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The Official OTC TBRPG Planning and Organization Topic


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#7201 Offline Rache

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Posted Jul 20 2016 - 03:56 PM

And as someone fond of BattleTech, a lot of those words dedicated to the weapons are unnecessary.

 

Like, the light/medium/heavy distinction can absolutely be left out, at the very least, of the missiles. Most you've gotta do there is explain the ranges of the missile types and any other critical distinctions between LRMs and SRMs, and then say that missile grouping size is variable.

 

Heck, the distinctions between the different PPCs (PC as an acronym just looks wrong for that, by the way) are fairly useless, and it would be a lot simpler if you just had one type of PPC. Likewise the machine guns and autocannons... the most I'd do is have the player specify the size of the weapon (40mm, 50mm, whatever) and then provide them information on the rest of the specs on a case-by-case basis. All the specifics regarding ionization times and recharge times and whatever, while nifty in theory, are unlikely to pan out all that great, and the sections on the energy weapons could be greatly condensed.

 

A lot of the material in the tech section is really obvious, and could probably be cut out without anything significant being lost.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7202 Offline The UltimoScorp

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Posted Jul 20 2016 - 04:16 PM

Hmm.... those are all good points, and honestly not ones I can refute with any reasonable explanations.

 

Honestly on further thought this isn't as fleshed out as i'd thought it was.

 

Thanks for the critique, guys.


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TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

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#7203 Offline The UltimoScorp

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Posted Aug 29 2016 - 03:03 AM

Sorry for double post but I suppose it's been a while so I'll do it and hope that it'll be okay. 

 

Gonna preface this by saying that due to a similar game already being live, and OTC being what it is, I have no intentions of running this game here right now. That said, I got some excellent feedback last time, and I did my best to use that feedback to (hopefully) improve upon what I had before.

 

So yeah here goes please tear it apart it's what I need to improve it don't hold back.

 

EDIT: Formatting is being weird, I'll fix it when i next get a chance.

 

 

 

 

Rise of Tigers
 
A BattleTech inspired Mech Game
 
 
 
Background blurb:
 
The year is 3550. Man kind has spread through the stars, finding no other sentient species. Aggressive colonisation has left technology in communications lacking, leaving most planets unable to communicate past a few thousand light years. Warfare has evolved. Infantry no longer serves as the frontline in  planetary wars, instead, immense, multi-ton machines called BattleMechs dominate the battlefield. Armed to the teeth and more maneuverable than any land vehicle, Mechs are the ultimate war machines. Mech pilots are the new frontline soldiers, and you, Mech Jockey, are about to join that illustrious group.
 
 
 
 
Story blurb:
 
 
Planet Kell is embroiled in civil war, and you are part of a mercenary group of Mech Jockeys hired to fight, whether for honor, fame, or money. A rebellion has risen against the government after a coup to take control of the various Houses. Raiders, scavengers and pirates roam the wastes, trying to make quick money on the war. Fights break out in urban streets and rural hills. The odds are stacked against you, but the pay is too good to pass up. So you’ve come, three lances of Mech Jockeys, taking whatever hard jobs the rebels need. For now. Whether that holds true in the future depends on the actions of you and your teammates.
 
 
 
 
Factions blurb:
 
 
 
The Rebellion- House Blake
 
 
 
Taking up the banner of House Blake, and led by one Jacob Hawthorne(allegedly an illegitimate son of the former king), the Rebels have little in the way of proper BattleMechs, relying mostly on modified Industrial Mechs, tanks, and power armor to make fast strikes. They have the edge in numbers, but can't field them as effectively. They won’t survive alone. Their headquarters is secreted away, deep in a mountain in the northern continent. They fight to restore the old Monarchy that had ruled peacefully for decades.
 
 
 
The Government- House Rasquales
 
 
 
The de facto government, led by a council of military governors that overthrew the previous monarchy, is well equipped, but they’ve been fighting a long time. They represent House Rasquales. Once pristine Mechs now have been repaired time and again. They've got a technological edge, and better equipped units, but they have smaller numbers. The Capitol is heavily defended, and all strikes against it thus far have failed. These usurpers fight to bring order to Kell, by force if they must. No one knows where they're getting their tech, but it's more advanced than anything the rebels have ever seen.
 
