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Skyrise: Ascent - OOC Topic

Featured Skyrise Reboot RPG OOC Topic

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53 replies to this topic

#41 Offline Nato the Traveler

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Posted Apr 12 2019 - 12:22 AM

Interesting. Bacchus & the Horse With No Name are Approved.


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#42 Offline Darth Jaller

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Posted Apr 12 2019 - 10:26 AM

Aaaaand just one more, I think...

Character:
 
Name: Kastir
Species: Botar's species
Gender: Female
Powers: Natural teleportation powers, physical strength. The teleportation powers, of course, will be limited: while they technically have no range limit, they take a lot out of her to use, and she can't safely make more than one such jump per (in-character) day. Additionally, she can't bring anything along with her that's larger than she can hold in her hands.
Gear: Great Kanohi Akaku; while she carries on her person at all times, she usually wears it pushed up onto her forehead like a pair of goggles, and only lowering it into place when she's tracking someone. She doesn't carry a melee weapon, relying instead on her fists and her considerable physical strength alone in close-quarters brawls; but she does wield a zamor launcher for ranged combat. The spheres she carries are filled with a paralysing agent, which renders an average target unable to move for several seconds.
Personal Aircraft: Huntress' Pride
Allegiance/Role: Cliffside; bounty hunter
Appearance: Like most of her species, Kastir is a menacing giant with a mouthful of sharp teeth. Her moderately-scarred armour is black and purple; and, as mentioned, she typically wears a Kanohi Akaku pushed up onto her forehead.
Personality: When on a hunt, Kastir is absolutely vicious; you do NOT want to tangle with her or get in the way of her objective, or she will make you regret it... if you're alive to regret anything when she's through with you. This seems, however, to be a mindset that she can switch on and off at will - because when she's not in 'hunter' mode, she is actually surprisingly civil and upbeat company. Unusual as it is for one in her line of work, she has actually been known to stand up for the small and the weak of the world when she's not on a job... although close proximity to those massive teeth make it an unnerving experience to be the object of her attention, whether that attention be good or bad.
Bio: Since the Great Spirit Robot's crash on Bara Magna, Kastir has broken away from the rest of her species, becoming something of an outcast as she pursues her own agenda. With the Dark Hunters no longer the cohesive unit they had once been, Kastir quickly established herself as a bounty hunter in her own right; and, while she got very little work at first, the various groups involved in setting up their own lives on the new world quickly found they needed to inconspicuously remove members of the opposing factions. Kastir proved herself very good at what she did, if not exactly subtle; after a time, however, she seemed to drop off the map entirely, vanishing into the vastness of the desert.
Recently, she has returned to known territory. Tight-lipped about where she's been, with only fresh scars to her armour to show for it, Kastir is finding that life here has progressed somewhat since she left... however, she quickly established her own little niche in the Cliffside settlement, taking whatever contracts will inevitably come her way.

 
Aircraft:
 
Name: Huntress' Pride
Model: Axalara
Weaponry: Twin skyblasters; meanwhile, the bomb bay has been repurposed to drop a stun netting, aiding her in clean and efficient capture of a target.
Customisation: 1) The armour plating has been reinforced. 2) Additional engine power, to counteract the drag caused by the added weight of her larger-than-average form. The added power does, however, sacrifice considerable manoeuvrability.
Appearance: Painted to mirror her armour, the craft is mostly a deep purple - making it hard to pick out against the night sky - with silver highlights along the top edges of the bodywork.

 

 

Hope the teleportation's not too overpowered? According to BS01 it's a natural ability that the whole species shares, or I would have left it off entirely. As it is, I've tried to limit it reasonably, and I have no intention of using it to unfair advantage... but if you still want me to tone it down further, I will do so ^^


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Skyrise bios: Tarutu, Kastir


#43 Offline Nato the Traveler

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Posted Apr 12 2019 - 05:57 PM

Those limitations seem reasonable. Kastir & the Huntress' Pride are Approved.


