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The Official OTC TBRPG Planning and Organization Topic


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#6361 Online Havelock Vetinari

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Posted Mar 21 2014 - 02:51 PM

Well. That was a bigger response than I'd expected.

 

Guess I'll have to get cracking on that then. Though I'd got other projects lined up...eh, I'll keep you all posted.


Edited by Basilisk, Mar 21 2014 - 02:51 PM.

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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6362 Offline Kitania

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Posted Mar 21 2014 - 03:35 PM

Hi everyone! Just dropping in to say that I have fixed the first post a bit, since it ended up smashed together after being left alone for a few years. On that note, if there's anything that needs to be added to it, feel free to send it to me and I'll likely put it in (namely important threads, or updates that have taken place [Getting these over the weekend would probably be best]). 

 

Sort of an "in the moment" edit, so I didn't actually update the text itself and only organized it so it's actually legible. 


Edited by Kit, Mar 21 2014 - 03:36 PM.

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#6363 Offline Engineer Alexandra Humva

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Posted Mar 21 2014 - 03:39 PM

I thought Makaru was the new head of OTCRPGs? I haven't seen Than for ages, Makaru handles all the final approves and Judge stuff now.


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#6364 Offline Xomeron

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Posted Mar 23 2014 - 11:53 PM

If the Necromantic-Humanity-On-The-Brink idea gets off the ground, I'll be playing as The Necrodancer.

 

Imagine Elton John as a Lich.

 

Yeah.


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That being said, thag thag thaggity thag thagness.

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#6365 Offline The Nold

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Posted Mar 28 2014 - 10:12 PM

Dunno if anyone's tried this before, but would anyone be interested in trying to get a RWBY RPG started?

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#6366 Offline Riku Tryon

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Posted Mar 28 2014 - 10:21 PM

While I would have interest in one done well, it's not something I think that would translate well into a BZPower styled game. I've seen a few of them elsewhere, but they all largely rely on one thing; Throwing the idea of "overpowered" and "realism" out the window. Historically, that doesn't really work well here. Without a consistent level of allowable power, and a way of knowing when someone is godmodding, things tend to go south as soon as there's a PvP fight.

 

Even beyond that, anyone attempting to make one would have to drum up a playerbase (Which, as a relatively obscure media, doesn't have a large number of fans here, let alone fans who also play RPGs) as well as find a way to flesh the world and mechanics out enough to make it work.


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#6367 Offline Sora Tryon

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Posted Mar 28 2014 - 10:26 PM

Another thing to add is that its far too pre-mature to make an RPG in the RWBY-verse. The main issue being that we just don't know enough about the world to accurately play in it. There are far too many fundamental details we just don't know so it'd be very difficult to properly create an RPG.


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#6368 Offline The Nold

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Posted Mar 28 2014 - 10:47 PM

Fair enough on all three. *shrugs* Oh well.

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#6369 Online Havelock Vetinari

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Posted Mar 31 2014 - 04:18 PM

Doing some basic work on my RPG concept-races I can confirm:

 

Elves

Vampires

Demons

Werewolves

Wraith

 

Races I am considering:

 

Orcs

Goblins

 

Trying to decide just how big of a setting I want really.


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6370 Offline Shadowhawk

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Posted Mar 31 2014 - 04:59 PM

I'd advise that you keep it pretty compact and streamlined; in all honesty, we don't really have the playerbase for anything too wide-lensed and sprawling. Choose a specific plot/storyline concept focus point, and stick to it. I've found that, in general, it's the 'lean and mean'-type RPGs that tend to survive the best.

 

Also, I'm slightly unsure as to what exactly would grant 'vampires/werewolves/wraiths' true 'race' status. I mean, for example, humans are humans... but some humans are also werewolves. Human/elf/orc/etc. = species. Werewolf/vampire/wraith = condition/affliction. Right? Or was there never any confusion about that on your part, and I'm just misreading your post? :wakeup: 


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#6371 Online Havelock Vetinari

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Posted Mar 31 2014 - 05:09 PM

Might work better as a story then, I suppose. I like the world-building that tends to go into these things.

