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I just read about the contradiction on BS01, but it still doesn't make sense. A new alternate universe is created every time someone makes a decision, but the decision was Matoro's decision to hesitate, AFTER he met and was influenced by Velika. If the decision was of the GB to take a different body, then Velika would have a different personality, and as a result may not have wound up on Voya Nui. That, or even something unrelated, could've changed the course of history.

 

Unless, of course, they're following the Flashpoint model, in which the change of said decision caused a ripple effect that altered past events in order to sustain itself.

Granted, it's more of a time travel example, but since the outcome of that is usually ending up in an alternate universe anyway, I'd argue that it still fits the current discussion.

 

Regarding the Stone thing--I'd really like to see the rules regarding what's Stone and what's Earth to be more clearly defined. There is a way around this--simply assign different elements to different parts of nature. Ice and Water are sovereign elements because one embodies the oceans, rivers and lakes of the planet; and the other embodies snow and polar ice caps. Same with Stone and Earth; the former encompasses sand and loose rocks, and the latter encompasses the ground itself and whatever comprises it. This also makes it easier to define separate power sets for each, as well as avoid having to dance around the scientific perspective from which none of this makes any sense.

 

For their G3 Concept, TTV tried to address this issue by keeping Stone more or less as is and fusing Earth and Plantlife into a singular element.

Personally, I'm not too terribly fond of the idea myself, despite the whole soil/plant correlation actually somewhat making sense, but I figured I'd bring it up anyway as a possible solution.

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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It having just dawned on me in another topic, one thing I'd love to see in a new iteration of Bionicle would be something that both G1 and G2 sorely lacked—authentic emotion and complex, realistic interpersonal relationships between characters. G1's characters occasionally brushed up against this in regards to larger-than-life lessons about heroism and sacrifice but rarely paused the action long enough to explore how the characters really felt about each other or WHY they felt that way, while G2 may have arguably done even worse at that. One of the things I adore about the Lego Cinematic Universe is that between all the huge action sequences and jokes both of the movies so far have had a lot of heart. And a lot of the TV series I enjoy are at their best when they do likewise—sure, there's something to be said about huge setpieces and thrilling fights, but none of that means anything without a solid emotional core. I'd appreciate a Bionicle where the characters are more complex than the shallow archetypes they often were in the past, and where you can really relate to their emotional journeys and how they intersect.

Formerly Lyichir: Rachira of Influence

Aanchir's and Meiko's brother

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Regarding the Stone thing--I'd really like to see the rules regarding what's Stone and what's Earth to be more clearly defined. There is a way around this--simply assign different elements to different parts of nature. Ice and Water are sovereign elements because one embodies the oceans, rivers and lakes of the planet; and the other embodies snow and polar ice caps. Same with Stone and Earth; the former encompasses sand and loose rocks, and the latter encompasses the ground itself and whatever comprises it. This also makes it easier to define separate power sets for each, as well as avoid having to dance around the scientific perspective from which none of this makes any sense.

 

 

For their G3 Concept, TTV tried to address this issue by keeping Stone more or less as is and fusing Earth and Plantlife into a singular element.

Personally, I'm not too terribly fond of the idea myself, despite the whole soil/plant correlation actually somewhat making sense, but I figured I'd bring it up anyway as a possible solution.

 

I remember seeing that; but that entails combining Earth and Plantlife--two wholly different powersets--into one when doing so isn't necessary. Again, Earth can just be the ground and anything explicitly part of it, and Stone can be loose rock. If that doesn't solve the problem, one of the elements has to be replaced; but without getting into the sciencey bits of the matter, which must already be disregarded for elemental powers to make sense, that shouldn't happen.

 

It having just dawned on me in another topic, one thing I'd love to see in a new iteration of Bionicle would be something that both G1 and G2 sorely lacked—authentic emotion and complex, realistic interpersonal relationships between characters. G1's characters occasionally brushed up against this in regards to larger-than-life lessons about heroism and sacrifice but rarely paused the action long enough to explore how the characters really felt about each other or WHY they felt that way, while G2 may have arguably done even worse at that. One of the things I adore about the Lego Cinematic Universe is that between all the huge action sequences and jokes both of the movies so far have had a lot of heart. And a lot of the TV series I enjoy are at their best when they do likewise—sure, there's something to be said about huge setpieces and thrilling fights, but none of that means anything without a solid emotional core. I'd appreciate a Bionicle where the characters are more complex than the shallow archetypes they often were in the past, and where you can really relate to their emotional journeys and how they intersect.

TBH Bionicle's setup just begs for this kind of thing. We got a few heartfelt moments here and there, but nothing really huge. I'd love to see a Kopaka vs. Tahu arc to end in the two getting in some huge fight, and then they at least understand each other after the conflict is resolved and that year's arc comes to a close. Re-doing the Hordika episode, or something similar, would provide a good opportunity for this.

