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The Official OTC TBRPG Planning and Organization Topic


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#5721 Offline First Son Jiyu

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Posted Jul 18 2013 - 12:26 PM

Since the maximum of sixty days has been met with the previous transformers game, I have this nearly ready for submission. Only real thing it needs now is a name...

 

Transformers: Regeneration

 

Cybertron. For countless Metacycles, our home has been a place of peace. The High council kept the peace, while researchers pondered the secrets of the universe. Workers built magnificent structures across the entirety of our home, and the ways of war was unknown to us. The scars of the First Great War were gone, replaced by that of the Golden Age. An age of science, progress, culture, and exploration. Times were good. The Primes, our leaders, watched over us, helped us, pushed us to reach for the stars.

 

And we did. Yet, after enough time, the Senate, the ruling body of Cybertron, becamee corrupt. As a result, the Decepticons began to appear. Organized by a former miner, now gladiator from Tarn, the Decepticons demanded the abolishment of the caste system put into order by Nominus Prime, and the removal of the Senate. The Decepticons, who were rapidly gaining traction as an Anti-Senate group, declared war upon the Senate and all their supporters, and attacked the Autobots, prompting Sentinel Prime to engage the Decepticon leader, the Kaon Gladiator Megatron, in combat. Sentinel died, and the Senate knew their time was drawing near. The Golden Age was over. The Second Great War had begun between the Autobots, and the Decepticons. In desperation, they ordered the next Prime, Zeta Prime, to use any means necessary to destroy Megatron and his Decepticons. Zeta Prime's continuous crimes in attempt to destroy the Decepticons led to the Autobots betraying him, and aiding the Decepticons to kill Zeta Prime, and dismantle the Senate. To the Autobots, this victory seemed to mark the end of the war, and were anxious to return to peace.

 

Megatron had other ideas. He quickly ordered his forces to take control of Cybertron, forcing the Autobots back to their bastion in Iacon. Eventually, the war resulted in one outcome. The shutdown of Cybertron. An Exodus was ordered, and the beginnings of a final battle between the Autobot leader, Optimus Prime, the last Prime, and Megatron. In space, heading towards a portal through space and time, the duo engaged in one final battle, resulting in a stalemate in which neither could prevail.

 

Their ships, The Ark and The Nemesis were lost to the stars. But other ships looked for them. The Distant Light, a repurposed Autobot freighter was one such group of Autobot survivors that hunted for the Ark, hoping to find Optimus Prime, their leader. Arriving over a planet in the system Sol. It was there The Distant Light was attacked by a Decepticon raiding ship called The Corsair. The two ships battled each other in the orbit of this planet. Through the course of the battle, the two ships disabled the other's shields, and dealt enough damage to each other to cause the ships to lose orbit, falling to the planet below.

 

The survivors of the crash, when re-activated from the emergency landing, found themselves on a new alien world, uncharted, unexplored, and filled with organic lifeforms. As the Autobots and Decepticons start to repair themselves and become acquainted with this new world, their war begins anew.

 

-An interview with Barnaby Kerry, Director of the multinational energy-development program. This interview was conducted in the military base, and the program's headquarters, located in Gunnison County, United States of America.

  • Director B. Kerry: (Mumbling: What am I supposed to talk about? Oh, it's on!?) Ah... Earth. It's important. Outside of being a nexus for teleportation technology and what-not, Earth is important. Ever since the first caveman hit a stick on a stone and made the first fire, our planet's been special. Our twin moons, The moon and Luna have made us become dependent on the ocean for time, brighten our nights, as well as the large cultural significance of having three celestial bodies in the sky looking down on us. And yet, as we near the end of the eight decade of the twentieth century, we've still been unable to land a single machine on those two moons.

  • Interviewer: Please, explain Director.

  • Director: (Mumbling: I still don't see the purpose...) A prime reason why we haven't been able to accomplish this task is due to the rapid development, and arguments over the substance which the general public dubs, “Energon”. I have no idea how the term was created, but it's seemed to gain enough traction to make it a world-wide common name... Anyway, Energon is a power source capable of producing more power than any other method available to mankind. The US is a large depot of the stuff, and it was one of the biggest reasons the revolution was fought. WWI was instigated in response to a vein of Energon found in Serbia. We almost instigated a world-wide depression by countries refusing to export extra Energon. World War Two began when the middle-east couldn't accept that we had left fossil fuels behind, and vowed to destroy every Energon deposit on the planet. The poor souls didn't anticipate a global alliance in response to their threat.

  • Interviewer: What happened after that?

  • Director: The United Nations of Earth was formed. We'd become so dependent on the trade of Energon, that we put aside thousands of differences to ensure we wouldn't run out of Energon. Civil rights and the end of apartheid came about as the result of Energon trade bargains. The communist states are some of our biggest allies, even if their way of thinking is a bit backward...

  • Interviewer: You must mean the massive technological advances created by the scientists from the UN science department, as well as individual country's work.

  • Director: Yes. It was only two years ago that our computers required a separate room to work, now they're small enough to carry around in a bag! The Telephone was shrunken down to a Mobile Telecommunication device. Or a 'Mobile' as kids call it. Cars run on electrical power generated from Energon... I could go on and on here.

  • Interviewer: So, you would say it was a major factor in developing current politics and technology, as well as a shaper of history?

  • Director: Correct. Without it... I'd guess we'd still be fighting wars over who's right and wrong, and bickering over little things like what kind of government we have.

  • Interviewer: So, as you said earlier in the interview, what is the primary reason why humanity has failed to utilize Energon to enact space travel?

  • Director: We've been more focused on traveling on the ground, and to the bottom of the depths I guess. (chuckle) Probably the most clear reason, is that Energon is unstable. If the right amount of force is applied, Energon is capable of generating massive explosions that belly the amount of power that we're capable of harvesting. I do believe however, if humanity pools it's resources-

  • (There is a loud roar from outside as the building shutters. The force is great enough to knock both the interviewer and the director from their chairs. After the roaring has ended, the sound of a large explosion echoes in the surrounding area. The base alarms begin to sound as the Director clambers to his feet.)

  • Director: If you excuse me, I need to check to make sure the valuable specimens are still intact. I suggest you get to the emergency shelters for an Energon explosion.

 

-Introduction:

 

Welcome all, I'm Varren Rehn, and this is Transformers: Regeneration. This RPG is an alternate timeline of the Generation 1 timeline, which for all OOC references, is dubbed 'Primax 013.0 Kappa'. It raises the questions of what would've happened if Optimus and Megatron never arrived at earth? Did other Autobots and Decepticons look for them? And if these other Autobots and Decepticons ever get as far as earth, what sort of adventures would they have?

 

-Rules:

 

The rules of the game, which should be followed at all times.

 

  • All BZPower forum rules, OTC forum rules, RPG forum rules, and this RPG's rules should be followed at all times.
  • There shouldn't be a reason to use overly-obscene language in this game. Transformers have their own words, such as 'scrap, slug, or rust'. Use those as needed please.
  • No God-Modding.
  • No Flaming.
  • You are not allowed to kill another person's character without their permission.
  • Avoid making OOC posts at all costs. You shouldn't make a post that only includes an OOC post, as that usually leads to discussion in the gaming thread.
  • You are allowed a current maximum of ten characters.
  • You are not allowed to make characters who appeared in the G1 cartoon.
  • All characters must be staff-approved before you are allowed to use them in-game.
  • All characters require a staff-approvals to be approved for playing.
  • All Canon characters must be approved by two staff members.

