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BIONIFIGHT ONE


Makuta Luroka

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(This topic is for rounds 7 and further, for ease of hosting, as Voltex has deferred to me hosting responsibilities. For rounds 5-6, please go to the other topic )

 

 

 

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ULTIMATE UPDATE

Untamed Realms Pack

Masks and Modifiers

 

It’s time to get back to the basics.

No more Ultimate Weapons. No more Drift Force. No more health, no more story.

 

It’s time to get outrageous and impractical.

It’s time for epic battles, as ridiculous as they are entertaining – just like the classics.

 

This is Bionifight One.

 
Rules
1-Rounds will last seven days, beginning on Sunday and ending Saturday. Signups will occur from Friday to Sunday. I will not promise specific times, simply because I cannot guarantee my activity at any time of the day. These times are in NA EST.
2-Keep things LEGO-oriented as much as possible, please.
3-Enjoy the game!
 
Introducing the Judge
Each round, one player will be selected as the Judge. Instead of fighting for that round, the Judge will instead be responsible for settling disputes between players, manipulating the arena, and selecting that round’s victor.
 
The Judge will determine each round’s winner per how creative and active players are.
 
Rounds
Each round will have a different game type, and take place on a different arena. Some rounds may include special modifiers, altering how the game is played. The winner of each round will receive a Special Weapon, designed by the Host.
 
Special Weapons: Ultimate Upgrade
This special upgrade to a player’s Special Weapon can be selected when a player is judged as the victor of the round. In lieu of accepting a new Special Weapon, the player can instead upgrade it into an Ultimate Weapon. When any Ultimate Modifiers are in effect, Ultimate Weapons can be used once during the round to deal an automatic 10 damage to one other opponent, or to deal an automatic 5 damage to two other opponents.
 
Ultimate Weapons will also grant their owner an additional power, allowing for more creativity in attacks.
 
 
Game Types
 
1-Free for All – All players for themselves.
2-Team Battle – Players are divided into two even teams to duke it out; the Judge must select a winning team and an MVP.
3-Judge Fight – Rather than sitting on the sidelines, the Judge takes on every other player, gaining additional powers. During these rounds, the Host will take on the Judge’s typical role.




 
Ultimate Mode
Ultimate Mode alters the game to function like fan-favorite Bionifight Ultimate. When active, all players have 20 health; when their health hits zero, the player is eliminated from the round. Arena hazards and power ups will also deal damage, and Special Weapons can be used once during the round to deal an automatic 5 damage to one other opponent.
 
During Ultimate rounds, the Judge will select a winner per how much health they have left and their total number of knockouts, in addition to the regular categories they judge by.

 
 
Arenas

1-Great Furnace: An expansive industrial smeltery, with constant jets of fire, streams of molten metal, and the Morbuzakh.
2-Assembly Tower: Part of the Hero Factory, where fighters must continually ascend the various platforms lest they be torn apart by the malfunctioning machinery.
3-Pirate Ship: Based upon a pirate ship at sea. Predators lurk in the waters below, making the ship the only viable fighting area for most fighters.
4-Mahri-Nui-An underwater city encased within a fragile bubble. Players who find themselves outside of the bubble will suffer dire consequences. If the bubble is popped, the city will flood, both devastating and completely altering the landscape of the battle.
5-Ko-Wahi-A region of snow, where the icy surfaces make balancing difficult and the chilly environment seeps through your bones.
6-Desolation of the Staff-A barren wasteland where it can rain fire, geysers spew lava, acidic fog can fill the air, and blizzards can freeze the battlefield in a second – and those are only the tip of the iceberg regarding this arena’s hazards.

7-Bota Magna- A Hostile, dense jungle, populated by tribes of violent and barbaric agori, as well as robotic dinosaurs.

8-The Zone of Darkness- An evil place filled with a thick darkness that makes the air heavy, it is dreadfully cold, and no light survives. Even so, it's not near as dangerous as its one denizen, the mighty Zivon.

9-The City of the Mask Makers- An ancient and mysterious city untouched by civilization for millennia, and is overrun by Kulta's skull army. Its ruins are now rife with deadly traps, not to mention the miscreants who placed them.

10-Okoto- Like the real Okoto, this arena imitating it is divided up into six distinct segments: a  lush jungle, volcanic ashlands, near-impassable mountains, a wide desert, a snow-covered land, wetlands with many shallow pools and rivers connecting to the ocean. But be wary of each segment, for each segment encapsulates its element... including the destructive aspects - which could happen at any moment. 

