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The Official Minecraft Topic

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#3161 Online Rahkshi Guurahk

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Posted Apr 09 2013 - 07:55 AM

By the way, there was a bunch of Redstone in those chests.
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#3162 Offline Zeene

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Posted Apr 09 2013 - 12:13 PM

Wow, been a while since I last entered this thread.

So, what's the current status? Have you managed to find a professional host yet, or is it still home-hosted every now and then?


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#3163 Offline Burnmad: Toa of Emoticons

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Posted Apr 09 2013 - 01:15 PM

[color=#ff0000;]I'm hosting a server right now. 76.16.8.105[/color]

 

[color=#ff0000;]Up at 10:30 most days, 1:30 on Sundays if I don't have time to start it before I leave for church, and down at 11:30 on weekdays, 12:00-12:30 on weekends. All times are CDT.[/color]

 

[color=#ff0000;]- :burnmad:[/color]


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#3164 Offline Zeene

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Posted Apr 09 2013 - 01:30 PM

[color=#ff0000;]I'm hosting a server right now. 76.16.8.105[/color]

 

[color=#ff0000;]Up at 10:30 most days, 1:30 on Sundays if I don't have time to start it before I leave for church, and down at 11:30 on weekdays, 12:00-12:30 on weekends. All times are CDT.[/color]

 

Oh, that indirectly answers my questions, then.

If you guys want to, I could get you a 24/7 server (I already have a Bionicle-related domain, so that ain't a problem), but only if you want to - this is BZP-playing-Minecraft, and not Zeene-playing-Minecraft-imagining-the-whole-of-BZP-is-with-him, after all.


Edited by Zeene, Apr 09 2013 - 04:55 PM.

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#3165 Online Rahkshi Guurahk

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Posted Apr 09 2013 - 08:11 PM

Meh, wouldn't mind having both
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GENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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#3166 Offline Colette Llyan

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Posted Apr 09 2013 - 08:27 PM

What kind of server would it be? I'd be inactive 'til May, but it might be fun to have a few servers going, in case one runs into maintenance stuff or the like.
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#3167 Offline Ymper Trymon

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Posted Apr 09 2013 - 09:14 PM

Mmh, the idea of having two accessible BZP Minecraft servers is certainly appealing.

 

The idea of a pure-survival, no-teleports, anything-but-griefing-goes server sounds very appealing, if that just so happens to be what you've got in mind.


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#3168 Offline Zeene

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Posted Apr 10 2013 - 01:17 AM

Mmh, the idea of having two accessible BZP Minecraft servers is certainly appealing. The idea of a pure-survival, no-teleports, anything-but-griefing-goes server sounds very appealing, if that just so happens to be what you've got in mind.

Actually, that's exactly what I had in mind. Only some stuff to prevent griefing, and to make it moderatable, for the rest just good ol' Vanilla.Stuff like Endermen picking up blocks and crop trampling will most likely be disabled, though. Creeper explosions won't be altered, since they're actually a legit gameplay-element, whereas crop trampling and Endermen-griefing are just random and annoying.Got a couple of questions, though: Normal difficulty or Hard difficulty, and should PvP be on by default, or, i.e., togglable with a small cooldown?

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#3169 Offline The only ToaD

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Posted Apr 10 2013 - 02:43 AM

[font="'courier new', courier, monospace;"][color=#008080;]I'm more of a fan to normal since food is always the hardest part of minecraft for me and I'm not in the mood to constantly starve to death, as for PvP I think it should be on but attacking for no reason like I tend to do should be minimal. I cannot guarantee full safety of others when in Blood rage mode though. [/color][/font]


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#3170 Online Rahkshi Guurahk

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Posted Apr 10 2013 - 07:51 AM

Normal mode, same as Sirius/toa d
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-Rahkshi Guurahk

GENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

If I actually tried putting all the stuff I like on here, the sig would burst.

 

 


#3171 Offline Ymper Trymon

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Posted Apr 10 2013 - 08:47 AM

I have no problem with Hard, being quite adept at acquiring and maintaining a food supply.


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I am most definitely a mad man with a blog.


#3172 Offline Five O'Clock P~M

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Posted Apr 10 2013 - 08:51 AM

Burn, how do you turn it on at 10:30? Are you homeschooled or something? And if so, how come you can't turn it on before then?


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#3173 Offline Burnmad: Toa of Emoticons

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Posted Apr 10 2013 - 10:20 AM

[color=#ff0000;]Yeah, I'm homeschooled, but I have a ton of stuff to do after I get up, so I don't get it up until about then most mornings. Sometimes it's up earlier, though.[/color]

 

[color=#ff0000;]- :burnmad:[/color]


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#3174 Offline Zeene

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Posted Apr 10 2013 - 10:26 AM

Alright, 'Normal'-mode it is then, at least for now.

