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The Official OTC TBRPG Planning and Organization Topic


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#6441 Offline One-Eyed Construct

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Posted Oct 29 2014 - 01:37 PM

MST3K MANTRA FOR THE WIN!!!

Okay, that joke aside:

I'm really iffy and the ICE'd Tea thing, it makes no sense. Even if the company was better than the government at dealing with the plague they would never give it permission to become what boils down to being a completely new country

So what would more plausibly happen?

Edited by namcurtsnoC, Oct 29 2014 - 01:37 PM.

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#6442 Offline Zulu Yankee Kilo Echo

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Posted Oct 29 2014 - 01:46 PM

Well, if we're going to make realism an issue, is it really that hard to beleive Spiritech was already doing some pretty underhanded stuff to make sure the ICE Treaty was drafted and signed considering they were already pretty much blackmailing the whole world?
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#6443 Offline Silvan Haven

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Posted Oct 29 2014 - 02:00 PM

 

So what would more plausibly happen?

 

Spiritech would get loads of money and not much else.

 

 

Well, if we're going to make realism an issue, is it really that hard to beleive Spiritech was already doing some pretty underhanded stuff to make sure the ICE Treaty was drafted and signed considering they were already pretty much blackmailing the whole world?

 

At that point the UN steps in and orders them to release the cure to the general public. People don't like being blackmailed, especially when it is a single company doing it to the entire world.


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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#6444 Offline Zulu Yankee Kilo Echo

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Posted Oct 29 2014 - 02:15 PM

Okay, I'll make some edits to the story once I have access to something more convenient than the smartphone I had now.
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#6445 Offline Flex Likes Groot

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Posted Oct 29 2014 - 05:47 PM

 

Countries are only as strong as their working population. If their populations are rapidly dying and unable to work, among other problems - social unrest, massive floods, breakdown of civil order, halting of business, mass panic, etc. - countries begin to fail. 

If the only cure to this deadly plague was in the hands of a company, and countries were already desperate to reinstate social order and normality, how desperate do you think a government would be to obtain said cure? See the metaphor in my previous post. It's literally "pay us or die."

Question: if the world's governments and other assorted infrastructures are failing because all the people who keep it going are dying off...how are the companies still going? They're similarly dependent on having people to keep all the necessary cogs turning, perhaps even moreso given how wide they're spread. I can see them inoculating their own employees sure, but what happens when those employees take time off to look after their families who haven't been given the cure? And what about functions that are dependant on outside means? I notice not one of the Iced Tea companies has a focus on mass transportation, trucks and shipping and the like, which means that to actually sell and distribute their wares they're relying on others to ferry them around. When those lesser organisations start failing because of flood or plague, the Iced Tea companies are just as screwed. 

No company is an island, no matter how powerful. If the whole world is hurting, they're going to be hurting too and its not going to be possible for them to just walk into power

 

what about conglomerates? Have you heard of those? Aren't they huge companies that buy other companies and merge them all together? If a company is big enough then it can have several different ways of getting out its own product. And what if these companies did each have their own island? Then things would be easier right.


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#6446 Offline Silvan Haven

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Posted Oct 29 2014 - 06:57 PM

Most of the ICEd Tea companies are not conglomerates and even if they were they would still have taken major hits from the local apocalypse.


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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#6447 Offline Tyler Durden

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Posted Oct 29 2014 - 07:04 PM

Slo Jamowitz: Snapple Mercenary-at-Large?

 

-Tyler


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and again, pathetic confusion.

 

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dorian, you aint changed.


#6448 Offline Uncle Chael P. Sonnen

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Posted Oct 29 2014 - 07:05 PM

Beef Stroganoff: The Slavs' #1 Coke Runner in the Universe


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#6449 Offline Flex Likes Groot

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Posted Oct 30 2014 - 11:47 AM

Ice tea thing is kinda weird, yeah


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#6450 Offline Basilisk

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Posted Oct 30 2014 - 04:38 PM

At that point the UN steps in and orders them to release the cure to the general public. People don't like being blackmailed, especially when it is a single company doing it to the entire world.

 

 

Yeah. If a company tried to pull that, the response of the world would be....

 

180px-Honor_guard_of_the_People%27s_Libe

 

Soldiers. Soldiers everywhere!


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#6451 Offline Zulu Yankee Kilo Echo

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Posted Oct 31 2014 - 05:30 PM

Intro and Karantin have been updated courtesy of Perpetual Darkness.


Edited by Zulu Yankee Kilo Echo, Oct 31 2014 - 05:31 PM.