Rule #1: Always listen to Kek.

Rule #2: If you break rule #1, kindly don't.

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"

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collectibles: and not like g2 did it with the masks I want collectibles like g1 where there was actually a challenge trying to get every single piece in a collection in g2 if you bought all of the sets you would have all the masks minus exclusives.

 

launchers: and proper ones too like the zamor or kanoka or even the squid launchers were fun and the new stud shooters are literally in every theme and have become old and boring.

 

start from scratch dont copy g2 or g1 give it a fresh setting and new characters or set it in the future years after the events that took place in bara magna in 2009. 

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check out my imgur gallery for bionicle photography: https://mahatparthiban.imgur.com/all/

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  • 2 weeks later...

With how obsessed Greg was with alternative timelines and dimensions, I was surprised that G2 didnt have some sort of stated connection to G1, that being said,

 

  • Believable timescales
  • Organic inner biology so theres no confusion of where baby rahi come from
  • Let it take place on Mata Nui, on the GSR's face, in the ocean of Spherus Magna
  • Limit the GSR races to the Matoran/Turaga/Toa trio, Skakdi, Vortixx, Sidorak's race, Krekka's race, Nocturn's race, Takadox's race and Ehlek's race
  • Have the non Mata Nui Matoran folks already be out and living on Spherus Magna
  • Have said races be naturally neutrally aligned 
  • Dont genderlock elements, but make things like female Ta-Matoran or male Ce-Matoran uncommon
  • Some form of media that lets us explore Mata Nui(a game, or a show, something like that)
  • Flesh out minor characters/re-use MNOG matoran and use the Turaga, except slightly renamed
  • I was okay with the whole Lewa and Tamaru being girls thing, so that too
  • Bring back a focus on Makuta controlling the local wildlife, so that we can have atmospheric Rahi sets
  • Bring back maskpacks to encourage the creation of MOCs
  • Spine packs too, I'd love more of those for Skakdi

I know, I have terrible taste, :U

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  • 1 month later...

I would like G3 to have:

 - Either remove the Earth/Stone divide or properly explain it.

 - Either 10-12 elements, and having at least one toa of each element; or doing sub-element/specialised tricks like Avatar for 6 elements.

 - No gender fixed elements.

 - Mask + element powers, not just elemental powers.

 - Toa coming from the Matoran/villagers/whatever, and not just coming from space.

 - More world building than G2.

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I'd like for a G3 to have...

 

-A new team of 6; 4 males, 2 females.

-Different main elements; stuff like gravity, sonics, etc.

-No gender fixed elements, also.

-lots of masks!

-more variety in environments; ocean floors, very deep caves, etc.

-more female characters in general, really.

-well developed, humanoid villains; skull spiders and shadow traps weren't the toughest villains.

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You want a new, unique direction? I'll give you a new direction...

 

First off, let's take some cues from Call of Duty's Zombies mode. Particularly Treyarch's. See, Treyarch introduced wonder weapons...something Bionicle G1 almost, but never quite fully, dabbled in. What I'm proposing here is to have wonder weapons in Bionicle, to a larger extent than ever seen before. Why fight to obtain a mask of power when you can fight to obtain a wonder weapon, or even a set of them? Or, perhaps, whatever war is being fought could spur on an arms race that results in the creation of wonder weapons to provide an advantage to each side. If the Toa find themselves facing enemies stronger than them, why not create wonder weapons to level the playing field? Or even have a year without Toa, just a Matoran resistance armed with wonder weapons...or take it a step further and have a Toa team actually die, thus prompting the Matoran or Turaga to craft wonder weapons to avenge their fallen heroes. 

 

Here's another one for ya...death. Life had a physical incarnation, so why not give death a physical representation? No, I'm not talking the Grim Reaper...think more along the lines of Hela. A god/goddess of death would certainly be an interesting main villain, and could even allow for the existence of other deities, just to spice things up. 

 

That's all I'm gonna share for now. 

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Been thinking about it some idea for G3 races:

-Firstly, all races are biomechanical, and are capable of some form of biological reproduction - not shown, but references to families and clans, etc.

 

-Agori - distant ancestors of the Matoran and Zesk, maybe some of the other races. Long gone and would only be referenced.

 

- Matoran are largely like G1, elementally associated, need to wear mask, good craftsmen, etc. Instead of having a one path life cycle, matoran can be upgraded in three ways: Toa, Turaga, Aides. Toa are the taller elemental heroes, chosen by Golden Masks which bond with them for life - each Golden mask being the unique original of a type of mask of power - the first mask of shielding, first mask of speed, etc. Turaga are chosen by silver mask, less elemental power but get the memories of all the previous Turaga and increased Intelligence, Cunning and Wisdom. Toa don't become Turaga as both serve very different roles in society - heroes, champions and elementalists vs. sages, leaders and teachers. Aides, who need a better name, are modified Matoran who can link up with Toa and other powerful beings to give them a boost in strength and new abilities - like the Av-matoran from G1. They can become Toa and Turaga, and often do so, as they change is primarily physical not quasi-mystical/spiritual. Usually given bronze masks as a sign of their rank.

