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Techna Of Despair: A Dreamland Discussion

Of Rumors and Myths

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#1 Offline Kal the Guardian

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Posted Jan 01 2012 - 04:31 PM

Of Rumors and Myths

Welcome to Dreamland’s Discussion Topic! This is where you can discuss what’s happening in the RPing topic. This is also where profiles will be approved. Here is a blank profile for convenience’s sake:Name:Species:Gender:Faction:Appearance:Weapons:Mask:Power:Secondary Abilities:Weakness:Personality:Biography:Links for the RPing Topic and the Profile Topic.Faction Missions---As the different camps are discovered and the factions become more defined, missions will appear here as well as in game for players to do a little something different if they so choose. -Fourth Boat Members--It seems that there is a group rising up out of the fourth boat members. Go to the Only Bay Passage to find out what this Eye is. -Forfeiters--Perpare for war. March South. -Researchers--The Matoran Village is found! Explore it. -Hunters--The Rhak is contained. Keep it safe.The Past is Fast to Pass---This is where the actions of the players will be documented for easy reading. All discoveries and important events will show up here. -Day One---The Fourth and Final Boat has unloaded its cargo and this cargo has slowly been taken up the Only Bay Passage. The unearthly storm has picked up once again and threatens to smash the boat against the cliffs. An uneasy feeling of anger seems to float through the air, putting some on edge. This feeling of anger is definitely not natural and some of the lesser beings begin to quarrel among themselves.-The Fourth Boat was lost to the storm, being swept out to sea as it began to sink. Several sightings of the mysterious Rahi of the island have occuried. And currently a Rhak is assailing the caravan of NPCs that is on the Path to Camp A.-Sirel of the Forfeiters has been found, along with the rest of her camp. She, along with the others of the camp, seem to be suffering from some sort of paranoia/insanity.Several beings roam the island, trying to get themselves lost as Garett from the Researchers tries to reach the fourth boat members before they are sucked into the Forfeiters. Two beings are near Camp C, or the Hunters' encampment, but otherwise everyone else is near the Rhak attack.-The Rhak has gone. Sirel has attacked the those of the Fourth Boat and Garett had to come and break up the fight. The exploration mission of the Researchers is just waiting for Garett to return before they head off to find a Matoran village. The Hunters have all headed off up the river closest to them, searching for Rhaks or any other species of Rahi native to the island.A strange sense of calm and warmth is coming from somewhere between the two rivers if you were traveling from Camp A to Camp B.-The Shrine of the Le-Matoran has been found, remembering the loss of the Matoran for which the shrine is named. A Rhak has been captured by the Hunters. A Matoran Village has been found by the Researchers. And the Forfeiters march south. A new group is forming, called the Eye, and it is planning to take out the teleportation scramblers.Yrllin's mask has been found, and Vertak is on the verge of something big. Shadouk has discovered a giant wall of ice blocking him from going to his objective. Those who sleep find themselves tormented by the same pair of dark black eyes looming over them.

Edited by Kal the Guardian, Feb 20 2012 - 03:20 PM.

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#2 Offline Toa Levacius Zehvor

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Posted Jan 01 2012 - 04:34 PM

Name: WorhdockSpecies: UniqueGender: MaleFaction: None YetAppearance: Wordock appears to be a toa, though slightly taller. His armor is a mix of shining, metallic white and red. When he holds his spear, a golden nimbus seems to shine from him.Weapons:Spear of Weather Control. The spear cannot be controlled by any known toa element, but appears to be some type of almost indestructible white metal. He can cause this spear to come to his hand from some sort of extra-dimensional space as he wills, or send it back. Two leather gloves.Mask: Wears a powerless Great Huna.Power: Worhdock has the power of Weather Control as a Rahkshi of the 4th level of power. When he holds the spear, this is increased to the 6th level power, and he also gains flight.Secondary Abilities:None really. Can unerringly predict the weather if he has a clear view of the sky. Is a fairly competent warrior, but not a master of combat. Mental Shielding.Weakness: Worhdock is weak to the touch of metal, and never uses any metal items – even his spear, as stated, isn’t made of metal. It doesn’t seem obvious at first – I mean, him moving away from a spear isn’t that odd, nobody wants to be stabbed by one. However, if one looks in a lab set up of his, they’ll see everything is cloth or nylon coated so he doesn’t come in contact with metal.Personality: Loves the odd and abstract, and is very open to new things. Isn’t the hardest worker, but eventually gets around to doing things. Has almost no sense of urgency. Doesn’t open conversations, but once on a subject he is interested in – namely the weather – he is hard to stop. Doesn’t really think about others emotions, and just says what he means to say. He usually tries to comfort somebody if he upset them though. Is usually relaxed and going through things until something excites him, like a random change.Biography: Worhdock came aboard for the simple purpose of studying the weather. While it may seem odd for somebody with Weather Control, it was always his passion. The sudden storm that blocked off the final ship amazed him, and finding the source behind it led to him staying onboard – especially when even his powers couldn’t control it.

Name: ThalidonSpecies: UniqueGender: MaleFaction: None YetAppearance: Appears as a tall, toa like being. He is extraordinarily gaunt, having barely organic parts attached to his thin frame. His mask appears to be screaming at all times, a massive, open maw. There are no eye holes on the mask – he doesn’t need them, as he has no eyes.Weapons: A very well crafted longbow made of a special crystal. Is inscribed with runes preventing enemies from controlling it, but if the runes were cut out, it would both lose its ability to function as a bow and become simple crystal. The bow generates its own arrows out of energy. Has a hunting knife as a secondary.Mask: An unidentified mask that appears to be screaming – a hint to his power. Terrible to look at.Power: Can activate at power scream at the 5th level of Kraata power, and is immune to similar effects.Secondary Abilities: Sonar. Can attempt to charm a single Rahi so that it views him as an ally, though other control attempts will override it, and attacking it could cause problems – he is intrigued to see if he could charm a Rhakk. Was used off-island to tame a beast to assist him in his hunts. Is a master archer; one of the best.Weakness: Is completely blind.Personality: Lives only for the hunt – of Rhakks and lesser Rahi and anyone else.Biography: Thalidon is on the island for one reason – hunting. He came to hunt down any rare Rahi and take their heads as trophies.