 
 
The Mercs (Lightning Tigers)
 
 
 
This is the player faction, a not quite ragtag group of Mech Jockeys making a name for themselves. A competent merc group is well worth it's weight in credits, but getting that kind of reputation isn't easy. Modestly equipped, they’ve brought their own dropship and a company of Mechs. Led by Commander Natalia Faust, the Lightning Tigers have taken the rebels up on their offer, for the hefty reward of 50 million credits upon Kell's return to the monarchy it was before. How this faction develops is up to you and your fellow players, be it fame or infamy.
 
 
The Rest(Pirates and Scavvers):
 
Not everyone picked a side in the war. Some people banded together for multiple reasons, be it anarchy, neutrality, money, or just wanting to stay alive. These groups can be dangerous, but also tend to be small and unorganised.
 
 
 
Setting blurb:
 
 
Player setting for in between missions is the DropShip, a large, egg shaped craft that Houses not only the Lightning Tigers, but also has a well equipped Mech Bay, for storing, modifying, or repairing damaged Mechs. There are bunks, a mess hall and a recreation deck. Four shuttles ferry Lances to dropzones. Player setting during missions will be described per mission. Planet Kell was once a pristine paradise world, with beautiful scenery and abundant natural reserves. That was long ago. Industrialization and war have torn it asunder, in the search for resources to fuel countless aggressors. Still, forests and plains are plentiful, but the growing amount of desert may soon leave this planet uninhabitable by anyone. Not every mission will be mech exclusive, and some missions might require a team to not use mechs at all.
 
 
 
Mech Blurbs:
 
 
Mechs come in three standard sizes, Light, Medium, and Heavy. Light Mechs are typically scouts, or forward strikers, moving fast with a decent punch, and good heat management, but not a lot of armor. Heavy Mechs conversely, are either close in brawlers or weapons platforms, dishing out huge punishment, and taking it just as well, but heat management is low. Medium Mechs are well rounded, tackling melee or ranged capabilities well, and having decent heat management, but having neither the speed of lighter Mechs, nor the staying power of heavier ones.
 
 
 
Mechs all come with hardpoints, in the center torso, side torsos, and arms. Some larger mechs have an additional head hardpoint. Each Mech has two slots for weapons per hardpoint, but can carry a weapon of one level above their weight class in each hardpoint at the cost of additional heat generation and less weapons over all. Keep in mind that the more weapons you pack on, the heavier your Mech will be, and this will impact engine performance if you have too many, leading to power draw issues and a slower Mech.
 
 
 
 
 
Heat Blurb:
 
 
 
All weapons produce heat, with heavier weapons producing more heat than lighter ones. All Mechs have a heat shutdown point, to keep from frying a pilot alive in their own Mech. Heavy Mechs typically have a heat shutdown much higher higher than Light Mechs;  Medium Mechs usually sit between the two in heat management. Certain weapons run hotter than others, with energy weapons being the hottest and ballistics running the coolest. Missiles sit in between.
 
 
 
Weapons blurb: 
 
 
 
All weapons have a classification of light, medium, and heavy. some require ammunition, while others do not. Keep in mind that you can only bring so much ammunition, and that heavier weapons will require more ammo space.
 
 
 
 
Missiles come in two varieties, SRM(Short range missiles) and LRM(Long range missiles). Short range missiles are fast, and are devastating up close, but don't have the burn time to reach long targets. Long range missiles are slower, but can be locked onto a target that you or an ally can see. The downside is that they take time to fully arm, so up close, they're all but useless. Larger Mechs can hold larger missile pods more easily. LRM pods occupy two slots.
 
 
 
 
Lasers are varying range energy weapons that require no ammunition, but run hot and require a steady hand to keep them on target for their whole burn time to maximise damage. Larger lasers take longer to recycle than smaller ones, and of course do more damage. Savvy pilots will twist their Mech's torso to try and spread damage, increasing survivability.
 
 
 
 
 
Particle projector cannons (PPCs)are a strange and poorly understood energy weapon, using charged particles to fire a fast moving energy projectile great distances. They generate significant heat, and take time to recycle, but unlike ballistic weapons, require no ammunition. Due to their relative size, they occupy two weapon slots.
 