Hmm.... would anyone be interested if the map were to be the island of Mata Nui? Just Mata Nui though, none of the other places, and if you go far enough, the normal terrain generator kicks in again.


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#3175 Offline Ymper Trymon

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Posted Apr 10 2013 - 11:14 AM

If something like that were to be done, it would have to be done very well to be worth it. Much easier to just go with a standard Minecraft world.


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I am most definitely a mad man with a blog.


#3176 Offline Zeene

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Posted Apr 10 2013 - 11:24 AM

If something like that were to be done, it would have to be done very well to be worth it. Much easier to just go with a standard Minecraft world.

 

Indeed, and it would be an immense project, with a high chance of everyone just giving up along the way.

Luckily I managed to find this neat lil' thing, though:

Posted Image

(A view of how it looks like on the map)


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#3177 Offline Ymper Trymon

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Posted Apr 10 2013 - 11:38 AM

If you've found a Minecraft map that looks like that, I'm all for making use of it for this.


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I am most definitely a mad man with a blog.


#3178 Online Rahkshi Guurahk

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Posted Apr 11 2013 - 01:39 PM

I agree with Ymper/clag
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GENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

If I actually tried putting all the stuff I like on here, the sig would burst.

 

 


#3179 Offline The Invisible Noob

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Posted Apr 11 2013 - 03:51 PM

Considered asking this on the server, but decided to put it here where everyone can see.

How do we set up multiple home warps? Clag indicated I can do so but I haven't figured out how.


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#3180 Offline Ehksidian

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Posted Apr 11 2013 - 05:14 PM

Considered asking this on the server, but decided to put it here where everyone can see.

How do we set up multiple home warps? Clag indicated I can do so but I haven't figured out how.

You do /sethome <name of new home>

Unfortunately, we cannot delete the names of new homes we set, and we can have 3. So, if you name one stupidly, you have to stick with it. And if you want to change where one of those homes are at, just do /sethome <name of home you want to replace>.


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#3181 Offline Zeene

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Posted Apr 11 2013 - 05:19 PM

Unfortunately, we cannot delete the names of new homes we set, and we can have 3.

However, if players have the essentials.delhome permission node, you could use /delhome <name>, which removed the home location specified. Also the limit of 3 homes is easily modifiable in the configs.


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#3182 Offline Ymper Trymon

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Posted Apr 11 2013 - 10:38 PM

The limit of 3 homes does not exist on Burn's server, but, for whatever reason, /delhome does not work on that server.


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I am most definitely a mad man with a blog.


#3183 Offline Zeene

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Posted Apr 12 2013 - 12:48 AM

The limit of 3 homes does not exist on Burn's server, but, for whatever reason, /delhome does not work on that server.

 

Hmm, does it return an error message of some kind, or just doesn't output anything at all?

Oh, and since we're on the subject of homes anyway: since the 24/7 server will be as-Vanilla-as-possible (with just some stuff to prevent and repair griefing), and therefore has TPs disabled by default, should a /home still be allowed? I've changed the settings around so that when you die, you actually respawn at your bed instead of at the usual spawn, so it shouldn't really be necessary, and it's just a another kind of TP.


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#3184 Offline Timelady Gallade

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Posted Apr 12 2013 - 03:28 AM

The limit of 3 homes does not exist on Burn's server, but, for whatever reason, /delhome does not work on that server.

 

Hmm, does it return an error message of some kind, or just doesn't output anything at all?

Oh, and since we're on the subject of homes anyway: since the 24/7 server will be as-Vanilla-as-possible (with just some stuff to prevent and repair griefing), and therefore has TPs disabled by default, should a /home still be allowed? I've changed the settings around so that when you die, you actually respawn at your bed instead of at the usual spawn, so it shouldn't really be necessary, and it's just a another kind of TP.

Can it also have keepInventory=true enabled? It might make us a bit more brave, but when we die we have to sacrifice something.

 

 

Also, /delhome worked for me. :D


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#3185 Offline Aiwendil

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Posted Apr 12 2013 - 08:08 AM

I certainly would like a bzpower minecraft survival server. I would play it for an unimaginably long amount of time. mostly to chat with other BZPers. also, 

 

If something like that were to be done, it would have to be done very well to be worth it. Much easier to just go with a standard Minecraft world.

 

Indeed, and it would be an immense project, with a high chance of everyone just giving up along the way.

Luckily I managed to find this neat lil' thing, though:

Posted Image

(A view of how it looks like on the map)

that program you rendered the map with is world painter right? I have that program too! I tried to make Voya Nui, but it wasn't as detailed as your mata nui. so would we still have villages and such?


