Powers: Vortixx-level strength and intelligence; potential to use Kanohi
Gear: Elemental Attunement Sword - A Zamor Launcher-like device with a grip and handguard running parallel to the weapon's barrel and with two scimitar-styled blades emerging from the stock at either side, effectively resembling a weaponised tuning fork. While the device is a nightmare in melee combat by itself, capable of dishing out two wounds per swing or thrust, it's real power lies in it's ability to revert elemental attacks that make contact with it back into energy, which can then either be discharged back towards a foe in the form of blasts or simply absorbed before being channelled to increase its effectiveness at cutting through objects. There are a few downsides, however; first and foremost being that these are purely reactional abilities, which means they can only function if there is an initial elemental attack to absorb. Secondly, the weapon can only store up to three charges (meaning three elemental attacks absorbed) before its reserves need to be expended, and possessing a maximum capacity effectively renders it unable to take in anymore energy. Finally, in order to keep it properly functioning, any accumulated charges begin to automatically disperse themselves after a fairly short period of time, meaning that they cannot be retained for use in any future battles.
It's hilt and handguard are also home to some small spikes and gems, but these are purely for decoration and possess little to no combat value whatsoever.
Zyglakian Hide Armor - Armor primarily composed of treated (and heavily disinfected) Zyglak skin, adorned with various other Rahi pelts and more traditional armor plating. While nowhere near as effective as the ability of a living Zyglak, this does make it capable for her to shrug off most glancing elemental blows with relative ease.
Personal Aircraft: The Crimson Takea
Allegiance/Role: Herself and whatever crew she happens to be captaining over at any given point in time, though she has built herself up quite the reputation with the residents of Cliffside, and there's a rumor going around that she might even have some less than scrupulous contacts within Fe.
Appearance: Saffina's natural colors consist of dark green and gunmetal, an oddity for her species, though her armor is mostly white with lime green accents. Her wide headress, consisting almost entirely of feathers and tassels, resembles the hood of a poisonous snake, and ends with a long braid intertwined with small, light blue crystals that extends all the way down to around her thighs. Her neck also appears to be slightly elongated, due to the rings she used to wear around it back in her youth deforming her clavicles, but has since stopped doing so after distancing herself from the majority of the Vortixx population.
Personality: Being one who takes pride in her perfectionism, Saffina settles for nothing less than the best; she only takes on crew members she deems worthy of pulling their own weight, plans every job down to the most minute detail, and is usually long gone with her loot before any form of authority arrives to interfere with her business. A sky pirate and smuggler through and through, she's always on the lookout for her next big score, whether it be a profitable weapons shipment, much needed supplies she can off-load onto the highest bidder, or the occasional artifact from the pre-reformation days collecting dust in some long-forgotten ruin.
One thing she absolutely does not tolerate (aside from disloyalty), however, is clichés; those who wish to board her ship best have their missing appendages replaced with viable prosthetics, and even uttering the phrase "arrr" is enough of a reason for her to toss you out of the cargo bay headfirst, preferably while still in mid-air.
Bio: Orphaned at a young age on Xia, Saffina was nothing but trouble from the start.
Turning to thievery just to survive, she soon ran afoul of the law and was put to work in prison, where she honed her skills working on experimental weaponry deemed too dangerous for the more prominent citizens to sully their hands with. Growing restless and longing for her freedom, she eventually fell in with a group of captured pirates, and, upon discovering that they were plotting to escape, immediately signed on to go with them in order to leave her former home behind her once and for all. Months spent taking note of the guard patrols, smuggling bits and scraps of technology back to her cell, and even starting a few unnecessary fights just to determine response times later had eventually all paid off, culminating in one of the largest breakouts in recorded history, one which she was sure would immediately lead to a grand life of adventure sailing amidst the Protodermis Sea.
Unfortunately for her, however, the captain of the crew had other plans, and she was soon sold into slavery on the island of Stelt.
Forced to fight in the arena for several years, she soon found herself being pitted against more and more difficult foes as her fighting technique continued to improve, one of which who wounded her severely despite the fact that she was still able to take his life fairly quickly. Knowing that this life wouldn't end for her unless she either did something about it or died trying, she began to formulate another plan to once again regain control over her own destiny, only to fall into a deep depression after being forced to spectate the most recent match of
the combatant slated to be her next opponent. Thankfully though, this actually turned out to be a blessing in disguise; when their former owner walked by her cell, happily counting all of the money they just made from selling him off to some shady individuals in the dead of night and clearly not paying any attention to their surroundings, it only took a second for her to shove her arm through the bars and silently snap their neck, and another to retrieve their key and unlock the door.
Events from then on are rather hazy, as she began to bury herself in a bottle soon afterwards. What she does remember, however, involves her and a few other escapees stealing a boat, and cutting a bloody, rage-induced swath of destruction up and down the coast. This eventually earned her a title amongst her former crew, one which she would eventually use to name her airship thousands of years later. And as for the captain who had betrayed her all those years ago... well, he eventually found out firsthand what it felt like to be disemboweled.
After the mass exodus from the Matoran Universe, accounts detailing the rest of her life up until now begin to differ. Some say that she found herself in Fe, only to be enslaved once again before stowing away on a trading ship with other less fortunate individuals bound for New Atero when they were still trading with the other settlements of Bara Magna. Others tell the tale of her trying to settle down and live a peaceful life in Tesara, only for her overwhelming bloodlust to force her into resuming her life of piracy. Those who've had a few in them will even try to weave stories about her being one of the founders of Cliffside itself, though these accounts are most definitely false, wildly inaccurate, and are really only told to prevent people from getting in her way.
Seeing as to how Saffina only concerns herself with the job at hand, however, the real truth, whatever it might be, may never be truly known entirely.
Name: The Crimson Takea
Weaponry: A Hammerhead-styled ram located on the bow, and broadside cannons on both port and starboard; usually armed with chain-shot forged from Weight Increase Kanoka.
Customisation: Enlarge, Shrink, and Freeze combination disks integrated into the pulley system, allowing it to cloak as if under the effects of a Huna; reinforced armor and frame for when subtlety's no longer an option. Roughly half of the cargo bay has also been converted into a hanger of sorts for storing smaller ships as well.
Appearance: Standard-ish Metru Nui airship appearance aside from the aforementioned changes, additional fins to keep up with the shark theme (two of which are positioned over the port and starboard hull entrances into the cargo bay), a mostly silver paint job with a few splashes of red mixed in for good measure to imitate the appearance of blood, and two rows of jagged plating attached to the underside of the bow to act as a set of stationary "teeth".
Ugh. There goes my entire day...
Didn't add a Kanohi for a number of reasons, mostly because her original MoC doesn't have one, and as recent evidence suggests, my chances of even seeing this get approved in the first place belong in the toilet with the rest of the #### anyway. Wasn't really sure about anything concerning the ship at all, so... whatever. Either way, I'm just glad that I can finally get some sleep now, especially since I'm already predicting that I'll be waking up to a six paragraph essay as to why nothing I just typed up is approvable.