vicente steffens Posted January 27, 2019 Share Posted January 27, 2019 (edited) Hello, I wanted to share these mocs for a long time, but until today I have missing pieces to complete some details, fortunately they are not so relevant for now. starting, the ninjas had started in 2015, the problem with these versions was that they were very fragile, in the end I had to decide to disarm them because there was nothing left of the figures. in 2017 I decided to reconstruct the figures, this time trying to apply more details and being more careful in working the structure of these. Sub-zero sub zerostarting with the ninja lin kuei, his design is based on the dress of Mortal Kombat X, while the base on which he is posing is inspired by the statue of the character of the same game.not to deal with the construction of elements like skin I decided to use black in those parts inspired by the version of scorpion and sub zero in the video games of injustice. Scorpionfor the spectral ninja, use the direct reference from Mortal Kombat X, applying in the same way the details of the skin in black.Scorpio has a pair of swords that can be placed on the back without extra accessories and its characteristic kunai.the base of the scorpion is also inspired by a figure / statue of Mortal Kombat X of the carácter in both cases the construction used is mixed between elements ccbs, bionicle and system. I hope you liked it!! Here I will leave some additional images. _______________________________________________________________________________________________________________________ Edited January 27, 2019 by vicente steffens 2 Quote Link to comment Share on other sites More sharing options...
Disciple Posted January 28, 2019 Share Posted January 28, 2019 These are amazing. You made them instantly recognizable as the characters they're supposed to represent from the game. Great job fusing the Technic and System elements in a way that seems natural. The construction of the torsos is especially impressive, with the way the angular pieces create the flowing shape of the robes. If I had to try and improve anything, I might try and think of another way to do Scorpion's upper arms. They seem just a bit gappy compared to the rest of him, and the shoulders sag just a bit compared to his chest. Other than that, love 'em, especially the little details like Scorpion's throwing knife. Nice custom Sektor too. Quote Link to comment Share on other sites More sharing options...
vicente steffens Posted January 28, 2019 Author Share Posted January 28, 2019 These are amazing. You made them instantly recognizable as the characters they're supposed to represent from the game. Great job fusing the Technic and System elements in a way that seems natural. The construction of the torsos is especially impressive, with the way the angular pieces create the flowing shape of the robes. If I had to try and improve anything, I might try and think of another way to do Scorpion's upper arms. They seem just a bit gappy compared to the rest of him, and the shoulders sag just a bit compared to his chest. Other than that, love 'em, especially the little details like Scorpion's throwing knife. Nice custom Sektor too.Oh thank you very muchabout scorpion, it was quite complicated to see how the arm builds in a small space, at the moment I do not see a better alternative for the upper arm. thanks ^^ Quote Link to comment Share on other sites More sharing options...
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