11-Labyrinth of Control- A maze, complete with shifting stones that block paths and open up others, so the arena is never the same for more than a few minutes. Be careful of which paths you take, for you just might meet elemental beasts, and the evil hidden within...

 
 
 
Modifiers

1-Siege-When active during team rounds, this modifier splits the teams unevenly. The larger team must assault the base of the smaller team, who will be granted additional methods of attacking and defending thanks to a home base advantage.
2-Partners-When active, this modifier gives each player a partner that they must work with and protect for the duration of the round.
3-Barebones-When active, this modifier prevents the use of Special Weapons and Ultimate Weapons, forcing players to battle on even footing.

4-Mask Maker- A single (or two, in team rounds) player is designated the 'Mask Maker', and given the ability to make Masks, excluding the Mask of Ultimate Power. During Ultimate rounds, Mask Makers have 5 more Health.

5-Nemesis- When active, each player is assigned a nemesis that they must fight, and, in Ultimate Rounds, eliminate.

6-Power Loss- When active, players lose their powers/weapons over the course of the round, starting out with all three and ending up with none. 

7-Living Arena- When active, the arena of the battle becomes much more deadly and much harder to ignore, for now the Arena is actively trying to eliminate the fighters within. For example, in the City of the Mask Makers, Skull Warriors will rise out of the ground by the dozen, the Morbuzakh in the Furnace will be much more aggressive, the Assembly Tower will produce Heroes dead-set on attacking players, predators in the Pirate Ship arena will not wait for you to fall into the water, the weather in Ko-Wahi will be much harsher and Muaka will stalk, the bubble in Mahri-Nui will pop a mere few hours into the battle, the Desolation will hurt just to stand on. 

8-Judge's Whim- When active, the Judge of the round may enable and disable modifiers as they see fit.

9-Creature Collection- When active, players/teams must acquire as many creature power ups for their team as possible.

 
 
POWER UPS!
Whenever the Judge of the round feels that the battle might be growing stagnant – or perhaps whenever they simply wish to brew additional chaos – they can drop any of the following power ups onto the battlefield.
 
During Ultimate rounds, power ups become even more useful for players, and even more devastating for their opponents.
 
1-Mask of Fire-This power up allows the user a guaranteed fire-based hit on a single opponent. Deals 3 damage during Ultimate rounds.
2-Health Kit-This power up can be used to heal 5 points during Ultimate rounds.
3-1 Up-This power up can be used to respawn with 10 health during Ultimate rounds.
4-Staff of Unlimited Power-This power up can only be spawned once per round. In addition to giving its user another weapon for the rest of the round, it can be used once to deal an automatic strike against every other player using pure energy. Its energy attack will deal 5 damage to every other player during Ultimate rounds.
5-Spear of Fusion-This power up can only be spawned once per round. Its user can fuse two opponents together, forcing them to work together. During Ultimate rounds, the victims’ health will be combined.
6-Squid Launcher-During Classic rounds, this power up can be used to copy one power from a single opponent. During Ultimate rounds, this power up can be used to suck 4 health from an opponent, while healing its user for 2.
7-Kanoka Disk-This power up can be used against an opponent to remove one of their regular powers or weapons for the rest of a round.

8-Mask of Creation- This power up allows the user to create a Power Up of their choice.

9-Mask of Control- This power up allows the user to control non-player entities (E.G. skull warriors, snake-men, lohrak), and can also be used to steal creature power-ups.

10-Mask of Destruction- This power up allows the user to destroy or nullify a power-up, with the exception of creature power-ups.

11-Mask of Undeath- This power up allows the user to come back alive during Ultimate rounds, but with only 5 health and only able to use one of their powers/weapons, whichever was the last one they used.

12-Mask of Ultimate Power- This power up can do any of the 'Mask' power-ups three times before it breaks - doing 5 damage in Ultimate rounds.

 

Creature Power-Ups (Creature Power-ups are a special subgroup of power ups that do not expire, but can be stolen by other players)

1-Ikir, the Phoenix: This power-up grants flight, and slight control over fire.

2-Akida, the Shark: This power-up grants dual-gatling guns and slight control over water.