 
 
 
 
Autocannons are automatically reloading ballistic weapons of varying sizes and reload times, with smaller AC's reloading faster than larger ones. They don't produce too much heat, but heat scales with size, leaving heavier autocannons running hotter. They have good range, and hit harder than PPCs but are impacted by drop and weather conditions, as well as requiring physical ammunition. Autocannons require two slots.
 
 
 
 
 
Machine Guns are fairly old tech, but ever reliable, and can pack the most ammo per ton of any weapon. They don't deal a lot of damage, and have poor overall range, but produce almost no heat, and chew through internals voraciously.
 
Countermeasures:
 
 
Mech's can be fitted with countermeasures for missiles or sensors, though these take up a weapon slot and can only be installed in the side torsos.
 
 
 
 
Melee: 
 
 
Melee can be accomplished in certain mechs, in the form of arm attacks. This usually damages the mech attacking to some extent however, and is seen as a last resort option. if a mech has hand actuators, they can use improvised melee weapons, though currently no dedicated melee weapons exist for BattleMechs. Certain Industrial mechs are equipped with sawblades of various types, and if you so desire, such a tool can be weaponised on a Battle Mech, limited to arm slots, and occupying two weapon slots.
 
RULES:
 
1. Godmodding. Don't do that ######.
2. Have fun.
 
 
 
 
 
Profile layout:
 
 
 
Recommended reading(forum post about cockpit layout): http://mwomercs.com/...cockpit-layout/
 
If you're having trouble designing a mech, I've taken the time to find some examples for each class. None of which are scaled properly, but no matter, it's the design we're after, anyway.
 
 
 
 
 
 
Name: Explains itself, what's the character's name?
 
Age: Explains itself, how old is your character?
 
Gender: Explains itself, what gender is your character?
 
Appearance: What does your character look like? bodily features and normal off duty clothing, etc.
 
Personality: What is your character like? 
 
Bio: What happened to your character that led them to where they are now?
 
Weaknesses: What about your character is flawed?
 
 
 
Mech Name: The name of your giant walking tank.
 
Mech Class: The class of your mech, be it light, medium, or heavy.
 
Mech chassis: The name of the base frame of your mech. These are standardised across all variants of that mech.
 
Appearance: what does your giant walking tank look like?
 
Armament- What weapons does it have?
 
Center Torso Hardpoint:
 
Left torso Hardpoint:
 
Right Torso Hardpoint:
 
Left arm Hardpoint:
 
Right Arm Hardpoint:

Edited by Strider!, Aug 29 2016 - 03:09 AM.

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TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

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Corpus Rahkshi Profiles!

Kat Grim Diode Burn Percy

Aza and Ezec Pentaghast

 

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#7204 Offline Atton Rand

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Posted Aug 29 2016 - 06:00 AM

I've had this one idea recently. I'm not sure if it's any good or where I'd go with it if I tried to develop it. You mind if I share it?
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#7205 Offline Eyru

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Posted Sep 24 2016 - 11:42 PM

I've had this one idea recently. I'm not sure if it's any good or where I'd go with it if I tried to develop it. You mind if I share it?

 

That's what this topic is for. :)


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#7206 Offline Atton Rand

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Posted Sep 25 2016 - 03:56 PM

Okay. Well, I'm not sure where I'm going with this, but I had wondered about some kind of video game-crossover RPG. I don't have much yet beyond that it would probably involve players taking control of their favorite video game characters and interacting with others, presumably coming together (or competing against each other) for a common objective. I'm still not sure what kind of story would go well with the idea, though.
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#7207 Offline Rache

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Posted Sep 25 2016 - 11:14 PM

I would advise against that. It's basically Reality with slightly more focus, and

 

look I enjoyed Reality the first go-round but

 

it was a terrible idea and it can only end in tears


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7208 Offline Atton Rand

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Posted Sep 27 2016 - 11:38 AM

Were you in Reality, too? Wow, it's hard to believe how long ago that was. That RPG was crazy, though looking back on it now, my writing was definitely not up to standard.

I didn't think much of it, but now that you mention it, there could be some parallels. After all, that kind of setup would necessarily require some degree of trans-universal travel (although I'd imagined it involving people from different universes coming together in one, rather than travelling between them).

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#7209 Offline Rache

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Posted Sep 27 2016 - 07:33 PM

Trans-universal travel is so extremely not the issue.