 

You didn't misunderstand-but as the humans, in this part of the world at least, are all dead....


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6372 Offline Shadowhawk

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Posted Mar 31 2014 - 05:17 PM

Well, of course, I too enjoy worldbuilding... very much so, actually. I guess what I'm trying to say is, I'd suggest you don't open up miles and miles of vast game world. Keep the focus to, say, a particular realm or area within the greater world, so as to limit... I'm not sure what the exact term is. Player scattered-ness? Too great of an NPC-to-PC ratio?


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#6373 Offline Toa Levacius Zehvor

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Posted Mar 31 2014 - 05:35 PM

I think the name of the game here is, "Don't try to make Skyrim: The TBRPG."

 

I'm still completely advocating the idea from a few pages back of just short term RPGs meant to let players go through a short scenario, more like an adventure than anything else.

 

To throw in a suggestion on the races - perhaps it may be prudent to have a "Descendants of Man" section, and a "Creatures of Fantasy" section. One to place the changed descendants of man, the other to place the fantastical elves, orcs, etc. Amusingly, I would also advocate keeping the horrible creatures most confined to the former, with more whimsical ones being in the latter. Better still would be executing that and only allowing the once-humans to be played; you, the player, the monster. [/endstreamofconscious]

 

-Toa Levacius Zehvor :flagusa:


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#6374 Online Havelock Vetinari

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Posted Mar 31 2014 - 05:43 PM

More and more this is looking like something a story would be suited for then, I suppose. When I design a setting, I tend to design everything about the setting, even things we don't end up seeing. We're talking about tectonic plate movements, the tides, what the rest of the star system looks like....


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6375 Offline Canis Lycaon

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Posted Mar 31 2014 - 07:28 PM

What about half-elves/half-orcs/half-goblins/half-orc-half elves?


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#6376 Online Havelock Vetinari

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Posted Mar 31 2014 - 07:36 PM

Depends on how closely related the races are. If elves are human offshoots or vice versa, I could see some hybrids. Orcs and Goblins are probably too genetically distinct for such unions to be viable.


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6377 Offline Sam Vimes

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Posted Apr 07 2014 - 08:34 AM

So, uh... Funny story.

I've spent the last couple of weeks either getting repeatedly kicked in the face by English 2 or on pain medication.

I have two RPGs I'm currently building, but with any luck I will finish Twisted soon.

Sorry again.

Basilisk, as for your idea, that sounds awesome. Wraiths...

I'm definitely interested.

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#6378 Offline The Tomorrow Girl

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Posted Apr 10 2014 - 09:07 PM

Just testing the waters a bit, I promise I'll go back to the forums in which I belong soon.

 

Before I do, though, I was curious as to whether there's any respectable amount of interest in a Star Trek RPG at all?  Not particularly right at this moment, or even within the month, but just as a gauge for me to see if anyone would hypothetically join should one ever hypothetically pop up sometime in the hypothetical future.

 

If not, I'll drop the concept and go back to attempting to actually stay active in an OTCRPG for once.


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#6379 Online Silvan Haven

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Posted Apr 10 2014 - 09:10 PM

While not being the greatest fan of Star Trek I admit that I think it would be fun to play a RPG on one of their ships.


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#6380 Online Havelock Vetinari

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Posted Apr 11 2014 - 03:14 PM

Regarding my RPG idea, consider it canned. I've decided if I ever do anything with it, it'll be as a story. The modifications suggested to the idea would turn it into something else, something I wouldn't very much enjoy hosting. 


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6381 Offline Xomeron

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Posted Apr 12 2014 - 06:31 PM

I think that, if a Star Trek RPG were to happen, it could be pretty good, but it would need to somehow be different enough for the shows to be interesting.


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That being said, thag thag thaggity thag thagness.

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#6382 Offline The Tomorrow Girl

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Posted Apr 13 2014 - 09:31 PM

I think that, if a Star Trek RPG were to happen, it could be pretty good, but it would need to somehow be different enough for the shows to be interesting.

 

Aye, the setup of the shows could be both conductive to and somewhat destructive to an RPG setting.