 

- Skakdi, again mostly like G1. Two main differences: Spine Slugs are totally symbiotic - feeding off the Skakdi's emotions in exchange for a regular burst of concentrated energy, acting as a cross between fuel and an adrenaline shot. The Slugs are also near immortal, and passed down from one Skakdi to another, and some even tattoo on their Spine Slug to preserve their tales of bravery and martial skill. The other major difference is Irnakk - who is very real - and during solar and lunar eclipses hunts down Skakdi with the scissors in one hand and claymore in the other. If the Skakdi is lucky, Irnakk will only cut off a limb before they can escape, although most and cut to pieces. From these amputated limb grow new skakdi, all born  with the innate knowledge of the progenitors sins and power of the Irnakk.

 

- Zesk + Vorox; One race here. Zesk are similar to matoran in some ways, as they are also descended from the Agori. However, they don't wear masks, have no elemental association, are more feral and trade crafting skill with hunting + Scavenging talents. Zesk only can become Vorox, a sort of toa stand in. Vorox are associated with animals just as toa are aligned to the elements; with Zesk going on a spirit hunt as a rite of passage - those that succeed to the catch their totemic beast gain powers based on and ascend as Vorox. Zesk do have civilization like the ones on Bota Magna - but have animal/nature theming through out; such a duels being done as elaborate competitive hunts and tunnels designed to rush through on all fours.

 

- Skrall (Baterra/Vortixx): One race, with a physical split outside of gender. Baterra are shape shifting warriors with two of enhanced strenght, speed or toughness/endurance and can shoot energy blasts. Baterra mostly exist outside of Skrall society, been exiles in bands of nameless warriors. The only way to get named is either to kill another Baterra with a name (gaining their power and prestige), kill an enemy of the Skrall nation or to climb the Mountain. Named Baterra can enter wider Skrall society, but often find it hard to live in that cut throat world after years of brutal exile. The Vortixx are powerful psychics; able to read minds, alter memories, telekinesis, illusions and influencing minds. In addition, they can also produce energy blasts like the Baterra, although these attacks do less damage in exchange for more pain and a stunning explosion of light and sound. Vortixx have made Skrall society more about brutal cunning and deception over the years due to the social division between Baterra and Vortixx; this is further worsen due to meditating on the Mountain has corrupted their minds in the pursuit of power. On a final note, the Skrall's dull black armour  is enfact incredible colourful and detailed, although one must see it in Ultraviolet like both Baterra and Vortixx can.

 

-Makuta and the Rahkshi - Makuta is a dark malevolent spirit, corrupting others to do his bidding, while hiding his heart in a deep fortress far away from civilization. Over the years he has corrupted many Gold and Silver masks, denying Toa and Turaga to the matoran, to create his dark masks - any being who accepts one of these masks is turned into a Rahkshi - a dark parody of the Toa. Where the Toa are heroes who fight for the three virtues, the Rahkshi sold their lives to Makuta in exchange for dark power. Rahkshi can be from any race, and will lose their powers if their mask is purified or Makuta decides to take it from them.

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  • 2 weeks later...

I was thinking of something like this recently.

 

Here's the concept that I have for a sort of semi-hard reboot. Spoiler is for wall-of-text warning.

 

 

 

 

The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

The nanobots are effectively protodermis, the AI that controls the protodermis is Mata Nui, the ship IS the Red Star, and the drones that orbit the planet are the Toa Stars.

 

Upon landing on the planet, the probe deploys the nanobot swarm that spreads through the planet's sea, absorbing bits of various materials and assembling the subcontinent-sized (IE slightly bigger than Saudi Arabia) island of Mata Nui. As the island is constructed the probes orbiting above carry out subroutines to make sure every last bit of it is perfect for future human habitation; first probe checks the sea life (water), second one checks the quality of the underground soil strata (Earth), third checks for rock and mountain formations (Stone), fourth checks for volcanic stability and underground magma flow for future geothermal power (Fire), fifth checks for ice and glacier formation around mountains to check the planet's water cycle (Ice), and the final one checks for the circulation of the planet's atmosphere to predict future weather patterns (Air).

 

Seventh one (light) checks for data corruption in the nanobot protodermis.

 

After this the nanobots assemble an entity to check if the environment is stable enough for human life with some humanoid characteristics and Mata Nui gains a body, which is in the form of a 60-foot-tall robot (because a robot that stands 40 Million Feet Tall was pushing it a bit, methinks; Mata Nui should stand tall, but not THAT tall. For example, a Brachiosaurus, the IRL dinosaur species, stood at around 50 to 60 feet tall and are still considered to be BIG).