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#44 Offline Lipuret McKaukau

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Posted Apr 13 2019 - 05:16 PM

CHARACTER

NAME: Vrokdann

SPECIES: Skakdi of Iron

GENDER: Female

POWERS: Limited control over iron (w/another Skakdi). Laser Vision, which she frequently uses for precision cutting. An enhanced sense of balance, meaning she isn’t particularly prone to tripping, falling or getting dizzy.

GEAR: A dual-action weapon she took on her way out. One side blows open a neat square hole in most surfaces, large enough for her to squeeze into. It includes a knob to adjust the deepness. The other end looks like a saw, but shoots a slew of sharp iron needles. On the other arm she carries a set of claws, which can slash through Protosteel when properly sharpened. Some of the “armor” (scrap) on her back could probably make another weapon if she knew how.

PERSONAL AIRCRAFT: The Stolara, a stolen Axalara.

ALLEGIANCE/ROLE: Each and every aspect of Vrokdann appears to yell “CLIFFSIDE!”, but nope. She may be angry, forgetful and lacking in purpose, but Vrokdann isn’t foolish. She’s stable enough in New Atero, civil unrest notwithstanding. Vrokdann doesn’t really sit down and think about her purpose, and she doesn’t need a lot of resources. In other words, she’s up for anything. Especially if it allows her to blow things up.

APPEARANCE:

Vrokdann

Bulky, of gunmetal and burnt orange coloration with some artificial copper accents. Her spine has decorative rings across it, and accommodates a modest collection of “armor” (scrap). She possesses two additional mechanic arms on her, product of an experiment (presumably by “Drendakk”), although a critical lack of following with it renders them mostly inoffensive. She’s usually seen with at least one weapon on her hands.

PERSONALITY: Having a conversation with Vrokdann is like crossing a wooden bridge over a canyon. You can make it through, as long as you get over the relentless sense of danger that every new word, both yours and hers, brings to the table. For Vrokdann’s patience is brittle, and the wrong word will bring her whole rage crashing over the entire building. Fortunately for the common citizen, there's little reason to talk to her beyond usual formalities, which she can manage well enough. Vrokdann tends to care too little about things, and she enjoys destruction as much as the next Skakdi. The only thing keeping her from wrecking her ship is how vital it is for her existence right now (and how much she loves blowing things up with its bombs).

BIO: Vrokdann’s every action is constantly judged by an inner voice, which she unconsciously addresses as “Drendakk”. This name, if her memory is to be trusted (it's not), belonged to a colleague of hers back on Zakaz. This other Skakdi would have been a frequent partner for power activation, resulting in a relatively positive relationship between them (for Skakdi standards, at least). If all this is true, then it’s almost certain they didn't make it out. All that remains of them is a voice in Vrokdann’s head. It serves both as a moral guide and a fascinating reminder of just how messed up the average Skakdi’s mind is.

 

AIRCRAFT

 

NAME: Vrokdann stole this ship. She doesn’t know its name and doesn’t care about giving it one, but she officialy refers to it as the Stolara (as in Stolen Axalara), truly a landmark achievement of her imagination.

MODEL: Axalara.

WEAPONRY: Dual Midak Skyblasters, loaded with highly corrosive spheres.

CUSTOMISATION: A Kanohi Sanok is visibly attached to the ship’s front, conceding its pilot near-perfect aim of its weapons for a brief amount of time. The seating area features an added set of harnesses to keep the pilot in place, which deploy automatically when said pilot is detected. Unfortunately the detection system is faulty, and most of the time they may not deploy at all. Vrokdann doesn’t know how to fix it.

APPEARANCE: The Stolara’s plating is more silver than usual, with garish lime green stripes across. It appears to have some symbols engraved by the controls. The landing gear is blunt at its tips, and the whole thing looks quite used. Beyond that, a fairly normal Axalara.

 

[...and that's it. I just wanted something simple to start, and to give my MOC a backstory in the process. It's probably a bit too dull...]


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Pride can be a Poison, you know...

