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The Official OTC TBRPG Planning and Organization Topic


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#5601 Offline Basilisk

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Posted Jun 11 2013 - 06:51 PM

Electrical energy?

 

Note to self: cancel cybernetic shark project.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5602 Offline Ymper Trymon

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Posted Jun 11 2013 - 06:53 PM

Oh, and then there's the consulting detective who will probably have control over kinetic energy, but only on the molecular level. (See: thermal energy)

 

Fire, ice, and lightning.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#5603 Online Edea Lee

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Posted Jun 11 2013 - 07:00 PM

Any intrest in the Devil Survivor RPG I posted a bit about earlier? A bit farther up the page is a description of the setting.

It sounds interesting, but I don't know anything about Devil Survivor, so I'm not sure how to critique it.

 

Just to make sure, Dragon Ball won't be accused of drawing players from other RPGs, right? Dragon Ball is more 'martial arts times a billion' than superhero to me.


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#5604 Offline Engineer Alexandra Humva

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Posted Jun 11 2013 - 07:14 PM

[font="'courier new', courier, monospace;"]I... think the closest thing we have to Dragon Ball Z is the Proelium, which, well. Has seen better days already. I'm doubtful anyone would get mad at you.[/font]


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1 1 2 3 5 8 13 21 34 55 89

"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong


#5605 Offline sonyaxe

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Posted Jun 11 2013 - 10:14 PM

So.. a Bakugan RPG couldn't be accused of drawing players either, correct?


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#5606 Offline Ymper Trymon

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Posted Jun 11 2013 - 10:16 PM

Oh for crying out loud...

 

Look, any RPG could potentially draw players away from any other RPG. That's just kind of the way it is. The reason for the rule against having two RPGs on the same exact thing is more to promote diversity in the RPGs, because, let's face it. If one big popular thing came along, and that rule wasn't in place, fifteen of you would submit an RPG for that thing within about a week.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#5607 Offline Rumpelstiltskin

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Posted Jun 11 2013 - 10:51 PM

Yeesh, I didn't mean to incite mass panic with that comment; I don't even think you could associate Dragonball with superheroes. That rule is in place so that you don't have two X-Men RPGs running at the same time, or two Pokemon RPGs, stuff like that. You wouldn't start a Dragonball RPG if one were already running, would you? Then you're not violating that concept.

 

As for player-stealing, that has nothing to do with the rules whatsoever, it's more of a personal standpoint of mine. Every running plot in TSTW! seemed to crash around the same time because players seemed to disappear, and a lot of the players in question appear to have taken up residence in X-Men, some with similar characters. That's not the X-Men RPG's fault, and I don't hold anything against the game or its staff - I attempted to run an X-Men RPG in the past, and I'm happy that universe is getting it's due. I blame the players themselves, particularly when I sent one of them a PM asking if they had any interest in returning to TSTW, and that individual didn't even bother to open the message, let alone reply saying they weren't interested anymore. :glare:

 

 

[font="'times new roman', times, serif;"][color=#008000;]~ Rumpelstiltskin[/color][/font]


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To Save the World?

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#5608 Offline Bundalings

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Posted Jun 12 2013 - 01:21 AM

I considered joining TSTW! before, but it's just been running for so long that there's all this backstory that I know nothing about. I still may join it in the future, though. It seems to sit at the campiest end of the Superhero RPs on this forum, which is a great thing.
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Not just survive.

#5609 Offline Fabulous Sunshine

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Posted Jun 12 2013 - 02:13 AM

Actually, I consider the Persona series inferior to Devil Summoner. It isn't challenging enough, and Persona 3/4 put too much focus into the relationship simulator side of things, preventing you from really moving the story along as you attempt to struggle through each Social Link.

 

Also, P4's hour long prologue.

 

So basically your plot outline is that the all the faultlines in the world go all wonky, and earthquakes ravage everything, destroying cities, starting tsunamis, flooding places, yada yada, yes? And then monsters attack the world and people need to survive it?

 

...

 

This is all STEVEN's fault.


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"It’s not Yggdrasil or Helheim you’re facing, it’s the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world."