 

 

-Staff:

Head GM: Varren Rehn

GMs: Krayzikk

 

-Locations:

 

While the Transformers universe is quite large, this is a list of the current locations available for play.

 

  • Earth: Earth is in a time period known as '1981', or 'The Twentieth Century'. This version of the earth has two moons, The Moon and Luna. These moons have changed the way time is measured, make the lunar tides much stronger and often, as well as making the nights significantly brighter. Although, humans have advanced their technology a long way, and the results of their efforts have produced faster vehicles, better weapons, and a data-net that could one day spawn robotic-based life similar to that of Cybertron's. In the meantime, humanity is woefully unaware of the Cybertronian's and their war, allowing a golden opportunity for the Autobots or Decepticons to gain the organic humans as allies.
  • Autobot Base: The crash zone of The Distant Light, modified to accommodate the Autobots living there. The Autobot base is located on the northeastern slope of Treasure Mountain in Gunnison County, Colorado. The base is equipped with a groundbridge, medical bay, armory, and other amenities that existed upon the ship, or were constructed upon it’s crash.
  • Decepticon Base: The crash zone of The Corsair, somewhat modified to accommodate the Decepticons living there. The Decepticon base is located at the coordinates of 6°10'51.07"S, 69°57'4.68"W, or the middle of the amazon jungle. The base is equipped with a groundbridge, medical bay, armory, and other amenities that existed upon the ship, or were constructed upon it’s crash.

 

-Species:

 

Somewhat self-explanatory, these are the species available for playing at the launch of the game.

 

  • Cybertronians: The shape-changing robots from Cybertron, the Cybertronians have crashed on earth as a result of their millennia-long civil war between the Autobots and the Decepticons. As a Cybertronian character, the character has access to an approved alternate form and a robot chassis. The Cybertronian may also carry two approved weapon. To recognize that some Cybertronians have special abilities or multiple alternate modes, a player may have their character have a modification. However, a character with a modification requires two staff approval. If a player wishes to create a character with a Cybertronian alternate form, that player must message the staff, and gain approval from two of the staff member for that vehicle form.
  • Humans: The inhabitants of the planet earth, humans are organic carbon-based lifeforms with no special abilities. They are, however, very small, and dominate this planet. Individually, they can not face a Cybertronian and defeat one in battle, but where they lack in individual power, they make up in numbers, and an army of humans could easily take down a single Cybertronian. As a Human character, the character has somehow gotten themselves involved in the war between the Autobots and the Decepticons, and is now trying to live through the secret war raging across their planet. Sometimes the Cybertronians they become involved with might offer them protection, or enlist them to aid in human relations. There are also places humans can go where Cybertronians simply can't. Human's small size, and the fact that they dominate a good majority of the planet, allows a human to go practically everywhere that is important.

 

-Weapons:

 

Weapons among the transformers are divided into the following categories:

  • Acidic Weaponry: Weaponry that uses a corrosive material to accomplish a variety of tasks.
  • Concussion Weaponry: Cause a majority of damage through physical force. Most commonly examplified through the use of bullets, or other similar mechanisms.
  • Energo Weaponry: Melee weapons that are powered using Energon to cut through stronger substances than normal melee weapon is can cut through. When the energon battery is depleted, the weapon can still be used as a melee weapon.
  • Ion Weaponry: A variation of Laser Weaponry, Ion weapons fire quick, strong, and have a cooldown swift enough to become legendary among Cybertronians.
  • Laser Weaponry: Guns that fire lasers.
  • Neutron Weaponry: Big guns for big bots. Or ships. A small number were equiped upon the Distant Light and the Corsair. A miniaturized version exists, and was known to be the Cybertronian version of the machine gun.
  • Null Weaponry: Disables electronics. Extremely helpful.
  • Photon Weaponry: Could be compared to both a flamethrower, and a rifle. Variations upon variations exist
  • Plasma weapons: Weapons that fire plasma at enemeies.

 

-Modifications:

 

The following is a list of approved Modifications. Legendary Cybertronians such as Mirage, Hound, The Triple Changers, Soundwave, and more have been known to have special attributes to them. Any player who wishes to equip their character with Modifications, must have a staff approval. Players who wish to create a new Modification must check with the staff first before creating a character with them.

 

List of Approved Cybertronian Modifications:

  • Triple Changer: In their quest for ever-greater machines of war, the Decepticons developed warriors with two distinct alternate forms. These Triple Changers can travel by land and air with equal ease, and in the heat of battle they can rapidly change form to confuse and outflank the enemy. To counter this threat, the Autobots also developed their own group of Triple Changers. A player who is making a character with the Triple Changer Modification may have their Cybertronian possess two alternate modes instead of one. However, to accommodate the extra alternate mode, Triple Changers have less armor to make room for necessary parts to transform between the alternate modes.
  • Mini-Cassettes (Recordabots/Recordicons) and Deployers: Occasionally, a Cybertronian might modify themselves so that they may carry a group of smaller robots. This smaller robots can be deployed from the Cybertronian's body in the form of data-discs or the human equivalents of CD's or Cassettes. A player who wishes to create a Cybertronian (The Deployer) who has been modified to carry Mini-Cassettes must have other players to control the Mini-Cassettes. A deployer can only carry up to five Mini-Cassettes within it's body.
  • Cloaking: Some Autobots and Decepticons, to further their stealth abilities, have installed or subjected themselves to experiments involving Cloaking technology. Those who survive this instillations and experiments have the ability to turn themselves invisible to the common optic sensor. However, a well-alert being has the ability to detect a Cybertronian using cloaking technology. They also appear on radar , infared, and thermal sensors.

 

-Factions:

 

The multiple factions that have been formed in-game.

 

  • Autobot: The Autobots are one of the primary factions in the Transformers mythos. They usually find themselves defending both their own race and other species against the Decepticons and upholding justice and freedom throughout the galaxy.
  • Decepticon: The Decepticons are one of the primary factions in the Transformers mythos. They are typically concerned with such things as conquering Cybertron, defeating the Autobots, amassing large quantities of energon, developing powerful weaponry, and beating people up. Not necessarily in that order.
  • Governments of Earth: The Varous governing bodies of Earth. Differences in culture, religion, or state of mind have resulted in humans creating separate nations for themselves. They are unified through the United Nations, a group formed after World War II to help with foreign relations, as well as regulate Energon trade.

 

 

-Signup sheet:

 

Name: (Character name)

Species: (Cybertronian or Homo Sapien. For now.)

Gender: (Robots are people too. It's just that they don't reproduce. However, human genders are much more distinct than Cybertronian genders.)

Faction: (Autobots, Decepticons, etc.)

Appearance: (A detailed description or image of how your character looks.)

Alternate Mode: (Cybertronians can shapeshift into an alternate form that can be used for transportation, combat, or other functions.)

Weapons: (Keep it realistic and not overpowered; no character is going to wield the Star Saber.)

Personality: (How your character thinks, feels, and acts)

Skills/Special Abilities: (Realism please, no single character can be good at everything.)

Weakness: (Nobody's invincible)

Bio: (Where is your character from? How did they get here? Any notable events in their life?)


Edited by Varren Rehn, Jul 22 2013 - 01:05 PM.

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BZPRPG Characters | Midnight City

 

Oh why you so sad?
What have they done?
Forget those mindless baboons
They're off playing god
Copycats in cheap suits
All playing it safe
While cannibals with their bad news
Consume the parade

Is it so... Wonderful?