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#6452 Offline Silvan Haven

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Posted Oct 31 2014 - 08:20 PM

 

Buried in the Arctic and Antarctic ice lay dorman a life-form

Not sure if that is supposed to read "a dormant life form." or "lay dormant a life form." but either way I think that there is supposed to be a T in there.

 

A bit too tired to go into much detail at the moment but so far it looks a lot better than it did before.


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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#6453 Offline Purple Devil

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Posted Oct 31 2014 - 10:26 PM

Not doorman? 


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#6454 Offline Zulu Yankee Kilo Echo

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Posted Nov 04 2014 - 11:45 PM

Added a plot-important NPC profile.

 

also if anyone wants to say anything about something other than the background feel free thanks


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#6455 Online Purple God

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Posted Dec 22 2014 - 09:36 AM

After I have absolutely no idea how long, I've got my RPG up here for some feedback.

 

persona 3.14 ~sea of djinn~

 

Persona, Persona, please come here!

Master Persona, Master Persona, please come to us!

---

On the coast of Rub Al Khali lies a beautiful metropolis - the city of al-Bareha. Originally a simple fishing village lying on the shore of the Persian Gulf, al-Bareha became a major centre of trade during the rule of the Umayyad Caliphs, its strategic position allowing it to be an economic hub of the Islamic world. It continued to serve in such a capacity even after the decline of the Islamic Caliphates, and following a period under the mighty British Empire, became an independent city-state.

 

al-Bareha’s wealth and prosperity did not fade in the modern era, its economy fuelled by the massive oil industry that sought to take advantage of the city’s untapped reserves. A highly multicultural city for its region, al-Bareha is home to a numerous number of people, ranging from foreign businessmen to refugees escaping political strife in neighbouring countries. Yet no matter the person, all come to al-Bareha in order to share in the wealth that it possesses.

 

Recently, strange events have plagued the city and its people. The sands of the Empty Quarter are stirring, their wild storms completely enveloping al-Bareha. Communications with the outside world regularly fail. Peculiar lights can be seen in the city outskirts, only to disappear into the desert without a trace. Objects move on their own. Mysterious forces are at work within al-Bareha, and their influence affects every aspect of life in the city.

 

As al-Bareha continues to retreat into the sands, it falls to those capable of tapping into the collective unconscious - the chosen of the butterfly - to decide its destiny.

 

They are the wielders of Persona.

 

 

Right, with that out of the way, what exactly am I supposed to do?

The city of al-Bareha is an enigma, a mystery beyond human comprehension. Only those who wield Persona, the mighty power to summon demons from within the sea of one’s soul, can truly understand what lies beneath its shining skyscrapers. That is the role you will take upon in this RPG, tapping into your Personae and the abilities they provide to unravel the secrets of the city.

 

At least, that’s the overall goal. Everything else is up to you. Whether you’re a confused citizen looking for the truth, a government worker attempting to reduce growing resentment amongst the populace, or a businessman thinking up ways to profit from the mysteries, you will have access to the power of a Persona (or maybe you won’t!) to ensure that your dreams are a reality. With al-Bareha becoming more and more isolated from the rest of the world, its fate will be influenced by your actions.

 

 

Hang on a minute, what is this Persona thing that you’re talking about?

A Persona is the manifestation of, in the words of Carl Jung, “a kind of mask, designed on one hand to make a definite impression on others, and on the other to conceal the true nature of the individual”. In essence, it is a supernatural phenomenon born from one’s own sense of self, and usually takes upon the image of either mythological, supernatural or historical figures. It is quite rare for one to manifest a Persona, but the unique circumstances surrounding al-Bareha have awakened this power within its citizens.

 

It is well within the capabilities of a Persona to utilise magic. Through both elemental powers, physical combat or other, more esoteric abilities (such as healing, mental compulsion or assisting in cartography), a Persona is able to channel their magic to fight, though it has been recorded that their presence may influence the way others perceive their wielders. These abilities are usually subject to the identity of the figures that the Persona is based on (such as Zeus having similar thunder powers to the god it mimics). They may also be immune to certain magics or abilities as well depending on their history and own powers. Yet due to their immense powers, they are a great burden on their wielders, and can only be summoned for short periods at a time. Also, if harm inflicted on a Persona is significant, the user may feel the pain of the blow.

