Well, I've been working on this idea over the weekend and I think it's time to share.
Introducing... the Throwbots RPG!
You are a Throwbots in the beginning of the great war between your kind. Your Creators have just been destroyed and left behind much technology for you to discover. Yet they also have left behind a world filled with danger. Battle your fellow Throwbots and the natural soldiers, form factions to harvest fuel or steal it from others, or search the ruins of the Creators for valuable technology.
Locations, staff characters, and more information can be found in the Google Doc
, but for now, here is the basic description:
Locations and Exploration
Players can explore any of the seven sectors of the Planet Slizer: Fire, Water, Ice, City, Jungle, Rock and Energy. These sectors can be imagined as big or small as necessary with potentially limitless resources. Each sector has a different threat level, amount of Fuel, and amount of Technology resources to harvest. These resources come from either fuel sources, which can be anything from rivers to harvesting tree sap, or in the ruins of the Creator's civilization. These ruins will function like dungeons, with GM-led enemies to fight and weapons or refineries to claim.
Each sector has its own general, a powerful GM character that players can battle when they have gained sufficient weaponry. Defeating these generals can give extra fuel cells, fuel, weaponry, and/or protection from the inhabitants of that sector.
Fuel is the most valuable commodity to the Throwbots. In this game, you will have to ensure you always have enough. Characters who run out of fuel will die without the assistance of another.
Each character starts out with ten fuel bars, perhaps represented as “Fuel: [-][-][-][-][-][-][-][-][-][-].” Battles will cost one fuel or more depending on injuries sustained. Travelling to another sector will cost one fuel as well, including to the Judgment Dome. To gain fuel, players must discover fuel sources (more common in certain sectors). For each fuel source discovered, the player gains one fuel point. If the player discovers a refinery, they can place it over their fuel source and gain two fuel points when revisiting that location. But be careful. Other players can capture or use your refineries by following you to their locations.
The Judgment Games are a mandatory assignment instituted by Judge. Players are called to participate in them at the Judgment Dome after a certain period of time, whether they are ready or not. They will then be placed in bracketed tournaments against other players. Fuel and weapons become critical to your success. The winner of these games can earn extra fuel cells or weaponry.
I just want to say that this concept is still very rough. I'm not entirely sure it will work. In essence, it's a dungeon crawler, apocalyptic wasteland, war-for-resources kind of game, but the fuel sources and extent of the world may make things problematic. So let's tear lots of holes in it.