 

Marvel, Rebirth Characters | FTL

 


#5722 Offline Zyke the Space Biker

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Posted Jul 18 2013 - 12:59 PM

Well, seeing as Eternal Conflict was an utter failure, it's good to see someone else writing a new Transformers RPG. :) I'll be eager to play this when/if it gets approved, but just so it doesn't end up as inactive as EC, you might want to reduce the area of play, or at least create a centralized point where a lot of the action happens--the main reason EC died was because everybody was too far apart to get any interaction. Just a suggestion.  ;)

 

Also, would anyone like to see a story draft for that alien invasion RPG I mentioned earlier?


Edited by Zyke the Space Biker, Jul 18 2013 - 01:00 PM.

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#5723 Offline Nebula 2.0

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Posted Jul 18 2013 - 03:13 PM

This seems more like an alternate timeline for the Aligned continuity given the backstory and the weapons from the games. It seems that having the two main factions being able to use Ground Bridges will allow the players to never be too far apart from each other. The faction listed for humans seems somewhat dis-organized and prone to in-fighting given that they are all part of separate governments with different agendas. Anyways, I'm looking forward to this RPG getting approved.


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My thanks to the Toa of Tacos, TacoNuva. This artisan provides me with the banner.


QUOTE
The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


Energized Protodermis feels sort of tingly...


#5724 Offline Basilisk

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Posted Jul 18 2013 - 03:53 PM

"Never agree with each other on anything"?

 

NATO, the Warsaw Pact, Interpol, hundreds, perhaps thousands, of other alliances would like a word with you. They aren't happy.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5725 Offline Toa Levacius Zehvor

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Posted Jul 18 2013 - 05:00 PM

Ah, Transformers... my first passion. If only I could have back all of that money I spent on those stupid things. My favorite part of the toys was figuring them out without using the instructions, you know? Especially the complicated ones. The ones even the adults had trouble figuring out. So, let's see what this RPG came up with.

 

So, Transformers RPG...

 

Levacius Reviews - Needsaname

 

Smeg. It's just not the same without the contest going on.

 

My first problem is a literary one, not a problem with the RPG itself. If you make an RPG, you can't just make it exclusive to people who understand that concept it's based on, or you cut out your player base. While I feel nothing but depression for the poor sods that don't know what Transformers is, the opening of this RPG isn't very friendly to people without a background. I get that you want to keep it short and sweet, but if I had no idea what a Cybertron was, this write up doesn't really help explain it.

 

Even as a Transformers fan, I'm having trouble distinguishing exactly what continuity this is supposed to be set in. I do, however, find the use of the phrase "Autobots betraying him" to be incredibly out of character in anything outside of Dark Mirror. In fact, with the early part of the opening, neither side seem very likeable.

 

You refer to this as an alternate G1 timeline, but based on the backstory you give for this RPG is definitely not G1.

 

Putting the rules and staff list at the type is a rather sloppy look. If you're going to mention the staff at the very top, do it at the very top. Name them off right with the name of the RPG as a subtitle. Ten characters seems like a lot to allow as well. It would be overwhelming if everyone maxed that out, but frankly, nobody will. It's better to go low, because then people will tend to see it as a resource to be used and put more characters into play, which means more activity. Sometimes. Not always. Don't quote me.

 

Twenty-first century... when in the twenty-first century? Modern day? Next Sunday AD? Or 2063, as the "fifty years ago" as seems to be indicated. And how long have the Transformers been crashed on the planet, anyways? Two years ago? Yesterday?

 

Look, nobody is going to look up those coordinates to see where the Decepticon base landed, just tell us where the bloody thing landed so we have an idea of what's going on. Also, it seems strange that the 'bots and 'cons would go to the effort of building entire bases when they already have these crashed ships they could just repair. In G1 at least, the Autobots made use of the Ark, and the Decepticons made their own base because they wanted a more strategic location... and then they made a spaceship, which crashed, and they used it as a base.

 

I'd like to know the need for PMing a staff to get something approved when you need an approval on (I assume) the Discussion Topic anyways in order to use them.

 

So far, my complaints have been minor. This is where the big one comes in. Namely -

 

DO NOT HAVE A LIST OF WEAPONS

 

It's not necessary. It's a waste of space. Let players come up with their own equipment or do research. You could describe different varieties of weaponry used (the advantages of a laser cannon vs. photon cannon vs. fusion cannon for instance) but this stuff is pretty crazy. And isn't the Energon Harvester a unique weapon? Maybe an Energon Harvester, but I recall the Energon Harvester being a special Autobot item.

 

The approved modifications thing doesn't need to be here either. It's all just a waste of space.

 

I'm going to echo what Basilisk said about the Governments of Earth.

 

On that note, though, while I understand you're trying to be all inclusive, setting the scope to the entire world!!!111!!!111!! means it's impossible to have any sort of attachment to any present NPCs. It's impossible for the Autobots to have a home to care about, or the Decepticons destroying something to have meaning, because it's just too broad a spectrum. It's not a very good thing to do in an RPG.

 

Might be wise to include a species section on here, just because of the fact there are two. Or, to make it more efficient, a "Gender & Species." thing that sums it all up.

 

So, that's what I have to say.

 

The RPG is kind of bare bones in terms of story. There are no NPCs to relate to, no places that we have any reason to care about, and a very limited backstory that isn't sure of which continuity it comes from, and does nothing to try to give reason for a non-TF veteran to play the RPG.

 

What happened in the past doesn't matter. Just skim over the events of Cybertron, or outright ignore them if you need to. Focus on what's been happening on earth. Give us the names of people and describe different important locations. Tell us a little bit more about the robots that are on the ships, such as who their leaders are.

 

If you want to be real clever - make use of the changes. Let's assume that, because the Autobots and Decepticons never went to Earth, the Maximals and Predacons never came about the way they did in story and events from the Beast Wars stuff happened differently? Maybe the Earth is still incredibly rich with Energon deposits, and humans have started using them? The planet could still have two moons, with the Vok still watching the "experiment" from on high. And ready to act if somebody (read: giant robots) disturbs it.

 

Think outside the box if you think outside the box. Come up with creative new ideas that could be used as plot points. There's so many things you can do with Transformers that you just need to do them.

So, that's what I have to say. My criticisms, suggestions, and so forth. Have a nice day. :)

 

-Toa Levacius Zehvor :flagusa:


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#5726 Offline Simon the Digger

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Posted Jul 18 2013 - 05:17 PM

Actually, Lev, it is alternate G1. Largely IDW-based G1, to be exact. :P And in keeping with that, you're not supposed to like either side. Because the pre-Optimus era Primes were, on the whole, really prickish people.


Edited by The Snark Knight, Jul 18 2013 - 05:17 PM.

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Red Skies, an FTL Prequel (Updated 7/13)


#5727 Offline First Son Jiyu

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Posted Jul 18 2013 - 05:36 PM

"Never agree with each other on anything"?

 

NATO, the Warsaw Pact, Interpol, hundreds, perhaps thousands, of other alliances would like a word with you. They aren't happy.

You took me seriously? =O

 

Lev's massive mammoth post

On the background... Maybe I have something planned for it, hmm? If it makes you feel better, I'll add a TL:DR section for you.

 

On rules and characters, most of the RPGs I've seen have them near the top. I'm not exactly the best at following formatting rules, even if they are spelled out. I was loosely following a pattern set by the early COTRPGs, combined with my own whimsical approach to creating important documents. If it irks enough people to the point where they're confronting me about it I'll change it.