Name: Levacius (primary alias “Griffon”, current alias “Cievasul”, pronounced ‘see-vah-sool’)Species: ToaGender: MaleFaction: None YetAppearance: A white armored toa with a grey Kanohi Hau.Weapons: A longsword and shortsword. Both are Electro-Chute Blades.Mask: Mask of Sensory AptitudePower: Elemental Power of Lightning; he specializes in manipulating electrical fields.Secondary Abilities: Levacius is a master with his blades, and is extremely agile – a Vortixx would have a hard time matching against him in that department, and he is at no lack of strength for it. He has centuries of experience in fighting, and is also a pretty good at science and engineering. Limited mental shielding – is immune to telepathy unless he allows it, and is immune to mind control.Weakness: Arrogance, really. He’s extremely cocky. Physically he has no real weaknessPersonality: Extremely imaginative and talkative, and can handle pretty much any subject from science to war. Knows a lot of big words but doesn’t use them much. Extremely analytical, and memorizes almost everything he sees to recall later – and he’s seen a lot. He’s not much for being bossed around. He can be condescending, but is usually a pretty nice person to be around, even – and sometimes especially – when you’re fighting him. Is relaxed most of the time, but gets irritated easily. Has a code of honor, but it’s pretty lose and seems to change daily.Biography: Levacius used to work for the Barraki as a scientist from about 13,000 years before their defeat until shortly before it came, after he numbered potential enemies – and the location of Brotherhood armies – and figured that, if they attacked the Barraki, they would be crushed in a matter of hours. It happened.1,000 years after their defeat he became a toa while serving under one of their surviving generals, who was, of course, battling the other surviving generals over land in the Northern Continent. 4,000 years later he had control over 78% of the continent and was the most powerful single being in the universe. The Brotherhood, not wanting this “Seventh Barraki” to take power, quickly acted and crushed his armies. After escaping, and rigging his fortress to explode and kill over a hundred Rahkshi, he was quickly put on a death list. His corpse eventually washed up in the Tren Krom River.In reality, he survived under the alias Griffon as a criminal pirate captain. Currently, a few Brotherhood spies began poking around after it slipped their might be a link. At the time, his second in command is masquerading as him – and the spies will discover that, as his second in command was never Levacius, this was all a ruse.To pass the time, he signed up for the Insomniac Group back when it was hard to get through just to see if he could. Through the use of never lying, but not filling in all of his history, he was welcomed aboard as Cievasul the scientist.

Does it feel good Kal? That surge of power of being a GM?-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor, Jan 01 2012 - 05:01 PM.

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#3 Offline Kal the Guardian

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Posted Jan 01 2012 - 04:56 PM

Oh, yes, it feels amazing!Ahhhh.... Anyway, profiles approved. Just as a heads up for Levacius' profile, though, this RPG takes place roughly a few centuries after the Time Slip. Actually I might need to put that somewhere official.And what's sensory aptitude?That question doesn't affect you're approved status, though. You can load those characters into the profile topic.Now I need to write up an opening for the RPing topic. Then I can put it up. (I don't know how I'm finding time to do all this as it is. :P )
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#4 Offline Toa Levacius Zehvor

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Posted Jan 01 2012 - 05:00 PM

Sensory Aptitude was in the last batch of official masks. I took a liking to it almost immediately - passive benefits that could be made activate. It improves balance along with all sensory abilities. Basically it's like a Calix for your senses instead of your physical abilities. Which, of course, has its own downsides in certain cases, but so does everything.And thanks for the time clariification. I had no idea when it was set - usually it took him 8,000 or so, but since I wasn't sure I shortened it. Basically he's been a ship captain for the last couple thousand years then (the Barraki fell 20,000 before the slip)-Toa Levacius Zehvor :flagusa:
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#5 Offline Evex_Wolfwing

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Posted Jan 01 2012 - 05:00 PM

As I promised. An eccentric zoologist, a fat greedy shark lady, and a murderous adrenaline junkie.Sometimes I wonder about myself...Name: Dr. SedgulusSpecies: ToaGender: MaleFaction: NeutralAppearance: A tall, handsomely built toa, clad in silver with a gold mask, chest plate and shoulders. Orange eyes. His mask is shaped like the new helmet worn by Rocka in the Hero Factory Breakout line. Weapons: Hunting Rifle, with a scope. It is powered by his element.Mask: Kanohi Galleskope, the Great Mask of Vision.Allows the user Telescopic Vision.Power: Elemental control over Iron.Secondary Abilities:Weakness: Specializes in projectiles to a fault, no close combat skills. Personality: A curious mind, fueled by a love for learning how life is put together. Sedgulus is friendly, but eccentric. He underestimates the squeamishness of others, and has a habit of seeing new people as parts walking around for him to examine. ie. fascinating shape of the hand, unusual skull, etc...After coming to Dreamland, Sedgulus has been taken by the same paranoia and mistrust as everybody else. He is somewhat aware that something is wrong with their behavior, but he hasn’t the slightest clue how to do anything about it...Biography: It is an unexplored island, what zoologist wouldn’t want to go and find a new species? Get something named after himself. Or herself, if the zoologist was a woman. But Sedgulus is a man, and the point is, he wanted to find some new species of Rahi, several, if he could.He had been expecting a bird or something, not a giant lizard. Now, the question is once he knows of the Beast of Dreamland, will he get the Rahk, or will the Rahk get him?Name: Rekia Vas SlythyynSpecies: RegaliphileSpecies Description: A sub-species of Pridak's own race, much fewer in number. They inhabit but a few counties in the Northern Continent, but have a habit of getting into extremely high places in society. The average Regaliphile has the same physical strength and durability as a Toa, plus powerful jaws, but no other natural powers.Gender: FemaleFaction: NeutralAppearance: Looks like a shark lady. Sharky face, sharky mouth, sharky teeth. Fin-like protrusions on her arms and head. Clad in black and white armor with red highlights. Red eyes, with pupils that are not exactly slits, but not completely circular either. Same height as a Toa, same shape... kinda.There is no dancing around the fact, Rekia is not thin, she is large. Weapons: Rekia obtained a pair of highly modified and experimental Zamor Sphere Launchers before departing from the ships onto the island.The Zamor sphere launchers look like the new launchers from the Hero Factory Breakout Line. They are gunmetal grey, and launch typical explosive rounds They are fed by two separate tubes. The first turns sand into glass, which are used to make the spheres. The second set of tubes fill the spheres with the explosive compounds. These tubes are fed by a pair of tanks she wears on her back while using these weapons. One is simply filled with sand, easy enough to find. The other takes air from her surroundings and mixes it up, turning it into a much more volatile compound (For the record, oxygen is actually a very destructive element). This is all experimental, of course. Doesn’t always work.And she has sharp teeth. But she is a lady, and will refrain from biting... most of the time.Mask: None (Capable of using one)Power: No powers to speak of.Secondary Abilities: It is notable that she possesses IMMENSE willpower. Other than that, not much worth noting.Some may say that she is insulated against the cold. She may say those people should burn in a fire.Weakness: No powers, an experimental and occasionally temperamental weapon, and a not so lean body make Rekia perhaps not the best suited person for combat. Personality: Greedy and very strong willed. It is difficult to persuade her she is wrong, and she does not take well to insults. Comments on the generous... ness... of her form will likely result in attempted murder in this emotionally charged atmosphere of Dreamland. At the same time, she can sweet talk when she wants to, and had no limits when it comes to getting what she wants.Perhaps a bit of a hoarder when it comes to money.Biography: “Dreamland, a world lost in time... a land filled with unclaimed treasures...”“I suppose it would make sense for me to want to get a bit more for my name...”Born into a wealthy family, the sole heir, Rekia of course enjoyed her indulgence. What man or woman wouldn’t? What set Rekia aside from her family, though, was that she was not content with just the family fortune. They were lazy, and she, despite what many around her believed, was not.Daddy went first. Boating trips were dangerous, when one thinks about it. And anybody could fall down a mountain. It’s not like her mother had been pushed... But in any event, it all went to her.Unsavory deals, unsavory businesses. All of these were done to get more money. And when the expedition to Dreamland came along, Rekia leapt at the chance to get more money. Hiring several mercenaries, she boarded the final ship to Dreamland, hardly able to conceal her excitement.But when she got off the ship, none of the mercenaries she had hired were waiting for her. A bit of asking around revealed that those members of the expedition never boarded the ship. They had taken the forward payment she gave them, then fled.So here she is, stranded on an island, surrounded by strangers. Needless to say, she is not amused. Name: TorhakSpecies: SkakdiGender: MaleFaction: NeutralAppearance: Average Skadki build, standing at about the height of a Toa, broad shouldered and muscular. Clad in Crimson armor, with some white highlights. Chest armor is silver. His spines are about the same as Hakann's. Eyes are, unusually for a Skakdi, a bright blue, almost white. Like all Skakdi, his face's most prominent feature is an evil grin. He wear's a pair of protosteel, plate armor gauntlets, through which he channels his element and his Repulsion power. Four toed feet. Also wears a pair of black goggles, which completely hide his eyes when he wears them. Weapons: A protosteel axe, like the type you would use to cut wood. His Protosteel Gauntlets are also quite effective for deflecting blows, and putting some extra ‘ouch’ in his punches. The Goggles...do nothing. He just wears them because they look cool. Mask: N/APower: Torhak possesses Infrared Vision, as well as an Elemental control over Fire, which can only be used in conjunction with another Slkakdi's Element. Torhak also possesses a Repulsion Power, allowing him to repel solids, liquids, and air away from him, and vice versa. Using this ability, Torhak is capable of moving through the air at any speed he wishes, repelling the air around him, achieving flight, as well as firing blasts of repulsion from his gauntlets. Secondary Abilities: The strength and speed of all Skakdi, tempered by his exercise. Pretty good at using his Repulsion powers to rocket about. Weakness: The nature of his powers means that he is not very precise, hitting large areas in most cases. Once he gets in a fight, he disregards his own safety. Has a habit of overexerting himself. Can’t fight over long ranges, only mid-close.Personality: Torhak is a thrill seeker, a he gets his best fixes off crime. Robbery, arson, murder, etc. While he claims to capable of going for a while without a fix, it feels incredibly good, and is something he is always looking for. With the air of hostility on Dreamland, Torhak is actually more cautious. He likes a fight, but against everybody on the island? He’s going to need to be smart about this...Biography: Don’t ask how he got off Zakaz. The story changes every time. Torhak is here, and that is all that matters. His plan was simple: Get to the island, steal all the good stuff, and leave everybody stranded. He didn’t count on the storm, or the sudden aggression from the others. But then, that simply makes it more fun. So, his plan remains the same.
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#6 Offline Kal the Guardian

