - 08:10 PM

Had yet another thought for a game. Who would be interested in a game where you plan and execute heists, Leverage-style?

 

:w:

So much yes.

So much.


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#5034 Offline Madara: Mangekyou Master

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Posted May 06 2013 - 06:34 PM

Basilisk and I have been working on a bit of a project over the Star Wars Day weekend (You know, May the 4th and whatnot), so I figured an announcement on Revenge of the 6th would be appropriate.Would any of you be interested in playing a Star Wars RPG? It would be set in an alternate world, where, by one reason or another, the Chosen One, Anakin Skywalker, never existed. The ramifications of set the foundation for the game, which would be built around a continuing galactic civil war between the Galactic Republic/Jedi Order and the Confederacy of Independent Systems/Sith. : ) 

 


Edited by Madara: Mangekyou Master, May 06 2013 - 06:50 PM.

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#5035 Offline Basilisk

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Posted May 06 2013 - 06:35 PM

Work on the RPG, due to our large supply of slaves enthusiastic workers, is coming along nicely. I expect a very early release.


Edited by Basilisk, May 06 2013 - 06:35 PM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5036 Offline Madara: Mangekyou Master

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Posted May 07 2013 - 01:24 AM

Ladies and gentlemen, I present Star Wars: Republic At War, for your consideration, comments, and critiques.

 

STAR WARS: GALAXY AT WAR 

Introduction

 

What would Star Wars be like without the Skywalkers? Would the story we know and love be different without The Chosen One? Step into Star Wars: Galaxy At War, and you'll soon find out how much things can change.

Spoiler
 

Factions: 

 The world of Stars Wars is one teeming with conflict. This RPG is no exception. Pick a faction from the selection below! There are two major factions,  the Confederacy of Independent Systems and the Galactic Republic. These two have a number of sub-groups you may join. Will your character wield the crimson blades of the Sith, don the white armour of an elite Republic clone trooper, smuggle spice under the Hutts, or lead the Republic into victory as a Jedi? CISThe Confederacy of Independent Systems is a rebellion against the Republic. They are allied with the Mandalorians and Sith in their fight against the Republic and the Jedi. 

Spoiler
The RepublicThe Republic. If anyone of you have seen Star Wars, you know the Republic well enough. If you want to defend democracy as an elite clone trooper, a member of the Jedi Order, or Senator, this is the faction for you! 
Spoiler
 JediThe Holy Order of the Jedi Knights is an ancient, monastic peacekeeping organization unified by its belief and observance of the Light Side of the Force. They are the guardians of peace, and justice in the Galactic Republic, and have combatted the Confederacy and the Sith over the years. They traditionally wield lightsabers, and tap into the Light Side to perform amazing feats.  
Spoiler
SithThe Sith are a dark mirror to the Jedi. They are a sect of Force-Sensitives who utilize the Dark Side of the Force. Sith believe in the strengthening of the individual, the embracing of emotion, and the satisfaction of victory over one's internal struggles.  
Spoiler
Mandalorians Not interested in the orders of Jedi or Sith? The Mandalorians may be a choice for your character! The legendary armoured warriors are allied with the Confederacy of Independent Systems.  
Spoiler
Crime Syndicates In addition to the main powers, there are a number of crime syndicates in the Galaxy. While their diversity has been stunted by actions taken by the Republic, there remain three major factions in the underworld. If you wish to create a bounty hunter, a smuggler, or a space pirate, they will fall under one of these three factions. 
Spoiler
 

Gameplay

Gameplay takes the form of OOC (Out of Character) and IC (In Character) posts. Here are the basics.Beginning - Upon the approval of your character, you will start out in one of several locations. Jedi begin their journey in the Jedi Temple on Coruscant.  Sith begin on the Renaissance, the mobile base of the Sith Order. CIS characters and Mandalorians begin on the Confederacy stronghold of Dathomir, and Republic characters will start on Coruscant. Characters involved in the crime syndicates will generally start either on Nar Shaddaa (the Smuggler's Moon), or its planet Nal Hutta. Black Sun operatives have the option of beginning in Coruscant, and playing with the Zann Consortium allows one to have the option of beginning at a certain moon of Endor. If you want to splay as a spy, your character will start on his/her true faction's planet (you'll have to play out the infiltration). Once you begin, and have spent as much time as you need on the starting planet, you may travel out to the vast number of planets and star systems that make up the Star Wars galaxy. Travel - Travel is facilitated through hyperdrives, which shunt ships into hyperspace and reduce intersystem travel time significantly. Due to the impracticalities of writing out two weeks of in-character time in hyperspace, we will be relying on your discretion as players. There is some differentiation between different forms of travel.