 

The concept of Personae are heavily associated with Tarot Cards, with emphasis on the Major Arcana. Every Persona will be associated with one Arcanum, usually due to a Persona’s identity (which will commonly stem from mythology, history or the public domain) possessing the traits embodied by the Arcana. Humans are also assigned an Arcana based on their own personality, and if they possess the potential for a Persona, it will share the same Arcana as its wielder. In this RPG, the Fool, Judgement and the World are all restricted for players, as Persona of those Arcana are usually in possession of great power.

 

Persona-users are also enhanced by their powers in comparison to baseline humans. They are granted a greater resistance to the spiritual energies produced by Personae and other, more malicious entities, which include the beings known as Shadows. They are also slightly more resistant to physical damage, as their Personae will cushion some of the force involved, but not all. Their spiritual energies are also far more effective against supernatural entities than conventional firearms or melee weaponry. As such, it is difficult for a non-wielder to fight against them due to a lack of effective tools and resistance, although it is still possible for one to triumph.

 

 

So how do the Major Arcana factor into this?

The Major Arcana are twenty-two cards of the Tarot Deck, all of which have been assigned allegorical or exoteric meanings. As stated prior, all humans will have an Arcanum that represents their personalities and motivations, one that is shared by their Persona. Depending on the Arcana (or more accurately, the wielder), a Persona will specialise in different roles and powers. For example, a cheery, optimistic person could likely be a member of the Sun Arcana, and would therefore possess a Persona that will use powers of fire or light (such as Horus or Apollo, who are sun gods in their respective mythologies). However, this is not completely set in stone, with some Personae breaking the mold (Heimdall and his ice powers yet part of the Sun).

 

The twenty-two Arcana (see above for a link to the Wikipedia page) are:

  • The Fool - Unavailable to players.

  • The Magician

  • The High Priestess

  • The Empress

  • The Emperor

  • The Hierophant

  • The Lovers

  • The Chariot

  • Justice

  • The Hermit

  • Wheel of Fortune

  • Strength

  • The Hanged Man

  • Death

  • Temperance

  • The Devil

  • The Tower

  • The Star

  • The Moon

  • The Sun

  • Judgement - Unavailable to players.

  • The World - Unavailable to players.

 

You mentioned a Shadow, what’s a Shadow?

According to Jungian psychology, a Shadow may refer to the aspects of one’s personality that are not consciously identified to exist within oneself. It is highly instinctive and irrational, traits shared by the corporeal creatures of the same name that exist in undisclosed areas of al-Bareha. These creatures are born from the negative emotions of humanity, and are both incredibly hostile and dangerous to every human they meet, capable of devouring minds and leaving their victims in a vegetative state. All Shadows share sickly golden eyes, but otherwise their eldritch appearances differ immensely from one another.

 

Persona-users are immune to the effects that other humans suffer, for a Persona and a Shadow are in actuality two sides of the same coin. If one loses control of their Persona, allowing it to run wild, it will be no different from the violent beasts that the Shadows are. Be warned, if your will falters or you begin to reject parts of your self, it will be ridiculously difficult to regain control, especially if the Persona is a powerful one.

 

Shadows must be approached with extreme caution. Especially those that seem human.

 

 

Groups of note in al-Bareha

While the citizens of the Arabian city-state are many, with all possessing their own, distinct ambitions and motivations, there are also a number of consolidated groups that hold some influence, especially in regards to the mysterious happenings that have begun to plague al-Bareha of recent. Although not all-powerful and still subject to the law of the nation (even if certain groups disregard it), they are still heavily involved in the city, and are usually on the front lines in dealing with the supernatural.

 

Al-Bareha Defence Force (ABDF) - the armed forces of al-Bareha are small in number, though quite capable as proved by their participation in the Gulf War of 1990. Their presence within the city is rarely felt, but the recent establishment of a small stockade on the outskirts have shown that they are aware of the mysterious happenings. While they are passive actors compared to other groups, it would be wise to avoid garnering their ire.

 

Al-Bareha Police Authority (ABPA) - even in these troubled times, the police forces of the city-state are dedicated to upholding justice and the law on the streets of al-Bareha, fighting petty crooks to criminal gangs and even the odd terrorist or two. The appearance of the supernatural, however, has proved to be beyond their capabilities, and in response the police have formed a new department to handle any problems.

Special Investigations Department - established in response to the mysterious incidents that occur throughout the city and the recent spate of Persona-assisted burglaries, the Special Investigations Department primarily focuses on combating the more supernatural aspects of crime, seeking to develop ways to prevent criminals from abusing the advantages of any Persona. Their progress in doing so has been stalled, but there are a number of Persona-users within the ranks of the department, one of which is their leader, Captain Jalil Khoshkam.

