@ GoSP: Approved, with the understanding that The Shadowed One has no intention of ever letting him go. Come the end of ten thousand years, he'll Uncle Laban this guy into staying with the Dark Hunters somehow.
@ Toru Nui: Oh cool, another Steltian! That could work well with GoSP's guy. A couple of questions though: what does he look like post-mutation? How did that change him from what he was like before? Also, how did he go from being an outcast on Stelt to joining the Hunters? Did he run into some of them on Stelt and ask to be taken in? Did they take him in by force? Did he send a message to The Shadowed One asking to join? Add a bit more to the backstory and you'll be good to go.
Now, for my own character:
Backstory: Krahua began his life as an ambitious Av-Matoran who lived in the caves above Karda Nui. He earned his living as an engineer, inventing and repairing tools for others within the close-knit Av-Matoran community. As time passed and his skills grew, he expanded into crafting and fixing parts of the Av-Matoran themselves. He enjoyed the technical challenges of the work, and coming up with precise, efficient solutions to real problems that affected the lives of the Av-Matoran.
Suddenly, the Time Slip occurred and Krahua was whisked away by agents of the Order of Mata Nui, and his memories of his past life were erased. He was brought to an island east of Xia where, to apparently everyone’s knowledge, he was a black-armoured Onu-Matoran rahiologist and always had been.
For several thousand years, Krahua worked to understand the local rahi and their behaviours, the better to keep them safely away from his “fellow” Onu-Matoran miners, or to put them to work in useful ways. So complete was his brainwashing that he never gave thought to his life before the time-slip, even when he proved unusually adept at any engineering problems that happened to cross his path. He dismissed the talent as being “naturally handy”, or “just having a good mechanical intuition”. He kept such thoughts to himself, and continued on with his work on rahi.
Then came the fateful day when Makuta Vamprah came calling. He required an assistant to work in his labs, and sent out a request through the region he watched over. Krahua assumed that his knowledge of rahi would stand him in good stead, and, always up for a new challenge, he applied for the job. It was a decision he would rue for millennia.
When Krahua first moved into the Silent Makuta’s compound, he found Vamprah a little frosty, but hardly unpleasant to work with. The Makuta gifted him with a new kanohi, an avsa to match his own, and with a telescopic lens fitted over the right eye. The work itself was fascinating, and he followed the Makuta’s curt telepathic orders to the best of his abilities, which he found were growing by the day. In secret, he began to dream of growing beyond the role of a simple assistant, of one day becoming an apprentice, then a master of rahi in his own right, and a confidant to Vamprah. He should have known better, especially around a notoriously prideful and condescending telepath.
Over time, what little consideration the Makuta had shown for Krahua evapourated, to be replaced with harshness, and cruel punishments for even minor mistakes. Over the centuries, Vamprah’s temper towards the Matoran darkened, becoming outright sadistic. Krahua was routinely slapped out of the Makuta’s way with a contemptuous backhanded blow that left him reeling. More than the physical punishments, however, Krahua dreaded the times when Vamprah would turn his Kanohi on the Matoran.
Being drained of his strength, his will, his light, his sense of self and all positive emotions made Krahua into an empty shell of a Matoran. He would cower and grit his teeth, hoping to appease the Makuta before the last of his restraint was sucked dry, leaving behind fear, and a hot rage. He knew he shouldn’t bite back, but when he snapped and flew back at the Makuta, bellowing and pounding with his small fists, then the true beatings would begin. Vamprah loved punishing insubordination, and hours later Krahua would be tossed roughly back into a rahi containment cell to whimper through the night and rue his mistakes. In the morning, a rahkshi of quick healing would be summoned to make sure he was ready to work the next day. It would not do to inconvenience the Makuta, after all.
Krahua’s days were dogged by fear of when Vamprah would punish him next, and the Makuta seemed to relish encouraging his paranoia. He would loom over Krahua as the Matoran worked, saying nothing or leaving only a cryptic, vaguely threatening comment. He would telepathically rifle through Krahua’s thoughts and parrot them back as dark, twisted versions. After a time of this, he even implanted a vial of his own antidermis within Krahua’s body, so that if his own armour and essence were ever destroyed, a small part of him would remain and could be revived. Even after the surgical wound had healed, it continued to shoot pains up through his neck, and sometimes, when all was quiet, he could hear the antidermis whispering to his, whispering in Vamprah’s voice, telling him to do horrible things to himself. He wondered then if he was going mad.
It was one night after a particularly gruelling session under the avsa when Vamprah was suddenly called away. He threw Krahua into his cell, and ordered him not to move a muscle until he returned, giving him another blast from his mask to underscore the point, and sweeping out of the chamber.
In his haste, Vamprah had gone too far, and pushed too hard. He had unknowingly drained the last of Krahua’s light, and turned him into a Shadow Matoran. Alone in the work room, Krahua saw his armour flash white and gold, before fading to black. He remained physically exhausted, but for the first time in what seemed like forever, he felt empowered. A cold fury descended over him, bringing with it a clarity of thought and purpose. No longer could he put up with the abuses and indignities that Vamprah heaped upon him. He would stand up and be his own Matoran, guided by his own desires. But first, he needed to get out.
Barely knowing what he was doing, Krahua punched the lock of the cell, and the metal was consumed in a blast of shadow. He grabbed a knife the Vamprah had been using to dissect a rahi, before using it and his newfound shadow abilities to start tearing through the wall of the lab. Once he was through, he ran down to the shore and made for the marina. Behind him, he heard an Exo-Toa guard shout for him to stop. He looked over his shoulder, and saw that the robot was gaining on him quickly. Still running, he threw out a hand behind him, and felt something akin to his confusing new shadow ability. He hardly paused to consider it: by now he was acting purely by accident. When he next looked back, the Exo-Toa had receded into the distance.
At the marina, he grabbed a jet-ski and headed out into the silver sea, taking any direction to get as far away from the island as possible (south, as it happened). He rode for several hours before he sighted land again, but in making for the distant peaks he ran into a muddy mangrove forest. Reeds and roots got stuck in the jet-ski’s mechanism, while walls of foliage blocked his progress. Krahua was struggling to extricate the craft from one of these when he was discovered by a pair of Dark Hunters on patrol.
When asked why he had come to Odina, home of the Dark Hunters, Krahua realised that very few answers would be acceptable, and boldly declared “I’ve come to join”. After all, what better place for him to start a new life for himself? His new life would contain adventure, excitement, opportunities to advance himself, and explore this strange new magic that had overtaken him. It would be a total contrast to his time under Vamprah, and more importantly, he would be nowhere near the Makuta.
Powers: Krahua has two powers. First, he can fire shadow bolts from his hands or tools. Second, he can rob targets of their speed, chanelling it into himself.
Tools: Krahua still has the rahi-dissection knife that he grabbed from Vamprah’s lab. Given his small stature, however, he uses it as a sword.
Skills: Krahua is a quick learner, and has an analytical mind he applies well to technical systems and problem solving. He has a good knowledge of rahi, and some mechanical skills, owing to his repressed memories. He is quick and agile, having had altogether too much practice at dodging blasts and blows from beings much larger than himself.