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Posted Jan 01 2012 - 05:22 PM

@Lev. Ah, ok then. I figured that's what it did. I had no clue it was in the last batch of official masks.@Evex. All are approved. Have fun making chaos. :P
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#7 Offline Toa Levacius Zehvor

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Posted Jan 01 2012 - 05:23 PM

Eh. Official or not. BS01 said they were. Like Healing, Rebounding, and Aging.Oh, and this is to everyone. You're all getting arrows to the knee.-Toa Levacius Zehvor :flagusa:
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#8 Offline Magnus Greel

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Posted Jan 01 2012 - 05:26 PM

Name: HiosSpecies: ToaGender: MaleFaction: NeutralAppearance: Hios is a tall, middle-aged Toa clad in pale green (the shade of light green on Zaktan) armor that is spotted with dozens of brown blotches of different sizes; some are in clusters, others spread far out. His eyes are turquoise in color.Weapons: A wooden staff with the very top and tip studded with teal jewels. It has the ability to channel his element and fire force bolts.Mask: Great Kanohi Hau, Mask of ShieldingPower: The GreenSecondary Abilities: Hios is fluent in several languages in the Matoran Universe, including Matoran, Skakdi, and he even knows words of the ancient language Sidorak knew of. He can say a few words in Rahi as well.Weakness: Hios despises and fears both fire and intense cold – though mostly fire, for its destructive nature – because of their harm to plants.Personality: A wise Toa with a deep interest in plants. He is normally calm and serious, and believes that everyone and everything would look better with a little green.Biography: Hios is been around for awhile and done a lot of things in his younger life, including training other Toa and teaching as a mentor. Having heard of Dreamland, the Toa of Plant life decided to investigate and protect its sleeping inhabitants.Due to his age, Hios is adept at manipulating his element and knows of various plant toxins and healing herbs.Name: Tyrana Species: Pridak’s speciesGender: FemaleFaction: NeutralAppearance: Tyrana has a very similar appearance to Pridak’s mutated form, with a feminine-shaped body and her head and mask resembling his head and face. Her teeth are sharp and shark-like, too, as she has sharpened them. The armor she wears is capable of altering its colors; while usually a purple and gold, she can change it to a green and silver, or red and bronze, and so on. She cannot use it to match her surrounding like the Chameleon power, though. Her eyes are a fiery red, glowing like crimson-colored flames.Weapons: Tyrana carries a blade shaped like Pridak’s swords, which is dark silver in color. It is entirely composed of the tiny metal stingers from venomous insects. Their poison is still contained in the fused stingers, which can be toxic if enough is injected in through a cut or gash. She also has her teeth and sharp, pointed fingers for offense.Mask: Great Kanohi Faxon, Mask of KindredPower: NoneSecondary Abilities: She is swift, moving fast to strike out against others. Besides having extensive knowledge on Rahi, Tyrana also is trained at using a sword.Weakness: While quick and nimble, Tyrana lacks physical strength. She also heavily relies on her mask in order to solve her problems and challenges.Personality: Vicious and ruthless, Tyrana is hostile to others that aggravate her. After the revolt against her and her fellows, she is now alert to her surroundings and slightly paranoid. Biography: Once a high ranking member of a brutal police force on her home island, Tyrana carried out the laws of the land mercilessly. The enforcers were so harsh that in time a revolt against them occurred.Because of her crimes, she was sentenced to life on a prison island. However, Tyrana could earn her pardon if she helped in the Dreamland expedition. She was sent to the others on the boats and accompanied by a guard. But the two became separated and he was placed on the fourth boat, and later killed while waiting and guarding the boats.After the ship arrived, Tyrana found that her guard was nowhere to be seen, and decided to escape rather than help.

Edited by Magnus Greel, Jan 01 2012 - 06:18 PM.