 

As for the setting, I most obviously mean yesterday.

 

As for the list of weapons, I felt that it would be necessary considering the vast amount of weaponry in the transformers universe. Practically ever character ever made has his or her own unique weapon. At the time I wrote this, I had been heavily playing War and Fall of Cybertron, which had creative standardized weapons for both sides. So, being lazy per usual, I decided to copy the lists of weapons. Energon Harvesters are hand-held items that exist in the aligned cartoon, but are quite different than the Energon Harvesters used in the aligned videogames. And naturally, they're significantly different than the Bayverse version.

 

Approved mods are important, as I feel if I didn't have them, people would be going around trying to make triple-changing cassette-playing shapeshifters who can turn invisible and become fire-breathing dinosaurs. I may be exaggerating, but I know for a fact that if you give someone something to exploit, they will try to exploit it. I'm trying to provide a way to access some of the things that's popular with transformers fans, while still trying to equal it out. A clear rule is far more definitive than a rule that's been vaguely worded.

 

I get the feeling you might have skipped over the species section, as it's there, and has been there since my original post.

 

On the story/background, you touched on some interesting thoughts which I hadn't considered. Thanks for adding that little bit, as I'll most certainly cannibalize it for the RPG.


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BZPRPG Characters | Midnight City

 

Oh why you so sad?
What have they done?
Forget those mindless baboons
They're off playing god
Copycats in cheap suits
All playing it safe
While cannibals with their bad news
Consume the parade

Is it so... Wonderful?

 

Marvel, Rebirth Characters | FTL

 


#5728 Offline Zyke the Space Biker

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Posted Jul 18 2013 - 05:51 PM

 I do, however, find the use of the phrase "Autobots betraying him" to be incredibly out of character in anything outside of Dark Mirror.

*Shattered Glass :P

 

But yeah, taking Lev's post into account, I'd prefer being able to create and choose my own weapons rather than having to conform to the system set up by the High Moon games. 


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#5729 Offline First Son Jiyu

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Posted Jul 18 2013 - 05:52 PM

 

 

[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]The following is the list of approved Weapons for use in game. Since the world of transformers is large, and not all generic weapons are named, this list is used to help for the purpose of character creation. If you would like to add a weapon to this list, you may write a new weapon with your character’s profile.[/color]

=I


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BZPRPG Characters | Midnight City

 

Oh why you so sad?
What have they done?
Forget those mindless baboons
They're off playing god
Copycats in cheap suits
All playing it safe
While cannibals with their bad news
Consume the parade

Is it so... Wonderful?

 

Marvel, Rebirth Characters | FTL

 


#5730 Offline Toa Levacius Zehvor

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Posted Jul 18 2013 - 05:56 PM

Actually, Lev, it is alternate G1. Largely IDW-based G1, to be exact. :P And in keeping with that, you're not supposed to like either side. Because the pre-Optimus era Primes were, on the whole, really prickish people.

 

Ah, that clears it up then. G1 typically implies - for me, anyways - the cartoon series. And also the series with which the most people are familiar with, and frankly a much easier one to use as the backdrop for a setting.

 

That does certainly discredit some of the ideas I tossed about, of course.

 

The main problem that I have with using the IDW setting brings out is exactly that - there is no side to like. This is good for the darker, grittier feel, as a contrast to the old school TF... but it's horrible for giving the players something to be excited for. When you don't care about either faction, it takes away from the RPG. Instead of making both factions seem like terrible people, highlight the good within each of them. It makes for a more interesting story.

 

"Never agree with each other on anything"?

 

NATO, the Warsaw Pact, Interpol, hundreds, perhaps thousands, of other alliances would like a word with you. They aren't happy.

You took me seriously? =O

 

Lev's massive mammoth post

On the background... Maybe I have something planned for it, hmm? If it makes you feel better, I'll add a TL:DR section for you.

 

On rules and characters, most of the RPGs I've seen have them near the top. I'm not exactly the best at following formatting rules, even if they are spelled out. I was loosely following a pattern set by the early COTRPGs, combined with my own whimsical approach to creating important documents. If it irks enough people to the point where they're confronting me about it I'll change it.

 

As for the setting, I most obviously mean yesterday.

 

As for the list of weapons, I felt that it would be necessary considering the vast amount of weaponry in the transformers universe. Practically ever character ever made has his or her own unique weapon. At the time I wrote this, I had been heavily playing War and Fall of Cybertron, which had creative standardized weapons for both sides. So, being lazy per usual, I decided to copy the lists of weapons. Energon Harvesters are hand-held items that exist in the aligned cartoon, but are quite different than the Energon Harvesters used in the aligned videogames. And naturally, they're significantly different than the Bayverse version.

 

Approved mods are important, as I feel if I didn't have them, people would be going around trying to make triple-changing cassette-playing shapeshifters who can turn invisible and become fire-breathing dinosaurs. I may be exaggerating, but I know for a fact that if you give someone something to exploit, they will try to exploit it. I'm trying to provide a way to access some of the things that's popular with transformers fans, while still trying to equal it out. A clear rule is far more definitive than a rule that's been vaguely worded.

 

I get the feeling you might have skipped over the species section, as it's there, and has been there since my original post.

 

On the story/background, you touched on some interesting thoughts which I hadn't considered. Thanks for adding that little bit, as I'll most certainly cannibalize it for the RPG.

 

I'm not concerned with the length of the background. It's quite short, actually. I just don't feel it helps bring over non-TF fans into the player base.

 

I honestly don't know enough about the COT RPGs to know proper rule placement for these RPGs, but I don't recall ever seeing them done that way on the main RPG forum. Which is where most of my stuff comes from.

 

The list of weapons isn't necessary because players should be able to come up with their own weaponry. Generic Sci-Fi gun should cut it; no reason to go super-insano with what's allowed. If the players have already heard Rad tell them about the Transformers (God, I just made that joke...) then they can make use of that knowledge for more specific equipment. Same goes for someone who does their research - they can go for something a little more specified.

 

Here's the thing - a character already needs two approvals if they have a modification. Isn't that enough of a blockade? If they try to exploit the rules, then let them try. And fail, because the character isn't approved. They can't exploit it if you don't let them, and it is completely impossible for them to do what you suggested as long as you read the character profile and say "this is OP, not getting approved." I don't know what you concern is. :|

 

Let me clarify - I meant a species section in the profile. Not the post itself. I saw that.

 

Alright then. Always trying to help. Even if my mind is a little bit befuddled on Bionicle stuff right now.

 

 

 I do, however, find the use of the phrase "Autobots betraying him" to be incredibly out of character in anything outside of Dark Mirror.

*Shattered Glass :P

 

But yeah, taking Lev's post into account, I'd prefer being able to create and choose my own weapons rather than having to conform to the system set up by the High Moon games. 

 

See what I mean? Befuddled. How did I screw that one up... oh yeah, it's the same bloody plot line. There are only two constants in the world - Hollywood blowing up the White House, and alternate evil universes.

 

Combine the two together and you have Roland Emmerich's next movie.

 

-Toa Levacius Zehvor :flagusa:


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#5731 Offline Zyke the Space Biker

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Posted Jul 18 2013 - 06:02 PM

Well, I still prefer Lev's idea of outlining the overall pros/cons of certain types of weapons rather than giving players a list of weapons, or maybe just outlining Cybertronian combat technology overall. It would encourage more creativity with weapons and save some space.