 

Mata Nui, in robot form, figures that to build a decent ecosystem where everyone can live in peace requires help. He makes his own nanobots self replicate and from this breaks off into another entity of equal size and power, Makuta, who is in charge of building life forms to populate the land Mata Nui had created. Makuta does this and creates biomechanical plant and animal life (Rahi). After that, Mata Nui creates several groups of "test beings" with limited intellect but several different subroutines based on several virtues of several different human cultures (Matoran) to test if the island is good enough for habitation. Makuta helps oversee this by shapeshifting into various Rahi to watch them without interfering. Eventually the Matoran develope levels of technology through the guidance of Mata Nui and Makuta comparable to the human culture that sent them there in the first place, even building an FTL-capable spacecraft with which Mata Nui plans on launching a beacon back to Earth to send the "all clear" signal to indicate that the planet is ready for human colonization.

 

Mata Nui preps to send the "all clear" signal using the ship and plans to launch it to Earth to let the humans know it's time to come over.

 

This is where it all goes south: Makuta asks Mata Nui what will happen to all they've built and Mata Nui says that it will be used by the humans for their society. Makuta gets instantly paranoid about this thinking that humanity will come and destroy all that they have made, including them, and just take it all over for themselves.

 

This drives him mad and leads to a huge fight between him and Mata Nui that nearly destroys the island anyway. This clash of gods tears up the landscape, mutates things (since both robots are tied to the control programing of EVERY LAST NANOBOT that makes up, well, EVERYTHING), and alters all living things; it turns Rahi savage and unpredictable, shortens the Matoran and weakens them (yet also gives them increased intelligence to the point of true sapience), and leads to a climactic battle where Mata Nui and Makuta come VERY CLOSE to completely destroying each other, their blasted, twisted remains forming a jagged mess of protodermis in the middle of the island that eventually gets carved by the Matoran into the Kini Nui.

 

After their battle, the Matoran start to rebuild, but only a select few ever know even the tiniest details of how all this started.

 

FROM HERE ON, THIS IS WHAT IS KNOWN TO THE MATORAN

 

The Matoran rebuild, survive on this island of theirs, but are regressed back to a stone-age/early bronze age level of technology. The FTL ship they built lies burried in a launch silo beneath the Kini Nui, which no one goes to without approval from their leaders, the Turaga, who are aged matoran who have lived the longest out of all of them.

 

Eventually however, the Makuta's consciousness wakes up and sends a virus out into the Rahi (spread via Kraata to infect masks). During the fight between Mata Nui and Makuta, Mata Nui saw this coming and modified the blueprints for his own body into smaller versions standing at only 6 feet tall instead of 60, and capable of using various Kanohi masks and protodermic terraforming powers to use the elements of the land in a fight; these are Toa. He sent these blueprints to each of the orbital probes, the Toa Stars, and wrote a "download-and-install" program into them. The probes would look for the Matoran best suited to fight the current threat Makuta had in store for everyone, and then send them a telepathic "dream" of sorts telling them that they were destined to be Toa. The selected Matoran would then be told to gather at their village's shrine to Mata Nui (the Toa Suva) where they would be rebuilt into Toa.

 

This then goes off into the Quests for the Masks, which Mata Nui had built/instructed the Turaga to build and then hide to keep them away from Makuta. The Toa find the masks, decend into a cave below Kini Nui where Makuta is trying to destroy the FTL ship (which is hidden behind a blast door that he can't cut through). Makuta, in an insane, frantic state (and in his "void form" of tons of shifting, whirling parts and tentacles of cables and darkness) tries to frighten off the Toa, but the Toa stand firm.

 

This is the big difference here; Makuta's not necessarily a "pure evil, conceited, I-shall-rule-because-I'm-so-great" one-dimensional villain here; he's a paranoid well-intentioned extremist who has gotten so obsessed with keeping even a fraction of the island's life alive that he'd willingly endanger the majority of it, due to a loss of focus and perspective, if it meant keeping even that tiny fraction alive and safe from what he perceives as the imminent threat of humanity's arrival.

 

At any rate, the Toa dismiss it as tricks and then attack/defeat Makuta.

 

This then awakens the Bohrok, who in this are the construction units tasked with building the FTL ship meant to send the "all clear" signal to Earth. They are damaged by the Toas' fight with Makuta, awaken and see the Kini Nui and the island above it as a "blockage" over the launch silo for the ship, and thus set about to destroy it with their command units, the Bahrag, instructing them to do so. This go-round though the Bohrok Kal are effectively made as lieutenants of the swarms who oversee their particular breed of Bohrok (Tahnok Kal orders the whole of the Tahnok around, Gahlok Kal for the Gahlok, ect). The Bohrok are defeated by the arrival of a new set of Toa, again, created by the Toa Stars, as a whole army of Bohkrok is too much for one Toa Team to fight alone. The Bohrok are pushed back and deactivated.

