Edited by Leg O'Brick, Jan 11 2012 - 10:20 PM.
Posted Jan 11 2012 - 10:19 PM
Posted Jan 11 2012 - 10:35 PM
Hey: I'm not very active around BZP right now. However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.
Useful Topics: The Q&A Compendium | The Official RPG Planning Topic
Stories: Fractures | An Aftermath | Three Stories | LSO 2012 Epics: Team Three | The Shadow and the Sea | The Days They Were Needed | Glitches | Transformations | Echoes | The Kaita and the Storyteller
BZPRPG: Komae · Soraya · Bohrei
Blog: Defendant Lobby no. 42
Posted Jan 11 2012 - 11:20 PM
Three great comedies at one low, low price....NOTHING!
Kicking the Bucket (archived)
Three late-middle age matoran think of something they want to do before they kick the bucket.
Choose Your Own Bionicle Adventure (archived)
Navigate your way through a myriad of meaningless choices as you try to not make a fool of yourself in perhaps the only comedy ever written almost entirely in spoiler tags.
Useless BZP Junk that you Must Have!!!
Get to your phone, whip out your credit card, and prepare to buy some useless BZPower related junk that has no benefit on society except that you want it!!!
Posted Jan 13 2012 - 03:30 PM
Posted Jan 13 2012 - 03:53 PM
Posted Jan 13 2012 - 04:26 PM
Edited by Gatanui, Jan 15 2012 - 10:11 AM.
Please don't use my avatar or signature without permission, thanks!
Posted Jan 13 2012 - 05:52 PM
Posted Jan 13 2012 - 06:46 PM
Posted Jan 13 2012 - 08:09 PM
The game was fun, but i had/have a hard time playing it. I can't get to the next level. i havn't put much time into it xD
Imagine you were sitting down with the creators of MNOGI & II (Templar Studios). What would you say to them? Would you thank them? Critique them? Beg them for a remake? As many of you are aware, Templar Studios has said that they plan on, among other goodies, potentially re-making the MNOG soundtrack with high-quality audio and updated instruments. Recently, though, they seem to have all but disappeared. I had an idea that maybe we could get their attention by showing how strong our support is for a remake by telling them how profoundly their work had on our interest in BIONICLE and even digital arts in general. I, for one, know that MNOGI was easily the highlight of BIONICLE for me (followed closely by MoL), but beyond that, it's affected my tastes & interests in art, music, and gaming. What about you? How did you feel about MNOG, with it's strange world and well-realized characters? What was your favorite moment? How did it affect you as a BIONICLE fan? As a person?
Posted Jan 14 2012 - 09:47 PM
Edited by fishers64, Jan 14 2012 - 09:49 PM.
Posted Jan 14 2012 - 10:32 PM
Add me on Steam: Ghabulous Ghoti ------------------------------- Add me on Nintendo Network/Playstation Network: GhotiH ------------------------------- Add me on 3DS: 1461-6196-0520
Just be sure to tell me that you've added me!
Competitive Smash Bros. player! Message me to discuss strategies or mess around without strategy online!
Yes, you can still play Brawl online!