 

Roadkill Group - originally a London gang renowned for its rivalry with the Taiwanese Tien Tao Lien, the al-Bareha branch of the gang has prospered greatly under the leadership of Mitch “Pinkie” Michaels, matching even its England-based brother in wealth and influence. As the biggest player in organised crime in the city, the Group deals in smuggling (of both illegal groups and people), extortion and drugs, and are also rumoured to be connected in some manner to local corporations.

 

Kashihara Pharmaceuticals - a successful pharmaceutical company in Japan, the al-Bareha branch has made its headquarters at 12 Elizabeth Road, and own several warehouses in the general vicinity. Renowned for their reasonable prices and heavy investment into research and development, Kashihara is incredibly popular in the city-state, and have provided numerous jobs. Their main building and warehouses all have incredible security, and it is near impossible to learn of their secrets. In recent times, they have been researching Personae, and hold considerable scientific data that can only be matched (and only barely) by the government itself.

 

 

Useful and snazzy places to check out

Al-Bareha is fairly large, possessing all sorts of establishments, parks and what-not. This makes it difficult for tourists (and even natives at times) to find the best that the city offers, so a few starting points/interesting places have been listed to help out.

 

Velvet Room - a coffeehouse secluded away on a small, inner city street, the Velvet Room’s renowned for its atmosphere and service, and holds five out of five stars on Yelp out of twenty reviews. The majority of the business is a calm blue, from the decor to the three siblings who essentially run the café. The only exceptions are the blindfolded piano player, soprano singer and the manager, a long-nosed hunchback by the name of Igor. Though all manners of people frequent the establishment, Persona-users may wish to seek out the latter’s advice on all matters supernatural. Note: Igor will be played by a GM, so please get in contact with one of them if you want his knowledge.

 

Mallville - the biggest shopping complex in the Middle East. Both citizens and tourists will frequently visit “Mallville” in search of all sorts of goods and services. From toys to clothes to garden tools to burgers, basically everything can be found here.

 

Aleph’s Antiques - a dusty old antiques store/pawn shop/junk shop near the docks, Aleph’s Antiques also supplies a large variety of working replicas of historical weaponry. It is rumoured that the pretty boy owner possesses some “supernaturally-aligned” tools as well, but few dare ask in fear of retaliation from his possible gang connections.

 

 

The profile template

Here in Sea of Djinn, there are two separate templates for profile, with one being your actual character, and the other (if you have one) for your Persona.

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Arcana:[/b] (Which of the Major Arcana fits your character’s personality?)
[b]Weaponry and Tools:[/b] (Please be reasonable, and keep in mind that as a member of the Commonwealth, al-Bareha possesses far stricter gun laws than in the United States.)
[b]Skills:[/b] (What is your character good at doing?)
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Biography:[/b]
[b]Weaknesses:[/b]

Persona

[b]Name:[/b] (What is the name of the entity born from your own personality?)
[b]Origin:[/b] (What is it based off?)
[b]Appearance:[/b] (What does this Persona look like? Even if its origin is human, a Persona’s appearance is usually incredibly strange, even if humanoid.)
[b]Powers and Abilities:[/b] (What can it do? Is it physically strong? Capable of elemental magics? Good at identifying things?)

The rules of the game

  1. No godmodding in here: don’t metagame, bunny, autohit or do other ridiculous things that should be beyond your character’s capabilities.

  2. When posting, use IC for character posts and OOC for anything that you want to say out of character.

  3. Please attempt to treat your fellow players with a modicum of respect.

  4. Profiles must be posted in the discussion topic for approval.

  5. No OOC-only posts in the game topic. Please put them in the discussion topic.

  6. Follow all BZPower rules.

 

The staff of this game

Purple God (Hubert) and Purple Devil (Onarax) are the GMs. Please contact them if necessary.


Edited by Purple God, Dec 24 2014 - 09:34 AM.

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#6456 Offline Flex Likes Groot

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Posted Dec 22 2014 - 11:58 AM

Hmmmm seems interesting mate


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#6457 Offline sonyaxe

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Posted Dec 22 2014 - 07:15 PM

So to what extent is a Persona's manifestation affected by, say, the Major Arcana they are based on? Also, say someone with a Persona had a passion for something, like warhammer or pokemon or something. Would that affect its appearence? (Example being someone with Arcana for justice, who loves a specific yugioh card that has a lot of law/order/heroism attached, would their persona look similar? Or is it just mythological stuff?)
Wow, that came out longer than expected.