3-Uxar, the Dragonfly: This power-up grants flight and slight control over jungle.

4-Ketar, the Scorpion: This power-up grants a stinger tail that poisons (slowly draining health during ultimate rounds) and slight control over stone.

5-Terak, the Mole: This power-up grants the ability to burrow through arenas, avoiding their hazards with ease, and slight control over earth.

6-Melum, the Bear: This power-up grants enhanced armour/the ability to knock people down simply by charging at them, doing 3 damage in ultimate rounds, and slight control over ice.

 

 
 
FAN CREATED CONTENT
Yes, you read that correctly – fan created content. This series is all about you folks, the players; and what better way to continue that trend (along with expanding and perfecting it) than this? I hope that this shall return in full force this game.
 
 
FCC Guide

This is my challenge to you – organize yourselves. Do you have some ideas you’d like to see implemented? Sorry, I won’t listen – not until you have gathered two or more players to help you develop a new update for the game. I’m talking new arenas, new power ups, new modifiers, and any other additions or game changers that you feel could fit into the game. Here are the steps you’ll need to go through:

 
1 – Have an idea (obviously).
2 – Get into contact with at least two other players to discuss ideas, improve ideas, and flesh all of those ideas out.
3 – Design stuff; create arenas, power ups, new features, what have you – I will note that I’m more likely to agree to your ideas if you can tie them all into a singular “theme”.
4 – Bring it to me, by adding me into the PM. Lay out your update in an orderly fashion – I’ll ask about things I don’t get, discuss the project and together, we’ll decide what will go into the game and what will be cut. I make no promises about what will make it in.



 
 
While I do not want to be shown a new project every single week, once a month probably works out, as I can then use your fan-update rather than one of my own, to fit them in between signup cycles.
 
 
 
Active Signups
Bionifight One features a unique system for signing up to be a player, a term I have coined “Active Signups”. Many games often struggle with players who become inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue no longer exists with this new system in place. Here’s how it works:
 
Once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks.
 
Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is re-post their previous profile sheet (no changes unless approved) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens.
 
If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received.
 
 
Profile Sheet

Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur).
Weapon/Power 1: (Self-explanatory)
Weapon/Power 2: (Self-explanatory)
Weapon/Power 3: (Self-explanatory)
Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players).
Special Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any).
 

 
Staff
Luroka - Host
 
 
Victors

Round 1: Nato
Round 2: Nato
Round 3: Pulse
Round 4: Nato and Blade
Round 5: Imrukii
Round 6: Nato
Round 7: FF

Round 8: Vox

Round 9: Xccj and Trijhak

Round 10: Xccj

Round 11:

 

 

 

Players
1- Trijhak
2- FF
3- ShadowVezon
4- TimeLord
5- Xccj
6- Nato
7- Vox
8- Imrukii
9-
10-




Early Bird Signups for Rounds 7-9 begin now! Post your profiles below.

Edited by Makuta Luroka
  • Upvote 3

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Member Name: Toa Imrukii

Weapon/Power 1: Elemental Power over Fire.

Weapon/Power 2: Akorua, The Plasma Powered Energy Sword, it's an Energy Sword meshed with the Plasma Blade, and can be split into their respective counterparts. The Sword is named after a fallen Ta-Matoran who parished during the so-called 'Last Residance'.

Weapon/Power 3: Kanohi Kualsi, Mask of Teleportation.

Appearance: http://i.imgur.com/ogjhVah.jpg

Special Weapons: The Skateboard.

Edited by Toa Imrukii

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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Member Name: Toa TimeLord

Weapon/Power 1: Can open portals anywhere in space.

Weapon/Power 2: War Hammer.

Weapon/Power 3: Sonic Screwdriver which can produce a light sword.

Appearance:

7 foot tall beings with a white Rahkshi head that wears a grey fez.

Blue armor with White highlights on the shoulders and feet. Golden Gallifreyan markings cover his body. Grey gear in his chest spins when he opens a portal. Only known Kraata to have dimensional powers.

TimeLord's new appearance is from the regeneration he had after the nuva blast destroyed eveyone except Nato in Desolation of the Staff arena.

