On the subject of travel, do we have to do all those three posts for hyperspace one at a time? Or can we do them all at once if we make the post large enough? I just quite liked the last SW RPGs method of having a certain amount of paragraphs, that could be done either at your leisure, or all in the one post if you were in a hurry to get your character somewhere
That is an excellent method! I admit, the best way to play out hyperspace travel was a bit puzzling for me. I'll make an amendment. Is five paragraphs reasonable?
Snark, thanks for pointing out the bolding. Ymper has aptly pointed out why spies will start on the home planets of their respective factions. Non-aligned characters should start out on one of the main worlds highlighted above. As you said, it's a bit of a necessary evil. It's simple enough to devise a reason for non-aligned characters to be on one of the main starting planets (entrepreneur on a trip to Nal Hutta, a refugee fleeing Sith attacks ending up on Coruscant, etc, etc).
The starting planet will consolidate characters, and give players a place to regroup after major 'quests.'
On top of that, traditionally non-aligned characters, like lovable rogue smugglers and mercenary bounty hunters, will be required to pick a crime syndicate to which they owe some allegiance. Great to hear, Strack! Once everything gets sorted it'll be fun to see how your characters play out.
Edited by Madara: Mangekyou Master, May 07 2013 - 12:21 PM.