 

I do have several ideas for different mechanics that may add some variety to the RPG as a whole, as well as some general settings that it may take place in.  I would be more than happy to explain a couple which really seem like they'd work, if anyone is interested.  However, like I stated above, I'm not really going to be putting anything down for the RPG itself unless it's really demanded.


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#6383 Offline One-Eyed Construct

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Posted May 04 2014 - 10:03 PM

Okay, one two three go.

 

Who here would be interested in a Fire Emblem RPG (basically medieval-esque fantasy)? Due to the setting of the story(ies), I think it could be reasonably pulled off. I have a basic plot idea already but I just wanted to test the waters first.


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#6384 Online Havelock Vetinari

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Posted May 04 2014 - 11:12 PM

If it's fantasy and I can play a necromancer/vampire/werewolf/somethingsomethingdarkmagic then I'll probably play.

 

*Casually sips from skull mug*

 

/ designates "or" in this case. Just to clarify.


Edited by Basilisk, May 04 2014 - 11:13 PM.

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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6385 Offline One-Eyed Construct

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Posted May 05 2014 - 12:33 AM

There's Manaketes (men-dragons), some men-cats/birds/wolves/rabbits depending on the continuity, and there are dark mages, alongside nature mages and light mages. Not exactly what you're implying, but we can find something.

Edited by A Magus With Class, May 05 2014 - 12:34 AM.

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#6386 Online Havelock Vetinari

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Posted May 05 2014 - 12:34 AM

Dark magic.

 

Excellent.


Edited by Basilisk, May 05 2014 - 12:35 AM.

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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6387 Online Silvan Haven

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Posted May 05 2014 - 12:35 AM

He could always play as an undead.


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#6388 Online Totally Colette; Not Minun

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Posted May 05 2014 - 01:29 AM

Plus there is a Necromancer class that summons a phantom to fight for him. And offensive Dark Magic + Healing Staves. Though that depends on how you want to model the classes.

 

EDIT: Technically that one (From FE8) is called Summoner. There is also a Necromancer class but it's just the penultimate boss' class that knows all the kinds of magic.


Edited by Claus Von Minun the 4th, May 05 2014 - 01:31 AM.

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#6389 Offline Axilus Prime

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Posted May 06 2014 - 01:22 AM

So, I've been thinking about giving a Transformers RPG a third shot. It's been quite a while so hopefully I've changed enough to manage it better.

 

If I do this, it'll be between WFC and FOC. Since, you know, the amount of time between each game was never specified and the Ark is under construction, I figured that'd be a viable setting.

 

Any takers?


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#6390 Offline sonyaxe

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Posted May 06 2014 - 01:37 AM

I might be interested. With the new movie coming out, I feel like it could work.


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#6391 Offline Canis Lycaon

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Posted May 06 2014 - 09:17 AM

I'm pretty sure it would be the third shot, and the judges explicitly stated they were really considering a three-strikes-your-out rule for franchises.


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I used to have a banner here.

 

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What now?


#6392 Offline Engineer Alexandra Humva

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Posted May 06 2014 - 10:27 AM

Less considering and more already having unofficially instituted it; last I checked, it's the opinion of me, Basilisk, Tyler, and Adders, that a Transformers RPG will not fly unless we are shown substantial reason as to why it will work. The idea has gone up before, only to crash and burn (three times btw, so this will be the fourth), so it isn't getting by without a large amount of community support.


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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong


#6393 Offline tylerlicious definicious

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Posted May 06 2014 - 10:31 AM



I'm pretty sure it would be the third shot, and the judges explicitly stated they were really considering a three-strikes-your-out rule for franchises.

 

Fourth. Auron's tanked after the downtime, and I'm sticking to my guns on this unless someone gives me a heck of a reason not to.

 

-Tyler


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make them boys go loco


#6394 Online Havelock Vetinari

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Posted May 06 2014 - 01:42 PM

Agreed. The idea has failed, failed and failed again. I see no reason to give it another chance.


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I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.


#6395 Offline Canis Lycaon

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Posted May 06 2014 - 02:44 PM

:facepalm:

 

I meant to say fourth.