 

The issue is that such a concept lets the novelty of the idea of Pacman and Samus Aran interacting stand in for good worldbuilding, management, and control.

 

As someone should have said of Reality back then, it's a terrible idea and can only end in tears.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7210 Offline The UltimoScorp

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Posted Sep 27 2016 - 09:28 PM

Not to mention the issue of people having different ideas for what's 'in character' for various characters.
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TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

 My BZPRPG profiles!

 

Corpus Rahkshi Profiles!

Kat Grim Diode Burn Percy

Aza and Ezec Pentaghast

 

The Unofficial Guide to TBRPG Combat!

 


#7211 Offline Rache

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Posted Sep 27 2016 - 09:43 PM

Yeah, also that. That was a pretty big problem in Reality, in which I was like fourteen and my posts read like if the worst fanfiction you'd also seen was also written by someone who was incredibly lazy and had trouble deciding what they were a fan of.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7212 Offline Atton Rand

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Posted Sep 28 2016 - 07:35 AM

Not to mention the issue of people having different ideas for what's 'in character' for various characters.

 

I had considered the possibility of enforcing a few rules about what was considered an acceptable choice, although it's hard for me to say for sure if there's any practicality to them or if they're just too convoluted. I know I have in the past had the issue of getting so wrapped up in my ideas that I had trouble taking criticism or recognizing flaws within them. If you want a laugh, I'd be happy to share some of the terrible ideas I've had that I was once foolish enough to somehow think had potential to work.

 

Much as I enjoy a good RPG, I have felt like it would be a practical move to leave out customizable characters (i.e. Revan, Exile, Shepard, Dragonborn, Bishop, Ryder, Lone Wanderer, Courier). In the context of their original games, it's great because people can come up with such drastically different interpretations of one individual. In an RPG context, however, we'd have to come up with an "official" version, which basically means someone gets to arbitrarily decide the right and wrong aspects of the character. In all the above-mentioned cases, we wouldn't even be able to agree on the protagonist's sex (or sexual orientation, in the case of Revan, Shepard, and the Dragonborn), letalone their personality and what would be in-character. 

 

I had also considered enforcing a rule about only controlling playable characters, though I'm not sure if that would be to restricting. The only other thing I can think of is there is one person I may have to ask that people avoid introducing for... personal reasons that I'm not going to get into (let's just say it has to do with the very disorienting and convoluted love/hate relationship I seem to have with a certain long-running series of first-person shooter games).


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#7213 Offline Rache

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Posted Sep 28 2016 - 06:51 PM

Your second two paragraphs address none of the points we raised, and the first one almost gets to the point in the first sentence before taking a detour down Memory Lane - and no, we don't want to hear about your past bad ideas. Your current one is quite enough to be getting on with.

 

Frankly, it would almost be easier to go with the opposite of your third paragraph, if the idea were viable at all (it still isn't). Players can project so much of themselves onto protagonists, and protagonists are generally made to allow that (hence the popularity of silent protags like Samus Aran, Link, and Gordon Freeman), so it's nearly impossible to distill such a character down to a purely canon form and still have anything of interest left over. NPCs, though? Everyone who has been to Whiterun knows who Nazeem is, and while it's my own belief that he deserves far less flack than Olfrid Battleborn or Vignar Greymane, his personality is pretty well set-in-stone, so it's not like you can't set out a pretty good set of parameters for him.

 

What I'm saying is, I'm still not in favor of this idea, and I still think it will crash and burn, but if you make it I'm going to play Nazeem and you can't stop me.

 

EDIT: As for the second paragraph? Allow multiple versions of customizable characters. Nazeem just hamstrung Yoshi with a lightsaber he took off of Galen Marek's corpse, all bets are off and the universe is burning - what possible harm could a showdown between two Dragonborns and three Shepards do?


Edited by Rache, Sep 28 2016 - 09:32 PM.

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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7214 Offline Atton Rand

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Posted Sep 29 2016 - 08:49 AM

Players can project so much of themselves onto protagonists, and protagonists are generally made to allow that (hence the popularity of silent protags like Samus Aran, Link, and Gordon Freeman

 

 

Don't forget Chell, Isaac Clarke, and several protagonists across the Call of Duty franchise.