Special weapons:

Edited by Toa TimeLord

Hey I got a Flickr because I like making LEGO stuff.

https://www.flickr.com/people/toatimelord/
 

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Member Name: Vox
Weapon 1: Tri-Boltikons  Like Gunblades, but with axes.
Power 2: Kinetic Absorption - Grows stronger everytime he is hit, or he hits something. "Impact" must be an attack, versus just walking increasing his strength.
Power 3: Natural Flight (Wings) - Is able to take off fairly swiftly and reach considerable speeds while flying.
Appearance: Four-armed, lithe insectoid, Stands about 9 feet tall, about the height of a vortixx.
Special Weapons:

Edited by Vox

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Syvra-Tivanu

If you interact with one of my characters and I don't respond or acknowledge the interaction within a day, send me a PM. Odds are I missed or did not see the post.

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Member Name: Toa Imrukii

Weapon/Power 1: Elemental Power over Fire.

Weapon/Power 2: Akorua, The Plasma Powered Energy Sword, it's an Energy Sword meshed with the Plasma Blade, and can be split into their respective counterparts. The Energy Sword portion can function as a short-distance hoverboard with enough concentration if necessary. The Sword is named after a fallen Ta-Matoran who parished during the so-called 'Last Residance'.

Weapon/Power 3: Kanohi Kualsi, Mask of Teleportation.

Appearance: http://i.imgur.com/ogjhVah.jpg

Special Weapons: None.

Your second power/weapon is a bit more than one weapon/power. I'm going to have to restrict that this time around. As a side note, canonically the Kualsi only allows the user to teleport within line of sight, but I'll allow teleportation.

 

 

Member Name: Toa TimeLord

Weapon/Power 1: Control of space and time. This allows him to create portals and bend reality.

Weapon/Power 2: War Hammer.

Weapon/Power 3: Sonic Screwdriver which can produce a light sword.

Appearance:

7 foot tall beings with a white Rahkshi head that wears a grey fez.

White armor with Blue highlights on the shoulders and feet. Grey gear in his chest spins when he opens a portal. Only known Kraata to have dimensional powers.

Special weapons:

As with Imrukii, 'Control of space and time' is a bit much. I know Voltex let those slide, but in the past, Voltex was much more strict than here.

 

 

Member Name: Vox

Weapon 1: Tri-Boltikons  Like Gunblades, but with axes.

Power 2: Kinetic Absorption - Grows stronger everytime they are hit, or they hit something. "Impact" must be an attack, verus just walking increasing his strength.

Power 3: Natural Flight (Wings) - Is able to take off fairly swiftly and reach considerable speeds while flying.

Appearance: Four-armed, lithe insectoid, Stands about 9 feet tall, about the height of a vortixx.

Special Weapons:

approved, on the condition you elaborate 'they' in 'Grows stronger everytime they are hit'

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Member Name: Nato the Traveler.

 

Weapon/Power 1: Control over ice.

 

Weapon/Power 2: Serrated sabre.

 

Weapon/Power 3: Mask of Speed.

 

Appearance: http://i.imgur.com/ExSa2Tj.jpg

 

Special Weapons: The Banned Head (Special Weapon) – when thrown/kicked at opponents, it can be used to trip them. The Snake Cannon – shoots snakes. In Ultimate Rounds, it also grants the user the power of levitation (Ultimate Weapon). Lego brick caltrops (Special Weapon).

 

Edited by Nato The Traveler

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Member Name: Nato the Traveler.

 

Weapon/Power 1: Control over ice.

 

Weapon/Power 2: Serrated sabre.

 

Weapon/Power 3: Mask of Speed.

 

Appearance: http://i.imgur.com/ExSa2Tj.jpg

 

Special Weapons: The Banned Head (Special Weapon) – when thrown/kicked at opponents, it can be used to trip them. The Snake Cannon – shoots snakes. In Ultimate Rounds, it also grants the user the power of levitation (Ultimate Weapon). 

 

approved.

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approved, on the condition you elaborate 'they' in 'Grows stronger everytime they are hit'

The "They" is in reference to the fact the character this was originally based on, from the bzprpg, had no biological identity. However I've changed it to He for ease.

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Syvra-Tivanu

If you interact with one of my characters and I don't respond or acknowledge the interaction within a day, send me a PM. Odds are I missed or did not see the post.

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Member Name: ShadowVezon

Weapon/Power 1: Elemental Power over Darkness.

Weapon/Power 2: A sword generated from hard light, which allows the blade to be switched on and off at will.