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#45 Offline Nato the Traveler

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Posted Apr 13 2019 - 07:07 PM

We haven't really seen a character that explores the mental issues that Skakdi are said to suffer from in canon. That's an interesting angle, and I'm curious to see how that plays out in-game. Vrokdann & the Stolara are Approved


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#46 Offline Lontra Canadensis

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Posted Apr 18 2019 - 12:55 AM

Character:
 
Name: Ikilwa
Species: Skrall
Gender: Male
Powers: Greater strength and agility than average Skrall and Glatorian, due to being one of the "special forces"/elite warrior class of Skrall. 
Gear: Heavy armour (spikes long since ground off), simple thornax launcher, Skrall saw-blade shield, basic longsword. Hidden within his craft he has also stowed away his old thorned club as a backup weapon.
Personal Aircraft: The Baterra
Allegiance/Role: Unaligned
Appearance: Other than having ground the spikes off his armour many years ago, Ikilwa looks nearly the same as any other of the elite warrior Skrall. Stocky and muscular, with a body crossed by a patchwork of scars; thanks to the events of other Skrall in years past, he is generally considered a somewhat fearsome sight.
Personality: Ikilwa is extremely quiet and reticent in general, communicating with others mostly in the form of gestures and grunts. While this plays into his general character fairly well, he is still quiet with those he considers friends. This is due also to the fact that he has a very noticeable Rock Tribe accent trying to speak either Matoran or Agori; in his mind, the accent makes him sound dull and untrustworthy, and being very stubborn and prideful, he prefers to be silent rather than sound unintelligent or deceitful. One of the few exceptions is when he's so profoundly annoyed with a person that he just doesn't care what he sounds like around them, in which case he's far more likely to speak than normal.
 
Combined with his stubbornness and pride, Ikilwa has a highly developed opinion on what he considers honourable conduct. A veteran of the Core War for the Rock Tribe, he earned his name during that time; however, his name was later stricken from Skrall records. During the time after the Shattering, Ikilwa felt that the Skrall were conducting themselves dishonourably, and he chose to abandon them and strike out on his own rather than sully himself by continuing to associate with them. As such, he generally gets along with Agori and their allies better than with other Skrall...though given how poorly he gets along with both groups, that isn't saying much.
Bio: A former member of the Rock Tribe and a veteran of the Core War, Ikilwa was a member of the Skrall special forces, and earned his name through the many daring raids he undertook on behalf of the tribe or their sometimes-allies. More individualistic than other Skrall were, he quickly began to develop his own opinions that differed from those of the leader class; this led to strain when the main part of the tribe was ready to leave the female Skrall behind on their migration south, an action that Ikilwa felt was extremely dishonourable, despite the strained relations the two genders of the species had with each other. Begrudgingly, however, he followed Tuma's commands, heading to Roxtus with the others.
 
However, what occurred afterwards—enslaving Agori and Glatorian, mistreating the Vorox and Zesk, and the plans for the conquest of the other tribes—were too much for Ikilwa to stand. He left the tribe, making his way to the others out in Bara Magna. While never hired on as a Glatorian, he did eventually manage to find work as a mercenary, generally being hired to guard caravans. During this time, he ground the spikes off of his armour, finding them detrimental in combat and not intimidating enough to be worth keeping. For the most part, this work as a mercenary is what he still engages in, though due to how relations are between the Skrall and the other races on the planet, work can get hard to find.
 
Aircraft:
 
Name: The Baterra
Model: Rockoh
Weaponry: Blaster cannon, auto-tracking retractable Midak Skyblaster.
Customisation: Swivelling mount for the Midak Skyblaster, able to retract within the body of the craft, as well as a computerized tracking system that hooks into the "smart cockpit" function of the craft to enable it to track and engage enemies independent of the pilot's control.
Appearance: Other than a small coating of protective paint (barely more than grey primer), the craft looks no different than average, owing to it's pilot's utilitarian sensibilities.

Edited by Lontra Canadensis, Apr 20 2019 - 09:23 PM.

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Trout? Where?

The Otter has finally returned...
Now in North American River Otter format.

Yay!

 


#47 Offline Nato the Traveler

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Posted Apr 18 2019 - 05:41 PM

Ikilwa looks good, my only objection is to the Cordak launcher. According to BS01, a single cordak rocket is powerful enough to 'reduce a boulder to dust', and the rapid-fire capabilities mean that it would pretty much be an instant kill against most player characters.