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#5732 Offline Basilisk

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Posted Jul 19 2013 - 07:00 PM

Hm. The Transformers RPG is sounding better and better. The changes can certainly help it.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5733 Offline Zyke the Space Biker

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Posted Jul 21 2013 - 01:39 PM

Ignore please, see below.


Edited by Zyke the Space Biker, Jul 26 2013 - 03:49 PM.

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#5734 Offline Nebula 2.0

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Posted Jul 22 2013 - 12:18 AM

Since the Transformers RPG is an alternate version of G1, how about we use a stock subtitle like "Genesis"?


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The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


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#5735 Offline Commander Viral

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Posted Jul 22 2013 - 09:26 AM

So for those of you planning on playing Epilogue, I've gone ahead and posted a blog entry where you can ask me questions as well as have Profiles approved. Link


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#5736 Offline First Son Jiyu

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Posted Jul 22 2013 - 10:32 AM

I've changed a few things for TF:R here and there...

 

As soon as Alex and me finish working on a few things, we'll submit the RPG for approval.


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BZPRPG Characters | Midnight City

 

Oh why you so sad?
What have they done?
Forget those mindless baboons
They're off playing god
Copycats in cheap suits
All playing it safe
While cannibals with their bad news
Consume the parade

Is it so... Wonderful?

 

Marvel, Rebirth Characters | FTL

 


#5737 Offline Nebula 2.0

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Posted Jul 22 2013 - 11:10 AM

There's a few grammar and spelling errors that are bugging me with TF:R's backstory section

 

the first great war

Since it's an event it should be capitalized.

 

Yet, after enough time, the Senate, the ruling body of Cybertron, become corrupt.

Shouldn't it be became in order to match the previous usage of past-tense?

 

the cast system

Should be spelled caste.

 

The Second great war

Capitalization again.

 

Anyways, the fact that humanity has actually found and harvested Energon is interesting. But has Energon allowed humanity to advance to the point where they have ways to deal with Cybertronians by the start of the RPG or is it merely a different explanation to how technology has advanced at a normal pace?


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QUOTE
The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


Energized Protodermis feels sort of tingly...


#5738 Offline First Son Jiyu

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Posted Jul 22 2013 - 01:03 PM

Technology is at the point that it is today. Since Earth was left Energon-Rich (Since a time-traveling shenanigans never took place...) practically all the first-world countries have an Energon mine... Although there are a good deal of Energon veins under the ground. Humanity has no way to detect Energon however, that's currently beyond Human technology.

 

Also, thanks for the notifications on the errors. I don't own Microsoft word, and the program I use isn't very good at catching all my errors...


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BZPRPG Characters | Midnight City

 

Oh why you so sad?
What have they done?
Forget those mindless baboons
They're off playing god
Copycats in cheap suits
All playing it safe
While cannibals with their bad news
Consume the parade

Is it so... Wonderful?

 

Marvel, Rebirth Characters | FTL

 


#5739 Offline Zyke the Space Biker

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Posted Jul 26 2013 - 03:48 PM

[font="arial, helvetica, sans-serif;"]Alright, so I've finished up the draft for The Ontario Event. Here's what I have:[/font]

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);]The Ontario Event[/color][/font]

 

[font="arial, helvetica, sans-serif;"]“Sometimes I think we're alone in the universe, and sometimes I think we're not. [/font]

[font="arial, helvetica, sans-serif;"]In either case, the idea is quite staggering.” --Arthur C. Clarke[/font]

 

[font="arial, helvetica, sans-serif;"]Four years and seven months ago, on the first of July 2014, we received the first signal. It was too complex to be accidental, too clear and strong to be interference or trace radiation from space, and it came from somewhere close by--easily within our solar system and approaching swiftly. That should have been our warning, but we didn’t heed it. Two weeks later, our satellites picked up something in lunar orbit. From what we could discern, it was a dome ten times the size of Manhattan, and the images NASA’s probes returned quickly dissolved any doubt that it was artificial. The government tried to hide its existence at first, but amateur stargazers quickly picked it out through their telescopes, and leaked images reaffirmed the public’s belief that this was something more than a stray piece of space debris. Some believed they were our saviors, others thought they were here to destroy us, and still others insisted on believing that it was nothing.[/font]

[font="arial, helvetica, sans-serif;"]They took us by surprise, swooping in, deploying their ships, and dropping their soldiers in our cities. They were a united army of many species and technologies. The war lasted almost a year, with all the world’s major powers united solely against the extraterrestrial threat. And through some miracle, we drove them back. A combination of nuclear force and military might brought down their massive carrier ships, and once those were gone, it was only a matter of time before the rest of their forces either retreated or were wiped out. [/font]

[font="arial, helvetica, sans-serif;"]But our victory was not without cost. The distinction between first- and third-world countries has been lost, and more than a few major cities have been reduced to radioactive rubble thanks to our efforts to defeat the invaders. The United Nations have become the Bureau of International Unity, a global totalitarian regime that passes for this new society’s ineffective government. The Dome is still out there, and rumors have it that some of our foes here on Earth have survived their defeat...[/font]

[font="arial, helvetica, sans-serif;"]The BIU have cut off all access to the remains of the carrier ships, but they couldn’t quarantine the smaller vehicles before most of them were looted for their tech. The Coalition of Scavengers was born from the fruits of these raids. They have reverse-engineered what they recovered into weapons and cybernetic implants that greatly enhance the abilities of the user, and aside from the BIU, they are the most organized group that has survived to this day. Other factions have sprung up all over the world, and despite the BIU’s efforts to suppress them, some fear that another war is just around the corner.[/font]

[font="arial, helvetica, sans-serif;"]Here, along what was once the border between New York State and Quebec, tensions are high. One of the carrier ships splashed down in the middle of Lake Ontario, and the BIU’s quarantine squads arrived too late to contain it. The locals were prepared, but after warding off the [/font]

[font="arial, helvetica, sans-serif;"]government’s forces, they turned on each other. Peaceful settlements have been converted into fortresses, and while those who aren’t fighting try to survive in peace, the conflict heats up. Today, Lake Ontario is a warzone, and whoever wins this battle will have the power to change the world. [/font]

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);background-color:transparent;]Factions:[/color][/font]

 

[font="arial, helvetica, sans-serif;"]The post-invasion Ontario Lakeside is dominated by groups vying for control. These groups include:[/font]

 

[font="arial, helvetica, sans-serif;"]The Bureau of International Unity: This regime was formed by what was left of the world’s governments immediately after the invasion. Though they follow totalitarian principles, they have full control over very few areas of the world. They operate out of the recently-established Fort Gordon just north of Niagara Falls, and their main US headquarters is situated in Denver, Colorado. [/font]

 

[font="arial, helvetica, sans-serif;"]The Coalition of Scavengers: The Coalition was formed from weapons dealers that stole alien tech from the remains of the extraterrestrial attack force. They have used this technology to create new high-tech weapons and cybernetic implants that greatly enhance the capabilities of their agents. They continue to salvage and reverse-engineer what alien tech they can, and have taken over a settlement known as Carversville to serve as a forward operating base near the lakeside. They trade weapons to whoever has goods of enough value. [/font]

 

[font="arial, helvetica, sans-serif;"]The Ones Who See: The “Seers” are a group of extremists who believe that the aliens have arrived to elevate humanity to a higher level, and as rumors have it, they house surviving ET’s in their forts. They are a ferocious fighting force, though they will surrender if confronted by alien hostiles.[/font]

 

[font="arial, helvetica, sans-serif;"]Anti-Unity Militia: This private military group consists mostly of soldiers who deserted the military upon the foundation of the BIU. Since BIU troops were recruited primarily from American organizations, a great many Militia soldiers once operated under foreign military groups like the SAS and found themselves stationed in the US during the time of the invasion. They are primarily devoted to eliminating the BIU and are currently the only organization that has made significant efforts towards this goal.[/font]

 

Other: If an alliance is formed between the characters of at least four distinct players, they will be considered a faction. 

