So, you think you have what it takes to be a Dark Hunter? To join and thrive among the most skilled and treacherous mercenaries the Matoran Universe has ever seen? Well line up, because they’re recruiting.
You will play this game as a recent recruit / conscript to the Dark Hunters, but to make it to the big time, where the real adventure and treasure start flowing in, you will need to prove your worth. For the Dark Hunters, the recruitment process is like throwing a bunch of junk into energised protodermis: a lot will get destroyed or turn out useless, but with a bit of luck, they might just get something useful at the end of it.
You will be put through your paces with a rigorous testing and training regime to bring you up to speed before you get your most important chance to prove yourself to The Shadowed One. You will be sent on your first mission with a team of other new recruits codenamed Project Protodermis.
Your mission will be to retrieve the Makoki Stone from Metru Nui, where it is being held by Lhikan and the other Toa Mangai. The Shadowed One plans to split the stone into six pieces and auction off each one to the highest bidder. If you are successful, one half of the selling price will be split among the team, and each member will be presented with their own unique weapon as the final step in their initiation as a full Dark Hunter.
This game will take place in the year 1,999 BGC, just after the Toa/Dark Hunter War ended, on the islands of Odina and Metru Nui.
After the first mission is completed, other missions may be given, depending on player interest and how long it takes to get to that point.
The island of Odina is 55 kio long by 37.2 kio wide. For reference, that’s a bit bigger than Metru Nui both ways (47.6 kio by 24 kio).
- Most of the island is surrounded by steep cliffs, leading into a ring of mountains filled with rocky slopes and precipitous canyons. This makes entry very difficult and time-consuming, except by flight.
- To the northwest of the island, the cliffs are replaced by a putrid swampy marshland where mangrove thickets block access by sea. There is a way through to the island’s only dock, but it is hidden and well guarded.
- From the dock, a narrow path winds through an area where the mountains are lower and less treacherous. This provides the the main way through to the island’s interior
- The southern half of the island is taken up by the Dark Hunter Fortress, a maze of living stone that rearranges itself at the Shadowed One’s whim. The sheer scale of the fortress dwarfs all others: it is larger than the entire islands of Destral and Daxia combined.
- The city-sized stronghold isn’t just headquarters for the Dark Hunters, it holds everything. Factories, workshops, prisons, treasuries, command posts, training facilities, labs, storehouses, and quarters enough for every Dark Hunter and all of the enslaved Matoran who work on the island. Everything is carved from the massive, extinct volcano that once dominated the island.
- Ringing the outside of the fortress are a number of smaller defence towers, each connected to the main structure by covered tunnels. Each of these towers is a semi-autonomous base in its own right, and they are often used as headquarters for various projects of the Dark Hunters. One such compound will house Project Protodermis.
The main features of the compound are (clockwise from top):
- The central tower, which is home to Nidhiki and a number of other Dark Hunters, but is off-limits to the trainees.
- The obstacle courses, where the trainees will meet a number of challenges and hone their skills.
- The barracks, where the trainees will live together, and spend time when they are not training.
- The slave quarters, home to the Matoran who work in and maintain the compound.
- The holding cells, used for rahi or troublesome recruits.
- A tunnel connecting the central tower back to the main Dark Hunter fortress.
- The combat arena
- The armoury
- The storehouse
You can create your own custom character for this game, or make this game the backstory for how one of the canon hunters came to join (within reason).
Before play begins, each character will need to be approved by a GM. Characters that would break the game (like a Makuta) or whose presence would break the BIONICLE story (like a bohrok) will not be approved. Use your own common sense here.
Edited by Black Six, Mar 14 2017 - 10:31 PM.