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#48 Offline Smudge8

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Posted Apr 18 2019 - 08:13 PM

Cordak Blasters are so overpowered for their size


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I have control of an element you would never expect...

SURPRISE!

 

Corpus Rahkshi Characters: Revenge-Melody-Booger-Danger-Punishment-Toxitora Junior

 

Skyrise: Ascent Charaters: Paju & The Element - Rakin - Kane-Oma & The Mukau

 

 

 


#49 Offline Lontra Canadensis

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Posted Apr 18 2019 - 08:24 PM

Changed it to a Midak Skyblaster instead.

 

although if we want to liken it to real life, your goal is always to avoid the missiles with your plane, because you can't take a hit from them, but anyways


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Trout? Where?

The Otter has finally returned...
Now in North American River Otter format.

Yay!

 


#50 Offline Nato the Traveler

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Posted Apr 18 2019 - 11:42 PM

Alright, Ikilwa & The Baterra are Approved.


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#51 Offline Click

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Posted Apr 19 2019 - 02:06 AM

About time I submitted this gal. Maybe she can help a little...
 
Name: Kaenis
Species: Amphibax’s Species, Hordika
Gender: Female
Powers: Agility in land and water, amphibious. Her mutation has given her a back-mounted Rhotuka spinner with the power of Tracing. This Rhotuka hones in on a person or object in Kaenis’ mind and moves toward it rapidly, leaving a slight trail until it collides with something, releasing a brilliant flash of light that also serves to disorient her target.
Gear: A set of throwing knives, as well as a long machete.
Personal Aircraft: Benevolence
Allegiance/Role: Wandering explorer
Appearance: Despite her mutation, Kaenis has changed very little from her lithe, lanky body with its shield-like reptilian face. She’s become more hunched and her finned tail lined with sharp barbs. Her legs are long, digitigrade, and powerful in their movements. Thorny, silver armor covers her scaled, orange skin.
Personality: Kaenis is enthusiastic and curious, yet mild-mannered. She’s very open, even to the strange new beings of Bara Magna. However, the Hordika’s feral rage can swell up at the slightest provocation, despite her efforts to keep it down. She hates that side of her, and fears for the day it might take over completely, but until then, she does her best to help those in need while searching out the wonders of this new world.
Bio: Kaenis’ small, paradisiacal island was never big enough to hold her boundless curiosity. She escaped the first chance she got, and wandered the Southern Isles ever since, becoming something of a guide for wandering vessels. 
When at last, the metal walls of the GSR that had confined her for so long fell away, Kaenis couldn’t wait to explore the new world. Yet Spherus Magna was fraught with danger, both new and old, and in searching out the decaying monoliths of Bota Magna, she was ambushed, caught, and mutated by Visorak. Now, she tries to continue her service while holding the Hordika at bay.
 
 
Personal Aircraft:
Name: Benevolence
Model: Rockoh
Weaponry: A single Force Blaster mounted in the front, as well as a Rhotuka tucked away in a side panel that channels the power of the user, giving it the same power of Tracing while Kaenis pilots it.
Customization: The bottom of the Benevolence is equipped with pontoons for water landings, and the sides feature deployable wings to extend its gliding time (slightly) when extended.
Appearance: Kaenis’ craft is small, as far as Rockoh go, as she doesn’t weigh much anyway. It's painted in the usual dark green, though the paint is scuffed and scratched from her adventures and she has better things to do than care for it.

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#52 Offline Nato the Traveler

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Posted Apr 19 2019 - 02:16 AM

Well, this is an intriguing concept. I'm eager to see how the Hordika angle plays out IC.

 

Kaenis & the Benevolence are Approved.


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#53 Offline Nato the Traveler

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Posted Apr 20 2019 - 05:18 PM

Hope you're enjoying the game so far, folks. Here's some profiles for Cliffside NPCs. 