 

Everyone thinks it's job-done, and then the Toa, Matoran, and Turaga set about uncovering the secrets of their past, as contained in the FTL ship's computers.

 

Makuta at this point has had enough so after rebuilding himself from a few scraps of protodermis he constructs a set of ultimate Rahi controlled by Kraata, the Rahkshi, to destroy the Toa. He then plans on merging with the ship, brainwashing the Matoran and Turaga, and making them as hateful and fearful of humanity as he is. Anyone who stands in his way will be killed.

 

The seventh probe, the Toa Star of Light, senses the immediate danger (as the probe tasked with checking the AI status of the two creation robots) and determines that enough is enough and launches a signal to the Turaga to build the Mask of Light and then have their most trusted Matoran seek out who will become the Toa of Light. This then, again, is Takua, who becomes Takanuva, and the end result is a huge clash between him and Makuta as in the film "Mask of LIght". At the end of it all, the huge release of power from Makuta's rebuilt-and-then-re-destroyed body, combined with a pulse of pure light energy (and a few antivirus codes) re-awakens Mata Nui, who then rebuilds himself out of the protodermis of the Kini Nui. He then instructs the Matoran to evacuate the FTL Ship, which is then launched back to Earth.

 

The Matoran then rebuild their society to what it was before Makuta's rebellion, elevating the island's level of technology back to what it was before. Mata Nui tells them of everything (which causes some conflicts and uncertainty but in the end brings stability to the island). The first human colonists later arrive, the Matoran helping them settle in, although some disagreement arises between the two groups.

 

Years go by, and once more Makuta tries to rebuild himself from the last few shreds of nanobots he had left. This time, all he could manage, due to the immense damage he took from his battle with Takanuva, was to build a matoran body to inhabit and it is uncertain how long it will take him to rebuild himself completely. Mata Nui confronts him and then shows that the Matoran and Humans have in fact built a mostly-stable society under the virtues of Unity, Duty, and Destiny, despite Makuta's worst fears of the humans eradicating them. There were still conflicts, but they were usually peacefully resolved. Reluctantly, Makuta agrees to at least stay out of the way, shapeshifting into several small Rahi to hide amongst the other wildlife to watch this new society build itself up from a distance, still immensely suspicious and paranoid towards humanity but at least finally taking his brother's word for it (for the moment).

 

 

Few things:

1: The Central Computer on the Red Star Spacecraft DOES NOT reanimate the dead, but anyone who does die has their minds uploaded into its central quantum computer database which gets more powerful with each upload, effectively a synthetic afterlife. This is to help the systems of the craft monitor the development of the planet by playing back the memories of the dead to see how it's going. Mata Nui then retrofits this into a sort of method for the dead to live on in some way.

 

2: The only ones who can communicate with the Red Star and those minds aboard it are Mata Nui, and to a limited extent, Makuta and any Matoran who is a Chronicler (but only through flashes of insight, like lucid dreams. Chroniclers are periodically selected by the ship for a more "hands on" approach of monitoring important events in the world and possibly influencing them to maintain the ship's original mission plan. Makuta does this by temporarily hacking into the ship, although he is always quickly shut out and then locked out until he makes another computer virus and tries again).

 

3: Up until the big reveal at the end of the storyline, the Matoran, Toa, and Turaga have no idea about humanity or the true nature of Mata Nui, the Makuta, the Red Star, or where they came from/why they exist. They merely believe it's for a higher purpose, the concept of Destiny, with the caveat of "everyone can change their own destiny to better fit a greater goal and/or greater good" which is how they explain why they have a sense of free will despite having what they see as a cosmically-ordained, greater purpose in life. 

 

That's what I have so far for what I'd like to see for G3.

 

 

 

 

As goes basic stuff (without a wall of text) :

 

1: Gender diversity, which means that there are an equal mix of male and female matoran across all elements and villages.

2: At least some hint/mention of families and the Matoran being able to procreate to an extent (by saying something vague like, "this heirloom was passed down through my family for generations" which just implies what's going on).

3: Tons of world building and character development, or better yet, world building that drives character development and thus intern drives future world building in a reciprocating loop for as long as the story runs.

4: GET THE NAMING CONVENTIONS STRAIGHT (to avoid future lawsuits, and to make the names sound like they come from the same language and not tons of different ones like they did the first go-round: my advice: use words from a DEAD LANGUAGE, which are legally considered, in most areas, something akin to public domain).

5: Have the mysteries gradually be revealed by the actions of the characters. Let this drive part of the world building and storytelling.

6: Avoid one-dimensional/mary-sue/"shallowly-written" characters. People are complex. To be liked by people, characters must also be complex. Good guys are good but not flawless. Bad guys do bad things but sometimes for good reasons.

