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Bionicle Conflict Zone: Christmas Edition

multiplayer platformer network 2 player christmas

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13 replies to this topic

#1 Offline alpha123

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Posted Dec 18 2011 - 04:45 PM

Download: http://www.mediafire...9pqn8b8ed7z1ljjHere's the topic for the regular version. Read it for all the info on this game.This version is my current development version with some graphics swapped, so it's probably sort of buggy. I know of at least one rather nasty bug involving occasional invisible walls when you're playing with fire, plasma, or shadow. Feel free to report any other bugs you find.Merry Christmas!Screenshot:Posted Image

Edited by alpha123, Dec 18 2011 - 04:47 PM.

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#2 Offline Nujanii: Kanohi Master

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Posted Dec 31 2011 - 03:51 PM

The regular topic is dead. I decided to post my problem here. I keep getting this error that won't let me run the game. It says:

Script error in 'scripts/main.js', line: 29 Error: could not load sound 'title theme.midi'

I have been encountering this since the second version of the game and therefore haven't been able to see the improvements that have been made since the initial version.

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QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law of physics: physics don't apply here


#3 Offline Katuko

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Posted Jan 01 2012 - 07:19 AM

Yes, sadly that's what keeps me from playing it as well. I'm interested in the development of this, but when I can't play-test... :(
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#4 Offline alpha123

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Posted Jan 01 2012 - 03:15 PM

Darn. The good news is, that isn't because of me (it's a Sphere 1.6 bug). The bad news is, that means I can't fix it easily (IIRC, there's a workaround, but I'll have to dig around to Sphere forums for a while to find it :-/). Here's a version without music.http://www.mediafire.com/?ee7kece95mso7bi
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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

Muffin button


#5 Offline Katuko

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Posted Jan 01 2012 - 06:11 PM

All right, that works, at least. :) Now, two problems right off the bat: There was an invisible block on the ground, in the middle of the screen, that could be stood on but not destroyed. two: If you use the ice element and get trapped beneath the spawned boxes, you can not get out, because ice only freezes the box but does not destroy it. This led to me walking under the enemy, him jumping above me, and him spawning boxes in the porcess that trapped me. He then proceeded to ignore me completely.A minor thing you can do to improve gameplay: Increase the movement speed of the players and the projectiles. As it is, the whole thing feels slow.Apart from that: Good work on the new effects. I also liked the "Christmas edition" graphics. Reminded me of what Cave Story did with its holiday graphics, and anything that reminds me of Cave Story is good. :P
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#6 Offline alpha123

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Posted Jan 01 2012 - 10:11 PM

All right, that works, at least. :) Now, two problems right off the bat: There was an invisible block on the ground, in the middle of the screen, that could be stood on but not destroyed.

Yeah, that happens completely randomly using any element with particle effects. You were using fire, shadow, or plasma, right? (Speaking of plasma, the collision detection is barely implemented for it. That'll be pretty easy to fix.)

two: If you use the ice element and get trapped beneath the spawned boxes, you can not get out, because ice only freezes the box but does not destroy it. This led to me walking under the enemy, him jumping above me, and him spawning boxes in the porcess that trapped me. He then proceeded to ignore me completely.

Ice should do destroy boxes. I wonder why that's not working. Oh, sorry about the AI. It's.... not very bright. The game's focus is multiplayer, so I haven't really working on the AI much.

A minor thing you can do to improve gameplay: Increase the movement speed of the players and the projectiles. As it is, the whole thing feels slow.

OK.

Apart from that: Good work on the new effects. I also liked the "Christmas edition" graphics. Reminded me of what Cave Story did with its holiday graphics, and anything that reminds me of Cave Story is good. :P

Thank you! Normally the game has music, which for the title screen is a very short composition a made a while back. For the fight, the Christmas Edition plays Jingle Bells and the regular one uses the Power Miners theme. The music is in the startup/sounds/ directory. I don't know why Sphere 1.6 won't load it on your computer.