- D.J. Sagara

 

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#5610 Offline More Fierce Than Fire

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Posted Jun 12 2013 - 08:07 AM

It seems to sit at the campiest end of the Superhero RPs on this forum, which is a great thing.

Yes. Yes it does. It is very very Silver Age and it is glorious :D


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The bells were ringing in the dale

And men looked up with faces pale

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The dragon's ire more fierce than fire

Laid low their towers and houses frail


#5611 Offline The Lonesome Wanderer

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Posted Jun 12 2013 - 03:34 PM

Also, P4's hour long prologue.

Ugh. That is probably the bigest dissapointment in P4.

 

But your plot summary is pretty spot on.

 

Now then, writing and Co-hosts...


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#5612 Offline Fabulous Sunshine

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Posted Jun 13 2013 - 03:13 AM

I could co-host if you want.

 

Although I may have a tendency to make references to other SMT works.

 

Raidou Kuzunoha <3


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"It’s not Yggdrasil or Helheim you’re facing, it’s the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world."

- D.J. Sagara

 

3DS Friend Code: 4012-5263-3146


#5613 Offline The Lonesome Wanderer

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Posted Jun 13 2013 - 07:47 PM

I would be totally fine with that.

And Hibiki Kuze was a better protagonist. He got an anime.


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#5614 Offline Fabulous Sunshine

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Posted Jun 13 2013 - 08:02 PM

Having an anime does not make one a better character.

 

Of course, you need to flesh out these 'monsters' that are attacking.

 

Or are they just traditional demons of SMT?


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"It’s not Yggdrasil or Helheim you’re facing, it’s the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world."

- D.J. Sagara

 

3DS Friend Code: 4012-5263-3146


#5615 Offline Au'Rehn Rising

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Posted Jun 14 2013 - 06:08 PM

Well, seeing that the previous version is no longer played, I want to know...

 

What are your opinions on a Transformers-based RPG with an overall plot and progressing story?


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#5616 Offline Basilisk

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Posted Jun 14 2013 - 06:30 PM

Might work. You'd probably need to diverge a bit from the bog-standard "Con v. Bot".


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5617 Offline Au'Rehn Rising

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Posted Jun 14 2013 - 06:31 PM

Thank gods for the multitude of sub-factions.


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#5618 Offline Toa Levacius Zehvor

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Posted Jun 14 2013 - 06:39 PM

Might work. You'd probably need to diverge a bit from the bog-standard "Con v. Bot".

 

...

 

How can you say that with a clean conscience? I'm as much for changing things up as the next guy, but if you have Transformers without Autobots vs. Decepticons (or, at the very least, some form of equivalent faction) then you're might as well just call it "Giant Transforming Robots Fighting". It just dies, right there.

 

Seriously, the never of people these days... suggesting that they try something 'new' with Transformers...

 

But in all seriousness, if you're going to make a Transformers RPG and try something new, you need to first establish which continuity you're going to set it in. And there are plenty to choose from. From there, look at the mythos. Find something cool. Expand.

 

-Toa Levacius Zehvor :flagusa:


Edited by Toa Levacius Zehvor, Jun 14 2013 - 06:39 PM.

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#5619 Offline Au'Rehn Rising

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Posted Jun 14 2013 - 06:48 PM

I'm very well-aware of the variety of continuities. Of anything, I would probably make it a refreshed version of G1 or Unicron (remove humans, remove animation errors, remove the overly massive continuity errors). Title the continuity Primax/Aurex 013.0 Kappa or something of the like.


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#5620 Offline Simon the Digger

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Posted Jun 14 2013 - 07:19 PM

I'd play that. Heck, I'd help run it if there was a need. The last two died fairly quickly, so I'd love to see one come around and last.


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#5621 Offline Basilisk

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Posted Jun 14 2013 - 07:21 PM

Same here. Same here.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5622 Offline .:The Abysswalker:.

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Posted Jun 14 2013 - 11:23 PM

Okay. So, a couple of questions. One, would those interested in playing the Monster Hunter RPG be more interested in a story direction based around the interaction and exploration of humans, or would a common enemy, likely a series of stupid strong monsters, be better received? Or perhaps a mix of both?