7: Avoid a deus-ex-machina (no pun intended) situation where something arises out of nothing simply to resolve a plot hole. Coincidences happen but usually not to the point where they can suddenly resolve everything or save the day.

8: Tying into the last few points: to bring depth to things the heroes, the Toa, MUST OCCASIONALLY LOSE A BATTLE. This goes along with "Good guys are good but not flawless". By all means, have the Toa win most of the time, but don't have so complete in their victories that the bad guys look like pushovers. To cement the fact that the villains are legitimate threats, the heroes must occasionally lose and lose in a big way at times to show just how dire the situation is that literal HEROES are required to save the day and not just things that the common people can do themselves.

9: Giant robots are fine as long as you remember the scale you're working on: a 40-million foot tall robot (which is only slightly smaller than the IRL DIAMETER OF THE EARTH) is only okay if the scale of everything escalates to the COSMIC LEVEL and beyond, such as in stories like manga/anime series "Tengen Toppa Gurren Lagann", which does, in its second season, escalate to the grand cosmic scale to the point where robots bigger than literal GALAXIES are required to save the day from a cosmic-scale threat. Stuff that takes place on only one or two planets warrants something of a smaller scale, which can still be massive, perhaps the size of a skyscraper, or even the size of a whole city, but not really much bigger.

Edited by Tahu92
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The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

 

 

Wait, you want humans to be involved? Why? Part of the beauty of Bionicle is that it takes place entirely separate from anything even remotely related to humans. It's an entirely alien world whose inhabitants are only human in that they have emotions we can relate to. Also, they're humanoid. Point is, adding human-related anything to Bionicle is a bad idea. If you like it, and you wanna chalk up your own G3 fanfic based on that premise, then fine; but that's still sucking out a huge part of what makes Bionicle...well, Bionicle.

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Rule #1: Always listen to Kek.

Rule #2: If you break rule #1, kindly don't.

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"

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The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

 

 

Wait, you want humans to be involved? Why? Part of the beauty of Bionicle is that it takes place entirely separate from anything even remotely related to humans. It's an entirely alien world whose inhabitants are only human in that they have emotions we can relate to. Also, they're humanoid. Point is, adding human-related anything to Bionicle is a bad idea. If you like it, and you wanna chalk up your own G3 fanfic based on that premise, then fine; but that's still sucking out a huge part of what makes Bionicle...well, Bionicle.

 

 

It would be, upon its reveal, a more realistic way to explain where they came from. The one thing I don't get about the Great Beings in the G1 storyline is this; where did THEY come from originally? They were highly-advanced Glatorian, and I know Glatorian are MOSTLY biological and the inhabitants of Spherus Magna, but did they evolve there and then afterward cybernetically augment themselves, or did something else build them and then stick them on that planet in the Solis Magna star system?

 

With this method of Mata Nui, Makuta, and the resulting Matoran, Rahi, and other creations of theirs being the result of a future-Earth's terraforming and colonization mission in space, it'd make a more clear-cut origin story for everyone, and would also allow the kids who play with the toys a way to feel like they have a connection to the story in a roundabout way; future humans built the ship that built Bionicle, and they're building Bionicle characters with their Lego sets. It'd possibly make it more relate-able to the target audience as well as giving a clear cut answer, when it's revealed, as to where everything in this story's universe came from.

Edited by Tahu92
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The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

 

 

Wait, you want humans to be involved? Why? Part of the beauty of Bionicle is that it takes place entirely separate from anything even remotely related to humans. It's an entirely alien world whose inhabitants are only human in that they have emotions we can relate to. Also, they're humanoid. Point is, adding human-related anything to Bionicle is a bad idea. If you like it, and you wanna chalk up your own G3 fanfic based on that premise, then fine; but that's still sucking out a huge part of what makes Bionicle...well, Bionicle.

 

 

It would be, upon its reveal, a more realistic way to explain where they came from. The one thing I don't get about the Great Beings in the G1 storyline is this; where did THEY come from originally? They were highly-advanced Glatorian, and I know Glatorian are MOSTLY biological and the inhabitants of Spherus Magna, but did they evolve there and then afterward cybernetically augment themselves, or did something else build them and then stick them on that planet in the Solis Magna star system?

 

With this method of Mata Nui, Makuta, and the resulting Matoran, Rahi, and other creations of theirs being the result of a future-Earth's terraforming and colonization mission in space, it'd make a more clear-cut origin story for everyone, and would also allow the kids who play with the toys a way to feel like they have a connection to the story in a roundabout way; future humans built the ship that built Bionicle, and they're building Bionicle characters with their Lego sets. It'd possibly make it more relate-able to the target audience as well as giving a clear cut answer, when it's revealed, as to where everything in this story's universe came from.