Weapon/Power 3: A custom-made electric gauntlet with an extendable gun in the wrist. This can be used to fire bolts of electricity at ranged opponents from the barrel, or to directly electrocute assailants through emitters on the palm.

Appearance: A Skakdi of Shadow wearing ornate black armour with togglable red highlights, heavily customised to provide additional protection from the neck up. The armour includes a belt at the waste, allowing the holographic sword to be stored while not in use.

Special Weapons: None.

Edited by King ShadowVezon of Kamuk

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"Master of Shadows and Game-running Compliants, Ǝɹsɐʇz Ԁᴉɹɐʞɐ ᴉu qlɐɔʞ' No˙ 999, Vezon of the Twighlight"

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I'm going to edit my original post as to remove the hoeverboard ability. Than it will just be as it was before.

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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Member Name: Trijhak

Weapon/Power 1: Elemental power over Water.

Weapon/Power 2: A Trident, with a catch - the blunt end has a fourth, hidden prong that can be extended and hidden at will.

Weapon/Power 3: Teleportation, no longer requiring the Trident to be thrown and teleported to or from. 

Appearance: A slightly-mad looking blue Protector of Water. He appears incredibly burned and scarred, from an unknown event. 

Special Weapons: Usain Bolt, who grants super speed. 

Edited by Trijhak

On Bota Magna, everything is about to fall apart.


 

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Member Name: ShadowVezon
Weapon/Power 1: Elemental Power over Darkness.
Weapon/Power 2: A sword generated from hard light, allowing the blade to be switched on and off at will. The hilt can be carried inside a coat pocket, or (if for whatever reason the coat is lost) on a belt at the waist.
Weapon/Power 3: A custom-made electric gauntlet with an extendable gun in the wrist. This can be used to fire bolts of electricity at ranged opponents from the barrel, or to directly electrocute assailants through emitters on the palm.
Appearance: A Skakdi of Shadow wearing pitch black armour, customised with armour protecting the neck.
Special Weapons: None.

 

Approved

Member Name: Toa TimeLord

Weapon/Power 1: Control of the dimension of time. This allows him to create portals and bend the fabric of time.

Weapon/Power 2: War Hammer.

Weapon/Power 3: Sonic Screwdriver which can produce a light sword.

Appearance:

7 foot tall beings with a white Rahkshi head that wears a grey fez.

White armor with Blue highlights on the shoulders and feet. Grey gear in his chest spins when he opens a portal. Only known Kraata to have dimensional powers.

Special weapons:

Approved, but the portals do not permit travel through space, only time.

Member Name: Toa Imrukii

Weapon/Power 1: Elemental Power over Fire.

Weapon/Power 2: Akorua, The Plasma Powered Energy Sword, it's an Energy Sword meshed with the Plasma Blade, and can be split into their respective counterparts. The Sword is named after a fallen Ta-Matoran who parished during the so-called 'Last Residance'.

Weapon/Power 3: Kanohi Kualsi, Mask of Teleportation.

Appearance: http://i.imgur.com/ogjhVah.jpg

Special Weapons: The Skateboard.

Approved

Member Name: Trijhak

Weapon/Power 1: Elemental power over Water.

Weapon/Power 2: A Trident, with a catch - the blunt end has a fourth, hidden prong that can be extended and hidden at will.

Weapon/Power 3: Teleportation, no longer requiring the Trident to be thrown and teleported to or from. 

Appearance: A slightly-mad looking blue Protector of Water.

Special Weapons: Usain Bolt, who grants super speed. 

Approved

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Can I join?

 

Member Name: FF

Weapon/Power 1: Ice Elemental Powers

Weapon/Power 2: A double sided laser spear with spearheads that emit a soft blue light. The spearheads only appear when brandished so, the spear appears as a simple staff when not in use.

Weapon/Power 3: A silver coloured crossbow made from a rare, weightless metal. It fires electrical bolts and is equipped with a bayonet on it's front for melee combat when needed.

Appearance: A hooded, black and white armoured Protector-like figure wearing a powerless Faxon. Has a tattered, beige coloured cape draped over the left arm and wears a cuff with a broken chain on the left hand.

Special Weapons: Madu Cabolo Grenades

Edited by Fluorescent Flowers

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Can I join?

 

Member Name: FF

Weapon/Power 1: Ice Elemental Powers

Weapon/Power 2: A double sided laser spear with spearheads that emit a soft blue light. The spearheads only appear when brandished so, the spear appears as a simple staff when not in use.

