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G3 Wish List


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#41 Offline Timageness

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Posted Aug 18 2017 - 10:16 AM

I just read about the contradiction on BS01, but it still doesn't make sense. A new alternate universe is created every time someone makes a decision, but the decision was Matoro's decision to hesitate, AFTER he met and was influenced by Velika. If the decision was of the GB to take a different body, then Velika would have a different personality, and as a result may not have wound up on Voya Nui. That, or even something unrelated, could've changed the course of history.

 

Unless, of course, they're following the Flashpoint model, in which the change of said decision caused a ripple effect that altered past events in order to sustain itself.

Granted, it's more of a time travel example, but since the outcome of that is usually ending up in an alternate universe anyway, I'd argue that it still fits the current discussion.

 

Regarding the Stone thing--I'd really like to see the rules regarding what's Stone and what's Earth to be more clearly defined. There is a way around this--simply assign different elements to different parts of nature. Ice and Water are sovereign elements because one embodies the oceans, rivers and lakes of the planet; and the other embodies snow and polar ice caps. Same with Stone and Earth; the former encompasses sand and loose rocks, and the latter encompasses the ground itself and whatever comprises it. This also makes it easier to define separate power sets for each, as well as avoid having to dance around the scientific perspective from which none of this makes any sense.

 

For their G3 Concept, TTV tried to address this issue by keeping Stone more or less as is and fusing Earth and Plantlife into a singular element.

Personally, I'm not too terribly fond of the idea myself, despite the whole soil/plant correlation actually somewhat making sense, but I figured I'd bring it up anyway as a possible solution.


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Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Substitute Co-GM)

Corpus Rahkshi APW

Approvals Post-Wyrd

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.


#42 Offline Lyichir

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Posted Aug 18 2017 - 04:40 PM

It having just dawned on me in another topic, one thing I'd love to see in a new iteration of Bionicle would be something that both G1 and G2 sorely lacked—authentic emotion and complex, realistic interpersonal relationships between characters. G1's characters occasionally brushed up against this in regards to larger-than-life lessons about heroism and sacrifice but rarely paused the action long enough to explore how the characters really felt about each other or WHY they felt that way, while G2 may have arguably done even worse at that. One of the things I adore about the Lego Cinematic Universe is that between all the huge action sequences and jokes both of the movies so far have had a lot of heart. And a lot of the TV series I enjoy are at their best when they do likewise—sure, there's something to be said about huge setpieces and thrilling fights, but none of that means anything without a solid emotional core. I'd appreciate a Bionicle where the characters are more complex than the shallow archetypes they often were in the past, and where you can really relate to their emotional journeys and how they intersect.


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Formerly Lyichir: Rachira of Influence
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#43 Offline Sir Keksalot

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Posted Aug 20 2017 - 10:05 AM

Regarding the Stone thing--I'd really like to see the rules regarding what's Stone and what's Earth to be more clearly defined. There is a way around this--simply assign different elements to different parts of nature. Ice and Water are sovereign elements because one embodies the oceans, rivers and lakes of the planet; and the other embodies snow and polar ice caps. Same with Stone and Earth; the former encompasses sand and loose rocks, and the latter encompasses the ground itself and whatever comprises it. This also makes it easier to define separate power sets for each, as well as avoid having to dance around the scientific perspective from which none of this makes any sense.

 

 

For their G3 Concept, TTV tried to address this issue by keeping Stone more or less as is and fusing Earth and Plantlife into a singular element.

Personally, I'm not too terribly fond of the idea myself, despite the whole soil/plant correlation actually somewhat making sense, but I figured I'd bring it up anyway as a possible solution.

 

I remember seeing that; but that entails combining Earth and Plantlife--two wholly different powersets--into one when doing so isn't necessary. Again, Earth can just be the ground and anything explicitly part of it, and Stone can be loose rock. If that doesn't solve the problem, one of the elements has to be replaced; but without getting into the sciencey bits of the matter, which must already be disregarded for elemental powers to make sense, that shouldn't happen.

 

It having just dawned on me in another topic, one thing I'd love to see in a new iteration of Bionicle would be something that both G1 and G2 sorely lacked—authentic emotion and complex, realistic interpersonal relationships between characters. G1's characters occasionally brushed up against this in regards to larger-than-life lessons about heroism and sacrifice but rarely paused the action long enough to explore how the characters really felt about each other or WHY they felt that way, while G2 may have arguably done even worse at that. One of the things I adore about the Lego Cinematic Universe is that between all the huge action sequences and jokes both of the movies so far have had a lot of heart. And a lot of the TV series I enjoy are at their best when they do likewise—sure, there's something to be said about huge setpieces and thrilling fights, but none of that means anything without a solid emotional core. I'd appreciate a Bionicle where the characters are more complex than the shallow archetypes they often were in the past, and where you can really relate to their emotional journeys and how they intersect.