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#9 Offline Evex_Wolfwing

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Posted Jan 01 2012 - 05:33 PM

What's this, another shark lady?Oh my, this won't do...
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#10 Offline Kal the Guardian

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Posted Jan 01 2012 - 05:46 PM

Ha ha! Second shark lady approved. Along with the Toa. :P
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#11 Offline Toa of Dancing

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Posted Jan 01 2012 - 06:00 PM

Dang it Greel, you stole my idea as I wrote it. Kinda. Not really, but kinda.Name: Hgn'Svt (most easily pronounced as HIEN-zevet)Species: ToaGender: MaleFaction: ResearchersAppearance: Hgn'Svt looks like he couldn't run if he had a muaka chasing him or fight if a rock lion was tearing off his face. He seems to have only enough muscle to survive, walk around the island, and carry his equipment and specimens. His eyes are a pale green like his armor. He's a good deal shorter than the average toa, too, only being about four-fifths of a bio when standing.Weapons: He prefers no violence and thus has no weapons. However, he carrijes different scalpels and other various medical equipment.Mask: Mask of Rahi ControlPower: The GreenSecondary Abilities: Extreme intelligence and a fair amount of wisdom.Weakness: Hgn'Svt cannot fight for the life of him.Personality: Friendly yet reclusive. Hgn'Svt abhors all violence - sans that of survival such as hunting - and loves nature. He's always willing to help if you can find him, though he's usually somewhere in the middle of the island trying to find a new plant, rahi, or otherwise.Biography: Hgn'Svt is a German scientist that loves everything natural and hates violence. He's fine with modern technology, of course, though prefers to do things himself if he can. He saw this new island as a perfect opportunity to discover new things to help society. Of course, his rather obsessive nature when it comes to science keeps him from being too commonly seen and he has very little physical ability.
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#12 Offline Toa Levacius Zehvor

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Posted Jan 01 2012 - 06:04 PM

Heh. I made a toa of the green with a Faxxon originally. Then I was like, "no, wait, it's a jungle, everyone will do that". :P Only it was going to be a she, and part of her was composed of plants. Meh, like these guys better.You know, considering Pridak was supposedly the perfect physical specimen of the universe, and looked nothing like a Shark, both of you must be the tail end of his species. :PFrom the City of the Lost Prologue, just before Makuta defeated them -

If it were possible for a biomechanical being to be a perfect physical specimen, Pridak was it. Even if his armor and weapons had been taken away, he would have radiated power. It was hard for him to comprehend how some beings, even entire intelligent species, could live out their lives with monstrous appearances. He imagined they must be dead inside and so didn't noice the horror they inspired.

I mean, just saying. :P-Toa Levacius Zehvor :flagusa:

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#13 Offline Legolover-361

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Posted Jan 01 2012 - 06:06 PM

Now that I have a temporary respite from approving profiles for Techna, I can make a character for this. Expect a female Toa of Magnetism with an intriguing weapon soon... :sly:
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#14 Offline Kal the Guardian

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Posted Jan 01 2012 - 06:33 PM

Heh heh. I knew this RPG would attract the plant and rahi controllers.Approved, ToD. Just remember that you are part of the fourth boat that just landed, so technically Hgn'Svt doesn't have a faction yet. :P
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#15 Offline Legolover-361

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Posted Jan 01 2012 - 07:52 PM

Here's a profile for approval:Name: EnaSpecies: ToaGender: FemaleFaction: ResearchersAppearance: Ena is medium height. Her armor is goldenWeapons: Ena carries only one weapon: a long, strong rope that sports a metal nub on each end, from which sprout short blades. The rope is quite flexible and durable and can be used for anything from climbing to lassoing.Mask: Kanohi Volitak, the Mask of StealthPower: MagnetismSecondary Abilities: Ena is quite intelligent: She possesses an intriguing knack for improvising strategies on the fly.Weakness: Ena often underestimates her skills, even socialization skills, leaving her an unusually timid Toa. She struggles with insomnia and thus isnít always sure how much energy she has.Personality: Ena is timid, second-guessing herself far too often. In stark contrast to her exterior nature, when she has made up her mind about something, she stands by her idea. Being proven wrong is like being punched in the gut for her; it only brings her self-esteem down another notch. Her insomnia acts up almost every night; a good nightís sleep is rare for her. Nevertheless, spending long, nighttime hours lying awake gifted her with incredible patience and night vision almost on par with an Onu-Matoranís.Biography: To the south of the Matoran Universe lies a little-known island. Ena was that islandís lone Toa. The island experienced little trouble, for travelers were rare and the Rahi tame for the most part. Whenever a formidable enemy did come, however, Ena was there to protect her village. One day, a traveler came with news of an expedition setting off for another unknown island; Ena, knowing her village would thrive even without her, decided to leave with the expedition, hoping her skills with hunting and general curiosity could help.
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#16 Offline Kal the Guardian

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Posted Jan 01 2012 - 07:56 PM

Approved!Also, it should be noted that I did make a GM IC at the end of the first post to kick things off. I know people might have missed it just because it's the first post, no one re-reads that. :P
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#17 Offline Toa Levacius Zehvor

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Posted Jan 01 2012 - 08:00 PM

Huh. I appear to have missed that. :|-Toa Levacius Zehvor :flagusa:
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#18 Offline Kal the Guardian

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Posted Jan 01 2012 - 08:04 PM

See? I knew I was right. :P
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#19 Offline Dinamic Vitalitate

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Posted Jan 01 2012 - 08:15 PM

Name: OrnasSpecies: ToaGender: MaleFaction: NeutralAppearance: A gruff Toa with scratched armor and a dented mask. Appears to have black bite barks all over body. Sapphire and ebon body and armor. Lime-green eyes with a mask that appears to be a Miru.Weapons: Scythe and an accompanying daggerMask: KomauPower: Elemental Power of Magentism.Secondary Abilities: Brute strength, enhanced vision.Weakness: Low agility, slowed reactions.Personality: Ornas is not one to be friends with, considering he'll bite your head off. He has a hatred of most people, and not someone to be reckoned with.Biography: Ornas was sent here by the Dark Hunters to scout the recent findings, but then the rest of his team was killed by the Rhaks and he disbanded from the faction.Name: JynhiSpecies: ToaGender: FemaleFaction: NeutralAppearance: Slim, blue-plattered Toa, with bands of gold wrapping around her blue body.Weapons: Rhotuka Launcher- Puts the victim in a trance of confusion. Longsword for melee battle.Mask: Mask of IntangiblityPower: Elemental Power of Light(Unbeknownst)Secondary Abilities: Knowledge of Poisons and Disease.Weakness: Weak armor and strength.Personality:Jynhi is a favored person to people who know her. She is very amiable to most and is optimistic in dire situations.Biography: Jynhi was one of the scattered Matoran of the Time Slip. She obtained a Toa Stone while travelling distant lands after creating a trading guild of aid. She used her new powers to save the unfortunate. However, she was unforunate after traveling to the island with her memory erased.Both Approved :P
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#20 Offline Pears Nivans

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Posted Jan 01 2012 - 08:30 PM