 

But why must their creators be human? Why can't they be another alien race entirely? Why must that race's identity be specified, thus removing any mystery or room for speculation? Clear-cut isn't necessarily better. Sometimes, ambiguity and mystery adds to the "magic." G1 didn't need to be connected to humanity, and neither do any future generations.

Rule #1: Always listen to Kek.

Rule #2: If you break rule #1, kindly don't.

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"

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The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

 

 

Wait, you want humans to be involved? Why? Part of the beauty of Bionicle is that it takes place entirely separate from anything even remotely related to humans. It's an entirely alien world whose inhabitants are only human in that they have emotions we can relate to. Also, they're humanoid. Point is, adding human-related anything to Bionicle is a bad idea. If you like it, and you wanna chalk up your own G3 fanfic based on that premise, then fine; but that's still sucking out a huge part of what makes Bionicle...well, Bionicle.

 

 

It would be, upon its reveal, a more realistic way to explain where they came from. The one thing I don't get about the Great Beings in the G1 storyline is this; where did THEY come from originally? They were highly-advanced Glatorian, and I know Glatorian are MOSTLY biological and the inhabitants of Spherus Magna, but did they evolve there and then afterward cybernetically augment themselves, or did something else build them and then stick them on that planet in the Solis Magna star system?

 

With this method of Mata Nui, Makuta, and the resulting Matoran, Rahi, and other creations of theirs being the result of a future-Earth's terraforming and colonization mission in space, it'd make a more clear-cut origin story for everyone, and would also allow the kids who play with the toys a way to feel like they have a connection to the story in a roundabout way; future humans built the ship that built Bionicle, and they're building Bionicle characters with their Lego sets. It'd possibly make it more relate-able to the target audience as well as giving a clear cut answer, when it's revealed, as to where everything in this story's universe came from.

 

But why must their creators be human? Why can't they be another alien race entirely? Why must that race's identity be specified, thus removing any mystery or room for speculation? Clear-cut isn't necessarily better. Sometimes, ambiguity and mystery adds to the "magic." G1 didn't need to be connected to humanity, and neither do any future generations.

 

Why must they have a creator at all? Glatorian may well have simply evolved naturally, with the hyper intelligent Great Beings being the result of mutation, augmentation, etc etc

 

Also yeah, keep nasty humanses out of my Bionicle.

 

:kakama:

  • Upvote 2

:kakama: Stone rocks :kakama:

Model Designer at The LEGO Group. Former contributor at New Elementary. My MOCs can be found on Flickr and Instagram

:smilepohatunu: :smilehuki:

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The line would draw a lot of mystical and cultural references from ancient mythologies from around the world.

 

Base idea; this is set in the same universe as, well IRL life.

 

EVERYTHING FROM HERE UNTIL OTHERWISE NOTED IS UNKNOWN TO THE MATORAN:

 

Future humanity sends an FTL-equipped spacecraft with terraforming nanobots on board to a distant alien planet that's completely covered in water, has two moons, and orbits a very young star. The ship has seven drones on board that oversee command functions to the nanobot swarms and a probe to deploy said swarms.

 

 

 

Wait, you want humans to be involved? Why? Part of the beauty of Bionicle is that it takes place entirely separate from anything even remotely related to humans. It's an entirely alien world whose inhabitants are only human in that they have emotions we can relate to. Also, they're humanoid. Point is, adding human-related anything to Bionicle is a bad idea. If you like it, and you wanna chalk up your own G3 fanfic based on that premise, then fine; but that's still sucking out a huge part of what makes Bionicle...well, Bionicle.

 

 

It would be, upon its reveal, a more realistic way to explain where they came from. The one thing I don't get about the Great Beings in the G1 storyline is this; where did THEY come from originally? They were highly-advanced Glatorian, and I know Glatorian are MOSTLY biological and the inhabitants of Spherus Magna, but did they evolve there and then afterward cybernetically augment themselves, or did something else build them and then stick them on that planet in the Solis Magna star system?

 

With this method of Mata Nui, Makuta, and the resulting Matoran, Rahi, and other creations of theirs being the result of a future-Earth's terraforming and colonization mission in space, it'd make a more clear-cut origin story for everyone, and would also allow the kids who play with the toys a way to feel like they have a connection to the story in a roundabout way; future humans built the ship that built Bionicle, and they're building Bionicle characters with their Lego sets. It'd possibly make it more relate-able to the target audience as well as giving a clear cut answer, when it's revealed, as to where everything in this story's universe came from.

 

But why must their creators be human? Why can't they be another alien race entirely? Why must that race's identity be specified, thus removing any mystery or room for speculation? Clear-cut isn't necessarily better. Sometimes, ambiguity and mystery adds to the "magic." G1 didn't need to be connected to humanity, and neither do any future generations.

 

Why must they have a creator at all? Glatorian may well have simply evolved naturally, with the hyper intelligent Great Beings being the result of mutation, augmentation, etc etc

 

Also yeah, keep nasty humanses out of my Bionicle.