 

As for the second paragraph? Allow multiple versions of customizable characters. Nazeem just hamstrung Yoshi with a lightsaber he took off of Galen Marek's corpse, all bets are off and the universe is burning - what possible harm could a showdown between two Dragonborns and three Shepards do?

 

 

That... makes a lot of sense. I mean if we're running with the idea of different continuities why not take full advantage of that. As long as the player in question made sure it was clear that they were using their interpretation of the Dragonborn/Shepard/Revan/Bishop/Lone Wanderer I don't see any reason not to allow that. After all, they would be drastically different characters even if they came from the same source. There could even be some interesting dramatic potential from them coming together.

 

 if you make it I'm going to play Nazeem and you can't stop me.

 

 

 

Well, if hypothetically I did run this idea and enforced a rule like the one I proposed, it would impose a lot of restrictions and limit some franchises entirely. It wouldn't be much fun for a Mass Effect player if their only options were Shepard and Joker (if you count the five minutes or so you control him near the end of Mass Effect 2) and they couldn't use any of the other great characters who appear throughout the games. 


Edited by Atton Rand, Sep 29 2016 - 08:53 AM.

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#7215 Offline 25K When?

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Posted Sep 29 2016 - 11:53 AM

Sounds a bit like badly managed collaborative crossover fanfiction.


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#7216 Offline Rache

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Posted Sep 29 2016 - 04:47 PM

Yeah that's basically what these turn into.

 

If I played it would only be because I personally witnessed Nazeem annihilating a troll, and want to share the beauty of that with everyone while reveling in an incoherent mess of an RPG.

 

EDIT: I accidentally a verb


Edited by Rache, Sep 29 2016 - 09:08 PM.

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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7217 Offline Atton Rand

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Posted Sep 30 2016 - 08:57 AM

I take it that there's not much hope of learning from those early RPGs and coming up with a good story or creative world to serve as a framework for the idea?


Edited by Atton Rand, Sep 30 2016 - 09:25 AM.

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#7218 Offline Rache

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Posted Sep 30 2016 - 07:15 PM

Not really, no. The concept itself is deeply rooted in a flawed, disorganized idea, and no framework can really support it.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7219 Offline 25K When?

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Posted Sep 30 2016 - 09:32 PM

Also, you have to keep in mind how many people would be willing to play.

 

Quality, plausibility, et cetera et cetera mean absolutely nothing if there are no players.

 

Unless you appeal to enough of OTC's residents, it won't get off the ground.


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#7220 Offline The UltimoScorp

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Posted Oct 01 2016 - 12:45 AM

Is it my turn to have my idea torn apart
  • 0

TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

 My BZPRPG profiles!

 

Corpus Rahkshi Profiles!

Kat Grim Diode Burn Percy

Aza and Ezec Pentaghast

 

The Unofficial Guide to TBRPG Combat!

 


#7221 Offline Rache

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Posted Oct 01 2016 - 07:47 AM

 

I'm trying to keep the required lore knowledge to a minimum, since Battletech has a looooooong lore history, hence the different terms and factions. Also, such allows me to develop the factions more as I see fit, rather than trying to pick a timeline and keep to canon. This also allows players to not be limited to canon Battlemech designs, and create their own mechs, so long as they still fit the overall setup.

Without the lore and its designs, Battletech really isn't Battletech. If you remove that, all you get is just another generic giant robot RPG.

 

On the Battletech-inspired thing, I still feel like it might be better to just make it Battletech. The lore is pretty much the only thing that could make it distinct enough from Breaking Point to have a shot.

 

Beyond that, I find the word 'blurb' distracting, the profile for the 'mechs is weird, oversimplifies the options for loadouts while placing unnecessary constraints, and honestly the spacing in the profiles is way too much.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7222 Offline 25K When?

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Posted Oct 01 2016 - 11:01 AM

Is it my turn to have my idea torn apart

As long as Breaking Point exists, your RPG will never succeed.

 

That's simply a fact.

 

OTC is small enough as it is already. It doesn't need a second mech RPG, particularly if what really differentiates it is "ooh, Civil War on a totally generic planet because you haven't given us any detail whatsoever" and the fact that there are Battletech chicken walkers. There's pretty much zero sign of what makes Battletech (no Star League or Clans in sight), so if you're going to ditch that, why not just make an original setting instead of lazily slapping on the Battletech label to piggyback off some name recognition?