Weapon/Power 3: A silver coloured crossbow made from a rare, weightless metal. It fires electrical bolts and is equipped with a bayonet on it's front for melee combat when needed.

Appearance: A hooded, black and white armoured Protector-like figure wearing a powerless Faxon. Has a tattered, beige coloured cape draped over the left arm and wears a cuff with a broken chain on the left hand.

Special Weapons:

Approved

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Okay we're going to forget time travel.

 

Just opening portals in Space.

 

Opening post edited again.

Approved, just remember that it is unwise to rely on an npc to be on the other side of the portal.
I hear you loud and clear.

No more ncps unless I'm a judge.

Hey I got a Flickr because I like making LEGO stuff.

https://www.flickr.com/people/toatimelord/
 

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Okay we're going to forget time travel.

 

Just opening portals in Space.

 

Opening post edited again.

Approved, just remember that it is unwise to rely on an npc to be on the other side of the portal.
I hear you loud and clear.

No more ncps unless I'm a judge.

 

Not necessarily. Just that portals to unknown locations expecting may not render them, and if it does, they may not be friendly.

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I think I know what's going on here, so I'll see if I can sneak in and join. I'll based this off a character I used the one time I was in an RPG...

 

Member Name: Xccj

Weapon/Power 1: Elemental Air Powers

Weapon/Power 2: Proto-steel Boomerang. Sharp, will not break easily, hurts if hit by it. Can be guided in the air by user for a limited amount of time, and then returns to user. (Like a combination of a Ko-Metru and Onu-Metru Kanoka.) When held in hand, can be used like a dagger.

Weapon/Power 3: Kanohi Calix, Mask of Fate. Slight increase in accuracy. Major increase in dodging.

Appearance: Green / Black slender Toa-like being.

Special Weapons: (I wish.) None

 

:music:

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I think I know what's going on here, so I'll see if I can sneak in and join. I'll based this off a character I used the one time I was in an RPG...

 

Member Name: Xccj

Weapon/Power 1: Elemental Air Powers

Weapon/Power 2: Proto-steel Boomerang. Sharp, will not break easily, hurts if hit by it. Can be guided in the air by user for a limited amount of time, and then returns to user. (Like a combination of a Ko-Metru and Onu-Metru Kanoka.) When held in hand, can be used like a dagger.

Weapon/Power 3: Kanohi Calix, Mask of Fate. Slight increase in accuracy. Major increase in dodging.

Appearance: Green / Black slender Toa-like being.

Special Weapons: (I wish.) None

 

:music:

Approved!

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Round 7:

 

With a snap of his fingers, the host teleported all players to the Assembly Tower. He then teleported Voxumo to the almighty judges' box. FF and Toa Imrukii were then placed at the top tier of the assembly tower, with Nato the Traveller, TimeLord, ShadowVezon, Trijhak, and Xccj placed at the bottom tier.

 

The Host's mighty voice echoed: "Welcome again to the Assembly Tower. Your mission is simple." The Host addressed the bottom team: "Kill FF and Imrukii." The Host then turned to the two in question. "Fend off your attackers. The two of you are in control of the various machinery and hazards in the tower. Devise seven arena hazards to stave off your attackers."

 

The Host again spoke to everyone: "For this match, Voxumo will decide the winning team and MVP, so do your best to impress him, perhaps by successfully reaching your goal."

 

Round 7

Team battle (Siege Mode)

 • Home team:

    FF, Imrukii

 • Away team:

    Nato, TimeLord, ShadowVezon, Trijhak, Xccj

Assembly Tower

Judge: Voxumo

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Imrukii, realizing his situation, ran over to FF, and shook their shoulder try to get their attention.

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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"So, I suddenly appear in this unfamiliar arena and now almost everyone wants head of FF and this Imrukii guy? What a way to start a day." Grumbled FF. He then turned to the figure who seemed to be desperately shaking his shoulder. "You must be Imrukii judging by how you're not killing me yet. Now, how are we going to get out of this?" Said FF.

Edited by Ice Ruler FF Crustallus

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Xccj appeared at the base of a tower, with four other fighters. A load voice was claiming that the lot of them had to take down two other dudes who were apparently at the top of the tower. Why those two were being targeted, he didn't know. Perhaps they shared some sort of unpopular opinion about a discontinued toy line?