 

 

Big ships (be they battleships, capital ships, cruisers, heavy freighters, etc.) will take anywhere from three days to two weeks (in-game) to travel from location to location in hyperspace. These would be used more for military campaigns, or as settings for secondary plots (Murder on the Venator express, training while traveling etc.). Because PCs will not be commanding big ships (at least initially), it will not have any direct implications on players.

Small ships, which are settings less likely to be plot-heavy, will have shorter travel times, down to a minimum of a few hours in-game. Travel in small ships would be facilitated by three hyperspace travel posts with a mandatory total minimum of six paragraphs (spaced out at your discretion). If you want to stretch out a bit of a plot in your light freighter, feel free to add additional non-mandatory travel posts (your total travel time of a few hours will not be affected).

 

Please label your IC with its Hyperspace Post Number. If you have any further questions on travel, pop one of us staffers a PM, and we'll explain things further.  Combat -Combat will be loosely turn-based. Here is an example below.   

IC (PC 1 - Alderaan):PC 1 exhaled slowly and silently as she peered down at her target from a vantage point on the roof. The Republic General, a Jedi Master of some renown, was meditating alone in the courtyard. "NOW!" The Sith leapt down from her perch, twin lightsabers extended as she arced silently towards her target. She would wait until the last moment to activate the crimson-bladed sabers, to prevent the massive Jedi from hearing the telltale buzz which would foretell his doom. She was only four feet from the Jedi when the crimson blades sprang to life, scissoring towards his neck.OOC: Your move

IC (PC 2 - Alderaan) The massive Trandoshan Jedi sprang to his feet, executing a force-assisted backflip that took him out of harm's way. "An assassin. Fitting! Scitus is not man enough to face me himself!" Raising his right claw, PC 2 struck out with the force, raising various pebbles, rocks, stones and other debris from their resting places and hurling them at the PC 1.

 Keep the rules in mind, and try to follow a code of etiquette. Remember, even though you are a PC, you are not invincible.Death Because Qui-Gon Jinn's death occurred much later in the timeline (following his break from the Order), the Jedi have not learned how to turn into Force Ghosts. Doing so will require the discovery and careful study of an artifact which has long been lost to the Jedi. As a result, once your character is dead, they will not return as a Force Ghost. Extraordinarily powerful Sith have been known to tie their spirits to a single location with their hate and rage, but this technique is limited, and only the most powerful of Darths can hope to retain a semblance of their former identities. 

Rules

 The galaxy is a wild place, but we have to have some rules, otherwise itd be utter chaos. 1. All BZP rules apply. 2. If you have a problem with another RPer, inform a staff member immediately, dont cause a disturbance in the OOC topic or the main RPG. 3. This game is based on a sci-fi series, emphasis on the '-fi', and there are a number of things with the physics of Star Wars which do not necessarily line up with our own rules (for instance, the inexplicably equivalent levels of gravity found on most planets). Being overly nitpicky in the application of our world's physics to the game will be frowned upon. 4. Though you can play a force user, you wont, in general, be able to start out as a Master or a Darth. These are positions that need to be earned through IC actions. 5. Label in character posts IC, label any out of character comments OOC. We have an OOC thread for discussing the RPG in solely OOC terms. 6. No controlling other peoples characters without permission. 7. No autohitting, but by the same token, dont expect to dodge your enemy forever. PC vs PC battles are always tricky, and the staff will be watching to ensure they are played out fairly. 8. No G-modding, if you think your character can take over a ship or a base singlehandedly, you are sadly mistaken. Your character is mortal and they have limits, push those limits too far and.there will be consequences.  ConsequencesA first offense will generally incur a warning from a staff member (either over PM or in an OOC post). Second offences may result in some form of in-game punishment from your character or a temporary ban from playing the game (between one and two weeks real-time). Third warnings will result in the death of one or more of your offending characters and a three week ban from playing. A fourth offence will result in a permanent ban from the RPG. If rule number 7 or 8 are broken in particularly spectacular fashions, we reserve the right to maim or kill offending characters.