Well, well, well, Kal. I never thought I'd see the day. :PName: Laorus.Species: Siorun.Gender: Female.Faction: Neutral.Appearance: Laorus is a Toa-sized being. Standing at 7', she is, essentially, a walking suit of armor; her body is completely made of metal, and it is obvious when you near her that she is a hollow being. She wears a helmet as opposed to a mask, which is heavily stylized in regards to the smaller details; it is relatively flat in the front, though rounds off at the top before fanning out to cover the back of her neck. Its face bears a distinct resemblance to that of a Kanohi Kakama. Pale blue eyes shine through the holes of her helmet, though they do little to illuminate the inside of her body. A crest is present on her shoulder; similar to the face of a boar, it can be removed and used to summon her steed, Doro, at will.Weapons: Laorus's main -- and only -- weapon is a halberd, completely metal and etched with strange, pale blue lines, the same color as Laorus's eyes.Mask: N/A.Power: Immunity to pain. Ability to summon a familiar -- a large, metal boar-like Rahi called Doro -- using her crest. Night vision.Secondary Abilities: Extreme endurance and physical strength.Weakness: Laorus bears a few weaknesses. She is completely useless against the element of iron, a power that could easily kill her in a matter of seconds. Similarly, the boar crest that is present on her right shoulder at times is, essentially, her source of power; were it to be destroyed, she and Doro would both die.Personality: Laorus is a fairly fiery individual. Quick to judge and come to conclusions, regardless of how right or wrong they are, she prefers to operate alone, getting along with few other beings (discounting Doro.) She has an undying thirst for adventure and danger, and is willing to go to any extreme to accomplish a goal relating to either; it is for this reason that she has become a very famous bounty hunter. As far as Laorus is concerned, if you want to stay safe, then you'd best stay out of her way.Biography: Hailing from the island of Kayun, Laorus was the twelfth of the twenty-six Siorun to be created; upon coming into existence she was given Doro as her Siorun Familiar. Despising the dreary and boring nature of the island, she eventually set out for other lands and became a bounty hunter and gladiator, earning her the nickname of "The Paladin." Her arrival to Dreamland is one brought about by the prospect of danger and adventure and nothing more; while finding out the secrets of the island is one benefit of being there, she much prefers the thought of battling the strange monsters that are rumored to exist on the island.Name: Doro.Species: Familiar.Gender: Male.Faction: Laorus.Appearance: Doro is a large, boar-like animal, composed entirely of metal; like his master, he is completely hollow. Roughly ten feet tall, he is exceptionally big, capable of carrying Laorus on his bag in a saddle with ease. His eyes -- as well as a number of lines present on his saddle -- are the same color as Laorus's eyes, and a crest shaped similarly to a boar's face is present on his chest.Weapons: Himself. Mainly his tusks and feet.Mask: N/A.Power: Immune to pain. Can be summoned form Laorus's crest on virtually a whim, though the manifestation process takes roughly thirty seconds.Secondary Abilities: Extreme endurance and strength.Weakness: Doro has the same weaknesses as Laorus. As well as this, as he is her companion animal, were she to die, then Doro would die immediately afterward.Personality: Doro has little personality to speak of. He is completely loyal to Laorus and Laorus alone; as such he refuses to allow any others to use him for transport. His willingness to work with others is directly proportional to his master's.Biography: Doro has lived a fairly simple life. Created at the same time as Laorus on Kayun, he was the twelfth Familiar to be assigned to a Siorun, jsut as Laorus was the twelfth Siorun to come into existence. He has served Laorus ever since, through all kinds of tasks and danger.

Edited by Parugi, Jan 01 2012 - 08:36 PM.

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#21 Offline More Fierce Than Fire

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Posted Jan 01 2012 - 08:31 PM

Gah, sorry, put them in the Roster first. Need to learn to read better apparently...

Name: Dr. KharishSpecies: Toa of Psionics in the body of a RahkshiGender: Female (technically)Faction: ForfeitersAppearance: Limbs are nut brown, head and spine are coal black. Her spikes take the form of a crossWeapons: Rahkshi staff, modified to resemble a twin-ended caduceus. In a pinch she can break off and throw the spines on her backMask: NAPower: Quick Healing. She can swiftly regenerate from any non-lethal injurySecondary Abilities: Can heal others, though it is a slower processWeakness: Little to no combat abilityPersonality: Most of the time she's a little shy and retiring, as she doesn't know how to behave. The Rahkshi body is a little off-putting to most people. Though if you can engage her in a subject she's knowledgable about, or if you're close to her already, she really opens upBiography: Originally a novice Toa of Psionics in a smaller-than-average Toa team, Kharish was ill-prepared for a raiding band of Rahkshi coming across her village. Most of her team were killed trying to defend their home, Kharish herself was mortally wounded, only surviving because she pushed her Psionic powers enough to allow her consciousness to jump into the nearest Rahkshi body. She overcome its primitive mind to rule in its stead. With a new body and new set of powers, she set about nursing the only other survivor of the raid back to health, mastering her healing powers in the process. Kharish took her new role seriously, learning the sciences of anatomy and medication so she could apply her powers properly, eventually becoming a properly qualified doctor. When news of the expedition to 'Dreamland' reached her, she chose to sign on. She presumed the voyage would likely be full of warriors who would need someone to patch them up. Now that she's trapped on the island, she just wants to leave so has thrown her lot in with the Forfeiters despite not sharing the profit-orientated mindset most of them haveName: CodjokSpecies: SkakdiGender: MaleFaction: NoneAppearance: Green and gold mottled armour, with the twin-prong spine most notably seen on ReidakWeapons: Gale Glaive, a halberd that sends thin bands of razor-sharp air to slice through objectsMask: NAPower: Air elemental powers (only available when used with another Skakdi), Laser VisionSecondary Abilities: Heightened Agility. X-ray visionWeakness: Completely insanePersonality: As a result of being placed on the island, separated from civilisation, Codjok was hit by an extreme case of cabin fever. It only took him a few days to loose his mind and declare himself King of the Island. He is untrustworthy and unpredictableBiography: No-one is quite sure why Codjok was on the voyage, though being a Skakdi it was probably for the profit and chance of a good scrap. What really concerns people is Codjok's current actions and motivations. As he has outright named himself sole sovereign of Dreamland he is a menace to everyone. With no camp of his own he raids from the others, simply taking whatever he wants as he regards it as his property anyway


Edited by The Power that Is, Jan 02 2012 - 09:24 AM.

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The bells were ringing in the dale

And men looked up with faces pale

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The dragon's ire more fierce than fire

Laid low their towers and houses frail


#22 Offline -Toa Lhikevikk-

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Posted Jan 01 2012 - 09:03 PM

Name: KroghunSpecies: Matoran of the Green Gender: MaleFaction: n/aAppearance: Tall and muscular, with dark green, teal, and brown armor.Weapons: A whip and a macheteMask: PakariPower: n/aSecondary Abilities: Strong and stealthy, with highly trained senses.Weakness: Um, he's just a Matoran? Pretty big weakness if you ask me. :P He's also one of Karzahni's repair jobs, if that counts for anything.Personality: Crazy survivalist and obsessive hunter. Little bit anti-social. Chaotic Neutral.Biography: Originating from an unknown land and sent to the Southern Continent by Karzahni, Kroghun never liked to live in any village. He became a well-known Rahi trapper/hunter and an expert on his element. Invited to join the expedition, he happily took the chance. However, some of his shipmates have noticed that he is becoming increasingly erratic...
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#23 Offline Kal the Guardian

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Posted Jan 01 2012 - 09:44 PM

All approved.Although, TPtI, for Dr. Kharish, what does "though it is a slower process" refer to in the Secondary Abilities?By the way. I can't believe I pulled this post off. I'm signing out until at least 12 tonight, maybe later. Have fun guys.
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#24 Offline Emissary

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Posted Jan 01 2012 - 10:26 PM