 

Doing his best to pretend that he knew what he was doing, Xccj grabbed his boomerang and said, "So, anybody know where the elevator is?"

 

:music:

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"Ah, the memories," Nato mused, leaning back against one of the walls. Having previously been in FF and Imrukii's unenviable position, he decided it would be prudent to wait until the hazards were revealed before rushing headlong into the fight. 

Edited by Nato The Traveler

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Imrukii said to FF "There are hazards that we can unleash, but I wouldn't unleash them until the right moment. Thing is, I am unsure how to man the operations up here. I've never done it before."

 

OOC: Kuan, could you tell me how I activate anything?

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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"Well, I don't suppose there would be elevators, and if there were, they'd probably break on us... Nato, I suggest you make yourself our leader. You know this place best. I think we should also co-ordinate ourselves so as to make the best use of our abilities, and not run off on our own until we know what we're up against and if it is wise to go against it alone."

 

Trijhak, having previously unpleasant experiences, began to check the bottom tier of the Assembly Tower for a snake pit or potential openings snakes could come from, not wanting to repeat the previous surprise of having snakes that continually evolved into ever more dangerous things.

On Bota Magna, everything is about to fall apart.


 

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IC:

"So we're back in this place."

TimeLord looked around the assembly tower in discuss.

He got his sonic screw driver out and did a quick scan of the tower.

To his knowlege there were no defenses, at least not yet.

 

TimeLord tapped on Pulse's shoulder then said.

"Oh don't be alarmed its just me TimeLord. Though I had a different body last we met. Pulse if I may interrupt. I suggest we get the teleporters to get to the top level befor the potential defenses kick in."

 

OOC:

Hey host can you create a PM with yourself me and Imrukii.

We have an idea for a new arena.

Edited by Toa TimeLord

Hey I got a Flickr because I like making LEGO stuff.

https://www.flickr.com/people/toatimelord/
 

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"Well, if you want a plan, I suggest we all focus on getting as close to the top as we can before these guys come up with any defences. If you can teleport, do it, before they take a page out of my book and install blockers."

 

With that, Nato began his climb, holstering his weapons over his back to offer some protection from any incoming projectiles. 

Edited by Nato The Traveler

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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(Ah, okay. Thanks for the info Trij'.)

 

 

"Well, erm... Is this thing on...?" said Imrukii as he attempted to get the mic on. A loud screech of feedback echoed throughout the entire assembly tower. Imrukii jumped, limbs waving frantically in responce to the loud sound, a muffled yet somewhat audible 'HEYYAOH!' could be heard all the way down to the bottom tier from the top tier where Imrukii and FF were.

 

"Okay... Now that my ears have been blown out, lets get right into the hazards." said Imrukii, with some distress in his voice. Imrukii gestured down to the bottom tier. "On tier 5 the platform itself is perfectly fine, just some 20 or so odd feet down there is a pit of semi-molten protodermis. It would burn to touch, but you could move on it somewhat."

 

Imrukii geatured to tiers 4 through 2. "You see the tiers above you? Yes? Alright, good. Well, on each one upwards this is an anti-gravitation field, which disables gravity when in the direct vicinity of the platform, that being above it to about half a foot off of it, for your information." said Imrukii. 'Oh, and machinery is fitted with chainsaws with flaming saw-chains. If you catch my drift. The manic machinery is found on each level above tier 5." said Imrukii. 'Oh, and I almost forgot, from tiers 4 through 1 there are power blockers which block your elemental, kanohi, or other powers, really any power. These blockers will get gradually stronger with every level, until tier 1, where your powers will essentially be null. Keep in-mind, you can destroy the power blockers." said Imrukii.

 

'You'll also have three pound ball and chain weights on each of your right legs, slowing you down, though you may find them useful when it comes to momentum, with say the anti-gravitation. Just throwing that idea out there" said Imrukii

 

OOC: I'll let FF pick the last two. FF can also modify any of the hazards if they wish.

 

 

1. Pit of Semi-Molten Protodermis

 

2. Manic Machinery with Molten Chainsaws

 

3. Host Activate-able Anti-Gravitation on Platforms.

 

4. Power Blockers on Platforms which get gradually stronger each level up.

 

5. (FF's Choice)

 

6. (FF's Choice)

 

7. Three pound ball and chain on one of each person's right leg.

Quote: "Love has no fear, and no vengeance." |

:t: :m_o: :a: :i: :m: :r: :u: :k: :i: :i: | mEaHKlH.pngAndekas

 

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"It appears that portals could still work. Go on, I'll do a quick scan."

