Wait, how would the download versions be affected, though? Flash is a web plugin as far as I understand it, and the download versions are packages with everything required to function, and they don't connect to anything external meaning the plug being pulled on Flash shouldn't affect them, unless I'm wholly mistaken.
If so, we definitely need to find a way to preserve these games.
This was my understanding as well. Flash is no longer going to be supported, but offline packages won't just stop working, correct? How would that even be possible, to cause them to stop working?
Yeah, to clarify: attention everyone! Adobe's decision to discontinue support for Flash Player in 2020 will have zero effect on the functionality or playability of any archived Flash content. Such content includes the MNOG, the MNOG2, the Bohrok and Bohrok Kal Animations, the Piraka Animations, and any other Flash-rooted content that was:
- Created prior to the point of discontinuation in 2020.
- Or is created using offline tools that allow the .swf files to be stored in a self-contained manner.
A number of commercially and freely available software tools are capable of playing .swf files, including Windows Media Player and VLC Media Player. Both are still fully supported by their respective manufacturers, both of whom have not announced any plans to cease to do so.
I'd be psyched to be a part of a project to restore, reset, and possibly remake the MNOG and similar Flash-rooted files, particularly the ones that have suffered over the years. That said, the discontinuation of support for Adobe Flash will not directly lead to any need to do so in any way.
could you go into more technical detail on this please? (and sources, if you have them! )
my understanding was that flash was going to be totally shut down - and if you don't want to/can't download the games, then they'd still be playing in the web browser, which wouldn't that mean that they wouldn't work?
anyway: what about making some of these games into an open-sourced android/iOS game? i have no idea how we could convert to touch-based controls(technically speaking), but i think they'd translate pretty well to the game's physics/controls and stuff. i can imagine mnog now on my phone: as i touch one side of the screen, it moves that way, and with mnog2 you can just tap to click where you want to go, per the original. or, with mnog, you could even get the gyroscope involved: as you tilt the phone/tablet one way, the game moves that way (instead of moving your mouse to a side of the screen as you did in the original desktop, you'd just tilt your device.)
i remember there was an effort on this a while ago, but it didn't get very far because people didn't get very involved and it petered out quickly. that said, i think someone managed to get a watered down version of it running, if not playable, on their android device, and that was years ago. android (and iOS) has evolved so much since then, i think it'd be interesting to take another look at doing this. (it would also be great b/c it shouldn't require any data usage, so you could play it offline. long commute/airplane rides, anyone?)
since it's technically IP of a company, you probably couldn't publish it on the play/app stores, but at least for android that shouldn't be a problem, as the game's installation file can always be sideloaded - but it should still be open source, so that it can be vetted for security and stuff that the play store would normally do.
that turned out to be much longer of a post than i intended...