Blast my obliviousness! Oh well, better luck next time!Name: Su’unSpecies: Trytan of FireTyrtan: A species similar to Toa. While able to manipulate elements, they are not actually able to create them. While they’re able to wear Kanohi, most do not, instead donning the traditional Nutra helmets, which are powerless, but carry a great symbolism for them.Each elemental group has a different physical characteristic. Fire Trytans are much slimmer and nimbler than most, enabling them to navigate lava flows with ease.Gender: MaleFaction: NeutralAppearance: A wiry and slim Trytan, with armour of varying shades of red and black.Weapons: A simple scythe. Clean and simple.Mask: Wear’s a Nutra helmet, a powerless but symbolic mask which conceals most of the wearers face. It is a smooth, round mask, with breathing vents around the mouth and nose, as well as a thin, horizontal slit to allow for vision.Power: He has the ability to manipulate (but not create) fire and heat.Secondary Abilities: He’s very nimble and light on his feet, making him tricky to pin down.Weakness: He’s not that strong, as his body is built more for speed and agility. In a contest of sheer strength, he’s a goner.Personality: Fairly amiable, but rather reserved, and not a great conversationalist. Su’un has a great love for living things, which is why he came on this expedition.Biography: Su’un grew up in the colonies of the Fire Trytans, working as a greenhouse worker on the outskirts. He loved plants and other organisms, and thus loved his job. When an offer to explore and research Dreamland came, he leapt at the chance.Even stranded on the island, he has not lost hope. Su’un has busied himself studying the local flora, a subject he finds marvelous.Name: KatanSpecies: ToaGender: MaleFaction: NeutralAppearance: An imposing figure, with thick silver armour, which also covers the bottom portion of his mask.Weapons: An original invention, it is basically a long rod a crystal, with an energized base. A button on the hilt sends an electric charge through the crystal, turning it into a stun baton. If enough electricity is poured into it, theoretically, it could be able to cut through certain objects, but could also shatter the cystal.Mask: A Hau, shaped as noble Ruru.Power: Elemental control over electricity.Secondary Abilities: A skilled fighter, he is a legendary opponent, with numerous victories on his belt. Even his presence alone can cause the sturdiest of warriors to turn and run.Weakness: Due to his size and the thickness of his armour, Katan is more of lumbering giant than a runner. This can open him up to attacks from quicker and more agile opponents.Personality: Silent and sober. He rarely speaks, and when he does, it’s usually to say something actually worth saying. He also a bit of a ruthless touch, not hesitating to crush an opponent once he has them where he wants them.Biography: Katan was world-class mercenary before coming to Dreamland, and even on the island, his skills as a warrior are renowned. He had no real qualms about his work, about who he would kill. It was a job. Nothing more.Then, someone came to him with an offer. An impressive offer. Go to Dreamland and end the project. Immediately. The employer promised half the reward then, and half once the job was done. Naturally, that person was killed on then and there, and the full profit was pocketed. Unfortunately, the bounty hunter underestimated the strength and ruthlessness of his would-be employers ‘work force’. He soon found Dreamland to be the only place where he would be safe from their wrath, and so, he made arrangements to head there.Immediately.-Void
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#25 Offline The Lorax

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Posted Jan 01 2012 - 11:31 PM

Here are my profiles for approval. I'm looking forward to playing this game with everyone. :)Name: ManukaSpecies: VortixxGender: MaleFaction: Neutral, probably soon to be researchers.Appearance: Manuka is a black Vortixx with bright green eyes. Like other Vortixx, Manuka is tall and lean but deceptively strong.Weapons: Credit for these goes to those who entered them into the Xian Weapons contest.
    [*]Vortixx Rhotuka Battle Axe. The axe’s colours are slightly modified from the original version to match Manuka himself i.e. the red parts are replaced with a mixture of lime and metru green. (His rhotuka power is telekinesis. When one of these rhotuka strikes a being or object, Manuka gains limited telekinetic control over them, and only for a short time, say 5-20 seconds. During this time, Manuka can throw the target away, move it around or draw it to himself).[*]Energy Extraction Rifle. This is shoulder mounted, so when it is fired, the kickback often puts Manuka off balance for a moment.[/list]As a Vortixx, Manuka is competent in the use of technology, and maintains his tools in good condition, usually able fix minor damage.Power: Manuka is a Vortixx, so he has no powers of his own. Instead, he relies on technology.Secondary Abilities: Manuka has a knack for coming up with good ideas, but he doesn’t always have the skills to implement them. He is fairly agile, but not very.Weakness: Manuka has no magical powers like Toa or Skakdi do, so he is at a disadvantage against them, and even more if his weapons are damaged or confiscated.He isn’t a terribly good fighter, either, but has some basic skills with his weapons. He is more of a thinker than a fighter, and prefers to find solutions to his problems in other ways.Biography: Manuka joined the Insomniac Group a long time ago, in the hope of making an interesting discovery. He is fascinated by the mystery of the island, and wants to get to the bottom of it. Before joining the group, he worked on Xia for a weapons corporation, designing new technologies.Personality: Manuka is an inquisitive Vortixx, always wondering ‘what if…?’ This characteristic led him to be a good designer and ideas man on Xia, and also to join the IG when he heard of the island and the mysterious rumours surrounding it.Mankua feels quite disturbed by all the fear and anger on this island, as they are not normally a strong part of his personality.Name: MalaSpecies: SkakdiGender: FemaleFaction: NeutralElement: PsionicsVision Power: X-ray telescopic vision, just like Avak’s in canon.Third Power: Mala can control her own density, allowing her to become intangible and pass through obstacles or attacks, or else become very dense to increase the force of her physical attacks.Appearance: Mala has a dark blue spine, hands, feet, head and torso, with gold armour on her limbs and some of the spikes on her spine. She is slimmer than most other Skakdi, and has clawed hands and feet.Weapons: Electro Chute blade. This weapon was stolen (see Bio section). Her old weapon was discarded before arrival on Dreamland. She isn’t too good with it yet, having had it only a short time.Secondary Abilities: Mala is quick to react to most situations, and more agile than most other Skakdi.Personality: Mala has a ruthless personality, and has no qualms about using whatever means necessary to get what she wants. Right now, that involves staying clear of the BoM and their agents. She hates the Makuta for what they did to her race, and would go for revenge if she thought it was possible.Biography: Mala and her brother Krokk have recently escaped Zakaz and are on the run from authorities. They broke into a BoM guard outpost, stole information and equipment and used it to get off the island. They joined the Insomniac Group only a week before the expedition set out in order to get somewhere where they wouldn’t be caught.Weaknesses:Mala is on the run from a powerful organisation, so she can be a bit paranoid about the possibility of people turning her in. This can stop her from making allies.She has not had her weapon for very long, so she is not particularly skilled in the use of it.She needs to team up with another Skakdi to use her elemental powers, so she is vulnerable when alone.Name: KrokkSpecies: SkakdiGender: MaleFaction: NeutralElement: PlantlifeVision Power: Lightning visionThird Power: Krokk’s third power is similar to Vezok’s. Namely, it gives him the ability to absorb the powers of any being in close proximity, store them, and then use them himself later on. He could only store a power for a few hours, but is capable of absorbing more than one power at once.Appearance: Krokk is a tall, predominantly green Skakdi with light brown parts on some parts of his limbs. His spine is interlaced with thorny vines that also run down his arms. This gives him a fierce, slightly ruffled appearance. His spine and face resemble Thok’sWeapons: Krokk carries a large mace with the power to weaken whatever is hit with it. Beings are not affected, but objects react similarly to if a kanohi jutlin was used on them. This weapon was stolen (see bio section), and his old weapons were discarded before he reached Dreamland.Secondary Abilities: Krokk has a high degree of endurance, and prides himself on never giving up.Personality: Krokk is normally less savage than other Skakdi, and less likely to “think with a weapon”. On Dreamland, however, the extra fear and anger in the air make him a bit of a loose cannon, ready to blow up. He is most likely to do this when his sister is involved. He is fiercely loyal to her and will stick close to her when possible.Biography: Krokk and his sister Mala have recently escaped Zakaz and are on the run from authorities. They broke into a BoM guard outpost, stole information and equipment and used it to get off the island. They joined the Insomniac Group only a week before the expedition set out in order to get somewhere where they wouldn’t be caught.Weaknesses:Krokk needs to work with another Skakdi in order to use his elemental powers, so he loses the best part of his power when alone.Krokk has only been in possession of his weapon for a short time, so he does not wield it with much skill or accuracy.