 

Second, would people rather Quests be handled sort of in story, given directly to the players via GM, or would people prefer to be able to choose from a list of quests on a "Quest Board" and journey off on their own? Or, once again, perhaps a mix of both?


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"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."


#5623 Offline Basilisk

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Posted Jun 14 2013 - 11:25 PM

First, I'd find the human option more interesting.

Second, mix of both.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5624 Offline The Lonesome Wanderer

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Posted Jun 15 2013 - 09:34 PM

Having an anime does not make one a better character.

 

Of course, you need to flesh out these 'monsters' that are attacking.

 

Or are they just traditional demons of SMT?

Traditional SMT monsters. But I will flesh them out.

Expect draft sometime tomorrow.


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#5625 Offline sonyaxe

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Posted Jun 16 2013 - 04:45 PM

Whoops, forgot about my RPG in the midst of a volleyball tourney. Anyways, abilities and hate cards are almost done. I also appear to have forgotten about co-hosts... So if anyone wants to cohost a Bakugan RPG, you would be welcome.
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#5626 Offline The Lonesome Wanderer

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Posted Jun 16 2013 - 07:20 PM

*gate

 

And will we get the Doom Card? And all of the perks, such as +200 to darkness?


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#5627 Offline sonyaxe

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Posted Jun 16 2013 - 08:51 PM

Lol hate cards^^^^

 

Well... Doom cards are possibly going to be in, but I was thinking of getting rid of them. I don't want people complaining that they've lost their favorite Bakugan to the Doom Dimension..

 

And yes, there will probably be a few powerful ability cards. I'm having trouble with which cards (ability and gate) I should have. Since I am mixing the Season 1 and 2 combat systems, I will have Haos/Darkus/Pyrus/etc. Reactors, but I'm not sure where to go from there except to have triple battle. If you have any ideas, I would really appreciate it.

 

My Gate Card list so far...

Spoiler

 

EDIT: Here is a list of Ability Cards I found. I got rid of some, but this list is not mine. I have enough ability cards, I just need ideas for Gate Cards.

 

List:

Spoiler

Edited by sonyaxe, Jun 18 2013 - 02:57 AM.

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#5628 Offline Infamous Ironic Iguana

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Posted Jun 18 2013 - 07:13 PM

Uh, so... I trashed my old idea for an RP because while a game in the universe of Doctor Who would be crazy fun, it'd be hard as diamond encrusted mythril to GM properly.

 

Now, I've been playing Tales of the Abyss recently, and I think it would be awesome to set an RP in, especially considering that the magic system actually has a science to it.

 

The problem is, I'm unable to GM due to MED. So, if anyone would like to, let me know.


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The iguana disapproves.


#5629 Offline Canis Lycaon

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Posted Jun 18 2013 - 07:44 PM

sony, about your list. Get rid of ability cards. No one, and I repeat, no one, likes RPGs with massive amounts of numbers. G points aren't even needed. Do Pokemon or Digimon have HP? No. This doesn't need it. 


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I used to have a banner here.

 

But that RPG is dead.

 

What now?


#5630 Offline sonyaxe

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Posted Jun 18 2013 - 11:25 PM

I know that numbers are complicated when you have to add (omigosh) 100 to a number.All sarcasm aside, I actually have some good reasons for having Gpower.1. It decides a clear winner to each battle, because each person only has said amount of ability cards, making battles that would normally take up pages of an RPG a bit more concise.2. It is a good balancer. Gpower gives all players equalish Bakugan, therefore allowing someone who is not good at battle rp to have a chance.3. Gpower is something that just embodies Bakugan. Since this is based mostly off of the first season, and because I personally like gpower, I feel like this RPG just wouldnt feel right without it.As for the list of ability cards, it does need cutting down. There are WAY too many as if now, and any feedback on which ones to remove will be appreciated.Any posts tht say to get rid of them all... Well, you will be ignored unless you can come up with three genuine reasons that at least 5 members of the community back up and can confirm in their own words. Then I will CONSIDER getting rid of Gpower and Ability cards.(I typed all this from my iphone. Lol)EDIT: @Canis: Gpower is nothing like HP. Gpower is power, and is infinitely easier to calculate because there aren't crit hits, supereffectives or not very effectives. It is simply a measure of how powerful your Bakugan is, and if it has higher Gs, it will win.