 

TimeLord scanned the each teir and discovered his teleporting power would be useless passed teir 3.

 

"Guess I'm going to teir 3. I'll leave the portal open for a bit if anyone once to join."

 

TimeLord opened the portal and appeared on the third teir. He activated the energy sword in his sonic screwdriver preparing for the fire chainsaws.

Edited by Toa TimeLord

Hey I got a Flickr because I like making LEGO stuff.

https://www.flickr.com/people/toatimelord/
 

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"And a few more things!" Yelled FF on the microphone.

 

"Through tiers 4-2, you'll have to navigate a tight corridor maze filled with many hidden turrets firing bouncing lasers. It can get a bit chaotic in there."

 

"Throughout all of the tiers, you might see some teleporters out in the open! Who knows where they might lead? Maybe you'll go up a tier, maybe you'll go down a tier. There is a much higher chance of teleporting down tiers or straight into traps. If you're up for a gamble, there's a very small chance that you'll climb up a few tiers, but not to the top. 5% to be exact."

 

"There are only 3 one time use keys that can free you from those resistant ball and chain weights hidden in the tower. Decide if you want to spend them on yourself or someone else."

 

"Now, happy climbing!"

Edited by Ice Ruler FF Crustallus

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Trijhak, having began to search the bottom tier for a pit of snakes, was very much surprised when part of the floor suddenly disappeared as the Assembly Tower's defences began to activate, and found himself falling down, straight into semi-molten protodermis. It hurt, burning his body as he flailed, expressing surprise at the ball and chain on his right leg that, as far as he knew, wasn't there before. 

 

After having a rather painful session of flailing about, he came to the realisation that he could control water, just like always. Coming to his senses, he tried to spray water on the molten protodermis directly below him, in an attempt to cool it down and make it significantly less painful to stand in one place. Of course, there was still the entire pit, and given the types of defences activated, Trijhak anticipated that a lot of people would fall into this pit. 

 

"Just how deep is this?" Trijhak said, coating his left arm in a watery membrane and plunging it into the semi-molten protodermis, potentially a very stupid move that may result in the loss of his left arm. Sure, he could stand on it, but might also be viscous...

On Bota Magna, everything is about to fall apart.


 

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OOC: Power dampeners? So much for choosing three traits then. :P Do those still apply to weapons? And do they apply to the home team, or just the away team?

 

IC: Xccj stood in his heroic pose for a little too long; the other team members were already on the move, leaving him behind. He went to run off, but nearly tripped. He glanced down to see a three pound ball chained to his leg. "Hey, when did that get there?"

 

He was too slow to race through the first portal, so instead he followed Trijhak into the fifth and bottom tier. But they hadn't gotten far before a portion of the floor opened up into a trap, leading into the semi-molten protodermis. Trijhak went down into it, and Xccj was only able to check his fall by jamming his boomerang into the stable floor. He used a gust of wind to help blow himself back up onto stable ground.

 

His air powers were not quite as strong as usual. The home team had mentioned something about power dampeners over the intercom. The ones on the ground floor weren't neutralizing his element, but they were weakening it, and it would get worse the higher they climbed. This was a major disadvantage to his team, but if they could seek out and destroy the dampeners first...

 

Still, there was the case of the semi-molten protodermis pit, which Trijhak was currently struggling in. Since they were on the same side at the moment, it would make sense to help him out. But he was 20 feet down, and even if he decided to reach down as far as he could, it wouldn't be enough. Leaning over the edge, Xccj yelled down, "Hey, help me get you out of there."

 

:music:

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"There are keys? Where did you put them FF?"

 

TimeLord started to slip around as he hit the anti-gravity floor.

He used his hammer as a cane to keep himself from slipping.

Suddenly a chainsaw came at him. With out thinking he smacked the chainsaw with his hammer smashing it but TimeLord list his footing and went flying off the edge.

Preparing himself for the burn of protodermus he realised he stopped falling.

The ball and chain had gotten cought on something on the platform.

Hey I got a Flickr because I like making LEGO stuff.

https://www.flickr.com/people/toatimelord/
 

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