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);background-color:transparent;]Races:[/color][/font]

 

[font="arial, helvetica, sans-serif;"]Humans: Your average run-of-the-mill Homo Sapiens.[/font]

[font="arial, helvetica, sans-serif;"]-Operators: Sometimes called “Ops” for short, Operators are humans that have been enhanced by Scavenger tech via cybernetic implants. The functions of these implants vary greatly, though they typically come in the form of prosthetic limbs that provide extra strength and speed. They run on the Operator’s own bio-energy and consume this energy very quickly, so while Operators hold an advantage on most battlefields, over-exertion of their superhuman abilities can have adverse effects on their nervous systems.[/font]

 

[font="arial, helvetica, sans-serif;"]Harvesters: These are the most common aliens in what was once the invasion force. They stand as tall as most humans, but are much thinner and have elongated skulls and pale grey skin. Those that have survived seem to be benevolent towards humans, indicating those seen fighting in the war were doing so against their will. [/font]

 

[font="arial, helvetica, sans-serif;"]Colossi: As their name indicates, the Colossi are the muscle of the alien army. They wear suits of powered armor to provide enhanced mobility and strength, and for good reason: the ant-like creatures underneath the suits barely have enough muscle to move at all on their own. Upon its user’s death, a mechanism within the suit violently detonates, making it difficult for even the most skilled Scavengers to reverse-engineer this technology.[/font]

 

[font="arial, helvetica, sans-serif;"]Sprinters: The Sprinters appear to be of the same species as the Colossi. However, unlike their armored cousins, advanced technology has been integrated into their very bodies, giving them amazing strength and speed. However, due to the fragile nature of the species as a whole, they can be brought down quite easily, and their augmentations do not self-destruct. They are as common as the Colossi, and they are the primary source of the Scavengers’ advanced tech.[/font]

 

[font="arial, helvetica, sans-serif;"]Other: Alien species besides the ones mentioned have supposedly been encountered, though they only officially exist as rumors, and it is still believed that we have so far only seen the foot soldiers of the invasion force, while the commanders and generals still reside in places hidden from the public eye. If you would like to submit a custom species, write a detailed description of your species including any special abilities or traits and post it in the discussion topic along with a paragraph-long or longer in-character sample of how this species would be played. Only one custom species can exist per player, but additional slots may be earned through significant contributions to the RPG.[/font]

 

[font="'courier new', courier, monospace;"]Tech:[/font]

 

[font="'courier new', courier, monospace;"][font="arial, helvetica, sans-serif;"]Alien technology has become commonplace in today's world.[/font][/font]

 

Cybernetics: The aliens have mastered the creation and operation of artificial servos, motors, and sensory devices. They have used this to build augmentations and suits of powered armor for their troops. While the Scavengers have managed to reverse-engineer these augmentations, they still struggle with the ability to power an entire suit of armor.

 

Weaponry: The most commonplace of alien weaponry comes in the form of devices capable of supercharging gaseous compounds and launching them at enemies--in other words, laser cannons. There exist both handheld and mounted variants. In addition, the aliens make use of weapons that fire solid projectiles, whether they be electromagnetic railguns or just good old-fashioned firearms, though these are less common. The Scavengers have effectively reverse-engineered railgun technology into rifles and heavy cannons, but so far, they haven't been able to replicate plasma weapons.

 

Vehicles: Though few alien vehicles still operate, their wreckages have been collected and looted for technology by Scavengers and BIU agents alike.

Carrier Ships: Aside from the Dome, he most prominent alien vehicle is the Carrier Ship, a city-sized featureless black disc. It has various ports along the sides and bottom for deployment of weapons, soldiers, and vehicles that seamlessly merge with the rest of the hull when closed. Not a single carrier ship beneath Earth's atmosphere is currently functional. Nobody quite knows what each ship holds behind its sleek surface, though judging by the weapons systems and the fact that it can hold itself plus a legion of armed aliens aloft, the rewards of breaching one would surely be boundless.

Gunships: The Gunship, as its name entails, is the primary aerial combat unit utilized by the aliens. It consists of a central command pod equipped with a cockpit designed for unarmored Colossi, two rapid-fire plasma cannons, a central railgun, and two semi-circular lobes that use the same anti-gravitational technology as the Carrier Ship to achieve flight.

Walkers: The Walker is something of an anomaly among the aliens' fighting force in that every single Walker observed as of late has been fundamentally different from the last. As long as it's mechanical, alien, and walks or crawls along the ground on two or more legs, we call it a Walker.

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);background-color:transparent;]Locations:[/color][/font]

 

[font="arial, helvetica, sans-serif;"]For the most part, this RPG will take place in the areas surrounding Lake Ontario, though other locations are accessible. [/font]

 

[font="arial, helvetica, sans-serif;"]Fort Gordon: A fort that serves as the BIU’s forward operating base towards “Operation Titanic,” their codename for any activities pertaining to the crashed vessel in Lake Ontario. It is located north of Niagara Falls.[/font]

 

[font="arial, helvetica, sans-serif;"]Carversville: Although this town appears to be little more than a peaceful settlement, it is thoroughly and covertly guarded by Operators. It has been completely overrun by the Scavengers, and they use it as a sort of hub from which to ship weapons to their customers. It is located in a forested area just off the lake’s New York coastline. [/font]

 

[font="arial, helvetica, sans-serif;"]Pestilence: “Pestilence” is a codeword used by Militia operatives to identify their many secret strongholds scattered across the Ontario lakeside. They use an alpha-numeric system to name each base, with “Alpha (A)” designating the most important strongholds through “Zulu (Z)” designating the least, plus numbers that represent the location of each one (i.e. Pestilence Echo-Thirteen). Pestilence Alpha-One is the main command center for the Militia’s Ontario operations, and its location is a closely-guarded secret.[/font]

 

[font="arial, helvetica, sans-serif;"]The Bell Tower: A large tower constructed of scrap metal and other refuse in which the Seers gather for meetings and other gatherings. As the name suggests, a large bell rests at its tip, though it is never rung for fear of collapsing the tower.[/font]

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);background-color:transparent;]Rules:[/color][/font]

 

[font="arial, helvetica, sans-serif;"]1. No god-modding. Basically, don't do anything that would be beyond your character's (and the universe's) limits, both mental and physical. We may have some super-powerful characters in the game, but try to be as realistic as possible.[/font]

[font="arial, helvetica, sans-serif;"]2. Do not bunny (take excessive control of) or kill other characters without the owner's permission. For example: "Bob threw a rock at Joe's foot, killing him."[/font]

[font="arial, helvetica, sans-serif;"](In this case, Bob would be the offending player's character, while Joe is another player's character.)[/font]

[font="arial, helvetica, sans-serif;"]3. No metagaming. Everything that your character knows IC must be learned in some way. [/font]