Edited by sonyaxe, Jun 18 2013 - 11:28 PM.

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#5631 Offline Simon the Digger

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Posted Jun 18 2013 - 11:38 PM

Sony, there's one thing you really are missing here; it's not the purpose of the numbers that matters here. The point is that TBRPGs and hard numbers don't mix well, unless you're going for a RTS game. Because they're completely separate genres. There are reasons why Pokemon and Digimon games both lack any hard numbers.

 

Namely, because they don't work, and people hate having to deal with them.


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#5632 Offline sonyaxe

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Posted Jun 18 2013 - 11:46 PM

Well, how do you suggest I deal with this then? With firts season bakugan, which i am using, there arent that many abilities that are just someone shooting a fireball, and call me lazy but i am not going to come up with 2-3 Bakugan specific abilities for each bakugan. As i said at one point, i was going to try the RPG with Gpower at first and if player response wasnt good for it i would switch to the new system.

Edited by sonyaxe, Jun 18 2013 - 11:47 PM.

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#5633 Offline Simon the Digger

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Posted Jun 18 2013 - 11:49 PM

It doesn't really do any good to plan to switch to a backup, and then preface that by saying you're too lazy to come up with the backup. And honestly, I don't know how you should deal with it. Because numbers are integral to the way the show works.

 

But they don't work well for TBRPGs. My suggestion? Develop your backup, and lead with it.


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#5634 Offline Toa Levacius Zehvor

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Posted Jun 18 2013 - 11:51 PM

I know that numbers are complicated when you have to add (omigosh) 100 to a number.All sarcasm aside, I actually have some good reasons for having Gpower.1. It decides a clear winner to each battle, because each person only has said amount of ability cards, making battles that would normally take up pages of an RPG a bit more concise.2. It is a good balancer. Gpower gives all players equalish Bakugan, therefore allowing someone who is not good at battle rp to have a chance.3. Gpower is something that just embodies Bakugan. Since this is based mostly off of the first season, and because I personally like gpower, I feel like this RPG just wouldnt feel right without it.As for the list of ability cards, it does need cutting down. There are WAY too many as if now, and any feedback on which ones to remove will be appreciated.Any posts tht say to get rid of them all... Well, you will be ignored unless you can come up with three genuine reasons that at least 5 members of the community back up and can confirm in their own words. Then I will CONSIDER getting rid of Gpower and Ability cards.(I typed all this from my iphone. Lol)

 

I suggest that you don't issue ultimatums in the future.

 

I remember trying to implement numbers into an RPG once, and for the life of me I can't remember all of the reasons that were given as to why it was a bad idea - but it frankly was, and is. At the time, I didn't like having to remove it either. But then, at the time, my RPGs were usually two posts in length. That RPG would have been two posts in length. But fortunately, there were people, far more experienced, who were there. I credit TPTI for that particular lesson more than anyone else.

 

Don't just shut out what people are saying so easily. You still need to have you RPG judged. That attitude won't improve your RPG in the least.

 

You can keep your numbers or whatever in your RPG as much as you like, but here's the thing. I'll let Krayzikk explain the first part -

 

Sony, there's one thing you really are missing here; it's not the purpose of the numbers that matters here. The point is that TBRPGs and hard numbers don't mix well, unless you're going for a RTS game. Because they're completely separate genres. There are reasons why Pokemon and Digimon games both lack any hard numbers.

 

Namely, because they don't work, and people hate having to deal with them.

 

RPGs are a written medium. They are not a visual medium, like film or television, or (most) video games to a lesser extent. They are written medium of an interactive literary nature that tell a story. The story is what matters, and numbers get in the way. When you create an RPG for a setting where numbers matter, you don't explore those mechanics, you explore the story and setting, and the characters who reside within, by taking on the role of one of those characters. It's called roleplaying for a very important reason.

 

The entire concept of a numbers system detracts from the tone. If you're trying to tell a story, you don't want to interrupt it with a bunch of numbers in the middle of the way that are trying to explain things.