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#6458 Online Purple God

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Posted Dec 22 2014 - 07:30 PM

So to what extent is a Persona's manifestation affected by, say, the Major Arcana they are based on? Also, say someone with a Persona had a passion for something, like warhammer or pokemon or something. Would that affect its appearence? (Example being someone with Arcana for justice, who loves a specific yugioh card that has a lot of law/order/heroism attached, would their persona look similar? Or is it just mythological stuff?)
Wow, that came out longer than expected.

Could you please rephrase the first part? I'm not too sure on what you mean.

 

And while a Persona will usually be based on myth, public domain and history (I want to avoid people from taking from existing, copyrighted works), their appearance will be affected by their wielder's personality, yes. Passion for something might lead to the incorporation of its elements into the Persona.

 

For example, Tomoe Gozen in Persona 4, despite being based off a samurai from the 1100s, wears a race suit-esque thing that is obviously based off Bruce Lee's famous jumpsuit, as Chie really digs kung-fu movies. As seen below:

9rr8yp.png

 

The combination of a onna-bugeisha's signature hat and armour with a motorcyclist race suit. With lots of Bruce Lee influence.


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#6459 Offline sonyaxe

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Posted Dec 22 2014 - 07:34 PM

Ok, that makes sense. Nevermind about the first part.
Looks really interesting and I will definately join if/when it is up.

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#6460 Offline Toru Acura: The Saboteur

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Posted Dec 22 2014 - 11:27 PM

Two questions.

One, so I've always had a passing interest in the Persona series and think this RP looks awesome. Yet, I've never played a single game or even watched a Let's Play or something. How much stuff hasn't been explained in the intro post and will I need aid from fans of the series?

Secondly, what connections exactly do personalities have to a chosen Major Arcana? Like, what archetypes match up with which Major Arcana? Or do they not matter at all?

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#6461 Online Purple God

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Posted Dec 23 2014 - 12:14 AM


Two questions.
 
One, so I've always had a passing interest in the Persona series and think this RP looks awesome. Yet, I've never played a single game or even watched a Let's Play or something. How much stuff hasn't been explained in the intro post and will I need aid from fans of the series?
 
Secondly, what connections exactly do personalities have to a chosen Major Arcana? Like, what archetypes match up with which Major Arcana? Or do they not matter at all?

 

There's not really much beyond what I've explained that you need to know. Persona are magical extensions of your personality that you can fight with. Shadows are born from your negative emotions and whatnot and are dangerous. The Velvet Room knows stuff about Personas and Shadows. Otherwise there isn't really anything else you need to know from more experience with the series. I've completely ignored the more complicated stuff like Wild Cards, Social Links, Rumour-powered Nazis and whatnot, so you'll be fine.

 

To answer your second question, a character's motivations and personality and whatnot will probably fit interpretations of one of the Major Arcana, which means that their Arcana will probably be that. For example, a cop with a strong sense of obligation and responsibility who deals with things impartially and logically might get given Justice, while someone's who quick to act, a bit hot-headed and incredibly determined might get the Magician.


Edited by Purple God, Dec 23 2014 - 12:22 AM.

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#6462 Offline Parugi

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Posted Dec 23 2014 - 01:01 AM

I'd personally be really excited to play this. I haven't read through it fully, but I love Persona so whatever's there is automatically fantastic by default. : P

 

As far as explaining what the Arcana are and what they symbolize--since there does seem to be multiple people asking about it, it might be a good idea to include some brief descriptions of each. Barring that, you could include a section on it and link to the wiki article about it, as that then links to the individual pages with overviews of what constitutes each. Just a suggestion. ^_^


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#6463 Online Purple God

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Posted Dec 23 2014 - 01:09 AM

Yeah, should probably explain the Arcana in more detail. Onarax is better at explaining and summarising them than me, but I'll try to edit something in before he swoops back in on a plane and dazzles me with his superiority.


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#6464 Offline I Am Ultron Six

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Posted Dec 23 2014 - 02:51 AM

So if Personae are based on aspects of your personality and figures from history/mythology, where do the Arcana come into it? The only examples you've given are Zeus and a Samurai, and maybe its just me but I don't recall seeing those in any tarot deck :P

It just seems to be an extra step is all. You say someone has an specific personality, so get a certain Arcana, so get a certain Personae...but whats the point of that middle step? Seems you could just have a Personae that was based on your quirks and hobbies without the need to go via a tarot card (again, that example you provided where its a samurai with adding kung-fu flavour not any kind of Arcana). 