Posted Jan 15 2012 - 12:30 AM
What?! That would be so awesome! The music in that game is so beautiful and just captures the character of every moment perfectly. I think the best example would be the Telescope music, one of the most eerie sound samples I've ever heard (sort of reminds me of Set the Controls for the Heart of the Sun, appropriately enough -- go listen to it!) and yet they made it for something so "small" and out of the player's way. The amount of detail they applied to the game is amazing.Back in 2001, Bionicle.com was an exciting way to get into this new story. I have to say that even aside from MNOG, the site overall was put together to cater to that atmosphere. It was cool to know the personality of the Toa through their bios, but the only way to see the story progress was through MNOG. Playing it for the first time was a brand new experience for me, as I'd never played a game like that before and barely even went on the Internet. You can imagine what kind of effect being able to explore a world so vast and "real" had on me.Since I was playing on a pretty old desktop, the game ran really slowly and it took forever to load the video of Gali fighting the Tarakava, but it was soo cool watching it (in a way, I think the slow loading added to the fun) and getting to talk to all of these different characters that I'd read about. The thing is, for the longest time (this was before the save function was introduced), I kept having to replay the first bit because the game kept crashing whenever I tried to enter Huki's hut. But I didn't even mind, I'd play it every night just to see how far I could get before I'd have to get off the computer.Then once the game started saving itself I was free to roam the whole island. The thing about this game is that it put me in a really adventurous mood -- I wished there was somewhere I could just EXPLORE like on Mata Nui. I guess a taste for wandering around the neighborhood is something the game effected in me. There was even an element of loneliness to the game. With how open and big everything was, I remember wondering if the person I was playing as was missing his home, even though it was never suggested to me directly. You don't get that kind of emotional vibe from just anything, it takes a work of art.A few impressions I remember having: Po-Koro always kind of unsettled me with the market chatter and the Rahi noises, and that looming threat of the "Madness", which since I never figured out how to solve the puzzle never went away. Po-Wahi was a perfect example of how just having a lot of open space added to the mood. Simple moments like the underwater section in Ga-Koro (with the soothing music) typified the experience. I loved holding out the Lightstone in the underground Onu-Koro sections, even though I couldn't see anything by using it. I thought that the discovery of Le-Wahi was a beautiful moment, enhanced as always by the music and background sounds, and I loved playing the Le-Koro part with the dramatic air battle and the plunging into the clouds.I never got to Ko-Koro, unfortunately, and never completed the game at the time, but then they released the videos on the site and I got to experience it that way, which gave to me the battle with Makuta (with that awesome rock track) and the conversation on the beach (with that uplifting closing music) as my favorite moments. And finally finishing the game I think two years ago, after it resurfaced (which was so exciting!), was a rewarding experience that brought back all those great memories.So basically the depth, subtlety, emotion and mystery of the whole game left a big impression me, and it's something I've tried to capture for a long time in my stories and even in life, as well as look for from other sources. The negative side of that, though, is that the Bionicle story never really lived up to that standard; the things that Templar added to it (MNOG II was also a great achievement, considering what little they had to work with, even with the outrageous bugginess of the whole thing) always had something more than everything else Bionicle was doing. So that left me disappointed. But it's really nice to know that the game is held so highly among other people, and that Templar knew that enough to even consider doing anything with it ten long years after it was made.So if I was sitting down with the developers, I wouldn't even know what to say, except thank them for making something so beautiful and evocative. I'm willing to bet that even when I'm done with Bionicle, I'll still enjoy revisiting this game.~QMark
As many of you are aware, Templar Studios has said that they plan on, among other goodies, potentially re-making the MNOG soundtrack with high-quality audio and updated instruments.
Posted Jan 15 2012 - 10:09 AM
Edited by Gatanui, Jan 15 2012 - 10:09 AM.
Please don't use my avatar or signature without permission, thanks!
Posted Jan 15 2012 - 01:24 PM
92% of teens have moved onto rap.
If you are part of the 8% that still listen to real music, copy and paste this into your signature.
R.I.P. - 7/20/2012
Posted Jan 21 2012 - 11:50 AM
"You are an absolute in these uncertain times. Your past is forgotten, and your
future is an empty book. You must find your own destiny, my brave adventurer."
-- Turaga Nokama
Click here to visit my library!
Posted Jan 21 2012 - 12:51 PM
Edited by GaliGee, Jan 21 2012 - 12:51 PM.
* New chapter September 24 * Part II: Peacetime Thanks, Huriko!
If you like my Makuta-GaliGee epic dark comedies, you may enjoy my metafiction adventure novel, DRAWN TO DISASTER by Lily Gee.
At www.lilygee.com you can read the first chapter, watch the video trailer, find maps & links, take a trivia quiz, and get e-mail updates.
<3 Thanks for the love, BZPower! If you've read D2D, please review it on Amazon or Smashwords! <3
Posted Jan 21 2012 - 01:32 PM
Posted Jan 21 2012 - 06:54 PM
The call of a Dragon in danger to save. All must unite, with Magic, be brave!
Posted Jan 31 2012 - 04:02 PM
Posted Mar 18 2013 - 04:01 PM
I remember playing it back when they were still releasing chapters. Game was addicting!
Me and my friends would get together and try and guess what would happen next, or ask for help getting past a certain puzzle.
There is only one other tie-in media game that even came close to this in my book... and that was a certain game that came in Chex cereal boxes...
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