 

 

Well, how do you suggest I deal with this then? With firts season bakugan, which i am using, there arent that many abilities that are just someone shooting a fireball, and call me lazy but i am not going to come up with 2-3 Bakugan specific abilities for each bakugan. As i said at one point, i was going to try the RPG with Gpower at first and if player response wasnt good for it i would switch to the new system.

 

The solution is, of course, to let players look it up themselves and say what their Bakugan does. Or, heck, make their own or whatever. I'm not familiar enough with the system to say. If it looks fine, then approve it; otherwise, don't.

And frankly, if none of this appeals to you, there's another solution - make an RPG for something else. If you can't transcribe something between two mediums, don't. Look at World War Z for what I'll guarantee to be an example of that. There's lots of other things that could be written for. Plenty of stories to go around. Perhaps you could make your own, and test your creativity? Whatever you need to do.

 

-Toa Levacius Zehvor :flagusa:


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#5635 Offline sonyaxe

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Posted Jun 19 2013 - 12:14 AM

Fair enough, I will see how the new system works first in the RPG. There is a slight problem though... There are abilities that block everything, no questions asked if your guy has wings. I just am kind of confused as to how it would work. Battles could litterally go on forever since your Bakugan suddenly has unlimited use abilities. Plus, although Bakugan at firstglance looks like a game of pure power, there is a level of strategy that can only be unlocked with gpower. If there are any suggestions with good ideas, im all ears.Also, I was hesitant to admit this, but about certain things I am kind of a control freak. When something happens, I like to know exactly why it happened. That is why I was being so adament. I had to have solid reasons as to why gpower was a bad idea. I admit i was in the wrong for how i reacted, but i still am going to try to look for a way for Gs to work.Also, they completely messed up day z with the movie from what ive seen in the trailers.
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#5636 Offline The Lonesome Wanderer

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Posted Jun 20 2013 - 10:03 PM

Having recently played Infra Arcana for an hour straight, I am now ecited for the Lovecraft RPG.

Sadistic Chiroptophobiac Detective FTW.

 

And yes, that was one of my characters stats.


Edited by The Lonesome Wanderer, Jun 20 2013 - 10:05 PM.

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"Go beyond the impossible, and kick reason to the curb! That's how Team Gurren rolls!"

BZPRPG PROFILES

 

Exo-Force RPG Profiles


#5637 Offline sonyaxe

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Posted Jun 21 2013 - 12:38 AM

One last attempt at the Gpower system...There is a site I found that has tons of players for a Bakugan Brawlers RPG that uses a more complex Gpower system then mine. I'm not sure if I can post links, so if I can't just tell me.Please don't advertise other forums. -B6EDIT: Then again, a lot of that site isn't as much roleplay, so... Tell me what you think.Also, I do have the second system worked out, and I've had it since I started the plans for this RPG. So I could easily switch to it if needed.

 

EDIT2: My bad, I didn't think that was advertising. I was trying to show an example for why something could work. Since I can't post the link, it is a site that I will not post the name of that has CRAZY complicated rules for brawling, and they have over 4,000 members. It is an example. If you still want me to use system numero dos, then I will.


Edited by sonyaxe, Jun 21 2013 - 02:01 PM.

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#5638 Offline Canis Lycaon

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Posted Jun 21 2013 - 06:19 PM

Okay, sony. Before I reported that link, I looked around the site a little. That is not roleplay. That is the sort of thing that would go in the Games & Trivia forum. There was no roleplay. That was a game. They can have super complex rules because no one is doing anything as characters. It wouldn't work here.

 

Just get rid off G-Points. Keep Ability cards as abilities, but don't give them specific G subtractions.


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I used to have a banner here.

 

But that RPG is dead.

 

What now?


#5639 Offline sonyaxe

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Posted Jun 21 2013 - 06:44 PM

Ok, that can be the compromise. I will lead with the second system. Also, I think there was a rp section somewhere on there.
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#5640 Offline Canis Lycaon

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Posted Jun 21 2013 - 06:53 PM

Yeah, you didn't link to a part of the site that had roleplay.


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I used to have a banner here.

 

But that RPG is dead.

 

What now?





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