TBH Bionicle's setup just begs for this kind of thing. We got a few heartfelt moments here and there, but nothing really huge. I'd love to see a Kopaka vs. Tahu arc to end in the two getting in some huge fight, and then they at least understand each other after the conflict is resolved and that year's arc comes to a close. Re-doing the Hordika episode, or something similar, would provide a good opportunity for this.


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Rule #1: Always listen to Kek.

 

Rule #2: If you break rule #1, stop right now or I'll break into your house in a Shrek costume and start singing a song about onions.

 

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"


#44 Offline squidmaster

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Posted Aug 24 2017 - 03:42 AM

collectibles: and not like g2 did it with the masks I want collectibles like g1 where there was actually a challenge trying to get every single piece in a collection in g2 if you bought all of the sets you would have all the masks minus exclusives.

 

launchers: and proper ones too like the zamor or kanoka or even the squid launchers were fun and the new stud shooters are literally in every theme and have become old and boring.

 

start from scratch dont copy g2 or g1 give it a fresh setting and new characters or set it in the future years after the events that took place in bara magna in 2009. 


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#45 Offline Shadow Titan Teridax

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Posted Sep 06 2017 - 09:27 PM

A better teridax set.
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#46 Offline cyan-king

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Posted Sep 08 2017 - 03:24 AM

With how obsessed Greg was with alternative timelines and dimensions, I was surprised that G2 didnt have some sort of stated connection to G1, that being said,

 

  • Believable timescales
  • Organic inner biology so theres no confusion of where baby rahi come from
  • Let it take place on Mata Nui, on the GSR's face, in the ocean of Spherus Magna
  • Limit the GSR races to the Matoran/Turaga/Toa trio, Skakdi, Vortixx, Sidorak's race, Krekka's race, Nocturn's race, Takadox's race and Ehlek's race
  • Have the non Mata Nui Matoran folks already be out and living on Spherus Magna
  • Have said races be naturally neutrally aligned 
  • Dont genderlock elements, but make things like female Ta-Matoran or male Ce-Matoran uncommon
  • Some form of media that lets us explore Mata Nui(a game, or a show, something like that)
  • Flesh out minor characters/re-use MNOG matoran and use the Turaga, except slightly renamed
  • I was okay with the whole Lewa and Tamaru being girls thing, so that too
  • Bring back a focus on Makuta controlling the local wildlife, so that we can have atmospheric Rahi sets
  • Bring back maskpacks to encourage the creation of MOCs
  • Spine packs too, I'd love more of those for Skakdi

I know, I have terrible taste, :U


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#47 Offline Rodimus

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Posted Sep 08 2017 - 09:33 PM

cyan king i want you to know that this is good content however i disagree with making things like female ta-matoran rare. Just make the elements equal in gender rep


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bionicle is trans culture


#48 Offline Toa Jaxus

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Posted Nov 04 2017 - 04:12 PM

I would like G3 to have:

 - Either remove the Earth/Stone divide or properly explain it.

 - Either 10-12 elements, and having at least one toa of each element; or doing sub-element/specialised tricks like Avatar for 6 elements.

 - No gender fixed elements.

 - Mask + element powers, not just elemental powers.

 - Toa coming from the Matoran/villagers/whatever, and not just coming from space.

 - More world building than G2.


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#49 Offline Rooster Nui

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Posted Nov 04 2017 - 10:07 PM

I'd like for a G3 to have...

 

-A new team of 6; 4 males, 2 females.

-Different main elements; stuff like gravity, sonics, etc.

-No gender fixed elements, also.

-lots of masks!

-more variety in environments; ocean floors, very deep caves, etc.

-more female characters in general, really.

-well developed, humanoid villains; skull spiders and shadow traps weren't the toughest villains.


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#50 Offline Blastcage

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Posted Nov 07 2017 - 01:49 AM

You want a new, unique direction? I'll give you a new direction...

 

First off, let's take some cues from Call of Duty's Zombies mode. Particularly Treyarch's. See, Treyarch introduced wonder weapons...something Bionicle G1 almost, but never quite fully, dabbled in. What I'm proposing here is to have wonder weapons in Bionicle, to a larger extent than ever seen before. Why fight to obtain a mask of power when you can fight to obtain a wonder weapon, or even a set of them? Or, perhaps, whatever war is being fought could spur on an arms race that results in the creation of wonder weapons to provide an advantage to each side. If the Toa find themselves facing enemies stronger than them, why not create wonder weapons to level the playing field? Or even have a year without Toa, just a Matoran resistance armed with wonder weapons...or take it a step further and have a Toa team actually die, thus prompting the Matoran or Turaga to craft wonder weapons to avenge their fallen heroes. 