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#6396 Offline Axilus Prime

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Posted May 06 2014 - 05:09 PM

Ok, I guess that isn't happening. I forgot about the third one. What happened to that one anyway?


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#6397 Offline tylerlicious definicious

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Posted May 06 2014 - 05:10 PM

Nothing. That's why we probably won't approve a fourth any time soon.

 

-Tyler


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#6398 Offline Canis Lycaon

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Posted May 07 2014 - 01:16 PM

Okay, so I have been recently reading Watchmen, and I had an idea for an RPG. I probably wouldn't be able to host it, but if someone else could pick it up, that would be good.

 

It would be a standard hero/villain, comic book type RPG. The catch is that no one has superpowers - you are all normal people.


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But that RPG is dead.

 

What now?


#6399 Offline FleX-Man

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Posted May 12 2014 - 01:31 PM

Sounds like it could be cool.

 

Anyway I've been watching the original Digimon series on Netflix lately and I know we already had one Digimon RP that failed but I'm pretty sure that's because the GM wasn't active enough and never progressed the plot, if I remember it was pretty active at first.

 

I think I could handle running such a game I have a lot of ideas for the plot and whatnot, I was going to intervene and progress the last Digimon RP myself since I was co-GM but everytime I was about to the original GM would show up and then vanish again.

 

Just trying to see if people are still interested or not.


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#6400 Offline Pupwa21

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Posted Jun 12 2014 - 10:11 PM

RPG Title: The Operators

Premise: Mercenary Group, The Out'ed is entangled in a mass conspiracy that's stretches across the globe, in an attempt to clear their names.

Charater Creation:

Name:

Description & Looks:

Loadout:

[Skill 1]
[Skill 2]
you can have as many skills you want, as long as you can unlock them.
There are limits, which I will explain about later.

Sample.

Name: John Doe.

Faction: The Out'ed

Description & looks: This man is the pinnacle of Average, average look, Height, weight, you name it.

Loadout:
Assault rifle, 5.56, Red dot sight [+1] [4.5 kg]
Pistol, 9mm, Shortened Slide & Barrel [+1] [1.5 kg]
Wire tazer. [.5 kg]

Basic Weapons training [assault, Pistol, Tazer][+1]

Rolls:
1: Total failure, with negative results. No damage is dealt/negated with Combat/Evade/block rolls.
2: The action fails. No damage is dealt/negated with Combat/Evade/block rolls.
3: The action succeeds. Deals/negates 1 damage.
4: Ditto Deals/negates 2 damage.
5: Ditto Deals/negates 3 damage.
6: Ditto Deals/negates 4 damage.
7+: Total success, with added benefits. Deals/negates 5+ damage.

Armory:

-Large weapons
LMG, 5.56, Bipod [+1 only if evade rolls are not used], Grip [negates a single -1] [4.50 kg]

Grenade launcher, 40x36mm, Grip, [negates a single -1] Relfex Sight [+1] [5 kg]

RPG, 40mm, [7 kg]

-Medium weapons
Assault rifle
5.56, Under barrel shotgun [allows you to use a shotgun (8 gauge) In tandem with the assault rifle, at the cost of [-1].], Red dot sight [+1], Grip [negates a single -1] [4.5 kg]
7.62, Grenade launcher [allows you to you shoot a grenade in tandem with the assault rifle, at the cost of [-1]] Red dot sight [+1], Wooden parts replacement [+1] [3.5 kg]

Shotgun, 8 gauge, Grip [negates a single -1] [2.5 kg]

Sniper rifles
5.56, Scope [+1], Bipod [+1 if evade rolls are not used.] [5 kg]
7.62, Scope [+1] Ext. Barrel, [negates a single [-1].] [5.5 kg]

-Light weapons
Pistol
.45, shortened barrel and slide [+1],



WIP, I'm working on an RPG for another Board and I wanted to see your guys opinions on it, if people like it, I might submit it to the Request form.

Edited by why did I do this?, Jun 15 2014 - 09:49 AM.

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Looks like it's the end of the line for 21.




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