 

And even if you did make it actually Battletech, you still run into the problem of demographics.

 

What makes your giant robots something that others would want to play when most of them are already playing Breaking Point?

 

Why should they study up on the lore to join?

 

If you're already frequenting one Chinese restaurant, why would you want to go to the new one that's opened just across the street with harder to get used to recipes?


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#7223 Offline Rache

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Posted Oct 01 2016 - 11:04 PM

...Also all of that, yeah. Probably best to shelve an actual Battletech RPG not something with a "based-on" label for now, work on it, and try to have a polished product to push out when Breaking Point ends.

 

In the meantime, mechs are sewn up, superheroes are pretty much locked down with Marvel, obviously Pokemon's not really open, and Star Wars is likewise filled up.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7224 Offline The UltimoScorp

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Posted Oct 02 2016 - 01:39 AM

So more story hook, less name dropping.

Seems easy enough.

Rache, you mentioned mech profiles being weird, any suggestions on what I could change to fix that?

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TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

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#7225 Offline 25K When?

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Posted Oct 02 2016 - 01:56 AM

So more story hook, less name dropping.

Seems easy enough.

Rache, you mentioned mech profiles being weird, any suggestions on what I could change to fix that?

That's what they all say.

 

Coming up with an actual plot is harder than it seems.


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#7226 Offline Atton Rand

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Posted Oct 02 2016 - 01:42 PM

Star Wars is likewise filled up.


Is that still running? There doesn't seem to be much going on there at the moment. It's been almost a month since the last post. Of course, I've already found myself seriously considering scrapping my whole cast and starting over with some new roles seeing as I can't seem to do anything right with the ones I have.

If the Star Wars RPG is still on, that probably rules out space opera as well, so unless you could find somthing particularly unique that would presumably rule out the OTHER major sci-fi space opera-ish franchises like Star Trek, Firefly, Farscape, Killjoys, Mass Effect, and Doctor Who. As I recall, there have already been at least two Doctor Who RPGs, neither of which was particularly successful. Both revolved around a Dalek invasion and loosely drew on the then-most recent season finale for a plot. The second one was especially disastrous, especially when I somehow thought it would be a good idea to bring in Red Dwarf and Hitchhiker's Guide and next thing I know other players are bringing in Transformers.

I remember I did have the idea for a Mad Max RPG a while ago. If we could find a good story, perhaps a post-apocalyptic game could change things up.


Edited by Atton Rand, Oct 02 2016 - 06:12 PM.

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#7227 Offline Rache

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Posted Oct 02 2016 - 06:33 PM

The folks running Star Wars have been busy, but yes, it's still on. They just need some time to get major events moving, and an increase in offsite workload has led to an overall drop in player activity. I would ask you, respectfully, not to speculate on such things.

 

Many of the things you listed are arguably different enough from Star Wars to not be ruled out, though I would argue that any RPG in which time travel is a major mechanic is unlikely ever to work. I will further ask you to refrain from recounting every disaster your RPGs have turned into unless it's actually relevant to the situation at hand. For the most part, no one cares.


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We will remember - Skies may fade and stars may wane; we won't forget

And your light shines bright - yes so much brighter shine on

We will remember - Until the skies will fall we won't forget

We will remember

We all shall follow doom


#7228 Offline 25K When?

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Posted Oct 03 2016 - 02:05 AM

 

Star Wars is likewise filled up.


Is that still running? There doesn't seem to be much going on there at the moment. It's been almost a month since the last post. Of course, I've already found myself seriously considering scrapping my whole cast and starting over with some new roles seeing as I can't seem to do anything right with the ones I have.

I hate to disappoint, but RPGs consist of more than one player.


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#7229 Offline The UltimoScorp

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Posted Oct 03 2016 - 02:06 AM

Still waiting on that first contact war game myself
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TG: dont make me track you down through time and stop you in person

EB: you can't track down through time WHAT YOU CAN'T CATCH!

EB: pchoooooo!

TG: oh god did you just blast off

EB: no...

EB: but that would have been sweet if i did just then.

 

 My BZPRPG profiles!

 

Corpus Rahkshi Profiles!