 

Here's another one for ya...death. Life had a physical incarnation, so why not give death a physical representation? No, I'm not talking the Grim Reaper...think more along the lines of Hela. A god/goddess of death would certainly be an interesting main villain, and could even allow for the existence of other deities, just to spice things up. 

 

That's all I'm gonna share for now. 


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#51 Offline Toa Jaxus

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Posted Nov 11 2017 - 05:34 PM

Been thinking about it some idea for G3 races:

-Firstly, all races are biomechanical, and are capable of some form of biological reproduction - not shown, but references to families and clans, etc.

 

-Agori - distant ancestors of the Matoran and Zesk, maybe some of the other races. Long gone and would only be referenced.

 

- Matoran are largely like G1, elementally associated, need to wear mask, good craftsmen, etc. Instead of having a one path life cycle, matoran can be upgraded in three ways: Toa, Turaga, Aides. Toa are the taller elemental heroes, chosen by Golden Masks which bond with them for life - each Golden mask being the unique original of a type of mask of power - the first mask of shielding, first mask of speed, etc. Turaga are chosen by silver mask, less elemental power but get the memories of all the previous Turaga and increased Intelligence, Cunning and Wisdom. Toa don't become Turaga as both serve very different roles in society - heroes, champions and elementalists vs. sages, leaders and teachers. Aides, who need a better name, are modified Matoran who can link up with Toa and other powerful beings to give them a boost in strength and new abilities - like the Av-matoran from G1. They can become Toa and Turaga, and often do so, as they change is primarily physical not quasi-mystical/spiritual. Usually given bronze masks as a sign of their rank.

 

- Skakdi, again mostly like G1. Two main differences: Spine Slugs are totally symbiotic - feeding off the Skakdi's emotions in exchange for a regular burst of concentrated energy, acting as a cross between fuel and an adrenaline shot. The Slugs are also near immortal, and passed down from one Skakdi to another, and some even tattoo on their Spine Slug to preserve their tales of bravery and martial skill. The other major difference is Irnakk - who is very real - and during solar and lunar eclipses hunts down Skakdi with the scissors in one hand and claymore in the other. If the Skakdi is lucky, Irnakk will only cut off a limb before they can escape, although most and cut to pieces. From these amputated limb grow new skakdi, all born  with the innate knowledge of the progenitors sins and power of the Irnakk.

 

- Zesk + Vorox; One race here. Zesk are similar to matoran in some ways, as they are also descended from the Agori. However, they don't wear masks, have no elemental association, are more feral and trade crafting skill with hunting + Scavenging talents. Zesk only can become Vorox, a sort of toa stand in. Vorox are associated with animals just as toa are aligned to the elements; with Zesk going on a spirit hunt as a rite of passage - those that succeed to the catch their totemic beast gain powers based on and ascend as Vorox. Zesk do have civilization like the ones on Bota Magna - but have animal/nature theming through out; such a duels being done as elaborate competitive hunts and tunnels designed to rush through on all fours.

 

- Skrall (Baterra/Vortixx): One race, with a physical split outside of gender. Baterra are shape shifting warriors with two of enhanced strenght, speed or toughness/endurance and can shoot energy blasts. Baterra mostly exist outside of Skrall society, been exiles in bands of nameless warriors. The only way to get named is either to kill another Baterra with a name (gaining their power and prestige), kill an enemy of the Skrall nation or to climb the Mountain. Named Baterra can enter wider Skrall society, but often find it hard to live in that cut throat world after years of brutal exile. The Vortixx are powerful psychics; able to read minds, alter memories, telekinesis, illusions and influencing minds. In addition, they can also produce energy blasts like the Baterra, although these attacks do less damage in exchange for more pain and a stunning explosion of light and sound. Vortixx have made Skrall society more about brutal cunning and deception over the years due to the social division between Baterra and Vortixx; this is further worsen due to meditating on the Mountain has corrupted their minds in the pursuit of power. On a final note, the Skrall's dull black armour  is enfact incredible colourful and detailed, although one must see it in Ultraviolet like both Baterra and Vortixx can.

 

-Makuta and the Rahkshi - Makuta is a dark malevolent spirit, corrupting others to do his bidding, while hiding his heart in a deep fortress far away from civilization. Over the years he has corrupted many Gold and Silver masks, denying Toa and Turaga to the matoran, to create his dark masks - any being who accepts one of these masks is turned into a Rahkshi - a dark parody of the Toa. Where the Toa are heroes who fight for the three virtues, the Rahkshi sold their lives to Makuta in exchange for dark power. Rahkshi can be from any race, and will lose their powers if their mask is purified or Makuta decides to take it from them.


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