[font="arial, helvetica, sans-serif;"]4. This one goes along with #1: No deus ex machina. Basically, don't god-mode to get your character out of a tricky situation.[/font]

[font="arial, helvetica, sans-serif;"]5. As always, all BZP rules apply.[/font]

[font="arial, helvetica, sans-serif;"]6. Before submitting your first character, please send me a PM containing the phrase “Paranoid Conspiracy” so I know you read this.[/font]

 

[font="arial, helvetica, sans-serif;"]If any of these rules (with the exception of #5) are broken, the GMs will punish the offending player based on the severity of the offense.[/font]

 

[font="'courier new', courier, monospace;"][color=rgb(40,40,40);]Staff:[/color][/font]

 

[font="arial, helvetica, sans-serif;"]Zyke the Space Biker[/font]

[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Varren Rehn[/color]

The Fourteenth Lakefish

 

[font="'courier new', courier, monospace;"][color=rgb(0,0,0);background-color:transparent;]To Join: [/color][/font]

 

[font="arial, helvetica, sans-serif;"]Fill out this profile and post it in the discussion topic:[/font]

 

[font="arial, helvetica, sans-serif;"]Name: [/font]

[font="arial, helvetica, sans-serif;"]Species: (please choose one from the list of approved species. Species-ambiguous characters are allowed, but will be judged with more scrutiny than others)[/font]

[font="arial, helvetica, sans-serif;"]Gender: (Does not apply to alien characters. They may have their own genders, but chances are they don’t mean much to us carbon-based lifeforms :P)[/font]

[font="arial, helvetica, sans-serif;"]Age: (Again, optional for alien characters)[/font]

[font="arial, helvetica, sans-serif;"]Equipment: (Weapons, armor, tools, or whatever else your character carries with them on a daily basis)[/font]

[font="arial, helvetica, sans-serif;"]Appearance: (A description of what your character looks like. Images are acceptable as well.)[/font]

[font="arial, helvetica, sans-serif;"]Abilities: (Whether superhuman or otherwise, please outline any special skills your character can make use of. For Operators or Sprinters, please detail the function of every augmentation they have)[/font]

[font="arial, helvetica, sans-serif;"]History: (A brief description of your character’s life up until the current time)[/font]

[font="arial, helvetica, sans-serif;"]Weakness: (A potentially fatal flaw of your character. The more powerful the character, the greater the weakness must be)[/font]

 

[font="arial, helvetica, sans-serif;"]------[/font]

 

So, what do you guys think? I'm still looking for a co-GM or two, if anyone would be interested.


Edited by Zyke the Space Biker, Aug 01 2013 - 10:30 PM.

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#5740 Online Silvan Haven

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Posted Jul 26 2013 - 04:16 PM

I noticed that there is a distinct lack of description of the technology used by the aliens past their ability to enhance abilities and that they have space ships. What kind of weapons do they use? Are their materials stronger then ours? What were their smaller vehicles like, if they had any? For that matter, we don't even know what any of their ships look like besides the mothership.

 

What you do have seems rather well thought out and would certainly be interesting to watch or play. I like the idea of being able to create an entirely new faction if I can get enough people on the same side.


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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#5741 Offline Zyke the Space Biker

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Posted Jul 26 2013 - 04:28 PM

Right. I was hoping to explain the tech over the course of the game's events to avoid making the opening post too long, but I can see how it would be important to explain that in the beginning.


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#5742 Offline Basilisk

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Posted Jul 31 2013 - 08:23 PM

Personally I'd prefer an intrigue RPG set in Augustus-era Caesar.
 
I had an idea a while back for an RPG where the players are members of the Praetorian Guard, taking place in slight alt-reality where the Senate attempted to kill Augustus to avoid another dedicator. This failed in a horribly obvious way, but Augustus, knowing he still needed the Senate to cement his power, chose to instead take a small portion of the Praetorian Guard and make them his own private taskforce, to be assassins and watchers he could trust.
 
It'd need ironing out, but playing as the elite bodyguard to a would-be Emperor or the assassins to a frightened Senate, set in the days as Imperial Rome was beginning? I think it has potential. 

 

 

Dug this old idea up. Made by Humva

 

Still sounds interesting.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5743 Offline Aiwendil

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Posted Aug 01 2013 - 11:32 PM

is anyone here besides me in want of a Doctor Who RPG?

 

i'm not asking if someone wants me to write one up, I just want to get an idea going


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#5744 Offline Toa Levacius Zehvor

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Posted Aug 01 2013 - 11:44 PM

is anyone here besides me in want of a Doctor Who RPG?

 

i'm not asking if someone wants me to write one up, I just want to get an idea going

 

Way too freaking complicated to pull off successfully in virtually any scenario.

 

The staff alone would have to be experienced, and numerous. And able to work well together, instead of each going off and contradicting each other about different things. Not to mention, they would have to be level headed and be incredibly open minded; pretty much anything can happen in Doctor Who, so anyone trying to make it realistic would be better off avoiding the series where gamma rays are apparently lightning.

 

Not to mention that there's way too many locations, species, etc. to properly manage on a single topic. There's roughly the same number of creatures and places as Star Wars, perhaps a bit less, that have been developed over the last five decades. And unlike Star Wars, it's across both space and time, so you can't just set it in one time period. You could, but that kind of takes away from the gimmick of Doctor Who in order to make the RPG easier. Handling how people have time travel devices in the first place, since they're not really that commonplace, would be another thing.

 

You'd need to put a BZPRPG level effort into putting up topics and stuff if you were to pull something like that off, really. Which isn't exactly supported on this forum.

 

Maybe I'm wrong. Maybe you can manage it with less. But the result wouldn't exactly have stellar quality.

 

My two cents.

 

-Toa Levacius Zehvor :flagusa:


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#5745 Offline Aiwendil

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Posted Aug 02 2013 - 12:12 AM

yeah, I figured something like that. but seriously, how cool would it be to RPG with your own freakin' tardis?


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#5746 Offline Toa Levacius Zehvor

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Posted Aug 02 2013 - 12:25 AM

yeah, I figured something like that. but seriously, how cool would it be to RPG with your own freakin' tardis?

 

And also completely defying established canon as for how easy it is to get your hands on one. If you set your story in a universe, you must be wary to actually follow that universes history and established canon, and not just do whatever comes to mind. Make up your own story if that's the case.

 

It would be like making a Stargate series where they rarely used the Stargate and instead of exploring other planets and dealing with hostile civilizations they were just in a spaceship and... oh... that happened.

 

-Toa Levacius Zehvor :flagusa:


Edited by Toa Levacius Zehvor, Aug 02 2013 - 12:26 AM.

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#5747 Offline ~JC~

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Posted Aug 02 2013 - 01:13 AM

c'mon lev, have some faith. small board we got here, means we know just about everyone who'd be game for RPing. and can you really name anyone who'd go out of their way to break the game for anyone by doing something enormous and goofy? i don't think it'd need a lot of staff, just some firm handed ones. think rick circa late season 2.


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#5748 Offline Yolanda Squarble Fried #1

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Posted Aug 02 2013 - 02:12 AM

c'mon lev, have some faith. small board we got here, means we know just about everyone who'd be game for RPing. and can you really name anyone who'd go out of their way to break the game for anyone by doing something enormous and goofy? i don't think it'd need a lot of staff, just some firm handed ones. think rick circa late season 2.