Kat Grim Diode Burn Percy

Aza and Ezec Pentaghast

 

The Unofficial Guide to TBRPG Combat!

 


#7230 Offline Atton Rand

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Posted Nov 05 2016 - 03:32 PM

Well, I'm not sure if there's much point sharing anything else, but I did have this one idea for an Assassin's Creed storyline. There's some neat ideas but I can't say for sure if it would lend itself to an RPG format.

I was thinking of a story based in the Assassin's Creed universe. The plot would probably revolve around the conflict between the Assassins and Templars, as usual, with players taking sides.

I was thinking of Studio Era-Hollywood as a backdrop for the story, probably starting in the late 20's/early 30's (we could frame it as an MMO produced by Abstergo).

I even had some ideas for historical figures who could be incorporated into the plot. I was thinking of Louis B. Mayer and William H. Hays as the main Templars. For the Assassins, I'd imagine a number of classic movie stars: perhaps Buster Keaton, Douglas Fairbanks Jr., Errol Flynn, Katharine Hepburn, Cary Grant. Alfred Hitchcock might be an interesting choice as well. I'd also wondered about including a system wherein players could choose to control a historical figure in addition to their main PC.

Okay. I've finished my terrible idea. You can throw Tomatoes now.

Edited by Atton Rand, Nov 05 2016 - 03:40 PM.

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#7231 Offline Click

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Posted Sep 18 2017 - 08:16 PM

Feels weird posting in this topic almost a year after the last post. And also for my first time. But I have an idea that's been bugging me ever since one of my new favorite games came out: Pyre.

 

Prepare for a lot of reading, because there's a bit of ground to cover and I've already condensed it a lot. I'd like to get some feedback on anything unclear or unnecessary. The big thing I'm still working on is the Rites themselves, as I've been thinking of it more in DnD terms that, as I have been told before, just won't work here. I'd also like to go through the game and compile an actual map. So... let me know what you think.

 

Pyre

 

When the stars align,

The Rites shall come to bear.

Illuminate the signs.

The Exiles shall be there.

 

Welcome to the Downside, you pitiful exiles. The Commonwealth above has seen fit to banish you to this wasteland for your crimes. You will spend the rest of your days fighting and starving. Don’t expect to ever return to the place you called home.

 

But… for those of you strong in heart and mind, those who heed the call of the Stars… there may be hope for you. In their mercy the Eight Scribes instituted a sacred system of Rites through which you may gain your freedom and absolution of all guilt. To do so, Triumvirates of three must compete, extinguishing the others’ Pyre with the aid of the Celestial Orb.

 

Character Sheet:

Name:

Race: (See below)

Gender:

Triumvirate: (Players do not start in a triumvirate)

Gear: (It is unlikely you arrived with anything but the clothes on your back, though perhaps in your wanderings you may stumble upon a talisman)

Appearance: (What distinguishes you from others of your race?)

Personality:

Bio: (What did you do in the Commonwealth? What got you sent to the Downside? How long have you been there?)

 

Playable Species

 

Locations

 

The Rites

 

Characters


Edited by Click, Sep 18 2017 - 11:37 PM.

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#7232 Offline Atton Rand

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Posted Sep 18 2017 - 08:29 PM

It's been dawning on me recently that there could be some potential for an RPG based on the lore of Assassin's Creed  (perhaps because I've been playing a lot of it lately) provided we could find a good setting. I figured it could probably be framed as an MMO developed by Abstergo Industries.

 

As for good time periods, I had some possible ideas. One concept I'd wondered about was to do something with Vikings, probably set somewhere in Scandinavia or North America in the early Middle Ages. We could draw some inspiration from the naval combat in Black Flag and Rogue, and a setting like that could allow a fair bit of creative leeway that would mean we wouldn't need to worry as much about incorporating historical figures or events (though I wouldn't complain if we were able to find a few good real-life Vikings to add). Plus we could work with some of the First Civillization and their impact on Norse Mythology.

 

Another idea I'd wondered about was to do something loosely inspired by King Arthur, probably also set in the early Middle Ages. We could have some good potential for ISU characters (The Lady of the Lake?) and artifacts (Excalibur, the Holy Grail, etc.). 

 

In either case, we'd need to look at a good story and I'm not sure exactly where I'd go, but I felt like I should throw these ideas out there.


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