    Edited by Mt Ihu, Jan 01 2012 - 11:34 PM.

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#26 Offline Cosmic Titan

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Posted Jan 02 2012 - 01:00 AM

Name: IllumeSpecies: Av-MatoranGender: maleFaction: noneAppearance: He is average height. He wears gold and white armor that appears to be very foreign in origin. His eyes and heart light are blue. His mask is fused to his face and cannot be removed.Weapons: a KatanaMask: Noble Mask of TruthPower: He can change his armor colors and channel small amounts of light through his hands or weapons.Secondary Abilities: powerful mental shieldsWeakness: His lack of a past leaves him mentally unstable and prone to violent outbursts.Personality: He is analytical, independent, quiet, fickle and aggressive.Biography: He appeared randomly on the beach without any memoires of his past.
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#27 Online Mesonak

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Posted Jan 02 2012 - 04:12 AM

Doing something a bit out of the ordinary for this RPG; attempting to mix things up a bit. If this sounds too "out-there" for your liking, or if something seems wrong, I'll gladly find a way to change it in order for it to become acceptable.Name: MesonakSpecies: Skeletoa (Hooray for pun. Will elaborate in Bio Section.)Gender: MaleFaction: NeutralAppearance: Slim, tall, is really nothing more than a skeleton. Wears spiked ebony armor, with gold accents on his upper legs, arms, and torso. Wears a heavy, dark cloak over himself constantly to disguise the fact that, undearneath the armor, lies nothing but white bones.Weapons: A long, curved blade which Mesonak refers to as "Death Whisper". Secondary weapons include a pair of Chakrams (spiked disks similar in appearance to Axel's from Kingdom Hearts: Reference pic), which act as boomerangs if thrown properly, returning to him in combat. Both can channel his twilight energy.Mask: Modified Kanohi Volitak, painted pure white and crafted to resemble a Skull.Power: Is able to control the elemental powers of shadow and light, however, having both under his possession has significantly reduced his ability to control either one. He has made it his mission to become more adept at using them in conjunction with each other.Secondary Abilities: Increased reaction time during combat situations, as well as displaying natural agility in movement. Is a very logical individual.Weakness: Has been known to over-think situations, often leading to arriving at the wrong conclusion. Finds it hard to trust anyone, as he has never known allies. Due to his skeletal nature, while physical pain does not affect him as much as others, he gets tired very easily.Personality: Mesonak, ever since he was brought back from the dead, has been struck with a severe case of amnesia. Aside from his appearance, which obviously leads him to believe that he was killed at one point, he has no memory of anything prior to his death, or even himself. Following his escape, he has developed a very logical approach to things, preferring to leap into a situation well informed rather than charging in blindly, though he will do whatever is necessary to succeed at his goals. He's a very cynical individual, though he does have a sense of humor and uses it frequently. Mesonak knows no-one close enough to trust him, and while he must have had allies in his past life, knows nothing of what it means to have "friends". As such, he is very reserved, and is determined to hide his identity at all costs, preferring to masquerade himself as a Toa.Biography: Once a proud Toa of Light, Mesonak was a warrior who lost his life in a conflict between two groups centuries before the events in this RPG. He was re-animated through the effects of a modified Kanohi Tryna, allowing for the dead to be brought back to the world of the living without intense concentration. Upon awakening from his "slumber", he was faced with his captor, and savior, an insane being by the name of Kraitio, who delivered the final blow to him in combat, ending his life. Kraitio imbued Mesonak, who awoke only to discover no memory of his former life, with intense shadow energy, with the intent of utilizing him, as well as others, as his own personal army. Mesonak, after recovering slightly, broke free from his captor, swiftly dispatching Kraitio, destroying the Tryna, and escaping from his captivity with one item: a sword, imbued with shadow energy. Mesonak roamed the land for several years without any goal in mind, merely wandering, searching for purpose and attempting to reclaim his memories. Upon hearing about the Insomniac Group, Mesonak signed up, feeling a strange urge to know more about this "Dreamland". He hoped adventuring there would help fill in some blanks from his past and give his new lease on "life" a purpose. He has acquired a Kanohi Volitak through "questionable" means, and has crafted strong armor in order to masquerade himself as a Toa for this expedition. He has developed a fondness for his blade, which he named "Death Whisper", and has picked up two Chakrams along the way, imbuing one with his shadow energy and the other with his light energy.

Edited by Mesonak, Jan 02 2012 - 04:14 AM.

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#28 Offline @Maidan

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Posted Jan 02 2012 - 04:42 AM

Name: BaragaalSpecies: MatoranGender: MaleFaction: HuntersAppearance: A Metru-build Matoran with brown armor and grey feet and mask.Weapons: Two short, onehanded battleaxes. Dual wield all up in this---Mask: KakamaPower: Inactive powers of ironSecondary Abilities: Relatively strong and intelligent, for a Matoran. Relatively agile, as his race provides.Weakness: Well, he's a Matoran - can get pretty much punched around by everyone else and all. Not to mention, he's so concerned with his work that you can basically blackmail him by just stealing his notes.Personality: Baragaal is a scientist, pure and simple. He cares about little more than the Rhaks at this point in time, for science. He shows little or no concern for what happens on the island, and off it, too: all he wants and all he needs is science.Biography: Baragaal, true to cliche plots, has half-amnesia. He can't remember how he got to the island: all he knows is, he's a scientist, and for everything else, refer to Personality. He lives in Camp C, almost never moving from his shack.
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#29 Offline More Fierce Than Fire

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Posted Jan 02 2012 - 09:25 AM

All approved.Although, TPtI, for Dr. Kharish, what does "though it is a slower process" refer to in the Secondary Abilities?By the way. I can't believe I pulled this post off. I'm signing out until at least 12 tonight, maybe later. Have fun guys.

Ah, right edited that. Thats what happens when I type up a profile at 2 in the morning >.<

Edited by The Power that Is, Jan 02 2012 - 09:26 AM.