Staff

Madara: Mangekyou MasterBasilisk

 

Profiles 

Here are the forms you'll need to submit a profile. Once you've completed a form, post it in the discussion topic, and wait for approval from two staffers.  Blatant expies from the Star Wars universe, or other franchises will not be tolerated. If I see a Raiden, Solid Snake, Schlook Skystrider, or Yolo Swaggins, they will not be approved. While custom species will not be accepted, a character may be a (reasonable) hybrid species. You may make up to eight profiles. Name: (What is your character's name? How do they refer to themselves?)Species: (Is your character an alien, a droid, a human, or near-human? There are many alien species within the Star Wars universe, pick one for your character. No custom species will be accepted.) Gender: (What is your character's applicable gender?)Faction: (Which faction is your character affiliated with?)Rank: (This is for Jedi, Sith, or military characters) Occupation: (What kind of work do they do? Grand Army of the Republic medic? Droid repair technician? Jedi Commander? Sith assassin?) Skills: (Have they picked up any skills throughout their life? For Jedi and Sith lightsaber wielders, please specify which of the Seven Forms of Lightsaber combat your character specializes in.) Force Abilities: (If your character is a Force-sensitive, what kind of abilities have they specialized in?)Equipment or Weapons: (What kind of equipment and weapons do they have? Armour? A holdout blaster? If they're a Jedi or Sith, what kind of lightsaber do they wield?)Appearance: (How do they look? Do they have any distinctive features?)Personality: (Self-explanatory. Describe a bit of your character's personality.)Home Planet: (From where do they hail?)History: (Give a brief background of your character's life.)A character has to have some way of getting around the galaxy, no? If your character is a soldier, they'd likely catch rides on great capital ships. However, there are smaller ships, freighters, fighters available for your transport needs.Ship Name: (The Bonny Bunny, Sentinel's Kiss, Gertrude etc, etc. Does your ship have a name?)Model: (What make and model is your ship? A trusty YT-1300, or maybe a sleek Lambda-class shuttle. Bear in mind, the size of your ship will be limited by its crew. There'll be no giant Star Destroyers for players, at least not yet.)Function: (Is it a starfighter, an old freighter, or a personal shuttle?)Weapons: (What kind of weapons, if any, is your ship outfitted with? Please, keep it reasonable. There'll be no planet-killing superlaser on a starfighter)Modifications: (Have you modified your ship's cargo space? Weapons systems? Is there anything unique about the ship?)Background: (Give a brief background of the ship. It can be as mundane as a bargain from the used spaceship guy, to something inherited from your character's ancestors, to a stolen ship)If you have any questions or need some additional information to get started, feel free to shoot a PM to one of the staff.


Edited by Madara: Mangekyou Master, May 07 2013 - 10:53 PM.

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STAR WARS GALAXY AT WAR

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... we have cookies


#5037 Offline I Am Ultron Six

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Posted May 07 2013 - 07:21 AM

On the subject of travel, do we have to do all those three posts for hyperspace one at a time? Or can we do them all at once if we make the post large enough? I just quite liked the last SW RPGs method of having a certain amount of paragraphs, that could be done either at your leisure, or all in the one post if you were in a hurry to get your character somewhere


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I am Ultron Six, a cybernetic intelligence created by Doctor Henry Pym. My imperative is to bring peace and order to this world. I am about to fulfil that imperative; for the extinction of humanity…begins now.

the_ultron_imperative.jpg

Soon the earth will no longer be habitable for any biological organism: Man, woman, child, plant, animal, fungus or bacterium. All life will cease to exist. This is not a threat, there is nothing you can do to stop it. The process has already begun. I receive no pleasure in this, it is simply the only solution. There must be peace and order, the end of life on earth will ensure that. Goodbye.


#5038 Offline Ninth Krayzikk

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Posted May 07 2013 - 07:38 AM

One nitpick, and one critique. I'll start with the simpler one; you forgot to bold one of the categories of the ship profile. On the more complex side, I find the idea of having to start in one place or another rather restrictive. I can see where you're coming from; the SW universe is very, very big, and that's one of the issues the last one ran into. But what about the characters that don't really have a side? Where are they supposed to start? Or if someone made a spy, would they simply start at the opposing factions starting point?


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Red Skies, an FTL Prequel (Updated 7/13)


#5039 Offline Ymper Trymon

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Posted May 07 2013 - 08:58 AM

For spy characters, I am of the opinion that it would be best for them to start with the side they are truly aligned with, thereby allowing the player to go through the actual process of infiltrating the other side, which is probably more than half of the fun of being a spy anyway.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#5040 Offline Doorman

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Posted May 07 2013 - 09:24 AM

well, I think I would enjoy a Star Wars RPG. if it passes, count on me to be on of the players. 


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Here's a webcomic you might want to check out.

Like a cross between X-men and ghostbusters.

Except everyone is 12.

 

I played Baldur's Gate: Enhanced Edition. PM me if you do as well!





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