Edited by alpha123, Jan 01 2012 - 10:13 PM.

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

Muffin button


#7 Offline Katuko

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Posted Jan 02 2012 - 06:45 AM

Yeah, that happens completely randomly using any element with particle effects. You were using fire, shadow, or plasma, right?

Lightning, actually.

Ice should do destroy boxes. I wonder why that's not working. Oh, sorry about the AI. It's.... not very bright. The game's focus is multiplayer, so I haven't really working on the AI much.

Quick question: Apart from your primary attack and the box-spawning, do you have any other attacks? I didn't press all the buttons like I usually do when testing, so I might have missed something.

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#8 Offline alpha123

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Posted Jan 03 2012 - 12:03 AM

Yeah, that happens completely randomly using any element with particle effects. You were using fire, shadow, or plasma, right?

Lightning, actually.

Oh dear. I've never experienced that. It's probably related to the particle effects bug, even though Lightning doesn't use particle effects...

Ice should do destroy boxes. I wonder why that's not working. Oh, sorry about the AI. It's.... not very bright. The game's focus is multiplayer, so I haven't really working on the AI much.

Quick question: Apart from your primary attack and the box-spawning, do you have any other attacks? I didn't press all the buttons like I usually do when testing, so I might have missed something.

Nope, just primary attack and drop boxes. Every element does damage to boxes, although the amount varies based on the speed of the attack and other effects it might have (like freezing, knockback, pushback). Ice should freeze and do 1 damage (boxes have 5 HP and players have 20).

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

Muffin button


#9 Offline Katuko

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Posted Jan 03 2012 - 06:47 AM

Ah, I just didn't spam it enough, then.
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#10 Offline alpha123

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Posted Jan 03 2012 - 01:58 PM

Do you think I should lower box HP and/or increase the minimum delay between drops?
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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

Muffin button


#11 Offline Katuko

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Posted Jan 03 2012 - 03:13 PM

Depends on how much of an obstacle you want them to be. Right now you can spam them with little effort, and the slow speed of your character means that you can block someone in rather easily. Of course, this doesn't hurt the victim and it blocks your shot, so in effect it's useless for anything but movement aid... and in such a square level, that's also useless.So, yes, perhaps you could give the crates a delay/"reload" time between each spawn, and then have it break and deal damage to whatever it lands on. If it doesn't hit a player, it instead lands as a regular box. This would give the crates more of a reason to be there.
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#12 Offline alpha123

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Posted Jan 04 2012 - 01:12 AM

Depends on how much of an obstacle you want them to be. Right now you can spam them with little effort, and the slow speed of your character means that you can block someone in rather easily. Of course, this doesn't hurt the victim and it blocks your shot, so in effect it's useless for anything but movement aid... and in such a square level, that's also useless.

I know they're kind of useless. The game started out as a quick proof-of-concept networking game in Sphere. Sometime I'm going to make it so you can choose the map, and perhaps even build your own maps.

So, yes, perhaps you could give the crates a delay/"reload" time between each spawn, and then have it break and deal damage to whatever it lands on. If it doesn't hit a player, it instead lands as a regular box. This would give the crates more of a reason to be there.

They actually already have a delay between spawings, it's just not very long. The crates are going to be replaced with different elements creating different types of terrain, some will do damage, some might be purely defensive, etc.

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

Muffin button


#13 Offline Nujanii: Kanohi Master

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Posted Jan 02 2013 - 03:56 PM

Hey, have you finalized what sprite kit you want to use?


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Bionifight profile Not that it's relevant.

QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.

If you should be doing your homework right now, copy and paste this into your signature.
 

Farshtey's law of physics: physics don't apply here


#14 Offline Emzee

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Posted Jan 02 2013 - 08:31 PM

Hey, have you finalized what sprite kit you want to use?

---

Topic revival.

 

Thread closed. 


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