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The bells were ringing in the dale

And men looked up with faces pale

smaug.jpg

The dragon's ire more fierce than fire

Laid low their towers and houses frail


#30 Offline Legolover-361

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Posted Jan 02 2012 - 09:33 AM

Ena is all alone in her rain-soaked tent. Does anyone care to talk with her for a while about the mission?
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#31 Offline Kal the Guardian

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Posted Jan 02 2012 - 11:55 AM

Ok. Everyone between this post and my last post are approved. (That would be everyone who hasn't been approved yet)Man, you guys. So many profiles. I haven't even had the time to look at my own RPing topic yet today. :P
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#32 Offline Agnes Oblige

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Posted Jan 02 2012 - 01:05 PM

Here's to a fun three months.Name: VertakSpecies: Ba-Matoran or “Matoran Nuva”Gender: MaleFaction: NeutralAppearance: Pretty much like this: Gallery. He has a strange tattoo on his left shoulder, the origins of which are unknown. He also has a scar running down his entire left leg.Weapons: A dagger he keeps on him at all times, a round and plain shield, and a sword.Mask:Kanohi Volitak, Mask of Stealth (able to use it)Power: Gravity (can use it)Secondary Abilities: Can use his mask and cloak to blend perfectly into the shadows, and his sword gives him limited control over shadow. At night, this enables him to make himself virtually invisible. He also has mental shielding, blocking his mind from all unwanted outside access.Weakness: Because he’s a Matoran, Vertak doesn’t have the physical strength or speed necessary to defeat larger foes one on one, and as such must rely on the element of surprise most times. His suspicious and secretive nature can also be used against him.Personality: Vertak is generally secretive, and loves a mystery; for this reason, the island itself has given him a thrill, and he’s shown himself to be thoughtful and friendly to those who he believes warrant it. He is also respectful to those around him. However, he is also suspicious of everyone, and at a moment’s notice could flip on someone he doesn’t trust.Biography: Originally from Metru-Nui, Vertak has been wandering the Universe for many years, for no reason other than he felt like it. In that time he’s been writing an account of his adventures, and suffered many injuries and other things; all of his formerly purple armor has been permanently scorched and burnt either black or gunmetal, and sometimes an old injury he suffered on his left leg from a Muaka acts up, giving him a limp for up to several hours. It’s unknown who or what caused him to become so suspicious and secretive, but it is known that Vertak has been a target of the Dark Hunters for a long time. It is both this and his want to write about every location in the Universe possible that Vertak has come to the island.-ibrow

Edited by iBrony, Jan 02 2012 - 01:08 PM.

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CHAPTER 8

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At the end of the game, Sumiki reveals his master plan.


#33 Offline Kal the Guardian

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Posted Jan 02 2012 - 01:10 PM

As a heads up, ibrow, this story does take place in the Night Run universe, in fact roughly a century before. Maybe more, maybe less. Parugi doesn't have an exact date. :PAnyway, here's to hoping I don't take forever to reply because I like to make things perfect!EDIT: Whoops. Forgot to say: Approved. XD

Edited by Kal the Guardian, Jan 02 2012 - 01:11 PM.

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#34 Offline Agnes Oblige

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Posted Jan 02 2012 - 01:20 PM

Name: VertakSpecies: Ba-Matoran or “Matoran Nuva”Gender: MaleFaction: NeutralAppearance: Pretty much like this: Gallery. He has a strange tattoo on his left shoulder, the origins of which are unknown to everyone else, except for other Dark Hunters. He also has a scar running down his entire left leg.Weapons: A dagger he keeps on him at all times, a round and plain shield, and a sword.Mask:Kanohi Volitak, Mask of Stealth (able to use it)Power: Gravity (can use it)Secondary Abilities: Can use his mask and cloak to blend perfectly into the shadows, and his sword gives him limited control over shadow. At night, this enables him to make himself virtually invisible. He also has mental shielding, blocking his mind from all unwanted outside access, and a limited control over the element of light.Weakness: Because he’s a Matoran, Vertak doesn’t have the physical strength or speed necessary to defeat larger foes one on one, and as such must rely on the element of surprise most times. His suspicious and secretive nature can also be used against him.Personality: Vertak is secretive and suspicious of those around him except for a select few; this has been magnified by the island. However, to those he trusts he is respectful and thoughtful, and likes a mystery. He is also determined, and usually refuses to accept defeat permanently in regard to any objective.Biography: Originally from Metru-Nui, Vertak has been wandering the Universe for many years on orders of The Shadowed One. In that time he’s been writing an account of his adventures to aid the Dark Hunters, and suffered many injuries and other things; all of his formerly purple armor has been permanently scorched and burnt either black or gunmetal. As a member of the Dark Hunters, Vertak has been given increased speed, strength, and endurance, but still not enough to take on many larger foes, as shown by the scar down his left leg. Vertak has come to Dreamland of his own accord, to try and possibly solve any of the mysteries surrounding the place and possibly find a good place for the Dark Hunters to set up another fortress.Edited to be more in line with Day Run; issues with things like armour colour, the sword, and such will be explained. Oh. Okay then.I'll have to make some changes to make it more consistent. Lack of that injury and such. And a different Biography. :P-ibrow

Edited by iBrony, Jan 02 2012 - 01:27 PM.

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CHAPTER 8

book_1_logo_super_small.jpg

 

At the end of the game, Sumiki reveals his master plan.


#35 Offline Kal the Guardian

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Posted Jan 02 2012 - 01:32 PM

Welp, that one is approved as well.Yeah, in fact, except for the first RPG I entered before I played Night Ride, all of my past and future RPGs will take place somewhere within Parugi's Universe.
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#36 Offline Agnes Oblige

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Posted Jan 02 2012 - 01:42 PM

Cool. That'll help with every RPG Vertak's in being within the same chronology as I'd hoped. :P-ibrow
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CHAPTER 8

book_1_logo_super_small.jpg

 

At the end of the game, Sumiki reveals his master plan.


#37 Offline Kal the Guardian

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Posted Jan 02 2012 - 02:55 PM

Ok, Rakata, I have a question here. You just posted:

IC: Ornas: Path to Camp C:"Stupid forest, stupid smell," Ornas mumbled to himself as he trekked through the dense jungle.

When your post with Ornas before that one was:

IC: Ornas:"####!" Ornas swore ashue got off the beach. "How the Karz are you people here? I though you guys were organized," Ornas grumbled.

Except for the very steep, muddy path that is the only way up onto the island, which is the Only Bay Passage, the whole island is covered with cliffs. In fact there is no beach at all on this island. So there is no beach anywhere near the Path to Camp C from Camp A. I just want to you to explain how Ornas got there.Because if he fast traveled somewhere, then other people will begin to do that, and that will quickly make the story get out of whack. Just wanted to hear from you about this before I did anything "official" about it. I'll understand if you didn't realize or didn't know.

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#38 Online Mesonak

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Posted Jan 02 2012 - 03:10 PM

Ah, what better way to start off an RPG than a nice bit of dialogue and the forming of a small "party". Loving it so far.And nice to hear about your RPG's taking place in Parugi's universe. While I've never participated in Day Run (or any of his RPGs, for that matter), it's nice to have that sort of consistency so you don't necessarily have to make your character from scratch every time.-Mesonak
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#39 Offline Kal the Guardian

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Posted Jan 02 2012 - 03:26 PM

Yeah, and while for new members, it doesn't matter, for those of us who have played or read other RPGs or stories set in the same universe, it makes for some awesome back story that can be referenced to make things deeper. Even moreso because we crafted it ourselves.That and I love having the same characters. :P
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#40 Offline Dinamic Vitalitate

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Posted Jan 02 2012 - 03:30 PM

Didn't realize. :/ I'll get to it. And the beach part, I really meant the bay.

Edited by Rakata, Jan 02 2012 - 03:31 PM.

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