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#3186 Offline Zeene

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Posted Apr 12 2013 - 09:54 AM

-snip-

that program you rendered the map with is world painter right? I have that program too! I tried to make Voya Nui, but it wasn't as detailed as your mata nui. so would we still have villages and such?

Actually, no credit whatsoever goes to me for this map. I just found it "on the webs", and thought it was awesome.It doesn't have any villages or other buildings though, just the basic terrain. Nevertheless, it's still absolutely amazing =)

Can it also have keepInventory=true enabled? It might make us a bit more brave, but when we die we have to sacrifice something.

Hmm.... retaining your inventory on death reduces the punishment for dying, so whether it's a good or a bad thing to have it enabled would really depend on a person's playstyle. Let the democracy begin! (AKA: What do the others (yes, you there, that guy/girl staring at that screen) think of it?)

Also, /delhome worked for me. :D

Awesome! Glad to hear.

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#3187 Offline Ymper Trymon

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Posted Apr 12 2013 - 10:59 AM

As a general rule, I would prefer not to retain inventory after death, especially if we make PvP a key part of this server.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#3188 Offline The only ToaD

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Posted Apr 12 2013 - 11:06 AM

[color=#008080;][font="'courier new', courier, monospace;"]I prefer losing inventory upon death, gives me something to yell about. [/color][/font]


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#3189 Offline Five O'Clock P~M

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Posted Apr 12 2013 - 11:43 AM

I prefer keepInventory true, just because it makes for fewer ragequits. :P


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#3190 Offline Zeene

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Posted Apr 12 2013 - 12:26 PM

Hmm, I have to agree with Ymper here, having keepInventory enabled on a Survival-focused server would seem kinda off.

What's also a possibility though, is enabling keepInventory and subsequently setting the difficulty to Hard. Balances things out a bit more, and if you die of starvation you don't loose all your stuff. (Also, you just respawn at your bed instead of at /spawn, so you won't have to walk literally 3 billion miles to get home again)


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#3191 Offline Ymper Trymon

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Posted Apr 12 2013 - 12:45 PM

I wouldn't mind setting it to Hard and keeping keepinventory set to false.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#3192 Offline Burnmad: Toa of Emoticons

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Posted Apr 12 2013 - 12:55 PM

[color=#ff0000;]We're not doing keepinventory.[/color]

 

[color=#ff0000;]Also, yes, everyone has the permissions necessary for infinite homes and deleting homes! If either of those permissions don't function for you, it's a fluke I've done everything in my power to try and fix.[/color]

 

[color=#ff0000;]- :burnmad:[/color]


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#3193 Offline Zeene

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Posted Apr 12 2013 - 01:06 PM

Alright, seems like losing your inventory on death it is.

Just a little announcement to everyone: The financial arrangements for the 24/7 server have all been sorted out. The server will be open to all BZP members as soon as possible, after the necessary technical and structural frameworks have been put into place.


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#3194 Offline Timelady Gallade

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Posted Apr 12 2013 - 04:43 PM

Guys...I...think...Herobrine has a crush on me. I better run to the hills. Or is broadcast being a troll? We may never know, after all he turned me into a ghost. =P


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#3195 Offline Colette Llyan

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Posted Apr 12 2013 - 06:48 PM

[color=#ff0000;]We're not doing keepinventory.[/color] [color=#ff0000;]Also, yes, everyone has the permissions necessary for infinite homes and deleting homes! If either of those permissions don't function for you, it's a fluke I've done everything in my power to try and fix.[/color]

[color=#ff0000;]- :burnmad:[/color]

For once, we weren't talking about your server. =PAnd that's pretty good; have you fixed the admin permissions yet? =P

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#3196 Offline Five O'Clock P~M

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Posted Apr 13 2013 - 11:00 AM

Burn, your server doesn't seem to be up... Should I be worried?


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"Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid!

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#3197 Offline Timelady Gallade

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Posted Apr 14 2013 - 03:10 AM

So yesterday I defeated 3 dragons and lost one egg. Derp. I also killed Clag by accident when trying to fight a wither. D: IM SORRY CLAG. *hides under my bed*


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#3198 Offline Colette Llyan

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Posted Apr 14 2013 - 10:04 AM

Wait, 3 dragons? Where? ... Did it finally get fixed!? Is it dropping portals now? =O
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#3199 Offline Ymper Trymon

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Posted Apr 14 2013 - 10:05 AM

Well, we killed one and made it drop a portal, and then Burn turned portal-droppage off, which also turned off egg-dropping again...


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#3200 Offline Colette Llyan

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Posted Apr 14 2013 - 10:08 AM

Wow. So, what broke the portal dropping in the first place, then, anyway?I can have the eggs 'drop', though. =P
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