 

I'm not exactly a Doctor Who aficionado, but know enough of the series to be able to say with relative certainty that this RPG would never work. The problem is there's only one hero: the Doctor. You take him away, and you don't got nothing. So you have an RPG full of Time Lords, each of which has the ability to go backwards and forwards in time as they please (because who would want to be a human? You gotta tag along with a Time Lord to do anything). Basically, it's a recipe for an RPG full of off-the-rails overpowered characters.

 

Let's forget the characters for a second. Like Lev said, how would you deal with time as well as space? It's difficult enough when you have one world in one topic, but making the entire universe playable throughout all of time is crazy, to put it mildly.

 

I just don't see how you could make it work without taking away half the elements that make Doctor Who what it is. /:


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#5749 Offline Gold Experience

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Posted Aug 02 2013 - 05:57 AM

Doctor Who is about a magic space alien who can save the universe with a kettle and some string.

 

Once the Doctor's gone, all we have is "The Universe".

 

And even if we were to somehow play as ... I dunno, the Celestial Intervention Agency on Gallifrey, it'd be incredibly difficult to organise and coordinate everything.


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#5750 Offline Simon the Digger

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Posted Aug 02 2013 - 05:18 PM

c'mon lev, have some faith. small board we got here, means we know just about everyone who'd be game for RPing. and can you really name anyone who'd go out of their way to break the game for anyone by doing something enormous and goofy? i don't think it'd need a lot of staff, just some firm handed ones. think rick circa late season 2.

 

You lost me at "Have some faith".RPGs don't run on faith. You don't fly home on a wing and a prayer. There is no last-inning homerun. If you have a game, it only runs effectively if you have the setting and the rules well in hand. Players may not consciously try to break the game, but if you don't keep them under control, they will anyway. Speaking as one of the people who was working on a Doctor Who RPG for a while, it is not nearly as simple as you think.

 

First of all, time travel. If you give each player the ability to time travel, I guarantee you that things will go to heck in a handbasket. One player goes back in time, alters history, and all of a sudden, no one knows what the setting is supposed to be. One player wants to go forward, another back, and all of a sudden, your players are isolated from each other with no way of knowing where or when the other players are, and thus eternally cut off from interaction. People think RPG time is bad now? Imagine when you get to jet about the timestrem on a whim. Nothing is consistent, the GM has absolutely no control over the situation.Then consider the lore. There are no Tardises left. None. None whatsoever, and certainly none similar to the Doctor's. All of the rest save unique ones that showed up in early serials are timelocked and stuck during the Time War. As such, there is no way to make that game work without utterly destroying everything that makes Doctor Who Doctor Who. When everyone has a Tardis, no one is special anymore. And when no one is special, and you all can go wherever and whenever you want, the entire tone is gone.

 

These are the problems that were faced when we tried to work on one. Namely, finding a way to keep the tone, but also keep things stable. The only way to do that is to restrict time travel, and by the time we'd gotten everything sorted out enough to make it viable as a game, it was more Torchwood than Doctor Who.

 

I speak as someone who is quite familiar with the approval process, and RPGs in general. A game that "runs on faith" would never, ever get past the approval board. It requires insane planning, and a staff with a level of experience that I don't even know anyone here has anymore. That level of competence has been hard to find ever since we lost Exo-Fat.

 

Oh, and for the record? I can think of people still present on this board who would mess around with the timestream just to do something cool or goofy.


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#5751 Offline Basilisk

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Posted Aug 02 2013 - 05:21 PM

I'll second that. More and more rule of cool/goofy is popping up more and more these days.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
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#5752 Offline Infamous Ironic Iguana

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Posted Aug 02 2013 - 05:27 PM

*raises hand*Why, hello there. I'm your friendly neighborhood 14th Doctor, just using a Chameleon Circuit to be a pirarucu.I tried to drum up support for one of these things a few months back, but I was unable to get a head GM. I was dealing with my own RP.Well, trying to get it to work.But, Snark up there was the person who helped the most, and our conclusions were much the same: the Doctor can't be involved, and no time travel except in small places.Hence the title "The Doctor Who Wasn't There."(Quite a clever play on words, if I do say so myself)Now, I could give you my ideas, but I continue to say that one won't really work, not while preserving the original feel of the show.Now, I must be off. Allons-y!
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#5753 Online Brooklyn Pace-Carlisle

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Posted Aug 02 2013 - 05:29 PM

the doctor who wasn't there

 

deceased

 

-Tyler


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#5754 Offline Basilisk

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Posted Aug 02 2013 - 05:44 PM

RPG idea...

 

Posted Image

 

Exterminated.

 

:P


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5755 Online Brooklyn Pace-Carlisle

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Posted Aug 02 2013 - 05:47 PM

I don't think I would ever voice my approval towards a Doctor Who RPG. Seems like one of those concepts doomed to buckle at the kneecaps.

 

-Tyler


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#5756 Offline Basilisk

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Posted Aug 02 2013 - 06:04 PM

Exo-Fat could have pulled it off I think.

 

But he's long gone.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#5757 Offline Sisen

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Posted Aug 02 2013 - 06:51 PM

It could work... it'd just require a lot of work to setup properly.


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#5758 Offline Ymper Trymon

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Posted Aug 02 2013 - 07:19 PM

Frankly, if an RPG with time travel as an actual thing that you can do came along, I would consider it my duty to test the time travel regulatory system to its absolute limits.


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#5759 Offline Atton Rand

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Posted Aug 02 2013 - 09:28 PM

is anyone here besides me in want of a Doctor Who RPG?

 

i'm not asking if someone wants me to write one up, I just want to get an idea going

 

I've been in two Doctor Who RPGs before. Both were somewhat problematic. The first was basically just building off the ideas of the Season Two finale and was kinda dull. There was sort of a plot but mostly it was people off doing there own thing, with me writing a character who became the Doctor's companion along with Lt. Robert Maynard (for those of you who don't know the name, he was an actual historical figure best known as the naval officer responsible for killing the infamous pirate Blackbeard).

 

The second got even more confusing, namely in that I found myself being allowed slight leeway to do some minor crossovers with other BBC programs. Next thing you know, people are bringing in Transformers and LEGO Knights Kingdom II, and I'm travelling around space with at least five different doctors and the casts of Red Dwarf and Monty Python and the Holy Grail, plus some characters from Hitchhiker's Guide to the Galaxy, and maybe a few others I'm forgetting.

 

A Doctor Who RPG would be tricky in that players would be operating in different time periods. You would also have to have a creative story beyond a simple "Dalek Invasion" (which was the plot thread used to set up both the previous RPGs). There's a dozen other enemies to use; perhaps instead something could be done with the ongoing war between the Sontarans and the Rutans (something repeatedly referred to but never completely shown in the series), and/or if you really wanted to be radical you could draw primarily from the classic series rather than the revived show.

 

Multiversal Collision does offer a sort of time travel-ish idea, at least so far in that many of the different worlds are clearly based on different time periods in history (Earth being based on WWII-era Europe for instance), the only thing is that some sort of wibbly wobbly timey wimey stuff has somehow caused everything to happen simultaneously thus averting the previously mentioned problem of players operating in different timezones.


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#5760 Offline Gold Experience

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Posted Aug 02 2013 - 10:20 PM

The adventures of the Celestial Intervention Agency and their attempts at getting past the obstructive Gallifreyan bureaucrats.Or a classic: UNIT defends Earth. Again.Quite a bit of the Third Doctor serials were just him sstuck on Earth.
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