 

:kakama:

 

Would filthy Elveses be more to your liking? :P

 

Seriously though, no humans-if the biomechanical characters are written well enough there is no need for actual humans.

Voicing your opinions with tact is the best way to keep a discussion from becoming an argument.
So far as I'm aware, it's pronounced like this: We're ee ah moo.
 

Check out my Creations:

Epics

G1 Battle for Spherus Magna - G2 A Lingering Shadow


Short Stories

G1 Fallen Guardian - G2 Shadows of Past and Future (The Legend Continues Entry) Head of Stone, Heart of Jungle


MOCs

Mask Hoarder, Desert Scourge

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  • 1 month later...

i like to think i'm pretty easygoing and flexible about my bonkles, so i'm gonna keep my list short and sweet:

1) hard reboot pretty please. don't reuse names.
2) a larger multimedia involvement akin to the first couple years of G1.

3) a fanbase that'll be accepting of it

~Bionicle Online Games Guru~
Current Bionicle Sets: 232/250
2001: 23/24 2002: 20/21 2003: 22/22 2004: 22/22 2005: 23/23
2006: 16/22 2007: 22/22 2008: 25/27 2009: 26/26 2010: 4/6
2015: 18/18 2016: 11/17

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I would like to see the story of the protectors, maybe they were toa at some point and the elemental creatures were once with them:

Korgot, toa of earth, Nikiluu, toa of Stone, Kivoda, toa of water, Vizuna, toa of jungle, Izator, toa of ice and the leader, Narmato toa of POWERRRRRRRRRRRRRRRRRRRRR


correct me if im canonly incorrect (I did read into the story much)

  • Upvote 2

CORRECT ME IF I'M CANONLY INCORRECT

WIPUVUw.jpgI will come for you, I will find you, AND I WILL Correct that post you made, its the mask of shadows, not the mask of darkness, loser

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  • 1 month later...

Honestly, I wish they could just pretend G2 never happened. Perhaps this is just me being old and cranky (I'm older than most members here), but G1 was perfect and if they could just start right where they left off in 2010, I'd be down for that. 

At times like this he wonders if the Great Beings are truly brilliant beyond imagining, or hopelessly mad. Or if there's even any difference between the two..."
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Random things I would like to see:

  • Some kind of online serial connecting the new G3's story to G1 (but G3 doesn't have to start right where G1 left off)
  • A MNOG-style story game
  • A mix of CCBS and G1-style pieces
  • Teal and purple parts, mask packs with different colors
  • Some kind of McDonald's promotional sets with actual Lego pieces
  • Biomechanical dinosaur sets
  • A new Proto-Squad
  • A Lego Bionicle Movie (would be hilarious if there were Bionicle-sized figures and minifigures together in the same movie)
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  • 2 weeks later...

Not a reboot. Man, I hate those things, and they're everywhere lately.

 

1. No, I'd want some sort of continuation, but a continuation that could avoid the problems that made LEGO decide against a continuation for G2. A new story, maybe set hundreds of years later, on Spherus Magna. So much time has passed that the original storyline is only referenced as "the past" and not in detail. The old characters come back, but they're too busy with current problems to reminisce about their past problems.

 

So kind of like a "Return of the Jedi" to "The Force Awakens" transition (though, as any Expanded Universe fan can tell you, that was a reboot in itself). And just to retcon reboots even further, say that G2 took place in an alternate universe, maybe have Vezon visit it, just as an easter egg.

 

2. They could re-release all the old books as ebooks, or in big collected hardcover editions, for those fans who really want to know exactly what happened in the new "before time."

 

3. On the set side, I'd like the old Technic-style building system back. The sets back then had more variety in terms of shape and size (there weren't any real "titans" in G2 the same way there were in G1). Maybe a few CCBS sets, too.

 

4. A G1-level multimedia project, potentially making way for more serials (and maybe finally finishing those 2010 ones).

 

5. Another canon online game. Spherus Magna Online Game, anyone? It'd be huge.

 

6. Advertising.

Advertising.

Advertising.

 

I feel that G2 was very poorly advertised. I saw few TV commercials for it, like they were relying on social media and other Internet outlets to promote it, and it wasn't enough.

Edited by Cheesy Mac n Cheese

My friend went to Po-Wahi and all I got was this lousy rock.

logowithbackgrounnd100.png

Blue sea...a Ruki leaps...the sound of water

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  • 3 months later...

I would love if IDW did a comic series.

 

My biggest wish is for a Bionicle Lego Movie spin-off. Also, for the Toa sets to be less expensive. One of my barriers for getting into G2 was that the sets were like $20 a pop. 

Edited by Darkmatter Inika
  • Upvote 1

"If every porkchop were perfect, we wouldn't have hotdogs."

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