________________________________________________________________________________________

 

Name: Blackbristle. 
Species: Vo-skakdi. 
Gender: Male. 
Powers: Elemental power of electricity, impact vision.
Gear: Like all good pirates, he wields a cutlass, although his is overly resplendent and decked out with all manner of gemstones and the like. He also carries a device that allows him to channel his elemental powers, but no one is entirely sure where said device is hidden. 
Personal Aircraft: the King Irnakk’s Revenge.
Allegiance/Role: the unofficial ‘governor’ of Cliffside.  
Appearance: Largely a pale white in colour, with icy blue eyes, Blackbristle is clad almost entirely in black, over which he wears a dull blue sailor’s coat. As if that wasn’t enough, he also wears enough bling to make a professional rapper jealous. Dozens of rings, chains, medals, and more adorn his body and clothing, each one a memento from a different score. His moniker was chosen in reference to a cluster of short, almost beard-like spines that are clustered on his chin. 
Personality: For a bloodthirsty pirate, his demeanour is surprisingly boisterous and outgoing. He knows much of Cliffside’s populace on a first-name basis, and has been known to spend his hard-earned loot on constructing housing and shelters for the settlement’s less fortunate.
Bio: Blackbristle has been a blight on the Great Barren since before Cliffside even came to be. He was one of the founding fathers of the settlement, and is wholly devoted to the defence of Cliffside and its inhabitants. While he frequently targets shipments travelling to and from New Atero, he leaves Tesara completely untouched, a policy that has left some wondering if he has some kind of trade affiliation or familial connection with the settlement. 
 
Name: The King Irnakk’s Revenge.
Model: Airship.
Weaponry: The vessel is equipped with ten ballistae (three on each side, two at the back, two facing forwards), each of which utilises scaled-down Devestators as ammunition.
Appearance: Outwardly, this airship is fairly standard, with its upper hull coloured white, and its lower sections toned black. Inside, however, it has a more rustic feel. Much of the interior is lavishly polished wood, designed to mimic the interior layout of a seaborne ship.

________________________________________________________________________________________
 
Name: Silvana.  
Species: Vortixx.  
Gender: female.
Powers: none.  
Gear: Kanohi Mask of Psychometry, collapsible stave for melee combat.
Personal Aircraft: The Whisper.  
Allegiance/Role: She works as a thief, bounty hunter, and in general, a finder of things. While generally affiliated with Cliffside, she is known to take on odd jobs for other settlements.
Appearance: Her guise is unremarkably standard for a Vortixx. Her armour is the usual metallic black, her height and build is utterly average, and she has no unusual or noteworthy physical characteristics whatsoever. This is, in truth, what makes her so effective at her job.
Personality: Silvana has adopted so many disguises and aliases over the years that even she has lost sight of who she used to be. Now, she simply acts and reacts in whatever way she deems necessary to accomplish whatever goal she has been charged with.
Bio: Having come into being after the reformation of Spherus Magna, she lacks the wistful memories of the comparative paradise that was the fallen Matoran Universe. The wastelands of the Great Barren are all she has known, and it shows. Over the years, she somehow managed to get her hands on a Mask of Psychometry, which she uses to aid her in her work. With Kanohi in general being difficult to procure, a rarer piece like hers proved invaluable, and made her services highly prized.
 
Name: The Whisper.
Model: Jetrax.  
Weaponry: Three custom-built Hagah Plasma cannons. Their charge capacity has been increased, meaning that while they take longer to charge up, their destructive potential has also escalated accordingly.
Customisation: Thanks to the work of a talented team of Fe engineers, the Whisper truly lives up to its name, as its engines make almost no sound whatsoever. It also has a Kanohi Arthon integrated into it, providing constant sonar support to aid in navigation in low-light environments, and prevent other vessels from sneaking up on the Whisper.  
Appearance: The ship’s profile and plating have been altered to give a more sleek, streamlined appearance, and the entire thing has been painted an earthy blue-black, helping it to blend in with the sky during night operations.

________________________________________________________________________________________


Edited by Nato the Traveler, Apr 20 2019 - 06:23 PM.

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#54 Offline K I N G

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Posted Apr 21 2019 - 03:47 PM

Gonna wait for a reply from Vrokdann before I have Bacchus notice Kaenis; I have a feeling that those two might make a good mystery-solving team.
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