Is it just that there are only 22 Personae, with each one representing one Arcana? Or could you have two people with different Personae representing, for example, the Chariot running round?


Edited by I Am Ultron Six, Dec 23 2014 - 02:52 AM.

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#6465 Online Purple God

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Posted Dec 23 2014 - 09:36 AM

There can be more than one person sharing the same Arcana, yes. It's less "your personality fits a certain Arcana so you get a Persona that fits that Arcana" but more "you fit that Arcana and your Persona does as well". In Persona, sharing an Arcana with another person usually means that's it's easier to get along with them, and a Persona's sort of ... specialisation ... is also usually associated with the Arcana (Sun-based Personae will usually have light or fire powers, Hermit-based Personae are more about reclusiveness and what-not, so you'd probably have a Apollo throwing fireballs around and Mothman hiding and stuff respectively).

 

Huh, I realised that this stuff isn't too obvious from the get-go.

 

I'll edit this in when I get some time.

 

(Man the planning topic is useful for this stuff)


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#6466 Offline I Am Ultron Six

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Posted Dec 23 2014 - 12:32 PM

Ah, so more a case of "Well you're a very self-reliant person determined to overcome their obstacles, and your Personae appears to be KITT from Knight Rider. Guess you're a Chariot". That right? Kind of like Hogwarts sorting people in houses, except there's 22 of them?


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#6467 Online Purple God

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Posted Dec 23 2014 - 05:51 PM

Well if you look at it from a certain angle it can be construed as that.

 

Man I need to add this stuff to explain it better.


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#6468 Offline Flex Likes Groot

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Posted Dec 25 2014 - 10:49 PM

Meant to um, post this hear not the the other thread. Sorry guys. :P

 

"It sounds like in the game you can start with one Arcana but end up with a different one? Is this true for the RP or are characters bound to one Arcana the entire RP?"

 

My question.


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#6469 Offline Landes'Rehn

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Posted Dec 25 2014 - 11:54 PM

I'm going to hazard a guess and say "yes". Especially considering how persona are a reflection of the personality... Changing them would be no easy feat IC. Ooc, it probably would require staff approval?
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#6470 Offline Purple Devil

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Posted Dec 26 2014 - 12:40 AM

Yeah. the reason you can change Persona in the game is because you're something called a Wildcard. That's not the case in this RPG, any Persona changes would result as the culmination of a character's development and would be very late late game. and would obviously require GM approval. In other words whatever Persona you choose at first is basically going to stick with you. 


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#6471 Online Purple God

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Posted Dec 26 2014 - 04:02 AM

Are you asking about an Arcana or a Persona?

 

Because changing Arcana is something that's technically possible but usually subject to personality change. Reiji Kido was originally Devil, but he later ended up as Death. But really, unless your character's personality shifts pretty dramatically, you'll be sticking with the same Arcana.

 

Now, to explain what exactly Onarax means, in Persona 3/4 the protagonist is a Wild Card and also the Fool, which allows them to change Persona at will (as they represent the empty zero and whatnot and can put on different masks for different situations yadda yadda). In Persona 1 and 2, the entire party is capable of changing their Persona as well, but I'll chalk that up more to being boosted by Philemon than being an actual group of Wild Cards. Otherwise, characters are usually subject to one Persona.

 

However, it is perfectly possible for a Persona to change and evolve as a character experiences development. Or if something else gets involved. Junpei in Persona 3 originally begins with Hermes, but later it fuses with another Persona to become Trismegistus. And as Yosuke in Persona 4 becomes less of a jerk and more a responsible guy, his Jiraiya evolves into Susano-o and then finally into the ultimate version, Takehaya Susano-o.

 

Basically, the changing of both is subject to personality change and development, and you'll need to talk to a GM. 


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#6472 Offline Flex Likes Groot

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Posted Dec 26 2014 - 04:09 PM

Hun, awesome. Last question, is any player allowed to be have a character with a shadow persona? And what arcana would shadow be or is that their arcana kind of?
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#6473 Online Purple God

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Posted Dec 26 2014 - 05:50 PM

That doesn't really make much sense.

 

You don't control a Shadow. They're the uncontrollable, wild emotions and dreams of humans given form. A Persona can be described as a tame Shadow in a way. But you can't have a Persona that's still a Shadow.


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#6474 Offline Flex Likes Groot

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Posted Dec 27 2014 - 12:38 AM

Ah gotcha, I wasn't sure if we could have characters with that uncontrollable wild manifestation of negative energy.


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